Modifié par dm3565, 08 septembre 2010 - 04:15 .
Mass Effect 3 Wishlist
#5826
Posté 08 septembre 2010 - 04:09
#5827
Posté 08 septembre 2010 - 04:10
1: Give the Player Additional Opportunities for Advanced Weapon Training When Starting A New Game From an Imported End Game Save File. If I'm playing back through, I feel like I should be able to get new bonuses that I couldn't on my first playthrough and giving me multiple oppurtunities for Advanced Weapons Training is a great way to do it.
2: Don't Use Advanced Weapons Training To Unlock Individual Weapons (Revenant, Widow, Claymore): With
the amount of weapon DLC available at this point, ME2 has a pretty good sized armory; but its still irritating that 3 of the most powerful and entertaining weapons in the game are mutually exclusive. Furthermore with the addition of the the ME2 DLC weapons there are a number of weapons whose power rivals the weapons unlocked through advanced weapons training (Geth Shotgun, Mattock, Locust, Eviscerator) and if they were all tied to advanced weapons training then half the armory would be unselectable for most players. I'd prefer if Advanced Weapons Training only unlocked new weapons classes and stat bonuses (for Soldiers or players that prefer to use their powers), not individual weapons.
3: Add Stat Bonuses As Alternatives to Selecting New Weapons: This would give soldiers who already have access to all weapons something to choose if individual weapons are no longer unlocked by Advanced Weapons
Training and would give players who prefer to use their powers rather than their weapons a bonus which would better fit their playstyle.
Weapon Upgrades For Individual Weapon Models Not Just Weapon classes
1: This would allow for RPG style progression in acquiring more powerful weapons thus giving the player a reason to try newer more powerful weapons.
2: It would also help balance out weapons acquired earlier in the game so that they remain viable options after the player has acquired more advanced weapons later in the game. For example the Avenger is a fun to use gun; but by the end of the game its simply too weak to compete with the more powerful alternatives thus causing the player to rarely use it after acquiring other assault rifles. In other cases the weapons become totally redundant such as the Katana shotgun or the Mantis Sniper Rifle in the case of players who unlock the Widow.
3: It gives the player more loot to acquire and as you know RPG players love loot.
Here's how it would work...
1: Two Upgrades For The Weapons You Get At the Start of the Game: The weapons start off weak, so when you get new weapons you have a reason to try out the new guns. Then when you get the first upgrade the starting guns become competitive with the more powerful guns you get midway through the game giving you reason to try them again and then at the end of the game they get a second upgrade which brings them up so that they're balanced out with the powerful late game weapons like the Revenant or the Widow.
2: One Upgrade For the More Powerful Guns You Get After Playing For a While: These guns start out more powerful than the starting guns giving you reason to try them out, then late in the game when you acquire some of the high power late game guns they get an upgrade which balances them out so that they become viable alternatives. For example the Vindicator might start off as it is in ME2 then get an upgrade which boosts its damage and upgrades its ammo reserve so that it becomes more ammo efficient than the more devestating Mattock.
3: Late Game Weapons Wouldn't Get Any Upgrades: The powerful guns acquired late in the game (Revenant, Widow, etc.) wouldn't get any upgrades. When you get them they're clearly more powerful; but then you get upgrades which balance out some of the guns you get earlier making them viable options again.
Modifié par implodinggoat, 08 septembre 2010 - 04:32 .
#5828
Posté 08 septembre 2010 - 05:05
Bioware.....make it so!!!
#5829
Posté 08 septembre 2010 - 05:16
1: The heavy pistols should be replaced with sidearms which include not only heavy pistols; but also small sized weapons of other weapon classes like the Shuriken Machine Pistol.
2: Sidearms would operate like less poweful versions of larger weapons of various weapon classes. I got this idea from the Phalanx Heavy Pistol which comes in the Firepower Pack and operates much like a fairly weak pseudo Sniper Rifle and fills an important role for players who can't use Sniper Rifles. Then I thought it would be cool if we had a pseudo shotgun sidearm (kind of like a sawed of shotgun) with high damage; but limited range. Then I though about the underpowered Shuriken SMG and realized that even though it makes a poor SMG relative to the Tempest or the Locust, it would make a pretty damn good sidearm. It would add a lot of options for the player and would make the sidearm slot valuable to any player as a means of filling in a weakness in the player's weapon loadout. For example a soldier with an ammo hungry semi automatic Mattock Assault Rifle might want to compliment his rifle with a fully auto Machine Pistol SMG (like a MAC 10) with a lot of ammo while an Infiltrator packing a Sniper Rifle and a Locust SMG might prefer a pseudo shotgun sidearm to help them out in close combat scenarios.
