Mass Effect 3 Wishlist
#6851
Posté 05 novembre 2010 - 04:11
Personally I love both of them
Will play them for years to come (loaded up KOTOR a month or so ago, *EPIC*)
I think Bioware will be smart about this game, it's the last one in the series and they really deserve a Game Of the Year for one of them and I have faith in them
#6852
Posté 05 novembre 2010 - 04:18
If Gears or War 2 can get it, so can Mass Effect 2. I'm not saying Gears of War 2 is crap, cause I love it, but I've never played a game for more hours than a Mass Effect game. (Mind you I plan on getting Final Fantasy soon...) But it definitely deserves it.
I want them to take their time. I'd hate a rushed finish. A LOT.
Some more story DLC should be free with Cerberus Network, it shouldn't be fair to pay for storyline.
#6853
Posté 05 novembre 2010 - 04:36
I think it's a cool idea but I think the programming needed to execute all that on top of all the other stuff would just make it ridiculously complex again. If the inventory comes back it has to be really simple and easy so it doesn't ****** people off or hinder game play.
Grimjesse127
I think the different types of rounds were cool. I did like how in ME2 there were only 4 levels vs 10. 10 is just too much.
ajgoesunlucky
I also agree with you that XP needs to come back. I don't like how you don't get xp for killing enemies, only completing missions. I would take extra time to hop out and kill Geth Colossi on foot just so I could get extra XP... kinda miss that.
Modifié par themerrygambit, 05 novembre 2010 - 04:54 .
#6854
Posté 05 novembre 2010 - 05:04
- I'd like a neat ending to my relationships with my LIs.
- Would love to see an appearance from Hannah Shepard, perhaps in the end. Though it's unlikely.
- Stronger roleplaying elements are a must.
- Interesting, solidly written quests.
- I'd love to have more robust planetary exploration, perhaps with small outposts or settlements, or ancient Prothean ruins to add some Indiana Jones type quests and exploration. Also would like more variety with planets in terms of climate and general enviroment. ME2 took a good step in this direction.
- Bigger hubs to visit. I was disappointed with how small the Citadel was in ME2.
- A stronger story than in ME2. That was one of the few downsides to the game, and made it feel, faintly, like a Final Fantasy installment. I.E find some people to fight with and go after a gigantic boss.
- Maybe add a few space-oriented quests, like stumbling upon an abandoned starship from thousands of years ago, or being attacked by pirates or slavers. The Normandy always felt so stagnant for a starship, because you always seemed to be flying down this smooth linear 'highway' in space. There is no highway in existence without potholes.
- More Joker and EDI. That is all.
Modifié par VictorianTrash, 05 novembre 2010 - 05:06 .
#6855
Guest_Brodyaha_*
Posté 05 novembre 2010 - 05:08
Guest_Brodyaha_*
VictorianTrash wrote...
a lot of awesome things.
Everything you said, I want for ME3.
#6856
Posté 05 novembre 2010 - 06:00
figuare9 wrote...
Give us Earth! If ME3 really is the end of the trilogy (better not be!)
uhhh? even if they do 4...3 would have to be the end of the trilogy....you dont get many 4 game trilogys
#6857
Posté 05 novembre 2010 - 06:08
I want ME3 to make me cry.
I want to feel like the weight of the world--no, the entire galaxy--is on my shoulders. I want decisions with no winners or losers, with no happy endings and no easy outs, decisions that leave the cursor hovering between options on the dialog wheel for longer than five seconds. I want to care when I have to choose between loyalty to a friend and loyalty to the cause, to feel real loss when a teammate goes down, and to start thinking about things in terms other than utility or in-game statistics. I want to be able to screw up bad, to not be able to guess the outcome of a certain choice just because I hit the blue or red text. I want to see the forces of the galaxy finally unite with one another and know that I played a part in it... or watch it all burn, and know it was my fault.
I want there to be times when I feel like I won't make it out alive, and I'm not talking "critical mission failure." I want to feel like I've accomplished something important, and I don't mean "achievement unlocked." Don't make me roleplay Shepard, make me BE Shepard.
Maybe I sound unrealistic, but the fine folks at BioWare have the writing and programming ability to pull it off, and they have the right graphics, music composers, and phenomenal voice cast to make it real. Gameplay, I'm not worried about, since despite all their flaws ME1 and 2 have been great. What I think they should focus on is what they boasted about in the trailers way back before the first game was even released.
