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Mass Effect 3 Wishlist


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#6801
FemShepFanboy

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1. Bring back the ME1 powers/abilities system when leveling up. Four 'powers' per person is not enough.

2. Bring back the Hammerhead, but with the shielding and weapons of the Mako. The manueverability was great. The missle launcher and 'armor' of the thing was a joke. Get shot twice and it explodes. Also, and I know I'm probably in the minority, I actually LIKED the Mako missions that had you traveling over a large stretch of empty land. It gave you the feeling of really exploring a huge galaxy. That's why I'd say make more Hammerhead missions like Overlord, not Firewalker. Having an entire planet to explore, even if it was just to find the data packets, was one of the best things about that side mission, IMO.

3. Keep ME2's combat. Much better than  ME1's.

4. Urz should be Shepard's pet. I'm serious. He should be found in Shepard's cabin. On the Normandy. And there should be one or two animations of Shepard feeding, petting and/or playing with the ugly cute varren. Look, if Bioware actually put an animation of Shep leaning forward watching an Asari poledancer/stripper, I don't think playing with Urz is too much to ask for! :P

5. The Citadel Presidium. I want it back. The areas of the Citadel back in ME1 were great. Only having one ward in ME2 wasn't nearly as good.

6. Instances where the squadmates talk to each other. Yes, the elevator rides were annoying. Yes, they were used to cover up loading times. But they were also great to immerse you into the game. So I'm not saying bring the elevator rides back. I just want instances where squadmates talk to each other, not just to Shepard. There were a few in ME2, if you clicked on the right background spot, but only if you had the right two squadmates. I want more of that.

#6802
Grimjesse127

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Ok I've got a simple idea.

Really simple.

When you customise your armour, you should be able to save that as a preset or something. Allowing you to have maybe up to 10 (or more) presets ready for you, incase you want to go back to it.

but there will be two types of presets.

The first type will be the actual armour parts. So if you want to go all kestrel, or if you have thought of a preset for a specific class, but haven't yet started the class, you can save it here. The presets work throughout all games, and will be saved to work will each playthrough, not just your current one.

However, since you can't start a NEW character with all full armour this will either mean all armour is originally given, or you have to unlock the armours necessary to use that preset.



The second type of preset will be the Aesthetics. Material, Colour Scheme & Pattern. It would make sense that there would be a higher amount of these presets allowed than the Armour Part preset..

The amount of patterns should be improved, and maybe should have an online website customisation (like FIFA's "game face"), where you can some patterns online, able to use in-game and therefore doesn't require so much space on your hard drive. I understand it'll be pretty hard to do though. And then you just save a colour scheme and add it to your 'Save Box' and you can use it again without wasting more than about 10 seconds.

Say you like Black and Lime, White and Purple or Grey and Dark Yellow (They're my favourite, yes.).. It does get boring using it for a whole playthrough and you might enjoy swapping them, quickly.

Or the game could have a rotation device, allowing the Aesthetic to automatically change every few days if the mode is turned on.

It might seem like a pretty complicated idea, but I've thought about it a lot and if it is in-game then it will actually be something really small.



---

I was also thinking about Weapon Colour customisation too, but I think it could get stupid. It could just class with your armour, and if it is being holstered on your back it might look sloppy. And considering you can see that on your back for like 95% of your game you don't want that to be messed up.

Sure you can have a 1 colour change but it just might not work. Or for some weapons, a two colour change, like the Widow. (change it to have red stripes?) I don't know it would be cool but would it actually work?

Modifié par Grimjesse127, 03 novembre 2010 - 01:19 .


#6803
Dasher1010

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I want to be able to buy weapons at stores.

#6804
Ostropol

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I actually disagree quite a bit with the poster. 



One of my favorite aspects from ME was the linearity of it; I felt like I was immersed in a progressive story, and that the character recruitment led me there. Kaidan was a member of my crew. Ashley was the only survivor of her team stationed on Eden Prime. Garrus was the C-sec officer investigating Saren's case, and Wrex was hunting down Fist for the Shadow Broker, all while Tali provided the evidence. It all flowed and lent to the story so well. Each character had a real reason to fight and were introduced in cool and unique ways. The only character I went out of my way to recruit was the one who might have some inkling as to what the hell a prothean beacon might do. Though I understand the format for the Dossier style team in ME2, and really enjoyed the quests, it is much more disjointed -and scouring the galaxy for the best just because they're the best doesn't seem to fit in with the drama and character connections that this epic RPG is about. My hope for ME3 is more of this engaging yarn. The best parts of ME weren't grinding levels and searching boxes, they were talking to Sovereign, Vigil, and learning more and more of the tale while picking up some deadly allies (and over some awesome music).



Second, I understand completely why the Citadel wasn't more open in ME2. This game was about being under the radar, probing the Terminus systems, and operating without public approval. Very Dumbledore's Army if you will. That said, it was definitely the best part of ME and I'd like to see more of the expansive space station if I could. The large indoor stations and complexes to explore were frankly some of the better parts of both games. This is Sci-fi, not fantasy. I don't want to ride a horse over 30 miles of Dirt with a tent (or settler's trailer home) in the distance. I want Citadel's, Noverian labs, Quarian flotillas and the like!



Secondly, I couldn't care less about the various RPG elements in the game. Nobody likes huge inventories full of the same garbage to sift through; it was one of the best changes made to ME2. The new armor system is great, if limited, and the upgrades could've been taken even farther. Let us customize our weapons like our armor with scopes, clips, grips, sights, etc as has been wisely suggested, and you gain RPG and personalizeable elements without sacrificing upgrades or the immersion. Give us losers more to bicker about on forums; which combinations are key, why I never use that silly flashlight mod, etc, and you've dumped less of an effort into a more entertaining distraction for us, the constantly perfecting and appraising audience.



***My biggest wish for ME3: DEAD SPACE HUD. That game reinvented the wheel for HUDs. When we're talking about an immersive, enthralling experience like ME, don't pull me out of the game to see menus, ammo, shields, etc. It's already a sweet third-person shooter: slap a shield interface on those blue lights already on my back, a number I can read while aiming on that ammo power holo already on my gun, and projected holo-menus already indicated on the omnitools every one and their mom seems to have! Its begging for it! And would make the game just that much more special.***



Vehicles honestly just aren't done well. I hated the Mako. Yay its gone. Much preferred watching my shuttle rides. Then they added the Hammerhead. Fine whatever. It adds nothing in the grand scheme. If there were one vehicle to add it would be: THE NORMANDY! I have a sick pilot, and super secret tech ship, and a crew of specialists equipped to upgrade it. How about you let me fly that around instead of 'probing' for resources. Hmmm.



The new FPS elements and powers were tons of fun. If they didn't make the leap forward in 3 that they did with 2, I'll be satisfied.



Finally I would get rid of minigames or make them fun, and again, in-game. I don't know how to make them fun. So get rid of them.



IN GAME HUD! please.

#6805
Getorex

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wookieeassassin wrote...




Being able to gather resources/minerals with the Hammerhead (players does a blanket scan of the landable area and the mineral locations show up on the map as yellow objective circles) would be great. Hammerhead needs more health, and a zoom-in on the main gun though.



I've already said this before but I'll just stick it in here again:



I'd like the customization of weapons back in ME3. In ME1 you could put an ammo upgrade and a weapon upgrade on a weapon. You could mix and match them for each squad mate. In ME2 you just have a weapon and change the ammo types in battle. Not terrible, but not as good.





Weapons customization. It ain't for looks, it's for function (and has costs/benefits associated with each). ME1 had it pretty well in hand. ME2 had jack squat.

Posted Image

Bring it back. As in the real world, so in ME3. There's a benefit to each mod you see here, and a cost too. Also, all ammo types available will work in this weapon. It doesn't take a special "class" or skill. Armor piercing? Pop it in. Standard? Pop it in. Incendiary? Pop it in.