3: All classes could equip any sidearm: Since the sidearms would operate like weak versions of various weapon classes all classes should be able to use all sidearms, giving the player an option to fill a weakness in their weapon loadout for a weapon class they don't have access to; but still giving an advantage to players who have access to the larger more powerful versions of the weapon.
Weapons Slots Based On Size, Not Slots Restricted To A Particular Weapon class
You Would Have 4 Slot Sizes and would be limited to only one weapon of a particular weapon class and only to weapons classes you have unlocked.
Small: For Sidearms, including heavy pistols, machine pistols (small SMGs), and sawed off shottguns.
Medium: For SMG's, Shotguns,Heavy Weapons and a new weapon class of Carbine rifles (See Below.)
Sniper Rifle: For Sniper Rifles it would operate just like it does in ME2.
Assault Rifle: For Assault Rifles it would operate just like it does in ME2.
class Breakdown:
Soldiers: 1 Sidearm Slot, 1 Assault Rifle Slot, 1 Sniper Rifle Slot, 2 Medium Weapon Slots
Infiltrators: 1 Sidearm Slot,1 Sniper Rifle Slot, 2 Medium Weapon Slots, Unlocking Assault Rifles unlocks assault rifle slot, unlocking shotguns unlocks a 3rd medium weapon slot.
Vanguards: 1 Sidearm Slot,1 Sniper Rifle Slot, 3 Medium Weapon Slots, Unlocking
Assault Rifles unlocks assault rifle slot, unlocking sniper rifless unlocks sniper rifle slot.
Sentinels, Adepts, and Engineers: 1 sidearm slot, 2 medium weapon slots, unlocking shotguns unlocks a 3rd medium weapon slot, unlocking sniper rifless unlocks sniper rifle slot, Unlocking
Assault Rifles unlocks assault rifle slot.
Add Carbines as a New Weapon class
1: All classes Would Have Access to Carbines.
2: Carbines would share the same upgrades and damage modifiers as heavy pistols; but would be more powerful.
3: Carbines would require a medium sized weapon slot. Thus carbines could be equipped in place of SMGs, Shotguns, or Heavy Weapons.
4: Like heavy pistols they would be semi automatic, would be more effective against armor and would generally be more accurate than SMGs; but would also have more limited ammo than SMGs.
Why All This Is An Improvement
1: It Gives the player more control over their weapon loadout and adds more tactical considerations when considering how to best balance out their weapon loadout.
2: It lets players who rarely use a certain weapon class replace it with something more useful to them.
3: It Gives Soldiers Access to all Weapon classes Rather than keeping them from selecting SMGs.
4: By Adding Options It Ensures that No Equipped Weapon Is Ever Useless to the Player.
Here are a few examples...
[*]The currently available Phalanx pistol is a great example of what I have in mind. It gives players without access to a sniper rifle a weapon which fills a hole in their weapon loadout by giving them access to a pseudo sniper rifle.
[*]In ME2 players using the Revenant have little purpose to ever use their shotgun; but using this system they could equip an accurate SMG or Carbine in place of their Shotgun as a better compliment to their devestating yet innaccurate machine gun while equipping a pseudo shotgun as their sidearm.
[*]In ME2 any player with access to a Sniper Rifle has little reason to use their heavy pistol; but by adding a pseudo shotgun in place of their sidearm Infiltrators (or Engineers, Adepts and Sentinels with Sniper Rifle training) could fill a hole in their weapon loadout.
[*]Players using an ammo thirsty semi automatic assault rifle could balance their rifle by choosing a Shuriken machine pistol or a fully auto machine pistol as their sidearm or by equipping an SMG in place of their shotgun or heavy weapon.
Modifié par implodinggoat, 08 septembre 2010 - 05:18 .
