Mass Effect 3 Wishlist
#6826
Posté 04 novembre 2010 - 12:12
#6827
Posté 04 novembre 2010 - 02:09
Call me old or whatever (im 32 btw) but when I think rpg i think.....
1. Great Story...check
2. Playing a role....check
3. Experience for my kills...ME1...check...ME2...nope
4. Random loot....ME1...check...ME2.. nope
5. Weapons/Armor that have stats and actually do something....ME1...check...ME2...nope
If people want to play dress up theres a few barbie games available im sure you would find interesting. Personally I want to have my big chunk of armor do more than some leather outfit. I like to be able to equip a character/characters with certain gear for certain situations. Looks should be secondary. If they had 3 different versions of the same piece of gear with 3 different colors....then play dress up to your hearts content. I care more about whats going to get the job done and playing the game then..."damn my chick looks good!"...or "maybe I should try out this outfit".
Do I think casual clothing should be in game? Yes....you dont need to be in full armor when running around the normandy or in a spaceport etc. You want to play dress up then add a good amount of clothing options with different pants/shirts/coats/whatever. But armor shouldnt be for dress up...its for war...its to help save your life...not for how "cute" it is.
#6828
Posté 04 novembre 2010 - 02:13
#6829
Posté 04 novembre 2010 - 03:40
As for weapons I did like how the weapons were customizable in ME1. There was something great about hunting finding the best gun and really tricking it out with custom mods that fit your playing style... it really felt good.
And I liked how the Ammo was microscopic shavings off of a block metal and that all you had to worry about was overheating. Let's face it, in the beginning of the game it sucked because all your weapons overheated immediately but by the end of the game you could have a gun with 3 expansion slots and you could customize it with super heat sinks that allowed you to fire forever or jack it up with explosive rounds that caused ridiculous amounts of damage but made you overheat immediately.
I really miss that customization. That being said I do like the "feel" of the combat in ME2. Feels more real.
However maybe a happy medium could be struck?
For instance to me the heat clip thing would make more sense if we could get more shots out of it. It only seemed like a step backwards because it felt like we got less shots. Perhaps in the beginning of the game we start out with the heat clips we currently have in ME2 but over time we are allowed to upgrade our guns with better heatsinks that make the clips more efficient or buy better clips that allow us to fire more shots before overheating.
Say at the beginning of the game you could only fire 16 shots per heat clip. When you fully upgrade and trick out your gun with all heat sinks you could fire 48 shots. Or just like in ME1 you could mix and match heat sinks and damage upgrades so that you have 32 shots per clip but do 25% more damage etc. That would effectively increase your max ammo capacity.
Another cool feature you could put in is the ability to fire off your gun without clips until it overheats. Maybe you get to shoot double the amount of ammo before it overheats but you risk the chance of permanently melting your gun for the rest of the mission. (maybe permanently)
And cool down time would take much longer. I know when I fire a real gun too much it takes much longer to cool down than just a few seconds. You have to walk away from the thing for a few minutes.
Anyway. Food for thought for bioware. If nothing else even if they end up keeping the heat clips I think the ability to buy weapons made by different manufacturers/races and being able to upgrade them with modular upgrades like in ME1 would bring back a lot to the game. The best of both worlds so to speak.
#6830
Guest_Captain Cornhole_*
Posté 04 novembre 2010 - 03:55
Guest_Captain Cornhole_*
#6831
Posté 04 novembre 2010 - 04:13
In ME2 I felt like a beat the top boss without even breaking a sweat. The hardest boss I had to fight was someone you encounter early on in the Shadow Broker DLC. I was like "Ha ha I'm totally gonna spank this foo - HOLY S**T!!!! " I pumped more rounds into that boss than I think I expended on any other boss. Totally unexpected. But I loved it.
ME3 needs more of that. More badass bosses that make me fearful for my life and kick my ass a few times before I figure out a way to beat them.
Modifié par themerrygambit, 04 novembre 2010 - 04:14 .
