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Mass Effect 3 Wishlist


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#7051
Grumpy-Mcfart

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one little thing that I've been wanting since ME1 (and for all I know I'm the only one who cares): actual pictures of the individual human ship classes in their codex entries.

Modifié par Grumpy-Mcfart, 21 novembre 2010 - 12:24 .


#7052
BlackAdder117

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For Earth to be the place of the final battle. And for Earth also to be landable.



ME3 FTW!

#7053
catabuca

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yykaakoo wrote...

A translation to Robo-Zombie's comment:

I totally agree with the first statements. Of course, ME1 is but a starting point in this epic world, so we went through all hells and heavens ME1 has to offer, and that's why we would like to see - and rule - something that is actually significant for this world in ME3. In ME2 they gave us something like a ghost ship, gave us character development [in developing the stats sense], but we couldn't feel it.

At first, the planet researching went great, but the feeling kept declining till all that remained for us were quick researches for ANY signal at all (I still liked the misterious signal quests and I give my respect to the creators for them) and that's it - you hit the button and end the game.

I was left with a hollow feeling inside - what was all this leveling, buying all power-ups etc. about?

To sum up, ME3 must be a symbiosis of ME1 and ME2 - actually, only the best from the two. RPG above else!


I broadly agree with this.

There were some great advances made in ME2 in terms of smoother combat and so on. But it came along with a loss of feeling.

The inventory was perceived as flawed in ME1, but instead of designing something that was actually useful and fun, it was completely stripped away. I think the perfect way to re-integrate it would be to have a weapons locker that works in the same way as the armour locker: you buy or find upgrades for your weapons and you can apply them (in a similar way you could in ME1) at your locker on the Normandy. There could be dlc-type weapons just like their are armours, that players can use in certain situations or if they don't want to bother with upgrades and mods, and there can be several 'base' models of weapons that players can upgrade and mod should they wish to, just like they can the main N7 armour. This way, you're not juggling a massive inventory, but you have more control over your weapons. It seems bizarre this was implemented for Shepard's armour but no one thought to do the same for weapons. It seems like the perfect solution.

And let squadmates access the armour locker too!

#7054
xxSgt_Reed_24xx

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BlackAdder117 wrote...
for Earth also to be landable.


THIS.

#7055
yykaakoo

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catabuca wrote...

yykaakoo wrote...

A translation to Robo-Zombie's comment:

I totally agree with the first statements. Of course, ME1 is but a starting point in this epic world, so we went through all hells and heavens ME1 has to offer, and that's why we would like to see - and rule - something that is actually significant for this world in ME3. In ME2 they gave us something like a ghost ship, gave us character development [in developing the stats sense], but we couldn't feel it.

At first, the planet researching went great, but the feeling kept declining till all that remained for us were quick researches for ANY signal at all (I still liked the misterious signal quests and I give my respect to the creators for them) and that's it - you hit the button and end the game.

I was left with a hollow feeling inside - what was all this leveling, buying all power-ups etc. about?

To sum up, ME3 must be a symbiosis of ME1 and ME2 - actually, only the best from the two. RPG above else!


I broadly agree with this.

There were some great advances made in ME2 in terms of smoother combat and so on. But it came along with a loss of feeling.

The inventory was perceived as flawed in ME1, but instead of designing something that was actually useful and fun, it was completely stripped away. I think the perfect way to re-integrate it would be to have a weapons locker that works in the same way as the armour locker: you buy or find upgrades for your weapons and you can apply them (in a similar way you could in ME1) at your locker on the Normandy. There could be dlc-type weapons just like their are armours, that players can use in certain situations or if they don't want to bother with upgrades and mods, and there can be several 'base' models of weapons that players can upgrade and mod should they wish to, just like they can the main N7 armour. This way, you're not juggling a massive inventory, but you have more control over your weapons. It seems bizarre this was implemented for Shepard's armour but no one thought to do the same for weapons. It seems like the perfect solution.

