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Mass Effect 3 Wishlist


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#6201
BFG Achilies

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Gerza71 wrote...

Let NPC's have the powers to move not just standing in one spot. There is a disease in the gaming world that NPC's suffers that makes them stand still. It's called Morrowind Syndrome.


that is funny XD 

oblivion is immune to it though 

#6202
Spitfire80

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way more in party discussion within the squad, and more interupts without having to click something yourself.

#6203
kalle90

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Phategod1 wrote...

How about at least Two totally different endings for Paragon and Renegade.


I'd hope for a lot more, around 10-20. The duality of KOTORs was dull as I could only make 2 really different characters. Even if I'm paragon and survive the mission there are still things like my squad, LI, attitude towards council, alliance and cerberus and few other major choices to consider. Both paragons and renegades can bring peace or trigger new wars. Remember that a renegade Shepard isn't always pure evil and vice versa

The last page has tons of good wishes btw

More about duality. ME3 should give more and more options and variables:
- 99% of time you could technically use either Mako or Hammerhead (or perhaps some new vehicle)
- Armors and casual outfits for everyone
- Let me ignore hacking, probing etc. if I want. It shouldn't be too hard to make my team simulate those tasks
- Make teammates able to revive me so I can actually take point instead of sending my teammates to die
- Skills transferred from ME2. If you fear the game gets too easy there's always Hardcore/Insanity modes that challenge even maximum level characters
- More item and skill choices than ME2 had
- And the huge decisions with long term effects and unique consequences. 

#6204
SP86

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I had an idea for the mining mechanic, Instead of scanning random planets or surveying (which was worthless in ME1 anyhow) you would use the RP system to actively find and recruit miners to establis mining bases, which you could then improve with research or investment like your ship or characters. I think it would fit with the whole, "Ready your Armies" backdrop that ME3 is sure to have.

Modifié par SP86, 23 septembre 2010 - 07:56 .


#6205
kalle90

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How about ethical combat? I mean it always feels wrong for a paragon to freeze people and then smash them to pieces, to burn them into ashes or to melt them with toxins. Why can we only try to save certain few people? What if you could just use melee or limb shots to cripple enemies, or use stasis/etc powers that can stop the enemy but not kill them. This way you could save more people and perhaps some of them could even be seen later either as enemies or friendlies. Not every kill/save should earn you renegade/paragon points though and I don't think this should apply to mechs/husks/alike but Geth is another story



Plus Charn/Balak/3rd batarian option as potential squadmate. They're tragic criminals who probably wouldn't turn down an option to save the galaxy

#6206
Destroy Raiden_

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I would like to be able to actually sneak up on people like when you're trying to get Samara some Eclipse are hanging out in the hall I'm moving slow and trying to be quite and before I even get to one crate they scream " Enemies" they didn't even see me! Let me ambush if I'm quite enough! Also don't make my squad mates scream "Enemies" when I'm sneaking I feel like I've got the edge and Miranda ruins it by yelling have the npc enemies respond to noise like in MGS they will hear you if you run and come to take a look but if you hide well then they'll go back to what they where doing.



Also if we're invading compounds have us pick how we want to get in and who we want to go everywhere else for instance lets just say a bad guy is hold up in a medium sized complex I could use the vents and crawl through by myself or with a small team we get in deactivate sensors and let say team B walk in through the side door then both teams meet up at said bad guy and take him down or I could've chosen to send team B in the vents and we get to go to the side door or we use the sewers to come up into the building and team B uses the vents so that way zero alarms are triggered and we still get our bad guy something like that more ways to get to someone other then the front door unless we opt to take said front door.




#6207
noobsaibod

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Hello all.

I want to express only the essential things that I liked in MassEffect 2, and how i would like to be improved in MassEffect 3. First - i liked the idea for the upgrading the ship, the problem for me was the mining, dont get me wrong it was interesting idea, but it was interesting only for couple of hours. That was the main reason i didnt want to replay the game (i did it anyway) because i didnt want to mine for 10 hours again, and yes i know it's optional thing.

