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Mass Effect 3 Wishlist


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#6726
Teh_handoGod

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wow OP adressed all the fixes I had thought of purely genious heres hopeing they implament them all

#6727
cipher86

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A headbob toggle.  If the game is on par with ME1 (except for the horrible optimization on the 360 version) and ME2 on all other counts and I get a headbob toggle, I'll be happy.

#6728
GregHutto

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Tchones13 wrote...

Tchones13 wrote...

More armor/appearance customization options.

The customization on ME2, while an improvement in some aspects, lacked the armor variety from ME1, IMO.

I mean, you're playing an Adept and carrying around that bulky heavy armor (especially fem Sheps) and that huge grenade launcher on the back. Looks and feels wrong, unless you're playing a Soldier or similar class.

We're stuck in that sort of armour. In the meanwhile, there's Miranda (and other characters) looking so cool in their outfits. I want that!!! ME1 offered more variety in that aspect.


On top of that: The fem Shep in ME2 walks, sits, sometimes talks (even dances) and overall behaves like the butchest dude in the galaxy. So she's a soldier and a bad***, shouldn't lose her femininity (not asking for a Barbie doll). Just more like what we had in ME1 in that particular aspect.

Take Aria and Miranda for example. Both are really feminine and bad***. Aria's outfit is awesome, she's not one to be messed with, yet she still crosses her legs when she sits. She still acts like a woman. Even Dr. Chakwas, for that matter. Fem Sheps in comparison to most women in-game will look like supermacho truck drivers... LOL j/k.
I hope Bioware will take these things in consideration for ME3. Posted Image Please? Posted Image

PS: Also, a long-hair option (like Miranda's) would be phenomenal!!! Posted Image



The thing is, from a game development perspective, it's not likely to change. Basically because Commander Sheppard can have so many different looks, they code a stick figure in motion into all their scenes doing the same exact thing and simply super-impose the image of your Sheppard onto that motion figure. That's also why certain armors will tear into each other. Because the movement is always the same, it doesn't account for larger armor or the difference between male and female. It's a good point though. I just wouldn't hold my breath on that one.

#6729
Getorex

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GregHutto wrote...

Tchones13 wrote...

Tchones13 wrote...

More armor/appearance customization options.

The customization on ME2, while an improvement in some aspects, lacked the armor variety from ME1, IMO.

I mean, you're playing an Adept and carrying around that bulky heavy armor (especially fem Sheps) and that huge grenade launcher on the back. Looks and feels wrong, unless you're playing a Soldier or similar class.

We're stuck in that sort of armour. In the meanwhile, there's Miranda (and other characters) looking so cool in their outfits. I want that!!! ME1 offered more variety in that aspect.


On top of that: The fem Shep in ME2 walks, sits, sometimes talks (even dances) and overall behaves like the butchest dude in the galaxy. So she's a soldier and a bad***, shouldn't lose her femininity (not asking for a Barbie doll). Just more like what we had in ME1 in that particular aspect.

Take Aria and Miranda for example. Both are really feminine and bad***. Aria's outfit is awesome, she's not one to be messed with, yet she still crosses her legs when she sits. She still acts like a woman. Even Dr. Chakwas, for that matter. Fem Sheps in comparison to most women in-game will look like supermacho truck drivers... LOL j/k.
I hope Bioware will take these things in consideration for ME3. Posted Image Please? Posted Image

PS: Also, a long-hair option (like Miranda's) would be phenomenal!!! Posted Image



The thing is, from a game development perspective, it's not likely to change. Basically because Commander Sheppard can have so many different looks, they code a stick figure in motion into all their scenes doing the same exact thing and simply super-impose the image of your Sheppard onto that motion figure. That's also why certain armors will tear into each other. Because the movement is always the same, it doesn't account for larger armor or the difference between male and female. It's a good point though. I just wouldn't hold my breath on that one.


True enough. I use the Kestrel shoulder plates on my Shep and whenever he moves his arms around, portions of those large plates disappear into his chest armor. The complex physics computations that would be required to "manipulate" separate pieces of armor so that they collide and move relative to each other would be troublesome even for a quad core machine. You'd make the game virtually unplayable for normal computers or even solid but only slightly "aged" computers. The only alternative would be to pre-test the clothing/armor for this issue and redesign it a priori so that the final product doesn't show it. That would take time tweaking something that is fairly unimportant (though nice for realism).

