There are (potentially) at least 3 characters that could have been promoted to very powerful titles. If there are loyalty missions, let it be to help them - who can then help you. My squad's been fighting with me and getting revived, they're loyal! If you want to help a crewmember with a personal matter thats fine - that sounds like some dialog choices and you're trying to be a good bud.
My impression was ME1 helping the Alliance, ME2 was helping humanity - and by proxy everyone else. Perhaps the 3rd one would be about not just recruiting a squad, but allies. Planets and colonies could help you watch for Reaper invasions/spies. All these little nuggets from ME1 and ME2 could add to that, say, if you helped Zhu's Hope, its already ready to assist. Ideas for aid would be free resources from a loyal planet (thus reducing/removing the probing - which seems to be unpopular) could be added, intel (secret missions?) from another.
The mini-Citadel sucked. Some may hate all the walking around, but it looks freaking huge, not a dang closet spacestation. But its shops were my favorite...
Make a face to your villain in ME3. I sort of feel like ME2 was giving two badguys, and neither was really that great since one was the most dubious person at best. The approach from ME1's evil felt more satisfying.
Speaking of satisfying, um.. sum up the romances into something more than a hug and a handshake afterwards?
I am not sure why, this is completely selfish.. but somehow I expected something with Emily Wong. Still want. Romances off of the ship (Parasini/Shiala/ included?? Of course males too, but i only played maleshep) To support my request... evidence is there that Wong is a good dancer....
Cain must return.
Dialog. ME1 seemed to have a lot more. Possibly unpopular Elevator loading screens were good for this and satisfy one group of gamer compared to boring ship diagrams that ... appeal to engineers or designers? If a crew member refuses to talk to me twice, they're just asking for a renegade action upside the head.
Modifié par Trav-O, 14 novembre 2010 - 04:17 .