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Mass Effect 3 Wishlist


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#6876
AdamNW

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New feature: Option to completely hide the paragon/renegade bars.



y/n?

#6877
Mr. Man

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Degs29 wrote...

As far as I'm concerned, Mass Effect 2 has few flaws. There are already many games that tailor more to the RPG style, with gigantic inventories and thousands of level up options. It was actually refreshing to have a more linear style of game play, as far as the missions go anyway.


Oh whats this? Not enough dumb, 8 hour corrider shooters out there for you?

#6878
Mr. Man

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I would like to highlight the difference between an FPS fan and an RPG fan.

RPG fans like RPGs and they create a vibrant and adoring fan-base to whoever creates a awesome and deep experience with lots of fun chioces and so forth. Meanwhile FPS fans, unsatisfied with the millions of linear corridor shooters feel inclined to force change upon RPGs to make them more 'accessible' and convert them into another shallow run and gun fiasco. When an RPG fan doesn't like a game, they stay away from it and leave it alone. When an FPS fan doesn't like a game, they insist upon changing it and ruining it for everyone that liked it by turning it into yet another ''stream-lined'' and "casual" cookie cutter experience.



Ok...I'm done kicking and screaming

#6879
The Smoking Man

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I posted this in the thread about the elevators, but I guess I'll reiterate it here.

Has anyone played The Darkness? The loading screens in that game showed a little scene with the main character, who was often telling some kind of a story about the area that was being loaded. Before seeing that, I
didn't think I could ever say loading screens could be entertaining at all.

Going off of that idea, maybe make the elevator rides or whatever a bit like the dialogue scenes/cutscenes, and if the area gets loaded before the scene is finished, you could just press a button to end the scene if you wanted to just cut to the chase. There would need to be some kind of a notification that the loading is done, of course. And if the scene ends before the area is done loading, might as well just stay stuck in the elevator scene rather than abruptly showing some bland generic loading screen; it's still a tedious wait either way, it's just switching to a loading screen breaks immersion.

Also, the cutscenes when the Normandy docks/departs from the hubs in ME2? Could hide the loading sequence in there instead of a cutscene followed by a
full loading screen. Or maybe it already does work that way, but as far as I've seen, it doesn't.

The elevator rides from ME1 and the loading screens of ME2 were both fairly boring, but ME1's loading sequences were just a tad less so, and also didn't break immersion the way the loading screens did, making it the better solution, not that that's saying much. The ideas I described above would work nicely, I'd think.


How exactly would that be any different from the ME1 elevators? Well, it'd really be largely the same. The only differences would be that, in using the dialogue system for it, it allows the designer to throw in camera angle/movement fanciness, animations (facial and otherwise), etc. to make it look like there's more going on than simply standing around in a triangle formation, using the usual "idle" animations, and exchanging a few words. It would also make sense to leave the camera in the designer's control, as elevators are generally pretty bland looking; there wouldn't be much of a point in having the player control it, as there isn't much of an environment to inspect. This would also allow the player to skip over it when the area load is done so they aren't needlessly kept waiting around longer than they really need to, if desired.

Modifié par The Smoking Man, 06 novembre 2010 - 01:33 .


#6880
shadownian

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One quick one....



Allow players to get to the character creation/select screen before the opening cinematics. Or at the very least allow players to skip over it. I know the opening for ME2 is pretty decent but after your 20th time thru you much rather just skip past...especially if your just trying to check something on the character creation screen.

#6881
LegendaryShep

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AdmiralCheez wrote...

Already posted in here, but I'm back and ready for more. Alla ya'll have got the gameplay parts covered, but there's one thing I want most of all:

I want ME3 to make me cry.

I want to feel like the weight of the world--no, the entire galaxy--is on my shoulders. I want decisions with no winners or losers, with no happy endings and no easy outs, decisions that leave the cursor hovering between options on the dialog wheel for longer than five seconds. I want to care when I have to choose between loyalty to a friend and loyalty to the cause, to feel real loss when a teammate goes down, and to start thinking about things in terms other than utility or in-game statistics. I want to be able to screw up bad, to not be able to guess the outcome of a certain choice just because I hit the blue or red text. I want to see the forces of the galaxy finally unite with one another and know that I played a part in it... or watch it all burn, and know it was my fault.

