Mass Effect 3 Wishlist
#6101
Posté 18 septembre 2010 - 11:55
#6102
Posté 18 septembre 2010 - 11:56
MisterMonkeyBanana wrote...
No SR3 (I don't want to lose EDI!)
All classes get access to all weapons, but bring back all the weapons unique attacks (Carnage, Assassination etc) to not weaken the soldier as a class by losing one of it's class bonuses.
A line where, when the Citadel is under attack by the Reapers (or whatever) you get to tell the Turian Councillor "Ahh Yes, Reapers..." when he pleads for your assistance. Then merrily tell him no and go and save Earth!
LOL or mimic the anderson/udina scene where anderson punches udina in the mouth.
#6103
Posté 19 septembre 2010 - 12:02
Calling in orbital strikes from the Normandy.
A.I that doesn't hide out in the open and let themselves get shot to death.
Allow importing of personal MP3s to use in the personal cabin's music player.
Mini games; Playing (actual) Skyillian 5 with the crew, target range/holosuite simulations.
#6104
Posté 19 septembre 2010 - 12:05
visiting the turian and asari homeworlds would be awesome as well
#6105
Guest_Luna Siwora_*
Posté 19 septembre 2010 - 12:06
Guest_Luna Siwora_*
MisterMonkeyBanana wrote...
No SR3 (I don't want to lose EDI!)
All classes get access to all weapons, but bring back all the weapons unique attacks (Carnage, Assassination etc) to not weaken the soldier as a class by losing one of it's class bonuses.
A line where, when the Citadel is under attack by the Reapers (or whatever) you get to tell the Turian Councillor "Ahh Yes, Reapers..." when he pleads for your assistance. Then merrily tell him no and go and save Earth!
I do not wish to loose EDI either, that'd be terrible.
#6106
Posté 19 septembre 2010 - 12:07
- Being able to toggle helmets for you companions.
- Remove helmet on my shephard during cutscenes
- Tie in the choices from former Mass effect games proper.
#6107
Posté 19 septembre 2010 - 12:10
008Zulu wrote...
Open world exploration like with the Mako in ME1, but with less fractal generated maps.
Calling in orbital strikes from the Normandy.
A.I that doesn't hide out in the open and let themselves get shot to death.
Allow importing of personal MP3s to use in the personal cabin's music player.
Mini games; Playing (actual) Skyillian 5 with the crew, target range/holosuite simulations.
Minigames on the normandy would be an excellent idea. Like space commander where you have to beat your crew mates high scores.
#6108
Posté 19 septembre 2010 - 02:38
Country: Brazil
Age: 18
I didn't read all the posts, then maybe some ideas could have beean already used.
It would be a dream to work on ME3 storyline.
So there it is... a few ideas for ME3. I hope you enjoy it.
I did not wrote every idea or even every detail of the ideas because it would make the text even more exausting, because of my english.
For Mass Effect 3 I really want to keep things as they are, all the new members and if possible bring back the others, like Ashley. If Mass Effect 3 is the last game, it will be the last battle, so... everbody should come back.
I really liked the way that ME2 used "all the members" in the last mission, but it would be even better if we were allowed to see their progress.
I am trying to say that while you and the other 2 members that you pick, should go in a "level" and the others in another "level", like you in a place 5 meters higher than the other... in this way you would be able to see all of your crew members down there making progress with you as you go forward, but you would not be able to interact directly with them, maybe just shooting the enemies down there or up there to help them, depends in which "level" you are. This will request bigger areas too.
I also would like to see more epic battles using the normandy SR2, using "her" to take down Mercs ships or something like that.
I suggest that in ME3 Shepard would be able to talk more to the council, the migrant fleet, and all the others governaments of all species, even the Geth, providing information and advices to build a stronger "team" against the reapers, even to be able to talk with Mercs to join the cause, in this way we will see the entire unverse against the reapers, even those who are enemies should join each other to fight them.(I think that bioware already did this or almost)
The rachni should return in ME3 before fighting the reapers.
