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Mass Effect 3 Wishlist


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#6626
Guest_ChosenAvariel_*

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Greekid02 wrote...

Please Bioware do something...
Mass Effect is quite possibly one of my favorite series ever, please bring back the citidel in all its glory/images/forum/emoticons/crying.png... exploring the citidel, being able to walk around the city or being able to explore individual planets just brought a touch of meaning to everything and gave me the feeling of how small I truly am. In my honest opinion, ME2 just didnt feel non-liniar to me, because everything was to crampt and squeezed together. I want to explore the galaxy!! Expand areas, make them feel grand and gigantic and make the gamer feel like a small speck of sand sitting on the shores of a vast universe!! enable the player to influence the Galaxy one star-system at a time. give the player subquests and sidemissions that actually have impact ingame...

maybe im just one person who felt Mass Effect could use some more sense of Awe and being able to go to half the star systems and find meaningful sidemissions, or the one person that felt like seeing our character on a vast barren landscape of a desolate planet or at a busy spaceport with people enteracting and ship flying in and out might bring some feeling into the game that we are just part of something much, much larger then ourselves, and its going to take everything we can do to influence...


You are definately not alone. I second every sentiment in this post.

#6627
freeslayer89

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Have at least one major run-in with a religious Hanar. I was disappointed you couldn't speak with any Hanar in Mass Effect 2. Given Shepherds actions in 1 & 2 in relation to the Protheans, and the Hanar's religious reverence of the Protheans (trying to be very vague without mentioning any spoilers, hope you see what I'm getting at), something very interesting could be done.

Oh and please recruit Lori Alan to voice one of the characters in the game, preferably an important character. She voiced The Boss in MGS3, LOVED her voice, she was so completely epic in that game. Play MGS3 if you don't believe me, or watch this (couple minutes in):
She probably should have been the voice of Femshep.

Modifié par freeslayer89, 20 octobre 2010 - 07:20 .


#6628
SimonTheFrog

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Agreed, the voice actor is doing a very good job. But no need for getting a different voice for femShep, really ;)



And to the posts before that: yes, i support that the game is more about the amazing universe and not purely about the hero and his squad, fighting some (rather generic) enemies like a lof of the main plot in ME2 was about.

#6629
Anglerfish

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- class-specific cutscenes.

- Ability to invite squad members to the captain's table for dinner and a chat. Please. I mean, this is pretty much necessary.

#6630
Kharnivore

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I would like to see more customization in regards to your own character when you start the game, and your crew.. The ability to change your crew members armour and colors.



I would also like to see more shops included.. like hairstylist or tattooist.. just to change things up should you get bored with how your character is looking.



Another good inclusion would be alot more choice of crew members.. but with limited crew slots.. allowing the player to choose his own crew members from a variety of races/individuals, each of whom have their own loyalty missions ect.. rather than having standard set number of crew and set missions.. it would give the game much more replay value..



UP the rating to an 18.. id like to see more emotion, swearing and violence, from NPCs and crew.. the galaxy and storylines mass effecthas (to me anyway) would be far more real if people reacted in more aggressive/emotional ways to certain situations..



More relationship choices.. have the ability to pursue relationships as before.. and have consequences.. make the relationships between all members more detailed.. affecting how they talk to you and others and willingness to follow orders ect.. and make the love scenes more graphic (just saying haha)



MULTIPLAYER! is a must.. its the next level for mass effect.. im not talking MMO (although the idea is also amazing) but AT LEAST 2 player COOP.. with the host player taking command as their main character and the other his.. Host being the commander of the ship and second player his second in command.. LEAVE the entire galaxy open as if it was single player.. with the host the only one able to initiate travel and missions.. the secondry player simply tagging along on missions and wandering the ship chatting to the other NPCs (much like it was single player) its always fun to include COOP and invite friends to explore the galaxy with you!

#6631
ODST 3

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More development to relationship with and BETWEEN party members. I'm not just talking about romance here. Everyone needs homies. I kinda liked the elevator talks in Mass Effect 1, except for one thing. They happened in elevators. Give them cutscenes!



