Modifié par Urdnot, 10 février 2010 - 12:36 .
Mass Effect 3 Wishlist
Débuté par
figuare9
, févr. 01 2010 08:10
#576
Guest_Urdnot_*
Posté 10 février 2010 - 12:35
Guest_Urdnot_*
For anyone who romanced Tali (no one else) to have a big scene where their LI is dying after a bad decision. She wants one last kiss, you pull of her mask, finally ending the big mystery and showing her face, and Shepard sucks on some of her Cthulhu tentacles.
#577
Posté 10 février 2010 - 12:39
Give us full access to the Citadel. As in give us the ability to explore the Citadel from ME 1 and ME 2 all combined. COMPLETE ACCESS please.
#578
Posté 10 février 2010 - 12:41
I would also support a Tali reveal, but I hope she doesn't have the Lovecraft face.
#579
Posté 10 février 2010 - 12:48
How much does Bioware pay the poor guy who has to work through all these opinions and deliver a conclusion? 
I suppose almost everything has been said already, but since some topics seem to be on the edge I`d just like to add my take on them.
-Inventory:
A big fat don`t from me. If I want to spend my time managing loot I can play any MMO or RPG. I am more than happy Mass Effect is trying to break with those old RPG-traditions which haven`t been changed in about 20 years.
I think the basics of the upgrade system on ME2 are good but can be improved. More variety to the upgrades wouldn`t hurt. And a better graphical display might help. People just don`t feel they did something worthy from looking at the upgrade terminal. The very same upgrades would seemingly have more impact when displayed next to a graphic displaying the upgraded weapon or armor.
-Ammo:
I thought it`s almost perfect as it is. To me it is a good thing to run out of ammo every now and then and being forced to use a different weapon. It simply makes me think about when to use a weapon, it adds some tactics. The balancing was great there, I never found myself totally defenseless.
-Weaponstatistics:
The lack of them surprised me as well. Just like on the inventory I think a visual display would be the best solution. I don`t need to know every detail in numbers, but a simple bar showing the advantage/disadvantage would be welcome.
I suppose almost everything has been said already, but since some topics seem to be on the edge I`d just like to add my take on them.
-Inventory:
A big fat don`t from me. If I want to spend my time managing loot I can play any MMO or RPG. I am more than happy Mass Effect is trying to break with those old RPG-traditions which haven`t been changed in about 20 years.
I think the basics of the upgrade system on ME2 are good but can be improved. More variety to the upgrades wouldn`t hurt. And a better graphical display might help. People just don`t feel they did something worthy from looking at the upgrade terminal. The very same upgrades would seemingly have more impact when displayed next to a graphic displaying the upgraded weapon or armor.
-Ammo:
I thought it`s almost perfect as it is. To me it is a good thing to run out of ammo every now and then and being forced to use a different weapon. It simply makes me think about when to use a weapon, it adds some tactics. The balancing was great there, I never found myself totally defenseless.
-Weaponstatistics:
The lack of them surprised me as well. Just like on the inventory I think a visual display would be the best solution. I don`t need to know every detail in numbers, but a simple bar showing the advantage/disadvantage would be welcome.
#580
Posté 10 février 2010 - 12:51
November Cousland wrote...
I would also support a Tali reveal, but I hope she doesn't have the Lovecraft face.
CTHULHU FTW!!!!!
That is not dead which can eternal lie.
And with strange aeons even death may die.
<<werent they saying that for the derelict reaper ship?>>
#581
Posté 10 février 2010 - 12:53
In the vain hope that somebody at Bioware will diligently go through all of this thread and do some aggregate count of what most people would like to see:
(In no particular order)
1. Visit the homeworlds of all races (except maybe Batarians, don't give two figs about them); i.e. Earth, Thessia, Palaven, Kahje, etc... I loved going to Tuchanka, even if it was a bit **** (not Bioware's fault; stupid krogan).
2. Please make mineral scanning less tedious. For instance, the upgraded mineral scanner made no difference. I would have been happy if all that had happened was the targeting reticule doubling in size or something.
3. The love interest sidequest feels a little more confusing than in ME1. Maybe it's because there's too many people you can pursue. I don't know, but it is confusing. For instance, I've been talking to all candidates and only Jack seems to think we're going somewhere; despite her being my last choice (really don't like those tattoos)!
4. Naked quarian? Just kidding.
There are probably other things that I can't think of but may well post again if I can remember.
Other than the above I do genuinely think ME2 is a big improvement.
(In no particular order)
1. Visit the homeworlds of all races (except maybe Batarians, don't give two figs about them); i.e. Earth, Thessia, Palaven, Kahje, etc... I loved going to Tuchanka, even if it was a bit **** (not Bioware's fault; stupid krogan).
