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Mass Effect 3 Wishlist


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#6901
Degs29

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number1470 wrote...

 1. CONSEQUENCES: Up until now the overall story hasn't really been affected by your actions (despite its other issues, the widely panned Alpha Protocol did a better job of this). I understand that Bioware had to do this to keep continuity between games, but for the final chapter these choices should have real weight. I don't want seemingly crucial decisions to amount to nothing more than a blurb, email, or 'general atmosphere' of ME 3 with no real consequences beyond that.

2. HARD CHOICES: The conclusion on ME 2 had a great one, and I'd like to see more choices like it. I want to see decisions where there is no perfect clean solution, where Paragons and Renegades alike have to question their actions. One problem I have with the 'paragon/renegade' decisions in ME 1 and 2 is that the paragon choices are too often the obvious ones. Renegade choices usually mean just being a jerk for no reason and give you no advantages except the occasional preemptive strike in combat. I want to see more choices where BOTH options have benefits and drawbacks. For example, Maybe getting your squad out of a mission alive means failing an important objective. What's more important? Things like that are the kind of choices I'd like to see.

3. LOYALTY: A better word for 'loyalty' in ME 2 would be focus. Squad-mates fully focused on the mission were more likely to survive. How about true loyalty, having loyal characters more likely to die for the cause, but see that it gets done (see above)? You'd think 'loyal' characters would be more likely to die for you then disloyal ones who care more about themselves. Also, I think a revamped DA:O loyalty system would be nice with different characters approving and disapproving of certain actions instead of loving you no matter what you do.

4. RETURNING SQUAD-MATES: ME 2 did very little to advance the overall story of Shepard and the Reapers, but it was a still a great game because of its amazing characters. The majority of the game was focused on recruiting this elite team, and ME 3 had better not just throw them away or put them all in cameo roles in ME 3. ME 2 had one of the best cast of characters ever, I want to keep fighting with them. I don't want new squad-mates thrown in at the end.

5. MORE ROMANCE: The romance options always get hyped up, but they're really just an afterthought in the story. I'd like to see them get more fleshed out and developed in Part 3, instead of just some occasional flirting and  a 30-second scene before the final mission. They should play a more integral role in the story.

6. REAPER MADNESS: Enough waiting! I don't want another whole game of gathering up the troops and convincing people the Reapers are real (please don't make this amount to nothing more than DA:O in space). Give us a few early missions to prepare, make our alliances and such, set up defenses and then bring it! I'd like a good chunk of the game to be about fighting them, not just the final mission. One idea I had was a countdown unknown to the player where the Reapers arrive at some set time, ready or not, making you really have to use some strategy in your preparations for their arrival.


Now that I've completed the game, your post sums up many of my feelings for ME3:

1)  Tougher, more consequential choices.
2)  Keep the squad, and focus more on their character, rather than developing completely new teammates.  Actually, my perfect world would be where your top 3 most loyal/romanced/utilized squadmates from ME2 follow you into ME3, with a few new cast members thrown in.  Judging by the difficulty of what I'm suggesting, I doubt this will happen.
3)  Stop being skittish about romance.  Yes, it has to be done the right way to pull it off, but I'd like to see some more effort being put into this.  The love-before-final-battle scene has been around since Jade Empire!  That being said, ME2 is still better than most games I've played for this.

And a few more for me:

4)  More squadmate interaction during missions.  Most missions focus on one squadmate (loyalty missions) or none at all.  The exception is the main storyline missions, where there is minimum interaction between whoever you bring with you. 
5)  Smarter teammates who pack more of a punch.  I want to be a leader among equals, not the sole driving force in missions.
6)  The planet scanning gets old really quick and I only ended up scanning (i'm guessing) 5% of the planets.
Maybe finding resources should be like a mini-mission.  Kind of RPG style, where there's a reward at the end of a dungeon.  Maybe Bioware can think of a better solution.  Anything else would be appreciated.
7)  If Mass Effect is going multiplayer, please don't sacrifice the story or gameplay to accomplish this.
8)  Make the game LONGER.  I'd have no problem paying $100 or more for a really great game, if that is what is required to make it so.  Am I alone in thinking that?
9)  Don't screw up the ending.  At the end of a trilogy, there's nothing worse than being dissatisfied with where you are left.  This might depend on the choices you make in the game though, no problem with that.  Actually, I'd love to have the preferred endings difficult to attain.
10)  A fully-fledged suicide mission.  One where any mistake can cost you your teammates lives.  That includes a teammate falling in battle beside you being a goner, rather than revived with medi-gel.  How tense would that make it?