Sniper rifle (or any other weapon): make it more like in ME1. The sniper scope reticle in ME1 wandered. The longer you tried to hold onto the target, the more it drifted around. THAT IS WHAT IT REALLY IS LIKE if you are free-handing your weapon. The only way to even get close to what that absolutely rock-steady bead in ME2 is if you mount your rifle in some support mechanism or if you prop it up on top of cover or up against a wall. Most of the sniper rifle use in ME2 was NOT that way - it was free-hand. Same dynamic holds for handguns and ARs. ME1 had it much closer to correct. ME2 didn't even try.

Modifié par Getorex, 03 novembre 2010 - 04:30 .


#6806
Serpenttt92

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Mass Effect 2 felt wet and slimey. Mass Effect felt dry and powerful. I've completed Mass Effect 2 three to eight times. Mass Effect I've completed 30 times. Nothing was changed in the exploration of both games. Mass Effect had boring worlds to explore. Mass Effect 2 had boring worlds to explore. The only difference is one had a vehicle to ride the other you walked. Creatures need to be put in these worlds... less gravity, dust storms, heavy rain, lighting storms etc. Buying fuel was nothing more than a glich stoping me from exploring
The change of goals in Mass Effect 2 from Mass Effect was... amusing/unexpected, I understood the mission quick. Gather troops, equipment and knowledge [destroy your enemy]
Exploring space stations and socializing with different creatures was strange and at times amusing.

Modifié par Serpenttt92, 03 novembre 2010 - 04:44 .


#6807
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+1, but just 5 times ME1 and 2 ME2. It's how much those games could keep my attention. Two times less, damn. But it's still more than any other modern/recent game.

Modifié par NewMessageN00b, 03 novembre 2010 - 04:53 .


#6808
iEvin

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Ostropol wrote...



My views were actually quite different from yours, but after reading your ideas, you've convinced me. The story IS what makes the game great. I'm not saying it's the only thing going for it, far from it, but atleast for me, the story and setting are what makes the game for me. In ME1, I just really couldn't connect with the game while I was in the Mako. Brilliant game nontheless, paved the way for ME2, but after playing through such a detailed and vivid setting, driving through generic lands where the only differences between each planet is the colour of the ground really killed the mood.

It's pretty obvious for me that trying to convince an alien fleet that your crew member who's accused of treason is innocent in a confined area is more fun than "drive over mountain...same base as last 5 planets..kill mercs..drive out..rinse and repeat..". Complete free roam isn't what I want in ME3, although maybe some more detailed worlds to explore might be nice.

ALTHOUGH a partially larger Citadel and maybe Flotilla would be so awesome..

I don't really have that much of a problem with the HUD, never played Dead Space, so can't really comment on that.

Inventory and RPg elements like that wise, I like how it was done in ME2, even if it was kind of simple. Maybe a mix between 1 and 2, easier to use, but not to simple.

#6809
themerrygambit

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I agree with the poster of this thread in that we need to voice the things we want Bioware to put in ME3. Some things we'll disagree on but let's focus on listing the things we'd like to see in ME3 Bioware will pick out only the most requested items.

So Here is my Wish list for ME3



1) Add Ship to Ship Space Combat - I honestly don't know how you would avoid this considering we have to fight reapers and I simply don't know how you'd do that without space combat. It would feel really badass to be a part of a fleet of ships attacking a reaper and jumping from battle front to battle front helping General Hackett kick some Reaper ass all to an epic battle song... I think I dream about sh!t like that. Maybe not in the beginning of the game, but definitely once the fighting with the reapers start. Plus this would give us way more incentive to upgrade our ship. I felt a little cheated when I spent all that time upgrading the Normandy in ME2 to only have it pay off in the end cuttscene... and I mean 50k platinum to upgrade the med bay ONLY to remove my scars? come on! I figured I'd at least get some healing bonuses or upgrades for that.

2) Bring back Vehicle Sections But make them good - The lack of vehicle sections in ME2 made the universe feel smaller. We need to bring them back, but in the right way. The vehicle sections in ME1 were both interesting and frustrating at the same time. In one sense they were kinda booring because it took a long time to get from one side of the map to the other. But they also made you really feel like you were exploring an another world and that made the game that much more "real" to me. The trick is it had 3 bad points to it.

  • The Mako handled like Crap!
  • Driving around was slow and monotonous and downright annoying when you had to drive over mountain ranges.
  • The planets were empty, boring & monotonous. Everything was either an ice planet, a rocky planet, a lava planet or a planet with moss on every surface. AKA everything was empty topography. I know this was done to save on processing power but please give us trees, boulders, buildings and other varied terrain.

Now the hover tank in ME2 DLC was an interesting addition but it really wasn't all that great. The handling was a bit better sure but all of a sudden the world became a bunch of corridors and semi linear pathways. Also another gripe I have is that the hover tank seemed like a tolken jesture. Let's face it. No hover vehicle really makes sense. It's an inferior technology. Why would I want a hover tank when there are flying cabs or shuttles which can go anywhere I want?

Solution - I say bring back the vehicle sections like in ME1 but make them more realistic with trees and real terrain like in ME2 but instead of a hover tank let's put some weapons on a flying vehicle like the shuttle and let us fly around and land where we want to land. We could navigate maps quickly and easily but at the same time still have that space exploration feeling. If you think about it, that's probably more realistic of how it would actually be. You're not going to have your main ship have to pull off these crazy manuvers to swallow a hover tank in mid flight or toss a Mako out of the cargo hold with thruster jets to soften it's fall. The logical choice is to simply let us fly out of the Normandy and get some real flight combat time in. Let us land anywhere there is a flat enough surface so that we can zip around as we see fit and it would give more opportunities for flying enemies.


3) Git rid of the damn scanning! - at least the resource scanning. That was just booooring! I wish I could get the hours of my live back I spent staring at those god damned wave forms. At least when I found resources exploring around in the mako in ME1 it was a bit of a treasure hunt. Here it just feels like statistical analysis. It felt like work. I completed the game without exploring over 60% of the planets.

I like the idea of scanning a planet's surface to find different places to land... that would be cool and you could Have multiple landing zones on planets but I also didn't mind just selecting a planet and scanning for a landing zone the way we did it in ME1. It allowed me to explore entire solar systems very easily and I nearly felt obligated to explore the entire game... ME2 it just feels like it would be too much work to scan all of those planets... Hell I don't even know if any of those planets have extra missions on them because I really don't want to go through the hours of scanning to find out if they do.


4) Bring the Presidium back. - While I appreciate the addition of being able to explore the wards a little more, I didn't like how we were no longer able to walk around the Presidium. Not only that but the wards simply felt like a multi-level mall rather or the interior of an airport rather than this epic spaceport. I found myself not caring to even explore the Citidel because it was just monotanous shopping plazas stacked on top of each other. I would like to
see the citidel be the largest explorable area considering it's the Galactic center of government and commerce.



5) Bring back the old space ports/systems (at least the important ones) - I really missed not being able to check up on Novaria or Ferros or the many other places I visited in the first game. For instance how is Eden Prime doing? Have they recovered? Can I go there and shop for alliance only wares?


6) Lose the mini ship navigation - I really didn't care for the whole buying fuel and flying around the solar systems in tiny weeny Normandy. That got old quick and really compounded the whole annoyance with scanning for resources. It wasn't a challenge it was just plain bothersome. This was another major reason why I didn't explore most of the planets out there, because it was a pain in the ass to fly out to a solar system then fly back to the mass effect relay to buy more fuel before I could check out the next system. It was a waste of my time and did not enrich my gaming experience. I thought clicking around the galaxy was perfectly fine. I was under the assumption that we more or less "jumped" from place to place anyway.

7) Show us Galactic territories and homeworlds - Show us the different galactic regions - Througout both games it talks about different parts of the galaxy being sectioned off to the different races. Like "Asari space", or "the terminous systems" or "Turian space" or "the veil" I would like to see the galaxy divied up into these various Sections or racial nations. And I would love to be able to go to at least the home worlds of each race and see the cultural differences. (maybe some you couldn't land on until you've proven yourself or completed a certain mission so that they would allow a multispecies crew to land etc.)

