Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#7101
Chrispynutt

Chrispynutt
  • Members
  • 16 messages
Just a little variety of heights and weights for Humans. At least then my Shepard wouldn't share the same body as a guy who sleeps behind crates.



I don't mind if its indirect; spacer+biotic = tall and slim, colonist+soldier = shorter and more muscular, earther+engineer = medium height, medium musclarity.

#7102
PMorgan18

PMorgan18
  • Members
  • 440 messages
Less mining, more dialogue, and NO multiplayer

#7103
Johny_X2

Johny_X2
  • Members
  • 12 messages

PMorgan18 wrote...

Less mining, more dialogue, and NO multiplayer


seconded. I know multiplayer is very popular these days but it's not why people buy bioware games. same goes for SW:TOR. A singleplayer KOTOR would've been much more welcome.

#7104
Vigil11

Vigil11
  • Members
  • 81 messages
 I've just finished Mass effect 2 and The game was great but I'd like to give some suggestions to ME3:

-Bring back the old citadel! It was so full of life, peaceful, fun! When I saw the new citadel I got disapointed. The entire city resembles Chora's den (Don't know if I wrote it correctly).

-More dialogues! I'd love to be able to talk more with my crew (***? Garrus didnt say a word the entire game!! Always in the middle of some calibrations!). Don't forget the dialogues during Missions.

-I want to know everything about the Reapers! And also I'd like to talk more to the concil and spit in their face:devil: for not believing me!

-Keep ME 2 inventory! I found it very practice and eficient.

-More exploration! I believe everyone wants that.

So.. That's all. I also wanted to thank bioware for this fantastic game! Mass effect is the best francise of this gen. Keep up the good work!!:lol:

Modifié par Vigil11, 25 novembre 2010 - 06:17 .


#7105
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
I like the idea of height sizes but I think at this point Sheps established as is unless you make a brand new no import shep. They wouldn't need to go all out just on the customize screen make a height and players can choose tall, average, short. Also glowing eyes while I"m back on subject I want all colors represented so I can have brown glowing or red glowing any by glowing I mean TIM style not collector style.



Also I want to make a proper albino Shep sometime which means I need a decent light white not blazing white but like 50% white, keep the red eyes and a slightly pale skin tone I know they have ghost white but thats really awful thats like dead white the tone needs to be fixed so its like two tones away from normal peach/caucasian white.



More conversation topics w/ Tali and Garrus use all 5 slots on the wheel for those ME1 returners please I'd like to talk about the flotilla with Tali but I'd also like to talk non Quarian topics with her to also please implement the idea of having a romance top left option bracket similar to the investigate bracket where once clicked it will open up to 5 options of flirting, relationship, suggestive, ect dialogue that way if players want to talk friendly with say Tali but she is their LI already they can or they can talk or interact with their relationship.



Maybe interrupt (not para/ren) but say you're flirting and a good moment comes up where in Tali's case you can hug her or squeeze her hand X (for hug) or A (for hand) in readable text shows up similar to how fable 3 did this. The text and according button will show on screen for 3 -5 seconds so player can register the buttons and choose if they want this and if no button is pressed and time goes out they get auto put onto dialogue wheel to continue where they left off from. In other cases say Miranda you could hug or kiss her, Garrus kiss or hand holding with him a little different interactions based off of character and what could be acceptable for their personalities.



Sense this is the end more then 2 reaper ships terrorizing the galaxy and more kinds not just laser shooters or all Sovereign looking maybe they've got scouts, maybe they've to fast fighters, ect I'd also say random encounters but not FF kind where it happens every 5 steps like maybe every 20 - 40 minets if I'm not on a planet and I'm roaming around the universes then either the ship/ships attack me and as commander we get to call the shots using the wheel say we get a short vid showing we're about to confront reaper scouts they have small weapons Joker asks, " Commander should we engage them?" If I hit yes we do a small vid shows us firing at them then a larger ship shows up Joker asks, " Now what?" We say stay in or leave. As player I choose stay in Joker asks what type of weapons do we use I get to pick a few from what Normandy has but lets say I choose the cannon so vid shows depending on our level and command points we either win battle and get goodies or we loose the ship is damaged and slowed also Shep would incur damage for a few minutes or turns or for a few missions as a result of the fight.