I think I'll be picking up ME1 sometime soon and compare the RPG elements to ME2 and really see which I prefer.

#6902
Mr. Man

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Degs29 wrote...

That's an interesting argument seeing as I loved the game and want few changes, whereas you are "kicking and screaming".   Maybe you are just pissed because they went a different direction with the game.  I don't care.  This topic is "ME 3 Wishlist", so I figured this is where we post our...well wishlist for ME3.  Actually, you are right about one thing.  I'm not satisfied with the millions of linear corridor shooters.  That's why I love ME2, because I don't think there's anything cookie cutter about it.  

RPG is my kind of game.  I almost didn't pick up ME2 because of the shooter element.  I've never played ME1, so I can't compare the two.  What I was comparing it to was huge RPG's like the final fantasy series, dragon age, and oblivion.  It's nice to have a break from that kind of gameplay and still be blown away.


Ok, I'm sorry. I guess I misunderstood what you said. I thought when you said 'linear' you wanted it to be exactly like Halo or something....sorry.. <_<

#6903
ltford

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degs 29 man u no how to moan lol why dont ea just make a game for you from what u have written lol ps sos about punch u i a bit off a diss lex lol ps - just injoy the game for what it is and take care

#6904
M4S5 3FF3Ct JUNKI3

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 I personally think that bringing back the inventory system is a great idea just because it added more to the game like trying to decide between the dozens of armors, guns, and ammo. I was also disappointed that you couldn't explore as much like in ME1 so maybe try and bring that back. 

#6905
anmiro

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 I'm sure that with 270 pages some one has already mentioned this, but here I go anyway. 

I was not a fan of Quasar in ME1 and I did not miss it in ME2, but I do think a little mini-game would be cool on board the Normandy. Specifically, a poker game. The game would offer the chance to earn a small amount of credits, but the real appeal would be in playing crew and squad members. For those who miss the elevator small talk from ME1, such as myself, this would be a chance to mix and match crew members and listen to their friendly or maybe not so friendly banter.

#6906
hong

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What would be nice to see is the ability to replay a level after you've completed it. ME2's gunplay is interesting enough to make this a viable option, unlike ME1 which kinda got boring midway through.



Ingame, you could treat it as a holodeck-sim kind of thing, where you load up the AI with a specific scenario and you then run through it with your choice of teammates and powers.

#6907
Razorsedge820

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Being able to tweak Shepard's face DURING the game would be much welcomed.

Modifié par Razorsedge820, 08 novembre 2010 - 05:47 .


#6908
Notrufnot

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Mr. Man wrote...

I would like to highlight the difference between an FPS fan and an RPG fan.
RPG fans like RPGs and they create a vibrant and adoring fan-base to whoever creates a awesome and deep experience with lots of fun chioces and so forth. Meanwhile FPS fans, unsatisfied with the millions of linear corridor shooters feel inclined to force change upon RPGs to make them more 'accessible' and convert them into another shallow run and gun fiasco. When an RPG fan doesn't like a game, they stay away from it and leave it alone. When an FPS fan doesn't like a game, they insist upon changing it and ruining it for everyone that liked it by turning it into yet another ''stream-lined'' and "casual" cookie cutter experience.

Ok...I'm done kicking and screaming


Mr. Man, I do not know if it reflects reality, but as an RPG-fan, I have never seen a RPG adoptation of a FPS/TPS. ME2 actually was a TPS-adoptation of an RPG.

I live in Spain and a cousin of mine told me something like "Off course there is no spanish voice acting. It is not a stupid game" about RPG. ME2 still does not contain spanish va, but I guess that is because it was not expected to be so "shooterish".
A couple of days ago I bought Crysis as it was really cheap and I wanted to see those astonishing graphics on my computer... and it contained spanish voice acting.
Shooters are more mainstream than RPG, that is why there is adoptation. :(

We should not buy ME3 if it is not RPG.

@Razorsedge Why during the game? Do you mean tattoos or piercings or something? If not, I think tweaking the face during the game would be a bit obsolete (this is my opinion).

Modifié par Notrufnot, 08 novembre 2010 - 11:08 .


