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Mass Effect 3 Wishlist


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#601
Magimel

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1. Bring back all the missing abilities. I miss abilities like Overkill, Shield boost, Sabotage, Damping field, etc. I loved all the abilities there were in ME1 and miss them in ME2

2. Make your team mates more customizable. In ME1 I had great control over my team mates' development, though each team mate had a limited number of skills they could learn, they still had more than four abilities to choose from. By giving each team member only four abilities to choose from it limits the player's experience plus the usefulness of many characters (i.e Tali became worthless).

3. Fix Biotics, enough said.

4. Make everyone have upgradeable armor. I love the upgrading armor system in ME2, but every character you have, not just Shepard should be able to upgrade pieces of their armor.

5. More armor and weapons. Pretty simple give us more choices for equipment.

6. More main story missions. ME2 failed to give me the sense of urgency or develop the Collectors as a vital threat. I only fight them three times, the rest of the time is spent killing mercs and building a team.

7. Bring back the Mako/Planet exploration. ME1 had good planet exploration. ME2 felt like it was a dungeon crawler, very boring.

8. Have more side missions. Not only should there be more planets to explore, but quests as well. Also do like ME1 did, and tie them to the story of the game not just have them as extras that you find because you scanned the planet.

9. Piloting the Normandy wasn't very fun, that is just my opinion.

10. Bring back equipment stats. Not levels of weapons, but I want to see what makes one assault rifle better than the other so I don't have to guess. Same goes with armor.

11. Make heavy weapons more useful. After about 5 minutes I stopped using them because they were not all that great.

12. More weapon customization.

13.  Bring back ME1 crew mates as recruit-able characters.

14.  Team banter. Team banter is awesome.

15.  The ammo system was not my favorite thing, but I am not too sure about how to change it.

16.  Bring back utility skills.  I did not mind needing someone with tech abilities to hack and decrypt things.

17.  No mission complete screens.  These screens ruin the immersion of the game.

18.  Make hack and decrypt give worthwhille rewards.  Getting money for everything you do doesn't make sense I would rather get an item or blueprint or something else other than money every single time.

19.  The inventory system was too streamlined try and find a happy middle with ME1 and ME2.

20.  Show Tali's face!

21.  Get rid of the linear feel that all story and side missions have.

22.  Get rid of the global cooldown on abilities.  In ME1 you were able to use multiple abilities in succession, this is what made biotic and tech characters powerful.

23.  Get rid of ammo type being an ability and have it be an upgrade for your weapon like in ME1.

Modifié par Magimel, 10 février 2010 - 10:29 .


#602
nikoPSK

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Highly agree with you! Good points well brought forth.

#603
Rodriguer2000

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there already gonna have the hammerhead as a dlc so hopefully we'll get a little planet exploring like in me 1

#604
Titan98RG

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please please have a wide spectrum of possible endings, ranging from very bad (if you made the "wrong" choices in all 3 games) to very good (if you made all the "right" ones).

#605
MegWithAMouth

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Oh yeah. Team banter would be awesome.



I'd also like to see LI's stories really fleshed out. As an individual as well as their romantic part in Shepard's life. It would be nice if Shepard and his/her partner had dialogue resembling that of a couple and could interact as a couple more than just in one scene before a big battle. And I'm not just talking about sex. Being able to have dinner with them (like with Kelly but actually see it more, like drinking with Chakwas) and things of that nature would be cool.

#606
ComTrav

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Most other people have covered these, but still:



-A squad of MOSTLY returning squadmates. By the third act in the trilogy, we should know all the major players. Besides, ME2 is so focused on building a team, and keeping that team alive, it would reduce its significance to start ME3 with a whole new cast of characters.



-Satisfying conclusion to the LI.



-ME2's inventory/upgrade system is fine. A few more guns and options for customizability wouldn't hurt. (Say, for example, maybe I can pick only SMG ammo or SMG bonus shield damage.)



-Team Banter/Inter-squad interaction. I don't miss the elevator rides, but I do miss the elevator conversations.



-I think ditching the Mako was the way to go, and I don't miss the vehicle sections. However, if they're brought back, they should interact more with the RPG elements of the game. The problem with the Mako sections of ME1 was that they were pretty much always the same no matter what squadmates I had or what class I was. It significantly reduced the replaybility of ME1 for me. If you made it so (for example) an Adept has different vehicle abilities then an Infilatrator, the vehicle sections might not feel as repetitive.

