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Mass Effect 3 Wishlist


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#6501
Noble 6

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My ME3 Wishlist:

 - Kasumi Goto to return as a Love Interest and squadmate :wub:. She is by far the best character / squadmate (with the exception of Legion), and yet she had such a small part in ME2. Her character needs to be expanded / explored even further.
If you need a suggestion for a Love scene for Kasumi...search no further: 
http://social.biowar...2864/22#2267270 ^_^

 - Buyable / Customizable Armour for squadmates (more than just changing colours and stats..a.k.a ME1).

 - Much more Armour pieces and customization (take a look at Halo:Reach's armour customization options, then add even more)...that also counts for colours (we want more colours, and patterns)
If you can, also include opacity options for patterns.

 - A special armour set for Halo fans (possible DLC you could charge a cost for'). Preferably something styled similar to the Mjolnir Mark 4, or Mark 5.

 - Bring back Vanguard's Charge ability, and Infiltrator's Cloak.

 - More weapon customization options.

 - A clip-based weapon reload system mixed with ME1's cooldown (i.e. if you run out of ammo you can fire a few shots, then your weapon will overheat, and eventually cool down again...so on and so forth)...as many other people have suggested.

 - Customizable options for Shepard's quarters.

 - Better hair models and textures (especially for FemShep).

 - More options for creating your Shepard (faces, skin tones, add tatoos, more hair, etc.)

 - Bigger 'hubs' (i.e. Citadel, Illium, etc.)

 - Bring back the Hammerhead, but upgrade the armour (so it can taking a 'bashing'...like its predecessor...the Mako).

 - Make relationships (love interests) have more depth.

 - More consequences for your actions.

 - More Conversation between the Normandy crew, and squadmates.

 - More places / people to interact with.

 - Improve animations for cutscenes. In some cutscenes (usually Love scenes) the animations between Shepard and a NPC is choppy  / clipping issues.

 - Bring back a map for missions (a' la ME1).

 - Bring back the ME1 main music theme and revamp it a little.

 - This >> : (taken from KamikazeShepard wishlist) No epilogues, do something like Fable 3, where you could explore the world after everything is done and you would see the aftermath of all of your decisions, and special quests would be unlocked after defeating the reapers, that would deal with decisions before you defeated the reapers

 - An EPIC ending...which won't disappoint lots of fans.

Modifié par Noble 6, 13 octobre 2010 - 04:58 .


#6502
kalle90

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u21 wrote...
Don't discard the extras! Don't forget about them! Save them for the multiplayer goodness that could be the ME MMO...


Except if someone doesn't care about MMO at all. If ME MMO is the only thing having exploration etc. It might just as well not exist to me

Actually I have problems imagining how ME3 could be simply to the point "defeat the reapers". It seems reapers are at the door and there isn't much time to do anything. The next few hours decide who wins. A 6-10 hour game would be logical and modern but awful, unless there are a million variables

#6503
NotforProfit

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What if, during missions (side quests, N7 missions, etc.) if your squadmates get knocked down (i.e. need to be revived with medi-gel) they get "wounded" and have to sit out the next round? Maybe you could even see them in the infirmary, a little sling on the arm or some such.

#6504
ReDManifesT

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There needs to be another main villain. Lets face it, Saren made ME1. An enemy with a face gave you someone to hate, to chase, to harbor all your anger for. While the prospect of fighting an army of millions of faceless Reapers may seem exciting, an enemy with a face gives direction to the story.

#6505
ReDManifesT

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Noble 6 wrote...

 - A special armour set for Halo fans (possible DLC you could charge a cost for'). Preferably something styled similar to the Mjolnir Mark 4, or Mark 5.


To put it frankly, if you want Spartan armor, go play Halo. This is Mass Effect, the story is about Commander Shepard, not the Master Chief or Carter and his band of brigands.

#6506
Eediu

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The one thing that really made me play ME and ME2 continuously was the feeling that you really were doing something that has an impact on the game's universe. Seeing that my decisions from the first made through to the sequel really was something that gave that extra something to the series. It would be cool to have more and more things and decisions from ME2 to make the third installment vary depending on your decisions and actions. Of course it is going to happen but what is the amount of it? Can Bioware rely on the old fans of the series or do they have to get a new ME-generation to play? And is Bioware going with the mainflow of gaming on the third installment? There are so many games on the market it's hard to find anything extraordinary - of course ME1 and 2 were that, but can 3 live up to it's expectations?

