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Mass Effect 3 Wishlist


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#6651
Destroy Raiden_

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With non combat mission or non mission squad input can it be more like one where I click on them and they say whatever rather then in two where I need to play find the talking point in order to hear Garrus has been to Illium before and wants me to be careful?



Also if you have a LI already on board in two and you import the game that LI should still be on the ship with you and know they are in a relationship with you don't give them amnesia if you romanced Liara and go to her "new office" then she too would know you're in a relationship and maybe want you to come to where ever her new room is or something.



No more loyalty quest for those who stay on the ship in two I mean we can do things for them like say Garrus has a family crisis we can go try to help him but it doesn't effect his loyalty sense he already is loyal now lets say Kaiden comes back and we recruit him we can do a loyalty mission for him that is failable sense he left us in 2 and we need to prove we do still want him to trust us ya'know winning hearts and minds and all.



Still voting for more recruitable candidates then can be on the ship we now have Liara's resources to gain loads of info on potential candidates if we're allowed to choose either Cerberus or Alliance we've got that too maybe if new people are introduced we need to pick up their trail on one world and hop a few more to finally find them I just find it too easy the way 2 is set up where we go to a world and boom we've got two people right there that we have to go get.



I also don't like how all problems can be solved at relatively the same time on the same planet I think I had Liara's side quest, Get Samara, Get Thane literally in one go then come back help Miranda, help Liara, Help some salarian guy, Help a few more people all with the random stuff I happened to just grab while I was helping Miranda, Liara, and Samara the then I'm done spread it out a little some sidequest don't become available until I'm half way through main story others drop off at that point also some don't show up till after I beat the game! And don''t make squad members all have crisis on the same planet at the same time it wasn't convenient it was annoying.



And I agree with Oblarg completely that needs to be addressed in 3 make it believable and plausible

#6652
J-Roxz89

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ALL I Just Want it To No For ME3 Will It Come Out On All Console.

#6653
sh8dneji

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Three things I would like to see in ME3

Licenses

In ME1 there was about half a dozen weapons, armor companys that the player could buy from. So I propose that in ME3 that you could buy license(s) that would allow the player to use that companys weapons, armor. Being able to buy light, medium and heavy armor pieces and differant weapons without have to plundering dead bodies. The ability to customize armor would be still there but having a complete set would have it benafits.
With the introduction of licnses the geranic mooks of the blue suns, blood plack and eclipse won't be runing around with a revanant and instead have a brand name weapon.

Date with LI

In ME3 you should be able to take your LI to a really nice restaurant and talk with them about hopes, dreams and other things. Also i want to see what type of food is there in the ME universe as I asume turians and quarians eat some sort of paste and that quarians eat though a tube of some sort. Near the end of dinner as the player is about to ask their LI about a future together, a group a mercs would crash the restaurant and try to kill the player. This would be like Kasumi's LM where the player has limited resources, limited weapons and it would show that the AI could recognise the difference between enemies and neutrals and not just fire at any random thing.

Happy Ending

Though the ME universe is a dark place fill with selfish people with their selfish needs, Shepard desevers a happy ending. Be it with a LI or just knowing that the actions though out the three Mass Effects have done something to the universe would be great.

#6654
JCHorner

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Most of what I could say about ME1/ME2 has been said here. I've read dozens and dozens of pages of comments here, but I can't read them all. So I apologize if this is been hashed out already:



We can't fight and defeat the reapers in ME3 barring some plot twist that strains the suspension of disbelief. Allow me to elaborate.



Sovereign was the harbinger. It's job was to cultivate organic turncoats to allow him to use the Citadel as a device to summon the Reapers from Dark Space. My reading of the end of ME2 is that Harbinger awakened the sleeping Reapers and they are now headed this way. From the cinematic at the end - they are a ways off.



The Milky Way is roughly 1,000 light years wide and they were able to see the entire thing from the ending cinematic. Shepard and everyone we love and hate will be D-E-A-D Dead by they time they arrive.



As it is, even if I am incorrect or they find a way to have the Reapers show up right away, they are numerous and way too powerful for the disjointed and unbelieving organics to defeat. Let's be realistic.