8) At least give us Earth - This is more than just a novelty. I'd really like to be able to land earth or at least a space port in orbit around earth... it would give my character a sense of being "home" of having something to fight for and defend. Seems like every space & sci fi series out there chooses to ignore earth and focus all their attention on space and other worldly places. But without a home base to go back to or care about you're left feeling a bit lost and aimless. Being able to land on earth and ground ourselves would be an amazing addition to the game... I think it will really bring it home and give us something to truly care about and defend. Right now I feel like I'm defending the citadel. all of these other races and earth/humanity is just an assumption.

9) Combine ME1 & ME2 leveling up - While I like how you can "Evolve" powers/skills in ME2 I don't like how I have to "save up" squad points to get them. I've finished the game and I'm stuck with additional squad points that I can't do anything with. In ME1 I could at least dump these into a skill that I wanted to develop and get a mild bonus. I think that you should keep the "evolve" feature of the ME2 leveling system but bring back the incremental point system of leveling up.

10) Balance the weapons for each class and give them special class bonuses - Right now there are a lot of people shying away from playing engineers or adepts. Why? because the weapons for these classses are horribly unbalanced. You kinda feel like a pansy because the "sub machine gun" is a little burst fire pistol and the shotgun is perhaps the slowest shotgun in history. (I mean I'm no jedi but I'm pretty sure I can fire off 2 shots of a real pump 12 guage in 2 thirds the time it takes to fire 1 shot and reload in ME2). I'm not sure what the stats say but I'm willing to bet that the assault rifle and the sniper rifle are the most used guns in the game. Hell even in the cut scenes Miranda is using an assault rifle all the time. When you play a different class you just feel like you're handicapped right from the start and hence why no one wants to play them. The biotics for these other classes are simply not powerful enough to forgo weapons and tear through enemies like in the cutscenes. They have to recharge. So we're forced to used conventional weapons at least 50% - 80% of the time. So for that reason you have to make the other weapons better in order for more people to select one of the other classes. Otherwise we're always going to pick "soldier" because we get to have Ol reliable Mattock or the revenant at our side gunning down our opponents.


Each specialist should have a good primary weapon. Not just something to tide them over between biotic attacks. And No I don't count pistols because a pistol is simply a backup weapon when you run out of ammo for your primary weapon.

Here is what I recommend you do to fix the weapons and classes:

  • Make the sub machine guns full auto and have them do a little bit less damage than the assault rifle. These guns should start off like the tempest in ME2 accurate at short range full auto and low damage. Then by the end of the game you should be able to get a submachine gun that shoots as accurately as the Locust with more damage and again always full auto. (That way you don't have to show Miranda with an assault rifle in your cutscenes ;) Also you should make it so that there is a benefit to picking a submachine gun specialized class over the soldier class... maybe those specialized in sub machine gun can get special mods that fire extra fast so that you can increase fire rate/ammo capacity.
  • Make shotguns better and more rapid fire. If I'm only allowed a pistol and a shotgun that shotgun better be damn good. Maybe you start off with a crappy pump thats only good out to short range but when you get further in the game you get a semi auto shotgun like a Saiga-12 which is good to short - med range and then by the end of the game you have a full auto AA-12 style shotgun firing a hail of damage out to Medium range. Google " aa-12 shotgun" and you'll see what I mean. It's something people will WANT to play with.
  • Add class specialization bonus's - As I mentioned above we should add class or specific bonus's to certain weapons to increase desire to play as those classes. ME2 did this great with the infiltrator class & sniper rifles. Only the infiltrator goes into "slow motion" mode whenever they zoom in on a target with the sniper rifle. Let's take it a step further and make it so that each class has an innate bonus like that + a class exclusive weapon. Maybe only Vanguards and sentinals can get the fully upgraded AA-12 style shotgun, Sentinals innately get more ammo capacity and Vanguards innately do more damage with shotguns. Maybe only Soldiers can get the high capacity- fully automatic version of the "mattock" and they do more damage with Assault rifles over other weapons. Maybe only Adepts get a rate of fire bonus that with all sub machines guns which increases the higher level you get and they get access to a sub machine gun that does as much base damage as an assault rifle or maybe has a medium range scope etc. The engineers get special bonus's with heavy weapons additional ammo + damage. Maybe they get "placed charges. Or allow them to have those nifty floating grenades we had In ME1. This would make it so people would actually WANT to play characters who specialize in certain weapons.

11) Make Hybrid of old and new Inventory - While some may say that it's a hassle and a pain in the ass to be juggling around all that gear, on the other hand being able to customize your loadout with equipment from different races and manufacturers from all over the galaxy makes the game universe much more rich and realistic. The fact that you had multiple vendors selling different weapons and gear made by different races and manufacturers gave you tangible items that made each race a little different.

Also I found making money in ME2 was a little fake feeling. I mean I'd find money stashed in a bulkhead on the hull of the shadow broaker's base... HUH???? Where as in ME1 it made sense to sell guns for money. The thing is, selling guns for money is very realistic. It's a real industry in the world today.

That being said, having to juggle all sorts of useless weapons then omni gel stuff so you could grab more was a pain for most people.

Solution - How about while you're on a mission instead of picking up guns and various other loot on the spot it gets tagged for pickup so to speak. Then at the end of the mission it shows you a list of loot you've found. Only items with better stats will be highlighted. At that point you can select only the items you want to keep for your team and ditch the rest into a Salvage bin on the Normandy which you can sell in bulk at your next port of call. Different ports will offer different prices on your payload of equipment based on supply/demand at the time. Very realistic source of money, gives you the ability to have customized weapons while at the same time keeping a clean inventory.

If you're a stickler for gear and you're nerveous that you might have missed something you can always go to the cargo bay of the normandy and check the storage bin with the guns to see if there is anything you want to take out.

Another way to aliviate the "pack rat" mentality is to make sure there are always really good guns in stores. For instance in Fable they have weapons that are ridiculously expensive at the beginning of the game and you simply could not afford them unless you worked your ass off and got to at least 2/3ds the way through the game. in ME1 I was able to grab the spectre pistol 1/3 of the way into the game and the spectre rifle about 1/2 way through. After that I couldn't really look forward to any upgrades. I think that would be cool if there was a rifle even more powerful than that which I Could only get once I got to a certain point in the game. And then even after that right before you hit the top boss on last upgrade for that uber weapon became available... just food for thought.


12)Bring back the old style vendors - I'd like to see that brought back and expanded upon. Maybe have dedicated vendors of specific brands of guns and equipment I.E. it would make sense that on a Salarian homeworld you'd find the most/best Salarian manufactured equipment. And I'd like to see the differences between races exploited a little more. Salarian Items should be distinctively Salarian, specialized in long range and tech. Krogans should make the best shot guns and weapons that go BOOM. Also I really liked how there was special gear only available to the Spectres. The only thing I would like to keep is the ability to go straight to the buy/sell screen rather than half to skip throught dialog.


13) Ditch "Thermal Clips" -Speaking of weapons and ammo what the hell is up with "thermo clips"? Yeah I know people want that "realistic feeling combat", but it seems more like a cop-out/step backwards to make
futuristic weapons mimic our current conventional weapons. I liked how in the first game your gun just overheated. That made much more sense in a futuristic setting. Thermal clips just seemed like a cheap excuse to make the combat "Look" more real. I know I'm probably in the minority here because everyone likes the "Modern Warfare" style of combat, but to me it takes away from the futuristic aspect of the game. I'd rather do the overheating thing. Also it felt pretty badass to have a fully upgraded assault rifle and hold down the trigger for 2 minutes before it would overheat.

That's another thing that's missing with the lack of multiple weapons and modular weapons upgrades. In ME1 it really made me feel like I had accomplished something when in the beginning of the game I had to pause every 5 seconds to let my gun cool off but by the end of the game I had a fully modded out badass gun that made me feel like an unstoppable force to be reckoned with. Plus with the mods you had hundreds of different custom configurations and ways to play.

14) Don't make us start over again - This is my last gripe. It sucks that in a continuing storyline we'd have to start all over again from scratch building our teams and building our character up. I'd like to see ME3 just scale up the difficulty and make all the enemies that much harder, but instead give us more ways to expand our abilities, (*nudge nudge *wink wink - those weapon mods I mention above ; ) It would be nice to start the game off at level 30 and progress to level 60 or 70. I mean we are going up against reapers after all. We should be able to make that work.