So, decisions from 2 to make impact on 3. Even the smallest ones. And maby more interaction with npc's. There were so few flaws in 2. All we can hope for is something that will tie you to your bench for the whole ride.

(I can't decide should it end with a bang or just fade away, leaving us wanting for more?)

#6507
longlun

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ReDManifesT wrote...

There needs to be another main villain. Lets face it, Saren made ME1. An enemy with a face gave you someone to hate, to chase, to harbor all your anger for. While the prospect of fighting an army of millions of faceless Reapers may seem exciting, an enemy with a face gives direction to the story.


Need harbinger in a sustainable humanoid form.  Not one that gets blown away in seconds with a assault rifle.

#6508
Vicious Mello

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NotforProfit wrote...

What if, during missions (side quests, N7 missions, etc.) if your squadmates get knocked down (i.e. need to be revived with medi-gel) they get "wounded" and have to sit out the next round? Maybe you could even see them in the infirmary, a little sling on the arm or some such.


I really like this idea. It's the smallest touches that go the furthest.

#6509
u21

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kalle90 wrote...

u21 wrote...
Don't discard the extras! Don't forget about them! Save them for the multiplayer goodness that could be the ME MMO...


Except if someone doesn't care about MMO at all. If ME MMO is the only thing having exploration etc. It might just as well not exist to me

Actually I have problems imagining how ME3 could be simply to the point "defeat the reapers". It seems reapers are at the door and there isn't much time to do anything. The next few hours decide who wins. A 6-10 hour game would be logical and modern but awful, unless there are a million variables


And in truth, the MMO format is just an example. It could be a ME multiplayer TPS. Or a sprawling HALOesque ME FPS. Or another ME RPG hybrid. Whatever. The point is, those big sweeping sidequests and intricate gameplay sysems do not belong in THIS game.

As for the Reaper threat being to small to fill one game, I'll simply say that I could not disagree with you more. The possibilities for us as gamers and audience are staggering when the content is handled by a dev team of this calibur.

Let me leave it at that.

#6510
Destroy Raiden_

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NotforProfit wrote...

What if, during missions (side quests, N7 missions, etc.) if your squadmates get knocked down (i.e. need to be revived with medi-gel) they get "wounded" and have to sit out the next round? Maybe you could even see them in the infirmary, a little sling on the arm or some such.




If nothing else this idea would force players to use their other squad members I don't know about everyone else but after I recruit someone I take newbies on one mission from there  I really only use 4 people through out the game only during the SM did I actually have to mix up my squad and be super aware of all members strengths and weaknesses. The concept above could be a new innovating idea for BW to try if not on 3 then with another game they make entirely

#6511
Destroy Raiden_

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ReDManifesT wrote...

There needs to be another main villain. Lets face it, Saren made ME1. An enemy with a face gave you someone to hate, to chase, to harbor all your anger for. While the prospect of fighting an army of millions of faceless Reapers may seem exciting, an enemy with a face gives direction to the story.



I agree thats why having some other bosses beyond the reapers would be a great add. This subject has not been brought up in awhile but basically some on the forms where calling for subbosses through out the game maybe 1 - 3 subbosses to really add in the difficulty and variety. While I'd still love to take on the reaper horde a subboss that links into the reapers plot would be great give a little Saren back to the world. And when I say that I don’t mean his brother I heard somewhere he has one it’d be really sad for the family if they lost two sons so make a new evil subboss.

#6512
Otterwarden

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Small item for the suggestion box: Now that I know he is an avid gamer, add a button to my personal computer that enables me to play on the extranet as Legion's sidekick in one of his favorite online games. Not only would it be a great bonding opportunity, but it could be an area for unlimited spawning like Capek was for insanity players (don't really understand though why this wasn't available for normal playthroughs). Also, it might be nice to have the game resemble the VI section of Overlord to give those who didn't download the DLC a glimps of that environment. Mainly though it is just nice to have something non critical to do in private quarters before starting new sections. Time constraints, or the lateness of the hour, often prevent you from wanting to venture forth, but you like to do something to wind down. In one RPG (believe it was from the Might & Magic series) they had a great card game that you could play.

