Mass Effect 3 Wishlist
#6151
Posté 20 septembre 2010 - 03:12
I'd also like if the paragon/renegade choices weren't as obvious. Also the gray choices (brainwash/destroy one) should actually be gray and not have huge bonuses for paragon/renegade. And there should be positive, neutral and negative responses to every situation instead of giving us 2 out of 3 options
#6152
Posté 20 septembre 2010 - 03:29
#6153
Posté 20 septembre 2010 - 03:37
Actually, I liked the mini games better in ME2. The ME1 one was quite boring.starscreamPOL wrote...
And i will say it again, please remove hacking mini games that appeared in ME2, they are really boring, especially after few playtroughs. First ME mini game was better and what`s important- very short. And even better- when I wanted to avoid it, there was omni-gel.
I miss the Mako and hate flying the shuttle thing. I wish that the Mako would be used again here and there in ME3.
Most of all, I really want the ME3 LI's (Kaidan in particular) to be squadmates again. Despite better overall game play in ME2, there's this yawning abyss for me. Playing ME1 is like coming home again because my LI is my squadmate, so Kaidan can be on my squad and I can hear his little commentary here and there wherever I go. I miss that so much!
#6154
Posté 20 septembre 2010 - 03:58
Modifié par lolwot, 20 septembre 2010 - 03:58 .
#6155
Posté 20 septembre 2010 - 04:56
Ultimategame wrote...
Hi,
Usually never the forum type, but Mass Effect is the best game ever, playing other games seems so dull and grey now. So first of all just wow and thank you!
I agree with most of the stuff that the thread starter stated. Most importantly weapon upgrades. So much better in ME1.
I guess there's only one really important thing I'd like to add.
Conversation: I don't like the fact that you always know which conversation choice gives you paragon, which one renegade, which one continues it which one takes it towards ending it. Because the game is designed to push you towards choosing one type of character (ie. either renegade or paragon) you feel forced to always choose that conversation option. So let's say when I played paragon I always ended up choosing the upper right dialogue option to get the paragon points I "needed". I know it's still my choice, but you have to admit the game kind of penalizes you if you don't consistently choose the same dialogue option, so you do feel forced. It would be nicer if you could purchase renegade and paragon points like before (with charm) and also if the dialogue option were more mixed around, so you wouldn't know "this is the good guy option, this it the bad guy option" just from the dialogue selections position, but rather have to decide "ok this is how I want to react to this situation".
This would add SO much realism and immersion into the actual game.
Anyways still the best game I have played by far, and I might have sounded harsh, but I think the dialogue is the BEST part of the game and outshines ANY other rpg by far.
I completely agree. I'd love to be able to pick conversation choices free of the pressure to accumulate paragon/renegade points.
#6156
Posté 20 septembre 2010 - 07:49
2. ME3 needs to have more side missions. More than ME2, but less than ME1.
3. Of course, an expansive citadel without having to use that crappy ME2 rapid transport system. I would love theME1 citadel back.
4. Less linear combat. It feels like they predetermined the exact path where I have to take, almost like a sci-fi pacman game.
5. Get rid of that thermal clip system. I'd rather have my gun overheat. And I like the ability of using my gun whenever, like ME1, even if it was pointless.
Modifié par thechris845, 20 septembre 2010 - 07:50 .
#6157
Posté 20 septembre 2010 - 08:01
starscreamPOL wrote...
Ultimategame wrote...
I guess there's only one really important thing I'd like to add.
Conversation: I don't like the fact that you always know which conversation choice gives you paragon, which one renegade, which one continues it which one takes it towards ending it. Because the game is designed to push you towards choosing one type of character (ie. either renegade or paragon) you feel forced to always choose that conversation option. So let's say when I played paragon I always ended up choosing the upper right dialogue option to get the paragon points I "needed". I know it's still my choice, but you have to admit the game kind of penalizes you if you don't consistently choose the same dialogue option, so you do feel forced. It would be nicer if you could purchase renegade and paragon points like before (with charm) and also if the dialogue option were more mixed around, so you wouldn't know "this is the good guy option, this it the bad guy option" just from the dialogue selections position, but rather have to decide "ok this is how I want to react to this situation".