#7106
Jerecaine

Jerecaine
  • Members
  • 99 messages
what ME3 needs after you complete the game is some kinda of random mission generator. After you do everything in ME2....all you can do is just sit there and screw around on the Normandy.



It needs to either end right after the finale like ME1, or give us some random mission generator.

#7107
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages
Or some sidequest and sidequest with overlapping missions non reaper related that don't open up until after you beat the game.

#7108
Mr. Man

Mr. Man
  • Members
  • 307 messages

Jerecaine wrote...

what ME3 needs after you complete the game is some kinda of random mission generator. After you do everything in ME2....all you can do is just sit there and screw around on the Normandy.

It needs to either end right after the finale like ME1, or give us some random mission generator.


Yes, but only if those random missions are engaging and not just going from A to B, killing everything in your path (which I think is what any random mission generator would create). I would prefer it if a large number of premade sidequests  were only unlocked after the finale, and which ones you could do depended on which path you took plot-wise.

This would increase replayability, and allow the world to remain interesting with cool quests even after the main story is over. And then there is DLC.....

#7109
yondaime4017

yondaime4017
  • Members
  • 14 messages
the universe need's to feel a lot more "lived in" we need more hub worlds and bigger too. way more NPCs going about their lives like omega for example, it wasn't all that big and it felt empty and everyone was just standing around... the same people standing in line to get in to afterlife? it's things like crowds of people walking around shopping, bar fighting, etc. that really give a game that "wow this is amazing", that sense of u are playing a character in a living breathing world. Omega is supposed to be a massive haven for pirates smugglers mercs etc. why was it a few stores and a tiny club with very restricted space with a few normal folks around? wouldn't you want a city of that stature be be city sized? I agree with the people who were saying fewer worlds but make those that are in game massively explorable. and with that a good quick transit system on every planet not just the citadel. One thing that i found weird was that people would simply stand in place. you go to a planet, leave come back after 3 missions and he's still right there and you can ask him the same question and get the same response like you've never asked him before. why can't the NPC call you out on that.? " hey didn't you ask me that already?" Also on the Normandy crew members should be walk about actually doing things, talking to other crew rather than standing in one spot pretending to type at a computer or sit a table pretending to eat with no food in front of them.. Improving these things add to a game's immersion and make it better.

#7110
Mr. Man

Mr. Man
  • Members
  • 307 messages

yondaime4017 wrote...

the universe need's to feel a lot more "lived in" we need more hub worlds and bigger too. way more NPCs going about their lives like omega for example, it wasn't all that big and it felt empty and everyone was just standing around... the same people standing in line to get in to afterlife? it's things like crowds of people walking around shopping, bar fighting, etc. that really give a game that "wow this is amazing", that sense of u are playing a character in a living breathing world. Omega is supposed to be a massive haven for pirates smugglers mercs etc. why was it a few stores and a tiny club with very restricted space with a few normal folks around? wouldn't you want a city of that stature be be city sized? I agree with the people who were saying fewer worlds but make those that are in game massively explorable. and with that a good quick transit system on every planet not just the citadel. One thing that i found weird was that people would simply stand in place. you go to a planet, leave come back after 3 missions and he's still right there and you can ask him the same question and get the same response like you've never asked him before. why can't the NPC call you out on that.? " hey didn't you ask me that already?" Also on the Normandy crew members should be walk about actually doing things, talking to other crew rather than standing in one spot pretending to type at a computer or sit a table pretending to eat with no food in front of them.. Improving these things add to a game's immersion and make it better.


