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Mass Effect 3 Wishlist


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#6701
Getorex

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golak wrote...

Oblarg wrote...

[sarcasm]Hey guys, I have an idea, in ME3 let's just forget about the reapers and spend the entire game romancing various characters!  You can go on dates, have kids, make a family, and of course there should be tons and tons of cheesy sex scenes!  Wouldn't that be great?[/sarcasm]


sounds more like sims whit mass effect characters


Gah! *shudder*

More dialog, sure. I liked eliciting comments, remarks, and some conversation with characters in ME1. There was nearly none in ME2 except direct elicited conversations, then it was on to "can it wait for a bit? I've got to do some calibrations". Shep: "OK you friggin' tweety bird or reptile or insect or WHATEVER the f*ck you are, blow me off like that again and you'll be calibrating the fit of my armored boot up your chitinous ass!"

I also do want some full frontal miranda/ash/liara/shiara/tali/jack nudity damnit. I don't hump all hazy and out of focus! I hump clear, sharp, and in the light where I can see you ;-) When we get to that point, there will be no hiding in the dark or going all dreamy and fuzzy.

Ultimately, I'd like less amazingly conveniently placed cover that is AMAZINGLY immune to all damage regardless of the weapon used. Hell, I could have saved Kaiden's life on Virmire by ordering him to arm the nuke and then simply take cover behind an indestructible cargo crate. I'd like to be able to crouch again. I'd like my squad mates to take up positions where I tell them to (when I tell them to) and STAY THERE. Do NOT blow off my order and race recklessly into a hail of rockets and bullets so you can quickly die and consume precious meds and then die again.

Modifié par Getorex, 26 octobre 2010 - 08:39 .


#6702
Getorex

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Oblarg wrote...

golak wrote...

Oblarg wrote...

[sarcasm]Hey guys, I have an idea, in ME3 let's just forget about the reapers and spend the entire game romancing various characters!  You can go on dates, have kids, make a family, and of course there should be tons and tons of cheesy sex scenes!  Wouldn't that be great?[/sarcasm]


sounds more like sims whit mass effect characters


That is, seemingly, what a number of people want.  Mind boggling, really, when you consider how minor the romance subplots are (and should be) in comparison to the rest of the conent.


How about this? I want a Sims where I can go play as a criminal or terrorist. I want to be able to plant bioweapons or dirty bombs around Sims party and dating hangouts and take out huge numbers of Sims characters. I want to be able to go up on top of a Sims building and start sniping cutsy/silly Sims characters mowing their lawns, trimming hedges, taking out the trash and other inane CHORES that people like to do in that...*cough* game *cough* but HATE doing in real life. And I want to do it all wearing N7 armor and have a nice Normandy ship standing by to get my ass out of there before the Sims cops can pin me down.

#6703
A.Wood

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first: please dont blame me if i repeat some ideas...i didnt read all the posts above :D

this is what is stuck on my mind since i first compared the two games:

world exploration:
- this is the part in me1 which gave me this special-space-feeling. standing on a mountain, a glooming sun in the horizon and comets raining from above...just awesome :D
all of those sceneries, backgroundstories, artifacts etc etc filled the world of me1 with life. and the most important fact for me: it made me feel really small in this vast universe...and thats how its supposed to be :)

- those exploration-levels can easily be added to the dlc

- there is only one thing i would improve...if you are on different planets the gravity isnt always the same (its even noted when you scanned them)...it would be more fun to let it influence your vehicle (same goes for the weather)


character interaction:
- it would be nice to have a little bit more interaction between all crew members...ok ok things are well done so far but we can make the next step...for example having chats with 3 or 4 people or the whole crew...making them build up their relationship between each other (which can have direct influence on their behavior and teamplay in the battlefield)


for me those are the most important parts...and dont get me wrong...i liked the beautyful scripted sidemissions in me2 too...the positive thing in comparison to the first game there is that nothing repeats. sometimes i just missed the awe-inspiring feeling of the space for a bit :)
as for the story and storytelling (dialouge and camera)...keep it going bioware...me1 was great there...me2 was even better :D

thanks for the awesome gaming experience so far...sorry if my english wasnt that good xD  keep it rockin :P

#6704
Asari

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Moooaaaaarrr Liara in ME3!



