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Mass Effect 3 Wishlist


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#7201
Legion 2.5

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 Some thing the size of this

http://ts2.mm.bing.n...f56ed&index=ch1

Modifié par Legion 2.5, 01 décembre 2010 - 09:13 .


#7202
slyboy78

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oh and to punch the reporter from the other 2 games as well, but also with the play as any squad member by choice function

Grunt: your human babble is giving me a headache KROGAN PUNCH!

Repoter- *K.O

Shepard- *thumbs up* IT'S SUPER EFFECTIVE!

#7203
Guest_AwesomeName_*

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Hurray for more female turian support!

I know I'm repeating myself in this thread but I gotta review my wishlist every once in a while....

1. persuasion talent, seperate from other talents (similar to what was done in DA), or some new system to allow us equal access to paragon and renegade dialogue

2. Conversation HISTORY. Please, please, please. I often second guess myself and wonder if I said what I really wanted.

3. The dreaded space bar during conversations... I don't like that this is used for BOTH skipping and selecting dialogue - it should just be one, with another button used for the other.

4. No to ammo powers; Yes to ammo upgrades like in ME1.

5. Put dates on the save file I'm importing - it was too confusing when I imported my ME1 Shepard because I had 4 level 60 playthroughs of the same Shepard (because I was maxing out her charm/intimidate points) - that would've been FAR easier if the ME1 profiles were dated.  I had to use the Gibbed editor to figure out which Shepard I had just imported and figure out how the profiles are sorted in the import screen (which I still don't understand).

Non-essential:

6. Female turian spectre squadmate.

7. Talk with a female krogan clan

8. Work on a turian frigate for a mission

Modifié par AwesomeName, 03 décembre 2010 - 01:22 .


#7204
Destroy Raiden_

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Can we have random party banter like DA I think every 5 - 20 minuets the more compatible members of my crew start talking to each other I was running around a mountainous village and my group struck up at least three conversations they'd taunt, ask impossible questions to one another, or try to figure the other one out it was fun. Though I’d still like it if as in 1 you could just click on them to get them to talk to you specifically or if a question is posed to all could Shep comment back if he/she has an opinion on the subject?


#7205
Storenumber9

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I'm sure this has already been said, but: Tali and Garrus as squadmates and a continued LI arc to go with it.

It would be good to see most of the ME2 crew come back as well, since ME2 was pretty much about gathering allies and such.


#7206
Mindless_Prey

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Music similar to that of Mass Effect 1.



And please bring back grenades

#7207
Mrwest16

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A cool Licensed Ending theme song like at the end of ME1. :)



Go DAO style and allow three squad members at a time. (Plus Shepard.)



Switching characters would be kind of cool though not necessary.



Make sure every character from ME2 and 1 makes an appearance. (Since I'm assuming we will NOT have the same squad in ME3.)



That's all for the moment.

#7208
gloworm

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I would really like to see some same sex relationships going on. I played as the fem shep, and I would have really liked to have some cuddly stuff with Miranda or Samara. I think it would be nice to actually have that choice, just for the fun of it. I did like the inventory in ME2, so that was okay. Basically I loved the game, but would like to see some girl on girl action in the next installment!

#7209
Destroy Raiden_

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On the same sex LI the only one who stated she tried going both ways was Jack so in 3 if she suddenly wants to be LI for fshep that would be the only 2 squad mate that has it in their character to switch suddenly. Having Tali for instance hit on my fshep when we've been friends for 2 games ruins her character she's already established that she's not into my shep in that way. If BW wants to make one or two new ME3 characters who are bi I'm fine with that I know originally Miranda and Thane where suppose to be this way but was written out so sense its been deleted from 2 I find it difficult to believe they'd suddenly rewrite this option back into 3.

Also sense I personally don't want my sheps to go Bi I'm sure I'm not alone in this but if a cool character wants a relation with samesex shep and they say no don't shut down on shep because of that keep friendship dialogue and no trapping shep into hitting on character like Jacob I stopped talking to him because the second meeting and I'm hitting on him when all I wanted to do was say hi his convo wheel gets you trapped into that dialogue with out trying.

Hasn’t been said for awhile yes to grenades, crouch, and improv hiding spots

Switching characters in battle is odd DA does this and even though sometimes I can see the necessity of it I accidentally hit the switch button and then I need to establish who I am and what that character was doing in addition to getting my bearings straight which cost me when I’ve got a mob trying to kill me so I’m going to have to say no to in game switching like this if for instance BW wants us to play shep doing objective A then we get so far they physically switch us to playing as say Miranda who is leading squad B to do objective B then I’m fine with that.

Oh and can more mental horror aspects be put into 3? Overlord was a nice start can missions at least be added? 

Modifié par Destroy Raiden , 02 décembre 2010 - 09:17 .


#7210
slyboy78

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gloworm wrote...

I would really like to see some same sex relationships going on. I played as the fem shep, and I would have really liked to have some cuddly stuff with Miranda or Samara. I think it would be nice to actually have that choice, just for the fun of it. I did like the inventory in ME2, so that was okay. Basically I loved the game, but would like to see some girl on girl action in the next installment!


i agree X3 i also would like more customizing options, possilble voice choosing, more hair choices, get to wear glasses and choose weight
i'd also like to see some Male shep Garrus action, and even a secret romance chance like Kelly
you could romance kelly again. but for the joker fans, romance joker as well xD

#7211
titoarc

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normandy or me3 base/coloni upgradeable like the castle in dao awakening , having to choose betwen diferent upgrades or crew , example

High powerer aditional weapons or a good cuantity of automatic drones armed whith lasers



lets not only have a unique shepard, i want my unique normandy too


#7212
TheTouch

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 *** WARNING - THIS POST CONTAINS SPOILERS FOR THE 3 WHOLE PEOPLE WHO HAVEN'T FINISHED BOTH GAMES ***

Having recently played through both ME and ME2 for the first times (PC versions), my wishlist for ME3 looks like this

1) Mouse Sensitivity setting in the actual game.  Having to edit the .ini file is simply not good enough in this day and age, especially for a shooter-oriented game.