^ This ^

#7111
IrishGunman

IrishGunman
  • Members
  • 238 messages

Mr. Man wrote...

yondaime4017 wrote...

the universe need's to feel a lot more "lived in" we need more hub worlds and bigger too. way more NPCs going about their lives like omega for example, it wasn't all that big and it felt empty and everyone was just standing around... the same people standing in line to get in to afterlife? it's things like crowds of people walking around shopping, bar fighting, etc. that really give a game that "wow this is amazing", that sense of u are playing a character in a living breathing world. Omega is supposed to be a massive haven for pirates smugglers mercs etc. why was it a few stores and a tiny club with very restricted space with a few normal folks around? wouldn't you want a city of that stature be be city sized? I agree with the people who were saying fewer worlds but make those that are in game massively explorable. and with that a good quick transit system on every planet not just the citadel. One thing that i found weird was that people would simply stand in place. you go to a planet, leave come back after 3 missions and he's still right there and you can ask him the same question and get the same response like you've never asked him before. why can't the NPC call you out on that.? " hey didn't you ask me that already?" Also on the Normandy crew members should be walk about actually doing things, talking to other crew rather than standing in one spot pretending to type at a computer or sit a table pretending to eat with no food in front of them.. Improving these things add to a game's immersion and make it better.


^ This ^



Agree B)

#7112
CPT Eightball

CPT Eightball
  • Members
  • 115 messages
  • KEPT
     Armor Customization -
I liked loved the fact that you could change your armor in apperance and stats. This worked out perfectly as a change from ME1 to ME2.
     Ship Upgrades -
Great add-on to ME2. Though the fish tank could have had an 'auto-feeder'.....
     Weapons -
This ended up being a much simpler way of picking out your equipment. Much less time consuming.
     Planet Exploring -
ME1 had some unique features with the planet exploration. Not only that, but it was accurate. Unlike ME2
In
ME1, if you landed on the moon of a planet that had the discription
"Struck by a massive mass-accelerator gun", and you looked up in the
sky, the planet matched the discription.
In ME2, planet's discriptions tended to be a little 'off' from their discription....
This
should be brought back in ME3, but add a little something to the map,
at least a little more interesting. Just don't do it for EVERY SINGLE planet. Thats when it gets annoying.

  • TOSSED
     Biotic Abilities -
Hated how the biotic abilities changed from ME1 to ME2. You
couldn't mix and match the same way you could in ME1. (in ME2 you
could, ONLY if you had a team member with a biotic ability)

     Clips and Ammo -
Seriously, WTF? The codex for ME2 makes sense... but actual useage is WACK.

     Skills and Leveling -
The
skills and leveling in ME2 was straight up RETARDED. Why the heck
couldn't a "vangaurd" class have more biotic abilities? And why were
there always leftover points that couldn't be spent?

  • IMPROVED
     Armor/ Helmets -
Even helmets today have something like a visor or glasses that could be lifted or removed from the helment when interacting with people. So why cant helmets in Mass Effect? Mabye something like this
Not to mention, People could recognize shepard even with a helmet on.... that was a little odd.
Also - being able to mix and match, and change the color for the DLC armor would have been neat.

     Combat -
The
clip usage is a major problem. Like i said, it was wack. So instead of
keeping it the same, change it so that when the gun does overheat, (not
after a certain number of shots, or amount of time) Just like in ME1,
all you have to do is pop in a new clip.

     Skill tree -
Biotics Abilities > Barrier > Warp > Warp upgraded
                                             > Stasis > Stasis upgraded
                                             > Reave > Reave upgraded
Combat Abilities > Rifles > Armor Percing Rounds > Ability to use 'x'
                               > SMGs > Anti-Personel Rounds > Ability to use 'x'
                               > Handguns> Anti-Personel Rounds > Ability to use 'x'
and so-on and so-forth.....
Either that or just go back to the way it was in ME1

     Ship Upgrades -
Personally, I didn't like being accociated with Cerberus. Shure they got cash, but their rep is horrible. Is there any way to remove that logo from the equipment, and most importantly, the ship?