Homeworlds of all the species.. and perhaps some female salarian, batarian, drell, volus, turian, krogan and hanar.



Crew members conflict, loved those... MMMMOOOOAAAAARRRRRRRR!!!!



aaaaand make sure I get to kill Lord Darius and Tarak in ME3!



"Nothing more really on my mind Bioware" Keep up the good work!

#6705
Getorex

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Asari wrote...

Moooaaaaarrr Liara in ME3!



Homeworlds of all the species.. and perhaps some female salarian, batarian, drell, volus, turian, krogan and hanar.



Crew members conflict, loved those... MMMMOOOOAAAAARRRRRRRR!!!!



aaaaand make sure I get to kill Lord Darius and Tarak in ME3!



"Nothing more really on my mind Bioware" Keep up the good work!


Uh...female volus? Really? You do realize that you wouldn't be able to tell them from the males because they are all ridiculous little fat creatures in bulbous environment suits? The ONLY difference would be voice.

I can guess at batarian females. Equally ugly with 4 eyes and girly voices. Salarian? Like mordin but with lipstick. Turian? A bird-reptile-insectoid with ta-tas.

But OK, let's see the various chicks if for no other reason than to help flesh out the realism of this game universe.

By the way, I believe you meet a krogan chick on Tuchanka when you do Grunt's loyalty mission. When you go up to speak to the Shaman, there's that couple of krogan off to the side nearby. If you approach the one on the right (no helmet) warns you off of the chick he's guarding, who is wearing a helmet. So there you go, same appearance as a dude krogan but likely with a girly voice (and no ta-tas visible through the suit she was sporting).

Modifié par Getorex, 26 octobre 2010 - 09:19 .


#6706
Getorex

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Oh, here's my wish for ME3: no longer possible to get stuck on top of geometry.



There are several areas in the game where I had to quit and restart the game because as I tried to simply take cover behind an obstacle, I instead found myself up on top of it and it was IMPOSSIBLE to get off again. I became a sitting duck on top of this obstacle and would quickly get killed.



One should NEVER be able to get stuck on top of geometry. It should all be handled as if real so that if you do end up on top, you can jump down by simply walking over the edge.



Also, all structures should be destructible and show damage or be destroyed. No wall, no crate, no storage tank, no rock is going to stay intact and blemish-free after taking hundreds of high-velocity rounds and, most of all, multiple rocket strikes. Buildings and walls start to collapse in real life after just one rocket.

#6707
Guest_Tchones13_*

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More armor/appearance customization options.

The customization on ME2, while an improvement in some aspects, lacked the armor variety from ME1, IMO.

I mean, you're playing an Adept and carrying around that bulky heavy armor (especially fem Sheps) and that huge grenade launcher on the back. Looks and feels wrong, unless you're playing a Soldier or similar class.

We're stuck in that sort of armour. In the meanwhile, there's Miranda (and other characters) looking so cool in their outfits. I want that!!! ME1 offered more variety in that aspect.

Modifié par Tchones13, 27 octobre 2010 - 10:24 .


#6708
Googlesaurus

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Getorex wrote...

Oh, here's my wish for ME3: no longer possible to get stuck on top of geometry.

There are several areas in the game where I had to quit and restart the game because as I tried to simply take cover behind an obstacle, I instead found myself up on top of it and it was IMPOSSIBLE to get off again. I became a sitting duck on top of this obstacle and would quickly get killed.

One should NEVER be able to get stuck on top of geometry. It should all be handled as if real so that if you do end up on top, you can jump down by simply walking over the edge.

Also, all structures should be destructible and show damage or be destroyed. No wall, no crate, no storage tank, no rock is going to stay intact and blemish-free after taking hundreds of high-velocity rounds and, most of all, multiple rocket strikes. Buildings and walls start to collapse in real life after just one rocket.


This just happened to me three hours ago on the Stronium Mule mission. Frustrating as hell. 

#6709
Getorex

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Googlesaurus wrote...

Getorex wrote...

Oh, here's my wish for ME3: no longer possible to get stuck on top of geometry.