#6909
Degs29

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Mr. Man wrote...

Ok, I'm sorry. I guess I misunderstood what you said. I thought when you said 'linear' you wanted it to be exactly like Halo or something....sorry.. <_<


I didn't say linear.  I said more linear than most RPG games, and that it was refreshing to me.  ME2 was like a hybrid.  Personally, I wouldn't welcome greater RPG elements, but clearly you are blatantly opposed to that.

#6910
Funker Shepard

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Having watched last week's episode, I will now posit that if Miranda's dad makes an appearance in any future ME product, Timothy Dalton would be the only person possible for the role. I doubt there's anybody else in the world who could channel an alternatively urbane and vicious industrial leader as well!

#6911
Degs29

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ltford wrote...

degs 29 man u no how to moan lol why dont ea just make a game for you from what u have written lol ps sos about punch u i a bit off a diss lex lol ps - just injoy the game for what it is and take care


Thanks for the welcome.  Always great to get criticized for nearly every post I make.

With your great literary skills, maybe you could read a few posts back and see how much I loved the game.  Every game could use some improvement, and this is a wishlist thread!  

#6912
NotforProfit

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dgcatanisiri wrote...
Second (and the part where I hijack the soapbox and rant because I've been sitting on this rant for a while now and this is as good of a forum for it as any) is to finally get a well-developed fully detailed male/male romance option in the game. I don't want to be fed a line about how 'Shepard is too developed a characte for this change' when we the player are playing the character anyway - we decide what kind of development the character recieves. We add the subtext ourselves. And frankly, as a gay male player, I enjoy being represented in the games I play. I've played enough games that force me into a male/female relationship or just leave me a celibate hero, and I'm tired of it. As video game players, we want to feel as if we are the character we're playing, which is difficult when the only options in the game are ones we wouldn't take in real life.


Your second request seems pretty reasonable, to me. Someone upthread mentioned that there were more options in Dragon Age--mostly Zevrann, who appeared to be up for anything, and a wide selection of male prostitutes at the Pearl in Denerim. I've seen on the ME Wiki that it appears same-sex relationships were considered for a male Shepherd and Kaidan, or a female Shepard and Ashley (with actual audio files recorded and everything, which are still accessible if you use a mod, no idea how to do that), but that they backed out of doing it at some point. It's disappointing, because they seem to have had the courage to go through with everything, and then chickened out. I'm not quite sure why Bioware decided to opt out of this. Even the Zevrann solution in Dragon Age seems a little tacked on.

All the same, Dragon age is a considerably more sexual game (you can romance multiple NPCs during the mission, have a sex scene with each of them over the course of the game, and well before the eve of the final battle). You can also have slightly more timid sex scenes at the Pearl, and also have up to a four-way encounter with one of the other NPCs you meet there. I have no idea why Mass Effect caught all the flack about sex, when really DA:O is much more explicit. Perhaps the ME team is more careful because of this. But to your original point, yes, a male-male romance option is sorely lacking, and shamefully so. Much the same as a real female-female romance was missing from ME 2.  

#6913
NotforProfit

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Razorsedge820 wrote...

Being able to tweak Shepard's face DURING the game would be much welcomed.


Seriously. Especially because you can't really tell how well you did with the character generator until you've seen a few cutscenes. And by then it's almost more worth your time playing with a weird-looking Shep than going back and fixing their face. 

#6914
desonnac00

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NotforProfit wrote...

Razorsedge820 wrote...

Being able to tweak Shepard's face DURING the game would be much welcomed.


Seriously. Especially because you can't really tell how well you did with the character generator until you've seen a few cutscenes. And by then it's almost more worth your time playing with a weird-looking Shep than going back and fixing their face. 


DA:O's char creator is much better- you can rotate any way you want

#6915
The Way of Peace

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I couldn't bring myself to read through all these posts, but I sure hope someone at bioware does. Here's my two cents (I know a lot of these will be repeats, but hopefully that just gives them more weight).

-More open missions. Multiple routes, optional objectives and bigger environments. I liked the ME1 planets where I could roam around, getting in and out of the Mako and trying to find just the right approach to give me an edge over some bad guys. Give infiltrators the chance to find a good perch to dispatch enemies from a distance or let vanguards take an alternate route to corner them in close combat.

