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Mass Effect 3 Wishlist


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#6476
Ahriman

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Destroy Raiden wrote...

I like the idea of a Shep mansion where it doubles as a Pentagon style HQs


Mobile dreadnought-base FTW.
Just sayin' :?

#6477
Arachnodite

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New here!!!  :o

I was talking about this with my husband just the other day.  Personally, I feel that Mass Effect 1 was an RPG before a shooter, and Mass Effect 2 was a shooter before an RPG.  I much prefer the overall feel and game style of ME1 over ME2.  The things I miss:

1) Gear and weapons:
I love RPG's, so a large part of what I enjoy is the loot.  I like having to decide whether I prefer more accuracy or more firepower.  The upgrade system in ME2 felt empty to me.  Sure, it was easy, but I miss the feel of inventory.  Granted, in ME1 I felt inundated with the sheer AMOUNT of inventory thrown at me.  But in my opinion, ME2 went the wrong direction with removing it altogether.  Let us have inventory and upgrades, but maybe just not as much of it so that we aren't reducing everything into omni-gel every mission.  :P

2) Exploration:
Another large part of what makes RPG's so fun for me is the exploration.  Sure, the Mako was pretty clunky and unrefined in ME1, but I LOVED landing on a planet and deciding which way I wanted to go.  I liked finding artifacts and minerals, and delving into bunkers and (as much as I hate to admit it) encountering Thresher Maws.  In ME2, when beginning a side-mission, we were dumped right in front of the building and then picked up as soon as it was done.  This left me feeling kind of sad.

3) Characters:
I can't quite put my finger on it, and this is likely a personal opinion, but in ME2, the characters felt more hollow to me.  I loved how in ME1, you could actually target and speak with your comrades at any time you liked.  I loved the elevator conversations, and I enjoyed the post-mission meetings.  There was a greater sense of camaraderie to me.  But in ME2, I didn't feel as deep of a connection to my team mates.  I didn't feel like there was a reason for me to like them.  Like I said, it's not any one thing that I can point to and say, "This felt wrong!".  It's just this general sense of not feeling connected.  Maybe it's the fact that so many were thrown at me, that I didn't have time to really form a connection with any one person (besides Garrus and Tali).  Dare I say that I actually preferred the smaller roster of ME1 over the large variety of characters in ME2.  That small band of humans and aliens was like my family.  In ME2, they were mostly just people I had to bring along because I was told to.  Again, speaking strictly from a personal opinion, I realize most normal people prefer to be given a greater choice of team mates.  But then, I'm not normal. ;)

4) The Citadel:
Oh, how I miss the Citadel.  This also sort of ties in with point 2.  I loved how much bigger The Citadel was in ME1.  I preferred walking over taking the quick-transit, just so I could take in the lovely sights and the work they put in to making the Citadel feel alive.  That, and I liked hearing what my team mates had to say about the various locales we found ourselves in (see 3).  In ME2, The Citadel just felt like a fraction of its former splendor, three small levels of shops and not much else.  In all honesty, I was highly disappointed with it.  :(

5) Grenades:
Might not seem like a big deal, but I actually missed the grenades from ME1!

For some reason, in ME1, I was actually sad when I finally reached the end.  I was having so much fun being immersed in the Mass Effect universe that I almost didn't want it to end.  But in ME2, it was getting to the point that I almost couldn't wait for it to end.  It had this feeling of dragging on, even though I spent almost an equal amount of time in both games.

But I don't want to seem like I hate ME2.  So, to be fair, I'd like to highlight some things I liked about ME2.

1) Combat:
The combat experience was much more fun in ME2 than in ME1.  I chose the Vanguard class and I had a lot of fun with it.  It was devious fun to use Shockwave to toss enemies around, and Charge was a great skill for getting the upper hand on someone that you couldn't get off your back.  (As an aside, what I didn't like was the thermal clip idea.  I prefer the heating system over clips, just personal opinion.)

2) Customization:
I hate to say it, but for the most part, the armor and gear in ME1 was pretty ugly.  I really liked how in ME2, we could choose the color, pattern, and texture options of our gear.  Loyal to the Normandy, I made my armor in colors of dark grey/gold/white.  That was pretty cool.  :D   In addition, it was a neat touch to be able to decide what we wanted to wear while aboard the Normandy.  I also liked the captain's quarters and being able to feed my fish (except for that one time I forgot to feed them for a little while.....)