#5830
Posté 08 septembre 2010 - 06:13
Firstly, and foremostly: For the squad, give me access to everyone that's still alive from ME1 and ME2. I realise that's up to around 15-16 squadmates, but it shouldn't be too much of a problem. I've saved the galaxy twice over with these people. Don't relegate them to the sidelines while Shepard makes a bunch of new friends now. If there is a problem with practicality, then Wrex (as he is busy leading an entire race), Zaeed, and Kasumi (both being DLC, and thus not guranteed to have been in ME2) can be left out, but at least give me access to everyone else.
Secondly, I'd like greater interaction between both Shepard and his/her team, and (more importantly) between the members of the team themselves. Explore how Kaidan/Liara might feel about working with Legion, or have Tali get used to the idea of EDI. Going into the suicide mission in ME2 we have barely any idea how the various crew mates feel about each other and the people they're trying to rescue. These need not be major things- just a comment from Jack (for example) saying "Ugh, I need to work with the cheerleader (Miranda) again?"
Thirdly, more vehicle sections. People may not have been very partial to the Hammerhead, but too much of ME2 felt like a continous sequence of shooting galleries. The Mako might have handled like a drunken gorilla. but it provided a nice break from the gunfighting and a good change of pace. Tweak the hover-tank a bit and include more sections with it in the main game. Space combat (the Reapers are invading, after all!) may fufill much the same role, so this may not be needed, but something certainly is. A related issue concerns the type of enemy Shepard fights. In ME2 almost all your enemies are human or at least humanoid. More enemies like the Rachni would help massively to fix this.
Fourthly, while I don't want the inventory system from ME1 to come back (sorting through endless amounts of guns I wasn't even skilled in is not fun), bring back the weapon mods at least. It was fun to be able to tinker with your guns.
Finally, make the over-arching plot more compelling again. ME2's plot is effectively "build a team, stop the Collectors, celebrate." The original wasn't great in this regard (Introduction --> 4 planets --> Finale), so improvements must be made. I'd take a plot that was more linear then a JRPG if the story was told well enough. I don't really care about being able to do the same things in a different order- I care about why I'm doing them. Take some of the free-roaming out if neccessary, but give us a tighter, more complicated story.
#5831
Posté 08 septembre 2010 - 07:24
#5832
Posté 08 septembre 2010 - 07:42
#5833
Posté 08 septembre 2010 - 08:15
make shepard's specter status more useful in dialog.
re-open the specter store.
#5834
Posté 08 septembre 2010 - 09:32
#5835
Posté 08 septembre 2010 - 11:05
Aside from some general features from ME1 to come back like the inventory system and some more RPG elements(ME should be an RPG NOT a shooter) I have an idea about the Quarians.
Since they're exiled from their home world they have to live in those biosuits.
Who not expand on that. Either by getting them back to their homeworld or finding a way to fortify their immune system so they can be free or settle a new world.
Perhaps by having an Asari-Quarian mating where the offspring can be used to engineer(by the Salarians perhaps?) a solution to the immunity problem.
this could also create some interesting story arc between Shepard, Tali and Liara (forgive me I kinda want an alien love triangle lol)
#5836
Posté 09 septembre 2010 - 12:11
Easier said than done, right?
Well, here's my suggestion:
Corporate investing.
The Mass Effect universe is already populated by a colorful bunch of various interstellar corporations. Companies like Sirta Foundation, Exo-Geni etc. etc.
Why not let the player invest in the company of their choice, thereby unlocking corporation specific upgrade and research paths. You could also tie in the Paragon/Renegade system to the investment aspect. Want to fund highly dangerous and morally questionable research? Or maybe you want to be an intergalactic philantrophist, investing in companies that improve the quality of of millions of colonists.
Following that logic, the player would also be presented with the choice to either upgrade Shepard specifically or research tech that benefits entire armies.
This doesnt mean that the current resource gathering would need to change much. The mere fact that you would have a larger incentive to gather them in the first place would make that aspect of the game much more appealing.
Adding corporation specific side quests wouldn't be completely out of the question either.
My reasoning behind adding this kind of a feature also ties into the escalating nature of the threat Shepard will undoubtedly face in ME3. Shepard will need to gather unprecedented resources in order to face such a threat. It makes sense to bring powerful corporations into the mix.
The downside? I'm sure those pesky corporatins would force Shpard to plaster company decals on the Normandy.
