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Mass Effect 3 Wishlist


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#6676
kalle90

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Oblarg wrote...
"The game is about options" is not a good rationalization for allowing you to romance every character in the game.  After all, this is an RPG, not a real life simulator.  For every romance plot they add you lose an equal amount of actual gameplay.


Depends what the "actual gameplay" is. I'd choose LIs over repetive shooting galleries or unimportant missions. And considering Bioware is willing to use multiple discs I don't think they have any hard limits. LIs are mostly just dialogue. In the end there aren't that many interesting NPCs

But to be more realistic:
- Ash, Liara, Tali, Miranda and Jack are absolute must female LIs (don't know if Kelly goes here or is just a joke)
- Samara is very strongly hinted at
- Kasumi, Aria, Shiala and Parasini also have quite notable roles

The main thing is of course that they don't break the current LI options like the example I gave. If the LIs are messed up the game will feel unpolished

Destroy Raiden wrote...
If shep is currently involved with someone and they import that game to 3 then that LI would be on Normandy or whatever ship you start with and you'd just continue it from where you left off.


That's exactly my issue. There wouldn't be anyone
- I turned down Jack
- I told Tali and Liara that we're too busy now
So I'd be stuck with the new ME3 LIs (though it wouldn't be awful if Samara, Shiala and Parasini were the new options, but it would make the game seem illogical)

I really hope ME3 doesn't oversimplify this to ON and OFF import

Modifié par kalle90, 25 octobre 2010 - 01:21 .


#6677
Vlad_Dracul

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DLC Romance pack, especially for Tali and Garrus! :P




#6678
Oblarg

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kalle90 wrote...

Oblarg wrote...
"The game is about options" is not a good rationalization for allowing you to romance every character in the game.  After all, this is an RPG, not a real life simulator.  For every romance plot they add you lose an equal amount of actual gameplay.


Depends what the "actual gameplay" is. I'd choose LIs over repetive shooting galleries or unimportant missions. And considering Bioware is willing to use multiple discs I don't think they have any hard limits. LIs are mostly just dialogue. In the end there aren't that many interesting NPCs

But to be more realistic:
- Ash, Liara, Tali, Miranda and Jack are absolute must female LIs (don't know if Kelly goes here or is just a joke)
- Samara is very strongly hinted at
- Kasumi, Aria, Shiala and Parasini also have quite notable roles

The main thing is of course that they don't break the current LI options like the example I gave. If the LIs are messed up the game will feel unpolished

Destroy Raiden wrote...
If shep is currently involved with someone and they import that game to 3 then that LI would be on Normandy or whatever ship you start with and you'd just continue it from where you left off.


That's exactly my issue. There wouldn't be anyone
- I turned down Jack
- I told Tali and Liara that we're too busy now
So I'd be stuck with the new ME3 LIs (though it wouldn't be awful if Samara, Shiala and Parasini were the new options, but it would make the game seem illogical)

I really hope ME3 doesn't oversimplify this to ON and OFF import


If you think disk space is their only limit, you're hopelessly naive.

#6679
Evelinessa

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This is what I want:

-Everyone to come back as a squadmate or at least all the LIs.

-More dialogue for squadmates(Garrus had hardly anything to say most of the time).

-To continue current LIs and have the romances have more conversations and with more scenes for more of a buildup.

-I want a longer main quest and more sidequests.

-I also want more squad banter.

Modifié par Evelinessa, 25 octobre 2010 - 06:44 .


#6680
R-Taco

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Another thing I'd like to see is more stuff along the lines of the elevator conversations. That is, dialogue for specific pairs of squadmates.

#6681
NotforProfit

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Vlad_Dracul wrote...

DLC Romance pack, especially for Tali and Garrus! :P


You mean as a bridge between ME 2 and ME 3? Yes! And also Ashley/ Kaidan DLC romance/ missions. 

#6682
Caihn

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Every LI deserve a romance DLC.

#6683
Stormy-B

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ravenimage wrote...

All I want is for BioWare to give Shepard a pet cat. Named Jonesy.

Cookies for the nerd who gets that reference.