#6730
Terastar

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Another thing I thought of. I hate the ending mission screen with Mass Effect 2 I like the Mass Effect better. BUT... I would keep that Mass Effect ending mission screen and place it in the journal as mission complete. I would like to see a mission data log on my personal computer with the missions name, mission objective and summary of decisions or any other important information entered. This should have Mass Effect and Mass Effect 2 logs included and for new players this could have the conon decisions in it for them.

#6731
Destroy Raiden_

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the problem with the current mission complete screen is that the mission is always complete and the objective is always accomplished there is no reason to have it and sense you played the mission you already know what happened in it.



The need for a mission report is if the idea applied is the one where players have asked that you as Shepard get to send a team on curtain missions or to meet groups you can't.



They (the away team) would be doing these things on your behalf similar to in SB where you say bribe a group to do a smear campaign on so and so after a point you get a mission summery did the smear campaign work or didn't it?



The possibility of mission failure should be there as well as different out comes say you can't convince whoever away team is meeting with to give you forces for the fight which was their objective however depending on who you sent the a compromise may have been made where they will give funds and medical supplies for the effort instead or the mission is a total bust and you get zero help at all.



A mission report then would be useful sense you yourself did not attend this assignment also in conversations you should be able to talk to the assigned team members about it.




#6732
Terastar

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Yes. I see but for my "Can't remember s**t" (CRS) the written reports would be nice Ha!!!

#6733
Nasulprak

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Weapon Customization!



I've been thinking that the Normandy claims to be able to make different models of weapons given some schematics. This allows us to find/scan a weapon, then later give it to all party members for subsequent missions.



Several of the weapons have weak points that end up making them unfavorable.



It would be really great if we could customize our own weapons. Maybe sacrifice some accuracy for better damage, or a larger ammo clip.

I've wanted to alter the Mantis to have two shots before the zoom would end for a Re-load, the Viper does too little damage. I'm sure given some time and fun messing with options I could come up with a happy compromise for myself.

#6734
Terastar

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Another really big hopeful wish would be to have a toolset for the modders. I found these people to be very talented and it would allow Bioware to work on major stufff and then the modders could do stuff like the weapons customization, amour, hair and so forth and so on. I really can't give them enough praise for the added enjoyment they gave to DAO.

#6735
Albatenius

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Keep the PC requirements similar to ME2

#6736
Nightdragon8

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Yes more hammerhead missions would be great. Mako was really fun for me alot of the time. going over the rough terrian and what not findng the best path up a mountain (granted I like 4 wheeling but meh)

What really got me was the mining you had to do, after awhile it was the only thing you where doing, going to different planets and plunder the resorces. Plus it never made sense why I had to do that in the first place. Billions of credits spent on getting me put back together but after that you are now "a miner/soilder" its like what.... and my first play though you aren't given enough credits to buy everything you want. Plus you aren't even allowed to sell the minerals or buy minerals anywhere. You can make the game alittle more open and even give acivements for it fpr either selling/trading stuff.  But still not make it a "requirement" to do.

Plus it was strange that I already had a ship that could kill the collector ship but didn't use it.... one of the first things I got was the Thax cannon and armor. On the first collector encoutner it shoudl have been one of the things used. The only mention of brining in the Normandy on the battlefield was on Tailis mission and wasn't even allowed to use it there.

Maybe that is an option we should be able to have where avalable Open areas. Could have places where the odds are against you so much having the normandy doing a bombing run to help the odds. Or at teh very least have the normandy doing a straffing run even from orbit or high alt with its mass drivers as from what is explained in game, its pretty much potental nukes, IE alot like the Cain, same idea just smaller.

I mean we all hear about Akuze. But we don't see what really took to survie that. And that was when you where a soilder now you are in command of a Frigate (I really call it a light crusier really considering its size and now its firepower)

As for the heavy weapons, I really didn't use them until the final boss or really tight situations. At least after I ran outa ammo the first time it was then nah. At first I used them on almost all "boss" fights but after playing though it so much I don't need to use it at all until the fight at the very end, and even then really the "best" weapon is the particel beam. So instead of the heavy ammo system just make it resorce based. you can hold X amount of ammo per gun per mission (and you can pick up more during it like thermal clips) but after a mission you have to replenish the supply, Heck why not reward people for not useing it during a fight with extra creds or resorces.