2. Please make mineral scanning less tedious. For instance, the upgraded mineral scanner made no difference. I would have been happy if all that had happened was the targeting reticule doubling in size or something.
3. The love interest sidequest feels a little more confusing than in ME1. Maybe it's because there's too many people you can pursue. I don't know, but it is confusing. For instance, I've been talking to all candidates and only Jack seems to think we're going somewhere; despite her being my last choice (really don't like those tattoos)!
4. Naked quarian? Just kidding.
There are probably other things that I can't think of but may well post again if I can remember.
Other than the above I do genuinely think ME2 is a big improvement.
#582
Posté 10 février 2010 - 12:58
#583
Posté 10 février 2010 - 12:59
Since everyone has such great idea for the game that affect it gameplay wise and such I would like to see some difference in the 360 and PC.
I liked the UI in ME1. I like keybinding. I want to see some quad core usage to decrease our load times.
I liked the UI in ME1. I like keybinding. I want to see some quad core usage to decrease our load times.
#584
Posté 10 février 2010 - 01:15
Urdnot wrote...
For anyone who romanced Tali (no one else) to have a big scene where their LI is dying after a bad decision. She wants one last kiss, you pull of her mask, finally ending the big mystery and showing her face, and Shepard sucks on some of her Cthulhu tentacles.
Oh that would be hilarious! They should do the Cthulhu tentacle face as a reveal in either happy or sad ending.
#585
Posté 10 février 2010 - 01:19
mixed squad of ME1 and ME2 squadmates.
Imagine:
Ashley and Miranda in your squad
Wrex and Grunt
Liara and Jack
this would simply be awesome for those of us who have been with the series from the beginning, and a lot of fun for newcomers as well I'm sure.
Imagine:
Ashley and Miranda in your squad
Wrex and Grunt
Liara and Jack
this would simply be awesome for those of us who have been with the series from the beginning, and a lot of fun for newcomers as well I'm sure.
#586
Posté 10 février 2010 - 01:22
I agree with everything (especially the Citadel) except the vehicle. Keep it out. Blow it up. I hate vehicle levels in every single game!! That's why I can't play EVE, despite it's amazingness.
#587
Posté 10 février 2010 - 01:23
First I must say this game is absolutely stellar, and I agree with a lot of the streamlining choices that Bioware chose. The action and presentation are spectacular, etc. I do not wish for anyone to misconstrue this as criticism.
1. I had a small issue that, though each and every party member was well developed, considering their high quantity, there were not enough dialogues, in my opinion, with each character. I think that it would be a good idea to have fewer party members with more dialogue rather than more with fewer.
2. The streamlining of the inventory system worked very well and I actually (surprisingly) really liked it. However, perhaps a little more depth would be welcomed. More than one basic armor style that is customizable for instance, or perhaps customizable parts for weapons.
3. Fix Shepard's smile. All of the other animations were brilliant but this one ended up a little creepy.
4. A very, very slight bit of depth added to the leveling would be nice. Yes, this version was streamlined and really aided the combat in a great way, but how about some talents not related to combat. It just feels necessary...
In my opinion, there was virtually no other issues with the game. I really hope a lot of the improvements survive into the next installment, like the combat, presentation, party armor system, dynamic conversations, loyalty system, dark tone, moral ambiguity, varied level design, and the forced imperative on the main quest.
That is my piece.
1. I had a small issue that, though each and every party member was well developed, considering their high quantity, there were not enough dialogues, in my opinion, with each character. I think that it would be a good idea to have fewer party members with more dialogue rather than more with fewer.
2. The streamlining of the inventory system worked very well and I actually (surprisingly) really liked it. However, perhaps a little more depth would be welcomed. More than one basic armor style that is customizable for instance, or perhaps customizable parts for weapons.
3. Fix Shepard's smile. All of the other animations were brilliant but this one ended up a little creepy.
4. A very, very slight bit of depth added to the leveling would be nice. Yes, this version was streamlined and really aided the combat in a great way, but how about some talents not related to combat. It just feels necessary...
In my opinion, there was virtually no other issues with the game. I really hope a lot of the improvements survive into the next installment, like the combat, presentation, party armor system, dynamic conversations, loyalty system, dark tone, moral ambiguity, varied level design, and the forced imperative on the main quest.
That is my piece.
#588
Posté 10 février 2010 - 01:38
Personally, I'd like squad customization back. But at the same time that would bring the sloppy inventory system. I like the idea of thermal clips but I really wish there was an expansion on the types of weapons (Pistols, Machine guns, Sniper Rifles). The powers in ME 2 got a serious upgrade but I wish there were more of them and a bigger skill chart like in KOTOR 1 and 2. In Mass Effect 3, I know the story is going to be amazing and the characters too but for the endgame I just feel like there needs to be more "Ass-kickery".