ME3 should be Shepard convincing the Universe that the Reapers exist. It will be uncovering, confronting and eliminating Reapers puppets. It will be finding a solution to the Geth/Quarian conflict. It will be bringing a satisfying and uniting conclusion to the Krogan clans and bring them to a place of reckoning with the Salarians and Turians over the Genophage. The Batarians and Humans have to come to terms. The Turians and Humans have to put the bad blood over their war to bed. The Asari have to come clean about how they make each race see them as they want to see them. The Hanar have to face the fact that Reapers look like they were created from Hanar (take a look). But most of all, Shepard has to unite the universe and get them all to commit to the goal of confronting and destroying the Reapers. That means technology that can defeat Reapers. Fleets large enough to defend against Reapers. Expanding Citadel power to encompass all races.



Cause let's face it. Bioware won't let ME die. ME3 will be the end of Shepard's story, but not the ME verse. Look at Starcraft over at Blizzard and Halo. Be prepared for 5 years of "Reaper Wars" a series of Shooter/RPG/RTS/Tactical games similar to Warcraft and Starcraft. Bioware has excelled at RPGs: Kotor, DA:O, BG, NWN. They expanded their scope when they agreed to undertake SW:ToR so why not dive into the RTS/Strategy realm?

#6655
srmotta

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more decision making like the final mission in ME2!!!



it was really awesome!



the idea of "specialists" and things like that was really good, and I would love to see more of it in ME3.



and more squad banter. This is essential :)


#6656
olp33

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I agree with the OP. Honestly, I'm suprised that there are still some people that don't really want an inventory system after the lack of customization in ME2. Anyway, the only thing I would add is making biotics more powerful or just taking out the recharge time. Also, I didn't mind too much that ME2 wasn't as open as ME1 since the quick tempo and awsome combat situations made up for it; although it would be really good if Bioware found a balance between the two for ME3. In short, I think ME3 ideally should be a combo between ME1 and ME2. Use the great gameplay and cool environments from ME2 but add the great customization, better story, and epicness of ME1. Really I just think ME2 would of been perfect if they kept alot more of the core RPG elements that were in ME1.

#6657
ravenimage

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All I want is for BioWare to give Shepard a pet cat. Named Jonesy.



Cookies for the nerd who gets that reference.

#6658
R-Taco

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I gotta disagree with the OP's preferences.  Gameplay-wise, I think ME2 was a big step up.  The Mako and inventory were just a chore and no fun at all.  Limited ammo thermal clips added a bit of strategy to combat and improved the pacing.  Plus, the new abilities added to the game were cool as Hell.

That said, there are a couple things I'd like to see in numbah twee...

More Choices Regarding The Plot:
My favorite missions were the ones where my decisions could affect the plot (a big reason why I loved the entire Galactic Core sequence), and the moral dilemmas are a big part of why I enjoy the series so much.  My ideal version of ME3 would let the player choose who they allied themselves with, and the plot would look more like a branching tree than a straight line that sways a little to one side or another.  I wouldn't mind a shorter campaign if two playthroughs could see things play out in completely different ways.

More Involvement From Squadmates:
I know a lot of people preferred the focus on story ME1 had, but I liked the sequel's focus on characters more.  It'd be awesome to have a more extreme version of bringing Legion along for Tali's loyalty mission.  That is, having your choice of squadmates have a significant effect on the dialogue/actions of other characters. 

More Moral Ambiguity:
It wasn't until about halfway through ME1 that I even noticed the Paragon/Renegade system, and I was actually kind of let down when I did.  Making choices feels less "real" when you're just picking from "nice", "mean", and "neutral" responses.  I'm not saying to get rid of the P & R values, but make it less obvious what choices fall under what morality (like maybe mixing up where responses are placed on the dialogue wheel). 

More Pretty Places:
A minor detail, but I'd like to see the return of non-ugly worlds like Virmire.  Having that kind of variety just makes visiting a new planet more enjoyable.

Modifié par R-Taco, 23 octobre 2010 - 06:46 .


#6659
KeldornShepard

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Illusive Man Recruitment Mission

Since I could have Sarevok in my Baldur's Gate-Party, I want TIM for my team in ME3!
Actually it could be a cool mission: Since Cerberus gets more aggressive, Shepard attacks the Minuteman Station, gets to TIMs office, fights this surprisingly strong old guy.
In the end, he is given the choice to leave him for a trial on the Citadel. Or just say: "We need his knowledge and his fighting skills." And convincing TIm that it's for the best.

Just imagine how cool it would be to get to know him, his real name...

#6660
Erinlana

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I'd like more customization regarding apparel & I would like more freedom when exploring area's ( in the citadel mostly) .





