I haven't really read the suggestions but I'll try to be concise on what I suggest (As much as I love ME2, most of my suggestions will be about things that I preferred from ME1 and want to see return);
Bring back looting. People felt like the inventories were crowded, too much loot to go through and so on. I feel like the response to remove the inventory was extreme. Many games have accomplished a great balance in looting and inventory. I'd like to see ME3 work better on balance than stripping out the loot/inventory system.
Make upgrades more noticeable. I felt like most of the upgrades weren't all that noticeable. A great way of making upgrades more prominent is to have a graphical manifestation. For example, if I upgraded my sniper to be stronger, people could have greater knock back, the bullet trail could be more prominent and so forth.
More variety in enemies. Without taking away from continuity you could add more enemies by taking the Halo approach. Elites come in different colors and armor. Some are more difficult and have different traits and behaviours. This would also help with my previous point. If you had some mechs that were more or less pawns, as the game goes on you could waste them with your upgrades and feel satisfied while still encountering more challenging enemies.The pawn characters could also fight using numbers and the stronger iterations could be brutes. This was done well with the Geth in ME1 and could be better than ME2.
Make persuasion/intimating more challenging. In ME1 there were times that I couldn't persuade people and that was a good thing. It made me feel like I earned it more when I was able to and more disappointed when I couldn't. Just like real life.I felt more connected to it. I think because all the missions can be done out of order, it's harder to make this work but I have faith in you guys. Also, the dialog choices seem to obvious.
Bring back the number of skills. The skills in ME2 were satisfying but I still think that there should be more. With skills that are more about strategy than damage, this can be a more involved system. The fact that the strategies from organic to mech are implemented is a great example but can be further expanded.
Make skills more prominent. I used skills all the time in ME1 but in ME2, especially on Insanity, I relied more on the guns. Granted the gun play is great, but it is great in Gears too so I want a more unique experience which is one I find in skills. While the resistances and effective skills were a great idea, it made too many skills useless when they had armor, shields or barriers. For example, I have to drop the armor of the husks if I want to use singularity? I don't know if I much like that. Especially when using tactical skills, I'd like them to be more effective. Maybe not as effective, but more.
Higher level cap and better feel of progression. With the limited number of skills 30 made a fair amount of sense but in the end I didn't feel super bad ass like I did in ME1. The skill progression is supposed seem more exponential, it seems, but isn't. When I do 10% more gun damage by spending one skill point, and after spending 9 more do 40%. That's only 4 times better, meaning that skills are seem exponentially less impressive over time. I can see where that'd make sense but it doesn't to me. I understand that balance is hard when you want someone to feel like a badass but still be challenged but other games have done it and again, I have faith that you guys can too. Maybe even better.
I'd like to thank you for an amazing game that I thoroughly enjoy. I expect that I will love ME3 just as much. Though, if my suggestions make it to the game, I think I'd love it even more than ME1 or ME2. Keep in mind that shooter fans are great but RPG fans are the most dedicated bunch of people in gaming. I'd love to see the RPG elements return, expand and improve. Take care and thanks again.
Modifié par GregHutto, 27 octobre 2010 - 03:37 .