I agree! Buying points would be much better. I also prefer overheating weapons than ammo clips. I think overheat technology fits better to high-end ME universe. Ammo clips- they are not that bad but I think their existence creates sometimes strange, unrealistic situations. How it is possible that Collectors have the same ammo clips as other species? They are buying them in the same store? It`s just doesn`t make sense to me. And sometimes it was strange that ammo clips were laying in some places and was reappearing after few seconds. Other thing- how can i use heavy pistol or shotgun with only 12 bullets? Not funny at all.
I agree with you! But i would have to doubt that the only gun probably not able to have that capability is the heavy missile gun you get to choose. That is probably the only gun that need a cap on how many missiles could be shot per mission. I also enjoyed leveling up in the first game because there was actually traits to level up.
#6158
Posté 20 septembre 2010 - 08:10
5 I like it lot clip term. Well done and almost never had shortage. But with higher levels you need to pay more attention and is very good.
Very good conversation system. Just dont lock to higher point allignement in one allignement, good or renegade, is so silly. I think you should be always able to choice your kind of answer and path.
miss Mako and open spaces too.
For other suggestions i already said before, but it will never know: more space explorations with better animations and cutscenes ( make it frequent, its nice ), orbital approach, interplanetary 3d rendered explorations, at least some missions should be nice so, a kind of Elite or Freelancer and even Star Trek Bridge Commander could be a good inspiration of the feeling.
I wanna see planets from window and so on, naval combat by giving orders as commander and space walking too ( see kotor 2 for example ).
#6159
Posté 20 septembre 2010 - 08:36
I also think that its a great idea to randomize the location of conversation options on the wheel, it would allow for more detailed character development instead of the previously stated scenario where you almost feel forced to pick either the top or bottom choices.
And I dont really have anything against the linear combat, but I would like to see more interrupts (i think someone else mentioned this) instead of countless enemies in your way just for cannon fodder. I found it amazing how much shorter some levels actually were when I switched down to an easier difficulty and obliterated anything in my way.
And I also think that they should add more missions instead of assignments. Im not saying to take away the n7 anomaly search thing, but just to focus on adding more content to or just adding more missions that are relevant to the main story. I always felt like most of the assignments werent really relevant to the story, it seemed to me that I was putting off from making progress by doing them. For example, towards the end of both games your kinda pushed by certain events to just go straight to the next mission til you hit the end. This made doing assignments closer to the end of both stories feel really out of place.
#6160
Posté 20 septembre 2010 - 09:16
More Normandy fights! ( that we can control and shoot)
#6161
Posté 21 septembre 2010 - 01:01
BFG Achilies wrote...
what about squad commands like having your tech expert hack a terminal or unlocking a door
and in combat i would love to see the biotics be able to lift and throw things at the enemies like the fragile crates or those exploding canisters
i know the exploding canisters can be used with push but its tricky getting them to hit where you need them to
yes yes i quoted my own post so what
wanted to add to the squad command idea of having a squad member disarm a bomb while you and your other squadmate defend him i think it was SOCOM that i remember that had this system
#6162
Posté 21 septembre 2010 - 03:12
#6163
Posté 21 septembre 2010 - 06:47
- Kasumi Goto's character fleshed out. I also wouldn't mind her as a love interest. I would aslo like to know what is in the graybox. I swear I saw a Reaper in the first screen where Kaji is seen.
- Based on the ending of ME 2 it appears that the squad from ME 2 will be returning (those that survived) I hope this is the case. I would like to see both ME 1 and ME 2 squadmates return for ME 3. Along with several new additions.
- I REALLY would like to be able to punch Udina.
- If the Council refuses to see the truth fof the Reaper threat, after being shown the datapad that was collected from the collectors base. It would be pretty damn sweet to either threaten to or just leak the information on the datapad to the extranet.