"Annihilation is one decision away."
You've touched on it, BioWare: Virmire and the Omega 4 relay come to mind. Take it one step farther, just one step, and Mass Effect 3 wil be winning a lot more than Golden Joystick awards.
Modifié par AdmiralCheez, 05 novembre 2010 - 06:12 .
#6858
Guest_Tchones13_*
Posté 05 novembre 2010 - 07:55
Guest_Tchones13_*
The default female face we have is not.... well, not the best, let's just put it that way.
It could still be there, as the base for "Custom", for those who'd like to continue with it.
I'm officially lobbying for Ali Larter.
Modifié par Tchones13, 05 novembre 2010 - 09:20 .
#6859
Posté 05 novembre 2010 - 08:48
OK so right now there is probably somebody working on ME3 as I type this...or thinking of what they are going to be working on when they get to work....
I figure while they are paying these voice actors and programmers to be there working on ME3...that they take the extra time to make a few updates to the first 2 games.
This is what I would like to see....
1. A standard character customization screen across all 3 games. With all the same choices and options. With full 360 degree view of your character and a standard code system for all 3 games. Not to mention atleast 5 or so new hair styles for both male and female Shephard. I dont think it would take alot of work to do this and would be what most MMO's consider a minor patch.
2. More voice over work done for characters like Tali and Garrus in ME1 to make them open for a potential love interest. This would only take maybe a few mins worth of cutscenes and about 10 or so lines of dialogue per character. I dont think it would make a huge dent in Biowares already deep pockets and Im sure it would not only add to the replay value of all 3 games but also show the ME fans that Bioware appreciates them.
3. A patch allowing for all the casual clothing options most pc gamers have atleast hack into their game. Id feel much better getting an official patch for this than using some unknown persons hack attempt.Btw i mean in all 3 games.
Im sure this could be done and made into a patch for ME1 and ME2 and still have it be a smaller download then most DLC's...not to mention im sure most fans would even pay for it if they were forced to...although I dont think they should as it should have been there all along.
#6860
Guest_Tchones13_*
Posté 05 novembre 2010 - 09:30
Guest_Tchones13_*
shadownian wrote...
This is what I would like to see....
1. A standard character customization screen across all 3 games. With all the same choices and options. With full 360 degree view of your character and a standard code system for all 3 games. Not to mention atleast 5 or so new hair styles for both male and female Shephard. I dont think it would take alot of work to do this and would be what most MMO's consider a minor patch.
3. A patch allowing for all the casual clothing options most pc gamers have atleast hack into their game. Id feel much better getting an official patch for this than using some unknown persons hack attempt.Btw i mean in all 3 games.
.
/signed 100%
I would also totally pay for a DLC with lighter-looking armor, just something like Morinth's catsuit would suffice.
Modifié par Tchones13, 05 novembre 2010 - 09:31 .
#6861
Posté 05 novembre 2010 - 11:56
new species
and a giant fight against the reapers!!!
I think an alliance with the Rachni could be interesting
#6862
Posté 05 novembre 2010 - 12:22
shadownian wrote...
Yes these are a couple quick examples...although im not sure if its possible not to get garrus in ME1...ill have to try that just to see.....but even so...if you do turn them down...sell em off...or not open the tube thing then your left without and that could or probably would hurt you come the suicide mission...I was thinking more along the lines of the whole Samara/Morinth type deal...but more open...you may not decide to open up grunts tube thing...so now you have an open spot for somebody else you may run into. If im coming across right here. Same thing goes for the whole Kaiden/Ashlet Virmire quest. which btw was one of my favorite missions...but you have the option of saying something like..."I dont like putting my officers under somebody elses command" or whatever...but it doesnt really matter cause your forced to choose one and forced to loose one.Googlesaurus wrote...
shadownian wrote...
One last quick thing...its kind of late to say this now...going into the last of the 3 games but....I didnt like how you couldnt not recruit somebody. In ME1 I tried to avoid wrex just to see if you could...not...recruit him. But he waits for you when you go to get back on your ship and makes you take him anyway.
Same with ME2...the illusive man tells you that you would have to "try" to recruit people and it might be hard but your a born leader blah blah blah...but yet again...i couldnt find a way not to recruit people.
Its just one of those things that makes you think you have a choice but you really dont. You should have been able to turn people down and/or upset them enough where they leave on their own. Maybe have offered more recruitment options and only allow for a certain number of people on ship....just another way for the player to customize the game to their play style.