While I realize that most of these requests would add disks to the game I would be willing to put up with them in order to improve the game experience. Considering all Xboxes come with big hard drives now a days it wouldn't be too hard to install 3 or 4 disks on there. I'm cool with that. I'm willing to pay the extra $$ for that epic game experience.

Modifié par themerrygambit, 03 novembre 2010 - 11:05 .


#6810
Getorex

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TheMerryGambit:



Adding discs is fine if it means bigger, longer, more immersive gameplay. It is the fear that they will stupid down the game for the sake of consoles that cannot (always) handle multiple discs (without complaining about having to swap discs) that PC gamers fear.



It is good to hear a console gamer come out FOR more discs rather than less.



Aim high, don't aim at lowest common demonimator.

#6811
themerrygambit

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well you bring up a very big problem with game developers in that they don't want to alienate console players. The thing is it was never a problem when PC players were doing it way back when we were swapping out floppy disks while we played Ultima way back in the day when Hard drives really didn't hold anything.

That being said the extra disk does need to be justified. But how about this. How about when it's about time to swap disks around say half way into the game That's when the reapers show up... and now it turns into a space combat game.

Maybe the solution to the reapers is many small fighter ships armed with those reaper style lasers, vs just bunch of large ships which are easy targets for them. You could have epic Star Wars esque battles where you still have squad command style battle but this time you're piloting individual fighter ships vs on foot. I think that would be cool. That would also give much more depth to collecting resources in the first half of the game. Just food for thought Bioware... That would certainly be a huge game changer... I don't know of any game that switched things up that much half way through. To be a good cover based shooter AND a good Flying shooter. That would truly be amazing.

Plus think of how badass it would be if you could have Joker on your squad then ;)

Modifié par themerrygambit, 03 novembre 2010 - 11:17 .


#6812
CottonBALL

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Pinnacle Station 2.0



that is all...

#6813
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I’d like to see more “immersion”, so to speak, into the class that you’re playing, other than just having a different skillset. Meaning, for example, Kaidan and Liara are constantly referred to as being strong Biotics, and Liara has even displayed powers during cutscenes – while Shepard, no matter how strong of an Adept,  is always referred to as a soldier, always points a gun, and never changes dialogue that way (i.e when Kaidan talks about his struggle growing up as a Biotic, Shepard could tell him about his/her own experiences as a Biotic, or at least respond in a different way.

Not a drastic change, but a cool addition, IMO: just like when Shepard’s backstory (Spacer, Colonist, Earthborn/ Survivor, War Hero, Ruthless) sometimes comes up and slightly affects dialogue, and each background has its own mission  – this could be another element that’d affect the storyline and make each playthrough different.

Modifié par Tchones13, 03 novembre 2010 - 07:01 .


#6814
shadownian

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themerrygambit wrote...

I agree with the poster of this thread in that we need to voice the things we want Bioware to put in ME3. Some things we'll disagree on but let's focus on listing the things we'd like to see in ME3 Bioware will pick out
only the most requested items.

So Here is my Wish list for ME3



1) Add Ship to Ship Space Combat - I honestly don't know how you would avoid this considering we have to fight reapers and I simply don't know how you'd do that without space combat. It would feel really badass to be a part of a fleet of ships attacking a reaper and jumping from battle front to battle front helping General Hackett kick some Reaper ass all to an epic battle song... I think I dream about sh!t like that. Maybe not in the beginning of the game, but definitely once the fighting with the reapers start. Plus this would give us way more incentive to upgrade our ship. I felt a little cheated when I spent all that time upgrading the Normandy in ME2 to only have it pay off in the end cuttscene... and I mean 50k platinum to upgrade the med bay ONLY to remove my scars? come on! I figured I'd at least get some healing bonuses or upgrades for that.

2) Vehicle Sections - The lack of vehicle sections in ME2 made the universe feel smaller. We need to bring them back, but in the right way. The vehicle sections in ME1 were both interesting and frustrating at the same time. In one sense they were kinda booring because it took a long time to get from one side of the map to the other. But they also gave you a made you really feel like you were exploring an another world and that made the game
that much more "real" to me. The trick is it had 3 bad points to it.

  • The Mako handled like Crap!
  • Driving around was slow and monotonous and downright annoying when you had to drive over mountain ranges.
  • The planets were empty, boring & monotonous. Everything was either an ice planet, a rocky planet, a lava planet or a planet with moss on every surface. AKA everything was empty topography. I know this was done to save on processing power but please give us trees, boulders, buildings and other varied terrain.

Now the hover tank in ME2 DLC was an interesting addition but it really wasn't all that great. The handling was a bit better sure but all of a sudden the world became a bunch of corridors and semi linear pathways. Also another gripe I have is that the hover tank seemed like a tolken jesture. Let's face it. No hover vehicle really makes sense. It's an inferior technology. Why would I want a hover tank when there are flying cabs or shuttles which can go anywhere I want?

Solution - I say bring back the vehicle sections like in ME1 but make them more realistic with trees and real terrain like in ME2 but instead of a hover tank let's put some weapons on a flying vehicle like the shuttle and let us fly around and land where we want to land. We could navigate maps quickly and easily but at the same time still have that space exploration feeling. If you think about it, that's probably more realistic of how it would actually be. You're not going to have your main ship have to pull off these crazy manuvers to swallow a hover tank in mid flight or toss a Mako out of the cargo hold with thruster jets to soften it's fall. The logical choice is to simply let us fly
out of the Normandy and get some real flight combat time in. Let us land anywhere there is a flat enough surface so that we can zip around as we see fit and it would give more opportunities for flying enemies.


3) Git rid of the damn scanning! - at least the resource scanning. That was just booooring! I wish I could get the hours of my live back I spent staring at those god damned wave forms. At least when I found resources exploring around in the mako in ME1 it was a bit of a treasure hunt. Here it just feels like statistical analysis. It felt like work. I completed the game without exploring over 60% of the planets.

I like the idea of scanning a planet's surface to find different places to land... that would be cool and you could Have multiple landing zones on planets but I also didn't mind just selecting a planet and scanning for a landing zone the way we did it in ME1. It allowed me to explore entire solar systems very easily and I nearly felt obligated to explore the entire game... ME2 it just feels like it would be too much work to scan all of those planets... Hell
I don't even know if any of those planets have extra missions on them because I really don't want to go through the hours of scanning to find out if they do.


4) Bring the Presidium back. - While I appreciate the addition of being able to explore the wards a little more, I
didn't like how we were no longer able to walk around the Presidium. Not only that but the wards simply felt like a multi-level mall rather or the interior of an airport rather than this epic spaceport. I found myself not caring to even explore the Citidel because it was just monotanous shopping plazas stacked on top of each other. I would like to
see the citidel be the largest explorable area considering it's the Galactic center of government and commerce.



5) Bring back the old space ports/systems (at least the important ones) - I really missed not being able to check up on Novaria or Ferros or the many other places I visited in the first game. For instance how is Eden Prime doing? Have they recovered? Can I go there and shop for alliance only wares?


6) Lose the mini ship navigation - I really didn't care for the whole buying fuel and flying around the solar systems in tiny weeny Normandy. That got old quick and really compounded the whole annoyance with scanning for resources. It wasn't a challenge it was just plain bothersome. This was another major reason why I didn't explore most of the planets out there, because it was a pain in the ass to fly out to a solar system then fly back to the mass effect relay to buy more fuel before I could check out the next system. It was a waste of my time and did not enrich my gaming experience. I thought clicking around the galaxy was perfectly fine. I was under the assumption that we more or less "jumped" from place to place anyway.

7) Show us Galactic territories and homeworlds - Show us the different galactic regions - Througout both games it talks about different parts of the galaxy being sectioned off to the different races. Like "Asari space", or "the terminous systems" or "Turian space" or "the veil" I would like to see the galaxy divied up into these various Sections or racial nations. And I would love to be able to go to at least the home worlds of each race and see the cultural differences. (maybe some you couldn't land on until you've proven yourself or completed a certain mission so that they would allow a multispecies crew to land etc.)