- A happy ending. None of this Shepard being possessed by the Reapers because of his bio-synthetic infusion implants.....unless the wrong choices were chosen.
- Harder choices simliar to the Mission with 2 missiles being launched and only one disarm code.
- Flesh out Zaeed Massani's character, I want to know why he is such a hard ass, why he put's his feelings over the mission, I also wouldn't mind being able to sway him to a more paragon path. Also for the Female Shepards out there he could possibly be a Love Interest.
- Continuation of Love Interest from Mass Effect 1 and Mass Effect 2. And new Love Interest.
- More Dialoge. Mass Effect 2 had really great dialog but some of the characters didn't have enough. E.G. I was only able to engage Garrus in a conversation twice. Any other time he just asked if it could wait. Or if I became "locked in" to a realtionship with a character Miranda specificially I would go back and she would say they would be by when it was quiet. More Joker. Seth Green is a great comedian and his lines make me laugh the most in Mass Effect 2.
- More to follow after I have completeled more playthroughs.
#6164
Posté 21 septembre 2010 - 10:08
#6165
Posté 21 septembre 2010 - 10:11
also i like the idea of bringing in more ship fights with all that we spend upgrading it shouldn't it be a lil bit more useful
and most def i would love to be able to defeat or fight illusive man hes hounded me to long i demand payback for my unit he killed on akuze (how ever you spell that lol )
also i want to be able to have the option to tell the council i told you so when the reapers come
but most of all i want more chat time with squad mates i mean few words here and there its like talking to a brick wall come on now bioware i want the same amount thats in dragon age lol
Modifié par melissa666, 21 septembre 2010 - 10:13 .
#6166
Posté 21 septembre 2010 - 12:13
Tired of Humans, Quarians, and Asari being the only women in the entire galaxy. (If Asari even count, since they don't have two genders).
Modifié par LividLindy, 21 septembre 2010 - 12:14 .
#6167
Posté 21 septembre 2010 - 12:28
#6168
Posté 21 septembre 2010 - 01:20
Creeper425 wrote...
Space combat sections, and random encounters with pirates and slavers would be fun.
Yeah!
#6169
Posté 21 septembre 2010 - 02:47
#6170
Posté 21 septembre 2010 - 02:52
LividLindy wrote...
Female Turian, Krogan, Salarian, Batarian, Drell, Volus, Elcor, and Hanar (if they even have genders).
Tired of Humans, Quarians, and Asari being the only women in the entire galaxy. (If Asari even count, since they don't have two genders).
there where female krogan in ME2 have you visited the krogan homeworld yet there is an envoy to the female clans
#6171
Posté 21 septembre 2010 - 02:57
- Inventory system somewhere between ME1 and ME2. ME1 was undeniably disorganised and long winded, but ME2 was waaaaaay too streamlined for an RPG. There is nothing wrong with lots of choice and lots of loot, in fact it's one of the best parts of RPGs.
- As part of that idea - more armour (for everyone), more weapons of each type. Like I said, somewhere between the levels of the first game (too many with barely any variation) and the second game (2 choices, one better than the other. No more.).
- Also (just remembered) bring back the weapons/armor manufacturers and their signature perks for their equipment. Same with Amps and Omnitools. Different levels of each weapon and armor as in ME1 too, just maybe not 10 of each (not that I'd complain!!). I'm thinking Civilian, Industrial, Military and Elite grades (instead of I to X) of equipment would make sense in the universe considering the range of professions/characters/races encountered wearing some type of armor/equipment. Or something similar at least. Some manufacturers would be more reputable at Civilian grade, others at Military or Elite. Some cater exclusively to certain grades.
- Bring back overheating. The only guns with ammo instead of overheating should be the heavy weapons.
- Helmet Toggle. Easy.
- Perhaps some more use of casual clothing. ME2 introduced it for use on the Normandy only, but why not elsewhere in some non-combat (possibly Citadel diplomatic) missions.
