Mass Effect 3 Wishlist
#6451
Posté 09 octobre 2010 - 09:59
#6452
Posté 09 octobre 2010 - 10:15
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Well she could get drunk though I don't think its her personality. She could break her fish tank or glass display but that wouldn't do her much good, then she has Jacob who probably would just let her go crazy smashing things sense he couldn't make up his own mind on how to deal with his dad. Garrus would break her hands, Jack would break her or they'd both end up dead, Thane might be the only one who would force the breaks on her anger display if not just stand there and wait for it to end, just because she could fight she didn't get amped up in 1 when emotional so I don't think she'd get suddenly amped up in 3 besides she’s strong all the time showing some ability to cry on her part isn't bad and saying she's an all time weak character because of it isn't true if she was she wouldn't be in her job. She's actually one of the strongest female characters out there but even the great Ripley broke down does that make her less of a strong character or does that reinforce her character? You sound as though it makes her less of a compelling character which I beg to differ it makes her more she shows her self to the world as a emotional masculine character giving her a fighting breakdown scene some would interpret her as crazy or highly unstable like a bomb rather then she’s a person stressed. Emotional ques are there for a reason they’re universally understood changing them up can effect and cross those signals and get the wrong response.
#6453
Posté 09 octobre 2010 - 10:41
#6454
Posté 10 octobre 2010 - 01:25
Destroy Raiden wrote...
Well she could get drunk though I don't think its her personality. She could break her fish tank or glass display but that wouldn't do her much good, then she has Jacob who probably would just let her go crazy smashing things sense he couldn't make up his own mind on how to deal with his dad. Garrus would break her hands, Jack would break her or they'd both end up dead, Thane might be the only one who would force the breaks on her anger display if not just stand there and wait for it to end, just because she could fight she didn't get amped up in 1 when emotional so I don't think she'd get suddenly amped up in 3 besides she’s strong all the time showing some ability to cry on her part isn't bad and saying she's an all time weak character because of it isn't true if she was she wouldn't be in her job. She's actually one of the strongest female characters out there but even the great Ripley broke down does that make her less of a strong character or does that reinforce her character? You sound as though it makes her less of a compelling character which I beg to differ it makes her more she shows her self to the world as a emotional masculine character giving her a fighting breakdown scene some would interpret her as crazy or highly unstable like a bomb rather then she’s a person stressed. Emotional ques are there for a reason they’re universally understood changing them up can effect and cross those signals and get the wrong response.
What you're missing is that you want this to happen for only female characters. Shepards should have the exact same (optional) reacts. Your Shepard should only be as emotional as you let her or him to be. While I do like it when FemShep gets treated differently than ManShep, this one is just derogatory.
Oh, also.
FemShep is stronger than Garrus. FemShep is probably only weaker than, say, Grunt, but then, ManShep appears to be too. Her body was modified, and she can use weapons that only krogan can use without breaking their bones.
#6455
Posté 10 octobre 2010 - 05:14
#6456
Posté 10 octobre 2010 - 05:28
Modifié par Bryy_Miller, 10 octobre 2010 - 05:43 .
#6457
Posté 10 octobre 2010 - 06:46
#6458
Posté 10 octobre 2010 - 07:02
#6459
Posté 10 octobre 2010 - 07:16
In 2, you're given a ship, crew suggestions, a mission, and left to run free. Considering the amount of time that would be spent on-ship, it is ridiculous that one can reach the end of an npc's available responses in a few short conversations....however many missions you do inbetween. I do not count the little 'observations' you get upon first 'activating' them after a big one. Particularly I want the option to chat about the proverbial weather with a shipmate without their LI-nature getting in the way. As it is, I can't hardly say something nice to them without it being interpreted as 'I think I might love you', at the very least.
(As an aside, I found it amusing that, after telling Tali that we were 'just friends', the engine room rang an alarm after she had returned to her console....probably not intended, but as I can't remember other times I've heard it, I'll give BW the benefit of the doubt on that one...Of course, nobody commented on it at all...)
