Mass Effect 3 Wishlist
#6351
Posté 02 octobre 2010 - 04:58
2. make interupts better- i.e. why is my soldier shep able to do the same omni tool tricks to shut stuff on and off in cutseens as my infiltrater. why did my fully leveled adept fall in the liara chase scene. why is my vanguard with full charge not able to charge back at grunt when he is released from the tank. why does my adept with a sniper rifle sometimes whip out a machine gun in cut scenes. i am a little annoyed that other adepts can use mass effect powers in cut scenes but humanities premier military adept cant... the writing is on the wall
3. faster mass effect powers-. when im in a tight spot i dont want to have to worry about dying before my push power reaches its target... curving around abojects is way less usefull than instant effects.
4. fix the vanguard- i had no trouble making full use of vanguards badassery when it worked, however pieriodically the power wouldnt work, supposedly this power that often lets me pass through solid walls and leap long jumps wont go through a guard rail wtf.
5. fix the maps...all of em- to cluttered, no radar,
6. bigger worlds- i should be able to see more of the citadel in mass effect 2 not less
7. better armor stuff- look bioware just because designers hate making endless amounts of armor doesnt meen we dont appreciate having them, also im very annoyed my fem shep has to ware clunky armor, if im gonna stare at the screen for hours id rather watch her in skin tight leather, like miranda, than clunky plaits wyf
8. earth hello- i wanna shoot geth on miami beach so i can save a sexy and scantilly clad cuban gal from evil robots duh
#6352
Posté 02 octobre 2010 - 05:20
They could at least put an option to remove all the prompts, there are at least a portion of gamers that don't need everything made blatantly obvious like they're 5 year olds with attention spans lasting microseconds.
And no more mission summary screens. Once you finish a mission, just have it like in ME1, if someone wants more depth as to how the mission went, they can check their journal.
#6353
Posté 02 octobre 2010 - 07:40
#6354
Posté 02 octobre 2010 - 06:47
How about halfway through the story we have some serious drama that actually makes a squadmember betray us based on a hidden influence system (the system could be affect by how much you talk to them or bring them on missions). This would make everyones game a little bit more unique because it will show who you basically neglect and it comes to bite you in the ass.
I want more jaw dropping moments like the suicide mission that you just cant believe what just happened. Maybe 2 randomly chosen squadmates become kidnapped and you can only save 1 of them thus making a hard choice (could be cool way of TIM getting back at you for pissing him off) but maybe having the option to save both with a time constraint and a persuasion meter. I really like there being choices that matter and you are forced to choose one even if its not favourable because it makes you connect so much more and actually feel it.
I also want more missions that you can fail if you don't do it right (couple loyalties in me2) and maybe more moments throughout the game where people can die.(we have so many available squadmates now)
I also want there to be many paths which lead to different endings and especially having an ending where you fail.
(maybe even join them, just give us alot of different options to choose from) and we need to be able to finally choose who we work for in me3 (alliance, council, cerberus, hell maybe even blue suns, or solo)
some posted earlier there should be some missions on random planets where you can send a few of your squadmembers to investigate and handle a situation there, the outcome is based on who you send (clearly things wont go well with jack dealing with cerberus or something) and you cant use those squadmembers until they finish what they were doing there. this allows to feel more like a hero and saving and helping the universe even if Shep isn't around to do it all the time. plus they could come back with a cool reward once in a blue moon.
There should also be more things that deal with your background (we know more about tali than we know our own Shepard) maybe missions to do with them and get some clarity. Also there could be a mission directly affecting your LI (maybe the what I was talking about earlier with people being captured, who knows)
someone touched on this but having some dialog be affected by our moral alignment, so if your femshep is renegade she might get more ****y.
Have more alien homeworlds and more alien females, we should be able to expand on the ME universe and experience their cultures more. ALSO WE WANT EARTH! along with this I hope we get more history (reapers, protheans) to learn about
Please don't just chalk all of our decisions in ME1&2 to emails, more interaction with old npc's!
Things that need fixing:
- The persuasion system, we don't want a system that limits our dialog and choices if we are roleplaying a certain way, and ME1's system wasted alot of skill points so I think we need to start from scratch.
- Adept...we need our biotics to be able to be used on people with their resistances, it makes the class fun instead of waiting until you can finally use the power you want. having only bosses and really hard npcs be immune works alot better.