#6832
Posté 04 novembre 2010 - 04:48
Forexample, lets say I brought Kasumi and Grunt along for a mission. The misson dosier should inform me of secret passage ways and locked rooms that have advanced technology. It also infroms me that there will be many "large" and powerful enimes that mellee in combat. Having Kasumi would allow me to get into those rooms, and Grunt would greater assist me when it comes to destroying the foes.
This is what Mass Effect 2 is lacking. The characters all seem to be the same. Jacob may not be as powerful as Sammara but yet he manages to perform just as well in combat. Distinguish the characters more Bio Ware, then you will have a trully brilliant game!
Modifié par MassEffectZero, 04 novembre 2010 - 04:50 .
#6833
Posté 04 novembre 2010 - 05:03
themerrygambit wrote...
Also is it just me or was the difficulty level on ME2 a little too easy? It seemed like I more or less schooled everyone. In ME1 there were a few areas that were so difficult I had to come back to them later when I was more powerful to even attempt them.
In ME2 I felt like a beat the top boss without even breaking a sweat. The hardest boss I had to fight was someone you encounter early on in the Shadow Broker DLC. I was like "Ha ha I'm totally gonna spank this foo - HOLY S**T!!!! " I pumped more rounds into that boss than I think I expended on any other boss. Totally unexpected. But I loved it.
ME3 needs more of that. More badass bosses that make me fearful for my life and kick my ass a few times before I figure out a way to beat them.
It is, but then even in ME1 it was easy. I played through on insanity recently, both games, without much trouble (more difficult in ME1 than ME2, though horizon was fairly difficult with all the husks, scions, and waves of collectors). The final boss in the suicide mission? I dropped that thing with 4 quick shots from the hand canon, one shot per syringe. After that it was just whittle him down from cover with fast shots to the eyes with the hand canon, and then mattock when I ran out of ammo. Seriously, if you drop the Terminator guy at the bottom from his syringe supports real quick, you will face few collectors and harbingers afterwards. Easiest culminating battle I can remember. LotSB was tougher. Overlord was ridiculously easy.
Current Insanity should be either Normal or Hardcore. Insanity should actually be either almost impossible or very difficult, with multiple deaths and resumes to get through.
Modifié par Getorex, 04 novembre 2010 - 05:06 .
#6834
Posté 04 novembre 2010 - 07:32
Also, the vehicles should appear larger on the screen, and have greater weight to them like the characters.
Modifié par MassEffectZero, 04 novembre 2010 - 08:26 .
#6835
Posté 04 novembre 2010 - 08:43
Hope You are keeping eye on this thread.
I just wanted to say that I'm a humble gamer, who sticks to one game at a time. Mass Effect is that game. I remember when I saw it first - on tv when Shepard was cracking a locker in a base. I fell in love with it. But there is one thing missing for me in the game. Something that could make it more playable, even after the suicide mission. Something that I noticed in all the games i have played...the minigames. Mass Effect lacks them so badly. As far as I remeber there are two: varren pit and this game with numbers in thr first ME (sorry I can't remeber the name).
Please Bioware, add something that would make me spend further sleepless hours playing ME. And something that would make all the fans go through MEs all over again.
Thank you.
#6836
Posté 04 novembre 2010 - 08:51
Nadya2 got it with the sidequest she just says it way shorter then me! I also like her idea of helping villages but I'm not sure if this belongs in ME the idea works great for Fable and Assassin's Creed but I'd find this difficult to factor into ME3 w/o it coming off as a filler for game play maybe a town that required multiple helps could show up after the main story is finished ie beat the reapers and continue playing this way players would have things to do and the village may also comment on how well he/she did in the final mission sense they'd in theory know about his/her deed by that point.
#6837
Posté 04 novembre 2010 - 09:22
Anyway still responding to ideas of Nadya2 like the children npc they don't even need alot just 3 or 4 in a large hub area seeing kids in fallout three while you can't say more then 2 words to them it stil adds to the realism that yeah even in postapocliyptia there are still children.
