Mass Effect 3 Wishlist
#6601
Posté 19 octobre 2010 - 02:43
Weapons should be Customizable, you should be able to take attachments like Lasers, Lights, Sights, Grips, or an under barrel grenade launcher or shotgun. Each of these should effect Weapon Performance similar to how the Armor already works.
Weapon Attachments should be separate from Weapon Upgrades, similar to how Armor Customization is different from Armor Upgrades.
The Manufacturers idea carries over to the Weapons idea, having different manufacturers to buy Different Weapon and Armor Parts.
You should be able to buy weapons at shops apart from the ones you find on Mission. Each Manufacturer should give two or more different weapons to choose from. Ranging from Heavy Weapons to Rifles, Shotguns and so on.
#6602
Posté 19 octobre 2010 - 03:33
Have the Reapers do a pincer move targeting the Citadel with half their fleet and Earth with the other half. Then make it like ME2's last mission where you choose which people go where, except in this case it's fleets of different species( or whatever new weapon you use to fight them in your plan) and you order them to go fight in different instances. But have it be VERY grave repercussions. Like, for example, the Reapers are tearing up Earth. Do you really send the Turians or Krogan to go help Humanity? Turians, by the way, would be bad because they are still suspicious from the first contact war and Krogan, lets face it, they won't save a single human they'll just fight the Reapers for kicks. Then, because you were an idiot, The REAPERS tear apart 11 billion humans because you didn't send the Alliance to help Earth.
Game play request: Okay, ME2's combat system was amazing. I love the Gears of War style cover and movement but I DON'T like how you don't have infinite ammo. I liked the old ME1 ammo system better but you should keep Heavy weapons on Ammo otherwise I'll just spam my infinite Cain at the reapers. Give me a sprint ability that either lasts longer than a fat guy's jog or is a decent speed. ME1 did this nicely. ME2 the sprint lasted the same amount of time with 1/4 the speed. Fix this.
Collecting: Keep the new system of bypassing stuff and hacking. Before, in ME1, you punished me for not having Tali and Kaidan in my group 24/7. Now, I can collect everything I can find. I like that. Make more variables for that though, like some added tricks to trip me up occasionally. But for the most part, nice improvement.
Missions: I agree with the person who made this thread. There should be multiple paths to choose to complete a level. The last level in ME2, you scratched the surface of this with customizing how to pick squad mates and outcomes, but you didn't make multiple paths to pick to get through the mission.
Dialogue: I like the way you took out charm/intimidate and replaced it with the new point-solely based method. I also LOVE the interruptions. One thing in both Mass Effects I noticed was that squad-based dialogue was a little generic. Like if Miranda talked at all during the missions, it was just a Miranda-version of what Jacob would say. It should be more personal.
Inventory: I liked how you decreased the Huge amount of weapons/armor you could have. 3 types of armor per species, four weapons, spectre gear... blah blah blah. Okay, you did the right thing but know it is not enough variables in the customization. You need to hit that middle ground where you have 5-7 models of each weapon. Not 3, (ME2) not 15(ME1).
Shepherd: Last time it was a perfect protagonist(Shepherd) vs. antagonist(Saren). Now it's an undefinable enemy. I mean, we know it's the Reapers, but before we felt the feelings of the other side. Now, it dosen't feel as much as an RPG. I do know the second addition is always the weakest part in most stories, but that still means that you can deliver an epic story since you didn't lose sight(for the most part) on the ME2 story.
Modifié par CommanderSheperd117, 04 novembre 2010 - 02:28 .
#6603
Posté 19 octobre 2010 - 04:15
#6604
Posté 19 octobre 2010 - 10:57
Modifié par Wereparrot, 19 octobre 2010 - 10:58 .
#6605
Posté 19 octobre 2010 - 11:23
My wish list for the voice actors/models for new characters: Emmanuelle Vaugier, Eliza Dushku for female characters and Tahmoh Penikett, Nathan Fillion for male characters. I can dream.