It would be interesting if we were able to find some artifacts with important information or technology from ancient species, even older than the Protheans if possible, or from them, either way it would be great.
Talking about enemies... the game should have more designs of heavy mechs, and they should not be so resistent in the INSANE mode, cause it only makes the game get slowed, these heavy mechs should be more deadly and less resistent.
Shepard should be able to run a little bit faster and for longer distances.
I love cinematics, it makes you feel inside of a movie, so i recommend more of them in ME3.
About love scenes... ME3 must be more intense than ME2, i dont mean anything explict, but more intense.
About biotics, they were too weak in ME2... you have the most deadly team in the galaxy, the biotics of your team must be stong enough to crash light mechs and even lower class soldiers with one hit(and this hit must be convincing).
I dont know, but even playing in INSANE mode you should be able to resist a fewer more seconds to directly fire... you are a SPECTRE... your shields must be the best.
In ME3 we should be able to talk and take missions with other Spectres, probably using the "level mode that i talked about" and good cinematics.
I want so much that "level mode opition" because imagine you beeing Commander Shepard... i would never take only 2 members to help me, this is suicide in some cases, even in the less important missions. So that mode should make this problem disappear.
An option to make the spectres become more political could be interesting, like Jedis... yoda, windu and many other masters got a room, where they could argue about important matters, spectres should have the same and also linked with the council.
I was thinking about some matters like extra missions, where you could send a member of the team to request an alliance with a big colony in a planet or with mercs... batarians and others "unofficial" fighters for the the final battle.
ME3 should be a game of seeking allies to fight the reapers but not loosing the idea of get a fight every 15 minutes around the universe(kkkkkk), and for this, the idea of sending members with good capacity of argumentation to forge these alliances would be interesting, once you would not have enough time to travel all the universe making alliances one by one.
Before the final battle i think that might be interesting for the crew to spend a week or a few days or even a day of rest, going to a nice place(like a paradise, a caribean beach or somewhere else kkkkkkk) and having a good time, beliving that this is probably the end, it would fair to rest before this.(this part could be an long cinematic scene or just putting everyone in their place and making Shepard go to talk to them, like it is in the normandy)
It would probably make the game seem more real and human. And come on... they went through a lot, they deserve it.
And in this part would probable happen the love scene.
And of course, a bigger citadel and bigger cities would be amazing.
I do not have any more big ideas for now... of course that for each idea that I had, I have a lot of ideas to do the storyline or the schematics.
If someone liked my ideas do not stole it. If you want to comment it some where else... just say who did it. Thanks everyone.
And of course, if someone of BIOWARE read it and liked the ideas or even will use it or probably already had any of these ideas(I am probably looking like a stupid) please send me a email: bruno_fr_@hotmail.com
© 2010 My computer and my mind. All Rights Reserved. kkkkkkkkkkkkkkkkkk
Modifié par BrunoOoo, 19 septembre 2010 - 02:38 .
#6109
Posté 19 septembre 2010 - 05:07
I do not miss the old inventory management. But I liked the talents/skill system used in ME1 better then the one in ME2. Feels like you have more choices and can build your own character.
#6110
Posté 19 septembre 2010 - 05:22
#6111
Posté 19 septembre 2010 - 06:05
lamar5000 wrote...
Alpha revan wrote...
Bring back the Mako
While the use of the Mako wasn't utilized as well as it could have been in ME1, the vehicle itself is by far superior to the Hammerhead. It just fit Shepard and what he was doing, dropping down to a planet in some rugged heavily armored APC with jump thrusters. I mean the Mako was one of the first things that drew me in when i saw a ME1 commercial. It just fits. They could bring back planets somewhat like in ME1 but with an easier way of locating things as well as slightly less annoying terrain. The Hammerhead to me just feels like a POS little toy.... Sorry but with all the bugs in the first game the Mako was just by far better fitting in the story, and i thought it functioned better.