3) Paragon/Renegade Actions:
This was a pretty neat touch.  They were optional, but I felt they further affected how the conversation would go.

4) Mordin (he deserves a spot!):
Mordin was awesome.  'Nuff said.  :D

I cannot speak for the romance options in ME2, as I chose not to pursue anyone.  I wanted to remain "loyal", if you will, to my romantic interest from ME1.

And while I'm on that note, I would like to BEG and PLEAD to have my romantic interest from ME1 (Mr. Alenko) brought back in ME3.  And none of this sad ending crap where one or both of us dies.  Sure, let it be an option for those who are morbid and want it (hehe) if you must, but for women like me who like their happily-ever-after endings, please let it be so!!!  We've been through enough with all this saving-the-galaxy business, we deserve some happy fun good times in the end!  :innocent:

Ideally, I believe that what I would like to see is a combination of ME1 and ME2.  Both had their strong points and their weak points, so I'm hoping that ME3 can be somewhere in the middle.  Gear without being swamped by it, characters without so many that I don't get a chance to get to know them, exploration, and fun/intense combat.  I have faith in BioWare.  :lol:

I think that pretty much covers it.  If I remember anything else that I may have left out, I'll add it in later.

Thanks for reading this massive wall of text!

Sincerely,
Alex Shepard  :)

#6478
MegadoomerStealthMech

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-Please don't bring back ME1 inventory. Clean and tidy was the second, and kept me from breaking the game in frustration due to no bag space. Leaving out the tedium is good.

-A chapter selection option. I love the game, but having to work my way through hours to get to a particularly beloved scene or set of choices can be tiring. In addition, I want to be able to see what would happen if I take different conversation routes in these scenes without messing up my main shep. This could be done via a chapter select option. (after the game is beaten, of course)

-A vehicle section that doesn't smash me around if I hit a stray blade of grass. Terrible with the mako, improved with the hammerhead, but far from perfect. I thought the vehicle section in Lair of the Shadow Broker was vastly more entertaining, as well as a further application opening opportunities for interesting responses from your teammates. In addition, it was smooth and clean. It had a feel of speed and control that the mako and hammerhead lacked.

-A slight upgrade in armor for classes like the vanguard. Once you got to the collector ship and were able to pick up a new weapon, things got considerably easier. But before then you felt way to fragile to be a close range class.

-Conversation choices tied with your class. Adept summons a singularity to intimidate a person. Soldier holds an assault rifle under their nose. Engineer creates an incinerate blast halo around their head. Lots of options for building an interesting addition to your shep here.

-Ditch the planet scanning. It's ok for a few planets, but as a favorite critic of mine said "Shepard should get resources by shooting them out of a monsters face, or extracting them out of the throats of alien hotties with his tongue." No, it's not as realistic. Funny thing is, we're playing a sci-fi video game.

-Please let me see a quarian without their suit!

#6479
kalle90

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An ending (only 1 of many options) in which Shepard is wounded fatally combining the ending of ME1 and the last parts of Overlord.



Shepard has a near death experience, in which he recaps the past events and encounters other dead people (Love interest, squadmates, persuaded Saren, some other people you killed/let die etcetc). After a complex and twisted set of events Shepard is left with a choice to wake up or to stay with the dead. It'd be a great ending especially for those who have lost almost everything while still surviving themselves

#6480
BSWORD

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The option of gamepad support for the pc version, it would be so easy to put in. Tons of pc games have native gamepad support.

#6481
Noob451

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the song during the end credits NEEDS to be don't fear the reaper by blue oyster cult. 

#6482
Destroy Raiden_

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The near death experience could also work for allowing the player to experience flash back version of shep and play their survivor mission for instance Earth born Shep re encounters a red sands groupie who shoots him/her and then you get to go back to Earth and play as young teen? shep you get to explore do several missions creative fighting w/ and w/o guns before he/she joins Alliance.



If you're Midior shep you get shot by a Batarian then you go back to there and be young shep hiding, running, and being creative to survive the raid on his/her homeworld until rescue comes.



And if you where Akuze shep maybe you're wounded by a threswer maw and it sends you back there to play the before, during, and after of the mission with gore and lots of maws



I like the idea of it being used as a near final scene if you wake up then you go on to the end mission if you stay asleep maybe too many times you die? Fable did something similar to this the Hero is shot then you are transported to a large lovely farm where you meet your dead sister she says you live here (in reality you grew up an orphan with her on the streets until her death) and you do quests with her at the farm then you get the chance to leave the farm and wake up or go to sleep and stay another day with her it was a very memorable part of the game.