8) At least give us Earth - This is more than just a novelty. I'd really like to be able to land earth or at least a space port in orbit around earth... it would give my character a sense of being "home" of having something to fight for and defend. Seems like every space & sci fi series out there chooses to ignore earth and focus all their attention on space and other worldly places. But without a home base to go back to or care about you're left feeling a bit lost and aimless. Being able to land on earth and ground ourselves would be an amazing addition to the game... I think it will really bring it home and give us something to truly care about and defend. Right now I feel like I'm defending the citadel. all of these other races and earth/humanity is just an assumption.

9) Combine ME1 & ME2 leveling up - While I like how you can "Evolve" powers/skills in ME2 I don't like how I have to "save up" squad points to get them. I've finished the game and I'm stuck with additional squad points that I can't do anything with. In ME1 I could at least dump these into a skill that I wanted to develop and get a mild bonus. I think that you should keep the "evolve" feature of the ME2 leveling system but bring back the incremental point system of leveling up.

10) fix the weapon class systems - Right now no one wants to play engineers or adepts. Why? because you feel like a pansy because your standard weapons suck. What are the 2 most used weapons in the game? An assault rifle and the sniper rifle right? Hell even in the cut scenes Miranda is using an assault rifle all the time! So why the hell force us to use crappy pistols and burst fire sub machine guns? You just feel like you're handicapped right from the start and hence why no one wants to play them. You have to make us want to use these other weapons otherwise we're always going to pick "soldier" because we get to have Ol reliable 'Jesse' at our side gunning down our opponents.


ME2 had Assault rifles, sniper rifles and heavy weapons more or less down but they were failing on the rest. Each specialist should have a good primary weapon. Not just something to tide them over between biotic attacks. And No I don't count pistols because a pistol is simply a backup weapon when you run out of ammo for your primary weapon.

Here is what I recommend you do to fix the weapon classes:

  • Make the sub machine guns full auto and have them do a little bit less damage than the assault rifle. These guns should start off like the tempest in ME2 accurate at short range full auto and low damage. Then by the end of the game you should be able to get a submachine gun that shoots as accurately as the Locust with more damage and again always full auto. (That way you don't have to show Miranda with an assault
    rifle in your cutscenes ;) Also you should make it so that there is a benefit to picking a submachine gun
    specialized class over the soldier class... maybe those specialized in sub machine gun can get special mods that fire extra fast so that you can increase fire rate/ammo capacity.
  • Make shotguns better and more rapid fire. If I'm only allowed a pistol and a shotgun that shotgun better be damn good. Maybe you start off with a crappy pump thats only good out to short range but when you get further in the game you get a semi auto shotgun like a Saiga-12 which is good to short - med range and then by the end of the game you have a full auto AA-12 style shotgun firing a hail of damage out to Medium range. Google " aa-12 shotgun" and you'll see what I mean. It's something people will WANT to play with.
  • Add class specialization bonus's - As I mentioned above we should add class or specific bonus's to certain weapons to increase desire to play as those classes. ME2 did this great with the infiltrator class & sniper rifles. Only the infiltrator gets the "slow motion" whenever the go to scope mode. Let's take it a step further and make it so that each class has an innate bonus like that + a class exclusive weapon. Maybe only Vanguards and sentinals can get the fully upgraded AA-12 style shotgun, Sentinals innately get more ammo capacity and Vanguards innately do more damage with shotguns. Maybe only Soldiers can get the high capacity- fully automatic version of the "mattock" and they do more damage with Assault rifles over other weapons. Maybe
    only Adepts get a rate of fire bonus that with all sub machines guns which increases the higher level you get and they get access to a sub machine gun that does as much base damage as an assault rifle or maybe has a medium range scope etc. The engineers get special bonus's with heavy weapons additional ammo + damage. Maybe they get "placed charges. Or allow them to have those nifty floating grenades we had In ME1. This would make it so people would actually WANT to play characters who specialize in certain weapons.

11) Bring back the old way of handling weapons & upgrades - I know that other people have talked about this, but hear me out. While some may say that it's a hassle and a pain in the ass to be juggling around all that gear, on the other hand it makes the game universe much more rich and realistic. The fact that you had multiple vendors selling different weapons and gear made by different races and manufacturers really made the ME universe feel a little larger. It gave you tangible items that made each race a little different. If anything I'd like to see that brought back and expanded upon. Maybe have dedicated vendors of specific brands of guns and equipment I.E. it would make sense that on a Salarian homeworld you'd find the most/best Salarian manufactured equipment. And I'd like to see the differences between races exploited a little more. Salarian Items should be distinctively Salarian, specialized in long range and tech. Krogans should make the best shot guns and weapons that go BOOM. Also I really liked how there was special gear only available to the Spectres.

Although if you did bring back the old weapons you'd have to bring back omni-gel and if you did that it would be nice to see more uses for that stuff. Maybe you could convert Omni gel into other resources at a penalty based upon rarity. 4 omni gel = 1 palladium, 10 omni gel = 1 element zero.


12) Ditch "Thermal Clips" -Speaking of weapons and ammo what the hell is up with "thermo clips"? Yeah I know people want that "realistic feeling combat", but it seems more like a cop-out/step backwards to make
futuristic weapons mimic our current conventional weapons. I liked how in the first game your gun just overheated. That made much more sense in a futuristic setting. Thermal clips just seemed like a cheap excuse to make the combat "Look" more real. I know I'm probably in the minority here because everyone likes the "Modern Warfare" style of combat, but to me it takes away from the futuristic aspect of the game. I'd rather do the overheating thing. Also it felt pretty badass to have a fully upgraded assault rifle and hold down the trigger for 2 minutes before it would overheat.

That's another thing that's missing with the lack of multiple weapons and modular weapons upgrades. In ME1 it really made me feel like I had accomplished something when in the beginning of the game I had to pause every 5 seconds to let my gun cool off but by the end of the game I had a fully modded out badass gun that made me feel like an unstoppable force to be reckoned with. Plus with the mods you had hundreds of different custom configurations and ways to play.

13) Don't make us start over again - This is my last gripe. It sucks that in a continuing storyline we'd have to start all over again from scratch building our teams and building our character up. I'd like to see ME3 just scale up the difficulty and make all the enemies that much harder, but instead give us more ways to expand our abilities, (*nudge nudge *wink wink - those weapon mods I mention above ; ) It would be nice to start the game off at level 30 and progress to level 60 or 70. I mean we are going up against reapers after all. We should be able to make that work.

While I realize that most of these requests would add disks to the game I would be willing to put up with them in order to improve the game experience. Considering all Xboxes come with big hard drives now a days it wouldn't be too hard to install 3 or 4 disks on there. I'm cool with that. I'm willing to pay the extra $$ for that epic game experience.

