I agree with the poster of this thread in that we need to voice the things we want Bioware to put in ME3. Some things we'll disagree on but let's focus on listing the things we'd like to see in ME3 Bioware will pick out only the most requested items.
So Here is my Wish list for ME3
1) Add Ship to Ship Space Combat - I honestly don't know how you would avoid this considering we have to fight reapers and I simply don't know how you'd do that without space combat. It would feel really badass to be a part of a fleet of ships attacking a reaper and jumping from battle front to battle front helping General Hackett kick some Reaper ass all to an epic battle song... I think I dream about sh!t like that. Maybe not in the beginning of the game, but definitely once the fighting with the reapers start. Plus this would give us way more incentive to upgrade our ship. I felt a little cheated when I spent all that time upgrading the Normandy in ME2 to only have it pay off in the end cuttscene... and I mean 50k platinum to upgrade the med bay ONLY to remove my scars? come on! I figured I'd at least get some healing bonuses or upgrades for that.
2) Bring back Vehicle Sections But make them good - The lack of vehicle sections in ME2 made the universe feel smaller. We need to bring them back, but in the right way. The vehicle sections in ME1 were both interesting and frustrating at the same time. In one sense they were kinda booring because it took a long time to get from one side of the map to the other. But they also made you really feel like you were exploring an another world and that made the game that much more "real" to me. The trick is it had 3 bad points to it.
- The Mako handled like Crap!
- Driving around was slow and monotonous and downright annoying when you had to drive over mountain ranges.
- The planets were empty, boring & monotonous. Everything was either an ice planet, a rocky planet, a lava planet or a planet with moss on every surface. AKA everything was empty topography. I know this was done to save on processing power but please give us trees, boulders, buildings and other varied terrain.
Now the hover tank in ME2 DLC was an interesting addition but it really wasn't all that great. The handling was a bit better sure but all of a sudden the world became a bunch of corridors and semi linear pathways. Also another gripe I have is that the hover tank seemed like a tolken jesture. Let's face it. No hover vehicle really makes sense. It's an inferior technology. Why would I want a hover tank when there are flying cabs or shuttles which can go anywhere I want?
Solution - I say bring back the vehicle sections like in ME1 but make them more realistic with trees and real terrain like in ME2 but instead of a hover tank let's put some weapons on a flying vehicle like the shuttle and let us fly around and land where we want to land. We could navigate maps quickly and easily but at the same time still have that space exploration feeling. If you think about it, that's probably more realistic of how it would actually be. You're not going to have your main ship have to pull off these crazy manuvers to swallow a hover tank in mid flight or toss a Mako out of the cargo hold with thruster jets to soften it's fall. The logical choice is to simply let us fly out of the Normandy and get some real flight combat time in. Let us land anywhere there is a flat enough surface so that we can zip around as we see fit and it would give more opportunities for flying enemies.
3) Git rid of the damn scanning! - at least the resource scanning. That was just booooring! I wish I could get the hours of my live back I spent staring at those god damned wave forms. At least when I found resources exploring around in the mako in ME1 it was a bit of a treasure hunt. Here it just feels like statistical analysis. It felt like work. I completed the game without exploring over 60% of the planets.
I like the idea of scanning a planet's surface to find different places to land... that would be cool and you could Have multiple landing zones on planets but I also didn't mind just selecting a planet and scanning for a landing zone the way we did it in ME1. It allowed me to explore entire solar systems very easily and I nearly felt obligated to explore the entire game... ME2 it just feels like it would be too much work to scan all of those planets... Hell I don't even know if any of those planets have extra missions on them because I really don't want to go through the hours of scanning to find out if they do.
4) Bring the Presidium back. - While I appreciate the addition of being able to explore the wards a little more, I didn't like how we were no longer able to walk around the Presidium. Not only that but the wards simply felt like a multi-level mall rather or the interior of an airport rather than this epic spaceport. I found myself not caring to even explore the Citidel because it was just monotanous shopping plazas stacked on top of each other. I would like to
see the citidel be the largest explorable area considering it's the Galactic center of government and commerce.
5) Bring back the old space ports/systems (at least the important ones) - I really missed not being able to check up on Novaria or Ferros or the many other places I visited in the first game. For instance how is Eden Prime doing? Have they recovered? Can I go there and shop for alliance only wares?
6) Lose the mini ship navigation - I really didn't care for the whole buying fuel and flying around the solar systems in tiny weeny Normandy. That got old quick and really compounded the whole annoyance with scanning for resources. It wasn't a challenge it was just plain bothersome. This was another major reason why I didn't explore most of the planets out there, because it was a pain in the ass to fly out to a solar system then fly back to the mass effect relay to buy more fuel before I could check out the next system. It was a waste of my time and did not enrich my gaming experience. I thought clicking around the galaxy was perfectly fine. I was under the assumption that we more or less "jumped" from place to place anyway.