#6483
JBONE271983_Tacolover

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My eleven things I wish were in it.
1. More armor/weapons: Don't get me wrong I don't want the ridiculous amount that was in the first game, but I do want a few more pieces that are good for biotics, techies, and soldiers.
2. Giant Squad: I would like to have between six and twenty-five people in the squad... basically everyone who survived the first two games plus a few new faces. Bioware makes amazing characters, and I want to see them all interact with Shepard.
3. Space fights: Seems like a given due to the fact that you will end up fighting spaceships at some point.
4. Relationships coming to a head: If you cheated on the person you romanced in the first game
you get some major backlash in the second.
5. Over 100 hours of content (prior to re-rolls): Just what it says on the tin. I managed to beat ME2 in about 48 hours, hitting everything, getting every upgrade, and scanning a lot of planets (after all, how else could I get any upgrades)
6. More powers: Don't get me wrong, I don't want any redundant powers, but why not expand it to about 8 or 9 powers per class at least.
7. Summon-able armies: However many allies you've made over the course of the games, you get to call upon them at certain points.
8. See Anderson kick some ass: I would like to see Councilor Anderson throw that Turian Counselor down a flight of stairs.
9. The return of the Consort: There was a news report about her, and a letter from her, but you don't see her... isn't she supposed to be clairvoyant or something?
10. Quarian faces: At least give us Tali's. I know it's supposed to be a mystery, but still I want to see it.
11. Do the final romance thing as a hybrid between the two games: The dialogue was catchier, and more character driven in the second, but the first one had such beautiful imagery and perfect music.

Modifié par JBONE271983_Tacolover, 12 octobre 2010 - 07:11 .


#6484
kalle90

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Destroy Raiden wrote...
The near death experience could also work for allowing the player to experience flash back version of shep and play their survivor mission for instance Earth born Shep re encounters a red sands groupie who shoots him/her and then you get to go back to Earth and play as young teen? shep you get to explore do several missions creative fighting w/ and w/o guns before he/she joins Alliance. 


True too. There are many ways to do it, but I'd prefer if it was just 1 big scene at the end after defeating reapers. You play as the "old" Shepard like he is during the end of the game with the gear he has. Sometimes you're walking like a ghost in those memories (ie next to young shep), sometimes you're in some sort of "white" room (watching memories through some portal) and sometimes it's something completely different making you fight or something. Things change fast and everything feels unreal, except the dead people you are talking with who really love/like/hate/understand/want to understand/explain things to you/are neutral about you

A twisted and fast-paced recap of Shep's life with the biggest personal decision of him in the end. I don't remember that ending in Fable but I guess it'd be like a mix of Fable and Max Payne then

#6485
Aradace

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Give us levels that make us feel like we've accomplished something! [color=rgb(255,0,0)">(VERY ]IMPORTANT![/color])

What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.

Im with every aspect of OPs wishlist except for this.  When I want a "challenge" I play on Insanity.  When I want to focus more on story and getting my data up to speed, I play on Normal.  What this part suggests is basically making level requirements to have certain equipment, upgrades, etc.  If I wanted that kind of gameplay, I'd go play an MMO.  As far as enemies staying at a "balanced difficulty" throughout the game, that's the whole point.  Again, if I wanted "unbalanced" I'd do another run through Insanity.  Otherwise, I stick with Normal.  Dont get me wrong, I agree with more or less everything else in OPs "wish list" but this, to me, sounds like someone wanting a "harder" game as a whole.  To that, I say if you havent already, go play Ninja Gaiden II Sigma on Master setting.  That will DEFINATELY give you a challenge lol.

#6486
Coxon_18

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please have a one off mission where you can take control of the normandy and take on the reapers!! :P

ps. i dont know if this has already been said but i could'nt read through the whole 260 pages :blink:

Modifié par Coxon_18, 12 octobre 2010 - 02:05 .


