Specific armor and weapon customization/a very clean and efficient inventoryIt would be great to have individual squad upgrades as well as across-the-board improvements. Basically a new inventory system that cuts out the annoying and abuse-heavy features in ME1:
- All items bought/picked off dead enemies/discovered are automatically stored in Shepard's (or otherwise) private locker. There will be no "levels".
- A smooth locker system that differentiates between the obvious (armor, weapons, etc.) If you pick up more than one item of the same type, the interface designates how many you possess instead of physically cataloging every single item.
- Keep the "pick up one, apply to all" motto as long as you possess the necessary hardware. Keep the fiddling of you and your squadmates to the ship.
- A very limited number of ammo upgrades (1-2) can be carried and applied to weapons with noticeable limitations that prevent them from being overpowered. These would be displayed on the Power Wheel.
- The ability to sell your items to dealers on Omega, the Citadel, Tuchanka, and many other worlds. Your inventory list would automatically pop up whenever you're trying to sell, and all sold/bought items are sent ship-----> shop and vice-versa. It can be similar to Fallout 3's system minus the need to actually carry your items.
- All items should have distinct advantages and disadvantages. The ME2 weapon inventory already took care of this, so it only needs to be applied to the other things you pick up. Provide statistics when browsing through your inventory locker as players can decide which weapons suit their individuals needs.
- Extend the ability to sell items to your minerals as well.
A more expansive tech/biotic treeInstead of just determining whether you want more power or a bigger AOE with the last stage, let's choose how we want our powers to work on the battlefield. Alter the standard Shockwave into a shorter wave of force that detonates around the character; change standard Incinerate into a short-range flamethrower. Sacrifice a much higher DPS for a greatly reduced cooldown time, etc.
A dual morality system that incorporates NPC/squadmate reactions as well as Paragon/RenegadeIf ME3's plot is what I think it's going to be, a pure Paragon/Renegade route isn't going to work without looking silly. You may have to make decisions that your squadmates cannot accept, things you can't justify because the text was blue. This also applies to the races: both games clearly portray the various species as possessing different values and ways of thinking. A two-part system would make it believable and deeper. Your Paragon/Renegade score would determine your initial impression on people and your dialogue choices throughout conversations, while the secondary system deals with their reactions in all following conversations. With the latter you couldn't simply bludgeon or charm your way to an acceptance for all situations, but you could appeal to certain personality aspects to get what you want.
Larger fontsYeah...I had to squint a lot to read the text.
Greater variety on missionsThere was variety in how side-quests played out, but most missions and side-quests revolved around the "shoot and kill enemies, advance, repeat" gameplay. There should be times where avoiding a battle is just as important as winning one. Some missions with prioritized killing, deliberate misleading, and infiltration are definitely welcome.
Visit the other racesThere are a lot of unseen races that seem to be important in the endgame. We've only heard and read things about the geth, rachni, batarians, elcor, volus, drell and hanar as a whole. Let's actually interact with some of their societies instead of just meeting various individuals. Seeing the geth superstructure up-close, the oceans of Kahje...there is a lot of potential and awesomeness for the overall storyline.
Gain access to unique upgrades and itemsIf you make the right alliances and maintain them over the course of the game, they should benefit more than just the storyline. Who you side with should also (to a certain extent) entitle you to specific material benefits. For example, choosing to support the geth would allow you access to advanced geth technology as well as the option of personally and permanently upgrading Legion (if he is a squadmate in the game). Which leads into my last desire...
Long-term Renegade options that tie into the main storylineIf a person wants to go renegade, let them go
renegade. Saying a few mean words and killing some relatively unimportant guys is small potatoes when your actions are ultimately good. Give us the option of running red sand for one of the merc organizations, betraying a disliked crew member for the "greater good", or torturing an important Alliance official for vital information. Ideally these decisions would contribute to the main storyline directly or indirectly.
Don't shy away from the hard choicesI understand that a lot of people will either be playing ME3 by itself or continued from a ME2 playthrough that saw everyone die. However, many hardcore fans play the entire series and have some emotional stake at seeing their favorite characters return. They want to know that sparing Wrex and earning a clean ME2 finish meant something and they want to see that impact in the final game. If those characters survived they ought to return as more than NPCs. Decisions should have more effect than a change in galactic news.
And helmet toggle.
Modifié par Googlesaurus, 26 octobre 2010 - 06:44 .