7) Show us Galactic territories and homeworlds - Show us the different galactic regions - Througout both games it talks about different parts of the galaxy being sectioned off to the different races. Like "Asari space", or "the terminous systems" or "Turian space" or "the veil" I would like to see the galaxy divied up into these various Sections or racial nations. And I would love to be able to go to at least the home worlds of each race and see the cultural differences. (maybe some you couldn't land on until you've proven yourself or completed a certain mission so that they would allow a multispecies crew to land etc.)
8) At least give us Earth - This is more than just a novelty. I'd really like to be able to land earth or at least a space port in orbit around earth... it would give my character a sense of being "home" of having something to fight for and defend. Seems like every space & sci fi series out there chooses to ignore earth and focus all their attention on space and other worldly places. But without a home base to go back to or care about you're left feeling a bit lost and aimless. Being able to land on earth and ground ourselves would be an amazing addition to the game... I think it will really bring it home and give us something to truly care about and defend. Right now I feel like I'm defending the citadel. all of these other races and earth/humanity is just an assumption.
9) Combine ME1 & ME2 leveling up - While I like how you can "Evolve" powers/skills in ME2 I don't like how I have to "save up" squad points to get them. I've finished the game and I'm stuck with additional squad points that I can't do anything with. In ME1 I could at least dump these into a skill that I wanted to develop and get a mild bonus. I think that you should keep the "evolve" feature of the ME2 leveling system but bring back the incremental point system of leveling up.
10) Balance the weapons for each class and give them special class bonuses - Right now there are a lot of people shying away from playing engineers or adepts. Why? because the weapons for these classses are horribly unbalanced. You kinda feel like a pansy because the "sub machine gun" is a little burst fire pistol and the shotgun is perhaps the slowest shotgun in history. (I mean I'm no jedi but I'm pretty sure I can fire off 2 shots of a real pump 12 guage in 2 thirds the time it takes to fire 1 shot and reload in ME2). I'm not sure what the stats say but I'm willing to bet that the assault rifle and the sniper rifle are the most used guns in the game. Hell even in the cut scenes Miranda is using an assault rifle all the time. When you play a different class you just feel like you're handicapped right from the start and hence why no one wants to play them. The biotics for these other classes are simply not powerful enough to forgo weapons and tear through enemies like in the cutscenes. They have to recharge. So we're forced to used conventional weapons at least 50% - 80% of the time. So for that reason you have to make the other weapons better in order for more people to select one of the other classes. Otherwise we're always going to pick "soldier" because we get to have Ol reliable Mattock or the revenant at our side gunning down our opponents.
Each specialist should have a good primary weapon. Not just something to tide them over between biotic attacks. And No I don't count pistols because a pistol is simply a backup weapon when you run out of ammo for your primary weapon.
Here is what I recommend you do to fix the weapons and classes:
- Make the sub machine guns full auto and have them do a little bit less damage than the assault rifle. These guns should start off like the tempest in ME2 accurate at short range full auto and low damage. Then by the end of the game you should be able to get a submachine gun that shoots as accurately as the Locust with more damage and again always full auto. (That way you don't have to show Miranda with an assault rifle in your cutscenes
Also you should make it so that there is a benefit to picking a submachine gun specialized class over the soldier class... maybe those specialized in sub machine gun can get special mods that fire extra fast so that you can increase fire rate/ammo capacity.
- Make shotguns better and more rapid fire. If I'm only allowed a pistol and a shotgun that shotgun better be damn good. Maybe you start off with a crappy pump thats only good out to short range but when you get further in the game you get a semi auto shotgun like a Saiga-12 which is good to short - med range and then by the end of the game you have a full auto AA-12 style shotgun firing a hail of damage out to Medium range. Google " aa-12 shotgun" and you'll see what I mean. It's something people will WANT to play with.
- Add class specialization bonus's - As I mentioned above we should add class or specific bonus's to certain weapons to increase desire to play as those classes. ME2 did this great with the infiltrator class & sniper rifles. Only the infiltrator goes into "slow motion" mode whenever they zoom in on a target with the sniper rifle. Let's take it a step further and make it so that each class has an innate bonus like that + a class exclusive weapon. Maybe only Vanguards and sentinals can get the fully upgraded AA-12 style shotgun, Sentinals innately get more ammo capacity and Vanguards innately do more damage with shotguns. Maybe only Soldiers can get the high capacity- fully automatic version of the "mattock" and they do more damage with Assault rifles over other weapons. Maybe only Adepts get a rate of fire bonus that with all sub machines guns which increases the higher level you get and they get access to a sub machine gun that does as much base damage as an assault rifle or maybe has a medium range scope etc. The engineers get special bonus's with heavy weapons additional ammo + damage. Maybe they get "placed charges. Or allow them to have those nifty floating grenades we had In ME1. This would make it so people would actually WANT to play characters who specialize in certain weapons.