#589
Posté 10 février 2010 - 01:45
1. More customizability and variety for each class of weapons. New weapons and addons shouldn't be better in every respect but have some downsides too for user choices.
2. More reverse and surprise consequences. More situations where being a paragon isn't necessarily the best action and vice versa for renegades.
3. Loved Thane's mission, had a real detective vibe to it. Would love even more investigative missions. Remember the murder mystery in Kotor on dantooine? Yeah baby.
4. Make sure we have paragon and renegade clearly sorted out this time that they don't mean good and evil but instead, measured diplomatic responses and off the wall actions.
5. Kudos on interrupts, loved them.
6. Give biotics some of their bite back. Maybe let ém take on armored or shielded enemies but at a slight penalty.
7. More world changing choices as well as noticeable reprecussions from previous games. They don't even have to be huge or interactable, we're talking even just background stuff. Like the more earth-first orientated your choices have been, the more anti-alien racist graffiti appears on the citadel. Or having helped out the hanar with his preaching in ME1 you see waaay more preachers hanging out...or something like that.
2. More reverse and surprise consequences. More situations where being a paragon isn't necessarily the best action and vice versa for renegades.
3. Loved Thane's mission, had a real detective vibe to it. Would love even more investigative missions. Remember the murder mystery in Kotor on dantooine? Yeah baby.
4. Make sure we have paragon and renegade clearly sorted out this time that they don't mean good and evil but instead, measured diplomatic responses and off the wall actions.
5. Kudos on interrupts, loved them.
6. Give biotics some of their bite back. Maybe let ém take on armored or shielded enemies but at a slight penalty.
7. More world changing choices as well as noticeable reprecussions from previous games. They don't even have to be huge or interactable, we're talking even just background stuff. Like the more earth-first orientated your choices have been, the more anti-alien racist graffiti appears on the citadel. Or having helped out the hanar with his preaching in ME1 you see waaay more preachers hanging out...or something like that.
#590
Posté 10 février 2010 - 01:53
Haven't read the whole thread so some (most?) of these requests may already be posted:
(In no particular order, except for no 1, 2, 3 and the last one, which is at the top)
1. Helmet toggle! It's a must.
2. Basically same squad, i'm tired of always recruiting companions in RPGs (maybe some leave and some new or old , but more or less the same squad)
3. Ability to keep your scars (i like the fact that my renegade Sheperd
is becoming more and more machine, while fighting machines).
4. Same ammo system, i like reloading! If not, maybe a mix of the two: Shoot until weapons overheat, eject heat sink for instant cooldown, it gives the game an extra dimension of tactical thinking (assuming heat sinks are realtively rare; eject a rare heat sink, switch weapon or wait until weapon cools down?).
5. Different buttons for sprint/use/take cover (a large part of my deaths have been while running for cover after a foolish biotic charge, only to inadvertidly throw myself into cover on the same side as the enemy, or sprinting somewhere and accidentally starting a conversation).
6. More armors and weapons, one customizable armor and two weapons of each sort is really boring. Atleast 5 weapons of every type and as many fully customizable armors. Maybe even some casual armors (like Thane or your ship uniform) for urban missions, running around in full combat armor on Illium/Citadel makes me feel out of place since you aren't a Spectre anymore (i chose not to accept the title when offered).
7. Mako/Hammerhead, i miss it.
8. Ability to choose to dress your squad in armor, it feels kind of ridiculous running around in rebreather armor while Jack is running around in a bikini and oxygen mask.
9. Selling minerals, the economy of the game seems very tight.
10. Ability to bind F1-F5 keys to weapons (like ME1).
11. The inventory system feels like BioWare went a little too far, ME1 had too many items, ME2 way too few.
12. Customizing weapons would be awesome, i loved the mods in ME1.
13. An interesting LI for femShep, Jacob is boring and while both Garrus and Thane are interesting characters they are just a little too alien for my tastes. Especially since maleShep has such interesting choises.
14. Ability to use the scroll wheel in the menus would be nice (pc).
15. Level range of 31-60 would be awesome. Continuing your character feels better than resetting at the start of each episode.
16. ME3 within a year plz! You are nearing perfection!
Other than these suggestions, just continue doing what you are doing.
You are doing a great job with my favorite game series!
Edit: Forgot some stuff.
(In no particular order, except for no 1, 2, 3 and the last one, which is at the top)
1. Helmet toggle! It's a must.
2. Basically same squad, i'm tired of always recruiting companions in RPGs (maybe some leave and some new or old , but more or less the same squad)
3. Ability to keep your scars (i like the fact that my renegade Sheperd
is becoming more and more machine, while fighting machines).
