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Mass Effect 3 Wishlist


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#6051
turian councilor Knockout

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More armor versions like in ME1 and being able to mod it doesnt hurt.

I hate being restricted to N7 armor its too bulky.



Not all squadmates in ME 2 like Thane have real armor why cant shepard have it too.

#6052
NotforProfit

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 Building on something one of you said, what if some of the missions were time-sensitive? By that, I mean, what if they became more difficult depending on the order you do them in, or if certain missions have an expiration date, if they're not done in good order. They hinted at something like this with Liara, and the dialogue she had when you left rescuing her for last. But what if, say, you couldn't save Archangel, after a certain point in the game, if you choose to acquire other squad members first? Maybe it's a bad idea, but something of that nature, that things get progressively harder or that there are consequences for doing one thing first--and make them be tough choices: save Tali on one planet, or let a bunch of civilians die on another. (I'd save Tali, anyhow, but it's worth a thought.)

#6053
chmarr

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i know that theres a split of ppl who play the male or female shepard and i know that the ones that played the female shepard romanced garrus and the male shepard romanced tali (dont lie i know a LOT of you did choose those :D )



how about at midway through ME3 the female shep finds out shes goingto have an alien / human hybrid or is you played the male shepard the female you romanced turns out to be in the same way, just to put a twist on things.



but i agree with some things, i'd love to be in a dogfight with the normandy.

other things i liked was ME2 was really good, exploration and such, all they need to do is take all the ME2 stuff and expand it even further, we now all have the hovertank from the fire missions, bring in one move vehicle like tracked missle launcher or even better, have legion build a geth type vehicle.



with over 250 pages of posts these might have been said but right now i just wanted to say what i thought would be good in my opinion

#6054
Dalek-Seth

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I havent seen anyone submit this, but then again 240 odd pages is a lot to go through. What about a mission editor??? Why not allow us to create our own missions, cutscenes and what not?? Like Bioware done with DAO? I wonder if Bioware read these??



Also Customisation of weapons would be awesome just like you can do with the armor but instead with your weapons.



More options with the hairstyles as the ones with the first 2 games don't look like hair cept for the shaved heads and allow us to put tattoos on.



Make the female shepard move like a female, don't know if its a bug or what but in ME2 female shepard doesn't move much like a female more like a male and when she sprints she always has her face, facing down to the right?



Armor customs for squad members as well.

Would also like to visit Earth and maybe the Asari/turian homeworlds as well.

#6055
Guest_Johohoho.Ehehehe_*

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I take the liberty of making my wishlist:

figuare9 wrote...
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

I agree. I would prefer more combat moves (jumping, dodging) as well as some interesting maps that would enable the use of such moves.

figuare9 wrote...
Bring back the Inventory (upgradeable sizing)

Please, don't. Personally, I hate it. The inventory is a mundane thing anyone can do, and usually does, in real life.

figuare9 wrote...
Upgradeable weapons/armor (The NEW fasioned way)

See above. I don't wanna play with dolls.

figuare9 wrote...
Where did the vehicle go!? Please. . . Give it back!!

I agree, some vehicles would be nice.

figuare9 wrote...
Please, Make the citadel larger.

Whether Citadel or any other location, I don't particularly care but nor do I have objections.

figuare9 wrote...
While doing missions, make them less linear.

I fully support this request.

figuare9 wrote...
Keep the Normandy just as exploreable/vehicle

I don't want it; why walking the same path again and again?

figuare9 wrote...
More Normandy fights!

I fully support this request.

figuare9 wrote...
Give us Earth!

I fully support this request.

#6056
Vopix

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Nice ideas all over the topic! I have only a little add on for all of these pages.



I want WALK. Right now I can't walk. I can do slow mo walk (which looks ridiculous) and I can run (while staring at the floor). SO GIVE US THE ABILITY TO WALK! :)

#6057
Jack Hoff

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What I want is for different NPC's to take turns sleeping in the sleeping pods. That would be cool because then it could be like a real ship. And the ability to go to another Alliance HUB ship would be cool, assuming we are back with the Alliance in ME3.

#6058
Jack Hoff

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NotforProfit wrote...

 Building on something one of you said, what if some of the missions were time-sensitive? By that, I mean, what if they became more difficult depending on the order you do them in, or if certain missions have an expiration date, if they're not done in good order. They hinted at something like this with Liara, and the dialogue she had when you left rescuing her for last. But what if, say, you couldn't save Archangel, after a certain point in the game, if you choose to acquire other squad members first? Maybe it's a bad idea, but something of that nature, that things get progressively harder or that there are consequences for doing one thing first--and make them be tough choices: save Tali on one planet, or let a bunch of civilians die on another. (I'd save Tali, anyhow, but it's worth a thought.)


I like this idea. I support it.