And let squadmates access the armour locker too!


I somehow have the feeling that Bioware was just experimenting with the new armor locker system. To see what people think of it compared to the old inventory system. But I like the idea of weapon locker and buyable mods (just as the armor mods in ME2).

And then again, if BW expands the "locker system" to squad armor / weapons, there is the threat that it goes too complicated again. It's really hard to say...

#7056
persepolis

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I would like to see a more interactive environment (I want to be able to pick up things with biotics during battles and throw them at opponents). We see tons of cut scenes where amazing biotic feats are performed but in game-play you are restricted to only a few biotic powers.



This has been mentioned before, but again, more dialogue choices.



...Yeah, I'm not crazy about the locker system, but IMHO anything is better than an inventory

#7057
desonnac00

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Grumpy-Mcfart wrote...

one little thing that I've been wanting since ME1 (and for all I know I'm the only one who cares): actual pictures of the individual human ship classes in their codex entries.


Nope, you're not the only one. Maybe some more codex entries with audio, too

#7058
Ahglock

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Better in game information on powers and equipment. Telling me something has 700 newtons of force is useless outside of me knowing 700 is bigger than 500. What does 700 newtons of force do in game? How much damage does it do, how much damage will targets take after they hit a wall etc. If something is effective vs shields, how much more effective. Knowing my SMG is effective is awesome and all, but is it +25% damage, +50%, +100% etc. What is the base damage of my gun etc. People should not have to look into the code to figure this crap out, this is basic RPG game info that should be available in game play.

#7059
knighteffect

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1a) 20+  Hours worth of Story. That's about the main threat(more Plot) and not on crews recruitment/loyalty(less filler).
  B) 10+ hours worth of side quest, including crew quest.
2a) An expansion on custom Armours. More that four non-dlc sets for each piece of armour. Needs to be at least double the amount.
  B) Bring back modded weapons. Mod various parts of the gun for different results. Ex. Mod triggars for faster firing rate, change guns colour pattern, and such.
  c) Let us Customize companions weapons and armour as well. It does not need to be detailed as Sheppards, but it should still be in there.
3) Better Skills on companions. Didn't feel ME2 had a good balance with companions skill, some felt more deadlier than others. Maybe even increase companions base skills to 4 and keep 1 unique skill.
4) Combine Planet Scanning and Planet Expolration. Ex. You scan a planet to find a material deposit. Then you fly down, maybe find miners already there. Now you have to negotiate with those miners for materials. It could be payment of credits, barter with other materials, or do the miners a favor; like get rid of bothersome pirates.


Really just want these four changes added to what we got in ME2 for ME3.

#7060
Renial

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Here's something I would like to see back in the third one:



In the first mass effect, if you played a soldier and you wanted to open locks and salvage equipment, etc. then you would have to bring along tali, garrus, or kaiden. It seems to me that even though eliminating a skill (decryption or electronics) from the character development makes things easier and to a certain extent adds more freedom to the game because you choose your team based on a less constrained set of characteristics.



However, I like choosing my team based on more than the character's capability to kill any given enemy that I will be facing. I think mass effect 2 lost something from it when you didn't have to plan your mission factoring in noncombat dilemmas. Like I said there are downsides to this, but I think it adds more to the game experience through having to plan for more factors and making sacrafices for any specific mission due to the skills you need in order to fufill the mission. I'm not saying that mission goals should be unachievable if you don't have a certain skill, but I think that there can be middle ground. Mass Effect 1 was good with this, but it seemed to have been scrapped in the second. It would add an RPG element that was sadly lost in ME2.

#7061
mpdx

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Renial wrote...