4. Same ammo system, i like reloading! If not, maybe a mix of the two: Shoot until weapons overheat, eject heat sink for instant cooldown, it gives the game an extra dimension of tactical thinking (assuming heat sinks are realtively rare; eject a rare heat sink, switch weapon or wait until weapon cools down?).
5. Different buttons for sprint/use/take cover (a large part of my deaths have been while running for cover after a foolish biotic charge, only to inadvertidly throw myself into cover on the same side as the enemy, or sprinting somewhere and accidentally starting a conversation).
6. More armors and weapons, one customizable armor and two weapons of each sort is really boring. Atleast 5 weapons of every type and as many fully customizable armors. Maybe even some casual armors (like Thane or your ship uniform) for urban missions, running around in full combat armor on Illium/Citadel makes me feel out of place since you aren't a Spectre anymore (i chose not to accept the title when offered).
7. Mako/Hammerhead, i miss it.
8. Ability to choose to dress your squad in armor, it feels kind of ridiculous running around in rebreather armor while Jack is running around in a bikini and oxygen mask.
9. Selling minerals, the economy of the game seems very tight.
10. Ability to bind F1-F5 keys to weapons (like ME1).
11. The inventory system feels like BioWare went a little too far, ME1 had too many items, ME2 way too few.
12. Customizing weapons would be awesome, i loved the mods in ME1.
13. An interesting LI for femShep, Jacob is boring and while both Garrus and Thane are interesting characters they are just a little too alien for my tastes. Especially since maleShep has such interesting choises.
14. Ability to use the scroll wheel in the menus would be nice (pc).
15. Level range of 31-60 would be awesome. Continuing your character feels better than resetting at the start of each episode.
16. ME3 within a year plz! You are nearing perfection!
Other than these suggestions, just continue doing what you are doing.
You are doing a great job with my favorite game series!
Edit: Forgot some stuff.
Modifié par Tony77A, 10 février 2010 - 01:57 .
#591
Posté 10 février 2010 - 02:38
[quote]Taxonomical wrote...
I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.[/quote]
This doesn't make any sense. You're making the OP sound like they're throwing a tantrum. They aren't. They disliked some of the changes, they put it calmly and logically.
[quote]The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog.[/quote]
These things are not mutaually exclusive.
[quote]Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly,[/quote]
Stop righ there and think about what you're saying. Having an inventory system in any game immediately means you'll be doing that? How they handled the inventory system in ME1 was a mistake, most of us agree. Why oh why do you immediately assume that any further attempt at an inventory system would be an exact replica?
The lack of inventory system and lack of guns and modfications to those guns being barely, if at all, noticeable is just as bad.
[quote]then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.[/quote]
You like your games sort? The anomalies were pointless most of the time, only a few of them lead you to something interesting. For all the work they put into some of the anomaly environments most of them were over faster than I could blink, and having barely any interaction in them made it even worse. Your party went from people that could talk and think, to one of these little side missions where no one ever had anything to say about anything.
[quote]About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it.[/quote]
And?
Again, it's just like the inventory system, and I see it all over - you people immediately assume further attempts would repeat the same mistakes. What? You found planet scanning better? The way the Mako was handled was boring. The way planet scanning was handled was boring. They are both boring systems. Boring scanning does not improve on boring mako rides - because in the end you're still bored.
They just needed to make the mako control better, and the missions involving it more interesting. There were tons of things they could have added.
Cutting it out results in nothing, nothing good. It just gave us scanning, which, again was boring - sure, it was boring in a "different way" but it was still bloody boring.
[quote]Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights,[/quote]
What?
[quote]You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.[/quote]
Aimlessly wandering around.
Really?
Why do you always assume, in everything you have to say, that nonlinear gameplay is boring? It's not. I have no idea where this even comes from because you seem to be under the impression that anything that's not a straight line is boring.
The straight line is the boring thing.
[quote]No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.[/quote]
Then you should have no problem with more RPG elements, level ups feeling more significant, and more ability variety and usefulness - especially the idea of abilities not being cancelled out by defenses. None of those things are about how insane your kill count is.
Running down a hallway and mindlessly gunning down enemies with nary a sign of RPG advancement, however, is, indeed, very much about just increasing your kill count - because there certainly is no other point to it. Why have enemies at all if leveling means nothing or almost nothing. You might as well just play as one long cutscene with occasional dialogue options.
[quote]NeoGuardian86 wrote...
the linearization is one of the things i really really liked in ME2. [/quote]
You like games that have no variety, and play through the same way every time? Good for you. Go play Final Fantasy XIII.