I'm surprised no one caught on to this Alien reference. Oh and ravenimage, I like chocolate chip cookies.
Docking with a class-M Starfreighter called Nostromo or a battleship called the Sulaco in ME3 is absolutely necessary!
I also want te possibility to introduce my squad to someone as "my squad of ultimate badasses"

On a more serious note:
Customisation that gives weapons, armor and vehicles different behaviour. Getting to actually decide if I want a slow-but-powerful vehicle or a fast-but-flimsy one. Same going for armor, light armor means fast movement and being able to scale some objects to get vantage points, heavier armor being slow but can take more than a thrown birthday cake before falling apart. And of course customisation for weaponry to suit the players particular playstyle.

Squadmates with actual armor/hardsuits when on missions.

NPC's that doesn't behave like they're retarded on the battlefield.

Well written dialogue, romances and plot.

Less pervy shots of asses and boobs BW, seriously, if I want that there's a whole internet full of that ****.
Even if ME1 had some nudity in it I felt that the whole deal with characters, the romances and the scene of a squadmate claiming the priize in the captains quarters was more tasteful than ME2 overall.

Modifié par Stormy-B, 25 octobre 2010 - 08:03 .


#6684
Evelinessa

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sh8dneji wrote...

Date with LI

In ME3 you should be able to take your LI to a really nice restaurant and talk with them about hopes, dreams and other things. Also i want to see what type of food is there in the ME universe as I asume turians and quarians eat some sort of paste and that quarians eat though a tube of some sort. Near the end of dinner as the player is about to ask their LI about a future together, a group a mercs would crash the restaurant and try to kill the player. This would be like Kasumi's LM where the player has limited resources, limited weapons and it would show that the AI could recognise the difference between enemies and neutrals and not just fire at any random thing.

Happy Ending

Though the ME universe is a dark place fill with selfish people with their selfish needs, Shepard desevers a happy ending. Be it with a LI or just knowing that the actions though out the three Mass Effects have done something to the universe would be great.


I really want these. Especially the date one. That would be great. I want a happy ending with my LI.

#6685
Rafael211090

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I don't know if that was already said before, but I really want the camera to be more distant from Shepard for ME3, like in ME1!

#6686
Tyrael02

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alien homeworlds, lets explore some new cities, environments and stuff! .....and.... a shotgun wielding pyromaniac volus squad member.

#6687
Destroy Raiden_

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I like Stormy-B 's idea with choosing your ship maybe open up the ship depots that the volus on the Citadel runs he could sell various models of ground ships both Mako like and Hammerhead type and the player can pick between several lines of each to decide if they want a fast but little armor, a slow but well armored, or a medium speed with decent armor and guns maybe even get them repaired while on Citadel too.



Recently I've been playing fallout 3 and I like the idea of having to maintain your weapons get them repaired often and they're great wait too long to get them repaired and they break and become worthless could this idea be issued in 3 somehow? It gave the game more of a realistic tone for me and made you also really care about what you picked up verses what you left behind.



Still voting for the day night cycle and changing weather in 3 I'd love to see this implemented on both ground missions and hub stations outside of the Citadel but if I couldn't have that I'll take it on explorable worlds.



I'm sure kalle90 is not alone in turning down LI through out 1 & 2 maybe more popular LI like Ashly/Kaiden, Liara, Tali, and Garrus if a player imports a ME2 save and no LI was ever made then these characters might ask the player, " I know you said no or to wait before is now a good time?" type of thing to try and initialize a romance with that player. If you import a ME2 files w/ LI present then no such dailouge or reinitation by these people would be necessary sense you already have one.

#6688
Oblarg

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Yannkee wrote...

Every LI deserve a romance DLC.


As opposed to a DLC containing, I dunno, actual gameplay?  I don't know about you, but I'd certainly rather BioWare focused on giving ME3 narrative that doesn't suck rather than writing romance dialogue for every character in the game.  Or how about making it play like an RPG rather than Gears of War with ability ranks?

[sarcasm]Hey guys, I have an idea, in ME3 let's just forget about the reapers and spend the entire game romancing various characters!  You can go on dates, have kids, make a family, and of course there should be tons and tons of cheesy sex scenes!  Wouldn't that be great?[/sarcasm]

#6689
JamesStokes7

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Mass Effect 3 should have:

More planetary exploration, but along the lines of the Hammerhead missions from ME2 rather than the boring and frustrating Mako missions from ME

Slightly more power customisation. The powers system in ME2 is brilliant, but I'd like to be able to level up to 50 or 60 again. Of course, this means changing the powers. I'd like to see up to 6 ranks in each, but using the ME2 system as opposed to the ME system.