There are several areas in the game where I had to quit and restart the game because as I tried to simply take cover behind an obstacle, I instead found myself up on top of it and it was IMPOSSIBLE to get off again. I became a sitting duck on top of this obstacle and would quickly get killed.

One should NEVER be able to get stuck on top of geometry. It should all be handled as if real so that if you do end up on top, you can jump down by simply walking over the edge.

Also, all structures should be destructible and show damage or be destroyed. No wall, no crate, no storage tank, no rock is going to stay intact and blemish-free after taking hundreds of high-velocity rounds and, most of all, multiple rocket strikes. Buildings and walls start to collapse in real life after just one rocket.


This just happened to me three hours ago on the Stronium Mule mission. Frustrating as hell. 


Yeah, I have gotten stuck up on the stair rail (right side) multiple times as I leave the lower engineering level after speaking with Jack. I have repeatedly gotten stuck on top of the planter things just outside where Garrus is holed up during his recruitment mission - I race out to intercept mercs coming up the back stairs and VOOSH, there I am on top of the planter being chewed to pieces by incoming rounds. Has happened multiple times in the same game - die, resume, end up on top of the planter, die, resume, etc. Quit the game and restart and reload and then stay FAR from the planters. It happens sporadically here and there in other missions. Truly annoying. I don't see why the environmental geometry needs to have lips or whatever it is on their tops that prevents one from simply walking over the edge.

#6710
Getorex

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Googlesaurus wrote...

Getorex wrote...

Oh, here's my wish for ME3: no longer possible to get stuck on top of geometry.

There are several areas in the game where I had to quit and restart the game because as I tried to simply take cover behind an obstacle, I instead found myself up on top of it and it was IMPOSSIBLE to get off again. I became a sitting duck on top of this obstacle and would quickly get killed.

One should NEVER be able to get stuck on top of geometry. It should all be handled as if real so that if you do end up on top, you can jump down by simply walking over the edge.

Also, all structures should be destructible and show damage or be destroyed. No wall, no crate, no storage tank, no rock is going to stay intact and blemish-free after taking hundreds of high-velocity rounds and, most of all, multiple rocket strikes. Buildings and walls start to collapse in real life after just one rocket.


This just happened to me three hours ago on the Stronium Mule mission. Frustrating as hell. 


Yeah, I have gotten stuck up on the stair rail (right side) multiple times as I leave the lower engineering level after speaking with Jack. I have repeatedly gotten stuck on top of the planter things just outside where Garrus is holed up during his recruitment mission - I race out to intercept mercs coming up the back stairs and VOOSH, there I am on top of the planter being chewed to pieces by incoming rounds. Has happened multiple times in the same game - die, resume, end up on top of the planter, die, resume, etc. Quit the game and restart and reload and then stay FAR from the planters. It happens sporadically here and there in other missions. Truly annoying. I don't see why the environmental geometry needs to have lips or whatever it is on their tops that prevents one from simply walking over the edge.

#6711
GregHutto

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I haven't really read the suggestions but I'll try to be concise on what I suggest (As much as I love ME2, most of my suggestions will be about things that I preferred from ME1 and want to see return);

Bring back looting. People felt like the inventories were crowded, too much loot to go through and so on. I feel like the response to remove the inventory was extreme. Many games have accomplished a great balance in looting and inventory. I'd like to see ME3 work better on balance than stripping out the loot/inventory system.

Make upgrades more noticeable. I felt like most of the upgrades weren't all that noticeable. A great way of making upgrades more prominent is to have a graphical manifestation. For example, if I upgraded my sniper to be stronger, people could have greater knock back, the bullet trail could be more prominent and so forth.

More variety in enemies. Without taking away from continuity you could add more enemies by taking the Halo approach. Elites come in different colors and armor. Some are more difficult and have different traits and behaviours. This would also help with my previous point. If you had some mechs that were more or less pawns, as the game goes on you could waste them with your upgrades and feel satisfied while still encountering more challenging enemies.The pawn characters could also fight using numbers and the stronger iterations could be brutes. This was done well with the Geth in ME1 and could be better than ME2.

Make persuasion/intimating more challenging. In ME1 there were times that I couldn't persuade people and that was a good thing. It made me feel like I earned it more when I was able to and more disappointed when I couldn't. Just like real life.I felt more connected to it. I think because all the missions can be done out of order, it's harder to make this work but I have faith in you guys. Also, the dialog choices seem to obvious.