Personally I'm done with loyalty mission we did just fine in 1 w/o them in 2 most felt like filler episodes I'd love to do w/o them again in 3 they can factor in curtain character development missions into the main story plot in order to move forward we have to help so and so I'd like a mission involving Wrex and Tuchanka but I don't think rescue the female Krogan would be it if any female Krogans show up I'd image they'd be there with the intent on kicking assets.
pat.one For cinematics do you mean MGS 3 and up where it's a 1 to 3 hour intro or ingame movie (that can't be skipped or you're system will freeze) before you're even are able to play or for midgame continue playing? If so really, really no. Even 30min long movie would be too much for some people.
Having different clothing or being able to change you're armor also adds to the players enjoyment of the game especially in 3rd person games if the option was never presented in the ME world then no one would continue to ask for more of it but sense ME put it in their series don't bash people who want it in there if you make you're own custom armor or have a preset that is your favorite and see no reason to change it then by all means don't. If you like to change your armor or clothing style every other mission to add visual spice to the role you're playing in then you should be able to sense as I said before the developers saw no issue in barring the notion I'm sure they see it as positive results when players ask for more its about individual choice that also includes changing you're outfits you do it in real life everyday so whats the issue in doing it every so many missions?
playing difficulty in 2 was way too easy in 1 it had its challenges especially first go around. I'd like to have as some suggested areas too difficult for a fist time playthough to go into you would need to level up to a point to be able to survive. Some planets would be easier and others harder and would very in the solar systems you went to.
Yes I agree w/ sub bosses for 3 a challenging one or two would be great before the reapers and w/ a Saren like hunt down and multiple encounter of them maybe shep and team loose a fight or two and get captured I'd like to hunt down my sub boss rather then them just show up for 30min reveal themselves say, " I'm you're sub boss now lets fight!" they need to last longer then a " Episode" rather dealing with them over several and maybe if we have more then one if we've got great leadership and command abilities we can either A win them over or B get info we other wise wouldn't have gotten maybe they point us to a reaper dry dock sight where they not only repair themselves but have uber supplies or something.
MassEffectZero wrote " Forexample, lets say I brought Kasumi and Grunt along for a mission. The mission dosier should inform me of secret passage ways and locked rooms that have advanced technology. It also informs me that there will be many "large" and powerful enemies that melee in combat. Having Kasumi would allow me to get into those rooms, and Grunt would greater assist me when it comes to destroying the foes.
This is what Mass Effect 2 is lacking. The characters all seem to be the same. Jacob may not be as powerful as Samara but yet he manages to perform just as well in combat. Distinguish the characters more Bio Ware, then you will have a truly brilliant game! " - I totally agree make my bringing them along count Samara, Jacob, and Miranda are all clones and interchangeable at this point make them really stand out from one another.
#6838
Posté 04 novembre 2010 - 09:32
#6839
Posté 04 novembre 2010 - 10:22
Exploration
One thing I felt truly lacked in Mass Effect 2 (and the first), was a chance to come upon a hidden room, a secret stash or something similar. It takes a bit away from the replayability of the games, since you otherwise quickly learn all the ins and outs of the game during the first couple of playthroughs. I want to be amazed by crawling through a duct in the Citadel and finding a left-over gun from a Spectre former shady background or meet a man hiding in a cave when I'm exploring a system.
No One Left Behind
Please don't remove any of the squadmembers from Mass Effect 2, as I feel we've had so much excellent character progression and character development, that it would be a shame to see them let go. This is especially true for love interests, since it seems like the field is split in equal shares between all of them, and I would hate to see someone's particular go.
Platonic Friendships
One of the few blunders regarding characters, is the inability to be a nice Shepard towards your potential love interests. Attempting to be the most Paragon-esque Shepard towards them will be seen as advances, and it hurts a bit to shoot someone down instead of just being able to chat like a cross-gender bromance.