You can sell Legion to Cerberus. You can get Grunt's tank and never wake him up. You don't need to recruit Garrus in ME1.
I would just like to see a choice in who comes along without it punishing you for not taking them. Say in ME3 they have it where you choose say...8 of the crew members from ME1 and ME2...you could choose to take grunt over wrex or Tali over Samara or whatever the case may be. Each person would have the team they like to use and again it would be a more personal gaming experience.
It SHOULD cost you something to not recruit/pick up someone for your squad. Otherwise, you don't need ANYONE but two other characters that you take with you on every mission - no difference in outcome, they are all the same. It SHOULD be the case that your team counters YOUR deficiencies but in a manner that is a BEST fit for any given mission. You COULD do the mission with the lessor fits but it would be harder. Perhaps in some cases if you take the wrong mix you simply cannot complete a mission until you find the right mix.
If characters truly are interchangeable then they are grey, bland, nothings. Just as there should be a BEST weapon to use in any given setting, there should be a BEST squad mix to more easily and quickly complete a mission...with the possibility of not being able to complete it because you chose wrong.
#6863
Posté 05 novembre 2010 - 12:58
It sounds like a great idea. Almost everybody loves 'looting', but it seems quite many found it too tedious a task in Mass Effect 1 and too simplified in Mass Effect 2. Currently we're only choosing between two radically different inventory-systems, so I can't see why it would be impossible to not have the best of both worlds.themerrygambit wrote...
su66otnik
What do you think of an Idea where there is a new kind of a hybrid Inventory system that would allow us to pickup different weapons? It seems like you'd need to have some kind of inventory system if you want to have customizable/different types of weapons.
#6864
Posté 05 novembre 2010 - 01:12
Spend some credits, tweak your looks, off you go. You could have some automatic dialog/comments from squadmates about your change of appearance. Chance for some humor there: "Hubba hubba Shepard!" "Yeah, that flaw was driving ME crazy as well - I would have gotten it fixed a long time ago".
#6865
Posté 05 novembre 2010 - 01:15
su66otnik wrote...
It sounds like a great idea. Almost everybody loves 'looting', but it seems quite many found it too tedious a task in Mass Effect 1 and too simplified in Mass Effect 2. Currently we're only choosing between two radically different inventory-systems, so I can't see why it would be impossible to not have the best of both worlds.themerrygambit wrote...
su66otnik
What do you think of an Idea where there is a new kind of a hybrid Inventory system that would allow us to pickup different weapons? It seems like you'd need to have some kind of inventory system if you want to have customizable/different types of weapons.
Not so fast. I didn't mind "looting" dead bad guys or even dead friendlies (they don't need their weapon or ammo anymore) BUT it was jarring to be on Tali's loyalty mission LOOTING HER FATHER'S SHIP. "Hey Tali, you don't mind if I steal from the Quarians right here, steal from your father or his corpse right here now do you? Finder's keepers eh?"
There's "looting" and then there's looting, the kind that deserves a bullet in the face.
#6866
Posté 05 novembre 2010 - 02:37
Getorex wrote...
Not so fast. I didn't mind "looting" dead bad guys or even dead friendlies (they don't need their weapon or ammo anymore) BUT it was jarring to be on Tali's loyalty mission LOOTING HER FATHER'S SHIP. "Hey Tali, you don't mind if I steal from the Quarians right here, steal from your father or his corpse right here now do you? Finder's keepers eh?"
There's "looting" and then there's looting, the kind that deserves a bullet in the face.
I agree it did feel like a little bit of a "glitch" in the game that took me out of the reality of it. That's why I like the idea of looting guns off enemies you defeat. It just makes logical sense. Guns are a real commodity to be sold. Salvaged guns get sold for big bucks by police departments all the time. I just don't want to have to deal with a horrible inventory.
A nice simplified inventory would work for me. Kill a bunch of dudes. If you find a gun on a bad guy that's better than yours you can swap it out on the run then at the end of the mission you see the haul of guns you were able to pick up. With the best ones on top which you can pick out to put in your armory. The rest goes to the Normandy's cargo to be sold.