Bring back the number of skills. The skills in ME2 were satisfying but I still think that there should be more. With skills that are more about strategy than damage, this can be a more involved system. The fact that the strategies from organic to mech are implemented is a great example but can be further expanded.

Make skills more prominent. I used skills all the time in ME1 but in ME2, especially on Insanity, I relied more on the guns. Granted the gun play is great, but it is great in Gears too so I want a more unique experience which is one I find in skills. While the resistances and effective skills were a great idea, it made too many skills useless when they had armor, shields or barriers. For example, I have to drop the armor of the husks if I want to use singularity? I don't know if I much like that. Especially when using tactical skills, I'd like them to be more effective. Maybe not as effective, but more.

Higher level cap and better feel of progression. With the limited number of skills 30 made a fair amount of sense but in the end I didn't feel super bad ass like I did in ME1. The skill progression is supposed seem more exponential, it seems, but isn't. When I do 10% more gun damage by spending one skill point, and after spending 9 more do 40%. That's only 4 times better, meaning that skills are seem exponentially less impressive over time. I can see where that'd make sense but it doesn't to me. I understand that balance is hard when you want someone to feel like a badass but still be challenged but other games have done it and again, I have faith that you guys can too. Maybe even better.


I'd like to thank you for an amazing game that I thoroughly enjoy. I expect that I will love ME3 just as much. Though, if my suggestions make it to the game, I think I'd love it even more than ME1 or ME2. Keep in mind that shooter fans are great but RPG fans are the most dedicated bunch of people in gaming. I'd love to see the RPG elements return, expand and improve. Take care and thanks again.

Modifié par GregHutto, 27 octobre 2010 - 03:37 .


#6712
SimonTheFrog

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Getorex wrote...

Asari wrote...

Homeworlds of all the species.. and perhaps some female salarian, batarian, drell, volus, turian, krogan and hanar.


Uh...female volus? Really? You do realize that you wouldn't be able to tell them from the males because they are all ridiculous little fat creatures in bulbous environment suits? The ONLY difference would be voice.

I can guess at batarian females. Equally ugly with 4 eyes and girly voices. Salarian? Like mordin but with lipstick. Turian? A bird-reptile-insectoid with ta-tas.

But OK, let's see the various chicks if for no other reason than to help flesh out the realism of this game universe.

By the way, I believe you meet a krogan chick on Tuchanka when you do Grunt's loyalty mission.



I see that it would be interesting to have all the homeworlds, but it seems more than you can put on one or two DVD's ^^. Especially if you put content on the hubs too, like quests, missions or whatever. I prefer less hubs but each a bit bigger and with stuff to do. Maybe the homeworlds are something for ME3-DLC's... so that they can be done right and not under time and budget restraints too much.

I agree on the female volus, i think its the easiest to make for the designers... hehe.

Batarian female would be interesting. I think i saw some art work of a fan somewhere that was pretty amazing. Salarians are quite a cool species, the girls could be really different from the guys. 
Turians are not mammals, if i recall correctly. So, no breasts (if thats what you mean by ta-tas... you know we are allowed to say "breast" on this forum!) At least it would really rise a few questions...

The krogan on Tuchanka you are referring to is a spokesman of the female clan, but not female himself. The only female krogan is dead under the blanket. And again, krogans are not mammals. No breasts! 

Creating aliens must be quite a nice challenge for designers, i presume. And creating a female version too. I'm pretty sure they are itching to make those... lets hope they come up with the budget!

#6713
SimonTheFrog

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GregHutto wrote...

[..snip..]


Nice summary! 
I agree completely. 

The skills are really great but as you said, many start to kick in when the enemies are red and on higher difficulties this seems like a waste of nice skills. I'm constantly reducing shields and armor and once that is accomplished they are pretty much dead already. So, i'm using skills, but mainly the ones that help with shields and armor, like e-drain and inferno grenade. Or such that give me a shield.