#6487
SimonTheFrog

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I probably won't win an
innovation award with my wishlist but here we go:



(sorted by priority)



Story about the universe, not humans



The story of ME1, from Eden Prime over Virmire to Ilos, with Rachni Wars thrown in and all
was simply amazing. The scale of events was constantly growing
reaching back in time and through space. And all made sense. ME2 had
its moments in the main plot, but being centered about the theme of
the “dirty dozen” (i.e. rogue vigilantes on a mission to save
humans from insects, all funded by terrorists) it didn't deliver the
same “feel” of an infinite and awe-inspiring universe. I think
the scope of events in ME1 made this game standing out of the crowd.
I wish that ME3 tells us again a story about the vastness and age of
the universe and not something about aliens attacking earth. We have
enough of those stories already.




Mature LI's




ME1 introduced a grown up
universe with realistic conflicts and characters. There were some
good dialogs between Shepard and it's crew, leading to a believable
LI with some of them. ME2 introduced too many new characters at once
which made it necessary to cut down the length of dialogs per each
character (due to budget and attention-span restraints). Likewise,
the LI's are very quickly “seduced”. When in ME1 it felt more
organic, in ME2 just hitting the left-up dialog options three times
was enough to have the dry-hump scene (Just saying, I do like the
diversity of each romantic scene. And I don't even mind the lack of
nudity as such. But this is a game for grown ups. The LI ought to
reflect that as well.) I think for the emotional depth the ME
franchise wants to offer, fewer but deeper relationships are the way
to go (considering the reality of a limited budget that makes it
impossible to have an infinite amount of dialogs with each
character.)
Secondly, this obviously
includes the option for gay relationships. In the 21rst century no
game with LI's should dare to exclude this option. Especially when
even relationships between humans and aliens and all sorts of
characters are included. It is in the same spirit as all crews and
teams in modern fiction have an asian and a black member and both
sexes. It's the acknowledgment of diversity in humankind. ME feels
very very behind its time in this matter. Please put yourself and the
players out of this misery and include this option in future
installments.




Character-development



Selecting combat styles
and equipment and fitting out the character for each mission is a
crucial part of identifying yourself with the hero and thus immersing
in the game. ME2 introduced a very reduced approach to customization
with almost no skill-tree (pretty much each skill was maxed by the
end of the game. The same goes for the companions too), a very
reduced selection of weapons, only a very few armor pieces with only
a few interesting or noticeable/relevant perks attached to them.
Exploration, too, was reduced to picking up the modules conveniently
placed in the main path of the main missions. Besides some credits
and the three resources there was no gain in checking dark corners.
This takes a lot of fun out of the game. Please bring back real
strategic character-development with its unique individual combat
tactic choices. Think Borderland as an example how that can work in a
shooter (without feeling like a nerdy number-crunch-kind of character
setup).

Secondly, bring back real
leveling. In ME2 the player automatically levels up by playing the
campaign. Extra xp besides that are very hard to find. This
practically negates leveling up. The enemies are always the same
level as the player just as if there were no levels at all. The
benefits of levels are the feeling of becoming stronger and more
powerful. I don't have that feeling in ME2. I know it's difficult to
have leveling in a strictly linear game, but it's possible. It tends
to make endgame very difficult for rushers and very easy for
explorers, but that's just the good thing! Explorers get rewarded for
their diligence while rushers get to have a tough fight (needs to be
tough, not impossible, though).




Delete perks for paragade



The game gives perks
for players that specialize on either paragon or renegade (best
example is the loyalty of all crew members). Players who play paragon
during the first half of the game and renegade in the second (or vice
versa) or mix their decisions will not be able to enjoy these perks .
Likewise, players who chose the neutral answer (after considering all
options, not because they don't care to decide), may not enjoy the
perks. This leads to a behavior where players tend to automatically
pick the same dialog choice in every dialog (up or down, depending on
the choice made during the very first dialogs). The dynamic dialog
system is thereby corrupted by its own game play mechanics. It would
be much more interesting to be able to choose answers according to
the situation and be rewarded for careful selection rather than just
yanking the button in the same direction over and over again. I agree
with special interrupts that are only available for high paragade, or
maybe even cost reduction at stores. Stuff like that. But nothing
that is remotely relevant for the story or beating the game in a
satisfying way.

Secondly, the good
thing about paragon and renegade is that it's not just honorable
versus thug. Its more like “ethical” versus “practical”. Both
are valid ways of thinking while fighting for the good cause but one
stresses idealism while the other stresses realism. It's a common
division in politics and offers a lot of really interesting questions
and decisions to make. But both in ME1 and ME2 the decisions are
often in the saint-versus-thug line, this should be reduced to a
minimum.