#607
shinobi602

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I just want all the ME2 squadmates back :crying:

Especially Miranda :wub:

#608
L_A_L_I_90

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Titan98RG wrote...

please please have a wide spectrum of possible endings, ranging from very bad (if you made the "wrong" choices in all 3 games) to very good (if you made all the "right" ones).


totally agree

I hope the choices we made in the end of ME1 and ME2 have greater impact, coz I don't think the final choice in ME1 really affect the ME2.

#609
Rieverre

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Inventory -
big fat _don't_. One of the things that I really liked about ME2 was not getting bogged down by the absolute slew of stuff you tend to get in just about every other RPG. Seriously, you're a soldier/operative on a mission, and weapons and equipment likely have handshake protocol codes or biometrics sensors built-in. It would make sense to add a codex entry saying something to that effect, really. You can scan the tech, even upgrade your own gear when you have time, but during a mission you're limited to what you came with. I'd like this to stay as it is in ME3. In fact, I really liked the fact that you couldn't swap armor or weapon mods on the spot - it made things less traditionally RPG-like and far more immersive.

Armor -
does the helmet thing need to be repeated? Just blend them out in the hubs, where most of the conversation and interaction involving Shep's face happens. Also, if Shepard and squad are going off on a mission, deck them all out in hardsuits and helmets/hoods. It only seems like good sense, and ME1 managed to do this and do it pretty well. I'd like to see Shep's N7 armor remain modular and customizable, but you can have the other squadmembers outfitted with a fixed set and simply say it's been kitted out to their preference already.

Weapons -
the thermal clip issue is justified well enough to suspend
my disbelief, but I'd like ME3 to really be closer to what ME2's system
promised. The way I see it, ME2 weapons' power (which, if I understood
things correctly, is the reason why thermal clips rather than the
heatsinks of ME1 are being used) is well ahead of the curve, and it's
more or less about time for the power supply systems and materials to
get their upgrades.

Vehicles -
not getting on the exploration bandwagon, really, but I did like the ME1 open spaces a lot. What I actually want to see in ME3, though, is the Normandy. As in, having more control over it or whatever you're on during combat. Either as in the final mission of ME2, with pre-scripted choices and outcomes during key cinematic battles/battle sequences and such - and this would be enough, really, if there was more than just one battle. Or, and this would be a huge pain to implement, I know, but it's what I'd personally prefer - some kind of simplified tactical display of the 'battle space' in the CIC, where you could issue at least general orders in real time or with active pause. 
I know I'm comparing apples to oranges here, but Suikoden managed simplified battles while staying an RPG entertainingly enough.
By all that is holy, please _avoid_ any solutions where you have to personally take control of the ship. Shep's a Marine, and likely not rated or trained as starship helmsman.

Squads -
the 3 person model seems like a staple here, but I'd like to suggest expanding it into a proper 4 person fire-team (three with normal loads, one designated Specialist lugging just a Heavy Weapon and SMG or pistol or carabine).

Dealing with team-members from ME2 -
I'd like to see the survivors again and have them play a part in the proceedings, but they wouldn't neccessarily need to be part of your squad. Considering the imminent threat of the Reapers and that you can't exactly hope to face something of that magnitude as you have the threats of ME1 and ME2, some of their talents could be better utilized in staff/research/command positions. Mordin as head of R&D (replaced by J.Random Scientist if he died, and given that scientist as an aide if not), Miranda as your 2nd in Command (replaced by either Ashley or Kaidan if she died, or if you choose to replace her), Tali and Legion in conceptual engineering or electronic warfare positions (I'd love to see Tali as division head with Donnely and Daniels riding in on her coattails). Thane will have died either on the mission or as a result of his disease (or he's in rehab after Shep decided to use some of the Lazarus tech to try and keep him alive). Those who remain can be used as squadmates, with Garrus or Jacob as optional Fire Team B leaders.