I want there to be times when I feel like I won't make it out alive, and I'm not talking "critical mission failure." I want to feel like I've accomplished something important, and I don't mean "achievement unlocked." Don't make me roleplay Shepard, make me BE Shepard.

Maybe I sound unrealistic, but the fine folks at BioWare have the writing and programming ability to pull it off, and they have the right graphics, music composers, and phenomenal voice cast to make it real. Gameplay, I'm not worried about, since despite all their flaws ME1 and 2 have been great. What I think they should focus on is what they boasted about in the trailers way back before the first game was even released.

"Annihilation is one decision away."

You've touched on it, BioWare: Virmire and the Omega 4 relay come to mind.  Take it one step farther, just one step, and Mass Effect 3 wil be winning a lot more than Golden Joystick awards.



I agree with AdmiralCheez 150%, I couldn't have put it in better words. Please give this, exactly this! I already cried in ME1 and 2, so please make me cry again in ME3!

#6882
tonykart34

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AdmiralCheez wrote...

Already posted in here, but I'm back and ready for more. Alla ya'll have got the gameplay parts covered, but there's one thing I want most of all:

I want ME3 to make me cry.

I want to feel like the weight of the world--no, the entire galaxy--is on my shoulders. I want decisions with no winners or losers, with no happy endings and no easy outs, decisions that leave the cursor hovering between options on the dialog wheel for longer than five seconds. I want to care when I have to choose between loyalty to a friend and loyalty to the cause, to feel real loss when a teammate goes down, and to start thinking about things in terms other than utility or in-game statistics. I want to be able to screw up bad, to not be able to guess the outcome of a certain choice just because I hit the blue or red text. I want to see the forces of the galaxy finally unite with one another and know that I played a part in it... or watch it all burn, and know it was my fault.

I want there to be times when I feel like I won't make it out alive, and I'm not talking "critical mission failure." I want to feel like I've accomplished something important, and I don't mean "achievement unlocked." Don't make me roleplay Shepard, make me BE Shepard.

Maybe I sound unrealistic, but the fine folks at BioWare have the writing and programming ability to pull it off, and they have the right graphics, music composers, and phenomenal voice cast to make it real. Gameplay, I'm not worried about, since despite all their flaws ME1 and 2 have been great. What I think they should focus on is what they boasted about in the trailers way back before the first game was even released.

"Annihilation is one decision away."

You've touched on it, BioWare: Virmire and the Omega 4 relay come to mind.  Take it one step farther, just one step, and Mass Effect 3 wil be winning a lot more than Golden Joystick awards.


Cheesy FTW.  Meatloaf once said, "You took the words right out of my mouth".  Cheesy totally just did that.

#6883
Mr. Man

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For ME3, please make it so that all chioces have consequences and drastically change the game. I'm sure thats been said about a hundred thousand times but PLEASE. I want it to be so that if I saved the council and destroyed the base I have an almost totally different game than if I killed the council and saved the base. After that, factor in things like whether Wrex is alive, or if you saved the Rachni Queen to decide the exact ending.

I will give you an example of what I mean
Scenario 1: Council Saved, Base destoryed. In this case, you have no evidence to support you claim of reaper existence. Your told off, and the first half of the game is spent travelling the galaxy looking for evidence. Your on Earth talking to an archealogist who visited Illos and she gives you the evidence, you show the council, they tell everyone to prepare. While your leaving the meeting you hear word that the Reapers attempt to sack Thessia (or another important planet) but are stopped by the Destiny Ascension. The remainder of the game is spent fighting the Reapers in various locations and depending on how much support you got, the ending is different.

Scenario 2: Human Council, with Udina* at the head. The base was saved. You show him evidence of the Reapers and he is convinced. But secretly, he longs for the power of the technology so he arrests you and confiscates the base with CItadel warships. You escape and spend the first half of the game on the run, going from system to system avioding both the Alliance and Citadel forces. You are protected by TIM and continue to use Cerberus assests. Eventually, Reapers come, sack Thessia. Udina is overthrown for his inability to stop them, you can put a number of different people in charge now, and this affects the remainder of the game. No matter what though, you fight the reapers and the ending is based on your level of support and who you put in charge.

