I probably won't win an
innovation award with my wishlist but here we go:
(sorted by priority)
Story about the universe, not humansThe story of ME1, from Eden Prime over Virmire to Ilos, with Rachni Wars thrown in and all
was simply amazing. The scale of events was constantly growing
reaching back in time and through space. And all made sense. ME2 had
its moments in the main plot, but being centered about the theme of
the “dirty dozen” (i.e. rogue vigilantes on a mission to save
humans from insects, all funded by terrorists) it didn't deliver the
same “feel” of an infinite and awe-inspiring universe. I think
the scope of events in ME1 made this game standing out of the crowd.
I wish that ME3 tells us again a story about the vastness and age of
the universe and not something about aliens attacking earth. We have
enough of those stories already.
Mature LI's ME1 introduced a grown up
universe with realistic conflicts and characters. There were some
good dialogs between Shepard and it's crew, leading to a believable
LI with some of them. ME2 introduced too many new characters at once
which made it necessary to cut down the length of dialogs per each
character (due to budget and attention-span restraints). Likewise,
the LI's are very quickly “seduced”. When in ME1 it felt more
organic, in ME2 just hitting the left-up dialog options three times
was enough to have the dry-hump scene (Just saying, I do like the
diversity of each romantic scene. And I don't even mind the lack of
nudity as such. But this is a game for grown ups. The LI ought to
reflect that as well.) I think for the emotional depth the ME
franchise wants to offer, fewer but deeper relationships are the way
to go (considering the reality of a limited budget that makes it
impossible to have an infinite amount of dialogs with each
character.)
Secondly, this obviously
includes the option for gay relationships. In the 21rst century no
game with LI's should dare to exclude this option. Especially when
even relationships between humans and aliens and all sorts of
characters are included. It is in the same spirit as all crews and
teams in modern fiction have an asian and a black member and both
sexes. It's the acknowledgment of diversity in humankind. ME feels
very very behind its time in this matter. Please put yourself and the
players out of this misery and include this option in future
installments.
Character-developmentSelecting combat styles
and equipment and fitting out the character for each mission is a
crucial part of identifying yourself with the hero and thus immersing
in the game. ME2 introduced a very reduced approach to customization
with almost no skill-tree (pretty much each skill was maxed by the
end of the game. The same goes for the companions too), a very
reduced selection of weapons, only a very few armor pieces with only
a few interesting or noticeable/relevant perks attached to them.
Exploration, too, was reduced to picking up the modules conveniently
placed in the main path of the main missions. Besides some credits
and the three resources there was no gain in checking dark corners.
This takes a lot of fun out of the game. Please bring back real
strategic character-development with its unique individual combat
tactic choices. Think Borderland as an example how that can work in a
shooter (without feeling like a nerdy number-crunch-kind of character
setup).
Secondly, bring back real
leveling. In ME2 the player automatically levels up by playing the
campaign. Extra xp besides that are very hard to find. This
practically negates leveling up. The enemies are always the same
level as the player just as if there were no levels at all. The
benefits of levels are the feeling of becoming stronger and more
powerful. I don't have that feeling in ME2. I know it's difficult to
have leveling in a strictly linear game, but it's possible. It tends
to make endgame very difficult for rushers and very easy for
explorers, but that's just the good thing! Explorers get rewarded for
their diligence while rushers get to have a tough fight (needs to be
tough, not impossible, though).
Delete perks for paragadeThe game gives perks
for players that specialize on either paragon or renegade (best
example is the loyalty of all crew members). Players who play paragon
during the first half of the game and renegade in the second (or vice
versa) or mix their decisions will not be able to enjoy these perks .
Likewise, players who chose the neutral answer (after considering all
options, not because they don't care to decide), may not enjoy the
perks. This leads to a behavior where players tend to automatically
pick the same dialog choice in every dialog (up or down, depending on
the choice made during the very first dialogs). The dynamic dialog
system is thereby corrupted by its own game play mechanics. It would
be much more interesting to be able to choose answers according to
the situation and be rewarded for careful selection rather than just
yanking the button in the same direction over and over again. I agree
with special interrupts that are only available for high paragade, or
maybe even cost reduction at stores. Stuff like that. But nothing
that is remotely relevant for the story or beating the game in a
satisfying way.
Secondly, the good
thing about paragon and renegade is that it's not just honorable
versus thug. Its more like “ethical” versus “practical”. Both
are valid ways of thinking while fighting for the good cause but one
stresses idealism while the other stresses realism. It's a common
division in politics and offers a lot of really interesting questions
and decisions to make. But both in ME1 and ME2 the decisions are
often in the saint-versus-thug line, this should be reduced to a
minimum.
Keep the humor and
the emotional intensity
Some dialogs on the
citadel in ME2 or remarks of Mordin are among the best and wittiest
what i've seen in any game. For example the reference to Kirrahae (?)
and his “holding the line”-thing is pure genius (especially as I
was really moved by the speech back in ME1).