General tem-member issues -
ME3 needs more interaction between you and your squad/you and your team, and within the team. _Not_ a change of the ME1 and ME2 mechanic where most of the conversations between strictly yourself and the characters happen on the Normandy - that makes sense, since you're not going to start chatting up a squaddie in the middle of a mission/right after a firefight/etc. Someone already mentioned after-mission debriefings in the vein of ME1, and it would be nice to have those back and expanded a bit, even at the price of making squad recruitment order more linear. Little things like some of the crew/squaddies playing poker and Shep being able to join in would be fun and increase immersion as well. Or everyone panicking about Jack and Miranda trying to kill one-another in the hold, and when you get there and the various pieces of equipment stop flying it turns out they're actually trying to work out their antipathy for one-another with a biotic sparring session (yes, I know, not very likely, but the concept amuses me).
I'd like to see the ME1 and ME2 LIs not being killed off in the intro. I'd also like to see the option to take your LI out on the town when you're at a hub and departure is delayed for one reason or another.

Hubs -
there are two ways to play this that I'd think would work better for ME3 than the somewhat limited hubs did for ME1 and ME2.
Option one would be the more extravagant one - have one or two real hubs, other than the Normandy, and try to model a fair portion of each, maybe with more scope than the Presidium of ME1 or more.
Option two - use rapid transit system/cabs to give a sense of scope and transition between areas of the hub. Possibly include interactive banter during the transit.

#610
CanadAvenger

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I have already posted my list of 'wishes', but I just want to add one more thing:

Dear BioWare, I am aware that you have set a 'loose' deadline for late 2011, early 2012 for ME3. I am not sure how long you guys have been working on this game, but I for one am perfectly fine with having the release date pushed back even so much as a whole year, to allow time to perfect this game. We have come to expect so much after ME1 and ME2, so the more time to make it the most epic sci-fi adventure in existence, the better!

Modifié par CanadAvenger, 10 février 2010 - 08:09 .


#611
severe31

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Cover to cover like in GOW 2 / Blind fire



2. Mele like in uncharted 2, instead of a simple strike u actaly have to fight mini game.



3. Invetory and upgrade sytem more like ME1. If there could be a happy meduim between ME1 and ME2 as far as the inventory system.



4. Fluid animation,IE GOW, GRAW AO2. My shep feals stiff with his movment during combat.



5.More weapons, alot more.



6. More armor, but keep the customasation. If you could customize armor with all the difrent types you had in ME1, I would have spent 60 hours just on that.



7. I want the entire citadel, Omega ect. When you give us theses large palnets, with beautiful vistas it is dispointing when you realy cant get past the space port.



8. Earth



9.Recource stock market, were you can turn your recources into cash, or trade in more abondent recources for less aboundent one.



10. Weapons and Armor sold at markets.



11. COOP either a Horde mode or what ever I justt want to meet my buddy snad there sheps online . No story just awsome gameplay and waves of all the diffrent enemy types.



12. I want to choose from both ME1 and Me2 crews to comprise my final crew, and a bunch of new charctors.



13. Squad mates need armor. I dont like the fact that team members go into battle in there casual close. That takes me outa the game. I also like the ability to spec there armor for what I need them to do like in ME1.



14. sqaud commands. Sqaud commands were alot better a whole lot. But there is always room for improvmnet. the enginere class should be abailble to deploy a over head drone. This would give you a top down picture of the battle field, and the ability to issue more complicated squad commands.



15. Enemy AI. if all these suggestions are implemnted you will have to beef up the enemies.











I dont care how many discs you need to put it on, I will buy it, I wll pre order it I will buy the bounus adition, but only if you implment these changes lol. if not I will just buy it used

#612
alucard22

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First of all i have to say that this is one of the best games i have ever played and i never felt so attached to a character like with my FemShep (well, maybe in one other game lol)
1-Party Interaction: Not just random but it would be awesome if after each mission we can trigger a scene with all the party members, for example they are all sitting in the big table of the normandy after dinner or something and we can see them relaxing, talking, smoking, joking, laughing etc and we get dialoge options too, more or less like the scene in ME1 with Ash and Kaidan at the beginning when they were looking at the citadel.
2-Shepard in strange situations: this is a character im sure a lot of us love, and personally i would love to see her in hilarious situations, for example there is a mission that for some reason we have to leave shepard in one place and use a party member to complete it, so shepard takes the role of NPC and we can talk to her and listen her talking about the decisions we made through the games.
3-Hairstyles: im sure this has been posted already, since shepard is no longer in the military there is no reason why she couldn't have long hair, for maleshep too lol, why not a conan style hair, or at least a bit long.
4-that the LI has an impact on the story, like he/she gets captured and we have to decide if we rescue him/her or not and there are consequences for doing so.
5- Please improve shepard's dancing skills! lol not at level of the asari dancers but there were a lot of humans who danced very well.
sorry if the suggestions have already been posted, i'll see if i can come up with more.