#6059
Stormy-B

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For the first of all I'd like to see more Suicide Mission styled missions where you have to choose the right people for the right job. Not something that will cause deaths of teammembers, but that can affect your personal gameplay. Simply choosing the right people should make your job easier or give you additional ways to complete the mission.
I'm thinking like this: Each squadmember should have certain "invisible" points in different skills. Leadership, tech, biotics, close combat and ranged combat. Missions that require splitting your squad should be divided into different parts (simple checkpoint system), if you've chosen the right specialists, they will be able to do their job for the whole mission, choosing horribly wrong means that they'll only be able to do it for the first part, a pretty good squad can do their job for 3/5 parts of a mission for example. To shake things up some missions should include the possibility that the right specialists can open new possible routes for you.

This should also tie into your squads view of you as a leader. Constantly making the wrong choices should make them doubt you and your abilities, however making the right choices should make the team respect your leadership and trust you to a greater degree. Thus unlocking behavioural bonuses for team members such as improved cooldowns, better accuracy, quicker reactions to orders etc. Gaining that extra edge that comes from believing in their leader and giving all they've got on the battlefield.

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Squad reactions to moral choices.
In the squad there should be three different moral "factions". Paragons, Renegades and the undecided. During missions and in dialog you get the chance to show your ideals and thus making one of the factions behave more positively towards you, making it easier to romance characters in that faction for example. But since you can have different views on different things there could be tension in the squad regarding certain matters. Two examples of big issues in the Mass Effect series is Xenophobia and treatment of civilians. This would make for oppurtunities to side with the various squadmembers on different issues, as well as convincing the undecided of one side.
This should also tie in with the respect system and bonuses I mentioned earlier, people that you agree with should get minor levels of these bonuses earlier than the ones you don't agree with, those you'll have to show what a badass tactician you are to unlock their trust/respect bonuses.

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Sidequests that actually makes a difference.
My idea is that during one of your first missions you stumble right into a conflict where two small mercenary groups have been contracted by one side to end it (colony hiring mercs for retaliatory strike against slavers for example). These groups approach you with an offering of money for your help. Choosing a side and helping them means that their reputation goes up and they get several new contracts. When talking to the merc leader we get the chance to convince him/her of the right way to lead the group (Paragon/Renegade route)  The merc groups leader recognizes that your help probably is what made the difference and promises their help on your mission.

This means that on those bigger missions where you have to split the squad, you will also be able to request aid from the merc group and gets to choose between four specialists, tech, biotic, ranged combat/infiltration and close combat/assault. These soldiers can be used to bolster your specialist groups to ensure their success.
During the game the merc group will send their own requests for aid on different missions, including infiltration missions, assault, defense or even negotiations. Helping them out will unlock the option of bringing more merc cannon fodder on the final mission. Doing every last mission the mercs need help with means that you will get all four soldiers including a fifth who is a leader character, the squadleaders tactical skill and sheer presence with his/her soldiers boosts their abilitys, giving you a further edge in the battle. Doing only that first mission where you first meet the mercs will only give you the option of one of the specialists and so forth.

#6060
Stormy-B

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Jack Hoff wrote...

NotforProfit wrote...

 Building on something one of you said, what if some of the missions were time-sensitive? By that, I mean, what if they became more difficult depending on the order you do them in, or if certain missions have an expiration date, if they're not done in good order. They hinted at something like this with Liara, and the dialogue she had when you left rescuing her for last. But what if, say, you couldn't save Archangel, after a certain point in the game, if you choose to acquire other squad members first? Maybe it's a bad idea, but something of that nature, that things get progressively harder or that there are consequences for doing one thing first--and make them be tough choices: save Tali on one planet, or let a bunch of civilians die on another. (I'd save Tali, anyhow, but it's worth a thought.)


I like this idea. I support it.

Me too, it's a great idea.
BW would probably not go as far as letting main characters die because of what order you did things in, but a variation of it would be nice. For example a mission of defending a colony will become retake the colony if we wait too long. And the following mission of a retaliatory strike becomes a slave rescue instead. It wouldn't really change anything but it would give an overall feel that our choices actually has consequences. It would also add tons of replay value if missions could play out differently depending on what order you do them in.

#6061
General Ashous

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I like the idea of splitting your squad up as it would be interesting to see how different squad members deal with situation and how they make decisions. That would also be a good reason to have three squad members on the team, two go one way, two the other, a bit Geras of War style but decisions you make on your side affect what happens on the other side. For instance setting of and alarm at your side diverts enemies to you and helps sqaud members get through and into a high security facility, for instance.

#6062
Stormy-B

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General Ashous wrote...

I like the idea of splitting your squad up as it would be interesting to see how different squad members deal with situation and how they make decisions. That would also be a good reason to have three squad members on the team, two go one way, two the other, a bit Geras of War style but decisions you make on your side affect what happens on the other side. For instance setting of and alarm at your side diverts enemies to you and helps sqaud members get through and into a high security facility, for instance.


Cool idea, though I doubt that BW will change the three-man squad system for ME3.