Keep the humor and
the emotional intensity


Some dialogs on the
citadel in ME2 or remarks of Mordin are among the best and wittiest
what i've seen in any game. For example the reference to Kirrahae (?)
and his “holding the line”-thing is pure genius (especially as I
was really moved by the speech back in ME1).

Also, the drama in some of
the sidequests or loyalty missions in ME2 are very brave because good
drama is hard to create. But it's done very well. For example the
story about Miranda and her sister and how she struggles whether to
step into her sisters life or not. It's very grown up and believable.
I can take such characters seriously in their motives. This is a very
rare and precious thing in games.




More love for femSheps



I appreciate all that
BioWare did for the female Shepard, like the excellent voice actor
and all the small changes in dialogs and carefully putting “she”
and “her” everywhere it was needed. And of course trying to give
females good LI's (even if BioWare failed in this department in my
opinion, not because of lack of resources put into it but because
male and female get the same character-cliches (each has to chose
among the sexy-superficial, the nerdy-clumsy but cute and the
emotionally broken and dramatic type) and it feels too symmetrical or
artificial). But it still is a second class experience from the male
hero. I wish that male and female Shepards get sometimes different
reactions from NPC's, maybe one or two mutual exclusive sidequests.
Different ways of solving conflicts (i'm not suggesting following
gender stereotypes at all, it would be even fun to see them being
contradicted, just an appreciation of different ways to see things
would be nice). And female Shepard should get something more stylish
than clonky armor that looks like football protection.




Keep interrupts



They are awesome.




Helmets toggle


Closed helmets make
the whole armor unwearable. Its a waste of resources. Also, why can
Miranda use a small plastic breather but Shepard needs the full
diving bell?




Lose the ammo



I understand the
need of the gameplay mechanic of ammo as it rewards the player who
aims carefully and it makes interesting decisions during combat
whether to stay in cover or to run for ammo nearby. And I see that
the overheating system of ME1 was counter productive. But there has
to be another way. The overheating-cartridges don't make sense
lore-wise and force the player to swap weapons if the main weapon is
depleted. Especially on higher difficulties even while aiming for the
head still takes a lot of ammo. It just takes out more fun than it
puts in.




Retcon Cerberus out
of existence




I don't care if
Shepard wakes up in the shower and thinks it was all a bad dream or
whatever. But making the player voluntarily work for Cerberus in ME2
is just one of the most silly ideas i've seen for a great while.
Maybe it would have been tolerable as an option for the renegade
Shepard. But paragon? No way.

I really wish there
will be some good explanation or closure to that part of the trilogy.
Something that makes all the horrible dialog choices concerning
Cerberus in ME2 go away.




There are some
things that are often part of a wishlist and that i'm neutral about
for a reason. That's why I will comment on them:



Consequences

It is often said
that the consequences are not visual or drastic enough. I think that
BioWare has to carefully consider how to use the limited resources of
manpower, time and money. If they create several scenarios that are
mutual exclusive and depend on decisions earlier on, than they need
to create twice the content. And players often don't even finish one
run through the game. Lest not speak of several runs. So, it is
unwise to create double or more scenarios (missions, maps,
cinematics, NPC's etc.) if only a very small part of the audience
will appreciate it. I love games like Alpha Protocol for doing it,
but I can see how quickly this becomes a financial nightmare and the
game could have been much better and much more polished if there
would have been less possible endings and cutscenes and whatnot. I
rather have one possible outcome that kicks ass than two that are not
polished and feel unfinished (generally speaking). ME2 pulled off a
lot of tricks like NPC's doing a cameo, emails, audio-messages etc.
that reflect the players decisions without hurting the budget too
much. I'd like it to stay that way. Everything else would hurt the
game in the long run.




Vehicles



I loved the planets
in ME1. It created the feeling of virtually endless universe and also
the dead and bare planets felt very realistic. Alien planets are much
more likely to look like those then the one in the film Avatar. But I
can see how an endless amount of those planets are a pain to fill
with interesting content. This is why I can also appreciate the more
intense approach in ME2 with less planets but more explosions and
diversity on each. I'm fine with either choice and the vehicle that
fits the choice. If it will be bare planets than an Abrams-kind of
vehicle is good. If it's going to be more like cineasticly intense
missions, than maybe a more versatile vehicle is needed (one that can
hover, shoot, grab loot etc.). Both approaches are fine if done with
care.