However, I like choosing my team based on more than the character's capability to kill any given enemy that I will be facing. I think mass effect 2 lost something from it when you didn't have to plan your mission factoring in noncombat dilemmas. Like I said there are downsides to this, but I think it adds more to the game experience through having to plan for more factors and making sacrafices for any specific mission due to the skills you need in order to fufill the mission. I'm not saying that mission goals should be unachievable if you don't have a certain skill, but I think that there can be middle ground. Mass Effect 1 was good with this, but it seemed to have been scrapped in the second. It would add an RPG element that was sadly lost in ME2.


I agree, while it may be annoying that you were forced to bring in a tech specialist if you weren't one, I still enjoyed the tacticalness of building up my strengths and weakness based on my squad (e.g. If I was a soldier, I'm going to need a biotic and someone good with tech or if I'm a sentinel, then I'm going to need someone who can shoot.)  ME2 feels like you can just use any character and it wouldn't really make a difference.

Speaking of which, I may be a minority of this one but I don't want the majority of my squad members being returning squad members.  Although most of the time I have beaten the game, all of them survived, there are still files where I have purposely had some of them killed just to see what it would be like in ME3.  It would be cool if all of them are major supporters in the game though and helping you stopping the Reapers but through seperate missions (exploration, convincing groups, etc.) yet you would still get regular contact.

#7062
Belhawk

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-being able to sprint with no fatigue in non-combat areas
-level up team members onboard the ship
-have quests that need the hammerhead or mako
-know the armor rating and wepon damage amount
-more variety in armor (light, medium, heavy) and designs (including camo, formal, weathered)
-quests to area like virmire, noveria, and feros
-have more powers for the character & team members to work with and a higher level cap.

Modifié par Belhawk, 22 novembre 2010 - 03:17 .


#7063
Officer136

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Mass Effect was the best game ever.  It was smart, and original.  Mass Effect 2 however is not.  I wouldnt give Mass Effect 2 a 6.  Breath masks? no armor for squad members? amunition as poweres? In what way is Mass Effect 2 better than the first? Mass Effect was something special you could tell that Bioware took some pride in it.  In Mass Effect 2 when you level up your self, or a weapon it feels pointless.  And is any one set of armor better then another?  No its all the same.  What weapon should I use? one that cant hurt the enemy but has lots of ammo, or one that does damage but has no ammo?  Bioware did not give us the game we were promised. And by the way where was the story? 
So what I want is the writer from the first game to work on the third.
And to make this easy just give me back the first game with the third games story!!!!!

Modifié par Officer136, 28 novembre 2010 - 05:56 .


#7064
Officer136

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I just have to say I played through Mass Effect about 20 times. I even started a new file. But I have played Mass Effect 2 about 3 times and cant even bring myself to finnish the newest file. Please Bioware stop trying to make everyone happy, the game is either a shooter or an RPG it cant be both.

#7065
Rahzar

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Ideas for some Engineer abilities along with idea for how squad points will be spent:

Note: Most of the abilities listed are ones that already exist in ME2, I simply had different ideas for how some of them evolve.  For example, for at least some of the powers, there should be more than two ways to evolve.

The numbers are the amount of squad points required to level up that power.  Once powers are evolved, each level of the power increases a power's potency by about 50% more than before it was evolved, but it costs 2 squad points.