Things ME1 did right and need to be brought back:
- Helmet toggle
- Squadmate banter and having them chime in on the decision you're about to make
- Exploration...lets use the hammerhead(less squishy though) to do world exploration like in ME1 but make planets more diverse so we aren't doing the same thing every time on each planet like in ME1(also you know what needs to happen with the citadel)
- Squadmate armor and customization, but keep them having casual outfits while on the ship
- The way side quests worked, having to go and talk to someone to find out their problem and actually going to fix that problem instead of finding a random anomoly and landing to do something that we dont have the faintest clue about, maybe keep a few like that in for randomness but I still want to feel like i'm accomplishing something a little more important.
- The romance scene.
I love the work bioware does with games (kotor, me1&2 are all on my list of best games) and these are my thoughts on how ME3 could be the most unriveled game of its time that stays in my mind forever because it has the potential. Please do not rush this game even though you are trying to keep it on the 360's life cycle because I really wish this game will be the most epic conclusion to an epic franchise.
edited for citadel, earth, romance scene, history comment.
Modifié par tyler182, 02 octobre 2010 - 07:15 .
#6355
Posté 02 octobre 2010 - 07:40
1. Play with the space hamster. It squeaks. I'm grateful it doesn't die on me, but I want to use it. Cuddle with my adorable little rodent. If the Normandy gets attacked again, I want to able to use it in combat. And also name him.
2. Another picture of the LI, only this time with Shepard in it. I said this elsewhere: "I was hoping for ME3, you'd get a new picture of you and your love interest, like...I dunno, dinner with Oriana and her family with Miranda, or with Thane in the desert, or meeting Senior Vakarian with Garrus (actually, no, that needs to be done in the game, this is important), or maybe something like meditating with Samara if loving her in a long-term but unrequited way is optional."
3. Hairstyles. Better ones. I understand if you don't think flowing Miranda locks is appropriate, but I honestly only like two hairstyles in the game. Oh, this applies to boys, too, I'm sure.
4. Never gonna happen, but I want Urz. I want him so much! Awesome post-campaign ME3 mission: Real Estate. Find your house, get a yard, feed live pyjaks to your pet varren. Grow old, have said pet varren (who I guess is immortal) chase hooligans off your yard. Bonus points if he brings headless hooligans on your porch to feed you.
5. Use that awesome hypnochair in Kasumi's quarters. Possibly a Tron-like Cerberus mind-control trap.
6. Get drunk and do inappropriate things of your choosing. My vote is inappropriate hitting on your love interests ("hey, Thaaaaaaaane, can I llllliick you?").
That's all I can think of for now.
Modifié par Saibh, 02 octobre 2010 - 07:43 .
#6356
Posté 02 octobre 2010 - 07:45
Saibh wrote...
3. Hairstyles. Better ones. I understand if you don't think flowing Miranda locks is appropriate, but I honestly only like two hairstyles in the game. Oh, this applies to boys, too, I'm sure.
THIS. Please.
And...the hamster? Seriously?
I'd love to strap it with bombs.
#6357
Posté 02 octobre 2010 - 07:59
Starting with the plot, I would like to see Shepard return to the alliance and given a promotion [after saving the galaxy from the Reapers and humanity from the Collectors, you'd think I'd be higher than commander - Anderson failed his spectre induction mission and he got to be a captain] and I would like to think that the alliance have actually been analyzing Sovereign's tech and have been keeping it clandestine to avoid attracting Harbinger's attention.
I would like to see Cerberus crippled and also to see the Illusive Man to send Kai Leng after Shepard - whether Leng is an enemy boss or a potential squad member is irrelevant, as either would be good. Perhaps a squad member if you side with the Illusive Man and an adversary if you work against him.
Obviously there will be missions to:
- prevent the quarians from annihilating themselves by destroying the geth and without alienating the flotilla
- destroy or empower Cerberus following the events of ME: Retribution
- free up turian military vessels by removing some troublesome people for them
- broker peace with batarians and any other hostile races that might impede our efforts or even join the Reapers
During the final assault, Shepard will perhaps have to designate a number of squad members to either command ships or lead/form part of boarding parties. Shepard will have to board a Reaper with one of the squads, then either initiating self-destruct or successfully commandeering the vessel to use against the enemy.
As I implied, I believe that the Reapers are not the real threat - hints from both of the games thus far have suggested another threat, perhaps one that the Reapers work hard to keep suppressed, one that organic life is liable to stir. Perhaps a race of organics as advanced as the Reapers who are kept dormant by the suppression of organic species or the actions [e.g. eezo use*] of those species. Perhaps whatever species that had the technology to punch a hole through a Reaper and cause considerable damage to Klendagon was actually a race of organics that are more sinister.