Appearances of
certain NPC's




As much as I like
certain characters, I won't include any on a wishlist. This should
really be up to the story tellers. If they feel there is more to tell
about a certain character, than they should do it. I guess if the
majority of the community wants to see certain characters again, it
would be clever to include them, the game is made for the players
(it's not “l'art pour l'art” after all) so I'm not against
expressing those wishes. I'm just curious what they will come up with
myself and trust them to do a good job (even after some of the ME2
debacles ^^)


sorry about the strange layout. I wrote the text in openoffice and pasted it here... no clue why it is like this now.

Modifié par SimonTheFrog, 12 octobre 2010 - 05:19 .


#6488
Pumpeho

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Since I cant change the story (nor do I want to) Ill focus on gameplay elements.

The most important part I want to see is smarter enemies (done Insanity on ever class, cept for Sentinel since I find it boring. Some classes Ive done twice due to a harddrive crash). I want em to feel more alive and not just huddle behind cover. Krogans and Vanguards rarly move in on you. If they blast their shotguns from range they prove less of a threat than one lonely husk.
Mostly I want enemies to adapt somewhat to what I do as a player. If I huddle for too long they move in on me. They should flank me. They must really try to kill me. Try to force me out of cover.
LotSB took quite a few steps forward in this department with awesome boss fights and somewhat better enemies. But it was still too easy.
Whats important is that you dont apply the band-aid fix of just giving the enemies more damage/health (altho, more health would be alright so you can play with the enemies longer as an adept) because that just causes cheap deaths and nothing is more frustrating than that.

I want the weapon system to remain as is. Really, I really despise bagspace. Lootgames can be fun, but my personal opinion is that it steals focus from the gamer away from gameplay and story to just getting better equipment.
The billion different bullets in ME1 wasnt fun, nor did it bring any vast difference in playstyle for me.
However, I wouldnt be opposed to some actual weapon modification (like recoil redution, sway and such), but in an ME2 package.

I didnt like the MAKO, nor did I find it fun to drive in the stupid mountains like some enduro nerd. Frustrating feature that thankfully was removed. Still some roaming would be welcome. For me that can simply be sightseeing (as an organic lifeform I enjoyed the view the Hammerhead told me about in Overlord). Dont you DARE forcing me to climb them mountains with a stupid car again.

Paragon/Renegade has a touch of loot-coma right now. Ive found myself alot of times taking a reply that grant me points instead of taking the choice I would take myself. This is due to certain parts of the game requires a high paragon/renegade to get the outcome you want. Basically, you followed a order in which you took the loyalty missions instead of switching up.
I dont know how to solve this problem, but in all honesty it could use more shades of grey.

I see alot of suggestions about weapon using heat or not using heat. Why not give us both? It is in the game files already and it is working. Slap a heat animation on there and you got both. In fact, theres alot of stuff in the coalesced.ini that could be a welcome addition to the options screen. Weapons using heat is just one of them. Another example would be: Playing on insanity with an adept? Make enemy shields weaker, but health pools bigger.
Simply put: the options are in coalesced.ini, put em in the game.

Id love to see mods for this game. More advanced than coalesced editing. A mission editor would be awesome and seeing how this is Shepards last tour why not grant us one after the game has been out for 6-12 months?

In conclusion:
- Make the enemies smarter and feel more alive.
- Insanity should be insane.
- Keep the loot and weapon system, but implement some customization. However, do NOT go back to the ME1 system.
- Give us more options in the game settings (f.ex. weapons using heat or not. I, myself, prefer the clips).

Oh yea, remove the Mission Accomplished screen. Why is that there? Its ugly and breaks immersion. Why not just dump the info in an email?

Modifié par Pumpeho, 12 octobre 2010 - 07:38 .


#6489
ZABL2010

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The main hope - is freedom of choice. How many persones have reached the third part of the game - so it should be. The player chooses. This does not preclude the new heroes of the game.

Forecast is not grateful. But it is difficult to resist. I tried to make this prediction in the form of musical slide-show. Material from the internet and from the game itself.

http://www.dailymoti...-effect-1_music

It is rather a look at the "game's universe". Plus the subjective view of some details next game.

#6490
ForumHelper

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Turian: "REAPERS ARE THERE!"
Shepard "Ah yes, Reapers"

This. That's all I need in ME 3.

Modifié par SarKter, 12 octobre 2010 - 07:55 .