  • ADDED
Shepard is looking for allies right?
Right now he is allied with Cerberus. (not origonally by choice) Not to mention he has the Cerberus logo posted on almost everything involving himself , including his ship. (which causes the the Council to question him)
So why not allow shepard to pick and choose a company to help/ sponsor him?
The Council, Spectres, Alliance, Asari, Turians, Quarians, Krogan, Shadow Broker, Sirta Foundation, ExoGeni, Blue Suns? Which would be best to ally with?
Change the logo - Become more appealing to others for getting help.
Or - Remain independent - may be tougher, but it might have it's benifets as well. But that goes without saying for the other companies.

#7113
CPT Eightball

CPT Eightball
  • Members
  • 115 messages
Unfortunately, Mass Effect 2 did not provide any interesting
data or notes on planets other than the ones directly involved with your
mission. Apparently someone decided to slack off....

HOPEFULLY this mistake will be corrected in Mass Effect 3.

Mass Effect 1 provided each of the planets with great
landscape and imagery that fully matched its description. It made the game just "that much better"

But again, in Mass
Effect 2, you had too many ‘inconsistencies’ between actual planets'
appearances and their description.

I hated looking at a swirling orange ball of gas that was described as a "Rocky Planet With helium 3 deposits along it's surface, sometimes causing its blue tint to be shown in the light"

It's like they made a list of "Pre-fab" planets and just picked one for each part of the system ignoring discription entirely. Even when you actually were even able to land on a planet, the discription didn't match.

Modifié par CPT Eightball, 26 novembre 2010 - 10:00 .


#7114
Shinannigan

Shinannigan
  • Members
  • 294 messages
What I want for ME3 is:



1. I would like for the actual war to start quite early in the game. After a couple of missions, the Reapers should attack and wipe out an entire fleet, e.g. the Alliance Fifth Fleet at Arcturus station, although if it were actually that particular fleet I want a heroic death of Admiral Hackett and I want Shepard to be present. This would be a wake-up call for the Council and other species. I would prefer playing most of the game directly during the Reaper assault than just have them show up for the very last battle.



2. I want a choice for me as the gamer to either sacrifice Shepard and his crew or a whole chunk of civilized space. From the initial attack onwards, there could be a mission counter similar to ME2 after the Reaper IFF mission. Shepard needs to ally herself with other species to have chance at survival, but at the same time, the Reapers are gaining more and more ground. So for a Paragon Shepard, it should be a possibility or even "moral necessity" to charge into battle unprepared and sacrifice herself in order to keep the Reapers from wiping out more and more planets, whereas a less idealistic Shepard might go for all possible upgrades, team-members and alliances in order to ensure a positive outcome of the final battle.



3. Moral dilemmas. I want Virmire back, I would like my Shepard to be forced to sacrifice members of her crew to ensure mission success and maybe even choose a location for the ultimate battle which could be held over one of two home-planets, e.g. Earth or Palaven, or Earth or the Citadel, with the other homeplanet, which was not chosen, being destroyed by the Reapers.

I want Shepard to have to bear the consequences of idealistic paragon-actions.



4. In the final battle, I would like the civilisations of the Galaxy to mobilize everything they have got, including the Shadow-Brokers vessel, which would be a satisfying solution for Liara not being a Squadmate in ME3 due to her more important duties.

#7115
Johny_X2

Johny_X2
  • Members
  • 12 messages

CPT Eightball wrote...

     Ship Upgrades -
Great add-on to ME2. Though the fish tank could have had an 'auto-feeder'.
[*]

[*]It did. If you flirt with Kelly for a bit and invite her for a dinner in your quarters, she offers to feed your fish. This doesn't affect romance with other characters in any way.

Modifié par Johny_X2, 26 novembre 2010 - 02:37 .


