*** WARNING - THIS POST CONTAINS SPOILERS FOR THE 3 WHOLE PEOPLE WHO HAVEN'T FINISHED BOTH GAMES ***
Having recently played through both ME and ME2 for the first times (PC versions), my wishlist for ME3 looks like this
1) Mouse Sensitivity setting in the actual game. Having to edit the .ini file is simply not good enough in this day and age, especially for a shooter-oriented game.
2) Controller support for the PC version. You have to code it in for the console versions anyway, so why remove it for the PC? I'd much rather sit back on the sofa and use a pad, but I'm forced instead to hunch over near the screen on my desk chair using my keyboard.
3) Squad members who don't stand in the open getting rocketed in the face like dumb fools. This was a problem that really only occurred in ME2, but time and time again - particularly on Insanity setting - I find my squadmates just breaking cover for no reason when we've got half an army in front of us. Subsequently they die, and I'm forced to rely on Shepard's powers alone to survive, and most of the time I find that it just makes the game take ages. My latest game I've started a default Shepard, and I find I want to use Miranda's Overload to remove shields, then have Jacob Pull and Shepard Push to finish the enemy off. With Miranda and Jacob dead from idiocy, all I have is a machine pistol to get rid of shields and then push.
4) No stupid minigames (monkey shooting, I'm looking at you). I have no problem with minigames, but they shouldn't feel like you're playing a completely different game.
5) Improve the conversation wheel so that it more accurately reflects what Shepard is saying. A number of times I reloaded because what came out of Shepard's mouth didn't really match the option I had chosen. After Tali's trial, for example, there is an option saying something like "I didn't do this for Rael'Zorah", so I expect Shepard's words to be something like "I did this because you asked me to, not because I wanted to protect your father". Instead he comes out with something about Tali deserving better. I have no problem with the voice words they chose, but the conversation wheel made me think Shepard was going to say something different. It's hard to stay immersed in the story when you're fighting the core conversation mechanic.
5a) On a related note, refine the paragon/renegade system. I think the vast majority of conversation options should be neutral with regard to the paragon/renegade system. It would be better if those point rewards were saved for particularly heroic or nasty deeds. In fact I think it would be best if the times when the paragon/renegade actions indicator flashes on screen were the only times that you got paragon/renegade points, but that those actions should be more appropriate. Stopping the C-Sec officer and the Volus when they were harassing the Quarian was worthy of being called a paragon. Interrupting Mordin just to tell him he doesn't need to speculate because I already have some information really isn't.
6) Less focus on cover. It can get quite dull playing for 30 hours using the exact same tactics in every fight, especially when those tactics are 'sit back, shoot a little, use powers, use squad powers, shoot a little'. There's almost no chance of dying if you do this for every fight. The simple fact in ME2 is that most of the time you can't stand out of cover for more than about 5 seconds or you die. ME1 was far more forgiving of wanting to play with a more aggressive style. The Saren fight was fun because it was hectic and you were exposed, so you were indeed forced to play aggressively. I'd like to see a return to that playstyle, even if it's just for the soldier and half-soldier classes - it makes sense that tech and biotic-focused classes should stay back more often.
7) Less linear levels. Maybe its a corollary of the constant use of cover, but every mission in ME2 felt very similar, because they were all essentially the same corridors and barriers with different textures and maybe different doodads (wow this warehouse has crates instead of rocks to hide behind). If you're going to play a game for 30 hours or more, there really should be more variety with how the levels feel during those 30 hours.
8) Squad dynamic to be more important. I loved that there were more characters to choose from in ME2 - it's been my main criticism of most bioware RPGs, since KOTOR anyway, that you have a very small pool of allies to choose from. But what I miss most about RPGs is your squad bickering with each other to the point that you can't just recruit everybody and assume that they get along. I think it was particularly unrealistic that Tali - who was already pissed off that she had to work with a Cerberus crew - would accept a Geth serving on board, for example; at least without a Dragon Age-style hardening mission (say if the trial had resulted in her agreeing with her father's work). And does it make sense that Grunt would serve with the scientist who helped create the Genophage and not try to kill him? Basically I miss the feel of squad dynamics of Baldur's Gate where you had to gather a crew of good or evil-aligned people because the way you played the game would ****** off half the available characters. I'm not advocating going that far, since most characters are shades of grey, and the fact that you can be a paragon and a little bit renegade as well demonstrates that this is intentional on Bioware's part. But I do think the game would be better if there were genuine choices to be made regarding your crew other than which ones you take on which mission.
9) Romance refinement. In ME1 I somehow managed to romance Liara when I was going after Ashley. In ME2 Jack got all pissed off with me because I said I wasn't interested. It seems like the only way to not romance people is to be a total dick to them, with the only way to distinguish being friends from wanting to get into somebody's pants being to have 'that talk' with them. It just feels a little blunt. Similarly, it'd be nice if the sex wasn't the be-all and end-all of the relationship. I'm probably being influenced by the
recent news item on Steam but I find that while it's great having relationships in the game, the only thing that actually 'completing' them does is open up a brief sexy cutscene and maybe a single dialog option afterwards. Tali telling me it was worth the mucus and the fever was sweet, but it would have been nice if there were some more little looks or comments that replaced standard responses later. In Dragon Age at least your love interest refers to you as 'my love' or 'my dear' or something when you're in a relationship with them.
10) Tali's face. OK you've officially got me interested. I have to know what a Quarian looks like under the mask!
Modifié par TheTouch, 02 décembre 2010 - 10:54 .