Oh oh and more Liara <3


#6661
Crusherix

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Mass Effect 3 playable area should be be as big as an mmo, single player and some multiplayer mode! multiplayer just cause.. then i can stop playing every other game i own :P

#6662
Oblarg

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Remove the global cooldown, it really killed the flow of combat and made some abilities (barrier) completely worthless.

Get rid of the gimmicks.  I don't want to fly around in the gravity well, and I'd rather have more content than a fishtank and a special cabin.  The emails were alright, I guess, but nothing amazing - if they were used in a way in which they actually had narrative importance it might be a better system.

#6663
shnellegaming

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Deeper Non-Romance Options

Back in ME1 and continuing to ME2 you always got more from someone if you were romancing them.  But if you are just being friends like Ashley and FemShep or Miranda/Jack and FemShep you didn't learn as much about the characters.

I'd like the friendships to also be able to get deeper.  I'm playing ME1 now and I know for a fact that I won't get the same options as a FemShep to try and get Ashley to see better about aliens as I would for a MaleShep.  I'd really like those options cause I like being Ash's friend as FemShep.  And I want to see more of that friendship in ME3.

As a comparison in Dragon Age Origins if you play female you still are able to get Morrigan to ackknowledge how you have been an incredible friend even if you didn't romance her.

#6664
Kuolonen

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I wonder if anyone in bioware still reads this, if so, this:



Fix.Biotic.Powers.In-game.



Really look at jack go nuts on purgatory. When she hits the guards, you get a feeling she really hits them. Blood spills out, limbs twist, theres audible cracks of bone and the general sound of biotic hit is very pleasing.



..Then in game, my (and jack's) biotic powers go "plop", "puuf", "blonk" etc. And theres no blood. And at best the bodys flying to walls make sounds like "klonk". It doesnt really feel like im hitting them with "a hurricane force" as the force of my throw is described in skill tree...

#6665
Guest_NewMessageN00b_*

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There's also these silly Jack shots in LotSB DLC... The terminal where you watch kind of surveilance tapes. All of them seem normal, but the Jack shots are some sorta spatial wormhole camera and editing magic from ten different angles.



Less cheeze like dis, plz.

#6666
LPPrince

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Any new DLC plox

#6667
kalle90

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Kuolonen wrote...

I wonder if anyone in bioware still reads this, if so, this:

Fix.Biotic.Powers.In-game.

Really look at jack go nuts on purgatory. When she hits the guards, you get a feeling she really hits them. Blood spills out, limbs twist, theres audible cracks of bone and the general sound of biotic hit is very pleasing.

..Then in game, my (and jack's) biotic powers go "plop", "puuf", "blonk" etc. And theres no blood. And at best the bodys flying to walls make sounds like "klonk". It doesnt really feel like im hitting them with "a hurricane force" as the force of my throw is described in skill tree...


I'd say the same goes for weapons. It feels like I'm shooting some sort of slow plastic tubes from toy guns.

Again, if your example is Gears of War, the weapons of ME2 feel like the kids show version of it

----
Also focus on the LI dialogue options. So far the romances have been almost forced on us and there are some unclear dialogue choices. I'm sure no one would like if romances were somehow locked out (ie. accidentally cheating on ME1 LI (Apparently turning down the ME2 LI results in the ME1 LI cabin picture still getting knocked down) or counting ME1 as serious LI even though the player only cares about ME2 LI; or that telling someone "No time now" means you can't approach them later on) 

My example: In ME1 it was a close match between Ash and Liara. In ME2 I told Tali "It's too dangerous now" and I turned down Jack before the last "love" scene. Finally in LOTSB I also told Liara "The mission is too important"
- I hope that I can still try with Ash or approach Tali or Liara once we have the time (I don't care about Jack, but she should be approachable again too)
- I fear that all of the 4 are locked out as LIs in ME3

Plus the woman LIs I'd like to see in ME3.
Ashley
Liara
Tali
Miranda
Jack
Samara
Kasumi
Shia'la
Parasini
Chambers
Aria
Sha'ira
Wong
Chakwas
Michel
Bowman
 

Modifié par kalle90, 24 octobre 2010 - 06:28 .


#6668
Oblarg

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kalle90 wrote...

Kuolonen wrote...

I wonder if anyone in bioware still reads this, if so, this:

Fix.Biotic.Powers.In-game.

Really look at jack go nuts on purgatory. When she hits the guards, you get a feeling she really hits them. Blood spills out, limbs twist, theres audible cracks of bone and the general sound of biotic hit is very pleasing.