*If Anderson was head instead of Udina, Udina will launch a coup and then act to arrest you. Everything else will thus be the same.

Scenario 3: Council Saved but Base kept. You show evidence to the council and they believe you. However they are infuriated that you gave the base to Cerberus and that you work with them. Once again, they attempt to arrest you (if Anderson is a councillor he help you escape. If Udina, he will agree with the arrest and you will have to be rescued by the Shadow Broker). Either way, you spend the first half of the game trying to aviod Citadel and Alliance forces, until Thessia is almost sacked (saved by Destiny Ascension). Council falls apart with major infighting between the major species, once again, you play as the kingmaker and choose someone to lead the resistance against the reapers. The remainder of the game is spent fighting the Reapers in various
locations and depending on how much support you got, and who is in charge, the ending is
different.

Scenario 4: Human Council with Anderson* at it's head. Base destroyed. No evidence to support the reaper claim, so the Council is unable to help you (Anderson does, however, believe you personally but politics have h is hands tied). Once again, you have to spend the first half of the
game lookign for clues before meeting that archealogist who was on Illos. You show Anderson the evidence from the archealogist, but before they can act, Thessia is sacked. The remainder of the game is spent fighting the Reapers in various
locations and depending on how much support you got, the ending is
different.

*If you chose Udina instead then at the point where you show him the evidence (~mid-way) he will freak out and be forced out of office, at which point Anderson will take over for the remainder of the game.

This is obviously a very rough skeloton of a plot but it's meant to highlight my idea of how to make the game reactive to your chioces.

Modifié par Mr. Man, 06 novembre 2010 - 07:36 .


#6884
number1470

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 1. CONSEQUENCES: Up until now the overall story hasn't really been affected by your actions (despite its other issues, the widely panned Alpha Protocol did a better job of this). I understand that Bioware had to do this to keep continuity between games, but for the final chapter these choices should have real weight. I don't want seemingly crucial decisions to amount to nothing more than a blurb, email, or 'general atmosphere' of ME 3 with no real consequences beyond that.

2. HARD CHOICES: The conclusion on ME 2 had a great one, and I'd like to see more choices like it. I want to see decisions where there is no perfect clean solution, where Paragons and Renegades alike have to question their actions. One problem I have with the 'paragon/renegade' decisions in ME 1 and 2 is that the paragon choices are too often the obvious ones. Renegade choices usually mean just being a jerk for no reason and give you no advantages except the occasional preemptive strike in combat. I want to see more choices where BOTH options have benefits and drawbacks. For example, Maybe getting your squad out of a mission alive means failing an important objective. What's more important? Things like that are the kind of choices I'd like to see.

3. LOYALTY: A better word for 'loyalty' in ME 2 would be focus. Squad-mates fully focused on the mission were more likely to survive. How about true loyalty, having loyal characters more likely to die for the cause, but see that it gets done (see above)? You'd think 'loyal' characters would be more likely to die for you then disloyal ones who care more about themselves. Also, I think a revamped DA:O loyalty system would be nice with different characters approving and disapproving of certain actions instead of loving you no matter what you do.

4. RETURNING SQUAD-MATES: ME 2 did very little to advance the overall story of Shepard and the Reapers, but it was a still a great game because of its amazing characters. The majority of the game was focused on recruiting this elite team, and ME 3 had better not just throw them away or put them all in cameo roles in ME 3. ME 2 had one of the best cast of characters ever, I want to keep fighting with them. I don't want new squad-mates thrown in at the end.

5. MORE ROMANCE: The romance options always get hyped up, but they're really just an afterthought in the story. I'd like to see them get more fleshed out and developed in Part 3, instead of just some occasional flirting and  a 30-second scene before the final mission. They should play a more integral role in the story.

