Gerza71 wrote...
Let NPC's have the powers to move not just standing in one spot. There is a disease in the gaming world that NPC's suffers that makes them stand still. It's called Morrowind Syndrome.
that is funny XD
oblivion is immune to it though
Gerza71 wrote...
Let NPC's have the powers to move not just standing in one spot. There is a disease in the gaming world that NPC's suffers that makes them stand still. It's called Morrowind Syndrome.
Phategod1 wrote...
How about at least Two totally different endings for Paragon and Renegade.
Modifié par SP86, 23 septembre 2010 - 07:56 .
DoomMech wrote...
Oh, I almost forgot; A create-a-class system, where you can create and name your own class, with skills and powers you choose.
forgivingrud wrote...
DoomMech wrote...
Okay, since Mass Effect 1 has superior exploration and depth, and Mass Effect 2 has superior dialogue combat and character interaction, the logical wish is to combine the two.
--Weapon Mods: One of the things that was pretty cool and useful in ME1 was the ability to add weapon mods that alter the ammo, the accuraccy, the damage ect. Now what ME3, with a set list of weapons, could do is introduce a set list of mods you could install on your weapons before you go on missions. These wouldn't be regular, subtle mods either- these would drastically change weapon performance i.e. Slower rate of fire for increased damage, higher magazine capacity in exchange for increased recoil. By mixing and matching, you can create some crazy effective weapons.
--Larger Areas: Self explainatory. Bioware kinda dropped the ball with this one. ME2 was mostly corridors filled with baddies and chest high walls (as Zero Punctuation put it, You can always tell an ambush zone by the apearance of chest high walls). what i envision is a return to the larger, more sniper friendly areas. Better yet, multiple paths for different approachs. For example, an assault on an entrenched enemy in a canyon. you could use your team to draw fire while you take a small flanking path and pick them off with your sniper rifle.
--More than 2 squadmates at a time: You heard me. In ME1 this wasn't such a big deal since you had, like six people to chose from, and even then they were armed to the teeth and had a vast arsenal of powers. In ME2 your squadmates were basically chatty bullet sponges, saved from superflousocity by virture of powers you may or may not have. Plus you had eleven people to chose from, thats like hiring a battalion of third-world mercs and only taking a fire team with you. That and it seems kind of silly that three people could gun down entire companies of mercs. Four people, now thats plausable. And while on the topic of squadmates...
--Increased Interaction With Teammates and Love Interests: By increased interaction i mean more than just extra dialogue. I want to be able to talk to them while ashore. I want to see you interact with LI's in ways that normal couples act. Bioware kind of half-assed it with the bed and couch things, so I propose you should be able to, say, prop them up on the desk for a make-out session. While in combat free zone you could hold hands (or a playful pat on the butt), or maybe a hug button, I dunno. Just something.
--More Personal Customization: Come on! Your hair stlye isn't genetic, and it isn't held in place by polymer cement, let us futz with hair, cuz i would love to see Shep rock the punk mohawk, or at the very least some hair dye. Secondly, I would like to see more body armour colors and patterns, and would like to combine parts from differnt suits into one uber suit. Or be able to take the helmet off the full suits, helmetless Terminus would look pretty boss.
--Increased Personal Impact: One could go all over the place with this. The game could be one long suicide mission were people could die at any point, with people dropping off like in modern action movies *coughPredatorscough*. Have missions be failable in the "Don't worry, we'll get them next time", style. Or have the bad things happen to Shepard personaly; Every failed mission result in Shepard losing a limb and getting it replaced by cybernetics so by game's end he looks like one of the AdMech from Warhammer 40K!
--Refine Paragon/Renagade System: The Dayglo renagade scars in ME2 were well implemented an genuinly intimidating, it's just a shame that the player is only one who apreciates them. You'd think Tali or Miranda would at least have something to say about the Hellraiser grid on Shep's face. But unfortunatly there's no similarly cool effect for being a paragon. I suggect blue subdermal circuit effect, which gradully creates a soothing/angelic halo effect. Also dialogue is lacklust for paragons. Granted part of the reason people play renegade is to hear some of the funniest lines in the game. Paragon should be good natured smart assery/ uplifting/ touching, while renegade should be dark humor/ badassery/assorted dickery. That and I would like paragon/renegade intrupts to prompt at the same time. After all there's more than one way to quickly resolve a conflict.
--Misc: more guns, more shark themed tanks, more citadel space and Space Combat!