[*]OK heres my response to this....[*]1.Ship to ship combat Please no. I think i mentioned it before but I dont see space combat working in a ME universe. Heres why. Mass Effect is about choices. Space sims like Star Trek and the like have a horrible reputation and pretty much have never been done right. I would hate to see ME become another of those rotten space sim games. [*]------Solution: Make it more like the ending of ME1. Where you had a choice to hold back or attack(no spoilers).[*]Maybe have you and the normandy at the head of a multi-species fleet and have you directing traffic and making choices as to what to attack and who to draw back etc. Then have it play out in cutscenes.  This would make it much easier for the develepers for one. And would also fit well with the whole ME feel. Not to mention that having to develope a space sim portion of the game....most likely for just the ending cause we all know bioware likes to keep everything to the last 5 mins of the game.......would take away from adding more to the rest of the game. Then on top of that they would also have to do the normal cutscenes  taking even more time away that could be spend elsewhere. Like I said...cutscenes would work and work well....still give you the control people want....and still make it feel like a mass effect game and not some quick thrown together wannabe star trek.[*]2. Vehicles Agreed.[*]3. Scanning Agreed. Though from what I read bioware is already bringing this part back. /smacks forehead what are they thinking??[*]4. Citadel Agreed 100 percent. How could the galatic hub of the galaxy be the smallest place to explore?? Again what were they thinking?? I wanted to see things being rebuilt or condemmed after the attack of the first game. Like they say that Chora's Den was never brought back...well whats there now? Is it a pile of wreckage that nobody wants to deal with? Is that area sealed off due to safety reasons?......or is it rebuilt to be something new?? Plenty of things they could have done but didnt.[*]5. ME1 Places Yes absolutely. How is Zhu's hope doing(depending on if you saved it or not). What happened to peak 15? What happened with the reporter you gave Fist's info too.....and how come shes never on the citadel even though she writes me to meet her there?? Who took over the salarians place at Noveria? Did we all of a sudden anter into a whole different galaxy? Didnt bioware developers say when making ME1 that they wanted to make a living breathing world to explore? How can you do that when with every game its a totally different galaxy? Different planets....different systems...etc?[*]6. Mini Normandy Yes I hated this....it slowed down the game horribly and helped with the scanning to make me not want to explore new worlds. In ME1 I visited all the planets multiple times trying to find every side quest there was not knowing what might come of it if it did do it and fearing what i might miss if I didnt. In ME2 I didnt care. I never wanted to do all the side missions cause I could barely bring myself to search out enough planets for my research never mind for additional missions....making all that extra work the game makers did go to waste.[*]7. Territories Yes agreed. Make it more like a Total War map....in the way that its divided into systems and territories. We are constantly told about the Terminus systems and all that....well where are they?? How do we know what systems we are suppose to stay in when they are never marked and there is no repercussions for not staying in those systems.[*]8. Earth I would love to see it but I think if they did give it to us it would be some sort of DLC that would be one mission that didnt really mean anything. I hope im wrong on this but I dont see them adding Earth as a main part of anything.[*]9.Lvling up. Yes bring back the ME1 system. The way it is in ME2 everyone pretty much plays the same way with the same few classes. There is no more real reason to play a tech class without the decryption skill....cause i guess after 2 years everyone can hack things now and nothing is ever safe. Yes they have drones and some people like them....fine...but they are suppose to be tech specialist. They are suppose to be able to hack and use computer systems better than the other classes. A grunt soldier shouldnt be able to hack like a tech geek. In saying that...get rid of those stupid mini games. They took too much time...slowed down the game....and made no sense...especially after having a "world" like ME1 that held hacking as a specialist only  activity.[*]10. Weapons This I disagree with.In ME1 the assault rifle was my favorite weapon. As much as I like to snipe in shooters I found the sniper rifle to be too wavy and figity. Is it realistic...ya I guess so....but not fun. I loved the sniper rifle in 2....though I could see a mix of the two working best. If you are not familiar with the sniper rifle(or any weapon for that matter) it should be very inaccurate and hard to use...but as you gain exp in it you get better to the point where your at how it was in 2...deadshot.  As far as biotics goes....well I want them to expand on that. Look at the cutscene of jack taking down everything in her path when she escaped the prison. Thats what I think adepts should be like. No need for weapons. I always wondered why A person who could throw people around at will would even want to grab a gun and sit back behind a wall like everyone else. If you have to give them a basic pistol to use till they again gain exp in thier skills and cant start taking out guys without the gun to fall back on. I hated how amazing these biotics seemed in cutscenes and how pathetic they acted when in your group. If they have all this power...let em use it. As far as techs...like I said bring back hacking and make it tech only. It would make the need to actually have a tech in your group and make players actually want to play tech classes.[*]11. Inventory Yes Yes Yes. For one...I barely consider ME2 a rpg. All you had was scripted research items that you really couldnt miss. They were in the same spot all the time. No thinking involved...no uniqueness...everyone plays it the same way...gets the same weapons...upgrades the ship the same way....boring as sin. People complained about the inventory system in ME1 but yet at the same time they say here in the forum things like...I want to change scopes and magazines and all this...well that would add even more items then what they had in one...lol  I say either bring back ME1 style inventory and weapon handling or maybe do something like picking what race you get a certain weapon from. Ill explain....maybe you get a krogan shotgun over a salarian one. Why?? Well a salarian is a thinking race...they might see the need for better accuracy or more ammo...a krogan wants things to go boom....so they might add larger caliber rounds or a bigger barrel. Same with sniper rifles or pistols. This would allow for interaction with the different races other than just...wil you fight with me in the last 2 seconds of the game...thing. It would also allow for players to ech have thier own style of weapons....AND ARMOR....that they prefer....allowing for a more unique playing experience.[*]12. Thermal Clips. Yes agreed. This seemed like a huge step back in time just to appease the Call of Duty/Battlefield fanboys (btw love both those games :-) ) It doesnt make sense to have overcome the whole need for ammo in the first game and yet go back to it in the second. How many futuristic movies books etc have you seen that use clips...or even bullets for that matter...lol. And as far as bullets go....I liked the idea that this bullet was made in this way and used this way...cryo...incindiery (sp)...hammerhead etc. Why did we go from that to it being an ability?? Is changing your ammo an ability now?? Only certain people know how to switch from normal bullets to some other kind? Does the soldier use some form of biotic power he isnt suppose to have to infuse the bullets somehow?? Its just retarded to me to do it this way and again takes away from the immersion into a real world.[*]13 Restarting Agreed I get the idea that you have to lvl up and all but why do we go from a guy that can take out Saren like nothing to a guy that has a hard time taking out a mech? Makes no sense. Sure you can say after he died he lost some of his ability and all that...but in the conversation Jacob repeatedly says that he can confirm your great skills....so to me starting over makes no sense. But again this goes back to how they changed the whole lvling...thing...lol...how are you suppose to be a lvl 40 soldier that kicks butt when half of your butt kicking skills no longer exist. In order for them to do this for ME3 they would have to keep the ME2 style of lvling and abilities and thats the last thing I want them to do...so If I have to relearn things and lvl up again...so be it...ill take it if they give me some new stuff to actually learn.[*]Now ill Add my own biggest gripe.....[*]14. Armor. Where did all the armor go?? In ME1 we went from everyone wearing some form of armor...something like Kevlar i would think....to ME2 where people were running around half naked. Its mentioned repeatedly in conversations that armor has kinetic barriers and normal clothes dont. But yet when your in a fight...all your normal clothes wearing friends still have shields?? Again makes no sense. We went from a world that made sense in its own universe....to everything getting thrown out the window to appease the little kiddies crying about having to go thru too many items. WAAAHHHHHH...lol. As good as jack and miranda look...I want to see them actually wearing armor on missions....and I dont mean the costumes that you got in ME2. I could care less about the color of things and the look and all that if it doesnt actually make a difference. When did games go from having meaningfull equipment to dress up dolls? And how did game companies convince people that was a good change...when did this happen?? I must have missed the memo or something. You want to play dress up?? Fine....make it so you can change the color of your existing armor that actually does something...but even that I dont go for cause it comes from a company made that color...your just suppose to look at it the right way and it magically changes?? Come on people think...use some common sense. Your in a war...serving on a military vessel...and when it comes to the fights your wearing leather and nip covering straps?? Give me a break.[*]/rant off

#6815
themerrygambit

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A few other things based on other posts I've read:



-Help Wrex unite the Krogan clans and either help Tali or the Geth win a war for the homeworld, or find a way to stop the war and unite them. Both scenarios within the context of preparing the galaxy for the Reaper invasion that way you wouldn't need to bother with "loyalty" missions in the 3rd game.



- Another mission suggestion is Proving to the Citadel Council that the reapers are coming early on in the game so that they start preparing the galaxy for war with the reapers. (possibly first mission which would then give you the resources/access to do the above 2 missions) Then much like the loyalty missions of the first game you then have to run around the galaxy winning the "Loyalty" of all the various different Galaxy races and get them to prepare for war. All the mean while other team members (I'm looking at you T'soni) research ways to weaponize the allied forces of the galaxy against the reaper threat.



-Allow Minerals to be bought and sold like commodities so you don't end up with stockpiles of some--you know who you are, palladium!--when what you really need is more platinum or element zero



-Have some individual or group try to get to you through your love interest Via a hostage situation. It could present some very interesting and difficult choices.




#6816
themerrygambit

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Also it would be cool to have a few missions where there are large pitched battles where you can pick more than 2 allies to fight with you.

#6817
Googlesaurus

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Make plot points interconnected so that there are many different ways to achieve the same end, and many different ways to get other results. If your job in ME3 is to organize the various alien races against the Reaper invasion, it would be a copout to win over a single race with one mission.