The heavy weapons in general. As I said before the only one i really used alot was partical weapon imo it was the most efficent used of HW ammo. The grenade laucher meh on area damage when things have shields and what not really not useful. Missle laucher pretty much was the best weapon for the gunship fight early on. After that wasn't very useful, missed alot. For long range stuff sniper rifle was much much better for that sort of thing :happy:. The Cain is a "fun" weapon but very very ammo cost. I pretty much used it once to see it after that put it back on the rack to make it look pretty. The freezing gun imo useless. and very unpredictable. plus freezing 1 enamy made the gun impractable. Now if it did area freezing sure but it didn't so, heck even if you could freez the ground so it would make it hard to walk on and stuff, I mean how many people would love to make whatever Krogan charge at you freeze the groudn in front of him just to see him fall on his face and slide to hit a wall or off a cliff. OR make so the ground freezes and you can then use that with bio push for more funny moments. Lets see never really played the with terminus weapon (I want to tho) the Arc weapon it was a Meh weapon I generally have it on hand now for "normal" missions just so I have a long range area weapon on hand. The flamethrower for my style useless fun gag weapon but other than that pointless.

The thermal clips I agreed at first was such a change it was like what the hell.... granted I was already used the system in ME1 because of all the Mechwarroir games (i was a redline piloit) so heat management wasn't an issue, you just learned how long you where allowed to pull the trigger for, until you get a better gun or better mods for it. While i think it may be hard to do (maybe not) is that when you have thermal clips you can fire reload like you can currently in ME2 but if you run out of them it goes back to the old system whre you can only do 'short" bursts and the gun can overheat and stop working like it did in the first game. So that you can still use your weapon just not as much as you want or at fast as a pace. I generally used the sniper rifle but the thermal clips sometimes made it so I didn't want to use it incase I had to deal with something big and nasty. And only having at most 10 shots made me not want to use it. The viper was ok but somtimes having to take 3-5 shots to down someone was rough. IMO a assultrifle should be able to do the same thing as the viper can. Just make it so that the defualt sniper has about the same cooldown as the rifles in ME1, one shot almost overheats the gun the second shot jams it (yes I know you could mod a sniper in ME1 to shot twice in rapidly and not over heat it with nothing but heatsinks and what not) The viper 4-5 shots rapid and it overheats, anti matrial 1 shot overheat.(and yes I do think bar from having heavy heavy armor or shields should be 1 hit kill in the head on most targets on instantiy)

The item system to be honest you can leave it out. I mean after I played and beat ME2 I went back to ME1 and thought..... wow this is tidious. Having to deal with item limits and the like, spending time to wonder which armor is better despite it haveing a V-VIII on it. So while I missed it in ME2 going back it was like I really didn't miss it and liked the idea it was gone. Maybe insted of making it so that all the weapon types are "powers" make them mods for the wepon, And make them "turnoffable" and out of the skill screen (which never made sense imo, you mean the better I get the better I am and pushing buttons on my gun??? ) About the only weapon type that should be a skill is Warp ammo. but even then you would think someone would make a weapon mod for it. So you should be able to pick between say 2 different types.  that you can switch to. OR just to different mods to change between.

The only other thing is a petpev is the whole Biotics thing, its almost godlike in cutscense and stuff but in combat was less powerful, ME2 don't get me wrong did a great job on the system. I think also was some of the cutscense where Shep could have used biotics he didn't. LIke at teh very end, a vangaurd could have made that easy, the same with any other biotic chr could have easily done that. Also during Liaras cutscense a biotic could have at least lessend the blow. Also being able to do area sheild would be cool imo. But sadly I don't think there is a game engine really designed for "super hero" abilties. Yet.

THe only other thing is that I wanted to be able to during the second run though to pick one of the other options there I mean I really did want to pick up the assult rifle and the Widow. It was such a letdown that I even stoped playing the second runthough after I found out I couldn't get it.

So in short.

More outside missions with Hammerhead (btw in the crashsite it looked like you could thaw it out and get in it and go around driving it again.)

Less mining unless I can gain credits by doing so.

Better heavy weapon system so it allows you to have fun with the weapon during fights. But for a replenishable ammo that is NOT limited. Also maybe more uses for the current ones.

Possable ship use options during missions.

Thermal clip us OK just allow ME1 style after clips run out (even in the codex it said the gun could still fire without them just it was prone to overheating)

Modable weapons outside of ammo powers.