(only used "Extranet" above because it is the way it is presented in the Shadow Broker files.  For practicality's sake would be a small contained area that you could enter repeatedly).  Mini-game within the game, maybe with some carnival like set-ups and boasting titles to go with certain sniper feats.

Modifié par Otterwarden, 14 octobre 2010 - 01:29 .


#6513
Destroy Raiden_

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Oh yeah I forgot larger text for both the convo wheel and files I'm reading right now in SB all the info screens are size 3 font please blow them up so I don’t' have to be ontop of my TV to read them!

Also sometimes the light source hides the white text its gotten better in 2 but I still ran into at least 2 scenes where I was guessing and hoping it was what I wanted to say if you have a bright blinding light or white light source shinning right where the wheel is please highlight the wheel and choices in another color maybe yellow sense the eye is draw to that color first.

Modifié par Destroy Raiden , 14 octobre 2010 - 12:56 .


#6514
Kaoru17

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I really hope mass effect 3 wont be the last ME game

#6515
SamFisher3000

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I'd like to see:

- Garrus as squadmate

- Ben Browder and Kiefer Sutherland voice acting

- Lance Henriksen's return as Hackett

- More important role (more appearances) for Anderson

- ME 2 Style galaxy map and travelling

- Keep the Normandy SR2

- No multiplayer (leave it out of the trilogy, later will be OK)

- No RTS minigames

#6516
asarilover99

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Liara as a squadmate and li of course...

#6517
Noble 6

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ReDManifesT wrote...

Noble 6 wrote...
 - A special armour set for Halo fans (possible DLC you could charge a cost for'). Preferably something styled similar to the Mjolnir Mark 4, or Mark 5.

To put it frankly, if you want Spartan armor, go play Halo. This is Mass Effect, the story is about Commander Shepard, not the Master Chief or Carter and his band of brigands.

Not sure if this is the best place for more discussion, but....
(Apologies to any mods who disagree with this post being here)

First off. It is my wishlist (my opinion of what I would like to see).

Second. Bioware could make even more money, if they made 'special' sets of armour loosely based off popular games/comics and then make them into paid DLC (lets say about $3 - 5 each).
That gives people choices...lets say they made a Halo or Batman styled armour set, the 'fans' of Halo and Batman will most likely buy them, whilst people like yourself (I'm guessing your not much of a Halo fan) don't have to buy them.
As long as Bioware don't name them the same, and make armour sets to similar to their counterparts (just similar enough so a person could say "ah, that reminds me of 'X' "), they should be able to get round legal/copyright infringement.

(Abridged version)
Bioware could make more money, the fans of 'X' (input whatever popular game/comic here) happy, and other people with no interest for 'X' don't have to waste/spend their money. In my opinion its a Win-Win situation.

Modifié par Noble 6, 14 octobre 2010 - 11:12 .


#6518
Quintega

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The Return Of Lance Hekensin as Admiral Hacket and actually let us see him. As well as if having the spacer background you can finally meet your mother. If Colonial background you visit the colony you left. The earth background you can visit and all of them see how your actions played out same with the preservice history accounts. But Admiral Hacketts absence in ME 2 made me a little sad I wish Lance Herkensin would return before 3

#6519
ReDManifesT

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Noble 6 wrote...

ReDManifesT wrote...

Noble 6 wrote...
 - A special armour set for Halo fans (possible DLC you could charge a cost for'). Preferably something styled similar to the Mjolnir Mark 4, or Mark 5.

To put it frankly, if you want Spartan armor, go play Halo. This is Mass Effect, the story is about Commander Shepard, not the Master Chief or Carter and his band of brigands.

Not sure if this is the best place for more discussion, but....
(Apologies to any mods who disagree with this post being here)

First off. It is my wishlist (my opinion of what I would like to see).