More weapon variety, but definitely not like in ME. I'd like to see perhaps 5 weapons in each category, each with their own strengths and weaknesses. In ME, you just grabbed as many Master Gear weapons as you could, and in ME2 you just equipped everyone with the latest weapon you'd found, because it just was the best (with the possible exception of the heavy pistols - I kinda like having more shots with the Predator rather than more power with the Carnifex).

Armour like in ME2, but with more pattern and colour customisation.

I'm sure this has been said many times already, but PLEASE let us onto Earth! Just a couple of missions in New York or London?

Bring back the expansive Citadel of ME! While the human embassy is a lovely place, it's far too small. Let me roam around the financial district, harass the Council in the tower, ****** off Executor Pallin (if he survived the Battle of the Citadel - I think he did?) and so on.

How about some non-combat recruitments? A volus to help you with financial stuff? Recruit a new quarian engineer? Heck, even an elcor has to have some use! Maybe have an elcor in the crew quarters reciting Hamlet?

Oh yeah, and more actual story progression missions. Even if I explore everywhere, with all the DLC and every last assignment done, I still can't seem to squeeze much more than 50-55 hours out of ME2. Only about 30-35 with ME.

Modifié par JamesStokes7, 26 octobre 2010 - 12:16 .


#6690
LivingStrife

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OK. the most important changes that ARE NEEDED.

1. More story levels. To me the best part of Masseffect 1 and 2 was the begining where u jump right into the story and in masseffect 1 every planet was integral to the story. i got so bored of going and recruiting people and doing dumb loyalty missions that dont have any effect on the story. More than half the game is spent on meanless missions for recruiting your crew, i wanted alot more story levels with the collectors.

2. Earth. I want to see Earth, and it cant be no small level like in masseffect 2 i want citadel size like in masseffect 1. ALso bring back the citadel and i mean the one from mass effect 1 not that cheap small copy in mass effect 2, i really dont understand why you would make one of the most important levels from mass effect 1 so small and unimportant. when i first arrived at the citadel in mass effect 2 i was like "cool now ill get to explore the citadel again see all the changes, but no all i get is a market district and a small office where u can only look at the presidium!!!! >: (   i honestly felt ripped off...

3. Mission variety. i hated the cramp linear level design of mass effect 2, i mean  comeon the levels were super short, all u did was kill people not like in masseffect 1 where u had alot of objectives to do, for example like Noveria where u have to fix the A.I. in order to bring the station back online. and i also didnt like that i had to go through a loading screen to get to a level unlike in mass effect 1 where the planet was 1 huge level.

4. Customization, the customization in mass effect 2 is VERY limited. you give an armor customization which is cool but only give us like 15 things to choose from. in mass effect 1 there were tons and tons of upgrades and armor to choose from, also the guns are lackluster, i want to customize my gun make it unique, in mass effect 1 u got some sense of that through the upgrades u could give it but in mass effect 2 its completely gone. I also want  more interaction with my crew like in mass effect 1 where they would have interesting banter and conversations, it made the game more interesting, i loved hearing their witty conversations and how they responded, it was great i felt more immersed in the game. in mass effect 2 its completely gone, i felt like i had 2 robot gaurds rather than actual people.

5. finally, choices! in mass effect 2 i felt like most of my choices had very little impact on the story at all. there were only few choices that mattered unlike in mass effect 1 where u felt ALL your choices mattered.

Modifié par LivingStrife, 26 octobre 2010 - 02:27 .


#6691
temo1

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Hello



Can in mass effect 3 Human alliance Be more like a one nation so there will be more infromation more story line about Alliance army and economics and please make a brif marking of allinace dominance worlds on MAP

thanks ))



MASS EFFECT IS BEST !!!

#6692
Guest_Brodyaha_*

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How about some goatee options for ManShep?
Not just stubble?  Please?  

Modifié par Brodyaha, 26 octobre 2010 - 04:25 .