Make it dark fo' real. Mass Effect 2 had some grungy areas and some nasty people but it was still easy to make it through in one piece, without mental scars. I'd love for an option to have Mass Effect end happily but maybe it should be a little harder to achieve.



Nudity. Come on now, don't be like Dragon Age and have characters put bras ON to have sex.



Keith David. Lance Henrikson. Martin Sheen. Also, let me kill Aria.








#6632
Destroy Raiden_

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Maybe curtain large stations like Omega or Illium can open up as we progress through the game like start out already with a larger then 2 Illium to explore but say mid game we come back and a whole new section of Illium becomes available to go see and explore whenever we want.



Assassin's Creed 2 did this with most of their cities as you found towers to check out a whole new area of the city would be playable new side quest and places to explore would be there they also did not bar you from going to key assassin locations for instance you could fully explore a curtain mansion if you could break into it then later in the game you get the mission to go to this mansion and kill the man who owns it I liked how I could pre scout an area then later activate the mission and go in and have a good feel of the layout so when things got bad I knew where to run and where to avoid.



I was also doing some thinking maybe in 3 if you bring characters x amount of times with you on missions then unique dialogue non romanced Base open up for you unless you romanced them then maybe unique love and non romance dialogue opens up.



More depth into the Garrus, Tali, and Sheps relationships I mean that in both LI and non LI sense I want them to interact with each other more on missions and with shep on non missions on ship and planet side.



3 definitely needs the awe and grand scale to come back for hub stations and planet exploration also I enjoyed the movie style plot of 1 as apposed to the novel chapter plot of 2. Bring back that movie feel for 3



More moments like Chakwas but with ME 1 characters and maybe LIs I really liked being able to spend quality time with her I wish I could've done that in a believable sense with my LI Tali or Garrus for Fshep maybe even one for the engineering crew I like those guys.



I'd say keep the mood for 3 dark and sense people are calling for more adult or angst situations don't be scared to put the game rating up to M. Teens have the final fantasy games to entertain themselves with. I agree with ODST3 they give you some evil people or locations but nothing really bad happens to you I mean yeah you got poisoned but you got better I'd like some missions where even if you played it right Shep still gets a beat down weather its him/her or a crew mate maybe a no win situation you can only hope to limit the damage that results and you get to choose a squad mate or yourself neither would die per say but you'd still have to choose a bad outcome for you or for them. It may play later in the game for some new content or something.



Maybe a hidden time event where if you need to rescue someone and you don't do it in the time frame then the outcome is bad the closest example I've got is MGS you fight Liquid Snake and if you don't defeat him in x amount of time Maryl dies but if you do she lives.




#6633
sevalaricgirl

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I would think that the story is already set in stone if the game is supposed to be out at the end of 2011. It takes a long time to build a game. I love Mass Effect and I hope that the creators made some smart decisions that will make the game enjoyable to me. Bring back Kaidan on the Normandy and I'll happily play the game for a long time.

#6634
NotforProfit

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Greekid02 wrote...

Please Bioware do something...
Mass Effect is quite possibly one of my favorite series ever, please bring back the citidel in all its glory/images/forum/emoticons/crying.png... exploring the citidel, being able to walk around the city or being able to explore individual planets just brought a touch of meaning to everything and gave me the feeling of how small I truly am. In my honest opinion, ME2 just didnt feel non-liniar to me, because everything was to crampt and squeezed together. I want to explore the galaxy!! Expand areas, make them feel grand and gigantic and make the gamer feel like a small speck of sand sitting on the shores of a vast universe!! enable the player to influence the Galaxy one star-system at a time. give the player subquests and sidemissions that actually have impact ingame...

maybe im just one person who felt Mass Effect could use some more sense of Awe and being able to go to half the star systems and find meaningful sidemissions, or the one person that felt like seeing our character on a vast barren landscape of a desolate planet or at a busy spaceport with people enteracting and ship flying in and out might bring some feeling into the game that we are just part of something much, much larger then ourselves, and its going to take everything we can do to influence...


Yes!