#613
SSj Hermes

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I really hope they add these ideas except the whole fighting system thing maybe an extra melee but to be like uncharted wouldnt match mass effect because of how futuristic it is; like you hardly ever get a chance to get in a characters face unless it usually a husk plus you usually get the **** shot out of u whenever you leave cover so it would be pointless

#614
icedragoonX

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earth

#615
SSj Hermes

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Magimel wrote...

1. Bring back all the missing abilities. I miss abilities like Overkill, Shield boost, Sabotage, Damping field, etc. I loved all the abilities there were in ME1 and miss them in ME2

2. Make your team mates more customizable. In ME1 I had great control over my team mates' development, though each team mate had a limited number of skills they could learn, they still had more than four abilities to choose from. By giving each team member only four abilities to choose from it limits the player's experience plus the usefulness of many characters (i.e Tali became worthless).

3. Fix Biotics, enough said.

4. Make everyone have upgradeable armor. I love the upgrading armor system in ME2, but every character you have, not just Shepard should be able to upgrade pieces of their armor.

5. More armor and weapons. Pretty simple give us more choices for equipment.

6. More main story missions. ME2 failed to give me the sense of urgency or develop the Collectors as a vital threat. I only fight them three times, the rest of the time is spent killing mercs and building a team.

7. Bring back the Mako/Planet exploration. ME1 had good planet exploration. ME2 felt like it was a dungeon crawler, very boring.

8. Have more side missions. Not only should there be more planets to explore, but quests as well. Also do like ME1 did, and tie them to the story of the game not just have them as extras that you find because you scanned the planet.

9. Piloting the Normandy wasn't very fun, that is just my opinion.

10. Bring back equipment stats. Not levels of weapons, but I want to see what makes one assault rifle better than the other so I don't have to guess. Same goes with armor.

11. Make heavy weapons more useful. After about 5 minutes I stopped using them because they were not all that great.

12. More weapon customization.

13.  Bring back ME1 crew mates as recruit-able characters.

14.  Team banter. Team banter is awesome.

15.  The ammo system was not my favorite thing, but I am not too sure about how to change it.

16.  Bring back utility skills.  I did not mind needing someone with tech abilities to hack and decrypt things.

17.  No mission complete screens.  These screens ruin the immersion of the game.

18.  Make hack and decrypt give worthwhille rewards.  Getting money for everything you do doesn't make sense I would rather get an item or blueprint or something else other than money every single time.

19.  The inventory system was too streamlined try and find a happy middle with ME1 and ME2.

20.  Show Tali's face!



#616
Andorfiend

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I thought this was worthy of it's own topic, but no one really wanted to discuss it, so I'll just chuck this in here. :innocent:

I see a lot of back and forth on the inventory system with people talking about ME 1 vs ME 2 as though those were the only two possible ways to do things. It's also worth noting that when people say 'inventory' they are actually talking about 3 different things that are only loosely related.



Looting
[/list]By looting I'm refering to the actual process of gather stuff while exploring the enviroment.
 
In ME 1 you looted enemies passively, meaning that as soon as they dropped their stuff teleported into your inventory. You could also interact with a number of objects in the enviroment in order to get a variety of rewards. For some object you had to play a mini-game or spend Omni-gel.

In ME 2 there is no passive looting. Enemies will drop any lootable objects into the enviroment and you have to gather them either by simply approaching them (heat clips) or interacting with the object. There are also some objects in the enviroment you could interact with in order to get a reward, possibly calling for one of two mini-games.

I think the ME 2 mini-games were better than the one from ME 1, but none of them were either magical or terrible.

The gathering system is a draw. The larger number of drops in ME 1 neccesitated the auto-gathering, with the reduced drop rate in ME 2 an active system was fine.

The enviromental gathering rewards in ME 1 were VASTLY superior to those in ME 2. In ME 1 you could find information that opened new codex entries, you could gain clues that led to side quests, you could find information that lent depth to the scenario you were exploring, you could also find armour, weapons, ammo, mods, cash, and omni-gel. In ME 2 you found cash almost exclusively. In ONE side quest that I can recall you actually found recordings on a terminal, the rest was all cash. Occasionally you also found elements, or a new weapon. But mostly cash. New side quests? Interesting tidbits of lore? Nyet. Blah.