[quote]it allowed the player the freedom to choose what part of the story to go through.[/quote]
Nonlinearity is all about player choice. Suggesting that making a game linear increases player choice is ridiculous.
[quote]Makes
it easier on the Bioware developers, and allows the player to have full
control in telling the story the way they see fit,[/quote]
No. What you're describing there is nonlinear gameplay. Linear gameplay doesn't give the player any choice, about anything.
I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.[/quote]
This doesn't make any sense. You're making the OP sound like they're throwing a tantrum. They aren't. They disliked some of the changes, they put it calmly and logically.
[quote]The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog.[/quote]
These things are not mutaually exclusive.
[quote]Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly,[/quote]
Stop righ there and think about what you're saying. Having an inventory system in any game immediately means you'll be doing that? How they handled the inventory system in ME1 was a mistake, most of us agree. Why oh why do you immediately assume that any further attempt at an inventory system would be an exact replica?
The lack of inventory system and lack of guns and modfications to those guns being barely, if at all, noticeable is just as bad.
[quote]then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.[/quote]
You like your games sort? The anomalies were pointless most of the time, only a few of them lead you to something interesting. For all the work they put into some of the anomaly environments most of them were over faster than I could blink, and having barely any interaction in them made it even worse. Your party went from people that could talk and think, to one of these little side missions where no one ever had anything to say about anything.
[quote]About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it.[/quote]
And?
Again, it's just like the inventory system, and I see it all over - you people immediately assume further attempts would repeat the same mistakes. What? You found planet scanning better? The way the Mako was handled was boring. The way planet scanning was handled was boring. They are both boring systems. Boring scanning does not improve on boring mako rides - because in the end you're still bored.
They just needed to make the mako control better, and the missions involving it more interesting. There were tons of things they could have added.
Cutting it out results in nothing, nothing good. It just gave us scanning, which, again was boring - sure, it was boring in a "different way" but it was still bloody boring.
[quote]Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights,[/quote]
What?
[quote]You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.[/quote]
Aimlessly wandering around.
Really?
Why do you always assume, in everything you have to say, that nonlinear gameplay is boring? It's not. I have no idea where this even comes from because you seem to be under the impression that anything that's not a straight line is boring.
The straight line is the boring thing.
[quote]No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.[/quote]
Then you should have no problem with more RPG elements, level ups feeling more significant, and more ability variety and usefulness - especially the idea of abilities not being cancelled out by defenses. None of those things are about how insane your kill count is.
Running down a hallway and mindlessly gunning down enemies with nary a sign of RPG advancement, however, is, indeed, very much about just increasing your kill count - because there certainly is no other point to it. Why have enemies at all if leveling means nothing or almost nothing. You might as well just play as one long cutscene with occasional dialogue options.
[quote]NeoGuardian86 wrote...
the linearization is one of the things i really really liked in ME2. [/quote]
You like games that have no variety, and play through the same way every time? Good for you. Go play Final Fantasy XIII.
[quote]it allowed the player the freedom to choose what part of the story to go through.[/quote]
Nonlinearity is all about player choice. Suggesting that making a game linear increases player choice is ridiculous.
[quote]Makes
it easier on the Bioware developers, and allows the player to have full
control in telling the story the way they see fit,[/quote]
No. What you're describing there is nonlinear gameplay. Linear gameplay doesn't give the player any choice, about anything.
#592
Posté 10 février 2010 - 02:46
Seriously stop complaining they made ME2 off what people like you said, and yet it's not good enough. I love this game, it's my favorite one I own. Just enjoy it, please.
#593
Posté 10 février 2010 - 03:27
Insanityxiii wrote...
Seriously stop complaining they made ME2 off what people like you said, and yet it's not good enough. I love this game, it's my favorite one I own. Just enjoy it, please.
This topic isn't about us complaining.. That's why I named it a wishlist, not a kvetch list. Where did I or another individual say "I don't enjoy this game"? I loved it, and I'm sure everyone here did as well.
#594
Posté 10 février 2010 - 03:28
A few suggestions to make resource gathering less tedious and boring in Mass Effect 3:
1) Other ships- More of a renegade option, I think that being able to fight and loot ships for resources, money, etc, would be a great way to get what you need. The Normandy cannot be the only ship that has minerals/resources on it, nor the only one collecting them. Encounter a ship, steal its resources (mining vessels especially). Or, if more paragon, attack a slaver vessel, free slaves, and maybe help yourself to some of the slavers resources.
2) Buy/Sell- Currently I have almost 100k Iridium and not even 13k Platinum. I think we should be able to trade resources for either money or different resources at some sort of fuel depot-like area or some kind of store/hub place.