I couldn't agree more. I miss the mako (I played ME 1 on the PC so I had no problems with how it controlled). I was a mechanically elaborate and compelling vehicle. To me, the Hammerhead felt like a generic hovercraft with not much substance in its architecture, weaponry and handling. I found the missions involving the Hammerhead were linear and confined. Overall, the planets of ME 2 didn't have the same sense of vastness as in ME 1. Also the fact that you couldn't exit the Hammerhead made these missions feel detached from the overall gameplay. I liked driving to a settlement, exiting the mako to explore the settlement on foot and then proceeding to the next one. And with a more open environment, I had many ways of approaching my objective. Yes the environments were repetitive and exploring planets one after another became a tedious task, but it added a lot of scale to the game, which was lost a bit in ME2.
I would like to see ground missions involving vehicles in ME 3 (preferably the mako). I think having more open maps like in ME 1 is the right approach. The design of the missions and environments would just have to be more varied.
You and I see eye t0 eye on this matter. The vastness of the galaxy was lost quite a bit with the lack of non linear planet exploration in the rugged Mako. I loved looking at the unique hostile planets with constant meteor showers, or blizzards, creepy ambients, desolation, and coming across the little installations on odd planets. Admiral Hackets transmissions were also pretty cool with him asking you to check different things out. Overall Bioware hit the nail on the head using the Mako, maybe if it had just been refined a bit, as well as it's use, it would have worked out better. Seeing as how the Mako is completely intact on Alchera, i think it should be returned and the Hammerhead should have some sort of demise as well as it's failure as a prototype.
Modifié par Alpha revan, 19 septembre 2010 - 06:05 .
#6112
Posté 19 septembre 2010 - 08:26
Modifié par starscreamPOL, 19 septembre 2010 - 08:28 .
#6113
Posté 19 septembre 2010 - 09:08
DO NOT make 90% of the game recruiting your team like Mass Effect 2 was.
It will simply be unacceptable if the missions proceed in the same fashion.
Go recruit this guy here, now go recruit this guy here, now fight the main villains a bit, go recruit this guy, then this guy, then this guy, make sure they like you, fight the bad guys again, THE END.
#6114
Posté 19 septembre 2010 - 11:42
#6115
Posté 19 septembre 2010 - 03:24
FouCapitan wrote...
There is one last thing I want to suggest for Mass Effect 3.
DO NOT make 90% of the game recruiting your team like Mass Effect 2 was.
It will simply be unacceptable if the missions proceed in the same fashion.
Go recruit this guy here, now go recruit this guy here, now fight the main villains a bit, go recruit this guy, then this guy, then this guy, make sure they like you, fight the bad guys again, THE END.
I don't think ME 3 will proceed like ME 2.
Mass Effect is meant to be a trilogy, telling us the history of Shepard. ME 1 showed us the history and the universe of the game/series, ME 2 refined the gameplay, made some adjustments/upgrades, fixed some issues and added some new things ("interruptions") but, I think, ME 2 did not focused so much in history because it was used as a "test-game". Bioware could change some things, and apply others to see the reaction of the public and use this "information" gathered to help make things better in ME 3.
The whole "build your team" idea from ME 2, I believe, was meant to prepare Shepard for the final game, so he would not have to worry about running around the galaxy to do the same thing he did on ME 2 at the same time he fight the Reapers. It make sense to recruit the best of the galaxy for your team and make them trust you before the "real sh*tstorm" finally come. They would not "protest" against any of your orders in the future and would follow you until the end, giving you the necessary time to focus on the Reaper threat. So, doing this again in ME 3? I don't think so. There may be some recruitment to be made, but will probably be made quickly (Like in ME 1) or in main missions, so you could gather some new people and would not be drastically interfering in the history.
Also, 90%?
Yeah, there was a lot of recruitment, I think, but they did not consumed so much time from the game. There were other things that can consume more of your time, especially if you imported your game.
Modifié par Schatten, 19 septembre 2010 - 03:30 .
#6116
Posté 19 septembre 2010 - 03:52
#6117
Posté 19 septembre 2010 - 04:14
#6118
Posté 19 septembre 2010 - 06:14
Irvyn wrote...