#6635
Argetfalcon

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(Besides that, Im worried that on ME3 nobody will be my "romantic partner" since I got it on with two different chicks from ME1 and ME2, I think I read somewhere that it would pose a definite consequence at ME3 where the two romantic interest would confront each other on ME3. Hmm,.. there is a solution... 3some? =3 )


Why not neither Liara or Jack are opposed to the idea

#6636
Juskuman

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More expolation and biger areas to illium. More armor customation and no more husks.

#6637
Albatenius

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I wish we can go back to areas we visited for instance the Azure club in LotSB

#6638
Oblarg

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1.  Remove ammo, reinstate an inventory (streamlined from its ME1 design, obviously, but still an inventory), flesh out the skill trees so it actually feels like leveling up means something.  Get rid of the small number of weapons with small number of generic upgrades - that's not streamlined, that's mutilated.

2.  Bring the art direction back towards what it was in ME1 - bright colors, lots of bloom, slick and streamlined designs.

3.  Actual reactivity, rather than "if you grind and do all the sidequests you win, if you don't you lose."  In addition, stop forcing players to go 100% paragon or renegade to get the "best" resolutions - that goes against the original spirit of the system.

4.  Beef up biotics again, and make tech powers something other than generic missiles and explosions.  Biotics felt meaningless in ME2 while in ME1 they felt really, really cool.  Tech powers were crap in both.

5.  Most importantly, ffs, write a plot that doesn't absolutely fall apart if you pay attention to it.  ME2 had literally the weakest plot of any BioWare game I've ever played, DA:O included.

#6639
kalle90

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I just lately played Borderlands (amazing I know) and IMO that's what Bioware should look at for their RPG/Shooter hybrid.

+ It has a working inventory (Not cluttered but makes me think and able to customize)

+ It has actual skill trees (Weapon skills, big steps promoting me to stick to same paths)

+ It allows varied gameplay (Both close and long range combat work even when solo, doesn't rely on cover combat but it's possible)

+ Tons of exploration and guests

+ The world feels like a big immersive place instead of a series of small scenes

Even though the story is paper thin it's still really fun



So I'd say ME3 gameplay should combine Ghost Recon, Gears of War and Borderlands. ME1 was too much clumsy Ghost Recon and ME2 was too much straightforward Gears.

#6640
samu_

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Combine the mass effect 2's playability to mass effect 1's long missions.



Also, if you re-implement the inventory, do it well, the one on mass effect 1 sucked :D

#6641
Gingerwinter

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All loyalty missions should be just as epic as Liara's shadow broker dlc. Doesn't have to be as long, just as epic.

#6642
Gingerwinter

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oh and more interactions between squad members + dialogue during missions

#6643
Gingerwinter

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also, wouldn't it be awesome to be able to build relationships between characters in your crew. set them up on dates and what not.

#6644
Oblarg

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Gingerwinter wrote...

also, wouldn't it be awesome to be able to build relationships between characters in your crew. set them up on dates and what not.


This is exactly the type of stuff I don't want - Mass Effect should be an epic space opera, not a romance sim.  Cut back on the silly nonsense (fish tank, for instance) and focus on actual content.

The plot, for starters, needs to be a hell of a lot stronger in ME3 - ME2s plot, aside from single-tracking you into working for a previously unambiguously evil organization, was illogical and felt like it was more an afterthought that was put in after most of the missions had been developed.  That's not how a RPG should feel - the narrative should be central to your motivation for playing the game.  In ME2 (and in DA:O, for that matter) the plot was completely absent from most of the game, and the parts which were plot-driven often fell apart or revealed gigantic holes if you analyzed them at all.

#6645
But the Prize

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What I would like in ME3



better Morality system:

in just about all rpgs nowadays, they have a morality system, you can either be good, evil, or somewhere in between. Mass effect used different names for this but in the end it feels the same, by the end of the game, if you chose the renegade option, you feel like a basterd (I did). But thats just it, its a single line, nothing else, theres middle ground, but that just keeps you from better conversations in-game. The system needs to be remade and Bioware seems to be the most capable people for the job (I'm not sure, but I think they came up with it, correct me if I'm wrong.)