11) Make Hybrid of old and new Inventory - While some may say that it's a hassle and a pain in the ass to be juggling around all that gear, on the other hand being able to customize your loadout with equipment from different races and manufacturers from all over the galaxy makes the game universe much more rich and realistic. The fact that you had multiple vendors selling different weapons and gear made by different races and manufacturers gave you tangible items that made each race a little different.
Also I found making money in ME2 was a little fake feeling. I mean I'd find money stashed in a bulkhead on the hull of the shadow broaker's base... HUH???? Where as in ME1 it made sense to sell guns for money. The thing is, selling guns for money is very realistic. It's a real industry in the world today.
That being said, having to juggle all sorts of useless weapons then omni gel stuff so you could grab more was a pain for most people.
Solution - How about while you're on a mission instead of picking up guns and various other loot on the spot it gets tagged for pickup so to speak. Then at the end of the mission it shows you a list of loot you've found. Only items with better stats will be highlighted. At that point you can select only the items you want to keep for your team and ditch the rest into a Salvage bin on the Normandy which you can sell in bulk at your next port of call. Different ports will offer different prices on your payload of equipment based on supply/demand at the time. Very realistic source of money, gives you the ability to have customized weapons while at the same time keeping a clean inventory.
If you're a stickler for gear and you're nerveous that you might have missed something you can always go to the cargo bay of the normandy and check the storage bin with the guns to see if there is anything you want to take out.
Another way to aliviate the "pack rat" mentality is to make sure there are always really good guns in stores. For instance in Fable they have weapons that are ridiculously expensive at the beginning of the game and you simply could not afford them unless you worked your ass off and got to at least 2/3ds the way through the game. in ME1 I was able to grab the spectre pistol 1/3 of the way into the game and the spectre rifle about 1/2 way through. After that I couldn't really look forward to any upgrades. I think that would be cool if there was a rifle even more powerful than that which I Could only get once I got to a certain point in the game. And then even after that right before you hit the top boss on last upgrade for that uber weapon became available... just food for thought.
12)Bring back the old style vendors - I'd like to see that brought back and expanded upon. Maybe have dedicated vendors of specific brands of guns and equipment I.E. it would make sense that on a Salarian homeworld you'd find the most/best Salarian manufactured equipment. And I'd like to see the differences between races exploited a little more. Salarian Items should be distinctively Salarian, specialized in long range and tech. Krogans should make the best shot guns and weapons that go BOOM. Also I really liked how there was special gear only available to the Spectres. The only thing I would like to keep is the ability to go straight to the buy/sell screen rather than half to skip throught dialog.
13) Ditch "Thermal Clips" -Speaking of weapons and ammo what the hell is up with "thermo clips"? Yeah I know people want that "realistic feeling combat", but it seems more like a cop-out/step backwards to make
futuristic weapons mimic our current conventional weapons. I liked how in the first game your gun just overheated. That made much more sense in a futuristic setting. Thermal clips just seemed like a cheap excuse to make the combat "Look" more real. I know I'm probably in the minority here because everyone likes the "Modern Warfare" style of combat, but to me it takes away from the futuristic aspect of the game. I'd rather do the overheating thing. Also it felt pretty badass to have a fully upgraded assault rifle and hold down the trigger for 2 minutes before it would overheat.
That's another thing that's missing with the lack of multiple weapons and modular weapons upgrades. In ME1 it really made me feel like I had accomplished something when in the beginning of the game I had to pause every 5 seconds to let my gun cool off but by the end of the game I had a fully modded out badass gun that made me feel like an unstoppable force to be reckoned with. Plus with the mods you had hundreds of different custom configurations and ways to play.
14) Don't make us start over again - This is my last gripe. It sucks that in a continuing storyline we'd have to start all over again from scratch building our teams and building our character up. I'd like to see ME3 just scale up the difficulty and make all the enemies that much harder, but instead give us more ways to expand our abilities, (*nudge nudge *wink wink - those weapon mods I mention above ; ) It would be nice to start the game off at level 30 and progress to level 60 or 70. I mean we are going up against reapers after all. We should be able to make that work.
While I realize that most of these requests would add disks to the game I would be willing to put up with them in order to improve the game experience. Considering all Xboxes come with big hard drives now a days it wouldn't be too hard to install 3 or 4 disks on there. I'm cool with that. I'm willing to pay the extra $$ for that epic game experience.
Modifié par themerrygambit, 03 novembre 2010 - 11:05 .