..Then in game, my (and jack's) biotic powers go "plop", "puuf", "blonk" etc. And theres no blood. And at best the bodys flying to walls make sounds like "klonk". It doesnt really feel like im hitting them with "a hurricane force" as the force of my throw is described in skill tree...


I'd say the same goes for weapons. It feels like I'm shooting some sort of slow plastic tubes from toy guns.

Again, if your example is Gears of War, the weapons of ME2 feel like the kids show version of it

----
Also focus on the LI dialogue options. So far the romances have been almost forced on us and there are some unclear dialogue choices. I'm sure no one would like if romances were somehow locked out (ie. accidentally cheating on ME1 LI (Apparently turning down the ME2 LI results in the ME1 LI cabin picture still getting knocked down) or counting ME1 as serious LI even though the player only cares about ME2 LI; or that telling someone "No time now" means you can't approach them later on) 

My example: In ME1 it was a close match between Ash and Liara. In ME2 I told Tali "It's too dangerous now" and I turned down Jack before the last "love" scene. Finally in LOTSB I also told Liara "The mission is too important"
- I hope that I can still try with Ash or approach Tali or Liara once we have the time (I don't care about Jack, but she should be approachable again too)
- I fear that all of the 4 are locked out as LIs in ME3

Plus the woman LIs I'd like to see in ME3.
Ashley
Liara
Tali
Miranda
Jack
Samara
Kasumi
Shia'la
Parasini
Chambers
Aria
Sha'ira
Wong
Chakwas
Michel
Bowman
 


What is with everyone wanting ME3 to be a dating sim?  I honestly couldn't care less about romance, so long as the game itself is good.

#6669
NotforProfit

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Erinlana wrote...

I'd like more customization regarding apparel & I would like more freedom when exploring area's ( in the citadel mostly) .


Oh oh and more Liara


Yes. I did not get enough Liara in ME 2. (She was, in many ways, the reason I was interested in ME 1 to begin with.) 

#6670
NotforProfit

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implodinggoat wrote...

FIXING THE HAMMERHEAD

Things I Like About The Hammerhead

#1:  The Jumps: While the platforming in the Firewalker pack was underwhelming the platforming sections in the Overlord DLC were a lot of fun.  The platforming sections in Overlord weren't groundbreaking and the gameplay
wouldn't stand up if you found yourself doing it frequently; but as a change of pace its great.  You have fun with it for a few minutes and it makes the on foot combat feel less repetitive.

#2:  The Suspension: Switching to a hovercraft type suspension eliminated the annoying super bounciness of the MAKO's suspension which would frequently result in bouncing around or flipping over when you made a big drop.  As a result jumping and using the jump jets in the Hammerhead is much more enjoyable and you don't have to worry about little bumps in the road flinging you into the air.

#3:  The Speed:
Hammering down the turbo boost and getting the Hammerhead up to full speed then using the jump jets to fly through the air is a lot of fun, though I wish the level designs gave me more opportunities to floor it.

#4: The Looks: The Hammerhead is pretty damned cool looking.  Though, I would like an option to get rid of those damned Cerberus logos along with the ones on my ship and on my crew.  Cerberus can kiss my ass.


Things I Hate About The Hammerhead

#1:  The ****ty Autolock missiles: They're absurdly weak, they frequently lock onto enemies you aren't targeting
and they constantly fly themselves into the terrain.

#2:  The ****ty Armor:  The thing can barely take a few shots without bursting into flames.  As a result you have to sit outside your enemies weapon range and wait an hour for your crappy missiles to kill them off or repeatedly pop into your enemies weapon range, fire off a few shots then run away.

#3:  The Handling At High Speeds
: At low speed the controls work fine for strafing or platforming; but at high speed you can't control where you're going because you can't turn.  You can strafe from side to side; but you can't make a bloody turn.  So you have to slow down and strafe your way around obstacles like a damned crab.  As a result all the fun of flooring the Hammerhead at full speed is brought to a grinding halt every time you have to take a corner or avoid an obstacle.


How I Would Fix The Hammerhead

#1:  Have The Enemies Chase Me:
All the enemis you fight in the Hammerhead either sit in place or slowly walk towards you.  Give me some enemies that will chase me down, enemies that will move to dodge my fire, not just a bunch of bullet sponges who sit in one spot and try my patience.