*Dholen's [Haestrom's star, Tali's mission] accelerated progression to red giant stage is apparently due to dark energy fluctuations: I hasten to point out that the Illusive Man, the most well informed man in the galaxy [even the Shadow Broker didn't obtain half of the information IM had at his disposal] lives in a space station orbiting a dying star. I believe he knows something, but thinks the Reapers are responsible and would rather create an alternative solution to whatever is causing the dark energy problems, rather than let the Reapers wipe everything out. Again, I suspect that eezo use will be central to these dark energy fluctuations, as dark energy is so frequently used by organics that it could easily be hazardous to the galactic environment. Though I would not appreciate a "going green with Toyota Destiny Ascension: Prius edition" conclusion to the ME plot.
-------------
Moving on to the subject of gameplay, I would like to see a reversion to the ME1 ammunition system - in fact, ME3 should take the differences between weapons of the same class [Vindicator vs Mattock, for instance] from ME2 and the weapon modification system from ME1. Mods like enhanced combat optics or scram rails should be visible during gameplay [extended barrels and scopes shouldn't be difficult to add].
I would also like to see an improved melee system. I'm not suggesting melee weapons - no one would use a sword in 2180s - but perhaps more attacks than *elbow bash* and perhaps even short combos, which may be improved with squad point allocations at the level up screen: of course, the melee improvement talent would only be open to soldiers and vanguards, as "Assault Training" was in ME1.
I would at least like to see squad members proficient in close quarter combat having such talents accurately represented. Grunt is the only individual whose melee prowess is reflected by his performance in battles [by the Krogan charge] - meanwhile Thane, who can kill several Eclipse mercenaries with martial arts, is easily overpowered by the slow, disconcerted attacks of Reaper husks. I am not suggesting anything too fancy - but BioWare could have easily given Thane his own version of Kasumi's "Shadow Strike" - when activated, Thane leaps up to the ceiling, disappearing from view, only to reappear behind the targeted individual and performing an effective melee attack (perhaps instant kill on a humanoid adversary who has been reduced to health).
I think they should give adepts an "adrenaline rush" of their own - it could be called "conduit" or some BS like that, and would give the adept approximately 10-20 seconds to unleash as many biotic powers as they desired without having to wait for all powers to recharge.
I also believe that biotic attacks should be able to be chained more effectively - warp detonating singularity/pull was okay-ish, but what they should have done is made warp do practically no damage, but have the effect of NEGATING defensive layers for a brief period of time - so you use warp, armour and barrier disrupted, enemy is vulnerable to biotic attacks; though not vulnerable to weapons - otherwise it would be too easy, and just think, you could say that the warp field disrupts anything that enters it, including projectiles from mass accelerators and light from directed-energy weapons.
So, you warp an enemy to render him vulnerable to biotic attacks and then chain attacks together, like so:
- pull followed by throw will send them a great distance, incurring significant physics damage if into a wall;
- singularity followed by pull - the shearing force incurred by pulling a body away from a black hole would be extreme, inflicting major damage;
- pull followed by stasis - lift an enemy to the ceiling and keep him there;
- singularity followed by throw - net three enemies with a singularity and throw them all by throwing the gravitational centre, acting as a klemperer rosette;
- stasis followed by singularity - creates a rift in space-time, effectively "deleting" the enemy
- pull/singularity followed by shockwave - has the effect of brutally punching the hell out of the victim;
Modifié par Anglerfish, 02 octobre 2010 - 08:04 .
#6358
Posté 03 octobre 2010 - 04:19
#6359
Posté 03 octobre 2010 - 04:21
I have the collectors edition of ME2, and to release the disc from the case you almost have to bend it before the little tabs holding it in place free the disc.
For ME3, I'd like the case to perhaps be one of the ones with a push button release... if it's possible.
#6360
Posté 03 octobre 2010 - 05:29
2) More guns and Armour parts- I prefer the direction ME2 has gone with regards to guns and armour... but there weren't enough options (at least before DLC) as such I would like to see all DLC guns and armour return along with new ones.
3) Squad Interaction- Having squadmates interact with each other and respond to situations is great for the atmosphere of the game as LOTSB proved (Shepard and Liara's banter was great). I hated elevators in ME1 but enjoyed the conversations, so I hope we get more for ME3.