When they collected the player stats they found that hardly anybody played engineer. My guess is that this is one of the reasons.
Or people are just simpletons and pick soldier because they are afraid they don't understand how the other classes work :P

And loot is great. Getting XP per kill too. There is a reason why so many games use that mechanic. And games like borderland etc. clearly show that you can combine nice shooting with rpg-esque stats and drops. 

But i think there is hope that BioWare sees that too. The one presentation that Christina Norman referred to "more rpg in ME3" somewhere. So... lets knock some wood. 

#6714
GregHutto

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Another quick note, level experience? No. That felt too arcadey. Experience for kills. That's how RPGs are done. That part actually pissed me off where the other things were more of something I didn't care for as much.

#6715
GregHutto

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SimonTheFrog wrote...

GregHutto wrote...

[..snip..]


Nice summary! 
I agree completely. 

The skills are really great but as you said, many start to kick in when the enemies are red and on higher difficulties this seems like a waste of nice skills. I'm constantly reducing shields and armor and once that is accomplished they are pretty much dead already. So, i'm using skills, but mainly the ones that help with shields and armor, like e-drain and inferno grenade. Or such that give me a shield.

When they collected the player stats they found that hardly anybody played engineer. My guess is that this is one of the reasons.
Or people are just simpletons and pick soldier because they are afraid they don't understand how the other classes work :P

And loot is great. Getting XP per kill too. There is a reason why so many games use that mechanic. And games like borderland etc. clearly show that you can combine nice shooting with rpg-esque stats and drops. 

But i think there is hope that BioWare sees that too. The one presentation that Christina Norman referred to "more rpg in ME3" somewhere. So... lets knock some wood. 


I appreciate hearing that someone agrees with me. As an RPG fan, I often feel like the minority. Another thing worth mentioning was I was really excited when I watched the Adept trailer and Christina Norman said that you could play the game without pulling the trigger. Impossible on Hardcore or Insanity. I only play on Insanity because you squeeze out more enjoyment from your experience. I'm not saying that I didn't want to use my gun, I'm just saying if I'm a casting class, it'd make sense to rely on casting.

#6716
GregHutto

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SimonTheFrog wrote...

Getorex wrote...

Asari wrote...

Homeworlds of all the species.. and perhaps some female salarian, batarian, drell, volus, turian, krogan and hanar.


Uh...female volus? Really? You do realize that you wouldn't be able to tell them from the males because they are all ridiculous little fat creatures in bulbous environment suits? The ONLY difference would be voice.

I can guess at batarian females. Equally ugly with 4 eyes and girly voices. Salarian? Like mordin but with lipstick. Turian? A bird-reptile-insectoid with ta-tas.

But OK, let's see the various chicks if for no other reason than to help flesh out the realism of this game universe.

By the way, I believe you meet a krogan chick on Tuchanka when you do Grunt's loyalty mission.



I see that it would be interesting to have all the homeworlds, but it seems more than you can put on one or two DVD's ^^. Especially if you put content on the hubs too, like quests, missions or whatever. I prefer less hubs but each a bit bigger and with stuff to do. Maybe the homeworlds are something for ME3-DLC's... so that they can be done right and not under time and budget restraints too much.

I agree on the female volus, i think its the easiest to make for the designers... hehe.

Batarian female would be interesting. I think i saw some art work of a fan somewhere that was pretty amazing. Salarians are quite a cool species, the girls could be really different from the guys. 
Turians are not mammals, if i recall correctly. So, no breasts (if thats what you mean by ta-tas... you know we are allowed to say "breast" on this forum!) At least it would really rise a few questions...

The krogan on Tuchanka you are referring to is a spokesman of the female clan, but not female himself. The only female krogan is dead under the blanket. And again, krogans are not mammals. No breasts! 

Creating aliens must be quite a nice challenge for designers, i presume. And creating a female version too. I'm pretty sure they are itching to make those... lets hope they come up with the budget!


It was somewhat of a cop out but someone mentioned that being that they are aliens, how would you know that the salarian you are talking to isn't female? Fun fact.

#6717
Getorex

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GregHutto wrote...

SimonTheFrog wrote...

GregHutto wrote...

[..snip..]


Nice summary! 
I agree completely. 