A solution to it: make a morality system with more points of view (good of the many vs. need of the few) is a good sci-fi example. a great instance where this happened to me in-game had nothing to do with the actual story (it was a random side-mission)....

batarians had control of a nuclear launch facility and had launched TWO missiles at a human colony. As commander Shep. you fight through the base and get to the missile control console, but sadly, you can only stop one missile from hitting the colony. these are the coices

1. you stop a missile from hitting the large civilian center, the people are saved, but the colony will be abandoned.

2. you stop a missile from hitting a major factory, letting most of the people die but leaving the colony habitable and able to be repopulated.

THATS the kind of choices I want, a morality system with these sort of features would be great. moving on...



Punching a certain finger quoting councilor in the face (As yes, punches in the face, we have dismissed that cla-)



Race genders:

not all races are like the asari (mono-gendered), so why does it feel like that, when did you last see a FEMALE salarian, turian, or other random speicies.



the only ones I've seen so far done are krogans and quarians, but you never see them, quarians are different but you never see the faces of Krogan women (not that I want to)



****fight b/w your two love-interests:

anything else need to be said?

Ash: "I'll kill you you mask wearing ****!"

Tali: "I have a shotgun" *pulls out shotgun, hitting ash in the face 4 times*

*Wrex enters* "finally, took you guys long enough the kill that ****"

Moving on...



party members leaving:

this is somewhat related to my morality system part, this is most known from the recent bioware game, Dragon Age (not my favortie game of there's but good nonetheless) if a character doesn't like what your doing at all, they'll leave, only doing what they want or giving lots of gifts will keep them around. Everything but the gifts part would be a great addition to the ME stories, they'd make you watch your actions if you want a certain love interest.



Homeworlds:

worlds that I would really like to see:

Turian homeworld, quarian/Geth homeworld (mostly to see that one thing the geth are building, this is as close as I can get to spoilers), earth. others I kinda believe I already have a good idea of, of those three places, I really want to see the quarian one the most.



everthing else I would want is probably already up on this forum

#6646
samu_

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Oblarg wrote...

Gingerwinter wrote...

also, wouldn't it be awesome to be able to build relationships between characters in your crew. set them up on dates and what not.


This is exactly the type of stuff I don't want - Mass Effect should be an epic space opera, not a romance sim.  Cut back on the silly nonsense (fish tank, for instance) and focus on actual content.

The plot, for starters, needs to be a hell of a lot stronger in ME3 - ME2s plot, aside from single-tracking you into working for a previously unambiguously evil organization, was illogical and felt like it was more an afterthought that was put in after most of the missions had been developed.  That's not how a RPG should feel - the narrative should be central to your motivation for playing the game.  In ME2 (and in DA:O, for that matter) the plot was completely absent from most of the game, and the parts which were plot-driven often fell apart or revealed gigantic holes if you analyzed them at all.


I agree 100%. I just finished ME1 and started playing ME2 for the second time (Yeah i played in the wrong order) and the missions of ME2 feel so pointless. In ME1 they lasted for ages and really had feeling to them

#6647
kinamar

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There are a couple things I would love to see in ME3.



I like others here want to see the LI's from the previous 2 games to join up with you in the 3rd. I remember not having the ones from the first in the 2nd was so they would not die in the suicide mission, but as this is the final chapter in the series it only makes sense that shepards romance partner would want to be with them. I was somewhat pleased with the lair of the shadowbroker DLC and seeing an expansion with my LI from the 1st game liara. I stayed loyal and didn't get romantic with anyone in ME2 I would like to see that be rewards by having liara join shepard in the finaly chapter. I don't think there needs to be any new LI's added, or if new ones are added dont make past ones mean little and have little substance in the 3rd.



I would love to seem more conversations with the squad members, one thing I missed in 2 was the random convos the 2 squad mates you had with you would have with each other. in ME1 I felt as if my team was a bit more close knit (its hard to explain I guess) then in the 2nd where they were pretty much silent to one another minus specific cut scenes.



those are 2 of my biggest wishes. I like the direction the series has taken for the most part otherwise. I have full faith that bioware will not let me down in the rest of the game experience much like they did not dissapoint in the 2nd. Just let the relationships we built in the previous games continue and expand in the final chapter.

#6648
Oblarg

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samu_ wrote...

Oblarg wrote...