3) Improve what's there- As I said before while I do not hate scanning, I do find it boring after a while. However, this could be fixed by adding upgrades (even for ME2 in some DLC) that increase the speed and the size of the scanner.
1) Other ships- More of a renegade option, I think that being able to fight and loot ships for resources, money, etc, would be a great way to get what you need. The Normandy cannot be the only ship that has minerals/resources on it, nor the only one collecting them. Encounter a ship, steal its resources (mining vessels especially). Or, if more paragon, attack a slaver vessel, free slaves, and maybe help yourself to some of the slavers resources.
2) Buy/Sell- Currently I have almost 100k Iridium and not even 13k Platinum. I think we should be able to trade resources for either money or different resources at some sort of fuel depot-like area or some kind of store/hub place.
3) Improve what's there- As I said before while I do not hate scanning, I do find it boring after a while. However, this could be fixed by adding upgrades (even for ME2 in some DLC) that increase the speed and the size of the scanner.
#595
Posté 10 février 2010 - 04:01
What I would love is a great variety of weapons a game like Borderlands provided, I think there should be a lot of weapons in ME since the galactic community has been developing for ages and there is bound to be older weapons with interesting kicks along with brand new weapons.
#596
Posté 10 février 2010 - 04:03
My 2 cents:
I really enjoyed the game, but there are some design decisions that I am very disappointed in. Many are mentioned various posts that I agree with so I will only mention the top few.
1) Loyalty quests for new squad members and main mission quests are WAY TOO SHORT (probably becasue the environments where not very big).
2) NOT ENOUGH BADDIES TO SHOOT AT IN GENERAL (I never felt overwhelmed at any time)
3) More moral/game changing decisions need to be made earily and often, not just near the end of the game when there is not time for them to play out.
4) I never felt that the personal or weapon upgrades really did anything. The ME1 approach was much more interesting. Where are the Spectre Weapons and their bonuses?
5) No way to earn extra credits other than completing missions (why collect all those resources from planets if you don't need them or can't use them? This really kills the need for exploration.)
Having said that, here are a few suggestions for ME3:
1) have more specific armor and weapons effects making what choice you make matter. Example: Have a helmet that adds 10% armor and 10% shield bonus and another ONLY add a HUD to the screen. So the quesiton is, is the mini map hud more important than the armor/sheild bonus? You can also tie this in with upgrades - i.e. If you get better helmets the range of the hud gets larger or more accurate.
2) in KOTOR2, one of the best things that I liked was the ability to split the team up and then play BOTH in their respective missions. As it is in ME, I never really feel the need to take some members. There always seems to be two of every type, making some squad member unnecessary. (for instance, other then the loyality mission, I NEVER took Jack with me on any other mission.) Having parallel mission where you don't always play as shepard and have to use other members or better still, one at a time will help get to know the characters and their skills better.
3) I mentioned this above, but there needs to be more hard choices forced on the user. IN ME1 you had to decide who lived or died in one particular mission. Nothing even remotely that challenging presented itself in ME2. I want moments where i have to set back from my PC and think about what I should do. ME2 was too linear and predetermined in this respect.
4) I am not sure what will happen for ME3, but SOME of the new characters should automatically be on my team. Perhaps some can go off for some reason, but there should be some that are available from the beginning. Perhaps a mission at the beginning where you split your team in two results in the other squad getting killed and then needing to be replace? Starting over all the time can get boring and disrupt the continuity.
5) BRING BACK THE MAKO! Where where ANY driving sequences in ME2? In ME1, those provided some much needed diversions and the gun play was cool, especially when trying to fight thresher maws!
All in all, I love the series, but this version just seems so dumbed down and short compared to ME1. The gameplay mechanics and graphics were great, but the inventory system and upgrade system really disappointed. As others have said, my level 3 character never felt any different from a level 20. Perhaps some missions in ME3 should only be achievable if you are past a certain level, otherwise you get a glorious beatdown.
Final thought: This is great game that just seems to lack inspiration. Perhaps some of its missing soul can be achieved through DLC. Will have to wait and see. Keep up the good work and make ME3 a great conclusion to the saga.
I really enjoyed the game, but there are some design decisions that I am very disappointed in. Many are mentioned various posts that I agree with so I will only mention the top few.
1) Loyalty quests for new squad members and main mission quests are WAY TOO SHORT (probably becasue the environments where not very big).
2) NOT ENOUGH BADDIES TO SHOOT AT IN GENERAL (I never felt overwhelmed at any time)
3) More moral/game changing decisions need to be made earily and often, not just near the end of the game when there is not time for them to play out.
