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Mass Effect 3 Wishlist


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#7026
durasteel

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bohica01 wrote...

2. Hybrid inventory system. Bring looting back from the first game, refined, of course, but keep the interchangeable armor parts, and perhaps give us more than one base suit that can be customized. Also, add the interchangeable parts system to weapons.


Honestly, one of the biggest improvements in my opinion from ME1 to ME2 was the elimination of the inventory.  I hate looting, having to paw through every corpse, trash can, etc. to make sure that you don't miss something good.  Scanning upgrades was an ideal solution, for me.  I hope that the next game preserves the loot-less equipment system from ME2.

To respond to another one of your points, I don't like "no-win" scenarios.  Life is a no-win scenario, which I play games to escape from.  I really like having the possibility to lose squad mates, or even get Shepard himself killed, but only if there is also the possibility of a complete and unequivocal win.  Shepard is a hero, reality be damned.

Modifié par durasteel, 18 novembre 2010 - 09:10 .


#7027
Ryzaki

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I would like an actual inventory too. Along with a couple of no-win scenarios and hard choices that don't have a happy resolution no matter what you do.

#7028
Guest_elfadelbosco_*

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I hope ME3 will be an emotioning interactive movie like the first two, with an enthralling story that leaves me breathless and that leaves me, at the end, with tears on my cheeks.

Speaking about the tecnical aspects, I think that the inventory in ME1 was too complicated to manage, but the one in ME2 was too ...absent.

The combats in the first one were at time imbarassing, with your mates standing motionless in front of an enemy who is beating them hard, the artificial itelligence in ME2 is much much much better.

I'd like the same interaction with the characters, even deeper and more detailed than in the previous two.

I'm terrorized with the idea of a too semplified shooting game with poor nuances and flat linear storyline

#7029
durasteel

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Ryzaki wrote...

I would like an actual inventory too. Along with a couple of no-win scenarios and hard choices that don't have a happy resolution no matter what you do.


Because people play games to be unhappy?  How much frustration and dissapointment do you need to have added to your life?

#7030
LieterDieter

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Online mode !!! that rocks !!!

#7031
Guest_LiamN7_*

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I would like the inventory system back. Maybe with some upgrades. Everyone says the inventory system was bad in ME1. I have never thought that. I had no problem with the inventory system itself. The problem in ME1 was the loot system. Way to much loot and some loot was forced. You kill any enemy you get loot? What? I have had runs on ME1 where I bought nothing but medigel, and grenade upgrades and the vendor licenses . It was way to easy to get the rich achievement because I didn't have to buy anything. All the inventory needed was a way to dump mass amounts of loot because there was way to much loot.

Static companion outfits needs to go. I liked equipping my squad with different armors.

#7032
Destroy Raiden_

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I agree with Ryzaki on having some or at least one or two scenarios were the outcome won't be good no matter what. It's not about total unhappiness its about total win scenario is to unrealistic I mean it just goes to reinforce players feeling invincible and that no matter what they do they can't frak up the situation even though if you did the thing in life you potentially would. For instance it's like throwing something at an ill prepared person they stand a 50/50 chance of catching it but the way the game currently players on choice effects the person always catches it what Ryzaki and me would like to see is when we toss the thing at the person they don't catch it metaphorically speaking like say Gabby and Ken are having an argument and you try to ease the issue well no matter what both parties are walking away and not going to talk to each other for a while they're so mad w/ one another no matter if you para or ren them later one or both will come around and say, " Thanks for trying to help us Shep." It doesn't have to be a crisis fail but some small ones would add realism to the world as well.

#7033
Johny_X2

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I'd love to see how Quarians look like.

also, the planet scan thing was annoying. why don't you bring back the one-click surveylance from ME1?

#7034
nelly21

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LiamN7 wrote...

Static companion outfits needs to go. I liked equipping my squad with different armors.


You didn't equip your squad with different armors. They were the same three armors (light, medium and heavy) with different colors.

