number1470 wrote...
1. CONSEQUENCES: Up until now the overall story hasn't really been affected by your actions (despite its other issues, the widely panned Alpha Protocol did a better job of this). I understand that Bioware had to do this to keep continuity between games, but for the final chapter these choices should have real weight. I don't want seemingly crucial decisions to amount to nothing more than a blurb, email, or 'general atmosphere' of ME 3 with no real consequences beyond that.
2. HARD CHOICES: The conclusion on ME 2 had a great one, and I'd like to see more choices like it. I want to see decisions where there is no perfect clean solution, where Paragons and Renegades alike have to question their actions. One problem I have with the 'paragon/renegade' decisions in ME 1 and 2 is that the paragon choices are too often the obvious ones. Renegade choices usually mean just being a jerk for no reason and give you no advantages except the occasional preemptive strike in combat. I want to see more choices where BOTH options have benefits and drawbacks. For example, Maybe getting your squad out of a mission alive means failing an important objective. What's more important? Things like that are the kind of choices I'd like to see.
3. LOYALTY: A better word for 'loyalty' in ME 2 would be focus. Squad-mates fully focused on the mission were more likely to survive. How about true loyalty, having loyal characters more likely to die for the cause, but see that it gets done (see above)? You'd think 'loyal' characters would be more likely to die for you then disloyal ones who care more about themselves. Also, I think a revamped DA:O loyalty system would be nice with different characters approving and disapproving of certain actions instead of loving you no matter what you do.
4. RETURNING SQUAD-MATES: ME 2 did very little to advance the overall story of Shepard and the Reapers, but it was a still a great game because of its amazing characters. The majority of the game was focused on recruiting this elite team, and ME 3 had better not just throw them away or put them all in cameo roles in ME 3. ME 2 had one of the best cast of characters ever, I want to keep fighting with them. I don't want new squad-mates thrown in at the end.
5. MORE ROMANCE: The romance options always get hyped up, but they're really just an afterthought in the story. I'd like to see them get more fleshed out and developed in Part 3, instead of just some occasional flirting and a 30-second scene before the final mission. They should play a more integral role in the story.
6. REAPER MADNESS: Enough waiting! I don't want another whole game of gathering up the troops and convincing people the Reapers are real (please don't make this amount to nothing more than DA:O in space). Give us a few early missions to prepare, make our alliances and such, set up defenses and then bring it! I'd like a good chunk of the game to be about fighting them, not just the final mission. One idea I had was a countdown unknown to the player where the Reapers arrive at some set time, ready or not, making you really have to use some strategy in your preparations for their arrival.
Now that I've completed the game, your post sums up many of my feelings for ME3:
1) Tougher, more consequential choices.
2) Keep the squad, and focus more on their character, rather than developing completely new teammates. Actually, my perfect world would be where your top 3 most loyal/romanced/utilized squadmates from ME2 follow you into ME3, with a few new cast members thrown in. Judging by the difficulty of what I'm suggesting, I doubt this will happen.
3) Stop being skittish about romance. Yes, it has to be done the right way to pull it off, but I'd like to see some more effort being put into this. The love-before-final-battle scene has been around since Jade Empire! That being said, ME2 is still better than most games I've played for this.
And a few more for me:
4) More squadmate interaction during missions. Most missions focus on one squadmate (loyalty missions) or none at all. The exception is the main storyline missions, where there is minimum interaction between whoever you bring with you.
5) Smarter teammates who pack more of a punch. I want to be a leader among equals, not the sole driving force in missions.
6) The planet scanning gets old really quick and I only ended up scanning (i'm guessing) 5% of the planets.
Maybe finding resources should be like a mini-mission. Kind of RPG style, where there's a reward at the end of a dungeon. Maybe Bioware can think of a better solution. Anything else would be appreciated.
7) If Mass Effect is going multiplayer, please don't sacrifice the story or gameplay to accomplish this.
8) Make the game LONGER. I'd have no problem paying $100 or more for a really great game, if that is what is required to make it so. Am I alone in thinking that?
9) Don't screw up the ending. At the end of a trilogy, there's nothing worse than being dissatisfied with where you are left. This might depend on the choices you make in the game though, no problem with that. Actually, I'd love to have the preferred endings difficult to attain.
10) A fully-fledged suicide mission. One where any mistake can cost you your teammates lives. That includes a teammate falling in battle beside you being a goner, rather than revived with medi-gel. How tense would that make it?
I think I'll be picking up ME1 sometime soon and compare the RPG elements to ME2 and really see which I prefer.




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