Second. Bioware could make even more money, if they made 'special' sets of armour loosely based off popular games/comics and then make them into paid DLC (lets say about $3 - 5 each).
That gives people choices...lets say they made a Halo or Batman styled armour set, the 'fans' of Halo and Batman will most likely buy them, whilst people like yourself (I'm guessing your not much of a Halo fan) don't have to buy them.
As long as Bioware don't name them the same, and make armour sets to similar to their counterparts (just similar enough so a person could say "ah, that reminds me of 'X' "), they should be able to get round legal/copyright infringement.

(Abridged version)
Bioware could make more money, the fans of 'X' (input whatever popular game/comic here) happy, and other people with no interest for 'X' don't have to waste/spend their money. In my opinion its a Win-Win situation.


Don't get me wrong, I love Halo (although, it stopped being good at Halo 2.) And I don't argue with the monetary opportunities of adding DLC armours to purchase, they could make a great sum of money. And it may get more people playing, which is a good thing. Its just my personal opinion that games need to stay within their own universes. Small allusions and references don't bug me, most of the time they're pretty funny. Something as big as a set of Mjölnir Mark V armour is no small allusion. I just can't picture Master Chief running around Illium slaying turians. 
"Its just my opinion though, there's really no need to go spread it around." :whistle:

#6520
Undertone

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It's actually pretty retarded if you ask me. I used to love Halo and eventually ended up hating it from all the stupid fan boys. This isn't Mortal Kombat vs DC. It's retarded to mix universes that have nothing to do with each other, no matter how much similarities there are. Batman suits? Are you kidding me.

If it's going to be armor DLC then make cool new design rather then imitating other franchise.

Everyone else has wished for something and in most cases I want the same. My only essential main wish is for multiple endings. Particularly one in which the Reapers win at the expense of everybody and at least one in which Shepard dies for the sake of everyone else and ends up winning having a martyr death.

This game wouldn't be as cool if it only had one ending, especially considering all the difference in choices. 5-6 endings might be a lot to ask for, but I want at least one or two which are bad endings ending up either in martyrdom for Shepard or complete defeat at the hands of the Reapers. Of course you can have the rest of the endings that are cheesy lovy-duby **** for all the rest that cry for every sort of romance, have tons of blue children, whatever.

I understand that everyone has a personal point of view of course. But when it comes to mine - it carries much more emotional weight and much more significance to me if Shepard and his lover (Garrus in my case) die together fighting the good/bad fight and end up saving everyone else. My Shepard has always been an anti-heroine fighting in her own way with her own purpose in mind. I want to have the possibility to have complete control of the galaxy at the end or something like that (bring humanity to complete domination over everyone else) or at least have death as a way to atone for everything my Shepard has done.

Modifié par Undertone, 14 octobre 2010 - 10:08 .


#6521
dolmakalem

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I was about to write something but... 260 pages. oh cmon.

#6522
Kadi

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SPOILER WARNING.





I wanna update my wishlist with:



1:Turian females, we hear OF them but never see one, saying that krogan wenches too :D



2:for the romance to affect the story more then the previous games- like for example, depending on who you romance, Harbinger or who-ever else is going to be the main villian to shepard with attempt to kill, or succeed and or capture and indoctrinate that person so they have to fight shepard against their will, would be a snazzy idea to be fair, i mean like if you earned their loyalty and they were happy with you, that love could potentially overcome the indoctrination. be an interesting plot point.



3: a volus squadmate. *breaths* they are cool little guys and it would be interesting to see how wel they would peform in combat scenarios with their short bodies and breathing issues, probabky using smgs and light pistols but focus on tech powers? or as a crewmember on the ship. *breaths*



4:be able to toggle helmets OR Dragon age style the helm is on during combat/exploring but is off when conversing/negoiating or opens rather cool-like to reveal shepard/squad mate faces when conversing/negoiating.



5.inproving on scharacter special abilites- like Zaeed has the inferno grenades etc etc, but with a new bonus like Thanes acrobatic ability we see when he ends Nassana. Samara's cool floating and neck stop thing to finish enemies, you get the idea.



6. more choosing who lives and who dies decisions. being able to save everyone is cool but, in Mass effect, leaving ash behind stayed with me. sorta haunted me, and by the end even though I was glad to have saved the day, it wasnt without a cost and it made the feeling more emotionial and well epic frankly. 'tis about it really.