First wish - combine the so called N7 missions with the needet thing (resources, items, schematics, etc) to upgrade the Normandy. For example, you need certain amount of resources that can be located on a particular mining base, add good and short story to it and different ways to do it like steal, trade, do a side mission for it, or just kill everything and take whatever is left, etc.

There is going to be challenging and interesting way to get whats needed for the Normandy and the N7 mission are not going to be like ME2 (i got them all and i dont remeber anything of them except that i killed 15-20 enemies)

Second wish - That idea to to make a plan for a mission and pick different squad members for different jobs for the plan, by my opinion that idea was brilliant. I felted like commander and if i make a mistake there is going to be consequences. I really want to see that in ME3 for more than just one time.

Third wish - the first ME was more RPG oriented, the second ME was more Shooter oriented, i really really hope the third part is going to be perfect balance between the two games.



Keep the good work BioWare, continue to listen and respect your fans and your always going to be number one :)



P.S. If i repeated someone with my idea on wish one im truly sorry and it's not intentional, there are just 250 pages.. peace :)

#6208
Village_Iddiot

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DoomMech wrote...

Oh, I almost forgot; A create-a-class system, where you can create and name your own class, with skills and powers you choose.


I'm tired of you fools, thinking you can just come up with ideas in which creating is the main focus. I like the classes as they are now. And it would be very one sided to get all the abilities you want. throughout the whole game you'll be thinking that you should've picked a better set of abilities. Your teammates are supposed to balance you out when you go fight. You don't expect Shepard to have a biotic implant, technical abilities, and a extreme training in guns, now do you?

This thread was created to tell Bioware what you want for ME3, with close to over 9000 posts, why add this inane comment of yours. If there is a team to read this thread then why not make their eyes a little easier and stop posting this nonsense. 

#6209
Village_Iddiot

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forgivingrud wrote...

DoomMech wrote...

Okay, since Mass Effect 1 has superior exploration and depth, and Mass Effect 2 has superior dialogue combat and character interaction, the logical wish is to combine the two.

--Weapon Mods: One of the things that was pretty cool and useful in ME1 was the ability to add weapon mods that alter the ammo, the accuraccy, the damage ect. Now what ME3, with a set list of weapons, could do is introduce a set list of mods you could install on your weapons before you go on missions. These wouldn't be regular, subtle mods either- these would drastically change weapon performance i.e. Slower rate of fire for increased damage, higher magazine capacity in exchange for increased recoil. By mixing and matching, you can create some crazy effective weapons.

--Larger Areas: Self explainatory. Bioware kinda dropped the ball with this one. ME2 was mostly corridors filled with baddies and chest high walls (as Zero Punctuation put it, You can always tell an ambush zone by the apearance of chest high walls). what i envision is a return to the larger, more sniper friendly areas. Better yet, multiple paths for different approachs. For example, an assault on an entrenched enemy in a canyon. you could use your team to draw fire while you take a small flanking path and pick them off with your sniper rifle.

--More than 2 squadmates at a time: You heard me. In ME1 this wasn't such a big deal since you had, like six people to chose from, and even then they were armed to the teeth and had a vast arsenal of powers.  In ME2 your squadmates were basically chatty bullet sponges, saved from superflousocity by virture of powers you may or may not have. Plus you had eleven people to chose from, thats like hiring a battalion of third-world mercs and only taking a fire team with you. That and it seems kind of silly that three people could gun down entire companies of mercs. Four people, now thats plausable. And while on the topic of squadmates...

--Increased Interaction With Teammates and Love Interests: By increased interaction i mean more than just extra dialogue. I want to be able to talk to them while ashore. I want to see you interact with LI's in ways that normal couples act. Bioware kind of half-assed it with the bed and couch things, so I propose you should be able to, say, prop them up on the desk for a make-out session. While in combat free zone you could hold hands (or a playful pat on the butt), or maybe a hug button, I dunno. Just something.