I don't think much of the gameplay needs to be changed, they nailed it in ME2. Some more customization options in terms of weapons and armor would be nice. I liked that each squad member has their own armor/outfit and I see why they revolved it more around the N7 armor for Shepard because that's his/her signature armor. I'd like to see more variety for the N7 armor in terms of helmets, chest plates etc and not necessarily new armor types. Maybe instead of alternate colours for squad member's outfits, they get a whole design instead.
I like the multiple endings idea too, again as consequence to whatever choices you make throughout the game will change how it ends. Nothing too crazy though, maybe just 3-4 endings.
More dialogue between Shepard and squad mates would be nice too. More interaction between squad mates would also be cool, Miranda/Jack and Tali/Legion for example. How tension between them rises to a point where Shepard has to intervene, I'd like to see that expanded on, possibly even a romantic relationship between other squad mates, now THAT would be interesting.
And if people close to Shepard die in ME3, please make it more dramatic. Understandably during a suicide mission it's not possible for Shepard to break down over everyone who dies, but it would be nice to see it done more dramatically, unexpectedly and have it cause more of an impact in ME3. Also please have pre-existing relationships cross over into ME3. Bring Ash/Kaidan back for those who had relationships and/or any other relationship from ME2.
That's all I can think of right now...
#6606
Posté 19 octobre 2010 - 11:31
for those who haven’t played halo (first of all you don’t know what you’re missing) skulls are hidden across the levels and when you find one you can use it to either increase the difficulty or just to add a bit of extra fun to the game.
Here are some ideas:
stuff of legends: shepard’s and his squad’s powers aren’t blocked by armor or shield, but are only half as effective against these (-25% xp).
murphy’s law: shepard and his squad take double damage of environmental hazards (+10% xp)
come on you bosh’tet: hacking minigames have a 3/4 time limit and an instant fail (+25% credits from minigames)
just skill: no aiming reticle (+10% xp)
the ivory bastard himself: shepard takes 2x as much melee damage (+10% xp)
I’m just that good: 100 credits for each one hit kill
that’s a bit harsh shepard (renegade only): shepard taunts his opponents whenever he takes down all of their defences.
a true paragon (paragon only): whenever an ally’s defences are down shepard calls out to them to be carefull
Modifié par jack253, 19 octobre 2010 - 11:33 .
#6607
Posté 19 octobre 2010 - 12:49
#6608
Posté 19 octobre 2010 - 01:17
I would like to suggest that there be a "AoE attack aura" for engineers, and adepts
for example, when adepts have it, organic enemy chars within 4 meters from the adept take a uh.... i dunno, 3 damage/sec or something. it would be like a "warp aura". Engineers would have the same effect on droids or mess with their targeting system.
I wish that the charge attack exclusive to the vanguard char class should get an upgrade like a "bounce" or "ricochet" upgrade. when the vanguard charges a target he instantly charges another target, Ofcourse the second charge attack or would be limited only to a smaller distance from the first target. (wouldnt want to make vanguards too easy to play now would I?)
And environment damage please, Its kinda wierd when I blast everybody in the room with nukes, bullets, and biotics. Everything still looks spic and span besides a few bloodsplatters and burnt walls. I want metal plates coming off the wall, railings bent or destroyed, doors half way jammed, or concrete walls that got chipped away with bullets.
Lastly, Soldiers should have an exclusively larger range of weapon customizations than the other classes.
(Besides that, Im worried that on ME3 nobody will be my "romantic partner" since I got it on with two different chicks from ME1 and ME2, I think I read somewhere that it would pose a definite consequence at ME3 where the two romantic interest would confront each other on ME3. Hmm,.. there is a solution... 3some? =3 )
#6609
Posté 19 octobre 2010 - 02:29
maybe bioware's planning to have an all spectre team in ME3! Woot! I'd love that every team member would be like the uber specialist type of their race or job class.
#6610
Posté 19 octobre 2010 - 03:52
True. Also, from the crew dialogues, it's often worded as though everyone/most everyone goes down for the main missions, so it might as well be reflected in the actual game.kalle90 wrote...