I would like them to expand on ME 2's system for all characters.

#7035
durasteel

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Destroy Raiden wrote...
[some words] ... it just goes to reinforce players feeling invincible and that no matter what they do they can't frak up the situation ...[a lot more words.]


That's what I like about ME2, it is possible to "frak" up the situation.  My first suicide mission, I thought I was doing everything right and being careful, but I still lost a crew-member.  That situation made me want to replay the game more than ever, to see the possible outcomes.  If it were not possible to achieve total victory, I wouldn't have been nearly as interested in re-plays.  The possibility of a "good" ending makes the "bad" endings a lot more cool.

Modifié par durasteel, 19 novembre 2010 - 10:56 .


#7036
durasteel

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nelly21 wrote...

You didn't equip your squad with different armors. They were the same three armors (light, medium and heavy) with different colors.

I would like them to expand on ME 2's system for all characters.


I agree with this.  Expanding Shepard's armor locker mechanic to the crew would definitely have been for the win.  Also, most crew should have had clothing and armor, not just one all-purpose uniform.  Certain crew, like Tali, are obvious exceptions.

Modifié par durasteel, 19 novembre 2010 - 10:57 .


#7037
Johny_X2

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nelly21 wrote...

LiamN7 wrote...

Static companion outfits needs to go. I liked equipping my squad with different armors.


You didn't equip your squad with different armors. They were the same three armors (light, medium and heavy) with different colors.

I would like them to expand on ME 2's system for all characters.


I actually liked that about ME2. It removed the incentive to stick with two companions throughout the entire game and neglect others. You could take anyone with you anytime, without the need to get stuck for an hour managing their inverntory. I also hated the inventory in ME1. The constant equipment and party management as well as backtracking to a store to sell the useless stuff:
1- slowed the pace down
2- disbalanced the economy (I had 9,999,999 credits somewhere around 3/4 of the game and the money would keep coming if that weren't a cap.)
3- was fun at first but grew ultimately annoying over time
and the best armour always looked terrible. ME2's armour customization and upgrade system was a step in the right direction.
I say we should be given an option to customize party's outfits but it shouldn't be obligatory. Just that extra bit of freedom without the need for tedious management.

Modifié par Johny_X2, 19 novembre 2010 - 11:16 .


#7038
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Shepard has to choose between saving Earth from total annihilation (Alderaan-style annihilation) by the Reapers, or some other ridiculous rock-and-a-hard place choice.

#7039
Paul Emil

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Better facial animations. More holograms.

#7040
catabuca

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1) An armour locker all members of crew can use. I can suspend disbelief, but that only goes so far (Jack, seriously, wtf?).

2) A weapons locker that works the same way as the armour locker: when choosing load-out you can customise weaponry with various upgrades/mods just like you can your armour. This avoids a clunky, unmanageable inventory system, but adds a level of customisation that was lacking in ME2.

3) Side missions that add more to the main story. ME1's side missions, while repetitive in their art and gameplay design, at least often had an emotional overtone, and tied into the overarching narrative in some way.

4) A vehicle that actually works.

5) Level design that brings back the expansive feel from ME1 (no more linear corridors), along with the seamless way ME1 let you transition from the Normandy and back (no more immersion-breaking end of mission screens and emails; yes to more air-locks and Hackett-style mission discovery).

6) More varied and interesting party banter (and relevant party banter).

7) Loading screens when transitioning from level to level on the Normandy were okay, but not all elevators are created equal (or are evil). I think a lot of people have altered their assessment of the elevators from ME1 now. If there was more banter (see 6), and perhaps with the option to access stats, or other screens if you wanted, maybe watching tv, listening to news, and if it was varied enough and humorous, elevators are better than those immersion-breaking loading screens.

8) Helmet toggle/intelligent helmets :((

9) The ability to skip all cut scenes.

10) The ability to pause all cut scenes.