The skills are really great but as you said, many start to kick in when the enemies are red and on higher difficulties this seems like a waste of nice skills. I'm constantly reducing shields and armor and once that is accomplished they are pretty much dead already. So, i'm using skills, but mainly the ones that help with shields and armor, like e-drain and inferno grenade. Or such that give me a shield.

When they collected the player stats they found that hardly anybody played engineer. My guess is that this is one of the reasons.
Or people are just simpletons and pick soldier because they are afraid they don't understand how the other classes work :P

And loot is great. Getting XP per kill too. There is a reason why so many games use that mechanic. And games like borderland etc. clearly show that you can combine nice shooting with rpg-esque stats and drops. 

But i think there is hope that BioWare sees that too. The one presentation that Christina Norman referred to "more rpg in ME3" somewhere. So... lets knock some wood. 


I appreciate hearing that someone agrees with me. As an RPG fan, I often feel like the minority. Another thing worth mentioning was I was really excited when I watched the Adept trailer and Christina Norman said that you could play the game without pulling the trigger. Impossible on Hardcore or Insanity. I only play on Insanity because you squeeze out more enjoyment from your experience. I'm not saying that I didn't want to use my gun, I'm just saying if I'm a casting class, it'd make sense to rely on casting.


I only play soldier. I tried infiltrator recently but couldn't continue on with it because I just didn't like it - the weapons available for me to use were too limited for my taste and even the sniper rifle was candyassed. I'd never play vanguard or some other "mage-like" class because I don't like magic (cop out/cheating and part of the reason I never do wizards and warrior games and let's face it, biotics is a cheapish salve provided for hardcore dungeons and dragons type players who would scream bloody murder if an RPG, even a scifi RPG, didn't have some form of magic and wizardry in it) and strict limitations on weapons. Plus I'm a soldier in rl, inclined to be a soldier, am far too fond of a good AR to give it up for a woefully underpowered shotgun and mere handgun. Hell, I can't even stand SMGs. You know what an SMG is? What ANY submachine gun is? A glorified handgun. Same rounds as a handgun, same lack of punch, lack of power, just high rate of fire. Give me high power rounds of an AR and a Viper sniper rifle and we're golden.

Modifié par Getorex, 27 octobre 2010 - 12:15 .


#6718
NotforProfit

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Googlesaurus wrote...

Getorex wrote...

Oh, here's my wish for ME3: no longer possible to get stuck on top of geometry.

There are several areas in the game where I had to quit and restart the game because as I tried to simply take cover behind an obstacle, I instead found myself up on top of it and it was IMPOSSIBLE to get off again. I became a sitting duck on top of this obstacle and would quickly get killed.

One should NEVER be able to get stuck on top of geometry. It should all be handled as if real so that if you do end up on top, you can jump down by simply walking over the edge.

Also, all structures should be destructible and show damage or be destroyed. No wall, no crate, no storage tank, no rock is going to stay intact and blemish-free after taking hundreds of high-velocity rounds and, most of all, multiple rocket strikes. Buildings and walls start to collapse in real life after just one rocket.


This just happened to me three hours ago on the Stronium Mule mission. Frustrating as hell. 


I had a similar experience recently. I stepped over a mech I'd just shot, and it blew up, throwing me over a railing and down (what appeared to be at least a hundred feet) onto a platform well below where I'd been standing. This is on the Recruit Samarra mission, right before the gunship, on Illium, so there are lots of platforms, and I've seen videos of glitchers getting off the map in other places. I haven't had that particular experience of being lifted up and being unable to get down again, though there were several places where either I, or one of my squadmates wasn't exactly making contact with the floor. I don't know if they can get rid of all of those glitches. I actually thought it was pretty cool when I got off the map, but then it let me explore an extra bit of the place I'd been, and gave me a kind of cool underside view of the map. Not everyone is into that. And, yes, annoying as hell if it keeps happening. 

#6719
Getorex

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NotforProfit wrote...

Googlesaurus wrote...

Getorex wrote...

Oh, here's my wish for ME3: no longer possible to get stuck on top of geometry.

There are several areas in the game where I had to quit and restart the game because as I tried to simply take cover behind an obstacle, I instead found myself up on top of it and it was IMPOSSIBLE to get off again. I became a sitting duck on top of this obstacle and would quickly get killed.