--More Personal Customization: Come on! Your hair stlye isn't genetic, and it isn't held in place by polymer cement, let us futz with hair, cuz i would love to see Shep rock the punk mohawk, or at the very least some hair dye. Secondly, I would like to see more body armour colors and patterns, and would like to combine parts from differnt suits into one uber suit. Or be able to take the helmet off the full suits, helmetless Terminus would look pretty boss.

--Increased Personal Impact: One could go all over the place with this. The game could be one long suicide mission were people could die at any point, with people dropping off like in modern action movies *coughPredatorscough*. Have missions be failable in the "Don't worry, we'll get them next time", style. Or have the bad things happen to Shepard personaly; Every failed mission result in Shepard losing a limb and getting it replaced by cybernetics so by game's end he looks like one of the AdMech from Warhammer 40K! 

--Refine Paragon/Renagade System: The Dayglo renagade scars in ME2 were well implemented an genuinly intimidating, it's just a shame that the player is only one who apreciates them. You'd think Tali or Miranda would at least have something to say about the Hellraiser grid on Shep's face. But unfortunatly there's no similarly cool effect for being a paragon. I suggect blue subdermal circuit effect, which gradully creates a soothing/angelic halo effect. Also dialogue is lacklust for paragons. Granted part of the reason people play renegade is to hear some of the funniest lines in the game. Paragon should be good natured smart assery/ uplifting/ touching, while renegade should be dark humor/ badassery/assorted dickery. That and I would like paragon/renegade intrupts to prompt at the same time. After all there's more than one way to quickly resolve a conflict. 

--Misc: more guns, more shark themed tanks, more citadel space and Space Combat!

That all I want. Tall order I know.


I agree with most of this, especiall the "Increased Personal Impact" part. It would be awesome to have an increased sense of urgency, or the need to be extremely carefull. Thats the thing that made the final missions of both 1 and 2 so awesome and personal! Id also like to point out that although filled with great character development, the loyalty missions or the squad members themselves had little relevance on the main story for the most part. I mean, it they were awesome, but if one had died along the way for example, you would most probably would have gone through the game just fine without them. Other implications are good too (loss of civilians, crew, personal loss, etc.), just something should happen after most seemingly important decisions so that they not only look important on paper, but ARE actually important to your immideate experience or very near future in the game (many decisions in the first game felt important , some were, but all you got for many of them was an email). All im asking is for more concrete evidence of the consequences and costs of my decisions, not just a paragraph or some dialogue explaining the future effects and implications they may or may not have on the rest of the galaxy.


not everyone is playing this on a computer but, hey whatever call them mods but they could be sent over through xbox live or psn (which i don't have). 

I remember the long missions in ME1 and they got me thinking. ME2 may have produced the same amount of space given in ME1, but just more rounder. (excluding the open worlds). plus, when they gave up the mako and elevator rides, they made loading screens as a replacement. That psychological time and movement lost in loading screens gives out the sense that places are unconnected and small.  I found myself ducking immediately when i found a room with large amounts of cover because 9 out 10 times enemies were coming. I agree with anything yahtzee says, plus it was quite unnatural. 

adding to the two person limit is not going to be fun. Think about it. Instead of managing a group of two, it will be doubled to four. plus do i feel like fighting more npcs and using up all of my medpacks because only one of my teammates is down? NO. Although I'm not totally against this idea. It wouldn't be worth disputing to allow you to take more people considering the mission. I liked it in KOTOR when you could change to one of your teammates and control them yourself. 

I'm wondering why all of your examples had to do with your partner, but really. Make out session? Do you really need to have a make out session in a game? I propose you go and find someone to do that with. But i see where you are coming from, they're should be more interaction with people and the objects around you. 

Don't mind what you said about more customization, i was just thinking how your hair might look like. It's probably full of dye and pretty radical. Still don't mind how many custom styles of hair and hair color they put in ME3, what concerns me is that long hair wont move and beards wont grow. in my eyes that's the real problem Bioware must solve in the people in ME. Who has the time and money to spend on repairing shepard with cybernetic limbs? I can see another 2 year break for shepard again. Plus the convenience of medigel (a flaw) can be used. Also imagine the medical advancements of that age, cybernetic limbs wouldn't be needed because it's so easy to successfully repair somebody. 