#2:  Bring Back the Guns from The MAKO:  The heavy cannon and the machinegun on the MAKO felt powerful and were a lot of fun to use.  Yet for reasons which I can't comprehend they were taken of the Hammerhead and replaced with ****ty autolock missiles which take forever to kill anything and constantly miss their target.  Give
me back some guns with bite, guns which make me feel like I'm driving a war machine not throwing pebbles at my bemused opponents.

#3:  Remove The Scan Function:
  Hovering over objects to scan them is just irritating.  It slows down the action
and worst of all it uses up one of the precious controller buttons which could be reassigned to something much, much more fun.  If you want the player to pick something up on the map you should either have them pick it up simply by driving over it, stopping over it, or even getting out of the tank and picking it up on foot.

#4:  Reassign The Scan Button (Y on Xbox) to Switch Between Multiple Weapons: 


You'd have 3 weapons...

A:  The Main Cannon From The MAKO: Just like in ME1 Its Powerful and has a large blast radius; but it fires slowly.  So you need to aim carefully and since you can't zoom in and aim like you could in ME1 the weapon becomes harder to use the faster you're going.  So its balanced out as a high risk, high reward weapon like a Sniper Rifle.  Its devestating; but since the turret on the Hammerhead is always pointed forward you'll either need to slow down or barrell right into your opponent to aim it effectively leaving yourself more exposed to enemy fire.  Furthermore its slow rate of fire means that missing a shot can be a costly mistake.

B:  The Machine Gun From The MAKO:
  Just like in ME1 its less powerful than the Main Cannon; but more powerful than the autolock missiles.  As in ME1 you can unload with the machine gun; but it will overheat.  Since its fully automatic aiming with the machine gun is more forgiving than with the main cannon; but you still have to keep your targeting reticle over the target in order to score a hit.  As a result you can aim the machine gun effectively at higher speeds than you can with the main cannon, thus exposing yourself to less enemy fire.

C:  A Revised Version of The Autolock Missiles:
Tweak the missiles so that they're more powerful and so they alway home in on the enemy you're targeting (enemies can still be obscured by terrain; but the missile won't switch to a different target).  The autolock missiles would be the weakest of the 3 weapons; but also the easiest to aim since you only need to aim close to the enemy in order to score a hit.  As a result you can aim the missiles effectively at higher speeds than you could the main cannon or the machine gun thus exposing yourself to less enemy fire than you would even with the machine gun.


#5:  Make it tougher (Double its Health) and Bring Back The Overlays Showing How Much Damage I've Taken: 

The Hammerhead is too damned weak to ever engage my enemies in a sustained fight.  As soon as I fly in my tank starts falling apart and I have to retreat, which sucks out the fun.  That said the MAKO was a little too tough and made dodging enemy fire less of a neccessity than it should be.  I'd suggest a happy medium between the two, say giving the Hammerhead double its current health by adding shields and an overlay telling me how much my shields have been depleted and how much damage my armor has taken; but keep the automatic healing.

#6:  More Car Like Controls at High Speed:
At higher speeds the Hammerhead should handle more like a car, so that I can actually make turns rather than just strafing around like a crab.   It would make the Hammerhead more entertaining to drive since it would be easier to maintain a highspeed by improving your ability to avoid obstacles and terrain at high speed.

#7:  Rear View Mirror Button (Mapped to the unused B button on Xbox Controller): The B button on the 360 controller is completely unnused in the Hammerhead.  I propose turning it into a rear view mirror button so that
when you hold it down the camera which switches to a split screen view showing whats in front of the tank on top and whats behind it on the bottom.  Additionally holding down the rear view mirror button would rotate the gun turret so that it fires at targets behind the Hammerhead.

Now Consider The Possibilities...  

Car Like Controls At High Speed + A Rear View Mirror + Enemies That Chase You =


#8:  !!! Hovertank Racing For Fun And Credits !!! :  Imagine what would happen if the Swoop Bike racing from KOTOR mated with Wipeout.  You'd have a fun distraction that would give the player a way to make some extra credits at will; but which players who don't enjoy the racing could largely avoid.  Like the Sqoop Bike Racing in
KOTOR you'd have several race tracks across the Galaxy populated by surly racers.  Imagine racing around the Citadel Wards, plowing through the Jungles of Zorya, skimming around the islands of Virmire, barrelling
along the ruined highways of Tuchanka or zipping through the  vacuum of space as you rocket across the outer hull of Omega.   Now imagine doing that in a Hovertank, using your turbo boost and jump jets to leap chasms, unloading your machine gun into the racer in front of you, and using your rear view mirror and main cannon to obliterate the maniac firing missiles up your tailpipe.