#6693
Googlesaurus

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Specific armor and weapon customization/a very clean and efficient inventory
It would be great to have individual squad upgrades as well as across-the-board improvements. Basically a new inventory system that cuts out the annoying and abuse-heavy features in ME1:
 
- All items bought/picked off dead enemies/discovered are automatically stored in Shepard's (or otherwise) private locker. There will be no "levels". 

- A smooth locker system that differentiates between the obvious (armor, weapons, etc.) If you pick up more than one item of the same type, the interface designates how many you possess instead of physically cataloging every single item. 

- Keep the "pick up one, apply to all" motto as long as you possess the necessary hardware. Keep the fiddling of you and your squadmates to the ship. 

- A very limited number of ammo upgrades (1-2) can be carried and applied to weapons with noticeable limitations that prevent them from being overpowered. These would be displayed on the Power Wheel. 

- The ability to sell your items to dealers on Omega, the Citadel, Tuchanka, and many other worlds. Your inventory list would automatically pop up whenever you're trying to sell, and all sold/bought items are sent ship-----> shop and vice-versa. It can be similar to Fallout 3's system minus the need to actually carry your items.

- All items should have distinct advantages and disadvantages. The ME2 weapon inventory already took care of this, so it only needs to be applied to the other things you pick up. Provide statistics when browsing through your inventory locker as players can decide which weapons suit their individuals needs. 

- Extend the ability to sell items to your minerals as well. 

A more expansive tech/biotic tree
Instead of just determining whether you want more power or a bigger AOE with the last stage, let's choose how we want our powers to work on the battlefield. Alter the standard Shockwave into a shorter wave of force that detonates around the character; change standard Incinerate into a short-range flamethrower. Sacrifice a much higher DPS for a greatly reduced cooldown time, etc.

A dual morality system that incorporates NPC/squadmate reactions as well as Paragon/Renegade
If ME3's plot is what I think it's going to be, a pure Paragon/Renegade route isn't going to work without looking silly. You may have to make decisions that your squadmates cannot accept, things you can't justify because the text was blue. This also applies to the races: both games clearly portray the various species as possessing different values and ways of thinking. A two-part system would make it believable and deeper. Your Paragon/Renegade score would determine your initial impression on people and your dialogue choices throughout conversations, while the secondary system deals with their reactions in all following conversations. With the latter you couldn't simply bludgeon or charm your way to an acceptance for all situations, but you could appeal to certain personality aspects to get what you want. 

Larger fonts
Yeah...I had to squint a lot to read the text. 

Greater variety on missions
There was variety in how side-quests played out, but most missions and side-quests revolved around the "shoot and kill enemies, advance, repeat" gameplay. There should be times where avoiding a battle is just as important as winning one. Some missions with prioritized killing, deliberate misleading, and infiltration are definitely welcome. 

Visit the other races
There are a lot of unseen races that seem to be important in the endgame. We've only heard and read things about the geth, rachni, batarians, elcor, volus, drell and hanar as a whole. Let's actually interact with some of their societies instead of just meeting various individuals. Seeing the geth superstructure up-close, the oceans of Kahje...there is a lot of potential and awesomeness for the overall storyline.

Gain access to unique upgrades and items
If you make the right alliances and maintain them over the course of the game, they should benefit more than just the storyline. Who you side with should also (to a certain extent) entitle you to specific material benefits. For example, choosing to support the geth would allow you access to advanced geth technology as well as the option of personally and permanently upgrading Legion (if he is a squadmate in the game). Which leads into my last desire...

Long-term Renegade options that tie into the main storyline
If a person wants to go renegade, let them go renegade. Saying a few mean words and killing some relatively unimportant guys is small potatoes when your actions are ultimately good. Give us the option of running red sand for one of the merc organizations, betraying a disliked crew member for the "greater good", or torturing an important Alliance official for vital information. Ideally these decisions would contribute to the main storyline directly or indirectly.

Don't shy away from the hard choices
I understand that a lot of people will either be playing ME3 by itself or continued from a ME2 playthrough that saw everyone die. However, many hardcore fans play the entire series and have some emotional stake at seeing their favorite characters return. They want to know that sparing Wrex and earning a clean ME2 finish meant something and they want to see that impact in the final game. If those characters survived they ought to return as more than NPCs. Decisions should have more effect than a change in galactic news. 

And helmet toggle.

Modifié par Googlesaurus, 26 octobre 2010 - 06:44 .