#7041
Evil Johnny 666

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Missions. Mass Effect is supposed to be an rpg, a shooter hybrid at that and ME1 did it well to some degree. Most thought the shooting mechanics sucked and it mostly did, though now with ME2, everyone are praising on how Bioware got it right. I might agree with that, because yes, the shooting mechanics are far superior than how they were in ME1, THOUGH where the **** is the rpg? Am I the only one who doesn't believe fancy (and flawed) cinematics with 'choices' makes a game an rpg? You need an inventory system, you need real choices with real consequences on gameplay - not just different ways to achieve the same thing, or one way to achieve nothing - you need quests and mini-quests (with interaction that goes with it) and you need the level design.

Like they say, one step forward two backwards. Like I said, the shooting mechanics are superior, but there's a lot of things with the big missions themselves which make ME2's mission inferior. First, yes I know, planets like Ilium and Omega have your standard RPG quests, but the moment you enter a mission, those quests or mini-quests are gone as most interaction except with some people at key moments. In fact, the missions are pretty much only standard third person shooter missions with some interactive cutscenes and different kind of classes available. Other than that, it's mostly corridors after corridors of shooting enemies, and of course, the whole area is disconnected from the rest of the planet, but anyway it's not like the area itself is particularly interesting. In ME1, the areas were designed intelligently as an "rpg area" for the lack of a better word. Look at Feros or Noveria for example, you drop on the planet do some quests or shooting, talk with some people about why you're here, some things you could do for them, find some crazy guy, shoot more enemies and it continues. You go from place to place shooting enemies and interacting with devices or people, the whole area feeling connected and giving you a sense of place immersion. I really think the shooting mechanics of ME2 should stay, but the missions of ME1 should come back, more connected and interesting missions should be made and fit with the rest of the planet.

Planets. Bigger ones, more quests please. Omega for example, really, it looks awesome and all but it's way too small. Take the Afterlife for example, it's only a couple of corridors really, you can't go anywhere but follow to the exit or some room or two, you can't go upstairs or anything, you feel like there's nothing to do.

Shepard/Conversations. Please, Shepard is a terrible character (even more in ME2), no depth at all, you have no choices. Yes, you can make choices on important things, but those things have no impact on gameplay, and those you made in ME1 are often only heard about in ME2 sadly. What I'm talking about, is the whole paragon/renegade thing. You either are paragon or renegade, and whatever way you choose, you always acquire or get the same thing, which is everything. Unless you try the grey road, which is loose-loose really, you always choose the same conversation options and get the same things, a paragon shouldn't get the same things as a renegade as people should react differently to both, one not getting intimidation and reacting to someone being super kind, add realism. Just look at KOTOR! You had tons of choices, from the biggest jerk ever to st. Peter saving the galaxy from the all consuming evil, you had CHOICES, you couldn't just get everything just by always using the top or bottom answers. Shepard is boring as he is either the biggest jerk or a super annoying saint.

Characters. More interactions, and interactions between them. In ME2 (while it was rather poor in ME1), it seems like your allies don't even know who is everyone else, it doesn't feel like you've got a crew at all.

Cinematics/Music. I loved the darker feel of ME2, but please bring back the more old school sci-fi elements of ME1 while keeping the darker tone. ME2 feels too much like those epic action-packed hollywood movies than the relatively "unique" feel of mystery and doom of ME1. Seriously, "we have to do this, do whatever it takes to save the galaxy" **** bores me to death. I really, really don't like this. Sure, it's about saving the galaxy or world like tons of games and RPGs, but it's how well the story is told and that element doesn't get too much light that makes the story better or not. Those big "saving the galaxy" moments trying to make you feel important, it really doesn't as I don't want to feel like a super hero, I want to feel like I'm playing in a special, unique and cool universe, and it feels like the story teller doesn't have that much of a compelling and interesting story if he resorts so often to those moments, those are really, really my biggest pet peeve in video games, well in any media telling stories. Saving the world is so overused, yet sometimes is essential to what you're trying to do and offers much at the same time, but the trick is to remind as little as possible the player that you're ultimately saving everyone. Just look at one of Halo 3's cinematics; "if Earth falls, every men, women and child are doomed", please! I almost cried because how of bad taste it was, and near the end it was pretty much like it in ME2.