Locutus_of_BORG wrote...
At least one or two more 'big missions' like the final mission of ME2, involving all your team members instead of just sheppard+2. I want to have a whole army out there bringing the pain down on someone every so often
Along with static worlds this has been my biggest issue with both KOTORs and MEs. It doesn't make sense only 2 will join you when the world is in danger. It was also annoying I didn't see the other teams during the final mission, would have been cool if I could have helped them (someone could have died otherwise). Also make the armor of allies matter.
It's fine to me if I can only have drect control of 2 others at a time, but being able to interact with everyone/most everyone would go a long way to improving the feel of the game. A straightforward way to do this might be as simple as placing certain team members at certain checkpoints/locations of a mission and letting the player interact with them then. Of course, more would always be better.
Giving back a bit more of the armor/weapon customizeablity from ME1 would be nice... maybe not to the same level of complexity as ME1, but some would be a nice touch.
Ha! Only possible if Shep has a max renegade rating!smbndt wrote...
(Besides that, Im worried that on ME3 nobody will be my "romantic partner" since I got it on with two different chicks from ME1 and ME2, I think I read somewhere that it would pose a definite consequence at ME3 where the two romantic interest would confront each other on ME3. Hmm,.. there is a solution... 3some? =3 )
:sheppardrapeface:
Modifié par Locutus_of_BORG, 19 octobre 2010 - 03:57 .
#6611
Posté 19 octobre 2010 - 05:26
Scanning sux...
Modifié par awesomeoppossum, 19 octobre 2010 - 06:59 .
#6612
Posté 19 octobre 2010 - 05:51
PS.: Sorry for my bad english, it's not my natural language.
#6613
Posté 19 octobre 2010 - 06:38
Keep the game as dark as it is.
Bring back Admiral Hackett
Also the armour/weapons systems in ME2 is perfect there isn't any need to change it, I personally felt overwhelmed with all the items you gained in ME1 and if anyone wants something like that why not just play Borderlands?
It would be fun to test out the Normandy, a possible dog fight mission over a planet? or use its Guns against a Geth frigate or even a Reaper?
I would love to go back to Earth and have a street/sky chase scene similar to Star Wars Episode II as hinted on with the Lair of The Shadow Broker DLC and Melee options . And also an option to encounter your past as in if you were an Orphane and joined a gang, it would be cool if you could see all the people you left behind or prehaps even reuniting with your parents?
Visit all the homeworlds of the Asari, Turian and Salarian races.
When Shepard goes to the Citadel, please let him go without his armour, it's not needed there and doesn't fit the environment (minor point I know) oh, and as others have said, make the Citadel bigger and make the "Dance?" option more interactive with a timed event like Rockstar did in the GTA San Andreas when CJ went to a nightclub.
I'll add more soon.
Modifié par Albatenius, 19 octobre 2010 - 06:51 .
#6614
Posté 19 octobre 2010 - 06:44
www.youtube.com/watch 0:46 - 1:23
I apreciate what Bioware have done with flying the Normandy around the map, but I'd rather have an actual map (not a minigame) followed by a cutscene showing the travel to whatever cluster/system has been selected. In some ways the ME1 map was far easier to navigate, due to being able to simply select the destination.
There's only roughly 20 nebulae/clusters on the map in both games, so perhaps there could be indivudual cutscens for travel to each of these? Even better (although this may be too much to ask) if this could be one for every system - a few seconds will do, just showing an image of the area, with the normandy flying toward it. If that's way too much, then just do it for the systems with important missions. Systems with no landable planets/ships/stations can have a generic cutscene.
Some slightly tilted orbits in the systems would also be welcome (not crazy angles like in the trailer).
#6615
Posté 19 octobre 2010 - 06:45
I'm running down the streets of Illium to get to a quest that the outcome will change if I don't get there in X amount of time and a volous gets in the way, Let me bust out my Collector particle beam and clear a path....
I'm on Tuchanka talking to Wrex and a guard says something negative as I walk past, let me pull out my heavy pistol and drop his shields and length of life...