#6491
FalloftheRaven

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Honestly all i want from ME3 is a strong story. If the story is good people will play. Being as this will be the third game in the series i dont see how bioware would screw up the gameplay or inventory or anything like that, If anything they would have refined and improved it all so that this game would stand out in the series

#6492
Shepard needs a Vacation

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Helmet toggle

#6493
Foolsfolly

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I'd rather keep the weapon load out before each mission but I'd like to alter one thing about it....



I want weapon stats.



Damage, rate of fire, range, ammo load outs, everything. It can be a button press when you highlight the weapon (press Y for details). But the number cruncher inside me wishes to leave the Normandy with the best weapons constantly and knowing ahead of time exactly what weapons do would help that.



Right now for weapon stats I go to the ME wiki. It should be info easily available in the game proper.

#6494
Wittand25

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Gameplay was fine in ME2, so i don´t think there needs to be much change. The HUD should be adjusted to give correct information how Paragon/Renegade is handled and some additional customasation for weapons, similar to the system that ME2 uses for armor would be great, but otherwise I have no complains in that regard.



My biggest problem with ME2 that I want to be resolved in ME3 is that there are too many squadmembers, so each of them stays somewhat shallow outside of their own private mission. With fewer squadmembers there could be DA style banter while you are in non combat zones.

Also there should be deeper romances for m/f;f/f and m/m. And additional info on the dialog wheel would also be nice, because several times I picked an option and got a result that I did not want, like starting a romance by accident in both games or sleeping with the consort in ME1.

#6495
kalle90

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Some simple options and improvements:
- Choose between Detailed (ME1 like) and Clean (ME2 like) HUD
- Choose between regenerating and non-regenerating health (with some regeneration mods though)
- Choose between finite (ME2 like) and infinite (ME1 like) ammo (Core system could be exactly the same)
- Choose between Large (ME1 like) and Simple (ME2 like) skill trees (Weapon skills, Persuade skills etc. some people hate and some like)
- Choose between Mako and Hammerhead
- Helmet toggle
- Make squadmates revive Shepard if the team has medi-gel
- Add crouch
- Make us able to customize our custom Shepard instead of the default one
- Choose between RPG (ME1 like) and Action (ME2 like) inventories (RPG makes player able to access Loadout case anytime (improved with armor, mods, weapon stats))

About inventory. Don't make every weapon cloned for every squadmate (Atleast make us pay to create weapons). Customizing everyone unique with limited resources (skills too) was one of the best parts about ME1. This time I hope it matters (People with bad/unsuitable gear are more likely to die/fail their mission (like the tech expert or biotic barrier tasks in ME2)) 

Those sound like really simple changes that would make the game appeal to wider population

#6496
CanadAvenger

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Ok, I'm not going to post a big list, as there are 260 pages to this and I'm sure what I say will have been written somewhere. But here are THREE (3) small things that I'd like to see in ME3:

1. Helmet Toggle/Removable Helmets

2. Have the SMG on the opposite hip. It's honestly silly to have 2 handgun weapons on ONE hip, stacked on top/inside each other. Either that or attach the Pistol to the leg if you need to have both on one side for whatever reason.

3. On the Shepard Customization screen, if we choose a Shepard that we've already customized, I'd like to have the ability to re-customize him/her FROM THAT POINT, instead of restarting from a default model. It'd make life a lot easier for everyone.

Modifié par CanadAvenger, 13 octobre 2010 - 09:27 .


#6497
SagaciousTien

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I'd really like to see Earth under threat as well. This was off-handedly mentioned during ME2 that there were enough Pods for the Collectors to go after Earth - so maybe they should? It would give Shepherd and humanity something to go after, it would get the Council to finally stick their nose out for the Alliance, you could bring back the Virmire Survivor - it would definitely work as a plot device.

#6498
Anglerfish

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Individual squad member approval ratings. Not to overcomplicate the morality system, but it would make the process of acquiring [and perhaps maintaining] loyalties a bit more interesting/realistic.

Modifié par Anglerfish, 13 octobre 2010 - 12:19 .


#6499
u21

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To Casey, Christina, Stanley, and 'the Doctors,'



First, I cannot thank you enough for this game franchise! In my time I have been on the creating and enjoying ends of film and comics; I have been an avid gamer since the Atari 2600 was news. I've played most types of games out there... MASS EFFECT is what I've always wanted in my entertainment. It's like it's tailored to me. I've purchased every DLC, and have played nothing else of consequence since the release of ME2.