#6460
Posté 10 octobre 2010 - 11:49
#6461
Posté 10 octobre 2010 - 06:08
It was games like Ghost Recon. Those are tactical games with important crouch ability, lots of weapons with marginal differences, wide open areas that aren't built with only fighting in mind, vehicles that feel like they're made for combat and general sense of realism and complexity. Weirdly GR also allows me to be more in the open because my enemies are weak too, while in Gears they're made to be sturdier than me with amazing accuracy
It's a huge exaggeration, but:
ME1 = Ghost Recon Advanced Warfighter
ME2 = Rainbow 6 Vegas
So I hope ME3 combat again borrows more from Ghost Recon and the likes instead of just going for Gears feel. Though I don't want to feel exactly like GR either
Modifié par kalle90, 10 octobre 2010 - 06:46 .
#6462
Posté 10 octobre 2010 - 06:15
I don't like how it looks in ME2. For some reason, it looks like it's weaker and won't protect you as well.
#6463
Posté 11 octobre 2010 - 12:31
1) Keep Tali in the game, and give her as important role as she has had so far, please!!
2) Please once I have finished the game I cannot afford (in terms of time) watching all the videos and conversations again, PLEASE give an option TO only playing the missions, without the rover and without having to scan 100+ planets to get resources.
Other comments:
-I like the linearization of the game.
-I enjoyed alot having in the game Legion, Kasumi, Thane, Samara and Mordin.
#6464
Posté 11 octobre 2010 - 02:43
#6465
Posté 11 octobre 2010 - 03:47
It makes for the worlds biggest concussion round!
#6466
Posté 11 octobre 2010 - 04:22
#6467
Posté 11 octobre 2010 - 10:44
*Drop the spurious ammo conceit for normal weapons from ME2 but retain special weapon ammo.
*Dump orbital mining & refueling the Normandy.
*Bring back the ability to talk to teammates at anytime. The rare chances to do so in ME2 also required you to stand still or another background noise would just cut them off without the opportunity to re-initiate them. Elevators > load screens
*No more 'End of mission teleport back to the Normandy' please! Being booted back to your ship - in space no less - while on a mission world with more missions to finish was an aggravating interruption.
*Bring back the Mako and planetary exploration. Otherwise just give up on vehicle gameplay. The Mako's handling got a bit annoying at times but the Hammerhead felt unbelievably cheap/half baked and was ugly as all hell. (The UT-47 shuttle was criminally ugly too for that matter)
*A return to the more dynamic combat of ME1. Combat in ME2 was homogenised across all classes into hiding and using a cooldown, rinse and repeat - bring back the run and gun!
*No end boss fights that look like Iron Maiden concerts, please.
*No more knuckle-cracking from Shepard. It was both too cartoon-ish and overdone in ME2.
*Some panels/parts on weapons that will colour/pattern match customised armor.
*More room for customisation in companion skill trees than ME2 offered. I loved how the ME1 skill trees allowed you to take someone like Garrus and make him more tech or more combat oriented to balance the player character's skill set. This frees you up to take the characters you like through the whole story with you.
*A level cap of 1-60 would be preferable to 1-30. More level ups and more choice of builds are a good thing.
*Make customising weapons a series of choices rather than just a linear progression of upgrades.
*An advanced ship AI that won't let my pet fish starve to death =P
TLDR: Basically I loathed the vast majority of changes introduced in ME2 and am hoping and praying for a return to the classic gameplay of ME1. I expect I will be disappointed though =(
#6468
Guest_xAlch3mIstx_*
Posté 11 octobre 2010 - 02:26
Guest_xAlch3mIstx_*
#6469
Posté 11 octobre 2010 - 03:53
xAlch3mIstx wrote...
How about customizing the normandy alittle more, as far as coloring the ship yourself and renaming it to what you like..
Renaming the Normandy? This man has uttered blasphemy!
#6470
Posté 11 octobre 2010 - 05:02
ReDManifesT wrote...
xAlch3mIstx wrote...
How about customizing the normandy alittle more, as far as coloring the ship yourself and renaming it to what you like..
Renaming the Normandy? This man has uttered blasphemy!
Plus, people refer to it often in dialogue--if you renamed it, people would stop referring to it. I'd prefer a set name and dialogue references over naming it the Love Boat.