                                                      Heavy Incinerate: 2 2 2 2 2 (more damage per level)
Incinerate: 1 1 1 1 1 EVOLVE
                                                       Area Incinerate:  2 2 2 2 2 (larger radius per level)
     ---------------------------------------------------------------------------------------------------------------------------------------------------
                                                     Improved AI Hack: 2 2 2 2 2 (hacked synthetic fights for you with inc. shields & long
                                                       duration; after duration ends, unit is disabled for a few seconds or dies, depending
                                                       on the unit that was hacked; hacked synthetic duration/attack/defenses inc. per lvl.)
AI Hacking: 1 1 1 1 1 EVOLVE
                                                      Suicide AI Hack:   2 2 2 2 2 (hacked synthetic goes to nearest target & detonates
                                                           automatically after 2-3 seconds; explosion damage/radius increases per level)
     ---------------------------------------------------------------------------------------------------------------------------------------------------
                                                    Heavy Overload: 2 2 2 2 2 (more damage and longer synthetic stun per level)
Overload: 1 1 1 1 1 EVOLVE
                                                     Area Overload:   2 2 2 2 2 (larger radius per level)
     ---------------------------------------------------------------------------------------------------------------------------------------------------
                                                              Attack Drone: 2 2 2 2 2 (drone fights for you; each level increases drone attack, 
                                                                defenses, and duration)
Combat Drone: 1 1 1 1 1 EVOLVE
                                                              Explosive Drone: 2 2 2 2 2 (drone goes to a nearby unit and explodes
                                                               automatically after 2-3 seconds; explosion damage/radius increases per
                                                               level)
     ----------------------------------------------------------------------------------------------------------------------------------------------------
                                                       Jack-of-all-trades: 2 2 2 2 2 (small/medium increase to health, shields, weapon
                                                        damage, and power damage/duration per level)
Engineer: 1 1 1 1 1 EVOLVE    Demolisher:  2 2 2 2 2 (medium increase to power duration and large increase
                                                         to power damage per level)
                                                       Mechanic:  2 2 2 2 2 (large increase to power duration, small increase to power
                                                        damage, and medium increase to shields per level)

Evolving the Engineer class could also grant an ability based on what the Engineer evolves into.  I didn't have any ideas of what these abilities could be though. 
     ----------------------------------------------------------------------------------------------------------------------------------------------------
In my opinion, all classes should have a form of the Shield Boost ability (which I think is how it was in ME1). 

Shield Boost for Engineers should have a passive increase to total shields, as well as the ability to instantly restore a % of shields.
  The % restored by the active part of the Shield Boost power should be 100% before evolving.
                                                            Improved Shields: 2 2 2 2 2 (passive boost to total shields continues to   
                                                             increase per level; the active ability restores shields to 100% and provides
                                                             no extra bonus)
Shield Boost: 1 1 1 1 1 EVOLVE
                                                          Heavy Shield Boost: 2 2 2 2 2 (passive boost to total shields is not increased any
                                                           further; active ability now restores shields and temporarily boosts them above
                                                           100% for a number of seconds; the amount past 100% and the amount of time
                                                           the boost lasts increases per level)
     ----------------------------------------------------------------------------------------------------------------------------------------------------
On higher difficulties, I found no use for Cryo Blast because it only worked when enemy defenses (shields, barriers, armor) were down.  Therefore, this power should have a reduced effect (rather than none) when enemy defenses are still up.  The power's effect on enemies with active defenses could increase per level.  
                                                     Concentrated Cryo Blast: 2 2 2 2 2 (large increase to duration, no increase to
                                                      radius; now causes small amount of damage)
Cryo Blast: 1 1 1 1 1 EVOLVE
                                                    Area Cryo Blast: 2 2 2 2 2 (large increase to radius, slight increase to duration)

Modifié par Rahzar, 22 novembre 2010 - 11:14 .


#7066
Naseef

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SAVE FILE IMPORT OPTION IN PS3 FROM PC



I have ME2 on PC. I don't own an Xbox 360. I have a PS3. Since ME2 was announced for the PS3 it is obvious that ME3 will also be coming this platform. Since i already have a copy (collectors edition) i don't want to buy one more copy for the PS3. I was hoping that there was an option for cross platform save file import option i.e, from PC to PS3, so that all the effort i spent leveling my character wouldn't go to waste.

You might say "why don't i buy the PC version of ME3?" Well I am playing ME2 at a great cost of sacrificing the visuals (lowest graphical setting). My computer is old and i wont be able to get a new one for a long time. Getting this game on PS3 will help me enjoy the ME experience to the maximum. If such a feature were to be present in the game, it would be totally awesome. And I am sure there will be others who can make use of this feature. I hope the developers considers this request.