4) I never felt that the personal or weapon upgrades really did anything. The ME1 approach was much more interesting. Where are the Spectre Weapons and their bonuses?
5) No way to earn extra credits other than completing missions (why collect all those resources from planets if you don't need them or can't use them? This really kills the need for exploration.)
Having said that, here are a few suggestions for ME3:
1) have more specific armor and weapons effects making what choice you make matter. Example: Have a helmet that adds 10% armor and 10% shield bonus and another ONLY add a HUD to the screen. So the quesiton is, is the mini map hud more important than the armor/sheild bonus? You can also tie this in with upgrades - i.e. If you get better helmets the range of the hud gets larger or more accurate.
2) in KOTOR2, one of the best things that I liked was the ability to split the team up and then play BOTH in their respective missions. As it is in ME, I never really feel the need to take some members. There always seems to be two of every type, making some squad member unnecessary. (for instance, other then the loyality mission, I NEVER took Jack with me on any other mission.) Having parallel mission where you don't always play as shepard and have to use other members or better still, one at a time will help get to know the characters and their skills better.
3) I mentioned this above, but there needs to be more hard choices forced on the user. IN ME1 you had to decide who lived or died in one particular mission. Nothing even remotely that challenging presented itself in ME2. I want moments where i have to set back from my PC and think about what I should do. ME2 was too linear and predetermined in this respect.
4) I am not sure what will happen for ME3, but SOME of the new characters should automatically be on my team. Perhaps some can go off for some reason, but there should be some that are available from the beginning. Perhaps a mission at the beginning where you split your team in two results in the other squad getting killed and then needing to be replace? Starting over all the time can get boring and disrupt the continuity.
5) BRING BACK THE MAKO! Where where ANY driving sequences in ME2? In ME1, those provided some much needed diversions and the gun play was cool, especially when trying to fight thresher maws!
All in all, I love the series, but this version just seems so dumbed down and short compared to ME1. The gameplay mechanics and graphics were great, but the inventory system and upgrade system really disappointed. As others have said, my level 3 character never felt any different from a level 20. Perhaps some missions in ME3 should only be achievable if you are past a certain level, otherwise you get a glorious beatdown.
Final thought: This is great game that just seems to lack inspiration. Perhaps some of its missing soul can be achieved through DLC. Will have to wait and see. Keep up the good work and make ME3 a great conclusion to the saga.
#597
Posté 10 février 2010 - 04:07
Also, I did not see Biotics or other attributes as very useful in the game (ie. in ME1 - Hacking certain doors only worked if you had a member with a very high hacking stat. Nothing like that in ME2).
#598
Posté 10 février 2010 - 04:07
i would like
1.to have ur ME2 romance to matter more in the next one, your romance form the first barely reminded me of it
2.more weapon variety would be nice instead of the 2-3 guns of each type
1.to have ur ME2 romance to matter more in the next one, your romance form the first barely reminded me of it
2.more weapon variety would be nice instead of the 2-3 guns of each type
#599
Posté 10 février 2010 - 04:18
[quote]Janan Pacha wrote...
[quote]Taxonomical wrote...
I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.[/quote]
This doesn't make any sense. You're making the OP sound like they're throwing a tantrum. They aren't. They disliked some of the changes, they put it calmly and logically.
[quote]The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog.[/quote]
These things are not mutaually exclusive.
[quote]Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly,[/quote]
Stop righ there and think about what you're saying. Having an inventory system in any game immediately means you'll be doing that? How they handled the inventory system in ME1 was a mistake, most of us agree. Why oh why do you immediately assume that any further attempt at an inventory system would be an exact replica?
The lack of inventory system and lack of guns and modfications to those guns being barely, if at all, noticeable is just as bad.
[quote]then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.[/quote]
You like your games sort? The anomalies were pointless most of the time, only a few of them lead you to something interesting. For all the work they put into some of the anomaly environments most of them were over faster than I could blink, and having barely any interaction in them made it even worse. Your party went from people that could talk and think, to one of these little side missions where no one ever had anything to say about anything.
[quote]About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it.[/quote]
And?
Again, it's just like the inventory system, and I see it all over - you people immediately assume further attempts would repeat the same mistakes. What? You found planet scanning better? The way the Mako was handled was boring. The way planet scanning was handled was boring. They are both boring systems. Boring scanning does not improve on boring mako rides - because in the end you're still bored.
They just needed to make the mako control better, and the missions involving it more interesting. There were tons of things they could have added.
Cutting it out results in nothing, nothing good. It just gave us scanning, which, again was boring - sure, it was boring in a "different way" but it was still bloody boring.
[quote]Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights,[/quote]
What?
[quote]You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.[/quote]
Aimlessly wandering around.
Really?