The only other thing is some of the powers like "Slam" even at full power really still does little damage at times. Its like why did I waste the cool down for such small damage when a warp at the same skill level does so much more. The same with throw sometimes it didn't seem it does any damage. (fast enough cool down tho to not really matter if it fails) Pull duration IMO could last I think maybe half a second longer in the starting levels but other than that, Singelarty I think is fine the way it is. All the rest are pertty good the way they are. JUst wish sometimes AI would use offensive powers over Defensive ones. explecly legion (one mission all he did was put on his shield I was like come on man use the drone at least once in awhile. Tali's shield drain is "OK" but could be much better.

#6737
Chuvvy

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Hair that looks real. All the hair in me looks like it has a quart of grease in it.
Better combat animations. eg not constantly pointing your gun in front of you
Better cover animations. Something like Mafia II RDR or Uncharted.
Varied cover instead of copy pasted cover.
Varied combat locations. They all feel very similar in ME1 and 2. Probably because of the point made above.
Flowing clothes and hair.
A normal walking speed.
Idle animations that aren't a cluster**** of stretching.
I'd like some missions that don't take place on a perfect day.
Less calibrations more dialog.
Wrex.
Urz.
Planetary exploration. While we're at it if you implement planetary exploration let us get out of whatever shark related vehicle we're in.
Helmet toggle.
More hair.
Party Banter
The ability to change the name of The Citadel to The Shepard. Or at the very least a big statue with your name on it.
Female Krogan
Female Turians
Female Batarians
Female Drell
The ability to not go to hub worlds armed to the teeth.
Squad making comments on or approving/disapproving of your actions.
Being able to shave. IE change your facial hair.
Sunglasses so I can tell be to deal with it more effectively.
AI that moves around in hub worlds.
If you do loading screens, put up concept art. It's way more interesting than whatever you did in ME2. Not sure what it was. Illegible stats I guess.

Modifié par Slidell505, 29 octobre 2010 - 12:20 .


#6738
PrivateCab00se

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I want to play as Shepard's son/daughter if you had a relationship in the previous games. That would give us a chance to play as another race.

#6739
Liquid_Unicron

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I would like to see weapon and armor smiths. Here is why.

A) Given the abundance of arms and armor out there, it seems odd you don't see any around.



B) Big reason, I am one of those who misses the customization options that were in ME1, but I also understand the many who like the simplified new system in ME2 better. What I think would be a healthy compromise for both would be weapon smiths. If you wanted to change the performance of your weapon or armor (separate from linear upgrades) you could go to the appropriate gunsmith or armor smith.

Now say you take your nice Revenant LMG to the gunsmith. You could have a couple options.

Players who like the stream-lined system could tell the smith something like "Only half my shots go where I want, do something about it) and the Smith could autobalance for you perhaps reducing fire-rate a bit, et al to meet your requirements. Meanwhile more detail-oriented players like those who enjoyed the old system could use the Smith's kiosk to fine tune the features on their weapons and armor themselves.



Just my 2 cents.

#6740
wookieeassassin

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I only just got Mass Effect 2 monday (latecomer I know) but there are some things that I already see that could be improvements. I'm NOT saying the game is bad, in any way. These are just things that would really make the game more epic.



Better character customization options. I only felt like a couple of the default face structures looked even decent when I was trying to make my character. A lot of the hair in ME1 and ME2 looked downright awful. Maybe if the game wanted to be really awesome the game could create a scan of a picture, like a headshot of you and make a game version of it. That's just if Bioware wants to be awesome though. Also, for some reason, any time I made a character that was bald or had a buzzcut in ME2 he looked like a drug addict in-game.



Leveling and enemies/NPCs. In other RPGs I have played there are certain locations you just do not go into until you get to a certain level. For instance, a certain planet (location of the planet) might have level 45 mercenaries (or local badass wildlife) and you absolutely WILL NOT be able to defeat any of them until you get better weapons, armor, ammo, etc. and get to a high enough level.

In ME1 for sure, the enemies always seemed to be scaled to whatever your current level was. ME2 seems like it is following the same path too.



I like the scanning in ME2 so far, but it'd also be nice to jump out and have diverse areas to explore, areas with local plant life and wildlife. Say a jungle location on one planet, or a frozen tundra on another, etc.