#7067
Rahzar

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mpdx wrote...

Renial wrote...

However, I like choosing my team based on more than the character's capability to kill any given enemy that I will be facing. I think mass effect 2 lost something from it when you didn't have to plan your mission factoring in noncombat dilemmas. Like I said there are downsides to this, but I think it adds more to the game experience through having to plan for more factors and making sacrafices for any specific mission due to the skills you need in order to fufill the mission. I'm not saying that mission goals should be unachievable if you don't have a certain skill, but I think that there can be middle ground. Mass Effect 1 was good with this, but it seemed to have been scrapped in the second. It would add an RPG element that was sadly lost in ME2.


I agree, while it may be annoying that you were forced to bring in a tech specialist if you weren't one, I still enjoyed the tacticalness of building up my strengths and weakness based on my squad (e.g. If I was a soldier, I'm going to need a biotic and someone good with tech or if I'm a sentinel, then I'm going to need someone who can shoot.)  ME2 feels like you can just use any character and it wouldn't really make a difference.


I basically agree with these two posts.  Here's how I think ME3 should handle the whole system of hacking/bypassing. 
Having a tech specialist should be beneficial to hacking/bypassing and perhaps sometimes even necessary.  Without a tech expert or someone with any tech expertise at all, hacking/bypassing would be more difficult and, for bigger finds, (the mission computer would mention these beforehand) it would be impossible.

Another idea I have is adding a few infiltration missions that involve the need for tech experts to hack through security systems, etc. to accomplish the objective.  If this type of mission were added, they might need to have a recruitment mission for another tech expert before any of these missions occur, that way every player will be able to complete these missions. 

#7068
yykaakoo

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That's not a bad idea Rahzar and could be expanded to all classes. Though a thing I'm slightly doubtfull is the 3 evolution options of the "class" itself as it might make it too hard for them to have any differences. I hope you understand what I mean, because it's a little hard to phrase it.

#7069
Rahzar

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@ yykaakoo, yeah I see what you mean about the 3 evolution options. With too many options for evolving, the options grow too similar to each other., especially for the class skill.
However, like you said, that doesn't necessarily mean that 3 options of evolution is too many for ALL of the abilities/powers. Some abilities/powers could have much different evolutions.
Take my ideas for AI Hacking, for instance. There could be a third evolution where the target is simply disabled for a duration, rather than converted into an ally. There could even be a fourth evolution where the number of targets affected by the basic AI Hack is increased, but damage,etc. of each hacked target is less than that of the first evolution.
As long as each evolution is unique, then the number of evolutions doesn't have to be limited to 2.

Modifié par Rahzar, 22 novembre 2010 - 12:05 .


#7070
Britishpride

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You've set yourself a high bar to improve, BIOWARE, i hope you can do it.

Mass Effect 3 needs to be even more epic, brutal (visually, emotionally, mentally) and just downright be the best game out there. I need that same andrenalin rush i had going through Omega 4 relay, but about ten times better and that final mission had better be huge.

You're pretty much there with the combat, the new inventory system was much better as well. Just use a few more RPG elements, e.g like the puzzles you demonstrated in Overlord DLC, or the more varied bosses that require different methods to defeat (The two bosses in LOTSB DLC are the most memorable)

Just keep going and doing what your best at.

ME series is the only games i have multiply played through (seriously over ten times on each one) and i hope ME3 will be even better and more successful

Female Turians, Volus & Batarians by any chance? Just to create more in depth & believable back ground to the game.

#7071
Guest_pzvie43_*

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The inventory talk makes some good points but also forgets the way they apply to the atmosphere ME is going for.



The removal of constantly changing your armor every time you down a geth and magically picking up loot is the best enhancement of all.



ME1's paced was slowed to a crawl for me at times when you would kill some stuff, realize you picked up tons of stuff from them, and had to go to the pause menu to re-outfit your squad's weapons and armor...real world combat teams don't do that, and a real-world (albeit science fiction) military setting is what they're going for.