A More Clear Narrative
It seems that most people who have a beef with Mass Effect 2, consider it the lack of a looming. over-arching scare from the main antagonists, who we meet mostly during the prologue and the epilogue. I personally found the more character-based stories amazing, but I guess interlacing the stories with The Big Threat could have worked wonders.
Don't Resurrect The Inventory
I guess everyone has different ideas on this subject, but I don't really miss carrying bagloads of junk around, so I hope you won't return that misadventure. However, I do hope you plan to bring in more equipment, as I felt the systems should have more in store for us, than a few different pistols.
Good luck, Bioware. If you improve the third as much as I thought you improved the second, my brain might explode in pure amazement.<3
#6840
Posté 04 novembre 2010 - 11:50
OnlyShallow89 wrote...
To be able to properly rotate the face in customisation, provided we are allowed to customise.
I'm of two minds on this (at this point). I don't want to be pushed into having yet again rebuild my Shepard - I liked what I had in ME1. It would kinda suck to go again and rebuild in ME3 rather than just allowing us to import our Shep from there. Then comes my other (number 2) mind: my ME2 Shep LOOKED great when I was customizing/rebuilding him in ME2 but when the game started, he appeared to have an unfortunate birth defect with his upper lip that did NOT show up during ME2 (re)customization - it is only visible from the side during game play. So part of me would like to tweak that for ME3.
Here we go! On the Citadel there could be a 23rd century version of a plastic surgeon kiosk/shop. You can choose to go in and purdy yurself up reel good for a few creds.
Modifié par Getorex, 04 novembre 2010 - 11:51 .
#6841
Posté 05 novembre 2010 - 12:16
What do you think of an Idea where there is a new kind of a hybrid Inventory system that would allow us to pickup different weapons? It seems like you'd need to have some kind of inventory system if you want to have customizable/different types of weapons.
What if at the end of a mission (maybe during the loading screen right before you get back on ship) There is a screen that pops up showing all the salvage found on the battlefield. (list of various makes and models of armors, weapons, mods etc) and you could simply select the ones you want to use and dump the rest into the cargo hold of the Normandy. That way you don't carry around a bunch of crap, but at the same time you could sell the guns for money, and customize your guns/loadouts like you did in ME1.
Best of both worlds, Clean inventory + lots of customizable weapons & mods.
They could even build in a thing where you could use paragon/renegade points to negotiate better prices for vendors to buy all your salvage in bulk. Or get competing offers.
Thoughts on this idea anyone?
Modifié par themerrygambit, 05 novembre 2010 - 12:16 .
#6842
Posté 05 novembre 2010 - 01:03
like for example missions generated automatically based on some rules, like going on some places or planets to destroy some geth, or groups of mercenaries, these being remnants after eliminating the reapers. ME2 is open ended for nothing, all you can do after finishing everything is visiting a few enviroments, make some bets on Urz and kill pyjacks. that gets quickly boring, is not open end at all, which makes the game feel dead after going through everything.
#6843
Posté 05 novembre 2010 - 01:04
themerrygambit wrote...
su66otnik
What do you think of an Idea where there is a new kind of a hybrid Inventory system that would allow us to pickup different weapons? It seems like you'd need to have some kind of inventory system if you want to have customizable/different types of weapons.
What if at the end of a mission (maybe during the loading screen right before you get back on ship) There is a screen that pops up showing all the salvage found on the battlefield. (list of various makes and models of armors, weapons, mods etc) and you could simply select the ones you want to use and dump the rest into the cargo hold of the Normandy. That way you don't carry around a bunch of crap, but at the same time you could sell the guns for money, and customize your guns/loadouts like you did in ME1.
Best of both worlds, Clean inventory + lots of customizable weapons & mods.
They could even build in a thing where you could use paragon/renegade points to negotiate better prices for vendors to buy all your salvage in bulk. Or get competing offers.
Thoughts on this idea anyone?
This seems like something that might work or would be interesting to try out.....
