I thought this was worthy of it's own topic, but no one really wanted to discuss it, so I'll just chuck this in here. :innocent:
I see a lot of back and forth on the inventory system with people talking about ME 1 vs ME 2 as though those were the only two possible ways to do things. It's also worth noting that when people say 'inventory' they are actually talking about 3 different things that are only loosely related.
Looting
[/list]By looting I'm refering to the actual process of gather stuff while exploring the enviroment.
In ME 1 you looted enemies passively, meaning that as soon as they dropped their stuff teleported into your inventory. You could also interact with a number of objects in the enviroment in order to get a variety of rewards. For some object you had to play a mini-game or spend Omni-gel.
In ME 2 there is no passive looting. Enemies will drop any lootable objects into the enviroment and you have to gather them either by simply approaching them (heat clips) or interacting with the object. There are also some objects in the enviroment you could interact with in order to get a reward, possibly calling for one of two mini-games.
I think the ME 2 mini-games were better than the one from ME 1, but none of them were either magical or terrible.
The gathering system is a draw. The larger number of drops in ME 1 neccesitated the auto-gathering, with the reduced drop rate in ME 2 an active system was fine.
The enviromental gathering rewards in ME 1 were VASTLY superior to those in ME 2. In ME 1 you could find information that opened new codex entries, you could gain clues that led to side quests, you could find information that lent depth to the scenario you were exploring, you could also find armour, weapons, ammo, mods, cash, and omni-gel. In ME 2 you found cash almost exclusively. In ONE side quest that I can recall you actually found recordings on a terminal, the rest was all cash. Occasionally you also found elements, or a new weapon. But mostly cash. New side quests? Interesting tidbits of lore? Nyet. Blah.
For ME 3 I'd like to see things shift back towards ME 1, at least as far as enviromental interactions go. When I hack the PDA of a dead scientist in an abandoned black lab I want to see information! Cash is a severe letdown.
Inventory
[/list]This is the system for interacting with the stuff you have gathered. In ME 1 they had a truely clunky and awkward system. This is not because Inventory sucks as a concept, but because they somehow forgot to implement some basic functionality like sorting, stacking, and selling/deleteing in bulk. In ME 2 there was no inventory system aside from a small display of how much cash and minerals you had on hand.
I think the ME 2 system is too shallow, but for the love of Gygax for ME 3 can we please put in the basic inventory functionality that has been common to CRPGs since the days of Bard's Tale?
Upgrades/Mods
[/list]In ME 1 there were multiple components to the upgrade system. Each weapon or armour system was it's own unit with distinct stats and in multiple levels and each one was then seperately modifiable by adding in sub-components or changeing the ammo block.
In ME 2 armour in a series of seperately chooseable sections which can be mixed and match in any way you please. For Shepard. Only. Everyone else is stuck fighting in whatever they happened to be wearing when they came on the ship. You can't even get a new suit for Garrus after his is all shot up, and I don't know about you guys but I still had several suits for him stashed away from the first game. Weapons are upgraded as a group, supposedly, but it's invisible. You spend money and imagine something happened but have no way to confirm it. The ammo mod system has been folded into the power system which has some lore oddities, but whatever.
For ME 3 I think the multiple levels of every item in ME 1 was too much. A Colt .45 does not come in 10 distinctly different levels of quality that radically affect it's ROF and FPS. That can be trimmed down, but otherwise I'd like to see ME 3 move closer to ME 1. I do like the modular armour system, but am baffled as to why Shepard is the only being in the galaxy capable of mastering this technology. I want more feedback on moddifing and improving my weapons and I enjoyed the tactical flexibility available in ME 1 where I could tailor different weapon loadout for different weapons for different situations and then just switch mine, and my squaddies weapons on the fly as needed. Yes, the ammo power system mimics this, but it's just not the same unless you happen to be a soldier and then your entire class power suite is soaked up replicating what was available to anyone through the inventory system in ME 1.
Oh. And for the love of god please give us numerical stats on the weapons in ME 3. I find it infuriating to look in the weapons locked and get nothing but flavor text on my weapons. It leaves me feeling like either you were too stupid to figure out how to display number, or you think I'm too stupid to understand them. Either way it's not a good feeling.
In summation, on the whole I prefer ME 1's inventory system, but if you're going to bring it back please include basic inventory controls like sorting, stacking and bulk selling/deleteing. One of the posters above mentioned that he thinks changeing mods in the field is immersion breaking. I'm not sure I agree but I would have no problem with weapons only being moddable at a 'workbench' or weapons locker. As a bonus this would be the same system as you had in KOTOR and I think it worked out pretty well there.