#6063
General Ashous

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Thank you. I do my best to come up with these ideas. I totally agree, BW won't likely change it. Therefore I propose a sort of Suicide mission meets Virmire style of missions. For instance, you want to break into a high security facility (like before) and you need a tech expert. You choose Tali and send Grunt along to guard her. Then you find a termina and hack it and that helps Tali hack the doors and cameras quicker. Your choices affect their work. Then, later on, you meet up with them for the final cutscene of that mission and possibly a quick firefight.

#6064
DonJuan2000

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Build up and lead a GALACTIC ARMY ! ;)



More Normandy dogfight, spacewalk or something like that on the external of the navy, and interplanetary exploration. You can use the same technology used in Taxi Drive on Illium to drive into the space. More strategy choices from commander view in naval dogfight like did for the squad team... ME3 must be EPIC and dont let end Shepards adventures. I wanna play Shepard again in the future ;)


#6065
jimjw

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Something where the shadow broker or reaper indoctrination cause a random character to suddenly defect or betray. For the really sophisticated, have something that chooses three characters to display suspicious behaviour, such that the player has to do some sleuth work to guess who is likely to betray, and boot them off the ship prior to a critical mission.


The other thing would be for a paragon player to take one for the team, such as getting blurry vision f or reduced run speed, or biotics going a bit random, for the next two missions, as the price for saving a character from death.

#6066
Omanaite

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I'd like some sort of modular weapon; as there was the Cerberus Armor, Terminus Armor, etc... there was also the N7 armor, which was modular. Having a weapon that could be truly customizable by fire rate; fire mode (bolt action, pump action, semi automatic, full auto); spare ammo and ammo per clip) would be a very interesting feature, effectively adding a signature weapon apart from the Avenger.. Creating a gun for each Shepard would be one hell of a thing, and would also keep with the sorta "Do as you think" Mass Effect feel: a specific weapon for a specific Shepard.

Modifié par Omanaite, 17 septembre 2010 - 12:19 .


#6067
Destroy Raiden_

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Oh that might be interesting if you have your Shep save a character from death then you get injured and can't run as fast or something like that I've suggested getting injured and it affecting running or use of an arm this could happen too if they used the new hand to hand combat seen in SB if you use that type of combat too many times against enemies like Krogans for example you can't use an arm or run as fast for some time I think this would make the game more challenging for those not looking to go on insanity mode.



Also I like the prior suggestion of time sensitive side missions I'd like to see a few like this not all mind you but having a few like this would be neat.





I'm also warming up to the idea of Stormy-B Squad reactions to moral choices and her Sidequests that actually makes a difference sections these sound interesting and very unique.






#6068
Tazzmission

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General Ashous wrote...

I like the idea of splitting your squad up as it would be interesting to see how different squad members deal with situation and how they make decisions. That would also be a good reason to have three squad members on the team, two go one way, two the other, a bit Geras of War style but decisions you make on your side affect what happens on the other side. For instance setting of and alarm at your side diverts enemies to you and helps sqaud members get through and into a high security facility, for instance.



just out of curiosity but why does it always have to be a gears of war or call of duty type of stlyle of gameplay when it comes to mass effect?

#6069
silhouette80

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Please bring back the Faunts! I felt a bit disappointed that they weren't in the second game, but who can forget the end credits to the first game? They gave it a unique touch when M4 part II was included. So why not close out the trilogy with the first part?



Also, please bring back Jack Wall. That is almost a must.

#6070
Top55

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I'm not sure if this has been said yet but I think that it would be cool if you could, while doing a mission, pick the teammates you want to go along with you and then pick another team of three to go complete a separate objective. I feel like this would feel a bit more like a team effort and not just you and the two people you always take with you.

#6071
dragonblade58

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Since ME3 will be the finale, the whole galaxy should be opened; every system introduced in ME1 and ME2 should be accesable in ME3

#6072
Kusy

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Few more lines of code, few more lines of script and get rid of the annoying "Good for now, fractured my thumb..." and "I'm in the middle of some calibrations"



Adding 2 to 3 similar "I have no more dialogue" lines in the VO played randomly each time you activate the character would make it less repetive. Small thing that matters.

#6073
Belhawk

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more clutter, like in fallout 3.  to give a more lived in look.  Not all areas should look pristine, some areas should look old, damaged, pealing away, holes in walls &/or floors.

Modifié par Belhawk, 17 septembre 2010 - 06:34 .


#6074
Jack Hoff

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I would like to revisit old places like Feros and Noveria, also the complete Citadel. And I would like to see the places introduced in ME2 to be bigger and better in ME3. ME3 should be the game of all games. It should be the one that kills the whole series because of its rich exploration, rich RPG elements, and rich combat sequences. Also, different squad mates should be able to wear visors and such, not just Garrus and Shepard. And the ability to visit some of the places in the ME book series would be cool. Like where Sovereign came from, or the Alliance station stationed near Pluto.

#6075
gameshark97

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[IMG]http://prhalloffame....8/07/darlek.jpg[IMG/]


GRUNT LOOKING LIKE THIS



NOW!!!!