NPCs that move around cities/hubs



Places that you can go just to mess around, clubs, a casino.



I'd like to have it where you can actually go to a restaurant and order food and sit down and eat it, kind of like what you do when you buy drinks from a bar. Or, do that and be able to have a little conversation with the server.



Larger cities/locations. I love that ME1 had tons of planets you could go on, but they were all the same painted different colors and nothing but crashed probes and sometimes a thresher maw. The Citadel, basically a huge hub where at least 10 million people live can be walked across in about 5 minutes or less (the parts you can walk around in I mean). One of the things I do like in ME2 is the Omega location. Even though there isn't a huge amount of space to walk around, you can look out into the background and there are buildings and transport vehicles for as far as you can see.

So really what I'm saying is that there should at least be 2 or 3 cities/hubs where it could take you 15-30 minutes to walk across. I remember in Oblivion the overall game map was so big that it could literally take you forever to walk from one end to the other. ME1 and ME2 probably have just as many areas as Oblivion does but in Oblivion all those areas are together in the same area. In Mass Effect, you have all these areas, but they are spread out over lots of different planets and systems. It just doesn't feel right to go to what is supposed to be a major city and be able to walk from one end to the other of the playable area in 2 minutes. I only used Oblivion as an example for the way everything was together in a giant location, not because of its story or characters. In fact, the main quest in Oblivion was so boring and repetitive I never finished it. Also, the characters/character development in Oblivion vs. Mass Effect isn't even close. Mass Effect dialogue cutscenes blow any other game I know of out of the water.



You should be able to mine elements and sell them for credits.



More things to do with credits. Aside from buying armor and weapon upgrades in ME1 I ran out of stuff to get. I finished the game with nearly 6.5 million credits but had nothing to spend them on since I had the Spectre Master Gear. In other RPGs I've played you could take your money and buy all sorts of things, like apartments, etc. in cities in the game. I'd like to be able to buy an apartment in one of the arms of the Citadel or buy a transport or something.



I haven't played enough of Mass Effect 2 to know if you can do this (I have the feeling you can't though), but if you can't, a way to take items to stores and sell them (looting) I know you could at least do this in ME1, which is why I ended up with so many credits at the end. I would just go to every planet and location, find every probe, and then drag all that stuff to the local store and sell all of it.

"Mining" for money just seems like a standard thing in RPGs for me. I remember doing the same thing as I did in ME1 in Oblivion, where I'd just go in side areas, find all the items and drag them back to stores to sell. To make it a bit more realistic, perhaps you could have an inventory of items, but you'd have to buy storage space or a house/apartment in a stable city/location to keep them. For instance, you could buy some space in the Citadel to store a ton of weapons and then when you went to stores you could just sell it to them and have the game assume that it was shipped to them.



One other person said this, and I hadn't really thought about it, but the ability to buy and sell things over the galactic extranet. Special items would of couse be found or bought at local stores only, but you could have other things you could buy or sell on the extranet).



ME1 had lots of skills to upgrade, ME2 seems like it has barely any. Hacking no longer seems like a skill that only techies have or one that you have to build up by doing it a lot, but its just something anyone can do. ME3 needs to have an in-depth skill system where your aim, stamina, etc. all upgrades throughout the game.





BY THE WAY, THERE AREN'T SUPPOSED TO BE SPOILERS IN THIS THREAD BUT I'VE SEEN PLENTY OF MODERATE ONES. NOT ALL OF US HAVE FINISHED ME2 YET.


#6741
superhpman

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Hoping for more than a cameo appearance of the Rachni, I saved those bugs for a reason.

#6742
Fathamut

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One of the most enjoyable aspects of mass effect for me is the Normandy itself. I really enjoy keeping up on what is going to around the ship and admiring my model ship collection, but I wish there was a LOT more to do there. Your actions should affect how the crew behaves, like wether or not they snap to attention when you walk by, or say "Good afternoon Sir/Ma'am," and smile. You should be aware that Engineer McDonalds needs some time off in Illium to see his fiance. Obviously not so much that you are so innundated by stuff to do on the ship that it gets in the way of the game, but there should be a deeper connection to your crew then just being fixtures on the ship that say the food is good/bad when you are sprinting by the mess hall to talk to Garus.