Gingerwinter wrote...

also, wouldn't it be awesome to be able to build relationships between characters in your crew. set them up on dates and what not.


This is exactly the type of stuff I don't want - Mass Effect should be an epic space opera, not a romance sim.  Cut back on the silly nonsense (fish tank, for instance) and focus on actual content.

The plot, for starters, needs to be a hell of a lot stronger in ME3 - ME2s plot, aside from single-tracking you into working for a previously unambiguously evil organization, was illogical and felt like it was more an afterthought that was put in after most of the missions had been developed.  That's not how a RPG should feel - the narrative should be central to your motivation for playing the game.  In ME2 (and in DA:O, for that matter) the plot was completely absent from most of the game, and the parts which were plot-driven often fell apart or revealed gigantic holes if you analyzed them at all.


I agree 100%. I just finished ME1 and started playing ME2 for the second time (Yeah i played in the wrong order) and the missions of ME2 feel so pointless. In ME1 they lasted for ages and really had feeling to them


The main problem is that what you do for most of the time in ME2 is completely illogical from a plot standpoint.  You're given a goal - that is, get past the Omega 3 relay and stop the collectors - and you spend most of the game gathering specialists while you still don't have a clue how they may be helpful in accomplishing that goal (if at all).  You never actively gather more information on what you might be up against, you never actively hunt for the collector ship or try to get help from the alliance.  No, you go and get a team of badasses who may or may not be useful when the **** hits the fan.  You also spend an absurd amount of time scouting planets for resources to upgrade your ship, because obviously, in addition to being more productive than trying to gather information, Cerberus couldn't be asked to make an up-to-date new Normandy, despite being a supposedly unlimited resource generator.  You find a derelict reaper, an actual ****ing reaper, and instead of showing to the council or the alliance to unite them against the threat you blindly attatch part of it to your ship and blow the rest of it up.  That's right - you don't study the IFF system and try to duplicate it so you can send an entire fleet through the relay - no, you hook it right up to your ship, lose most of your crew in the unsurprising aftermath, and then fly through the relay solo, because obviously you're Commander ****ing Shepard and logic won't hold you from beating those silly Collectors to a pulp!  Then it just so happens that the collectors have set up their base such that your elite team of commandos are all perfect for the mission (except not quite, because several of them have literally no part to play and leave you wondering why the **** you brought them along).  And those upgrades that you installed are all you needed to counter all two of the collectors' defenses, including that oh-so-indestructible collector ship that was somehow supposed to be a threat to all of Alliance space?

The only plot-driven encounters are forced on you by The Elusive Man (who never really gives a good justification of why you should work for him rather than say "**** off, you're evil" and go back to the Alliance) and, in addition to feeling rushed, are full of inconsistencies and flat out contradictions with previously established plot points.  Oh, and the meeting with the ex-crewmember where you basically have to listen to him tell you what an **** you are for working for Cerberus is botched on too many levels than I care to point out.

Anyway, this has turned into a bit of a rant, so I'll include a TL;DR version:

Most of the missions in Mass Effect 2 did absolutely nothing to logically advance the plot.  In a supposedly narrative-centric game, this is terrible design.  Please, please, in Mass Effect 3, do not send us on a moronic "gather the allies and solve their emotional crises" quest while completely ignoring the fact that there's supposedly a big bad guy swallowing entire colonies.

#6649
Titan1978

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No MAKO

Everything else about ME2 was SPOT on!! Big improvement over the clutter of ME1

Keep going Bioware - regardless of anything - no one will be ALL happy



I'm just glad you guys gave me MassEffect!! Its the closest thing I've had to touch the stars!!!

Lets just get ME3 out !!

#6650
Gingerwinter

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I kinda think this would be a cool idea, at least for some more replayability. A challenge mode or something along those lines after the game has been beaten. Probably wouldn't be multiplayer (it could work, but time would have to stop pausing every time someone picked a new weapon or ability). Online leaderboards for all the Shepards out there? Well, I guess many people wouldn't want Bioware to implicate multiplayer with their single player Mass Effect games, but I think it would be an interesting concept at the very least and could make for a fun online experience. If not, Mass Effect is still awesome and I'm sure the third game will be incredible.