-Controllable vehicles. Okay, so the Mako was a little awkward, but it's heart was in the right place. It gave a sense of scale and added some variety to exploration. I want more. The Hammerhead was cool and the controls were much smoother, but not being able to get in and out at will sucked. The chase scene in LotSB was epic, but afterwards I couldn't help but wish that I could do something like that with the Normandy. Maybe give me a chance to really appreciate all those resources I put into upgrades.

-More active squad-members. I want more personal missions. I'd like to see my crew wander the ship a little, talk to each other and maybe pursue their own romances with each other. I love it when my squad has something to say in the middle of a mission, and I like to hear from them more often.

-Dragon Age style tactics menu. It would be awesome if I could set Tali to automatically focus on synthetic enemies, tell Garrus to seek high ground to snipe from or have Grunt charge anyone that gets to close to a more fragile teammate.

-Powers and Abilities. I'd like to see a blend of ME1 and 2 in this regard. The multiple hot keys was a HUGE improvement, but the global cooldown nearly killed it for me. It sucks watching Jack and Samara handing out biotic beatdowns only to have the cut scene end and find myself unable to lift and throw an enemy without a squadmate to pitch in. Also, disabling powers when enemies had defenses up was a pain, and pretty unbalanced. Adepts are a lot of fun, but I would never dream of playing one on veteran or harder difficulty in ME2. But I did like the added element of strategy. So maybe give powers a diminished effect against defended enemies, but don't remove their effects entirely.

-Weapons, armor and inventory. Again, I think I blend of ME1 and 2 is in order here. In ME1 the inventory became cumbersome by end game, but in ME2 it felt too shallow even once I had all the upgrades. How about multiple base suits of armor and base weapons (like in ME1) with interchangeable upgrade mods (in the style of ME2) that can be applied to any of the base items. Maybe things like silencers, different scopes and attachments for guns. I'd also like to see arcing grenades for all (or at least more) classes. Some sort of melee weapons would be cool too. Maybe some kind of chainsaw, or a bayonet or an eezo powered mass effect blade. Also, more customizable squad equipment would be great.

-More interactive environments. Everybody loves killing enemies with exploding fuel cells or by dropping something big and heavy on their heads. More of that would be fun. How about being about to blast holes in walls or floors, or maybe using biotics to pick up objects and use them as weapons.

-Replayable missions. Give us a way to replay our favorite parts without starting a new character each time or making hundreds more save files. Maybe a VR simulator or something.

...and finally the suggestions that will almost certainly get me flamed.

-Multiplayer. Is a little non-canonical co-op too much to ask? It would be awesome and it would add a ton of replay value.

-Tali Zorah. More Tali, period.

Modifié par The Way of Peace, 09 novembre 2010 - 02:42 .


#6916
Mr. Man

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Notrufnot wrote...

Mr. Man wrote...

I would like to highlight the difference between an FPS fan and an RPG fan.
RPG fans like RPGs and they create a vibrant and adoring fan-base to whoever creates a awesome and deep experience with lots of fun chioces and so forth. Meanwhile FPS fans, unsatisfied with the millions of linear corridor shooters feel inclined to force change upon RPGs to make them more 'accessible' and convert them into another shallow run and gun fiasco. When an RPG fan doesn't like a game, they stay away from it and leave it alone. When an FPS fan doesn't like a game, they insist upon changing it and ruining it for everyone that liked it by turning it into yet another ''stream-lined'' and "casual" cookie cutter experience.

Ok...I'm done kicking and screaming


Mr. Man, I do not know if it reflects reality, but as an RPG-fan, I have never seen a RPG adoptation of a FPS/TPS. ME2 actually was a TPS-adoptation of an RPG.

I live in Spain and a cousin of mine told me something like "Off course there is no spanish voice acting. It is not a stupid game" about RPG. ME2 still does not contain spanish va, but I guess that is because it was not expected to be so "shooterish".
A couple of days ago I bought Crysis as it was really cheap and I wanted to see those astonishing graphics on my computer... and it contained spanish voice acting.
Shooters are more mainstream than RPG, that is why there is adoptation. :(

We should not buy ME3 if it is not RPG.

@Razorsedge Why during the game? Do you mean tattoos or piercings or something? If not, I think tweaking the face during the game would be a bit obsolete (this is my opinion).


Crysis is a European game; that may be why it has Spanish voice acting. Mass Effect is Canadian and that may be why it doesn't. I don't think it has to do with being a shooter or RPG.