That being said...when it comes to having items in cargo in the normandy or tons of things to research or any of the other ideas to fixing the item issue i dont see a difference...wether its a list of items you have in your cargo...or a list of research items you have with mordin....or a list of items you have on you...its still a list...its still a menu...etc. The only difference is with ME1 system you can access it at any time. If its in the cargo hold or with Mordin you can only access it on the ship. No switching out weapons/slash armor in the middle of a lvl/fight if you need to. Does it sound like a decent idea?? Yes...sounds like a cool fix that on paper might please everyone...but if they did something like that you'd quickly hear people complaining that they had to run all the way back to the Normandy cause they forgot to equip something....or that they built up thier cargo hold list so much that they lost track of what was there and sold a valuable item. Atleast having it with you...you always know what you have and what you picked up. If you pick up a nice new weapon...you dont have to wait till your next mission to try it out...you have it...there and now.
Maybe have an option to drop items. Or a mass omni gel conversion. Or an option to put an item in the cargo hold to be sold off next time you get to a trader....idk....but i dont think not having your items with you would work. Not too mention no matter where they are its still going to be a list of items...especially if people want to add magazine types and scopes and all that to the mix...nevermind the items you had in ME1.
I would say do something like this if you dont want to have a huge list of gear to sell/convert....
.
1. Break down items by maker/company or by race. For example Salarian AK1...or Krogun SG2 etc
2. Allow players to purchase items at that particular company/race's stores or allow for purchase of a license to have a crew member sell them on ship. Like in ME1 but again have it broken down by company/race so that if you prefer ones races/companies items over another you dont have to go thru a mixed up menu of all different items...you could just jump to the race/company you liked list and go from there.
3.Obviously some companies are crooked so if you go that route and divide everything by company, make it so that its a choice to do buisness with them or not. If you do buisness with a crooked company....its a renegade move....you do buisness with a legit company its a paragon move. (may not be needed but just an idea) Also you could build loyalty with a certain company. The more loyal you are to a certain companies products the more likely they will be willing to sell you their high end gear.You could possibly invest in their company to help them research new weapons and tech... (Again just a thought)
Something along these lines would allow for players to only carry the weapons/items/armor they want at that time while still allowing them free access to all available gear. Nothing would be lvl locked or open up at a certain time in game...if you have the funds...you buy it...plain and simple. You could still use Mordin for research and upgrade on your ship and have that be a seperate issue all together.
Just an idea.....
#6844
Posté 05 novembre 2010 - 01:09
Same with ME2...the illusive man tells you that you would have to "try" to recruit people and it might be hard but your a born leader blah blah blah...but yet again...i couldnt find a way not to recruit people.
Its just one of those things that makes you think you have a choice but you really dont. You should have been able to turn people down and/or upset them enough where they leave on their own. Maybe have offered more recruitment options and only allow for a certain number of people on ship....just another way for the player to customize the game to their play style.
#6845
Posté 05 novembre 2010 - 01:15
shadownian wrote...
One last quick thing...its kind of late to say this now...going into the last of the 3 games but....I didnt like how you couldnt not recruit somebody. In ME1 I tried to avoid wrex just to see if you could...not...recruit him. But he waits for you when you go to get back on your ship and makes you take him anyway.
Same with ME2...the illusive man tells you that you would have to "try" to recruit people and it might be hard but your a born leader blah blah blah...but yet again...i couldnt find a way not to recruit people.
Its just one of those things that makes you think you have a choice but you really dont. You should have been able to turn people down and/or upset them enough where they leave on their own. Maybe have offered more recruitment options and only allow for a certain number of people on ship....just another way for the player to customize the game to their play style.
You can sell Legion to Cerberus. You can get Grunt's tank and never wake him up. You don't need to recruit Garrus in ME1.
Modifié par Googlesaurus, 05 novembre 2010 - 01:15 .