I think it would really help to have an import creator. There are so many choices through out ME 1 & 2 you'd have to play both a dozen times to see it all. An option to pick and choose the decisions made would really be interesting.
Just use the Mass Effect save site, it has all the permutations you could want. Its how I switched from xbox to PC
#6119
Posté 19 septembre 2010 - 07:02
please BIOWARE INCLUDE A NAVAHO WOMAN AND AN INCA WARRIOR AS TEAM PARTNERS Please!!!! xD
Modifié par Inca Anhuaman, 19 septembre 2010 - 07:03 .
#6120
Posté 19 septembre 2010 - 08:31
BrunoOoo wrote...
ME3 must be a game where you are running against time to forge a universe union against the Reapers
For some reason, I think this would be like ME 1 or Dragon Age, not that it would make the game look bad, but the "Gather your army and fight the enemy" style was already used. The Reapers are powerful and many, so even the entire galaxy united would not be able to defeat them in one or two battles.
The closest situation/example I can think right now to express the (possible) situation against the Reapers is in the World War 2, when Germany (here they will be represented as the "Reapers") started to fight against England (Here, The "Council races") After they conquered France (Represented in ME as...I don't know. Yahg? Raloi? Hanar? Salarian?). Germany was conquering every country (in ME, "planets/systems") it's army passed and then England had to defend itself nearly without any help. Germany was destroying the English forces and had the chance wipe them at Dunkirk. Using the "Miracle of Dunkirk" as a model, at some point we would need evacuate some planets/systems to other locations, giving us the felling that everything is ruining and the Reapers are unstoppable, seeing they destroying fleets, colonies and planets, peoples suffering, Childs seeing their parents dying...sad scenes. In history, Germany decided to invade the Soviet Union (represented by the "Terminus Systems" in the ME universe, maybe?), having some success at the beginning, but opening two fronts and then having to fight against millions of enemies at the same time with resources running out. In the ME universe we could see something similar, seeing the Reapers Attacking the TS, having some progress but then those who were enemies in the past (Council races and the TS) are now joining forces to defeat a common enemy. Paraphrasing Wrex in ME 1: "Look for the enemy of your enemy, and you will find a friend". But even by joining forces, they would still have problems to defeat the Reapers. This is when the decisions you made will reflect, for example: If you let the Rachni live, at some "desperate moment" they will appear and save your forces, joining you and the other races who will be a distrustful with the rachni but will accept their help. If you let they die, your losses will be a lot higher, with the Reapers massacring your army, but will still not be sufficient to wipe them out for complete.
In the middle of the game, we could see another Reaper offensive, and now using agents to infiltrate the planets, making the people distrust each other and making the situation even tenser.
How to destroy the Reapers? Maybe finding "another Ilos" with technology from the Protheans or other race? Finding the reasons the Reapers have to commit galactic genocide every 50.000 years while finding the technology necessary to stop them? I really don't know how we will defeat them, but I think Bioware can do something amazing in ME 3's history to deal with them.
Inca Anhuaman wrote...
I would like to see a cool Native American guy or a hot Native American woman as companion
please BIOWARE INCLUDE A NAVAHO WOMAN AND AN INCA WARRIOR AS TEAM PARTNERS Please!!!! xD
I certainly endorse this idea!
But I also think that, if we receive new partners, we should get some blonde ones, even if they stay only on the Normandy like Joker (But I would certainly want them in my squad
We have a black dude,a redheaded girl, a asian girl, a brunette girl but any blonde or native american partner (as far as I remember, the only "possible" blond/native american character is Shepard if you customized his/her face), so I think this would be a fair thing to ask to Bioware.
#6121
Posté 19 septembre 2010 - 08:35
starscreamPOL wrote...
I like new hover tank, but exploration with it is not that interesting like it was in ME1. You jumping all the way and doing things typical to arcade games.I enjoy it but during that something is lost. I personally don`t have that chills which I had during Mako rides. In first ME there was that unique atmosphere of endless and unknown Space. I really miss that feel in ME2. Desperate Virmir or Ilos rides are something I will never forget.