Of course they are many more ways to solve a problem, but Bioware likes to bash their good/evil system on irrelevant actions and it changes the way you do things. If you want a bad persona, do everything bad, if you want to be good, do everything good. It seems that is the only way to play ME because trying to be a neutral character doesn't work out. Pushing someone off a ledge and then giving money so someone can leave to find a new home doesn't seem like what a neutral person would do. 

#6210
moffjc01

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I don’t know if someone said this but I miss the grenades from ME1. You could add mods to them to get different effects and they stuck to anything even enamels. I know there are grenades in Me2 but not like Me1. It would also be nice if enamels reacted to the grenades too, if for example a grenade gets stuck to them instead of just keep shooting panic, run around, or try and get it off before it explodes. I always enjoyed sticking a grenade to a person and then detonating it on command.

#6211
BrunoOoo

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I think that the ideas here, should be at least comented by those responsable for ME3.
I know that they dont want to give any spoilers saying "We will use this idea" but... there are 250 pages in this topic.
They could create a rank of ideas, picking some posts... 20-50. This would be a great incentive for the fans here.

Modifié par BrunoOoo, 24 septembre 2010 - 01:32 .


#6212
BrunoOoo

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Sorry for double post.

Modifié par BrunoOoo, 24 septembre 2010 - 01:32 .


#6213
BioticInfiltrator

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Thought of some more.
  • Quarian readmittance to have an embassy on the citadel with Shepards imput on who should be ambassador (Like Tali)

  • Help regain Quarian homeworld...either peacefully or violently.

  • Peaceful and or Violent Resolution between the Geth and Quarians

  • More Squad banter

  • More squad input during conversations. For example when Shepard tells Jack/Suze that she doesn't want to be his/her enemy.

  • Ghost Recon Advanced Warfighter and Rainbow Six like Squad AI and Enemy AI. I feel Like the enemy's are just charging at me and my squad mates are just cannon fodder.

  • Over the shoulder cam for squad mates

  • Automated fish feeding system. (Other then Kelly)

  • More Souveniers and Fish. Also it would be cool to look at the souveniers closer.
More to come as I continue to think about ME3 and the Epic game it's going to be.

Modifié par BioticInfiltrator, 24 septembre 2010 - 02:36 .


#6214
Mcovin

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trophies for epic kills! like the thresher? or a huge krogan?

#6215
Phategod1

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Heres one I have seen and This not a complaint I'm just saying. I want the Game on one disk

#6216
-JP-

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I'm not one to usually comment in threads like these, I admit.

However, one thing has really stood out to me over the years playing both the Mass Effect series and any given number of other games.

In a lot of franchises, there is some sort of love interest, some deeper than others. In Mass Effect, there is, obviously, the romance factor. Too many times have I seen it lead to nothing though. What I mean is, for example, in the ME universe, you have the possibility of "romancing" Liara. Not only can you invest the entire first game to it, by staying faithful, you invest the second game into the relationship as well. Then, you have the DLC, which leads you to even further invest in the relationship. To me, not being "rewarded" in the third game would essentially make the investment you'd made moot. Having, for example, an ending in which she and Shepard get married, have a kid etc, would be a suitable conclusion. Having it not lead to anything, or for that matter killing her off, would be a massive FU to the select few players who had made the effort.

Now, this is not a detail that will affect any other gamers than those who have invested in the relationship, but it's a detail that works on a bigger scale as well.

In ME3, please make sure that you are rewarded for all the investments you have made through the previous games, be it romance, paragon/renegade, whatever. I have seen too many failures in this department and they always bring the game down with them.

Modifié par -JP-, 24 septembre 2010 - 10:44 .


#6217
Flamesz

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Mix things up a bit. Don't have the cluster **** of inventory from ME1 but don't have the meesly piece of crap that was ME2. Make it like ME2 inventory but with more variety still.