#7116
Shepard needs a Vacation

Shepard needs a Vacation
  • Members
  • 612 messages
Toggle helmets

#7117
Tarahiro

Tarahiro
  • Members
  • 229 messages
What I want to see in ME3:

Liara to be recruitable once more, and a continued romance possible with imported save. It was great to be able to continue it in ME2 with the DLC but it would have been better if she'd been recruitable once more. Shep needs her/his hot blue alien nearby at all times :P

The health / weapon / level up system from the first game. Don't get me wrong, I love ME2, but the level up system is boring. There's so little to choose, it was so much more detailed in the first game. The first game also had superiour weapons when it comes to equipping them. Being able to equip each squad member with different guns of differing strengths after selecting them from your inventory is better than just having  a selection of a few things you've researched. I also preferred the health system in ME1. It felt more RPG-like, being able to restore your health when it got low, and being able to revive fallen squad members. All you can do in ME2 is hide until you feel better (reminds me too much of Call of Duty which tells me Mass Effect is straying from the RPG sections that make it awesome) and then revive fallen squad members.

However, Liara as a recruitable character and love interest is my top request for ME3. Her new 'duties' can be disabled somehow in good old Mass Effect fashion. Something can happen, she needs our help, we blast our way through a mission, she feels like she needs to stay with us and comes along on the ship where she belongs ;)

Modifié par Tarahiro, 26 novembre 2010 - 05:18 .


#7118
IrishGunman

IrishGunman
  • Members
  • 238 messages
Sean Connery in it would be awesome!


#7119
Tanks4me

Tanks4me
  • Members
  • 27 messages

Mr. Man wrote...

yondaime4017 wrote...

the universe need's to feel a lot more "lived in" we need more hub worlds and bigger too. way more NPCs going about their lives like omega for example, it wasn't all that big and it felt empty and everyone was just standing around... the same people standing in line to get in to afterlife? it's things like crowds of people walking around shopping, bar fighting, etc. that really give a game that "wow this is amazing", that sense of u are playing a character in a living breathing world. Omega is supposed to be a massive haven for pirates smugglers mercs etc. why was it a few stores and a tiny club with very restricted space with a few normal folks around? wouldn't you want a city of that stature be be city sized? I agree with the people who were saying fewer worlds but make those that are in game massively explorable. and with that a good quick transit system on every planet not just the citadel. One thing that i found weird was that people would simply stand in place. you go to a planet, leave come back after 3 missions and he's still right there and you can ask him the same question and get the same response like you've never asked him before. why can't the NPC call you out on that.? " hey didn't you ask me that already?" Also on the Normandy crew members should be walk about actually doing things, talking to other crew rather than standing in one spot pretending to type at a computer or sit a table pretending to eat with no food in front of them.. Improving these things add to a game's immersion and make it better.


^ This ^


I concur.  This should be relatively easy to do, but then again I'm going into Mechanical Engineering, not video game design, so I have no idea.

And you guys said while ME1 was in development that your decisions in the short term would matter in the long term.  So far all I saw was that some of these decisions were merely mentioned by other characters.  Hopefully, these decisions would be more impacting upon the game.  I can see the one with Tali's personal mission having a big impact upon ME3, but if it is planned to, please make sure it is.

Maybe you can combine ME2 and ME1's inventory/customizations.  What I liked about ME2 was that it was quite streamlined.  What I liked about ME1 was that it enabled REAL customization.  I miss putting Polonium rounds into my assault rifle.  But maybe, this time, like ME2, you'd have to choose everything at the beginning of your mission.  What I didn't like about ME2's upgrade system was that it limits too much in terms of customization.  It seems like four or five abilities were combined into one and only able to be used in certain situations.   I can get powers, but not ammo.  In real life, I can use incendiary rounds if Sgt. John Mercer is either in my squad or not, he doesn't magically enable everyone to use incendiary rounds.

Modifié par Tanks4me, 26 novembre 2010 - 09:49 .


#7120
Destroy Raiden_

Destroy Raiden_
  • Members
  • 3 408 messages

What I want for ME3 is:



1. I would like for the actual war to start quite early in the game. After a couple of missions, the Reapers should attack and wipe out an entire fleet, e.g. the Alliance Fifth Fleet at Arcturus station,




No you can’t wipe out the 5th fleet Hackett’s in there! Unless Hackett is convienitly not in the fleet at the time. I really hope he comes back in 3 hearing him adds a touch of Battlestar for me even though Ty is Bailey in Csec!