6. REAPER MADNESS: Enough waiting! I don't want another whole game of gathering up the troops and convincing people the Reapers are real (please don't make this amount to nothing more than DA:O in space). Give us a few early missions to prepare, make our alliances and such, set up defenses and then bring it! I'd like a good chunk of the game to be about fighting them, not just the final mission. One idea I had was a countdown unknown to the player where the Reapers arrive at some set time, ready or not, making you really have to use some strategy in your preparations for their arrival.

#6885
the man773

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Well since all of the suggestions that I thought of had been posted, I think for the big collectors edition, maybe we could get something personalized to out own character? It's a bit unrealistic but it would be cool if you did it like having my own character's face on the cover of the game.

#6886
Destroy Raiden_

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What about a functioning Omni Tool or at least an Omni tool neon glowing clock?

#6887
Destroy Raiden_

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I wouldn't mind hiding the para ren tool sense you know you've gone too ren when you're eyes start to glow sometimes I find myself basing my decision off my para meter sense I know the fight with Miranda/Jack or Tali/Legion is coming up so I need uber points.



Allow all cinematics to be skipped after the games first play though even the intro movie for instance in 2 I would've loved to start skipping the into video after my 3rd time through so you'd skip the movie talk to LI as ships exploding go get joker ect. Collector base skip going after SR2 emerges through O4 relay and is looking at all the destroyed ships then you skip the crash then you get to go straight to the team meeting.






#6888
jetwolfprime

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A romance triangle with Jack and a newly introuced squadmate 'Gerta', a female Krogan barbarian whose tribe was killed by a pack of radioactive pyjaks. I want to board the Normandy after a hard day of eveyone telling me I'm 'delusional' and that 'there is no Reaper threat', go down to Jack's cave tell her to stop cutting herself, than take the elevator up to my quarters and find Gerta eating fish out of my fish tank...and just smile as the troubles and fools of the day fade away replaced with contentment.

Modifié par jetwolfprime, 07 novembre 2010 - 04:53 .


#6889
oscar356

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i want so much things of the mass effect 1 back like the vehucle or the xp system i don like to win xp for mission i want the inventory what i miss it alot and the more assigments like in mass effect 1

#6890
RPGforme

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I would love to see a __ melee biotic__ class with a charge or flash ability to literally run circles around your enemies and tactical armor to knock them down for trying to mess with you!!! Yeah that's what I'm talking about! Tear um up with biotic Tai-Quan-Do and psionic/energy like claws to rip through armor...Tear limbs apart you know that sort of thing. (I suppose you could do that with biotics too right?)

#6891
dgcatanisiri

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I'm looking for two major things, one of which I know we'll get and one of which I find long overdue. Everything else I trust will happen without too much concern.

First is a truly epic story, possibily taking place over the course of a few years (if DA2 is going to do it, I don't see why something similar can't be done in ME3 to show how serious the Reapers are) that satisfactorly finishes the tale of Commander Shepard.

Second (and the part where I hijack the soapbox and rant because I've been sitting on this rant for a while now and this is as good of a forum for it as any) is to finally get a well-developed fully detailed male/male romance option in the game. I don't want to be fed a line about how 'Shepard is too developed a characte for this change' when we the player are playing the character anyway - we decide what kind of development the character recieves. We add the subtext ourselves. And frankly, as a gay male player, I enjoy being represented in the games I play. I've played enough games that force me into a male/female relationship or just leave me a celibate hero, and I'm tired of it. As video game players, we want to feel as if we are the character we're playing, which is difficult when the only options in the game are ones we wouldn't take in real life.

#6892
Archmagi14

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One thing for me



I am sure many people are like myself in that they lost their save files at some point. Thus I would like to see an option when starting a new game in Mass Effect 3 to chose from a list what you chose for major decisions in the past two games. Most of the smaller things should be left to defaults but things like was Wrex killed, fate of the Rachni queen, etc. could be on the list. By putting an option like this in the game would, at least for me, be much more involving and fun.

#6893
Homebound

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A fist-fight between Brokarian and Shepard.

#6894
Wardog15

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- A nice middle ground between having a crap ton of stuff that you had to sift through in ME1 and having next to nothing in ME2.



- More non-linear missions. Missions like Noveria, but also keep the great action segments like in ME2.