I'm on the citadel talking to Anderson and the old councilor says ONE thing I don't like, Let me bag em and tag em...
Also make being a Spectre meaningful again... it only had play in one assignment that wasn't that powerful in ME2.
I'm hoping to have to chose between the Authority of a spectre and the resources of Cerberus in ME3 or depending on how I played 1 & 2 having BOTH!!!
But if I get the authority of a galactic spook and the nearly limitless resources of Cerberus, I want to be able to pull the trigger on ANYONE...
Even Conrad.
Modifié par awesomeoppossum, 19 octobre 2010 - 07:01 .
#6616
Posté 19 octobre 2010 - 06:48
"But Commander, Leather seats..."
#6617
Posté 19 octobre 2010 - 06:59
MOAR VernerVlad_Dracul wrote...
I want....I need only three things - bigger romance stories, more guns and Conrad Verner!
*pats on back*
You. I like you.
#6618
Posté 19 octobre 2010 - 11:25
I'm not that worried about the story, it should not be that hard for bioware to end a trilogy with a great story. It's always easier to start or end with a bang then to deliver one halfway.
#6619
Posté 20 octobre 2010 - 12:41
#6620
Posté 20 octobre 2010 - 02:14
ODST 3 wrote...
I'd like to add that better pacing during conversations would help a lot. There are often awkward pauses or lack of pauses that, if tweaked, could make many moments more effective. I'm thinking specifically of intense moments, like during ship combat or when quick decisions need to be made. For example, in ME1, just before you're supposed to land on Ilos, there's a debate about the best course of action on the bridge. It's flows horribly but if edited properly, would have been exciting. Maybe even have characters talk over each other and interrupt like in the recent Star Trek film. Crafty editing can significantly up the intensity.
ppl need to see this lol
#6621
Guest_ChosenAvariel_*
Posté 20 octobre 2010 - 03:25
Guest_ChosenAvariel_*
Same-gender relationships... You put them in dragon age, why can't we have them in mass effect? Would love to see a femshep/Tali romance or a maleshep/Garrus romance.
Customizable armour and upgrades for squadmates. I understand that you can *sorta* do this with the class-skill for each teammate, but I would like to see some level of customization when it comes to squadmates' appearance and stats too.
#6622
Posté 20 octobre 2010 - 03:28
GraeRage wrote...
The final Reaper Boss voiced by James Earl-Jones.
With a giant black helmet and the power of the Schwartz.
#6623
Guest_ChosenAvariel_*
Posté 20 octobre 2010 - 04:06
Guest_ChosenAvariel_*
#6624
Guest_ChosenAvariel_*
Posté 20 octobre 2010 - 04:08
Guest_ChosenAvariel_*
longlun wrote...
GraeRage wrote...
The final Reaper Boss voiced by James Earl-Jones.
With a giant black helmet and the power of the Schwartz.
<-- enjoy... "They saw everything, they knew everything, they punished... everything."
#6625
Posté 20 octobre 2010 - 06:19
Mass Effect is quite possibly one of my favorite series ever, please bring back the citidel in all its glory/images/forum/emoticons/crying.png... exploring the citidel, being able to walk around the city or being able to explore individual planets just brought a touch of meaning to everything and gave me the feeling of how small I truly am. In my honest opinion, ME2 just didnt feel non-liniar to me, because everything was to crampt and squeezed together. I want to explore the galaxy!! Expand areas, make them feel grand and gigantic and make the gamer feel like a small speck of sand sitting on the shores of a vast universe!! enable the player to influence the Galaxy one star-system at a time. give the player subquests and sidemissions that actually have impact ingame...
maybe im just one person who felt Mass Effect could use some more sense of Awe and being able to go to half the star systems and find meaningful sidemissions, or the one person that felt like seeing our character on a vast barren landscape of a desolate planet or at a busy spaceport with people enteracting and ship flying in and out might bring some feeling into the game that we are just part of something much, much larger then ourselves, and its going to take everything we can do to influence...




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