One should NEVER be able to get stuck on top of geometry. It should all be handled as if real so that if you do end up on top, you can jump down by simply walking over the edge.

Also, all structures should be destructible and show damage or be destroyed. No wall, no crate, no storage tank, no rock is going to stay intact and blemish-free after taking hundreds of high-velocity rounds and, most of all, multiple rocket strikes. Buildings and walls start to collapse in real life after just one rocket.


This just happened to me three hours ago on the Stronium Mule mission. Frustrating as hell. 


I had a similar experience recently. I stepped over a mech I'd just shot, and it blew up, throwing me over a railing and down (what appeared to be at least a hundred feet) onto a platform well below where I'd been standing. This is on the Recruit Samarra mission, right before the gunship, on Illium, so there are lots of platforms, and I've seen videos of glitchers getting off the map in other places. I haven't had that particular experience of being lifted up and being unable to get down again, though there were several places where either I, or one of my squadmates wasn't exactly making contact with the floor. I don't know if they can get rid of all of those glitches. I actually thought it was pretty cool when I got off the map, but then it let me explore an extra bit of the place I'd been, and gave me a kind of cool underside view of the map. Not everyone is into that. And, yes, annoying as hell if it keeps happening. 


Wow. I bet you couldn't do that again if you tried. All I've ever gotten by being too close to a downed mech is explosion damage. No body tossing. Having that physics in the game by design would be pretty cool (rockets going off nearby throwing you tumbling through the air or slamming you into a nearby wall).

Other random glitches are less a problem to me. The only ones that usually adversely affect me are the geometry traps. My most recent suicide mission run (on it now) had a random glitch that wasn't a geometry trap, however. One of the floating platform's waist-high barriers unaccountably shifted to be about 3 feet suspended in the air. Harbinger and collectors moved through it as if it wasn't there (it did block their bodies when they were behind it or IN it) but when I was maneuvering for position up close to it, it was a solid barrier that blocked me long enough to get me killed.

#6720
WeasleX

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You know my wish list? That Bioware starts giving us screenshots and a bit more info on the game. We can only wait so long before people start looking around for 'leaked' information.

#6721
R-Taco

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How about more dynamic loyalty?



Like, if you make a decision that a squadmate agrees/disagrees with, they'll become more or less loyal. Like if you side with the Quarians, Tali will become more loyal and Legion less so.

#6722
Oblarg

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R-Taco wrote...

How about more dynamic loyalty?

Like, if you make a decision that a squadmate agrees/disagrees with, they'll become more or less loyal. Like if you side with the Quarians, Tali will become more loyal and Legion less so.


I think loyalty systems should be avoided unless you're willing to base your entire game around them (Alpha Protocol sort of did this, though it wasn't really loyalty).  Either loyalty should be the major plot branching mechanic of the game (which requires a good bit more depth to the system than was present in either ME2 or DA:O) or it should be altogether absent as it'll just end up as a half-baked "who dies at the end" decision maker (ME2) or be pretty meaningless overall (DA:O).

#6723
NotforProfit

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Getorex wrote...

NotforProfit wrote...

Googlesaurus wrote...

Getorex wrote...

Oh, here's my wish for ME3: no longer possible to get stuck on top of geometry.

There are several areas in the game where I had to quit and restart the game because as I tried to simply take cover behind an obstacle, I instead found myself up on top of it and it was IMPOSSIBLE to get off again. I became a sitting duck on top of this obstacle and would quickly get killed.

One should NEVER be able to get stuck on top of geometry. It should all be handled as if real so that if you do end up on top, you can jump down by simply walking over the edge.

Also, all structures should be destructible and show damage or be destroyed. No wall, no crate, no storage tank, no rock is going to stay intact and blemish-free after taking hundreds of high-velocity rounds and, most of all, multiple rocket strikes. Buildings and walls start to collapse in real life after just one rocket.


This just happened to me three hours ago on the Stronium Mule mission. Frustrating as hell. 