Also, the drama in some of
the sidequests or loyalty missions in ME2 are very brave because good
drama is hard to create. But it's done very well. For example the
story about Miranda and her sister and how she struggles whether to
step into her sisters life or not. It's very grown up and believable.
I can take such characters seriously in their motives. This is a very
rare and precious thing in games.
More love for femShepsI appreciate all that
BioWare did for the female Shepard, like the excellent voice actor
and all the small changes in dialogs and carefully putting “she”
and “her” everywhere it was needed. And of course trying to give
females good LI's (even if BioWare failed in this department in my
opinion, not because of lack of resources put into it but because
male and female get the same character-cliches (each has to chose
among the sexy-superficial, the nerdy-clumsy but cute and the
emotionally broken and dramatic type) and it feels too symmetrical or
artificial). But it still is a second class experience from the male
hero. I wish that male and female Shepards get sometimes different
reactions from NPC's, maybe one or two mutual exclusive sidequests.
Different ways of solving conflicts (i'm not suggesting following
gender stereotypes at all, it would be even fun to see them being
contradicted, just an appreciation of different ways to see things
would be nice). And female Shepard should get something more stylish
than clonky armor that looks like football protection.
Keep interruptsThey are awesome.
Helmets toggle Closed helmets make
the whole armor unwearable. Its a waste of resources. Also, why can
Miranda use a small plastic breather but Shepard needs the full
diving bell?
Lose the ammoI understand the
need of the gameplay mechanic of ammo as it rewards the player who
aims carefully and it makes interesting decisions during combat
whether to stay in cover or to run for ammo nearby. And I see that
the overheating system of ME1 was counter productive. But there has
to be another way. The overheating-cartridges don't make sense
lore-wise and force the player to swap weapons if the main weapon is
depleted. Especially on higher difficulties even while aiming for the
head still takes a lot of ammo. It just takes out more fun than it
puts in.
Retcon Cerberus out
of existenceI don't care if
Shepard wakes up in the shower and thinks it was all a bad dream or
whatever. But making the player voluntarily work for Cerberus in ME2
is just one of the most silly ideas i've seen for a great while.
Maybe it would have been tolerable as an option for the renegade
Shepard. But paragon? No way.
I really wish there
will be some good explanation or closure to that part of the trilogy.
Something that makes all the horrible dialog choices concerning
Cerberus in ME2 go away.
There are some
things that are often part of a wishlist and that i'm neutral about
for a reason. That's why I will comment on them:
Consequences
It is often said
that the consequences are not visual or drastic enough. I think that
BioWare has to carefully consider how to use the limited resources of
manpower, time and money. If they create several scenarios that are
mutual exclusive and depend on decisions earlier on, than they need
to create twice the content. And players often don't even finish one
run through the game. Lest not speak of several runs. So, it is
unwise to create double or more scenarios (missions, maps,
cinematics, NPC's etc.) if only a very small part of the audience
will appreciate it. I love games like Alpha Protocol for doing it,
but I can see how quickly this becomes a financial nightmare and the
game could have been much better and much more polished if there
would have been less possible endings and cutscenes and whatnot. I
rather have one possible outcome that kicks ass than two that are not
polished and feel unfinished (generally speaking). ME2 pulled off a
lot of tricks like NPC's doing a cameo, emails, audio-messages etc.
that reflect the players decisions without hurting the budget too
much. I'd like it to stay that way. Everything else would hurt the
game in the long run.
VehiclesI loved the planets
in ME1. It created the feeling of virtually endless universe and also
the dead and bare planets felt very realistic. Alien planets are much
more likely to look like those then the one in the film Avatar. But I
can see how an endless amount of those planets are a pain to fill
with interesting content. This is why I can also appreciate the more
intense approach in ME2 with less planets but more explosions and
diversity on each. I'm fine with either choice and the vehicle that
fits the choice. If it will be bare planets than an Abrams-kind of
vehicle is good. If it's going to be more like cineasticly intense
missions, than maybe a more versatile vehicle is needed (one that can
hover, shoot, grab loot etc.). Both approaches are fine if done with
care.
Appearances of
certain NPC'sAs much as I like
certain characters, I won't include any on a wishlist. This should
really be up to the story tellers. If they feel there is more to tell
about a certain character, than they should do it. I guess if the
majority of the community wants to see certain characters again, it
would be clever to include them, the game is made for the players
(it's not “l'art pour l'art” after all) so I'm not against
expressing those wishes. I'm just curious what they will come up with
myself and trust them to do a good job (even after some of the ME2
debacles ^^)
sorry about the strange layout. I wrote the text in openoffice and pasted it here... no clue why it is like this now.
Modifié par SimonTheFrog, 12 octobre 2010 - 05:19 .