#6471
Posté 11 octobre 2010 - 05:16
Most ideas are nice, and no, Normandy needs to stay Normandy. But, why couldn't we get some kind of HQ ourselves? I mean, everyone on the ship has his/hers favourite place, but alike long ago Kreia said about the Ebon Hawk in some other great bioware game ( yeah, oldschool )- "this ship is not an universe, it has only a couple of rooms" ( I'm not a native speaker so forgive me ). So, a place, that we could customize ourselves, maybe a place on earth? With a shooting range under Grunt's control, kind of weapon training that we can do ourselves, outside of a mission, also a more specialised place for every team member. I would not mind seeing mordin working with a salarian team in a full scale laboratory. Maybe a hangar, full of quarian allies with Tali alongside them, working on Hammerhead, Mako and Normandy. Geth wing, where Legion and the geth intelligence would support a tactical operations against the Reapers ( taking best choices, based on countless simulations and light speed performed calculations ). Many, many more chambers, of course a private room for every team member, but really their own, with their personal stuff, so the game developers could utilize all of their ideas about the history of that exact person. And most of all... SHEPARD'S LODGE XD. Fully customizeable, full of stuff you got in the previous games, like the N7 helmet, miniature spaceship models, places exposing the mission trophies, also game trophies. That's my addition to the above ideas ;D
#6472
Posté 11 octobre 2010 - 05:37
Saibh wrote...
ReDManifesT wrote...
xAlch3mIstx wrote...
How about customizing the normandy alittle more, as far as coloring the ship yourself and renaming it to what you like..
Renaming the Normandy? This man has uttered blasphemy!
Plus, people refer to it often in dialogue--if you renamed it, people would stop referring to it. I'd prefer a set name and dialogue references over naming it the Love Boat.
Lawl. The Love Boat.
#6473
Posté 11 octobre 2010 - 06:07
#6474
Posté 11 octobre 2010 - 06:14
Skydive wrote...
My wishlist:
Damn near fully agreed. I'd point out 1 other thing:
The missions of ME1 felt a lot more connected.
- You could do story missions in various orders (and ways), and there was plenty of different dialogue based on that
- Many side missions were introduced during story missions, and even the rest were given with a nice briefing from Hackett
On the other hand the missions of ME2 feel a lot more seperate and random
- Sure you had more story missions to choose from, but nothing changed based on the order and way you completed them in the long run
- You get most side missions by scanning random planets and then you get a vague explanation of the mission. The missions are also really short, which means you won't do or learn much. And then there's the "Mission Complete" screen giving you a really short debriefing of the short missions
So try to make missions of ME3 more connected with each other and/or give me a decent briefing about them. Sure some mysterious ones are ok, but not all
#6475
Posté 11 octobre 2010 - 06:20
- More Walk´n Talk (The Teammates are too quiet when i walk around with them)
- More "normal" Talk with my Teammates.
- The option to sit (cockpit, cabin, city, bar etc. )
- Attacks without Warning (Normandy is getting attacked or Shep on the Streets on the Citadel,Omega. For instance)
- Mission fails no matter what, cause nobody is perfect.
- Flashbacks ( in Dreams for instance. To undergo through your past, as example fighting a Thresher Maw attack on Akuze, the Event on Torfan, repelling the batarian attack on Elysium. Or going to your childhood in the Slums on Earth,.. Memorys with the feel of depressing, angst, loneliness, horror or heroism (?). Could go on hours and in details here, et cetera )
- Tactical assignment Missions. Err.. Setting is the Conference Room, or Sheps Cabin at her Desk, working through Dossiers. There are Missions to do and she /he assigns specific Crew Members to do it (without Shep). There are options like
*how many crew members should do the missioin 1-6 as the choice
*the purpose of the missioin (recon, trading, rescue, raid, gather)
*should everything be done legal or are criminal activitys allowed.
*How to act in Combat Situations, Defence or Agressive.
*... et cetera
After some time Shep gets dossiers about the outcome. With Statistics about..
* injuries
* losses
* mission reports from the crew members
* Credits gained / lossed (including the costs of the mission itself and if it payed back)
* Collateral damage
* civil losses
* general outcome
Modifié par arcuido27, 11 octobre 2010 - 06:37 .




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