I agree 100%. The atmosphere in the planets in ME 1, especially Virmire and Ilos were trully memorable.
I don't know why they put the Hammerhead and took away the Mako. Everything now is just too "linear", but I heard Bioware will give more attention for explorations and will make more use of vehicles like in ME 1. I just hope they bring back the Mako, or at least an updated version of it.
Modifié par Schatten, 19 septembre 2010 - 09:10 .
#6122
Posté 19 septembre 2010 - 08:36
Modifié par Schatten, 19 septembre 2010 - 08:52 .
#6123
Posté 19 septembre 2010 - 09:02
As others have suggested, characters could interact with each other, both on and off the Normandy. While more party banter would be a nice touch, let your team forge friendships -- and possibly romances -- in-between missions. As an example, we could see Tali help Garrus perform his calibrations. We could see Kelly or
doctor Chakwas, tending to ill or wounded crewmembers. A bit of friendly competition for love interests (or love rejects), could either create or ease tension. Naturally romance interests could occur off Normandy as well, in case a certain scaly squad member has a secret admirer on the Citadel.
While Jack and Miranda would never become friends, their personal feelings toward each other could occasionally reflect upon their combat efficiency, if paired up in a squad. During heated combat, they might argue or neglect to protect each other. This concept could be further expanded upon, between all surviving
crewmembers if they carry over into ME3. Hopefully they do, loyal and content, but with personal issues that need to be resolved.
SQUAD MEMBER COMBAT:
Let each squad member behave differently in combat, based upon their temper, unique skills, unique abilities and past experience. While it is enjoyable watching Grunt lose his temper and charge into a pack of enemies, it would be nice to see Jack perform her admirable (cinematic limited) acrobatics, or see Thane perform a crippling/bone shattering fatality on an unfortunate opponent. Let the biotics use objects and surroundings, to their advantage.
Additionally, some enemies could surrender during combat:
-Scrupulous mercenaries seeing their leader fall.
- The lone survivor, who regrets his ways.
- Cowardly aliens.
- Coerced civilians.
- Groups recognizing Shepard or certain partymembers.
Squad members would respond differently to this, performing or encouraging the kill, or granting mercy. At later stages of the game, their reactions could depend on how well Shepard has influenced and inspired his surroundings (paragon/renegade).
SQUAD MEMBER CUSTOMIZATION:
Squad members wearing their uniforms or casual outfit on board the Normandy / in cities, but wearing selectable and appropriate (optionally customizable) armor, when exposed to vacuum or other hazardous environments. You could expand upon this by introducing a camouflage system, where wearing proper colors
blending into the landscape, will give an edge in certain combat situations.
To prevent repetitive selections on the pre-mission screen, NPC's will be intelligent enough to pick proper protection and camouflage by themselves, depending on the next landing zone. However, players would be able to add upgrades (range/damage/cooldown/power) to each armor set, boosting individual abilities and mix the colors a bit.
TRAVELING:
To expand playtime, in a simple optional way, allow Shepard to pick a travel destination from either the galactic map or at Joker's location. If a destination is selected via the galactic map, travel time should remain as it was in ME2. If a destination is selected via the latter, Shepard will relax in a comfy leather seat and
watch Joker and EDI do their magic.
Looking out the window, players will observe how the Normandy approaches or departs from planets, enters or exits FTL travel, and experience traveling through Mass Relays from Joker's point of view. Perhaps the Doppler effect could be present as well, as stars and particles seemingly rush by. Add some dialogue between
Joker and EDI as they calculate the coordinates, banter and joke about the current course and current star system.
Optionally, during flight, let EDI tell Shepard about the lore concerning each system, explaining past conflicts, odd planet discoveries and alien history. Commented upon by Joker. Listening to certain entries in this way, may rise questions about alien culture, that Shepard would want to ask his squad members: In other words, opening up new dialogue trees relevant to the lore.
It would be a non-essential part of the game, easily skipped, but it would greatly increase immersion.