#6818
Kurt M.

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I've ONLY ONE wish: Please, make the game moddable, and when I say moddable, I say Oblivion-style, which allows even total conversions to be done. As it is the last game of the trilogy, there are no excuses not to do so :(

#6819
Mr. Man

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Ostropol wrote...

I actually disagree quite a bit with the poster. 

One of my favorite aspects from ME was the linearity of it; I felt like I was immersed in a progressive story, and that the character recruitment led me there. Kaidan was a member of my crew. Ashley was the only survivor of her team stationed on Eden Prime. Garrus was the C-sec officer investigating Saren's case, and Wrex was hunting down Fist for the Shadow Broker, all while Tali provided the evidence. It all flowed and lent to the story so well. Each character had a real reason to fight and were introduced in cool and unique ways. The only character I went out of my way to recruit was the one who might have some inkling as to what the hell a prothean beacon might do. Though I understand the format for the Dossier style team in ME2, and really enjoyed the quests, it is much more disjointed -and scouring the galaxy for the best just because they're the best doesn't seem to fit in with the drama and character connections that this epic RPG is about. My hope for ME3 is more of this engaging yarn. The best parts of ME weren't grinding levels and searching boxes, they were talking to Sovereign, Vigil, and learning more and more of the tale while picking up some deadly allies (and over some awesome music).

Second, I understand completely why the Citadel wasn't more open in ME2. This game was about being under the radar, probing the Terminus systems, and operating without public approval. Very Dumbledore's Army if you will. That said, it was definitely the best part of ME and I'd like to see more of the expansive space station if I could. The large indoor stations and complexes to explore were frankly some of the better parts of both games. This is Sci-fi, not fantasy. I don't want to ride a horse over 30 miles of Dirt with a tent (or settler's trailer home) in the distance. I want Citadel's, Noverian labs, Quarian flotillas and the like!

Secondly, I couldn't care less about the various RPG elements in the game. Nobody likes huge inventories full of the same garbage to sift through; it was one of the best changes made to ME2. The new armor system is great, if limited, and the upgrades could've been taken even farther. Let us customize our weapons like our armor with scopes, clips, grips, sights, etc as has been wisely suggested, and you gain RPG and personalizeable elements without sacrificing upgrades or the immersion. Give us losers more to bicker about on forums; which combinations are key, why I never use that silly flashlight mod, etc, and you've dumped less of an effort into a more entertaining distraction for us, the constantly perfecting and appraising audience.

***My biggest wish for ME3: DEAD SPACE HUD. That game reinvented the wheel for HUDs. When we're talking about an immersive, enthralling experience like ME, don't pull me out of the game to see menus, ammo, shields, etc. It's already a sweet third-person shooter: slap a shield interface on those blue lights already on my back, a number I can read while aiming on that ammo power holo already on my gun, and projected holo-menus already indicated on the omnitools every one and their mom seems to have! Its begging for it! And would make the game just that much more special.***

Vehicles honestly just aren't done well. I hated the Mako. Yay its gone. Much preferred watching my shuttle rides. Then they added the Hammerhead. Fine whatever. It adds nothing in the grand scheme. If there were one vehicle to add it would be: THE NORMANDY! I have a sick pilot, and super secret tech ship, and a crew of specialists equipped to upgrade it. How about you let me fly that around instead of 'probing' for resources. Hmmm.

The new FPS elements and powers were tons of fun. If they didn't make the leap forward in 3 that they did with 2, I'll be satisfied.

Finally I would get rid of minigames or make them fun, and again, in-game. I don't know how to make them fun. So get rid of them.

IN GAME HUD! please.


Hmmm. Let's see
you want the game to be linear
You hate the inventory
You don't like the minigames, or the vehicles.
You said you like the FPS elements and don't like the RPG elements, well then, all I have to say is that there are literally HUNDREDs of simple, linear 5-8 hour action packed fps joyrides out there for you. But this is an RPG, and a unique one at that. I don't see why it should try to be like all the other fps's out there, especially when there are SO many out there.

#6820
Destroy Raiden_

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I agree with Ostropol that how the ME1 squad was recruited fit right into the story it made it feel like a movie each contributing something but also having their own reasons for going after Saren they where plausible not far fetched reasons either in ME2 beyond Garrus and Tali who via 1 their reasons as to being or rejoining you were already established they helped you with Saren and the bond between you and them was strong so naturally when you came calling again they helped but no one else had any plausible reason or connection to you to get them to join you Miranda put you back together and besides spying on you she had no other reason to be there, Kasumi a thief could've kept to her line of work, Zeed got paid and on and on their reasons of why not just don't mesh with a movie more like they fell into a pit with you and said sure I'll help you get out if they hadn't of fallen into the pit they would've helped you. If new characters of 3 come into play they need to have believable reasons to come along more then the reapers are coming and might blow up my home thats everybody in the galaxies problem.



I'd like to see as the game progresses more of the Citadel main, Citadel wards, Omega, and Illium open up as you go not just a one time do a mission type of open I'd like these areas to become even larger as the game goes on for instance start the Citadel like it was in 1 large but midway through the game it gets like XL citadel more shops more side quest more interesting locations and people to meet.



No loyalty missions in 3 in 2 I'm pretty sure they where meant as fillers I don't want glorified sidequest as fillers for my men if say Garrus per his dossier needs to go home factor it into the game play if the Quarian fleet knows you're dating Tali and want you to prove how loyal you will be to them and send you on a few dangerous missions factor it in if Miranda's dad decides to mess with Miranda and Orina put it in there. We help them it adds to the story plot it flushes out characters and shepard and we keep on going.



As far as hacking mini games after multiple play thorughs I want to just sleep when I see them they aren't fun in 2 when I fist loaded one up I was like, " What's this crap?" I didn't mind the whole Simon says button matching in 1 but I like the idea of if I have an engineer or I AM an engineer I can either assign one to hack the thing or if I am one I can do it or assign either way I'll wait a second for Tali to get the safe open I'd rather not do it 50 zillilon times as I keep replaying the game.



Sidequest being able to be found when you start, are in the middle, and complete the game some are time sensitive and will no longer become available if you ignore them long enough and others wont open up until you beat the game those would / could be multi layered sidequest.



For dead space hud I tried playing dead space after 3 hours I stopped and returned it the plot did not hold my interest and it was more of a mindless shooter the hud system I felt was no brilliant idea the hud in 1 was simple and just fine like it was.



Bing able to choose weather you bring 1, 2, or 3 squad mates down with you going to a hub station you feel is safe? Take 1 with you. Going to an unknown work would like the extra help take 3. Going shopping on the Citadel take 2. You wouldn't be forced to take all 3 with you but you'd have to bare minimum take 1.



More casual clothing options










#6821
CommanderSheperd117

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 Well, this is a storyline suggestion:
Have the Reapers do a pincer move targeting the Citadel with half their fleet and Earth with the other half. Then make it like ME2's last mission where you choose which people go where, except in this case it's fleets of different species( or whatever new weapon you use to fight them in your plan) and you order them to go fight in different instances. But have it be VERY grave repercussions. Like, for example, the Reapers are tearing up Earth. Do you really send the Turians or Krogan to go help Humanity? Turians, by the way, would be bad because they are still suspicious from the first contact war and Krogan, lets face it, they won't save a single human they'll just fight the Reapers for kicks. Then, because you were an idiot, The REAPERS tear apart 11 billion humans because you didn't send the Alliance to help Earth.
Shepherd: Last time it was a perfect protagonist(Shepherd) vs. antagonist(Saren). Now it's an undefinable enemy. I mean, we know it's the Reapers, but before we felt the feelings of the other side. Now, it dosen't feel as much as an RPG. I do know the second addition is always the weakest part in most stories, but that still means that you can deliver an epic story since you didn't lose sight(for the most part) on the ME2 story. 