For ME 3 I'd like to see things shift back towards ME 1, at least as far as enviromental interactions go. When I hack the PDA of a dead scientist in an abandoned black lab I want to see information! Cash is a severe letdown.




Inventory
[/list]This is the system for interacting with the stuff you have gathered. In ME 1 they had a truely clunky and awkward system. This is not because Inventory sucks as a concept, but because they somehow forgot to implement some basic functionality like sorting, stacking, and selling/deleteing in bulk. In ME 2 there was no inventory system aside from a small display of how much cash and minerals you had on hand.

I think the ME 2 system is too shallow, but for the love of Gygax for ME 3 can we please put in the basic inventory functionality that has been common to CRPGs since the days of Bard's Tale?




Upgrades/Mods
[/list]In ME 1 there were multiple components to the upgrade system. Each weapon or armour system was it's own unit with distinct stats and in multiple levels and each one was then seperately modifiable by adding in sub-components or changeing the ammo block. 

In ME 2 armour in a series of seperately chooseable sections which can be mixed and match in any way you please. For Shepard. Only. Everyone else is stuck fighting in whatever they happened to be wearing when they came on the ship. You can't even get a new suit for Garrus after his is all shot up, and I don't know about you guys but I still had several suits for him stashed away from the first game. Weapons are upgraded as a group, supposedly, but it's invisible. You spend money and imagine something happened but have no way to confirm it. The ammo mod system has been folded into the power system which has some lore oddities, but whatever.

For ME 3 I think the multiple levels of every item in ME 1 was too much. A Colt .45 does not come in 10 distinctly different levels of quality that radically affect it's ROF and FPS. That can be trimmed down, but otherwise I'd like to see ME 3 move closer to ME 1. I do like the modular armour system, but am baffled as to why Shepard is the only being in the galaxy capable of mastering this technology. I want more feedback on moddifing and improving my weapons  and I enjoyed the tactical flexibility available in ME 1 where I could tailor different weapon loadout for different weapons for different situations and then just switch mine, and my squaddies weapons on the fly as needed. Yes, the ammo power system mimics this, but it's just not the same unless you happen to be a soldier and then your entire class power suite is soaked up replicating what was available to anyone through the inventory system in ME 1.

Oh. And for the love of god please give us numerical stats on the weapons in ME 3. I find it infuriating to look in the weapons locked and get nothing but flavor text on my weapons. It leaves me feeling like either you were too stupid to figure out how to display number, or you think I'm too stupid to understand them. Either way it's not a good feeling.

In summation, on the whole I prefer ME 1's inventory system, but if you're going to bring it back please include basic inventory controls like sorting, stacking and bulk selling/deleteing. One of the posters above mentioned that he thinks changeing mods in the field is immersion breaking. I'm not sure I agree but I would have no problem with weapons only being moddable at a 'workbench' or weapons locker. As a bonus this would be the same system as you had in KOTOR and I think it worked out pretty well there. Image IPB

#617
Andorfiend

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alucard22 wrote...

2-Shepard in strange situations: this is a character im sure a lot of us love, and personally i would love to see her in hilarious situations,



So, what? Shepard on Kahje trying to figure out how to use a Hanar bathroom? ... Actually that would be pretty funny.

Shepard: "Thane! Help me out here! What is god's name is this and how does it work?"
Thane: "Shepard my people have been here for 10 generations. We interact with the Hanar on a daily basis and we share our most intimate secrets with them and they with us. And we still haven't figured that one out. I suggest you just do what we do and use the potted plants in the corner."
Shepard: ".... They are very lush plants. I had been about to ask what they used as fertilizer."

Modifié par Andorfiend, 10 février 2010 - 06:27 .