#6917
jackalman12

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In ME1 when you did a side quest on a uncharted planet that had nothing to do with the story there was some diologe and a story to that mission but in ME2 little diologe and little story to the mission

#6918
Casafyn

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After playing both ME1 & ME2, as well as DA:O, my only complaint/wish is this:



1 - VERY IMPORTANT - have our current love interest punch Kaiden in 3. Please. He's an idiot and everyone would love to see it.



2 - ALSO IMPORTANT (seriously) - Expand on NPC/character interactions. ME2 was a far cry better than ME1, but I hated getting stonewalled by NPC's I'm supposed to be close to after some of the pretty heavy events throughout the story.



One thing I feel traditional RPG's succeed very well at is story. I think it's because of the constant emotional growth/development between characters. DA:O hit the nail on the head with letting both you and your party develop in such a fluid and constantly expanding way. While ME2 was a far cry better for main story, I think it could learn a thing or two from the in-depth interactions we got as fans from DA:O.



Everything else, I loved. Thank you.



(And I sure hope they read all these as well, The Way of Peace.)

#6919
Notrufnot

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Mr. Man wrote...
Crysis is a European game; that may be why it has Spanish voice acting. Mass Effect is Canadian and that may be why it doesn't. I don't think it has to do with being a shooter or RPG.


RPGs are the cheapest games in Spain.... Not so in Germany.

CryEngine was developed in Germany. The last time I went to Germany I noticed that Crysis' lighting in many occasions looks like Germany's natural lighting.

Ok, sorry for that OT!!!!!

#6920
SimonTheFrog

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Notrufnot wrote...

Mr. Man wrote...
Crysis is a European game; that may be why it has Spanish voice acting. Mass Effect is Canadian and that may be why it doesn't. I don't think it has to do with being a shooter or RPG.


RPGs are the cheapest games in Spain.... Not so in Germany.

CryEngine was developed in Germany. The last time I went to Germany I noticed that Crysis' lighting in many occasions looks like Germany's natural lighting.

Ok, sorry for that OT!!!!!


Hehe... quite possible! ^_^ I mean it would be understandable if the devs look out of the window to check if the setting is correct.
But Crytek actually went to one of the islands in the caribics and tooks tons of pictures and videos. So, i guess they pulled those as reference.

About the VO, the decision which language gets a VO is mostly up to the publisher (who's the one that pays the bills). And funnily enough it's EA in both cases. Why they thought it's good for business in one case and not in the other IS probably because Crysis was considered to reach a wider audience. But who knows with that bunch.

Modifié par SimonTheFrog, 09 novembre 2010 - 11:05 .


#6921
DylanZeppelin

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Small points:

How about we actually get to fly those shuttles/cabs you see flying around (citadel, illium etc) as a means of getting around those planets, aside of having your own vehicle which I am 100% with.

Another thing I had on mind was that planet on the old ME2 cover art (and the Blood Dragon card's colour scheme and art), I am not sure whats the planet, but I think it would be beautiful to explore a planet like that, to have planets not only much bigger in terms of actual terrain and places that you as a player can go without interruptions, but visually beautiful and diverse (not that they aren't, but more). Like those planets in the background while in the Mako, but actually get to be on enormous, diverse planets with a lot to do, from the social aspect, to quests, shops etc

As for the elevators, I never had a problem with them (I own the PC version), as a matter of fact I actually I liked them as they made the environment feel bigger, real and immersed me as a player in the game, while the loading screens took me out of it, so perhaps Bioware should just fix what ever problem people are having with them (again I had no problems with them what so ever) and not just take out everything that only needed fixing, perhaps make the elevators a lot faster, but smooth as we are in the future after all, maybe even change something about them or come up with a whole new system as their idea of what elevators would be in the future, but no loading screens.

Oh and please make the game extremly long, incredibly long with comparision to both MEs, not with the sub stuff, but the main missions purely should be long, numerous and diverse.

Overall I would like ME3 to go back to being blue/cool, rpg (ME1), than red(rage/rush which is ME2) and everything that comes with that which have been stated many times by various people on this thread and others.

Modifié par DylanZeppelin, 09 novembre 2010 - 01:05 .


#6922
NotforProfit

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DylanZeppelin wrote...

How about we actually get to fly those shuttles/cabs you see flying around (citadel, illium etc) as a means of getting around those planets, aside of having your own vehicle which I am 100% with.