I mean I got tore up when those damn dirty collectors had my crew, imagine how much more you'd think about upgrading the ship to protect all the people on it if you had to interact with them every day, and it actually mattered? Imagine if some carelessness on your part got crewman Billy killed, and he was the funny kid from the bronx that always called you "caps" and you got stuck with some replacement that had bad acne and absolutely no sense of humor? Or if one of your crewmembers got pregnant and was transferred to fleet command at the citadel and you could go see her baby, and she named if after YOU because you're an awesome captain?"

Another thing I'd like to see on the Normandy is the ability to have people report to your cabin or the CIC, like say if you're reading your email and "Garus would like to see you" you could have the option right there to have him come up to your cabin and tell you what the deal is instead of having to go find him. So you select the "report to" and EDI  or the Yeoman (depending on your choice) comes over the 1MC saying "Garus Vakarian please report to the CIC / Captain's Cabin" and about 5-15 seconds later he shows up and you can engage him right there.

This would be ridculawesome in my book, let me know what you think!

Edit: Everyone hates mining, so why not have Commander Shepard just negotiate a mining contract! You could be asked to intimidate your supplier's competitors (renegade) or Infiltrate a <insert bad guy clan> hideout for a mining laser blueprint that was stolen (paragon). The more minerals you want at a given time, the harder the difficulty is. A reputable (paragon) mining company might always give you what you ask for, whereas if you use the slave labor (renegade) mining company you might get slightly to a lot (depending on difficulty) more then you asked for. You should also get 1/4 or 1/2 xp & Para/Rene points for doing these missions, so you're still progressing while grinding out minerals

Soory if these have been posted before but I'm not reading through 200 pages of thread, and it is very hard to search for an idea

Modifié par Fathamut, 29 octobre 2010 - 10:59 .


#6743
Kenny-Wayne

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**note I've only played the 360 version of the Two games. BUT i've played and finished 4 shepards in ME1 and 2 (so far) in ME2 AND I've also read all three books about the series. I've played Both Fable's (except the one that came out three days ago),all Halo's, all Rainbow Six's, COD's/ Medal of honors (except the new one), All Metal Gears, and a few Resident Evils. SO I kinda like to believe that I have a strong, suitable opinion on RPG/shooters and what have you.

First keep the shooting/combat system the way it is and PLEASE do NOT touch it. the storm speed, the taking cover perfect. Its not to tactiful but still realistic. I have to applaud and thank/hug Bioware for making the sniper-rifle actually useful instead of a "pray and shoot blowdart" as it was in the first one.
ALSO,bring back the unlimited ammo aspect. its the freaking 22nd century.. come on. thermal clips?? REALLY? dont know how many times i've ran out of "ammo" because it takes so many shots to kill someone. Plus having unlimited ammo but using overheating as a controller is what made the first one SO unique.

Please change the medical system. Bring back the Medi-gel option. It makes more sense than everyone having miraculous healing powers (including Shepard).

CHANGE THE WAY EXPERIENCE IS EARNED/GAINED! the way it is in ME2 doesn't make any sense.I understand that Bioware is trying to do things their own way and change it up a bit. BUT the way it was done in ME2 was horrible. I loved how in ME1 when you killed someone you gained some experience from it, along with money.

Also, the leveling up system in ME2 was horrible as well. BUT I wont say that ME1 was the best.The first was overdone and the 2nd was underdone.A bit in the middle would be PERFECT. Having things like "training" in uses of assault rifles, pistols, and shot guns made it seem like I was achieving something. As opposed to having 4 bars in the leveling up of "consussive shot"...

As far as inventory goes, please bring it back. However dont bring it to the gigantic "hoarder" system it once was.
Please do something as far as collecting and upgrading Weapons and Armor. Also, having the ability to change you'r squads armor and weaponry was a great aspect as well.

REFINE the "scanning" aspect.. it gets VERY boring after the 50th time...

Now lets talk about the Mako. I'm not really sure of what to think. It didn't really bother me loosing it. But it was fun at times, soo i'd say bring it back.. but not as much as the first one, maybe a few side missions.

Also please make character creations a little more diverse, like hair color or style or lenth. It seems like mostly everyone's shepard looks the same.