4) Gun mods- I think some customisation on the guns would but good so you can tweak guns to suit your needs... as long as it's balanced ie; when you improve your gun in one area, you lose out in another. so you can't create a "God" gun that has no downside.
5) Squad Armour- Each squadmate should have armour that's unique to them, with a armour piece system like shepard has.
#6361
Posté 03 octobre 2010 - 10:44
#6362
Posté 03 octobre 2010 - 11:45
More cutscenes should be ingame compared to ME2. I dont want the prerendered cutscenes completely gone, but it felt somewhat overused in ME2.
Speaking of ME2 cutscenes, make sure non-soldier Shepards do not use assault rifles in cutscenes.
#6363
Posté 03 octobre 2010 - 01:12
That said, bring on ME3!!!
#6364
Posté 03 octobre 2010 - 04:43
#6365
Posté 03 octobre 2010 - 06:57
Modifié par ReDManifesT, 03 octobre 2010 - 06:58 .
#6366
Posté 03 octobre 2010 - 08:21
I would also like your morality to have a more important effect on the game like in Fallout 3 you can only get certain characters with a good morality
Another thing is I would like weapon upgrades to be present in ME3 but much more complex than ME2 but less complex than ME1
Get rid of mining or make it less of a tedious process
bring back the mako or hammerhead but make planetary exploration different between each planet
Keep every squad member from 1 and 2
#6367
Posté 03 octobre 2010 - 08:50
Maybe one of the reasons Shepard was chosen to be spectre because he is not too emotional?ReDManifesT wrote...
Shepard needs a lot more emotion. At points, he seems almost monotone. With the fate of the galaxy on his shoulders, you'd imagine the guy'd be a little emotional. Lair of the Shadow Broker seemed to do a better job of this, now take it to the next level.
#6368
Posté 03 octobre 2010 - 11:06
#6369
Posté 03 octobre 2010 - 11:44
#6370
Posté 04 octobre 2010 - 02:14
Sense I played 1 I already knew I had to do the loyalty missions then it was all about who to pick though Miranda just spelled it all out as to whom you should choose anyway for the job if players don't know their squad mates and what they can do by that point well they should loose them I mean we all know Tali is an engineer so naturally you wouldn't put her as distraction team leader yet thats the type of dumb decision making you'd have to do to kill her and send Samara through the vent to open the door no one with a brain or fondness for either of these characters would do that.
#6371
Posté 04 octobre 2010 - 11:10
While this is a great idea, the problem with it is the fact that Shepard's face is an active variable. That is to say, such a picture would have to be dynamic since Shepard's face must be integrated in it exactly as it is in the game. You can't have a static version of the picture with the same one Shepard, as that would make no sense seeing as how everyone has their own appearance and version of Shepard (especially FemShep), hence why they gave us a picture with just the love interest in it in ME2.Saibh wrote...
...
2. Another picture of the LI, only this time with Shepard in it. I said this elsewhere: "I was hoping for ME3, you'd get a new picture of you and your love interest, like...I dunno, dinner with Oriana and her family with Miranda, or with Thane in the desert, or meeting Senior Vakarian with Garrus (actually, no, that needs to be done in the game, this is important), or maybe something like meditating with Samara if loving her in a long-term but unrequited way is optional."
...
Of course, I'm not saying it's impossible to accomplish this task, but I really, really don't think it's as easy as it sounds.
Modifié par FieryPhoenix7, 04 octobre 2010 - 11:11 .
#6372
Posté 04 octobre 2010 - 02:43
Taxonomical wrote...
Total agreement with NeoGuardian here.
I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.
The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog. Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly, and I like it better now that all of my equipment gathering is done at the research panel in Mordin's lab. It's faster, simpler, and keeps the downtime to a minimum. I can go on a mission, get back, feed my fish, talk to my love interest and then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.
About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it. It killed the flow of the game, got in the way of questing and story telling. Felt like a bad Halo clone. No way. Let's hope the new hovertank coming in the DLC isn't as bad.
Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights, making things quicker, faster, and controlling the flow of the game. You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.
The "thing" about experience levels: No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.
I do agree with you about the Normandy fights though. Getting a chance to dogfight with enemy ships would make my day!!!!
Perfectly said.
#6373
Posté 04 octobre 2010 - 02:52
figuare9 wrote...
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.
I a disagree, I can see the difference as you level up, and level up your weapons. Play ME2 on the insanity level, and you will notice a huge difference as you and your weapons level up. When you first start your firefights will last a bit longer, and ammo will n nearly run out. It seem like you are more trying to survive than assault the enemy, and then as you level something up, or upgrade your weapon damage, you'll notice you can be a little more aggressive, and then you will be searching for upgrades because you can see a huge difference, as opposed to stumbling on to them.
figuare9 wrote...
Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.
I agree, I would like Earth in ME3.
#6374
Posté 04 octobre 2010 - 04:01
After remembering the first game's trailers and marketing I simply "went dark" after that E3 where Bioware was showing new gameplay of ME2. I did not watch the gameplay or trailers until I'd finished the game. Same goes for the Overlord and LotSB trailers and I'm glad I didn't cause it saved me from a lot of reveals which were awesome to experience in-game. I'd really hate to see a glimpse of some of the more important missions of ME3 in advance but I also hate being in the dark while awaiting one of the most interesting game releases in the future. I want info about the game but without the spoilers so I wish spoiler-free marketing and trailers for ME3.
#6375
Posté 04 octobre 2010 - 04:25
tyler182 wrote...
Some ideas I thought of that would be cool if implemented:
How about halfway through the story we have some serious drama that actually makes a squadmember betray us based on a hidden influence system (the system could be affect by how much you talk to them or bring them on missions). This would make everyones game a little bit more unique because it will show who you basically neglect and it comes to bite you in the ass.
I want more jaw dropping moments like the suicide mission that you just cant believe what just happened. Maybe 2 randomly chosen squadmates become kidnapped and you can only save 1 of them thus making a hard choice (could be cool way of TIM getting back at you for pissing him off) but maybe having the option to save both with a time constraint and a persuasion meter. I really like there being choices that matter and you are forced to choose one even if its not favourable because it makes you connect so much more and actually feel it.
I also want more missions that you can fail if you don't do it right (couple loyalties in me2) and maybe more moments throughout the game where people can die.(we have so many available squadmates now)
I also want there to be many paths which lead to different endings and especially having an ending where you fail.
(maybe even join them, just give us alot of different options to choose from) and we need to be able to finally choose who we work for in me3 (alliance, council, cerberus, hell maybe even blue suns, or solo)
some posted earlier there should be some missions on random planets where you can send a few of your squadmembers to investigate and handle a situation there, the outcome is based on who you send (clearly things wont go well with jack dealing with cerberus or something) and you cant use those squadmembers until they finish what they were doing there. this allows to feel more like a hero and saving and helping the universe even if Shep isn't around to do it all the time. plus they could come back with a cool reward once in a blue moon.
There should also be more things that deal with your background (we know more about tali than we know our own Shepard) maybe missions to do with them and get some clarity. Also there could be a mission directly affecting your LI (maybe the what I was talking about earlier with people being captured, who knows)
someone touched on this but having some dialog be affected by our moral alignment, so if your femshep is renegade she might get more ****y.
Have more alien homeworlds and more alien females, we should be able to expand on the ME universe and experience their cultures more. ALSO WE WANT EARTH! along with this I hope we get more history (reapers, protheans) to learn about
Please don't just chalk all of our decisions in ME1&2 to emails, more interaction with old npc's!
Things that need fixing:
- The persuasion system, we don't want a system that limits our dialog and choices if we are roleplaying a certain way, and ME1's system wasted alot of skill points so I think we need to start from scratch.
- Adept...we need our biotics to be able to be used on people with their resistances, it makes the class fun instead of waiting until you can finally use the power you want. having only bosses and really hard npcs be immune works alot better.
Things ME1 did right and need to be brought back:
- Helmet toggle
- Squadmate banter and having them chime in on the decision you're about to make
- Exploration...lets use the hammerhead(less squishy though) to do world exploration like in ME1 but make planets more diverse so we aren't doing the same thing every time on each planet like in ME1(also you know what needs to happen with the citadel)
- Squadmate armor and customization, but keep them having casual outfits while on the ship
- The way side quests worked, having to go and talk to someone to find out their problem and actually going to fix that problem instead of finding a random anomoly and landing to do something that we dont have the faintest clue about, maybe keep a few like that in for randomness but I still want to feel like i'm accomplishing something a little more important.
- The romance scene.
I love the work bioware does with games (kotor, me1&2 are all on my list of best games) and these are my thoughts on how ME3 could be the most unriveled game of its time that stays in my mind forever because it has the potential. Please do not rush this game even though you are trying to keep it on the 360's life cycle because I really wish this game will be the most epic conclusion to an epic franchise.
edited for citadel, earth, romance scene, history comment.
All these points are on my wishlist as well.




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