#5837
Posté 09 septembre 2010 - 12:19
Also want an elcor crew member, he doesn't have to fight, just be an elcor you can talk with and what not.
Maybe more customization for Sheps living quarters. (I would like war trophies like Zaeeds blood pack helm)
Modifié par Rheinlandman, 09 septembre 2010 - 12:21 .
#5838
Posté 09 septembre 2010 - 12:19
#5839
Posté 09 septembre 2010 - 12:37
Speaking of festivals what about going to a Quarian one maybe if you romance tali Antie rann emails you and asks you to attend?
These festival type suggestions are to allow further immersion into the world so instead of constantly reading the codex on how civilization A does things you get to really experience it.
Bring back ME1 style love scenes plz and make them something a player could attain at least middle and near end of story also socialize w/ more dialogue and maybe a date or two this of course would only be open to those who have LI
I love the video room in SB but could the sound not be gibberish? When future dlc comes out just auto roll in new feed, new dialogue for squad and npcs, and add on to all the SB gizmos plz.
#5840
Posté 09 septembre 2010 - 12:43
I like the email idea that way its not just the read and delete option.
Customize Sheps quarters and Normandy ship areas like Observation, Medical, Engines, and Gun station this way we can keep them luxury or scrap them and go to military.
#5841
Posté 09 septembre 2010 - 12:55
-Hard choices: I want to see choices that literally tear at a gamers conscience and emotions. For example choosing between Ashley and Kaiden in ME1, but choosing between the gamers first choice squad members. So whatever members make the players squad the most, one of them will have to be chosen to live and another die. Just stuff like that. Also, to compound the choice, show the person having a painful demise with lots of loud screams.
-Emotional Stories: Overlord DLC was absolutely amazing in terms of the way it tugs at a persons emotions. The ending was absolutely amazing and I would love to see more stories like that. Stories which show the true evil within people.
-Space Battles: I know there will be a few people against this, but I would love to be able to fly the Normandy around and shoot me some pirates or something. Would also allow for a continuation of the Normandy upgrades. Making them a bit more useful.
-Earth: This seems to be a general consesus amongst most people. Let us see the state of our home planet from the ground lol.
-Epicness: The introduction to Mass Effect was truely awesome as was the suicide mission cutscene when you first emerge from the Omega Relay. I would like to see alot more of these cutscenes, especially space battle based ones. Can anyone else remember how awesome it was to watch the Dominion Wars?
-Romance: I'd like to see some sort of ending that features your LI. Whether it's an extended sequence where they get married or whether your LI is at your funeral or vice versa. Something like that would be great and would pretty much underline the series. Also a bit of arty nudity wouldn't go amiss. In terms of the age rating issues, make it a bit of DLC with a clear age rating on it.
-Squad Members: While i enjoyed having all my squad survive the Suicide Mission, it would be great if it was impossible to have a 100% survival rate on squad members in ME3. As for the members themselves, i'd be happy with all from ME1 and ME2. I know that may cause issues in terms of story composition but it needs to be done.
-Choosing/Building an army to fight the Reapers: The one thing I enjoyed about Dragon Age was the way you had to recruit an army to fight the Darkspawn. Then by the various choices you made, your army composition was affected. Something like that applied to Mass Effect would be great. For example having to choose to save either an Asari fleet or Turian fleet from an incoming Reaper.
-Make ME2 choices matter: I would love to see choices make a difference. Alot of the ME1 choices led to simple e-mails which had no real game impact. I'm hoping to see some cause and effect from ME2's choices, including choices from the DLC too.
Modifié par robtheguru, 09 septembre 2010 - 12:56 .
#5842
Posté 09 septembre 2010 - 01:27
Macko-back
More rpg
-More dialogues
-More side quests, do not shorten the main story
-Not simplification and transformation in the fps
-Back to the concept frome me1 (, we like happy surprises, do not forget the advantages of me2: clubs, sniper rifle with a magazine, improvements Normandie, exploration of the universe, dynamic storry. Etc just do not blasting to what was the best diversity: armor, weapons, skills and interaction from me1)
More rpg
-romances in me2 were better than me1, keep it up
Modifié par POmyjek, 09 septembre 2010 - 01:30 .