Game play requests: Okay, ME2's combat system was amazing. I love the Gears of War style cover and movement but I DON'T like how you don't have infinite ammo. I liked the old ME1 ammo system better but you should keep Heavy weapons on Ammo otherwise I'll just spam my infinite Cain at the reapers. Give me a sprint ability that either lasts longer than a fat guy's jog or is a decent speed. ME1 did this nicely. ME2 the sprint lasted the same amount of time with 1/4 the speed. Fix this. 
Collecting: Keep the new system of bypassing stuff and hacking. Before, in ME1, you punished me for not having Tali and Kaidan in my group 24/7. Now, I can collect everything I can find. I like that. Make more variables for that though, like some added tricks to trip me up occasionally. But for the most part, nice improvement.
Missions: I agree with the person who made this thread. There should be multiple paths to choose to complete a level. The last level in ME2, you scratched the surface of this with customizing how to pick squad mates and outcomes, but you didn't make multiple paths to pick to get through the mission.
Dialogue: I like the way you took out charm/intimidate and replaced it with the new point-solely based method. I also LOVE the interruptions. One thing in both Mass Effects I noticed was that squad-based dialogue was a little generic. Like if Miranda talked at all during the missions, it was just a Miranda-version of what Jacob would say. It should be more personal.
Inventory: I liked how you decreased the Huge amount of weapons/armor you could have. 3 types of armor per species, four weapons, spectre gear... blah blah blah. Okay, you did the right thing but know it is not enough variables in the customization. You need to hit that middle ground where you have 5-7 models of each weapon type. Not 3, (ME2) not 15(ME1).
Multiplayer: In the event the rumors are true, I'd rather have the ability to do campaign co-op with a friend and have whoever the host of the game is play as Shepard and I'd be happy to play as a squadmate. This would be better than having a bunch of random, pointless fighting with little kids who shouldn't be playing until they can speak without squealing every time.

#6822
The_11thDoctor

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For ME3,



1Bring back inventory.

2For Minerals if we need them, Have them drop from enemies we kill. Do the same for armor, and Experience

3Add epic fights! We need fights that are too tough to normally win and you need to level or use tactics to win and take a long time to end the fight. Reward those who sit thru battling it out for like a 1hr or so to defeat some big horde of enemies or a boss.

4Add improved Dialog Menu from DA2 into ME3. We need to be able to tell what is Ren and Par. Some of the selections in ME2 made no sense and accidents occurred. Aslo add improved ability to see if a mission is Ren

5Add Blades to Vangaurd class. I want a freakin Knife or Sword! They only get screen time in the Books! Stop talking about them in the game and books and ADD them!

6Add a TON (20+) Types of Armor that look different, Interchange parts like in 2 and adjust their color+ Helmet toggle!

7Add more Weather types! Jack's mission had rain and was one of the most dynamic levels added to the game! Make a Weather generator and add it to the Engine! I'd love to be in middle of a fight and Shepard watches the sky get a greenish hue and a tornado rips thru the battle field forcing you to dispatch them quickly, flee and take shelter etc! Maybe start snowing, a flash flood and your forced to fight and swim while using Biotics etc.

8Fight creatures on planets...There was nothing dangerous on any planets except the enemies?!

9Firecracker was actually kind of fun. Had NO FUN with Mako, so leave it DEAD.

I'd love to have a Fight in Omega, but the place be fleshed out like an Uncharted 2 level. Citadel should also be fleshed out and expanded back to ME1's size.

10More interactions like in DAO. Love the banter between Morrigan and Alister. Add that level of interaction to ME3

11Able to talk to ALL of Crew on Normandy and have them walk around and do things.

Mess Hall do something in 3. I wanted to eat with crew and talk since I grab the ingredients, but nothing changed!

12All crew have living quarters and all areas do something(wither you're able to randomly talk to crew, push a button and something AWESOME happen, etc)

13Ability to call crew to deck, living quarters etc

14No more you accidentally did 1 Ren option and loose a crew member at the end of the game!

15More Love Interest Options and events for ALL Female members! (Wanted to romance Samara but couldn't... My Shep should have been able to sell water to a fish, but couldn't romance her?!)

More that just 2 SM to go on missions with me.

16CO-OP. If done well with Valve like Drop in and Drop out, have some missions that are side missions that have no story, but allow players to team up online and take out huge enemy bases! 17Another way to handle this other than ,making it a separate mode from story is only let players CO-Op online for missions they are all on. EX)

Im on the first planet and there is a mission there, Only let those on the first mission access Co-Op for that mission and once you get to a story part, Players will choose their options, watch them play out and then once all players have finished the cutscene, the game unpauses in a sense and continues the mission. (This means players will have to mute their mics themselves, but that's a small price to pay for enjoying ME with others) This would tie in to the Boss Battles or Epic battles you need to be X level to beat or a supreme strategist. You could get help from a friend and Co-Op the level to beat it.

18 Better Music. Most of it was just there... I recognize 8-10 tracks of the 27 or so from the soundtrack only after listening to them a while. I could only really recall half of that number off hand without listening to them again. The Illusive man, Tali's rescue, The Galaxy Map, Jack's theme, One of the battle themes and the End fight at the collectors... That was able it. Rest was... minus the Intro theme, very forgettable. Listen to a Soundtrack from Any Persona game, Perfect Dark 1 and(Though a horrible game Perfect Dark 0), End of Eternity, Silent Hill, FF game or like FF13 for instances, Tekken 6 is a great example of distinct great music that is easily recalled. I know music is relative and each has there own take on it, but do something Different on some of the tracks for ME3... Heck listen to John Williams or something from the Track Team...I think that was The Avatar (Airbender)music guys...

19 Customizable weapons

20 DAO had this right too, Ability to romance your partner at anytime is some way, shape or form at random. (Kill a few Darkpawn, kiss morrigan and get teased by the rest of my squad for doing so, go back to killing!)

21 if I didnt mention this, Real Level up system with real rewards! ME1 was better in this regard

22 LAST THING, Bring back Elevators and add whatever your traveling in/ go to, have random dialog or things happen around them during that time. (If on a ship, during loading have a shot of Shep and crew and let something happen! Get some banter in there, If on the streets, have a assassin try to attack Shep and fail horribly...)

#6823
Getorex

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Ugh...infinite ammo. While we're making the game a big cheatfest from the start, let's get rid of cooldowns too. Why have to think, why have to do anything tactical at all when all you need to do is spray-and-pray with infinite ammo AND toss unrelenting tech and biotic powers at the enemy one after the other.



On the other hand, ME1 DID have virtually infinite ammo (small bits of metal shaved off of a processed metal ammo block) BUT it was rendered non-infinite/non-cheaty-assed by overheat. ME2 cuts out the cheaty-assed stuff by limiting ammo via thermo clips.



Pick your NON-cheat method. Infinite ammo but with fairly tough limitations on firing so you cannot just spray like a water hose OR stick with thermo clips and require you to actually AIM and pick your shots. You know, kinda realistic-wise.



If anything, ME3 needs to be generally MORE difficult than either ME1 or ME2. Insanity level isn't really insanity (i just went through another playthrough of ME1 and ME2 on insanity level and it really isn't difficult and I am NOT a super-twitchy game controller user). Insanity is what hardcore or veteran should be while insanity should be virtually impossible even for the super-twitchy controller users.




#6824
Getorex

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Can I hope that the spammers in these forums are insta-banned for their atrocities?

#6825
Nadya2

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i think there gotta be more side quests, and i mean way more. and not just the short bring A to B and back to normandy.  there needs to be better quests with more depth and some could be linked to the main story as well.

exploration is one of the things that needs to be done in a better way.  even if the we get less planets.  large planets with villages and settlers living in.  be nice to have a side quest that could allow us to help a colony to expand and upgrade and would require us to do a series of quests in order to add bring improvements to the colony, then the small settlement could expand and new buildings would start to appear.

children npc,  they will add more realism to the mass effect world.  and make it more belieavable.

would love to see female drell, quarian, krogans.  maybe there could be a loyalty quest for  grunt or wrex where you need to rescue a female krogan that other clans are fighting over.  she could be the future wife of grunt or wrex.

i wanna be able to visit earth.  and while there meet shepard's mom Hannah shepard.

i really wanna explore a larger cidadel or perhaps earth.  but a city worth visiting and exploring with many side quests as well.

a continuation for the kaidan, ash romance.

would love one of those cute monkies as a pet