I don’t know I’ve got to hear Hackett more in 3! I want him alive till the end!



I don’t think Liara should be recruitable maybe late in the game and only if she looses the information battle that will no doubt be made as the first wave as the reapers come through they did it the last round so I’d assume information would be their first strike. If Liara looses the war on this front her ship should be shot down and maybe a time sensitive mission occurs you know she’s on the world she radios you and says she’s under attack you race there find the ships destroyed but you go to the water and have to cover a wide area to find her before the sun goes down and freezes her to death. Then she can be on your ship full time sense she has no job anymore that’s the only way I’d accept a Liara full crewmen scenario not a she decided to hand over the base to Feron to run. I trust Liara to run that base not Feron.

#7121
Jaron Oberyn

Jaron Oberyn
  • Members
  • 6 755 messages
I would like to add that I want more dialogue diversification and interactivity. I noticed that in ME2, about half of the dialogue was automatic. Shepard automatically spoke. Well isn't this supposed to be an RPG? Isn't this supposed to be "your" character? In ME1 that never happened, up until the end where you're landing on Illos. That was it. Every where else, you chose what to say.



Another issue I didn't like, and this was evident somewhat in ME1 also, is that you have 3 dialogue choices, but they all lead to the exact same response. WTF? Seriously? Either you're going to make an RPG, or a shooter. There's no middle ground.



I know the chances of this post being seen are slim, but this is what takes away from the player feeling like it's their own character, a concept that Bioware constantly suggests to the fans.



-Polite

#7122
KroKiller

KroKiller
  • Members
  • 3 messages
I must start off by saying- ME 1+2 best games I've ever played! I've laughed and almost cried during play... This is amazing!

But to the point! 

Wishlist:
1) Fine tune the graphics a bit ;) This doesn't have to be done as it don't effect gameplay at all, I'm just politly (and maybe stupidly) asking :)
2) I had problems (still haven't figured it out) with transfering characters from ME I to ME II - I've bought the game on Steam, so maybe the library is F***** ? :) If not, in ME III, while starting the game for the first time, ask user to scan computer for previous characters assosiated with ME series- I especially ask, as I know the choises I've made might (or will) have an impact in ME III and I would cry blood if I should "start a new character". So please if it is duable!
3) More weapon upgrades- amor upgrades ect- i.e. more weapons ;)
4) More acces to the Citadel, old parts found in ME I
5) Just a couple of more "large" side missions as Shadow Broker- just one or two :)
6) Hanar home world (if water can be done really gooood ;) )

well, I bet some of them have been mentioned before, I'm new in here, and haven't had time to read  a-l-l  the suggestions ;)
Hope I haven't written anything I shouldn't...
And final I would like to add, that I'm a addict to the game, both ME i and II completed in a couple of days, and can't get enough! Keep it up, and I haven't look forward to anything so much as ME III since I was a boy looking forward to Lord of the Rings movies :P -lol

And if anyone could give me some answers towards my wish list weather or not they are duable or comming it would be nice! I find the forum in here very pleasant and active to top notch to everyone!

I rate the game 10 out of 5 stars ;)

cheers everyone!

#7123
Dizco1

Dizco1
  • Members
  • 13 messages
Maybe even a collector ally, like Legion was a geth... get it?

#7124
blocks

blocks
  • Members
  • 52 messages
Reality mode
  -pretty much like "normal" difficulty only everyone in the game has the same stats, weapon damage and everything, other than armor, shields, and barriers which are weak as usual, so you die just as quickly as everyone else,
 
- leader types can use medi gel and all enemies regenerate shields
 
- headshots and missiles kill, period, a story is great but taking a missile to the chest and living is lame and really takes away from any connection I might have had with the story.
 
- shots to unshielded bodies will cripple them/ knock them down

  -this would have to be tweaked so it feels right of course and would be a difficulty tier or setting, so that the AI would be more or less tactically skilled, although armor shields barriers etc. wouldn't be affected.
 