I admit I did like the slight customizations to the weapons and armor from ME1, like medical overlays and increased-damage barrels, etc.



All that needs to be done is add that stuff to the Armor Locker so you can select it before each mission and you're golden.



Also, keeping thermal clips but ADDING an overheat and "Gears-style" well-timed quick reload to knock the overheated clips out will satisfy the drastic change in gunplay and still keep it fast paced and intense.

#7072
Wayner396

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Immersion
                No Level Completed Screen
                For me ME1 was one of the greatest games I’ve ever played and I felt ME2 improved upon the already strong formula in almost every way from character interactions to gun play. Where I enjoyed ME1 more was its immersive level. I enjoyed leveling up and not getting a level complete screen after every little mission I did. It always pulled me out of the universe and reminded me I was just playing a game, not experiencing it.
                Vehicles and exploring planets
                I was stunned when they didn’t have the ability to explore planets in ME2 that was one of my favorite parts of the whole game. It made the universe feel so HUGE and ALIVE.  ME2 just felt small and empty by comparison. What they did do right though was your ability to explore, with your ship, the solar systems and find objects and missions in orbit around them.
                No Load Screens
                I know most people hated the elevators in ME1 but I enjoyed them, it goes back to the immersion thing. The characters were almost always on screen when I switched areas or levels and it made me feel like I was really there moving from one part of the station to the next. But in ME2 (similar to the level completed screen) every time I moved to a new location on the map a load screen would pop up and remind me I was just playing a game.
                Upgraded Equipment
                I understand why they stream lined this section and I really enjoy the ammo and heat sink mechanism of this game. It makes the shoot outs nice and intense when you’re low on ammo and need to reload at a critical time.   I miss the feel up upgrading though from ME1 which made the weapons and armor feel stunted in ME2. I always used the same 3-4 weapons for everything in ME2 and when they were upgraded the only thing I could tell was that I might do a little more damage to enemies. In ME1 when I got that new part that slowed overheating and upped the damage I could really tell the difference and feel that my weapon was really upgraded.
Kudos to Bioware on their brilliant game and that fact that my chooses will affect others’ lives in so many ways is awesome, just wish they would bring a little more RPG back into this RPG for ME3 Posted Image

#7073
Britishpride

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Just noticed in the above post about the exploration part.

I understand that exploring was a huge part of ME1 but i felt it was pretty aimless at times which slowed down the gameplay.

ME2 focused side quests were much better, but i did miss the exploration part slighty, but the best middle road ideal was demonstrated in Overlord DLC where you could explore an area to find several missions but it wasn't completely aimless. The maps were smaller and better suited to guiding an explorer

I think that would satisfy both sides of the coin

#7074
Rahzar

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@ Britishpride:

Agreed. They should bring some manned vehicle exploration back, but only in smaller, more guided, and more detailed areas.

#7075
redATRAIN88

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what i think they need to add in ME3, heres my list

1. Keeping the variety of weapons and armor of ME3 but add a few more styles, make it where u purchase them from Merchants(like in DAO or ME1) 2. Bring back all ME2 characters(including DLC characters)
3. Bring back Wrex, Liara and Kelenko/Williams(Wrex and Kelenko/Williams depends on decisions in ME1)
4. Bring in 2 more new chrarcters. Posible canidates, War hardened Turian(somewhat like Zaeed), another human making him a Explosive/Heavy Weapons specialist (brings a second character that can use heavy weapons besides Shepard) Another Quarian, Kal Reegar a good canidate.
5. The open galaxy map, collecting sources, and anomallies should stay and making the planets u land on a more open world(like KOTOR or Fable 3)
6.Make the team of 4 rather tha team of 3
7. Have a mission where the Normandy is boarded but u actually fight
8. Have a full scale battle where u are fighting with all teammates/Alliances(not necessarily controlling all of them)