Now tell me that wouldn't kick ass.



This. There was way too much SuperMarioKart involved in the Hammerhead missions. Also, I was really disappointed by the worlds you actually got to visit in the Hammerhead--they were like little tunnels. Give us some open-ended worlds, as well as some longer driving-to-destination missions like Virmire, Noveria and Feros. The only thing I didn't like about the mako was the fact that it couldn't strafe sideways, and made taking on Thresher Maws kind of hard. Everything else about it seemed to work, given that its handling wasn't on a problem on planets that were more flat. The mountainous ones were impossible in the mako, but probably would be just as impossible in the hammerhead. 

#6671
kalle90

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Oblarg wrote...
What is with everyone wanting ME3 to be a dating sim?  I honestly couldn't care less about romance, so long as the game itself is good.


My reason - it ties into Shepard's story. The more ways I have to customize my Shepard and the story the better. The squad (if you've read my posts you know I want options with it too. And not just some ME2 style "You're an idiot for not recruiting this person") and especially the LI are huge parts of it all.

Not to mention proper game mechanics. I told Liara and Tali "There's no time now", if ME3 translates that into "Not interested" it's just a huge import fail.

This game is all about options, atleast for me.

#6672
masterkajo

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sh8dneji wrote...
...

Happy Ending
Though the ME universe is a dark place fill with selfish people with their selfish needs, Shepard desevers a happy ending. Be it with a LI or just knowing that the actions though out the three Mass Effects have done something to the universe would be great.


Regarding your Happy Ending...

I want that there are lot of different possible endings for ME3 depending on your choices in ME, ME2 and ME3. There should of course be the happy ending where "all" survive as well as the most tragic ending of them all where all galactic life is exterminated by the reapers.

Since ME3 is the last game in Shepards story and the final conclusion it should really be a possibility. If they want to make more ME games Bioware could still make prequels as well as games that load your save of ME3 (except of all dead perhaps)... =]

#6673
Em0 Hobbit

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Arrtis wrote...
Please, Make the citadel larger. 

This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out...


"Please, Make the citadel larger."...

I completely agree with this part!  Throughout the whole game I kept on going back to the Citadel hoping that I would be able to enter the presidium and that the citadel map would expand, but it never happened...
I really hope that the creators of ME3 will make the Citadel more like ME1, making it seem more open and grand like you'd expect a massive space station of such importance to be.

Another thing I would like to see come back from the first game is the different ammo upgrades.  In Mass Effect 1 you could use; Snowblind Rounds, Anti-Organic Ammunition, Shredder Rounds, Anti-Armor / Synthetic Ammunition, Tungsten Rounds, Incendiary Ammunition etc... and there were different levels of each upgrade allowing you to choose which upgrade you want with which gun and being able to sell your lower level upgrades and buy higher leveled ones... I really liked this way of doing things unlike ME2 where I only had the choice of Incendiary Ammo or the Cryo type that freezes...

Modifié par Em0 Hobbit, 24 octobre 2010 - 10:39 .


#6674
Oblarg

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kalle90 wrote...

Oblarg wrote...
What is with everyone wanting ME3 to be a dating sim?  I honestly couldn't care less about romance, so long as the game itself is good.


My reason - it ties into Shepard's story. The more ways I have to customize my Shepard and the story the better. The squad (if you've read my posts you know I want options with it too. And not just some ME2 style "You're an idiot for not recruiting this person") and especially the LI are huge parts of it all.

Not to mention proper game mechanics. I told Liara and Tali "There's no time now", if ME3 translates that into "Not interested" it's just a huge import fail.

This game is all about options, atleast for me.


"The game is about options" is not a good rationalization for allowing you to romance every character in the game.  After all, this is an RPG, not a real life simulator.  For every romance plot they add you lose an equal amount of actual gameplay.

#6675
Destroy Raiden_

Destroy Raiden_
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I think the amount of potential LI in 1 and 2 is enough maybe one same sex LI for a new 3 character but that'd be about it either that or just open up the Omega date store for those who want to romance everything that walks ( or in case of the reapers flies) They should just expand on the ones they've got. If shep is currently involved with someone and they import that game to 3 then that LI would be on Normandy or whatever ship you start with and you'd just continue it from where you left off.



Those who have no LI wouldn't need to worry about the content everyone who romanced someone is asking for sense unless they start one they wouldn't have to worry about maintaining one.