ME is Star Wars and Blade Runner, it's Apocalypse Now and Casablanca. It's got William Gibson's Idoru as well as Asimov's Foundation and Empire. You kept the best of KotOR, and added the visceral delight of Gears of War. Mass Effect is Stan Lee and Elmore Leonard. In concept and execution, the series has been a perfect delight. I have lost whole days inside the ME universe.



It's a great place to be.



Secondly, and to the point, my fellow posters are clearly as passionate about the current ME trilogy as I am. That's awesome. Some of the suggestions on the past 260 pages are truly inspired ideas. But the majority, as I'm sure you recognize, could never work within the framework you have established to tell the story of Commander Shepard. This post is a plea: PLEASE don't get distracted from the goal!



I understand that the ME team at BioWare pays attention to fan demands. And again, some of the suggestions I've read could work! But most belong in an MMORPG, not a single-player TPS/RPG hybrid.



I would LOVE to play "Mass Effect Extranet" or whatever else a hypothetical ME MMO might be called. LOVE. But this is not it. This is ME3 we're talking about. Every inch of your considerable talents and resources should be directed toward ending Commander Shepard's story gracefully, and finally. Of course keeping an eye toward the set-up of the franchise's next title(s)!



So please, keep the framework of ME2. Make the slight improvements you feel are required. But adding barber shops and restaurants, extensive weapon and armor upgrade systems, additional years worth of interesting but expensive and pointless NPC dialog, off-mission exploration of inconsequential worlds while the fate of the galaxy hangs in the balance...? These ideas are really neat, but do not belong in ME3.



ME3 is ALL about putting an end to the Reapers' cycle of genocide. That is a big enough task to manage in 2 (or 3) discs without getting sidetracked with all the shiny extras. Don't discard the extras! Don't forget about them! Save them for the multiplayer goodness that could be the ME MMO...



I'll be first in that preorder line.

#6500
bluewolv1970

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u21 wrote...

To Casey, Christina, Stanley, and 'the Doctors,'

First, I cannot thank you enough for this game franchise! In my time I have been on the creating and enjoying ends of film and comics; I have been an avid gamer since the Atari 2600 was news. I've played most types of games out there... MASS EFFECT is what I've always wanted in my entertainment. It's like it's tailored to me. I've purchased every DLC, and have played nothing else of consequence since the release of ME2.

ME is Star Wars and Blade Runner, it's Apocalypse Now and Casablanca. It's got William Gibson's Idoru as well as Asimov's Foundation and Empire. You kept the best of KotOR, and added the visceral delight of Gears of War. Mass Effect is Stan Lee and Elmore Leonard. In concept and execution, the series has been a perfect delight. I have lost whole days inside the ME universe.

It's a great place to be.

Secondly, and to the point, my fellow posters are clearly as passionate about the current ME trilogy as I am. That's awesome. Some of the suggestions on the past 260 pages are truly inspired ideas. But the majority, as I'm sure you recognize, could never work within the framework you have established to tell the story of Commander Shepard. This post is a plea: PLEASE don't get distracted from the goal!

I understand that the ME team at BioWare pays attention to fan demands. And again, some of the suggestions I've read could work! But most belong in an MMORPG, not a single-player TPS/RPG hybrid.

I would LOVE to play "Mass Effect Extranet" or whatever else a hypothetical ME MMO might be called. LOVE. But this is not it. This is ME3 we're talking about. Every inch of your considerable talents and resources should be directed toward ending Commander Shepard's story gracefully, and finally. Of course keeping an eye toward the set-up of the franchise's next title(s)!

So please, keep the framework of ME2. Make the slight improvements you feel are required. But adding barber shops and restaurants, extensive weapon and armor upgrade systems, additional years worth of interesting but expensive and pointless NPC dialog, off-mission exploration of inconsequential worlds while the fate of the galaxy hangs in the balance...? These ideas are really neat, but do not belong in ME3.

ME3 is ALL about putting an end to the Reapers' cycle of genocide. That is a big enough task to manage in 2 (or 3) discs without getting sidetracked with all the shiny extras. Don't discard the extras! Don't forget about them! Save them for the multiplayer goodness that could be the ME MMO...

I'll be first in that preorder line.



That may be the single best quote ever on these forums...