That all I want. Tall order I know.
I agree with most of this, especiall the "Increased Personal Impact" part. It would be awesome to have an increased sense of urgency, or the need to be extremely carefull. Thats the thing that made the final missions of both 1 and 2 so awesome and personal! Id also like to point out that although filled with great character development, the loyalty missions or the squad members themselves had little relevance on the main story for the most part. I mean, it they were awesome, but if one had died along the way for example, you would most probably would have gone through the game just fine without them. Other implications are good too (loss of civilians, crew, personal loss, etc.), just something should happen after most seemingly important decisions so that they not only look important on paper, but ARE actually important to your immideate experience or very near future in the game (many decisions in the first game felt important , some were, but all you got for many of them was an email). All im asking is for more concrete evidence of the consequences and costs of my decisions, not just a paragraph or some dialogue explaining the future effects and implications they may or may not have on the rest of the galaxy.
Modifié par BrunoOoo, 24 septembre 2010 - 01:32 .
Modifié par BrunoOoo, 24 septembre 2010 - 01:32 .
Modifié par BioticInfiltrator, 24 septembre 2010 - 02:36 .
Modifié par -JP-, 24 septembre 2010 - 10:44 .
kalle90 wrote...
How about ethical combat? I mean it always feels wrong for a paragon to freeze people and then smash them to pieces, to burn them into ashes or to melt them with toxins. Why can we only try to save certain few people? What if you could just use melee or limb shots to cripple enemies, or use stasis/etc powers that can stop the enemy but not kill them. This way you could save more people and perhaps some of them could even be seen later either as enemies or friendlies. Not every kill/save should earn you renegade/paragon points though and I don't think this should apply to mechs/husks/alike but Geth is another story
Plus Charn/Balak/3rd batarian option as potential squadmate. They're tragic criminals who probably wouldn't turn down an option to save the galaxy
Phategod1 wrote...
Heres one I have seen and This not a complaint I'm just saying. I want the Game on one disk
BioticInfiltrator wrote...
Thought of some more.More to come as I continue to think about ME3 and the Epic game it's going to be.
- Quarian readmittance to have an embassy on the citadel with Shepards imput on who should be ambassador (Like Tali)
- Help regain Quarian homeworld...either peacefully or violently.
- Peaceful and or Violent Resolution between the Geth and Quarians
- More Squad banter
- More squad input during conversations. For example when Shepard tells Jack/Suze that she doesn't want to be his/her enemy.
- Ghost Recon Advanced Warfighter and Rainbow Six like Squad AI and Enemy AI. I feel Like the enemy's are just charging at me and my squad mates are just cannon fodder.
- Over the shoulder cam for squad mates
- Automated fish feeding system. (Other then Kelly)
More Souveniers and Fish. Also it would be cool to look at the souveniers closer.
Destroy Raiden wrote...
I would like to be able to actually sneak up on people like when you're trying to get Samara some Eclipse are hanging out in the hall I'm moving slow and trying to be quite and before I even get to one crate they scream " Enemies" they didn't even see me! Let me ambush if I'm quite enough! Also don't make my squad mates scream "Enemies" when I'm sneaking I feel like I've got the edge and Miranda ruins it by yelling have the npc enemies respond to noise like in MGS they will hear you if you run and come to take a look but if you hide well then they'll go back to what they where doing.
Getorex wrote...
kalle90 wrote...
How about ethical combat? I mean it always feels wrong for a paragon to freeze people and then smash them to pieces, to burn them into ashes or to melt them with toxins. Why can we only try to save certain few people? What if you could just use melee or limb shots to cripple enemies, or use stasis/etc powers that can stop the enemy but not kill them. This way you could save more people and perhaps some of them could even be seen later either as enemies or friendlies. Not every kill/save should earn you renegade/paragon points though and I don't think this should apply to mechs/husks/alike but Geth is another story
Eh...nah. I prefer combat to have consequences. Fighting combat is NEVER clean and the most "surgical" weapon is only surgical compared to a dumb bomb with no discrimination at all.
I don't want my character to become a cop who has to read every suspect their rights and must resort to violence only as the ultimate last resort (we ARE, or were, SPECTRES afterall). Killing shouldn't be clean, pretty, and precise.
Guest_Blasto the jelly_*
Blasto the jelly wrote...
I Dont Know if This Was Mentioned Before. But I Want A Good Ending With Your Romance Option(s)