Why do you always assume, in everything you have to say, that nonlinear gameplay is boring? It's not. I have no idea where this even comes from because you seem to be under the impression that anything that's not a straight line is boring.
The straight line is the boring thing.
[quote]No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.[/quote]
Then you should have no problem with more RPG elements, level ups feeling more significant, and more ability variety and usefulness - especially the idea of abilities not being cancelled out by defenses. None of those things are about how insane your kill count is.
Running down a hallway and mindlessly gunning down enemies with nary a sign of RPG advancement, however, is, indeed, very much about just increasing your kill count - because there certainly is no other point to it. Why have enemies at all if leveling means nothing or almost nothing. You might as well just play as one long cutscene with occasional dialogue options.
[quote]NeoGuardian86 wrote...
the linearization is one of the things i really really liked in ME2. [/quote]
You like games that have no variety, and play through the same way every time? Good for you. Go play Final Fantasy XIII.
[quote]it allowed the player the freedom to choose what part of the story to go through.[/quote]
Nonlinearity is all about player choice. Suggesting that making a game linear increases player choice is ridiculous.
[quote]Makes
it easier on the Bioware developers, and allows the player to have full
control in telling the story the way they see fit,[/quote]
No. What you're describing there is nonlinear gameplay. Linear gameplay doesn't give the player any choice, about anything.
[/quote]
Well said!
[quote]Taxonomical wrote...
I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.[/quote]
This doesn't make any sense. You're making the OP sound like they're throwing a tantrum. They aren't. They disliked some of the changes, they put it calmly and logically.
[quote]The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog.[/quote]
These things are not mutaually exclusive.
[quote]Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly,[/quote]
Stop righ there and think about what you're saying. Having an inventory system in any game immediately means you'll be doing that? How they handled the inventory system in ME1 was a mistake, most of us agree. Why oh why do you immediately assume that any further attempt at an inventory system would be an exact replica?
The lack of inventory system and lack of guns and modfications to those guns being barely, if at all, noticeable is just as bad.
[quote]then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.[/quote]
You like your games sort? The anomalies were pointless most of the time, only a few of them lead you to something interesting. For all the work they put into some of the anomaly environments most of them were over faster than I could blink, and having barely any interaction in them made it even worse. Your party went from people that could talk and think, to one of these little side missions where no one ever had anything to say about anything.
[quote]About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it.[/quote]
And?
Again, it's just like the inventory system, and I see it all over - you people immediately assume further attempts would repeat the same mistakes. What? You found planet scanning better? The way the Mako was handled was boring. The way planet scanning was handled was boring. They are both boring systems. Boring scanning does not improve on boring mako rides - because in the end you're still bored.
They just needed to make the mako control better, and the missions involving it more interesting. There were tons of things they could have added.
Cutting it out results in nothing, nothing good. It just gave us scanning, which, again was boring - sure, it was boring in a "different way" but it was still bloody boring.
[quote]Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights,[/quote]
What?
[quote]You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.[/quote]
Aimlessly wandering around.
Really?
Why do you always assume, in everything you have to say, that nonlinear gameplay is boring? It's not. I have no idea where this even comes from because you seem to be under the impression that anything that's not a straight line is boring.
The straight line is the boring thing.
[quote]No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.[/quote]
Then you should have no problem with more RPG elements, level ups feeling more significant, and more ability variety and usefulness - especially the idea of abilities not being cancelled out by defenses. None of those things are about how insane your kill count is.
Running down a hallway and mindlessly gunning down enemies with nary a sign of RPG advancement, however, is, indeed, very much about just increasing your kill count - because there certainly is no other point to it. Why have enemies at all if leveling means nothing or almost nothing. You might as well just play as one long cutscene with occasional dialogue options.
[quote]NeoGuardian86 wrote...
the linearization is one of the things i really really liked in ME2. [/quote]
You like games that have no variety, and play through the same way every time? Good for you. Go play Final Fantasy XIII.
[quote]it allowed the player the freedom to choose what part of the story to go through.[/quote]
Nonlinearity is all about player choice. Suggesting that making a game linear increases player choice is ridiculous.
[quote]Makes
it easier on the Bioware developers, and allows the player to have full
control in telling the story the way they see fit,[/quote]
No. What you're describing there is nonlinear gameplay. Linear gameplay doesn't give the player any choice, about anything.
[/quote]
Well said!
#600
Posté 10 février 2010 - 05:00
All I want in Mass Effect 3 is to be able to have my surviving squad already with me. I don't want a whole new squad. And I want for the ME2 LI's to stay in the squad and not be sidelined like ME1 LI's. Miranda in particular.




Ce sujet est fermé
Retour en haut