#5843
Posté 09 septembre 2010 - 01:54
Played: Infiltrator, Male
Exploration:
- I didn't care for flying around the galaxy. I know this was to make up for the lack of the Mako, but it was annoying, Plus I had to pay for fuel, taking away resources I needed to buy other things. Speaking of, probes? This was fun for the first 5 planets, but after that I was done. Please don't make me do that anymore.
= To improve this...I'm not sure how. For me, I'm much more interested in the story, character arcs, and combat. I would be fine if there were no exploration at all, others would be disappointed though.
Missions:
Normandy-
+ Kelly Chambers, great for people new Bioware games. Unfortunately, I didn't really need her. I already knew what to do thanks to playing through KoToR1/2 and ME1.
= Kelly should be more integrated with the crew, so more Bioware-game experienced players get more out of someone like that.
+ Star Map, was sooo much better this time around. It showed me where I needed to go!
- Can the Star Map link directly to your journal?
+ I liked the Hologram that showed your upgrades to the ship.
- Elevator too long. I get why though.
+ Joker + EDI
- Please more than just recruiting mission next game.
= Looks to be progressing well.
Planet-
++ I was able to go to all the places I wanted to go in this game. Tuchanka, the Migrant Fleet, even the Sol system.
+ I didn't have to drive the Mako.
Citadel-
- Please make this area larger to walk around. It felt to small. I know the theme of the game was to make us see the "darker" side of the universe, but even walking around Omega felt small. There was so little to do here, (in context), that you could have avoided going to the Citadel at all.
Minigames-
+ After I figured them out, they were fun.
+ They got noticeably easier as the game progressed, reticule moved faster, longer time to solve. That's logical.
- Hacking was the worst, 1 slip up and your done.
= I should get a couple tries, at least in the begging of the game.
Conversation:
+ I'm so impressed with the level of immersion I felt this time around while talking with people. Thumbs up. I did make a comment on another post about how I felt herded toward a result instead of just holding a casual conversation, but It's enjoyable non the less.
+ Thank you for keeping with the idea that I don't have to bring squad mates with me to progress their individual story.
- If I have to watch Shepard cross his arms one more time... Where's my hand flip/spin?
= Keep up the good work here, and add a couple more animations to the library.
Inventory:
+ Upgrading was done well in ME2. I see that it was to encourage "exploration" during the missions and if you didn't want to wait, you could just buy them when you had enough. I like this system.
- I had such a disdain for ME1 inventory. I could not understand why the duplicates of an item couldn't be rolled up, (ex: Tsunami V x3). I also don't care that much for the Inventory in ME2. It's too streamline. It makes me feel like the galaxy got smaller in the last 2 years.
= I don't want 300 items, but it would be nice to have the different gun models and then I could upgrade/customize the one I want. Combining ME1 and ME2's systems.
+ The ease and customization options for your armor.
- I played half the game with armor I didn't like to look at, but I liked it's stats. Same thing was in ME1.
= I would rather have the armor/pieces be aesthetic, and then I could upgrade it/them. Can I have a Teal or Aquamarine? All the other colors were there but that one.
Combat:
Weapons-
+- I mentioned these in the Inventory section.
- Heavy Weapons, had that "cool factor" the first time I used them. After that I pretty much stuck with my Heavy Pistol and Sniper Rifle; I forgot they were in the game until I would get upgrades or the weapon select screen. They could have been absent from the game and I wouldn't have cared.
= Customization
Biotics/Abilities-
-- Did not like the color palette of the power wheel.
++ Using the left and right D-pad buttons for assignable biotic powers.
- Why so little?
--- Making Cryo, Inferno, etc. rounds an "ability." On top of that having to re-assign them every new mission.
-- The Infiltrator's Cloak ability. Used it maybe 5 times. Useless. I forgot I had it after the 5th mission or so.
= The color palette needs to change to be more readable, putting red over orangish-red is not cutting it. Keep assignable abilities, just give me a couple more. "Rounds" see below.
Ammo-
--- Why? This is a universe where the gun cuts pieces of metal and fires them at exceeding terminal velocity. Why does it have limited ammunition?
= Solution. You make guns fire infinitely, like ME1. You are able to give properties,(special ammo/effects), like Me2. These properties can only be given to the guns when a Heat Sinc is in the weapon. That way I can still fire my gun when I "run out" of a Heat Sinc. I lose the "inherited properties, and I run the risk of overheating, but I CAN STILL SHOOT.