#6846
Posté 05 novembre 2010 - 01:33
Yes these are a couple quick examples...although im not sure if its possible not to get garrus in ME1...ill have to try that just to see.....but even so...if you do turn them down...sell em off...or not open the tube thing then your left without and that could or probably would hurt you come the suicide mission...I was thinking more along the lines of the whole Samara/Morinth type deal...but more open...you may not decide to open up grunts tube thing...so now you have an open spot for somebody else you may run into. If im coming across right here. Same thing goes for the whole Kaiden/Ashlet Virmire quest. which btw was one of my favorite missions...but you have the option of saying something like..."I dont like putting my officers under somebody elses command" or whatever...but it doesnt really matter cause your forced to choose one and forced to loose one.Googlesaurus wrote...
shadownian wrote...
One last quick thing...its kind of late to say this now...going into the last of the 3 games but....I didnt like how you couldnt not recruit somebody. In ME1 I tried to avoid wrex just to see if you could...not...recruit him. But he waits for you when you go to get back on your ship and makes you take him anyway.
Same with ME2...the illusive man tells you that you would have to "try" to recruit people and it might be hard but your a born leader blah blah blah...but yet again...i couldnt find a way not to recruit people.
Its just one of those things that makes you think you have a choice but you really dont. You should have been able to turn people down and/or upset them enough where they leave on their own. Maybe have offered more recruitment options and only allow for a certain number of people on ship....just another way for the player to customize the game to their play style.
You can sell Legion to Cerberus. You can get Grunt's tank and never wake him up. You don't need to recruit Garrus in ME1.
I would just like to see a choice in who comes along without it punishing you for not taking them. Say in ME3 they have it where you choose say...8 of the crew members from ME1 and ME2...you could choose to take grunt over wrex or Tali over Samara or whatever the case may be. Each person would have the team they like to use and again it would be a more personal gaming experience.
#6847
Posté 05 novembre 2010 - 01:45
You're right. I guess I forgot to mention that regardless you'd need better organization in any kind of inventory/ list. Besides organizing them by Manufacturer/race it should also consolidate multiple items into one list item. I still don't know why this wasn't done in ME1.
For Example:
10 Turian Vindicator assault rifles.
4 Alliance Mattock Heavy Rifles
3 Geth Shotguns
And I do get the idea of what you're talking about wanting to pickup guns on the fly during a mission. The "realistic" way one would go about doing that is to just switch out weapons like how it's done in Halo or Modern warfare where you'd simply drop a weapon and pick up the one you just got from killing a boss or something. The tricky part would be how does that effect mods? would you be dropping the mods until you can pick them back up at the end of the mission? or do you switch them on the fly?
I do like the idea of picking up mods and installing them on the fly though. That might be within the realm of realism.
The other option is to have this mysterious place you put all these weapons when you're running and gunning on the ground... but to me that brings back the inventory problems people didn't like and breaks up the game play a little.
It would also be more realistic if you got the opportunity to take a weapon from every enemy you killed with the exception of ones that you blew up or set on fire where it would also destroy the gun.
Modifié par themerrygambit, 05 novembre 2010 - 01:51 .
#6848
Posté 05 novembre 2010 - 03:11
themerrygambit wrote...
Shadownian
You're right. I guess I forgot to mention that regardless you'd need better organization in any kind of inventory/ list. Besides organizing them by Manufacturer/race it should also consolidate multiple items into one list item. I still don't know why this wasn't done in ME1.
For Example:
10 Turian Vindicator assault rifles.
4 Alliance Mattock Heavy Rifles
3 Geth Shotguns
And I do get the idea of what you're talking about wanting to pickup guns on the fly during a mission. The "realistic" way one would go about doing that is to just switch out weapons like how it's done in Halo or Modern warfare where you'd simply drop a weapon and pick up the one you just got from killing a boss or something. The tricky part would be how does that effect mods? would you be dropping the mods until you can pick them back up at the end of the mission? or do you switch them on the fly?
I do like the idea of picking up mods and installing them on the fly though. That might be within the realm of realism.
The other option is to have this mysterious place you put all these weapons when you're running and gunning on the ground... but to me that brings back the inventory problems people didn't like and breaks up the game play a little.