#618
Wonderllama4

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if you're gonna have only two choices on the right side of the dialogue wheel, it should be



top choice Paragon and bottom choice Renegade. no top/middle or middle/bottom



and when reading email please make scrolling slower, like it is in the Codex. in big messages it is hard to read the middle

#619
SSj Hermes

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  •  Please bring back the biotic and weapon moves from ME1 i felt that these move made each class more unique even if i would have to do a side mission to unlock the move or just simply once you level one move up enough the other will be available like in ME1. dont take away learnin someone elses powers that was a really good idea; i though i would have been pretty dope to actully have a cutscene of a squad mate teaching you their ability instead of just using eezo; it didnt really explain how he/learnd the move by simply using eezo.
  • their were a couple time where i wanted to go somewhere and i was restricted but i could see where i wanted to go- for instane when you go to the presidium your only allowed to acces the human embassy, but when you look off the balcony their are people interacting.
  • I felt that i spent alot of time ming planets in order to upgrade weapons- this was a great idea just that the process was time consuming - i thought their shoud be a automatic scanner for the entire planet that would then probe the planet... or have a mining team that would real in elements and resources over time like and GTA: Vice city.
  • realtime weapon customization was nice but i didnt like the fact only certain people had certain ammo types-yet this did force me to play with certain characters....

  • OMG WHAT HAPPEND TO THE GRENADES! =D like grenades came in handy on the first one and i see no reason to leave them out especially how unique they were.

  • I would also like seeing more of the story being affected by my squad mates not the main mission...but say if their is a side mission one of my team mates might be able to communicate better with someone other than me or just in different situations.
  • wish the envronment could be a little bit more interactive maybe being able to control objects depending on mass and the strength of you abilities.... and maybe even bullets that penatrate light cover.


#620
axl99

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Considering just how many upgrades the Normandy can get, I'm surprised we didn't have airship battles we can take part in yet.



But off the top of my head, I call for Mass Effect Fight Club!



Just stick a bar lounge with a small boxing ring on the Normandy and let people booze it up while they take bets on who can best Shepard in a bout. Or even have squadmates go at each other.



Best form of stress release before a big job.










#621
Sszantar

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Might as well pitch in my own thoughts:



I realize the squad was the major focus of ME2, but as has been said before; it detracted too much from the larger story. I hope ME3 uses an already mostly-established squad so it can devote the majority of its content to the primary story arc.



The combat felt a lot better than in ME1. I have 2 main complaints (and one minor one):

1) The ammo limits on some of the guns were so small I was almost afraid to use them unless I had no other choice. Either increase (or at least normalize) the maximum ammo capacity of the guns, or use a hybrid of the ME1 and ME2 heat/ammo systems.

2) Squad AI was pretty useless on higher difficulties. Standing up just in time to catch 3 rockets with your face may be dramatic, but it doesn't make for good after-action reviews. I did probably 30% of my Insanity playthrough without my squad because they kept getting killed within 10 seconds of combat starting.

3) (My minor complaint) The cover system is nice, but sometimes it feels a bit too forced. It should help, but not be absolutely required for survival in every fight.



The ME2 N7 missions were leaps and bounds ahead of the UNC missions from the original. But they needed to be MUCH more plentiful. A few should be related to the main story, like the Thorian Creeper missions after you finished Feros in ME1.



Bring back a land vehicle as a key player in both primary and side missions - the Mako was a bit squirrely and the side missions were really poorly designed, but it was still an integral part of the Mass Effect experience. It could be incredible with proper level design and vehicle control.



Armor customization was a nice upgrade over ME1's. But having that kind of flexibility really emphasizes the need for a lot more options than we had in ME2. Also, a color palette that allows us to fine-tune our colors would be godly compared to the dozen preset colors we have.



We should be able to tweak the colors on our casual outfits. (And I want to be able to change the colors of my weapons to match my armor.)



Toggleable helmet display (I want the stats without the visual). Also, long hair for Shepard!



Battle chatter... for both my squad and the enemies, needs to be cut back drastically in frequency. As it stands currently, I find myself wishing I had a button to turn it off to avoid the sound spam. (Especially when you're shooting through large groups of weak enemies (Hello, geth drones) and your squad mates can't resist the urge to loudly celebrate every kill.) Also, giving it its own volume slider would be nice.



As with many others, I miss the elevator conversations between squadmates. Maybe even the elevators themselves. (They're more immersive than cutting to a loading screen, maybe taking the elevator idea and giving it more variety)



Planet scanning is a nice idea. But its current implementation is so incredibly tedious it hurts. The scanning reticule needs to be twice its current size and move 50-100% faster. Fuel was more of an annoyance than anything, one more thing to pay attention to with no benefit to gameplay. I vote for unlimited fuel/probes.