Allies-
-- Too often the wrong ally would move. I would hit Left for Garrus, and Grunt (on the right) would go to that location.
-- They wouldn't move, or they would go completely to that location.
-- They would move away before I wanted them to.
- I just got to the point that I didn't bother with then and let them die.
- They would take too many shots, but would charge ahead into enemy fire and die.
= Make it to were whoever I choose first is on the left, second is right. Make them Stay at that location until I tell them to move, or form up. Actually improve the AI to get them to that location. Make them fall back or take cover, and give me an audio clue like, "I'm falling back Shepard." Don't just, "Taking heavy fire," and have them do nothing.
Misc:
++ Great job with the lack of popping textures!
+- Loading Screens look cool, but are still a bit long. I don't mind this though.
++ Cut scenes look great, much more cinematic.
++ M-98 Widow. I LOVE that sniper rifle, that NEEDS to come back.
++ Overheard conversations while walking around, great.
++ Saw that KoToR 1 race speeder in one of the missions.
#5844
Posté 09 septembre 2010 - 03:16
Seconded!!! This was one of those fourth wall breaking things for me in both games.Immortanius wrote...
Here us one idea, not sure if it's been posted or not, but it has to do with the entire Normandy crew, squad members included.
Have them moving around and actually doing something. Walking to another section of the ship or room, you know? You'd think surely their feet would be hurting like hell after so much standing in one friggin' spot.
#5845
Guest_Adriano87_*
Posté 09 septembre 2010 - 08:23
Guest_Adriano87_*
you could put Shadow Broker as a good secondary mission in ME3 ... and rather that you wasted it on ME2!
now for Shepard in ME3 there is not so much bad characters remained to hunt down.
#5846
Posté 09 septembre 2010 - 09:35
What would be cool is if we could mod our weapons somewhat so we could make our ARs and BRs carbines or long rifles for some type of performance trade off.
2. Could we please just remove the paragon and renegade (blue and red, respectively) dialog options? They're nothing but pure instant I-Win buttons and they completely circumvent all repercussions and responsibilities throughout the game; I hate that they're just a magical get out of jail free card.
Modifié par Kavadas, 09 septembre 2010 - 09:35 .
#5847
Posté 09 septembre 2010 - 12:49
A mineral trading floor on the citadel or other hub worlds would be nice, i.e buying minerals for a credit markup, selling minerals for credits and swapping minerals. It would give some use for minerals that remain after fully researching upgrades.
Bring back weapon skills (i.e Carnage, Assassinate) Each class can have a weapon skill that suits them. Soldier could have an AR skill, Infiltrator a Sniper Rifle skill, Vanguard shotgun skill, Engineer Heavy Pistol skill, Sentinel SMG skill and Adept could have an extra biotic power.
#5848
Posté 09 septembre 2010 - 01:14
Also would be cool if all the actions from the past 2 games determine major events in the third, e.g. Wrex being alive and depending on what you did during Mordin's loyalty mission you get access to a army of krogan for the final battle etc.
Also would love it if Kasumi was a romanceable character in the next game, imo was a way better character then Miranda and Jack.
#5849
Posté 09 septembre 2010 - 01:35
Plus batarians are too cool
#5850
Posté 09 septembre 2010 - 01:47
How great would it be that depending on your choice for Wrex in ME1 resulted in whether or not the Krogan join with you against the Reapers?!bal3000286 wrote...
More the same really, but would love to have grenades back and a quick jump back to the normandy when not in mission.
Also would be cool if all the actions from the past 2 games determine major events in the third, e.g. Wrex being alive and depending on what you did during Mordin's loyalty mission you get access to a army of krogan for the final battle etc.
Also would love it if Kasumi was a romanceable character in the next game, imo was a way better character then Miranda and Jack.
Alot of people who didn't have him survive or even recruit him would cry, but at the same time it'd make ME3 great. People would have to live with their choices. I'm sure there'd be something that i'd done in ME1/2 that has an effect I don't like, but it'd be great to see previous choices coming back and biting in the ass, much like real life lol.




Ce sujet est fermé
Retour en haut