Salvaged Weapons:
1 Awesome rifle Put _1_ in Armory [ Transfer ]
2 pretty good rifles Put _1_ in Armory [ Transfer ]
20 Geth Pulse Rifles Put _1_ in Armory [ Transfer ]
1 Krogan shotgun Put _1_ in Armory [ Transfer ]
15 merc shotguns Put _1_ in Armory [ Transfer ]
12 mediocre pistols Put _1_ in Armory [ Transfer ]
Salvaged Mods:
10 improved heat sinks Put _1_ in Armory [ Transfer ]
Salvaged Armor:
Colossus 3 armor Put _1_ in Armory [ Transfer ]
[Store rest of Salvage in Cargo Hold]
Alternatively you should be able to ditch old items into the cargo hold to be sold once you upgrade your squad to new gear etc.
And to keep things simple when you sell the salvage weapons and armor you should just sell the entire payload at once. Be able to sell it to different people who will give you different prices depending on supply vs demand for that area, but still just sell everything at once so you're not wasting time.
Modifié par themerrygambit, 05 novembre 2010 - 02:39 .
#6867
Posté 05 novembre 2010 - 05:15
The one thing ME2 left my wanting, is for a more in-depth story. Not because ME2 had a lousy story, but because it gave me a taste of what Bioware is capable of, and I want more of it! After all, in this day and age story lines for video games should begin to rival big time movies.
The only other item I can think of that could possible improve the final installment is a more indepth focus on the characters. And few characters at that. ME2 had so many squad members that its difficult to have a connection with all of them. I focused on only three squad members (Miranda, Garrus and Jack) and was a little disappointed by the limited number of interactions with them. But what do I know? I'm only halfway through the game.
Modifié par Degs29, 05 novembre 2010 - 05:22 .
#6868
Posté 05 novembre 2010 - 05:49
Degs29 wrote...
As far as I'm concerned, Mass Effect 2 has few flaws. There are already many games that tailor more to the RPG style, with gigantic inventories and thousands of level up options. It was actually refreshing to have a more linear style of game play, as far as the missions go anyway.
The one thing ME2 left my wanting, is for a more in-depth story. Not because ME2 had a lousy story, but because it gave me a taste of what Bioware is capable of, and I want more of it! After all, in this day and age story lines for video games should begin to rival big time movies.
The only other item I can think of that could possible improve the final installment is a more indepth focus on the characters. And few characters at that. ME2 had so many squad members that its difficult to have a connection with all of them. I focused on only three squad members (Miranda, Garrus and Jack) and was a little disappointed by the limited number of interactions with them. But what do I know? I'm only halfway through the game.
Shall I tell you how it ends?
#6869
Posté 05 novembre 2010 - 05:56
OK, info like its atmospheric makeup, temp, pressure, ruins, etc, can be acquired on the fly as you actually get to the planet and, presumably, do some preliminary exploration. But the rest, a full history of the planet, fights over resources or speculation on this or that aspect of the planet can only have come about if the planet is already well explored.
Another discontinuity: There are a fair number of planets that has a codex entry with all that history, geologic, atmospheric info, etc, but also might say something like "no valuable resources to speak of" and yet when I fire a probe, it turns out the planet is "rich" or "moderate" and actually DOES have resources to exploit. What is it that everyone else is looking for and not finding (no resources to speak of)? Coal? Oil?
If a planet is "unexplored" then anything that is learned should be coincident with it being explored by me (Shep and crew). If the codex indicates the planet or moon has no valuable resources, then I should find this to be the case if I launch probes at it as well.
Not a biggy but it was fairly amusing to me (and even puzzling) when I came across this so often.
Oh, and finally: let us sell or trade our excess resources. I've maxed out all the tech research I need or want to do yet I am still fat with resources. I can even go on to keep collecting more after the final mission if I wish...but cannot do anything with all of them. Be nice to sell resources beyond what is needed to get tech/research accomplished rather than, apparently, simply keeping a buttload of rare or precious metals in my cargo hold.
Modifié par Getorex, 05 novembre 2010 - 05:59 .
#6870
Posté 05 novembre 2010 - 07:08
Degs29 wrote...
As far as I'm concerned, Mass Effect 2 has few flaws. There are already many games that tailor more to the RPG style, with gigantic inventories and thousands of level up options. It was actually refreshing to have a more linear style of game play, as far as the missions go anyway.
OK ummmm...what?? So you want limited gameplay...less customization and less replay value? I mean even alot of plain old FPS games have better customization options then what was given in ME2. Call of duty for example. I just dont understand how people can say things like this. When did the big game companies convince people that being given less is better?