More armor and less of the whole Paragon/Renegade crap. Let US decide, Moral choice systems are really annoying me now.



Mix up exploration a bit instead of having a streamlined box environment of side missons that ME2 had. I want what ME1's exploration was like, but with larger, more detailed enrionments and a better vechicle.

#6218
Getorex

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kalle90 wrote...

How about ethical combat? I mean it always feels wrong for a paragon to freeze people and then smash them to pieces, to burn them into ashes or to melt them with toxins. Why can we only try to save certain few people? What if you could just use melee or limb shots to cripple enemies, or use stasis/etc powers that can stop the enemy but not kill them. This way you could save more people and perhaps some of them could even be seen later either as enemies or friendlies. Not every kill/save should earn you renegade/paragon points though and I don't think this should apply to mechs/husks/alike but Geth is another story

Plus Charn/Balak/3rd batarian option as potential squadmate. They're tragic criminals who probably wouldn't turn down an option to save the galaxy


Eh...nah.  I prefer combat to have consequences.  Fighting combat is NEVER clean and the most "surgical" weapon is only surgical compared to a dumb bomb with no discrimination at all. 

I don't want my character to become a cop who has to read every suspect their rights and must resort to violence only as the ultimate last resort (we ARE, or were, SPECTRES afterall).  Killing shouldn't be clean, pretty, and precise.

#6219
Getorex

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Phategod1 wrote...

Heres one I have seen and This not a complaint I'm just saying. I want the Game on one disk


Gad NO!  One disk means trimmed down and puny.  I want multiple DVD discs!  I want a game so frickin huge that I can play it dozens of times and still not see the end of the variety of the included universe and substories.  Keep in mind that the fewer the discs, the less there is to the game itself.  That is not the way to go.

#6220
Getorex

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BioticInfiltrator wrote...

Thought of some more.

  • Quarian readmittance to have an embassy on the citadel with Shepards imput on who should be ambassador (Like Tali)


  • Help regain Quarian homeworld...either peacefully or violently.


  • Peaceful and or Violent Resolution between the Geth and Quarians


  • More Squad banter


  • More squad input during conversations. For example when Shepard tells Jack/Suze that she doesn't want to be his/her enemy.


  • Ghost Recon Advanced Warfighter and Rainbow Six like Squad AI and Enemy AI. I feel Like the enemy's are just charging at me and my squad mates are just cannon fodder.


  • Over the shoulder cam for squad mates


  • Automated fish feeding system. (Other then Kelly)

    More Souveniers and Fish. Also it would be cool to look at the souveniers closer.
More to come as I continue to think about ME3 and the Epic game it's going to be.


The Geth issue may have self-resolved for the Quarians with Legion's loyalty mission.  Any lack of peace from that point would appear to be based on intransigence on the part of the Quarians.

Definitely would like more off-the-cuff squad banter and comments.  And the ability to chat them up more while moving around.

As for the fish feeder...please, with Kelly as your fish feeder, you get a friend "with benefits".  She's a fine fish feeder.

I would like more intelligent AI for the enemy and squadmates.  If not Ghost Recon then along the lines of those in Crysis.  I would like more than full frontal assaults at and from the enemy.  More sneakiness from them (and available to you).

#6221
Getorex

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Destroy Raiden wrote...

I would like to be able to actually sneak up on people like when you're trying to get Samara some Eclipse are hanging out in the hall I'm moving slow and trying to be quite and before I even get to one crate they scream " Enemies" they didn't even see me! Let me ambush if I'm quite enough! Also don't make my squad mates scream "Enemies" when I'm sneaking I feel like I've got the edge and Miranda ruins it by yelling have the npc enemies respond to noise like in MGS they will hear you if you run and come to take a look but if you hide well then they'll go back to what they where doing.


The game Crysis is the champion of sneaking up on people.  Far Cry before it wasn't bad either ... you either went in all hell for leather (and got your a-hole handed to you in a full-on figtht) or you sneaked by entirely or most of the way before you were pinched and had to fight.  Something along those lines would be cool.