THE NORMANDY:
At some point in ME2, certain concerns arise about the lack of a proper lounge. A place where squad members and the rest of the crew are able to socialize, rest, listen to music, play card games, arcade games (imagine Shepard trying to beat the high score of certain artificial crewmembers) or enjoy a synthetic excuse
for alcoholic beverage.
As others suggested, expand upon this further with a minigame: Skyllian Five Poker. This would be a wonderful optional pass time; a way for Shepard to connect with his team, and an excellent opportunity to make cheap jokes about Tali's poker face.
A gym, where squad members occasionally could train, teach and challenge each other in various fighting/shooting techniques. Samara teaching Jack mental discipline, or Thane trying to teach Grunt how to use finesse, would be a blast. Imagine Legion lecturing Garrus on how to use a sniper rifle properly. These NPC
exchanges could revolve around moral choices, philosophies and beliefs.
Shepard could participate/challenge or observe.
SHEPARD
Expand upon his background. Add some quests tied to the Commander's past history and psychological profile, or let players experience those past events in a 'flashback' mission, where we get to control a younger Shepard at Akuze (sole survivor) /Torfan (ruthless) / Elysium (war hero).
EXPLORATION:
A familiar scan/anomaly-detected system, expanded with celestial occurrences and an archaeological approach to ruined planets with mass extinctions. On behalf of a scientific quest hub, the Normandy could study stars, pulsars, asteroids, a supernova, nebulas or descend into gas giants with experimental technology. Small missions catering to the explorers, with some relevancy to the main plot of the game. Obvious locations would be previously discovered planets, that were unable to be explored, but had interesting descriptions.
Perhaps Shepard has to handle a "First Contact" situation with a new space-faring civilization, during exploration of an uncharted solar system? Just imagine the damage a Renegade could cause ...
THE REST:
- Able to keep surviving ME1/ME2 crew, or re-recruit them. New unique missions for each squadmember.
- Able to visit the Shepard Memorial
- Able to end the career of Udina and Khalisah Al-Jilani. Just because : )
- Automatically toggle helmet off, in cities or when talking to non-hostile NPC's..
- Automatic feeding of the cabin fish; it's the future, it should be possible.
- Installation of the Shepard V.I. in the cabin. Perhaps a screen, to watch news/movies.
- Larger, more open Citadel. Add some elevators, for optional travel, news and party banter. Pick the elevator for masked loading times, pick the transit system for loading screens. (If it's even possible)
- Several endings to ME3, depending on player decisions and love interests. Happy endings, noble endings, tragic endings, bittersweet endings, dark endings. With a personal preference for Paragon, it would be nice to resolve every single conflict and have a happy ever after.
- Urz running around on the Normandy ... nah.
- When NPC's e-mail you and say they want to get in touch, you should be able
to get in touch.
Modifié par Madrigathe, 19 septembre 2010 - 09:05 .
#6124
Posté 19 septembre 2010 - 09:17
At some point in ME2, certain concerns arise about the lack of a proper lounge. A place where squad members and the rest of the crew are able to socialize, rest, listen to music, play card games, arcade games (imagine Shepard trying to beat the high score of certain artificial crewmembers) or enjoy a synthetic excuse
for alcoholic beverage.
As others suggested, expand upon this further with a minigame: Skyllian Five Poker. This would be a wonderful optional pass time; a way for Shepard to connect with his team, and an excellent opportunity to make cheap jokes about Tali's poker face.
A gym, where squad members occasionally could train, teach and challenge each other in various fighting/shooting techniques. Samara teaching Jack mental discipline, or Thane trying to teach Grunt how to use finesse, would be a blast. Imagine Legion lecturing Garrus on how to use a sniper rifle properly. These NPC
exchanges could revolve around moral choices, philosophies and beliefs.
Shepard could participate/challenge or observe.
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I totally agree with you, I thought about this yesterday.
Modifié par BrunoOoo, 19 septembre 2010 - 09:17 .
#6125
Posté 19 septembre 2010 - 10:02
after the reaper threat is neutralized Sheppard becomes new human councilperson




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