It would also be more realistic if you got the opportunity to take a weapon from every enemy you killed with the exception of ones that you blew up or set on fire where it would also destroy the gun.
For some reason that just game me an idea. Gun parts. Destroy a gun you don't like and use the parts to build a custom gun.
Or does that sound too far fetched....?
#6849
Posté 05 novembre 2010 - 03:16
shadownian wrote...
Yes these are a couple quick examples...although im not sure if its possible not to get garrus in ME1...ill have to try that just to see.....but even so...if you do turn them down...sell em off...or not open the tube thing then your left without and that could or probably would hurt you come the suicide mission...I was thinking more along the lines of the whole Samara/Morinth type deal...but more open...you may not decide to open up grunts tube thing...so now you have an open spot for somebody else you may run into. If im coming across right here. Same thing goes for the whole Kaiden/Ashlet Virmire quest. which btw was one of my favorite missions...but you have the option of saying something like..."I dont like putting my officers under somebody elses command" or whatever...but it doesnt really matter cause your forced to choose one and forced to loose one.Googlesaurus wrote...
shadownian wrote...
One last quick thing...its kind of late to say this now...going into the last of the 3 games but....I didnt like how you couldnt not recruit somebody. In ME1 I tried to avoid wrex just to see if you could...not...recruit him. But he waits for you when you go to get back on your ship and makes you take him anyway.
Same with ME2...the illusive man tells you that you would have to "try" to recruit people and it might be hard but your a born leader blah blah blah...but yet again...i couldnt find a way not to recruit people.
Its just one of those things that makes you think you have a choice but you really dont. You should have been able to turn people down and/or upset them enough where they leave on their own. Maybe have offered more recruitment options and only allow for a certain number of people on ship....just another way for the player to customize the game to their play style.
You can sell Legion to Cerberus. You can get Grunt's tank and never wake him up. You don't need to recruit Garrus in ME1.
I would just like to see a choice in who comes along without it punishing you for not taking them. Say in ME3 they have it where you choose say...8 of the crew members from ME1 and ME2...you could choose to take grunt over wrex or Tali over Samara or whatever the case may be. Each person would have the team they like to use and again it would be a more personal gaming experience.
That's a good idea. And you can leave Garrus on the Citadel.
Modifié par Googlesaurus, 05 novembre 2010 - 03:16 .
#6850
Posté 05 novembre 2010 - 04:10
If you want to use the Geth Shotgun, and you also want it for Grunt, or whoever in ME3.. You would have to buy it. Which means there WILL be a way of infinite cash again. And that's a good thing.
In ME1 you had to buy the upgrades anyway..
But I think have about the same weapons as we have.. around 5 from each type and then the Heavy Weapons... Bring back grenades please.
The upgrades should be made to fit the user.
I didn't like how it was obvious which one was the best one. Get rid of ___ Rounds I - ___ Rounds X
Just have the rounds.
Then each ammo upgrade would give different benefits. You have the ammo upgrade and the weapon upgrade, just like ME1.
So you'd have these kind of upgrades:
Incendiary Ammo - Burns, good against health + armour
Cryo Ammo - Freezes, good against all health
Disruptor Ammo - Disables synths, good against synth health + shields
Warp Ammo - Starts a Warp Chain (detonation thing, forgot the name), good against barrier + health
Shredder Ammo - Good against ALL HEALTH PLEASE?
then the weapon upgrades..
Extra Rounds - Adds extra ammo for the weapon (OR, if going back to ME1 style, reduces cooldown time) {I prefer ammo though}
Last Resort Grenade - When out of ammo, it has one grenade slug remaining that will do a bit of damage to who it hits.
Offensive Strike - All damage this weapon does is multiplied by 2, You become more vulnerable.
Defensive Strike - When this weapon is being used, All damage you take is divided by 2. Your attacks are weaker.
I don't know, just a few ideas. And maybe have the glitch to wear all armour again?




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