I grew up with video games. Since the release of atari and on. Some of the real first RPG games released on consoles had huge amounts of custimization. Final Fantasy...for example...you had you choice of which characters you had in your party....white mage...black mage...red mage...black belt...fighter etc....then on top of that you had a ton of armor and weapon choices....and I dont ever think I heard people say..."Hmmmm I wish they just chose everything for me and limited my gaming experience" Now all of a sudden its "good" and "cool" to have no choices and dress up dolls that do nothing for the actual gameplay....as long as the graphics look good? Come on...I mean if a game can give me all this freedom with the limited resources they had back in the day....why is it so darn hard to do it now?
People have just gotten use to getting crap from game companies. And too worried about what either their friends say is "cool" or what the big game companies tell you is "cool"
/rant off
#6871
Posté 05 novembre 2010 - 07:16
If bioware came out and said they were making a really great shooter with a few different weapons here and there and a great story when ME1 came out....nobody would care....but this was meant to be an RPG....you cant give us that then take it away from us next time and expect people to like it.
#6872
Posté 05 novembre 2010 - 07:30
It SHOULD cost you something to not recruit/pick up someone for your squad. Otherwise, you don't need ANYONE but two other characters that you take with you on every mission - no difference in outcome, they are all the same. It SHOULD be the case that your team counters YOUR deficiencies but in a manner that is a BEST fit for any given mission. You COULD do the mission with the lessor fits but it would be harder. Perhaps in some cases if you take the wrong mix you simply cannot complete a mission until you find the right mix.
If characters truly are interchangeable then they are grey, bland, nothings. Just as there should be a BEST weapon to use in any given setting, there should be a BEST squad mix to more easily and quickly complete a mission...with the possibility of not being able to complete it because you chose wrong.
Im not sure you really got what I meant.
Yes the different characters should play differently when in a battle. Jacob should play differently then Samara or Morinth...i agree. Should you not be ableto complete a mission cause you dont have a certain character with you...NO...it might be harder to...but not unbeatable. Cause then again you are forcing people to play your way and not the way they choose to. Same with weapons...there should be no "best" weapon...cause everyone will go around and quickly get that weapon and again play the same as everyone else. Each weapon should have a strength and a weakness. So were not all playing the same way with the same class with the same weapon...IDK about any of you...but I like to be different :-)
When I said you shouldnt be punished for not picking a certain character for your crew I meant basically that I just didnt want that choice made for me. Would it and should it make it harder on you come the suicide mission....heck ya...If I chose not to get half my crew...then yes the suicide mission would be a pain...but not unbeatable. Besides I didnt really say I didnt want to pick up anyone at all...just that I wish there was more than just the few choices you had to bring with you. If you have 10 spots for crew members on your ship....offer 15 choices and let the player decide if they want Miranda or Jacob....Tali or Grunt...etc I didnt really mean to not choice anyone at all...though the option should have been available...save maybe for those serving in the military...ie...Kaiden....Ashley....just cause when serving in the military you go where they tell you...period...lol.
Modifié par shadownian, 05 novembre 2010 - 07:40 .
#6873
Posté 05 novembre 2010 - 07:40
Haha, I agree. That first struck me when I looted a safe from the poor couple's appartment during Archangels recruitment mission - while they were watching from five feet away. Shouldn't it be considered renegade to do that kind of looting?Getorex wrote...
Not so fast. I didn't mind "looting" dead bad guys or even dead friendlies (they don't need their weapon or ammo anymore) BUT it was jarring to be on Tali's loyalty mission LOOTING HER FATHER'S SHIP. "Hey Tali, you don't mind if I steal from the Quarians right here, steal from your father or his corpse right here now do you? Finder's keepers eh?"
There's "looting" and then there's looting, the kind that deserves a bullet in the face.
#6874
Posté 05 novembre 2010 - 09:47
That you get to see tali's face in the third game and that she looks kinda cute after all the time through the first and second games that you have been wondering what she looks like.
Ive seen an idea about turning the normandy into a sand box and was wondering what people thought of that?
#6875
Posté 05 novembre 2010 - 11:39
- longer story
- more choices
- ability to keep many of my companions from the second game
- I would like more chances to be truly ruthless
- please make adept cooler
- more scenes with love interest (not just one before finale battle)
- Choice between being pro-human or share power among all the alien races
- allow us to explore more





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