That's the most important to me I can think of right now, but please Bioware, don't mess up such a cool universe and setting, I already think it's a shame both games didn't live up to their full potential. Oh, and can we get the real Therum for ME1 some day? Or under whatever name it was called as it looked so nice.

#7042
Robo-Zombie

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Полностью согласен с первыми высказываниями, пожеланиями, конечно МЕ1 является отправной точкой в этом эпическом мире и мы прошли и испытали на своей шкуре все прелести и жуткости МЕ1, вот лишь по этому хотелось бы видеть и управлять чем то действительно важным для этого мира в МЕ3, в МЕ2 нам дали некий призрачный корабль, дали прокачки, но не дали прочувствовать эти прокачки. На первых порах исследование планет шло на "УРА", но потом это чувство падало и падало пока совсем не упало до быстрого иследования на предмет ну хоть какого-нибудь сигнала (понравилось выполнять задания связанные с этими таинственными сигналами "respect !" создателям за это) и всё, набрал команду и завершил игру, осталось грустное чувство незаконченности, а для чего собственно прокачивался, скупал все с подряд прокачки, и т.д. и т.п.. В общем МЕ3 должна быть симбиозом МЕ1 и МЕ2, но только самое, самое. RPG прежде всего!!!

#7043
MegaRekyyli

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durasteel wrote...

Ryzaki wrote...

I would like an actual inventory too. Along with a couple of no-win scenarios and hard choices that don't have a happy resolution no matter what you do.


Because people play games to be unhappy?  How much frustration and dissapointment do you need to have added to your life?

If the game is not all sunshine and bunnies and has a few hard choices where someone dies, it doesn't mean that the game would be worse in any aspect, it might even be better. Choices, which make the player feel angry, sad or triggers other strong emotions often contributes greatly to the overall experience and makes the game better.

So in short, tough choices and sad moments often make the game better.

#7044
Mr. Man

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durasteel wrote...

Ryzaki wrote...

I would like an actual inventory too. Along with a couple of no-win scenarios and hard choices that don't have a happy resolution no matter what you do.


Because people play games to be unhappy?  How much frustration and dissapointment do you need to have added to your life?


Because people like games that aren't corny childish fables where everyone lives happily ever after.

#7045
Bio Addict

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Robo-Zombie wrote...

Полностью согласен с первыми высказываниями, пожеланиями, конечно МЕ1 является отправной точкой в этом эпическом мире и мы прошли и испытали на своей шкуре все прелести и жуткости МЕ1, вот лишь по этому хотелось бы видеть и управлять чем то действительно важным для этого мира в МЕ3, в МЕ2 нам дали некий призрачный корабль, дали прокачки, но не дали прочувствовать эти прокачки. На первых порах исследование планет шло на "УРА", но потом это чувство падало и падало пока совсем не упало до быстрого иследования на предмет ну хоть какого-нибудь сигнала (понравилось выполнять задания связанные с этими таинственными сигналами "respect !" создателям за это) и всё, набрал команду и завершил игру, осталось грустное чувство незаконченности, а для чего собственно прокачивался, скупал все с подряд прокачки, и т.д. и т.п.. В общем МЕ3 должна быть симбиозом МЕ1 и МЕ2, но только самое, самое. RPG прежде всего!!!


I agree with everything this guy just said.

#7046
durasteel

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MegaRekyyli wrote...
If the game is not all sunshine and bunnies and has a few hard choices where someone dies, it doesn't mean that the game would be worse in any aspect, it might even be better. Choices, which make the player feel angry, sad or triggers other strong emotions often contributes greatly to the overall experience and makes the game better.