- Bring back everyone that isn't dead for a squad member.



- Let us go to Earth.

#6895
Babli

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There is only one thing I really wish for ME3... to bring back every squadmember from ME2 and some from first ME. It would be very dissapointing if Garrus, Tali, Kaidan, Thane and others wont come back.



Except for this, I trust Bioware that they will do their best.

#6896
Chuvvy

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Better combat, bw wants ME to be a good tps then do it. But ME2 was a below average TPS if it weren't for the characters that's what it would be remembered as. I'll sum up every combat situation you'll come across in ME



OH MAN HOW THE HELL AM I GOING TO GET DOWN THIS HALLWAY THAT IS EXACTLY LIKE THE OTHER 350 HALLWAYS I'VE BEEN THROUGH? WELL THANK GOD FOR THESE CHEST HIGH CRATES THAT ARE PUT INTO EVERY HALLWAY! OH CRAP LOOK A SQUARE ARENA WITH A RANDOM SUB BOSS! HOLY **** LOOK! IT'S THAT CRATE AGAIN!


#6897
Mr. Man

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dgcatanisiri wrote...

I'm looking for two major things, one of which I know we'll get and one of which I find long overdue. Everything else I trust will happen without too much concern.
First is a truly epic story, possibily taking place over the course of a few years (if DA2 is going to do it, I don't see why something similar can't be done in ME3 to show how serious the Reapers are) that satisfactorly finishes the tale of Commander Shepard.
Second (and the part where I hijack the soapbox and rant because I've been sitting on this rant for a while now and this is as good of a forum for it as any) is to finally get a well-developed fully detailed male/male romance option in the game. I don't want to be fed a line about how 'Shepard is too developed a characte for this change' when we the player are playing the character anyway - we decide what kind of development the character recieves. We add the subtext ourselves. And frankly, as a gay male player, I enjoy being represented in the games I play. I've played enough games that force me into a male/female relationship or just leave me a celibate hero, and I'm tired of it. As video game players, we want to feel as if we are the character we're playing, which is difficult when the only options in the game are ones we wouldn't take in real life.


In Dragon Age they allowed male/male relationships, since that was developed by Bioware also, I think your request seems quite possible.

#6898
wulichisu

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To have an npc, or my LI call my Shep by his first name...

#6899
nickkcin11

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One thing I disagree on is the return of the Mako or those driving sequences. They are very boring do to the fact that all I did was fire the missile and wait for it to recharge while fumbling with the worst controlling vehicle in the galaxy. The Hammerhead is much better so hopefully that returns and that the sequences for it are far and few between that make you want more. Other than that I agree, I want the old Citadel back and I want to see what has become of Earth. That would be a good location for a penultimate battle.

#6900
Degs29

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Mr. Man wrote...

I would like to highlight the difference between an FPS fan and an RPG fan.
RPG fans like RPGs and they create a vibrant and adoring fan-base to whoever creates a awesome and deep experience with lots of fun chioces and so forth. Meanwhile FPS fans, unsatisfied with the millions of linear corridor shooters feel inclined to force change upon RPGs to make them more 'accessible' and convert them into another shallow run and gun fiasco. When an RPG fan doesn't like a game, they stay away from it and leave it alone. When an FPS fan doesn't like a game, they insist upon changing it and ruining it for everyone that liked it by turning it into yet another ''stream-lined'' and "casual" cookie cutter experience.

Ok...I'm done kicking and screaming


That's an interesting argument seeing as I loved the game and want few changes, whereas you are "kicking and screaming".   Maybe you are just pissed because they went a different direction with the game.  I don't care.  This topic is "ME 3 Wishlist", so I figured this is where we post our...well wishlist for ME3.  Actually, you are right about one thing.  I'm not satisfied with the millions of linear corridor shooters.  That's why I love ME2, because I don't think there's anything cookie cutter about it.  

RPG is my kind of game.  I almost didn't pick up ME2 because of the shooter element.  I've never played ME1, so I can't compare the two.  What I was comparing it to was huge RPG's like the final fantasy series, dragon age, and oblivion.  It's nice to have a break from that kind of gameplay and still be blown away.