The ability to tweak the appearance of my squad beyond toggling between two different outfits would be nice.



Larger selection of weapons. Maybe even a full weapon customization feature similar to the current armor modification. Choose different stocks, barrels, heat sinks, magazines, scopes, what-have-you to tweak your weapons to be just the way you like.



The area maps in ME2 were pretty terrible (Especially the Citadel). The big orange flags pointing to things were distracting. In the galaxy map they got in the way more often than they were helpful. Also on the note of the galaxy map: I want to be able to zoom in and out to look at systems I've explored without actually traveling there.



Let me disable tutorial popups. After 4 playthroughs, I'm pretty sure I know that right trigger will launch a probe.





PS: I want a promotion to Captain Shepard in part 3.

#622
Naerling

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Sorry if any of this has been mentioned already:

I am quite frustrated about the talks you have with your teammates. At a certain point in the game everyone just says "not now, come back later." Even after some BIG and IMPORTANT events they are to 'busy' to talk. Garrus is the worst of all, you can have about three or four in depth conversations with him and after that he just doesn't talk anymore.

I think this could be worked out better. Big plus for the relations between crew members among each other. I really missed that in ME1, lots better in ME2, but could be better still in ME3.



Most missions are to linear. It is usually a halfway with one or two doors leading to another hallway. Shoot some enemies along the way, get some loot and that's it. I want to explore more! Also missions are to short. Most missions cost me like ten to fifteen minutes to complete. ME3 needs some missions that will take well over an hour to complete. More non-stop action!



More skills. Teammates only have four skills per person. This makes them all to much alike and much less costumizable than in ME1. Personally I love it to be able to have a character develop in many different ways. In ME1 we already had much more skills, so much more possibilities.



Make cities larger and more lively, especially the Citadel! We are talking about the centers of the universe here and all we get is a three story high building (some side quests have a bigger environment!)? What's up with that!? I want to be able to explore the city, taste city life, see all sorts of races and individuals etcetera. Citadel side quests could be much more interesting as well as quests in Illium or Omega. Maybe there should be more cities too. I always wondered why we can't go to the planets of the big races like the Salarians, Asari, Turians and smaller races like Hanar, Volus, Elcor etcetera... Big plus for the Krogan planet!



Exploration of the universe is now a quite time consuming and boring job. I think there's to little to do for a universe that is so big. Some solar systems are just there without anything to do. And even when there's some side quest waiting it is usually only on one planet out of a total of ten or more. I don't care how the side quest is obtained, either by exploration, request, or from a remore location, as long as more planets are actually worth exploring.

#623
full_metal_zombie

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-Less tedious planet scanning. Somehow make getting recources fun?
-Bigger and better side-quests. They were perfect in Mass Effect 1, but in ME2, they were reduced to "Talk to this guy, go over there and talk to this guy: Done."
-Cosmetically customizable weapons.
-More armor customization options.
-More weapons.
-Less armor with helmets.
-Less audio glitches.
-Bigger in-game text. (Not everyone has an HDTV, you know. Call me crazy, but I like to play video games without getting headaches.)
-More Tali.
-More Aria.
-More Gianna.
-More Liara.
-More Squadmate banter.
-More Citadel.
-More cowbell.

#624
nihilius790

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I am not really a video game fun, but the mass
effect series is awesome! I study philosophy in a PhD course so I really
enjoyed the philosophical dialogues in the game. There were a lot of very creative
expressions in the plot, for example ‘socio-technological balance’ or ‘no soul,
replaced by tech’. These witty remarks refer to contemporary philosophical
questions. So I would like to encourage the creators to maintain or develop further
the game’s philosophical background! Mass effect 2 was groundbreaking from this
point of view. I think the refined role playing elements fascinate the older gamers.
I hope the game developers will incorporate a plenty of sci-fi and philosophical
elements in mass effect 3, too. By the way, the bonus disc could be richer in content, but the concept art book compensate the missing trailers and videos.

#625
CanadAvenger

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Yet another side note from me - I was reading the Cerberus Network News thing at the ME2 main menu, and it mentioned something about the discovery of a new species called the Ranoi (IIRC). They had apparently just sent their first space telescope to..space, and spotted an Asari cruiser, so the Citadel is welcoming them to the galactic community.



Could we see more of them in either DLC or ME3? You have me intrigued, BioWare!