-pain, when I shoot someone in the stomach, I don't want to hear some stupid biotic one liner(actually, there are too many stupid one liners period, I hope I'm not alone on this), I want to hear them scream in pain!

gangsters and darkness

  - There are no real gangsters in the game, everyone is fancy pants besides grunt and I guess jack but she's soft too..
 
- Sometimes, instead of saying (stupid one liners!) something like "let's take the fight to the collectors", if  I could say "Let's **** some **** up!" that would be awesome, because no matter how renegade you get, you seem like a pansy or a robot(and not a badass robot) most of the time. Of course there are exceptions, but not nearly enough.

 -you might notice, all of these kind of tie together, I hear people in the mass effect universe talking about how terrible things are, but they don,t appear that way at all to me, I see places that strike me as darker than omega on a pretty regular basis, and It's not like I'm from somalia.
 
- More thugs like i said earlier, more blood, more drugs, more sick individuals, would be awesome(not to mention, this doesn't have to be exclusive to shabby places, you know liara seemed like a cokehead in ME2)
- less proffesional attitude, for real, it would be nice when your team is saying thanks if you got a compliment you might actually hear in real life, it doesn't have to be ridiculous and slang ridden, just a simple "Thanks man, you're a chill guy"   although the slang would be fitting because the game has so much emphasis on
racism, so why do all races act pretty much the same besides krogan? we
have WAY more diversity on earth!
The Team:
  -it would be really cool if  there were a lot of different options for team members, but you could only pick a certain number, good choice making, especially considering choices are pretty much what ME is based around.
  - it would be awesome to fight alongside joker, I seen him showing off the AR in the end, and he's the most "bro" character in the game along with garrus.
Weapons

  -Somewhat similar, it would be cool if we could choose to take only certain weapons into combat for ammo and weight purposes, especially now that ammo is universal.
The world in general
   - Although this isn't so much different from the "darkness" I think it's necessary to seperate out, the world needs to feel much more alive, cities specifically of course, play any GTA game and look around, people are doing things, moving around,  not just standing/dancing whatever, people need to look like they have a life a little bit.
   - life and death, I want more, renegade options aren't around enough, aren't visceral enough, and despite being on the ****head side of the board, there just isn't enough death. More pushing people out of  buildings, definitely one of the best points in the game for me.  Specific example: Aria T'loak tells you on Omega you entertain her preferences, you're obviously tough enough to kill one asari, so why can't you tell her to entertain your wang with her mouth and off her?!?!  we know from choras den, you have no problem shooting up strip clubs, this needs to be possible.
Beyond those, tuning of the combat system/more weapons
  - The game should have more weapons from the start, and they should feel and sound much different from one another, it's hard to explain I guess but Mass effect has never felt like anything but  sniper rifle, slow gun, fast gun, fast inaccurate gun, and the other slow gun, ME2 is better bet far from perfect, it would also be sweet to brandish the flames, vorcha style, also, customization, enough said.
  - I hate to do this, but I think taking something from gears of war would be a great idea, not in the gameplay like multiplayer combat, but specifically how fluid movement in combat feels, I don't think any other game has come close in that aspect of third person shooters.
  - Another gears of war thing, it needs to be more fluid shooting from cover, the movements here feel slow, unneccesary, and awkward.
  - A real RPG skill tree so that there could be maybe 3 or four different kinds of vanguards sentinels etc.
instead of just "powerful power" or " AOEish power"
Random complaint!
  - the widow is apparently anti-materiel, when in the game it isn't even close to powerful enough to be anti anything bigger than a human.
  -Same story for rockets/missiles, I can take a rocket in the beak and not even fall, why the hell couldn't you take the fast way into the dantius towers again?

Modifié par blocks, 27 novembre 2010 - 05:36 .


#7125
KrunkMasterB

KrunkMasterB
  • Members
  • 146 messages
Actual armor for squadmates, not spandex jumpsuits. Helmets, especially for zero-G enviroments, not half face masks