As for the elevators, I never had a problem with them (I own the PC version), as a matter of fact I actually I liked them as they made the environment feel bigger, real and immersed me as a player in the game, while the loading screens took me out of it, so perhaps Bioware should just fix what ever problem people are having with them (again I had no problems with them what so ever) and not just take out everything that only needed fixing, perhaps make the elevators a lot faster, but smooth as we are in the future after all, maybe even change something about them or come up with a whole new system as their idea of what elevators would be in the future, but no loading screens.

Oh and please make the game extremly long, incredibly long with comparision to both MEs, not with the sub stuff, but the main missions purely should be long, numerous and diverse.

Overall I would like ME3 to go back to being blue/cool, rpg (ME1), than red(rage/rush which is ME2) and everything that comes with that which have been stated many times by various people on this thread and others.


Yes. Yes, and yes. Also that's a really interesting observation about the color scheme ME 1 being more blue, and ME 2 being more red. It's totally true (Omega, for example is nothing but shades of red and orange). I think that had something to do with Omega being a "renegade" location, and the Citadel being a "paragon" one. But it's true--I liked the cool blue scheme more. Made me feel like I really was in the future for whatever reason. 

Also, people keep mentioning variable weather, and different lighting schemes. I was on the fence about this, but honestly I think it's a good idea, if they could make it happen. I mean, imagine that you're on a planetary mission in the Mako (yes, I prefer the Mako--better weapons, more realistic feel to it), and all of  a sudden the weather goes from normal to a level 2 cold hazard. That would be pretty cool. Or, even, let's say the weather was different each time you visited the same location. They did a great job with this in Lair of the Shadow Broker, where there were some scenes with rain in them. More of that would be amazing. 

#6923
DylanZeppelin

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yeah a weather system would be a great addition and I would love if the mako would make some kind of a return (also loved the mako and never had much of a problem with it), a new revamped one plus other drivable vehicles such as the shuttles and all.

I would also love to see space combat and as a lot have already mentioned normandy upgrades that actually matter, with us flying it around or whatever system they use, but have various, different upgrades, so that its not just one upgrade for some parts of the ship, but various, a heavy customization system that would actually matter. Upgrades for the mako/vehicles would be great too.

Customization, inventory, loot etc (rpg stuff overall) need to be very deep, but that has been discussed many times, I am sure Bioware got it

I really hope that they at least give us the option to have the camera be close to shepard as in ME2 or a little bit farther away from him as in ME1, I don't know, but I remember liking ME1's camera more as ME2's made the game feel more and more like a shooter and farther away from rpg and ME1, but I could be wrong as I haven't played the game for some time now, so this is not 100%, its just what I felt at the time, so an option of different views would be nice.

Characters need to be more specific game play wise, so they play very differently and have various abilities that are exclusive to each, so you really think about the mission and wisely pick your squad. I don't mean that just the abilities should make them different, but overall they should kinda have their own weight, if that makes any sense. I already mentioned a small example of garrus sniping in a previous post here, so something along those lines, but bigger and deeper.

Modifié par DylanZeppelin, 09 novembre 2010 - 10:21 .


#6924
Destroy Raiden_

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Yep I agree punch kaiden I mean it could be an action prompt not mandatory but I said that on another form and I got responses like " OH no don't punch him its like a teen soap opera then!" Well now we've got proof more people want to punch him then little ol' me!



Yeah I agree I would like more interaction with familiar npcs Parasini for instance was a nice start but it ended so fast and then I couldn't strike up a second convo round with her because she left.



Still voting for larger explorable areas in both hub stations, main story missions, sidequest missions, and ground side planet exploration










#6925
Herc421

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I want to be able to land on a big explorable planet and find outposts and buildings by driving around in a vehicle like the Mako.  The first one had this idea down, they just messed it up by making every side story planet have literally the exact same buildings and mines to explore.  And I want side quests to pop up on account of talking to certain people and deciphering random computers in buildings as well as the usual "Hey I think I'm just going to land on this random planet".  In ME2 the sidequests were great don't get me wrong, but the way you found them and activated them was very repetitive.  You just scanned every planet until you heard EDI say "Anomaly detected".  I loved how in ME1 if I was exploring a huge place like the Citadel, I could talk to random people and eventually find that one that said "hey Shephard, can you go to this planet and look for my missing crew of soldiers?".