I had a similar experience recently. I stepped over a mech I'd just shot, and it blew up, throwing me over a railing and down (what appeared to be at least a hundred feet) onto a platform well below where I'd been standing. This is on the Recruit Samarra mission, right before the gunship, on Illium, so there are lots of platforms, and I've seen videos of glitchers getting off the map in other places. I haven't had that particular experience of being lifted up and being unable to get down again, though there were several places where either I, or one of my squadmates wasn't exactly making contact with the floor. I don't know if they can get rid of all of those glitches. I actually thought it was pretty cool when I got off the map, but then it let me explore an extra bit of the place I'd been, and gave me a kind of cool underside view of the map. Not everyone is into that. And, yes, annoying as hell if it keeps happening. 


Wow. I bet you couldn't do that again if you tried. All I've ever gotten by being too close to a downed mech is explosion damage. No body tossing. Having that physics in the game by design would be pretty cool (rockets going off nearby throwing you tumbling through the air or slamming you into a nearby wall).

Other random glitches are less a problem to me. The only ones that usually adversely affect me are the geometry traps. My most recent suicide mission run (on it now) had a random glitch that wasn't a geometry trap, however. One of the floating platform's waist-high barriers unaccountably shifted to be about 3 feet suspended in the air. Harbinger and collectors moved through it as if it wasn't there (it did block their bodies when they were behind it or IN it) but when I was maneuvering for position up close to it, it was a solid barrier that blocked me long enough to get me killed.


Yeah,I had to replay the area a few times after that, and it never happened again. The visual was weird--I heard the LOKI blow up, and then I was somewhere else, and falling down a narrow sort of trench between two bigger parts of a building. I landed on a railing, and then, after a while, fell down another long way onto a big white platform. These glitchers found a way to get somewhere similar. A kind of cool video if you're interested: <A HREF="http://www.youtube.com/watch?v=x5mlKJ5i2WQ.">can be found here on youtube</A>. 

#6724
Terastar

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In Mass Effect I really liked being able to place my points in certain areas better than I liked the way it was done in Mass Effect 2.

I liked the weapons ammo system in Mass effect better than thermal clips in Mass Effect 2.

I didn't like inventory set up in either one.

Why list every item all the time? Why not say I have six of said item and when you sell I could sell 5 ? I hated when I would have close to limit and I was on a mission then I would have to start to get rid of some and if you wasn't paying close attention the ones you just picked up could have been better than some you have but it wouldn't let you go to inventory to make the choice you had to get rid of the ones you picked up first. I know it's my fault for not paying attention to my stock and selling things more often but gee whiz if you find a rifle that can do a lot of damage I would think you would like to look in you inventory first to make a decision what to discard instead of being made to get rid of the better on. Any way whatever. Just a pet peeve.

I liked Mass Effect 2 more fluid movement but I wouldn't mind being able to crouch and move around added back into game.

I really really love squad banter and lots of story content after all that's what makes it a role playing game.

I am sure Bioware will do a really good job and have a really exciting final game for us.

But I do want more Mass Effect Universe single player role playing games in the future. HINT, HINT




#6725
Guest_Tchones13_*

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Tchones13 wrote...

More armor/appearance customization options.

The customization on ME2, while an improvement in some aspects, lacked the armor variety from ME1, IMO.

I mean, you're playing an Adept and carrying around that bulky heavy armor (especially fem Sheps) and that huge grenade launcher on the back. Looks and feels wrong, unless you're playing a Soldier or similar class.

We're stuck in that sort of armour. In the meanwhile, there's Miranda (and other characters) looking so cool in their outfits. I want that!!! ME1 offered more variety in that aspect.


On top of that: The fem Shep in ME2 walks, sits, sometimes talks (even dances) and overall behaves like the butchest dude in the galaxy. So she's a soldier and a bad***, shouldn't lose her femininity (not asking for a Barbie doll). Just more like what we had in ME1 in that particular aspect.

Take Aria and Miranda for example. Both are really feminine and bad***. Aria's outfit is awesome, she's not one to be messed with, yet she still crosses her legs when she sits. She still acts like a woman. Even Dr. Chakwas, for that matter. Fem Sheps in comparison to most women in-game will look like supermacho truck drivers... LOL j/k.
I hope Bioware will take these things in consideration for ME3. Posted Image Please? Posted Image

PS: Also, a long-hair option (like Miranda's) would be phenomenal!!! Posted Image

Modifié par Tchones13, 28 octobre 2010 - 04:18 .