-Deeper interaction on the Normandy (indeed, like Kotor 2)
_NO>MORE>MINERAL>SCANNING!!

It's boring to the umptheenth degree, even with the tweaks of recent patches, where the available amount of minerals was highly increased.
-Mix'n Match armours. Kotor did that magnificently, though some combo's looked weird...
-Mix 'n Match civvies'. yeah, I now, childish dress-up doll, but looking at the amount of custom armours&clothing users made for Oblivion and Fallout. it seems pretty obvious many people like that in a RPG.
-Keep the person You romanced in ME2 in a steady relationship, with the added possibility of being promiscuous and make it's ramnifications count, say, no loyalty for a while. Handicap some points, like Your ability to "charm' so to speak, or, if You're faithful, a couple of extra paragon points for more conversation options.
-Keep Tali and Garrus. Keep Liara "T soni as....ehhhh "Thingy" (I will not spoil!) Maybe even as recruitable again.
-More precice management of points. It's quick in ME2, but a bit too superficial for my taste.
-If there absolutely HAS to be mineral mining, please PLEASE give me something to see. I am a tourist by nature. Awe-fy me
-Make weapon-modding as interesting and satisfying like in Hellgate:London. Great premise. Crappy game, bloody repetetive, yet, they DID get the weapon-bits right.
-Do something about the level size. Yes, in Kotor levels were seldomly larger than 2 soccer-fields, but they had really interesting looking nooks&crannies, with interesting little side-quest hidden here&there. (The Jedi-planet comes to mind, with it's grassy plains and that family feud..) ME2 has some of it, f.i. on Illium, but most dungeons were just that. No extra's but for some extra stuff in locked rooms.
Kotor felt more..well, "planet-y" ME2 is a bit claustrofobic here&there.
-Make it longer&deeper. KOTOR could take anywhere from 60 to 120hrs. THAT's a game.(I used about 80 to 90 hrs ,every playthrough) ME2 will last from as little as 20hrs, to 50 hrs top....
-No.More.Vehicles. >: ( Bioware CANNOT do vehicles . I thought the Mako was bad, but the Hammerhead is even worse with it's stupid jump&run ways of crossing lava and such, PLUS, what's the use of armour the thickness of copying paper? That damn thing p...ed me off to no end, even sofar that I NEVER could finish "Overlord" It's THAT convoluted. If I want jump&run, i buy Mario Bross.../end rant.
A sand-box variation of ME2 would be totally awesome, but , sadly, the current engine, unreal 3, I believe, cannot do that. They are certainly already too far in developing ME3 on the U3-engine ,so, an engine-switch would surely take another 2 years to implement and/or would probably bankrupt Bioware. I am just happy they didn't use the DA:O engine. To my spoilt graphics-wh.. eyes, it looks like utter crapola. Couple thet with an incomprehensible inventory and that blasted "tactical gameplay" (I HATE that overhead/isometric stuff with a vengeance:P)..I am totally sorry I bought it. Well, "win some.Lose some" At least I got ME2..
I think that's about it from the top of my head. For the rest of it, I found ME2 a truly enjoyable ride.
Modifié par diakrite, 31 octobre 2010 - 10:05 .