- Ammo upgrades restored to being... Ammo upgrades, NOT powers. I actually preferred the loot-based hot-swapping in the first game, with 10 levels of upgrades and variations in upgrade slots between weapons. For a game priding itself on storyline replayability due to variety, equipment was far too static and uninteresting in ME2.
- Talents/Abilities system again somewhere between ME1 and ME2. I enjoyed the micro-management of ME1, although it's not to everyones tastes. In fairness the 12-level system for each talent was a bit pointless, but cutting down to just 4 levels took out variety (again!) and subtle differences between skills/characters.
- Bring back the Mako! Not everyone's favourite, but I'm not asking for the reliance on it shown in ME1. Ideally Both the Mako and Hammerhead should be used in ME3 depending on the mission/planet structure. They're easily different enough to be used together, and that would help prevent planetary exploration getting dull as quickly.
- Likewise, bring back at least SOME planetary exploration (a la ME1). As mentioned, it was overused, yes, but it was still fun and a nice distraction from the main missions. The only thing really missing in ME1 was a little more variety between planets/objectives.
- Storyline:
- Loving the story so far, and Bioware are bound to produce a blinder of a climax I'm sure, but here are some vague suggestions I'd like to see:
- Deaths: I'd like to see some curve-balls thrown. Not talking about everyone to die heroically (or less heroically) in/around the final missions - I'm talking right from the start. Unavoidable, semi-regular character deaths spread through the game, to keep a constant threat of mortal danger to your team. Big hitting emotional consequences, sometimes big choices, but significantly a constantly changing/restructuring team requiring real thought and care.
- More romances, crew-specific missions and in-fighting. One of the best parts of ME1 and 2 is undoubtedly the crew interactions. ME2 took it one further with loyalty missions, a bigger crew, and a deeper conversation structure (mostly).
- Visits to all race homeworlds - especially Earth. But also Quarian, Turian, Asari and Salarian at least. Sounds like it could make sense with the direction the story seems to be heading in too, so here's hoping!
- Show us Tali's face. It's going to drive me insane wondering otherwise!
- More songs for Mordin, if he's back (for the hell of it)
- Bring back all survivors at least at some point (from both games) - maybe not all are friendly anymore...
- Not necessarily a suggestion, but a possible idea - the destruction of the Citadel. It almost seems inevitable to me, but I don't necessarily mean destruction by the reapers. Only to be destroyed after some meaty citadel-based missions though, exploring the presidium again and also parts we've yet to see - like residential areas. Also, don't wait to the end-game for it to happen.
- Obviously conclude the Geth/Quarian and Krogan sub-stories. Plus other ones left unfinished from ME1 + 2 (ie. Rachni)
- Definitely more Joker-Edi banter. Funniest lines in the game.
Sorry it's long, I've got a lot of opinions! Sure I've missed some. What do you reckon?
Modifié par stjabr, 21 septembre 2010 - 03:07 .
#6172
Posté 21 septembre 2010 - 03:03
#6173
Posté 21 septembre 2010 - 04:27
One thing I would like to see is for the tooltips to update based on how I've re-mapped my keys. I'm left-handed, so I NEVER use WASD. I had to experiment with both the Mako and the Hammerhead to find all the proper keys, since hte tooltips would always refer back to the default. Surely, there's a way you can program in a reference for the tooltip to replace [KEY] with whatever the player has mapped there.
I would also like to be able to save at any point I choose. Sometimes, I underestimate how much time a mission or even a combat will last and I need to quit the game. I know it makes it slightly easier to do the save-reload thing during difficult combats, but still. Autosave before those extremely important conversations would be good, too. There were a couple of times where I intend to create a save point so I could explore options, but the cutscene I was in went right into the conversation and I didn't have an opportunity to explore the various branches without replaying a sizeable section of combat-intensive gameplay.
Neither is a deal-breaker for me; they're just a few of those little things that would be nice.
#6174
Posté 21 septembre 2010 - 08:02
#6175
Posté 21 septembre 2010 - 10:04




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