#6694
Evelinessa

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Destroy Raiden wrote...

Maybe a H/C scene with the LI involved and each handling it slightly different I imagine Tali would comfort MShep differently then say Garrus would comfort FShep.


Yes, I want Shep to have to be saved and comforted for once. I agree with different LIs having different scenes. I have only did the Garrus romance so far but for me he seems more like the guy who would pep talk you like if you were unsure you could defeat the reapers. And Tali would be more trying to help you emotionally. Though I want Garrus to put some love in there too :).

#6695
StTheo

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In terms of combat, it seemed like BioWare was kind of ashamed of the first game's system, so they completely scrapped it, and have been trying to change their game to mirror other shooters. I know this is probably a bit childish, but I absolutely loathed ME2's "thermal clip" system.  

I don't know... just when comparing the two combat systems, ME2 may have been more realistic, but to me, ME1 was the one I actually enjoyed.

#6696
R-Taco

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As a couple people mentioned in another thread, being able to rotate properly while creating a face would be helpful.

#6697
Getorex

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Stormy-B wrote...

ravenimage wrote...

All I want is for BioWare to give Shepard a pet cat. Named Jonesy.

Cookies for the nerd who gets that reference.


I'm surprised no one caught on to this Alien reference. Oh and ravenimage, I like chocolate chip cookies.
Docking with a class-M Starfreighter called Nostromo or a battleship called the Sulaco in ME3 is absolutely necessary!
I also want te possibility to introduce my squad to someone as "my squad of ultimate badasses"

On a more serious note:
Customisation that gives weapons, armor and vehicles different behaviour. Getting to actually decide if I want a slow-but-powerful vehicle or a fast-but-flimsy one. Same going for armor, light armor means fast movement and being able to scale some objects to get vantage points, heavier armor being slow but can take more than a thrown birthday cake before falling apart. And of course customisation for weaponry to suit the players particular playstyle.

Squadmates with actual armor/hardsuits when on missions.

NPC's that doesn't behave like they're retarded on the battlefield.

Well written dialogue, romances and plot.

Less pervy shots of asses and boobs BW, seriously, if I want that there's a whole internet full of that ****.
Even if ME1 had some nudity in it I felt that the whole deal with characters, the romances and the scene of a squadmate claiming the priize in the captains quarters was more tasteful than ME2 overall.


You're a chick aren't ya? Problems with asses and boobs USUALLY means chick.

OK, that said, I would be happy with less in-your-face skinsuits and bodyparts. I thought Mirandas boobs were unnecessarily enlarged from Yvonne's absolutely perfect set. Same with Miranda's ass enhancement over Yvonne's. She is modeled on Yvonne and there is absolutely NO flaws with the real Yvonne, so use her whole bod as a model and don't Vicky Secret it.

Jack's top was over the top. Pasties on floss. OK for casual wear, I suppose, but in combat? On the Citadel? I dressed her up in her skin-tight half shirt/tank top after her loyalty mission because as much as I LOVE nekkid hot chicks, it was a bit over-the-top given the fact that she is crewing a ship, traipsing around in the outdoors and even on toxic planets and moons, and going into combat...

#6698
Getorex

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R-Taco wrote...

As a couple people mentioned in another thread, being able to rotate properly while creating a face would be helpful.


This...I thought I had the perfect Shep face only to find out when I started playing that he had something of a birth defect with his upper lip that was only visible from the side.

#6699
golak

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Oblarg wrote...

[sarcasm]Hey guys, I have an idea, in ME3 let's just forget about the reapers and spend the entire game romancing various characters!  You can go on dates, have kids, make a family, and of course there should be tons and tons of cheesy sex scenes!  Wouldn't that be great?[/sarcasm]


sounds more like sims whit mass effect characters

#6700
Oblarg

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golak wrote...

Oblarg wrote...

[sarcasm]Hey guys, I have an idea, in ME3 let's just forget about the reapers and spend the entire game romancing various characters!  You can go on dates, have kids, make a family, and of course there should be tons and tons of cheesy sex scenes!  Wouldn't that be great?[/sarcasm]


sounds more like sims whit mass effect characters


That is, seemingly, what a number of people want.  Mind boggling, really, when you consider how minor the romance subplots are (and should be) in comparison to the rest of the conent.