About the story..... i honestly have no clue what to say or reccomend about the story. It's so open I dont know where they will go. dont worry i wont say any spoilers.
BUT I will say that if they would include a few things from the books that were wrote it would be sweet. Like say have a side mission where you have to rescue Gillian with the Quarians or something. Or do something with Anderson and Kahlee, that'd be neat.
Also, Maybe a grand decision to save one race or the other or like a home planet when the Reapers come... saaayy Vorlus or Vorcha or some off center species. nothing too major that would ultimitely affect future story lines.
OH and yea i hope the rachni played a part because in some i saved them and some i killed them.

so i guess thats most of it. there's probably more stuff in my head but i probably forgot some of it. SOOO let the people criticize and banter.

PS. please give garrus more health, with that much armor you'd think he'd be harder to kill. the guy dies so much.

Modifié par Kenny-Wayne, 29 octobre 2010 - 11:47 .


#6744
Guest_Tchones13_*

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PrivateCab00se wrote...

I want to play as Shepard's son/daughter if you had a relationship in the previous games. That would give us a chance to play as another race.

That's actually a pretty cool idea! Posted Image

And also: Armor variety for different genre/classes. Can't stress enough how I disliked ME2's super-bulky armor. Female Adepts running around like they're Iron Man. A DLC at least (with Asari Commando Armor, or lighter, Aria/Miranda's-like outfits, would've been amazing. But, no such luck.... :(

I loved all the other changes from ME1 to 2. Aside the armor thing, everything else was perfect.
Hope they continue on this path and have ME3 really like blow our minds!

Modifié par Tchones13, 30 octobre 2010 - 02:57 .


#6745
Googlesaurus

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Tchones13 wrote...

PrivateCab00se wrote...

I want to play as Shepard's son/daughter if you had a relationship in the previous games. That would give us a chance to play as another race.

That's actually a pretty cool idea! Posted Image

And also: Armor variety for different genre/classes. Can't stress enough how I disliked ME2's super-bulky armor. Female Adepts running around like they're Iron Man. A DLC at least (with Asari Commando Armor, or lighter, Aria/Miranda's-like outfits, would've been amazing. But, no such luck.... :(

I loved all the other changes from ME1 to 2. Aside the armor thing, everything else was perfect.
Hope they continue on this path and have ME3 really like blow our minds!


I think an Asari Commando would make a great teammate in the last game.  

#6746
CommanderShepard2183

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Oh! I got one! How about there be no spoilers before game! ME2's major "plot twist" was ruined by a certain spoiler.

Please Bioware?!

#6747
Oh You Know

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i played through mass effect 2 three (going on four) times for the story and the dialogue. So as long as they meet or exceed that standard, this is one happy camper!

#6748
Oblarg

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CommanderShepard2183 wrote...

Oh! I got one! How about there be no spoilers before game! ME2's major "plot twist" was ruined by a certain spoiler.

Please Bioware?!


I don't remember any notable plot twists in ME2 at all.  It was all pretty linear and predictable (as well as flimsy and filled with nonsense): go gather allies, go through relay, beat up bad guys, end game.

#6749
Pachisito

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One thing I want is to have same romances available for both (male/female) shepards.

#6750
SimonTheFrog

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GregHutto wrote...


Tchones13 wrote...

Tchones13 wrote...

... snip...

I mean, you're playing an Adept and carrying around that bulky heavy armor (especially fem Sheps) and that huge grenade launcher on the back. Looks and feels wrong, unless you're playing a Soldier or similar class.


... snip...

On top of that: The fem Shep in ME2 walks, sits, sometimes talks (even dances) and overall behaves like the butchest dude in the galaxy.

... snip...

... snip...

Because the movement is always the same, it doesn't account for larger armor or the difference between male and female. It's a good point though. I just wouldn't hold my breath on that one.


I gotta agree on that one. As much as i love my femShep and playing the game with her, i doubt i can expect a better treatment for her in the future. 
It was quite a shock for me to see that only about 20% of the players take the female Shepard. From browsing the forum i had the impression it was more. So anyway, it would be economically unwise to put more resources on femShep then absolutely necessary (so that they wouldn't get bad press on it.) That means voiced dialogs and correct she's and her's. And the same amount of li-content (because it can be easily measured and sticks out prominently). But everything apart from that is a luxury. That includes animation, special references from NPC's, extra dialogs, special armor (i mean like more slender, elegant version, not just the chestplate), special hair animation (you now, moving pony tail etc.), different sidequests...
As much as i'd love to have all this i have the strong feeling it ain't gonna happen. 

But this thread is not about what will happen but what we would love to happen. So, yeah, go femShep! <3