At this point I would think that the ME3 game is getting into heavy development, to the point that some of the suggestions/desires here would be impossible to implement without completely changing the core game engine.  THAT would be a mess and lead to "Duke Nukem Forever" being forever in the future.  Don't want that now do we? 

#6222
ajirahenry

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This topic started off with a lot of talk about making ME3 more like ME1, and I think that would be a bad idea.  A lot of people have been complaining that too many of the RPG elements of this series were taken out of ME2, and that the new weapon upgrade system is too all-inclusive. 

I say good ridance to stockpileing weapons and armor and upgrades and having to bother with keeping track of how much JUNK you were carrying around at a given time.  I'll admit that nostalgia did rear it's ugly head when I first played ME2 and saw that my tank was gone, but it only took about an hour of gameplay before I realized how much driving that thing over mountains and open fields sucked.  Now granted, I would like Bioware to address how you collect minerals in ME3 since I also find scanning planets tedious as well, but I understand that it was done this way because the system is also used to find hidden missions.  I've played ME1 all the way through a couple of times in the last few months, and I found myself frustrated during long gaps between action sequences, because I was either driving in my tank or dealing with inventory.  ME3 should only resemble ME1 in character and story.  Every other aspect of the game, from gameplay to tone to combat should be moved forward not backwards.

For me ME2 is nearly perfect.  I love it!  But here are some things that I feel will make ME3 better.
New melee animations:
Something is missing when I flank an enemy and go in for the takedown.  I'd hate to suggest that ME copy from GOW in this respect but I'll do it anyway.  No disrespect intended to Bioware developers by asking them to "bite" from another game, but maybe if the melee animations were class specific this would give a fresh approach.  For example; soldiers would use brute force by smashing an enemy with their weapon, and engineers could overload an enemy's armor or pin an explosive to an enemy (for non-armor enemies).

[b]New way to earn money and minerals:
I think Bioware has already addressed this with some new features we saw in LotSB DLC.  Shepard has the ability to invest funds in other causes to earn a return and purchase mining companies that will procure minerals for him.  I was really pleased to see these features in the latest DLC, so I hope they are carried over and have an expanded role in the next game.



 

#6223
kalle90

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Getorex wrote...

kalle90 wrote...

How about ethical combat? I mean it always feels wrong for a paragon to freeze people and then smash them to pieces, to burn them into ashes or to melt them with toxins. Why can we only try to save certain few people? What if you could just use melee or limb shots to cripple enemies, or use stasis/etc powers that can stop the enemy but not kill them. This way you could save more people and perhaps some of them could even be seen later either as enemies or friendlies. Not every kill/save should earn you renegade/paragon points though and I don't think this should apply to mechs/husks/alike but Geth is another story


Eh...nah.  I prefer combat to have consequences.  Fighting combat is NEVER clean and the most "surgical" weapon is only surgical compared to a dumb bomb with no discrimination at all. 

I don't want my character to become a cop who has to read every suspect their rights and must resort to violence only as the ultimate last resort (we ARE, or were, SPECTRES afterall).  Killing shouldn't be clean, pretty, and precise.


I see your point, although it would be optional. Perhaps it wouldn't earn paragon or renegade points at all. Just a small consequence that can reward or damage you later on (either the merc thanking your or coming to kill you). I've lost count how many times I have chosen to finish off an enemy with melee or a shot to the leg because it feels like the unlethal thing to do. On the other hand some Shepards try to be as brutal as possible burning, freezecrushing, throwing from heights or bodyshotting every enemy.

#6224
Guest_Blasto the jelly_*

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I Dont Know if This Was Mentioned Before. But I Want A Good Ending With Your Romance Option(s)

#6225
longlun

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Blasto the jelly wrote...

I Dont Know if This Was Mentioned Before. But I Want A Good Ending With Your Romance Option(s)


It was.  But don't let that stop you.  We gotta make sure BioWare reads it.

In fact.....

I Dont Know if This Was Mentioned Before. But I Want A Good Ending With Your Romance Option(s)