So in short, tough choices and sad moments often make the game better.


I totally agree that it should be possible for characters to die screaming, but it should also be possible for them not to.  If I have to chose a crew mate to die, like on Virmire, then I really don't feel like I killed that character - it was just the script.  At that point, I just take whichever character I like best with me, and feel no responsibility for the casualty.

Knowing that I could have saved everyone, though, I really felt it when I lost crew in the collector base.  I think that actually BW should have made it a lot easier for characters to die, and more difficult for everyone to survive.  Still, the possibility of everyone surviving is what makes each death a lot more poignant.

I guess my point is that there is no sense of failure attached to a no-win situation.

#7047
yykaakoo

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Robo-Zombie wrote...

Полностью согласен с первыми высказываниями, пожеланиями, конечно МЕ1 является отправной точкой в этом эпическом мире и мы прошли и испытали на своей шкуре все прелести и жуткости МЕ1, вот лишь по этому хотелось бы видеть и управлять чем то действительно важным для этого мира в МЕ3, в МЕ2 нам дали некий призрачный корабль, дали прокачки, но не дали прочувствовать эти прокачки. На первых порах исследование планет шло на "УРА", но потом это чувство падало и падало пока совсем не упало до быстрого иследования на предмет ну хоть какого-нибудь сигнала (понравилось выполнять задания связанные с этими таинственными сигналами "respect !" создателям за это) и всё, набрал команду и завершил игру, осталось грустное чувство незаконченности, а для чего собственно прокачивался, скупал все с подряд прокачки, и т.д. и т.п.. В общем МЕ3 должна быть симбиозом МЕ1 и МЕ2, но только самое, самое. RPG прежде всего!!!


Пa Aнглиcкий, пaжaлущтa? (Извынитe мaя Русcкoм языкoм)

ok, now my head really hurts...

Modifié par yykaakoo, 21 novembre 2010 - 05:30 .


#7048
Grumpy-Mcfart

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durasteel wrote...
I totally agree that it should be possible for characters to die screaming, but it should also be possible for them not to.  If I have to chose a crew mate to die, like on Virmire, then I really don't feel like I killed that character - it was just the script.  At that point, I just take whichever character I like best with me, and feel no responsibility for the casualty.

Knowing that I could have saved everyone, though, I really felt it when I lost crew in the collector base.  I think that actually BW should have made it a lot easier for characters to die, and more difficult for everyone to survive.  Still, the possibility of everyone surviving is what makes each death a lot more poignant.

I guess my point is that there is no sense of failure attached to a no-win situation.


that is incredibly well said

I agree 100%

#7049
yykaakoo

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A translation to Robo-Zombie's comment:

I totally agree with the first statements. Of course, ME1 is but a starting point in this epic world, so we went through all hells and heavens ME1 has to offer, and that's why we would like to see - and rule - something that is actually significant for this world in ME3. In ME2 they gave us something like a ghost ship, gave us character development [in developing the stats sense], but we couldn't feel it.

At first, the planet researching went great, but the feeling kept declining till all that remained for us were quick researches for ANY signal at all (I still liked the misterious signal quests and I give my respect to the creators for them) and that's it - you hit the button and end the game.

I was left with a hollow feeling inside - what was all this leveling, buying all power-ups etc. about?

To sum up, ME3 must be a symbiosis of ME1 and ME2 - actually, only the best from the two. RPG above else!

Modifié par yykaakoo, 21 novembre 2010 - 05:57 .


#7050
rma2110

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The story is main draw for me, and if they bring it to an epic and satisfying conclusion then I can forgive almost any other flaw. I hope Shepard gets a happy ending because he/she deserve it after saving the galaxy. A tragic ending where Shep has to die to save everyone would be too much for me..



I also want the upgrade option from ME1 back. Choose whatever enhancements you want for you armor and gun. Maybe even your omni or biotic tools for adapts and engineers.