#6523
Destroy Raiden_

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Your idea to have Sheps LI indoctrinated into fighting against him is interesting but it also reminds me of Silent Hill there is a cop who is very helpful to you in the story and she goes missing only later does she come back as an infected person and you have to fight her but if you found a certain item in the hospital ( that the story only says this is an odd item I wonder what its for) then you can use the item on her and it only kills the monster attached to her the problem was this item was never called out, easily missed, and most times people would just go ahead and kill her sense they either never found the item or didn't figure it was something to use on her sense it was a powder or liquid thing that was easily forgettable if they did this I hope they give clues on what to do to save your LI or party member this idea could also work for crew members in general.



I don't see the value in a Volus squad mate. Quarians have suits too but prove useful a Volus is good for annoying people and ripping everyone off the few nice ones I meet are still merchants and while I like the merchant guy onboard in 1 a returning one may not be needed unless BW decides to implement the idea of worlds going black based off your decisions and the black out makes goods no longer available for shep so a volus joins up to be on board shop guy.



Yes on toggle helmets even on cool ware like Terminus I never bought it once I found out it was a 1pc suit like Cerberus armor was.



The SM did seem off when you could save everyone my first run through I killed 2 people but after playing around I managed to save everyone and while those first 2 deaths did motivate me to get everyone to live after doing so I'm like really a SM where no one dies? I don't know how BW would select who dies because everyone would be upset if their fav person got canned maybe its the person the player neglects the most this could combine with the hidden moral meter some have suggested.



I would like to choose between 2 planets or 3 depending on who I save I get different uber weapon and armor tech as a big thankyou for instance if I save Feros I get platting for the ship but if I save Colony X I get dark matter planet killer gun or something. I liked the movie in 1 where it seems shep is listening to a transmission asking for help but he denies them and leaves to go somewhere else and fight I was hoping this scene would come up in 1 but it didn't so maybe in 3



I don't like the Halo armor Halo is fun but doesn't belong in ME I'd like to see some Spector armor with the logo on the arm and it being able to be custom colored by player if you quit Cerberus. I guess an evil dark armor with Cerberus logos if you stayed with them?



There was also a suggestion on a board somewhere calling for different stories based off of how you align yourself the example they gave went something like this if you stayed with the Council they give you a tip and say we found a lead on the big planet killer gun go here to look for clues so you go there get clues and find out hey its on a ship ABC you go there and disable it by shooting out a key engine zone and board it.



If you stayed with Cerberus TIM calls and says hey I've got a tip for you on the big planet killer the ship ABC has it go there so you do and you disable it by blowing huge chunks out of it and really nearly destroy the ship you board in a new location from Council team.



Or if you choose neither side and go it alone you become team SB she funds you and she says hey I need you to go to Hastrom check for clues so you go to find clues find out about ship ABC and you go there disable it and board again.



After getting what you came for no matter what group you're with the ship now wants to blow up so team Council goes route A to get out to meet up with their shuttle, Team Cerberus takes a different route sense they entered in a different sector, and Team SB goes a third route sense they're parked somewhere else so essentially three ways to get there and leave yet you're doing the same job just your goal is located in different rooms on the ship.




#6524
kalle90

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1. Crouch

- It allows me to use improvised cover and become a smaller target on an open area too. It allows me to be more accurate. Also makes the game feel less stiff and arcadelike



2. Teammates revive me

- Really what's the logic behind this not happening? As it is I'm much better off being a sniper in the back instead of being in the front. When I go down my allies should use medigel to revive me, and would be even better if they checked whether enemies are standing on me and revive me a bit later



3. Teammates can do hacking/bypass/alike

- Sure those mini-games were mind-numbing in ME1, but in ME2 they are just huge timesinks. If I ain't a hacker character I want to tell my teammates to do them. It also makes them feel more than just walking weapon turrets

#6525
Guest_ChosenAvariel_*

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All I want is more exploration and more than one playstyle:

http://social.biowar...32200/1#5032541

Modifié par ChosenAvariel, 15 octobre 2010 - 08:46 .