2) Controller support for the PC version.  You have to code it in for the console versions anyway, so why remove it for the PC?  I'd much rather sit back on the sofa and use a pad, but I'm forced instead to hunch over near the screen on my desk chair using my keyboard.

3) Squad members who don't stand in the open getting rocketed in the face like dumb fools.
 This was a problem that really only occurred in ME2, but time and time again - particularly on Insanity setting - I find my squadmates just breaking cover for no reason when we've got half an army in front of us.  Subsequently they die, and I'm forced to rely on Shepard's powers alone to survive, and most of the time I find that it just makes the game take ages.  My latest game I've started a default Shepard, and I find I want to use Miranda's Overload to remove shields, then have Jacob Pull and Shepard Push to finish the enemy off.  With Miranda and Jacob dead from idiocy, all I have is a machine pistol to get rid of shields and then push.

4) No stupid minigames (monkey shooting, I'm looking at you)
.  I have no problem with minigames, but they shouldn't feel like you're playing a completely different game.

5) Improve the conversation wheel so that it more accurately reflects what Shepard is saying.
  A number of times I reloaded because what came out of Shepard's mouth didn't really match the option I had chosen.  After Tali's trial, for example, there is an option saying something like "I didn't do this for Rael'Zorah", so I expect Shepard's words to be something like "I did this because you asked me to, not because I wanted to protect your father".  Instead he comes out with something about Tali deserving better.  I have no problem with the voice words they chose, but the conversation wheel made me think Shepard was going to say something different.  It's hard to stay immersed in the story when you're fighting the core conversation mechanic.

5a) On a related note, refine the paragon/renegade system.  I think the vast majority of conversation options should be neutral with regard to the paragon/renegade system.  It would be better if those point rewards were saved for particularly heroic or nasty deeds.  In fact I think it would be best if the times when the paragon/renegade actions indicator flashes on screen were the only times that you got paragon/renegade points, but that those actions should be more appropriate.  Stopping the C-Sec officer and the Volus when they were harassing the Quarian was worthy of being called a paragon.  Interrupting Mordin just to tell him he doesn't need to speculate because I already have some information really isn't.

6) Less focus on cover.  It can get quite dull playing for 30 hours using the exact same tactics in every fight, especially when those tactics are 'sit back, shoot a little, use powers, use squad powers, shoot a little'.  There's almost no chance of dying if you do this for every fight.  The simple fact in ME2 is that most of the time you can't stand out of cover for more than about 5 seconds or you die.  ME1 was far more forgiving of wanting to play with a more aggressive style.  The Saren fight was fun because it was hectic and you were exposed, so you were indeed forced to play aggressively.  I'd like to see a return to that playstyle, even if it's just for the soldier and half-soldier classes - it makes sense that tech and biotic-focused classes should stay back more often.  

7) Less linear levels.  Maybe its a corollary of the constant use of cover, but every mission in ME2 felt very similar, because they were all essentially the same corridors and barriers with different textures and maybe different doodads (wow this warehouse has crates instead of rocks to hide behind).  If you're going to play a game for 30 hours or more, there really should be more variety with how the levels feel during those 30 hours.

8) Squad dynamic to be more important.  I loved that there were more characters to choose from in ME2 - it's been my main criticism of most bioware RPGs, since KOTOR anyway, that you have a very small pool of allies to choose from.  But what I miss most about RPGs is your squad bickering with each other to the point that you can't just recruit everybody and assume that they get along.  I think it was particularly unrealistic that Tali - who was already pissed off that she had to work with a Cerberus crew - would accept a Geth serving on board, for example; at least without a Dragon Age-style hardening mission (say if the trial had resulted in her agreeing with her father's work).  And does it make sense that Grunt would serve with the scientist who helped create the Genophage and not try to kill him?  Basically I miss the feel of squad dynamics of Baldur's Gate where you had to gather a crew of good or evil-aligned people because the way you played the game would ****** off half the available characters.  I'm not advocating going that far, since most characters are shades of grey, and the fact that you can be a paragon and a little bit renegade as well demonstrates that this is intentional on Bioware's part.  But I do think the game would be better if there were genuine choices to be made regarding your crew other than which ones you take on which mission.

9) Romance refinement.  In ME1 I somehow managed to romance Liara when I was going after Ashley.  In ME2 Jack got all pissed off with me because I said I wasn't interested.  It seems like the only way to not romance people is to be a total dick to them, with the only way to distinguish being friends from wanting to get into somebody's pants being to have 'that talk' with them.  It just feels a little blunt.  Similarly, it'd be nice if the sex wasn't the be-all and end-all of the relationship.  I'm probably being influenced by the recent news item on Steam but I find that while it's great having relationships in the game, the only thing that actually 'completing' them does is open up a brief sexy cutscene and maybe a single dialog option afterwards.  Tali telling me it was worth the mucus and the fever was sweet, but it would have been nice if there were some more little looks or comments that replaced standard responses later.  In Dragon Age at least your love interest refers to you as 'my love' or 'my dear' or something when you're in a relationship with them.

10) Tali's face.  OK you've officially got me interested.  I have to know what a Quarian looks like under the mask!

Modifié par TheTouch, 02 décembre 2010 - 10:54 .


#7213
Vociferation

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I do like your idea of utilizing the mats more efficiently. The cost is huge and it would be cool if we could actually use them to our advantage. Not-to-mention the time we spend gathering those resources. Alas, it's my favorite game so I can't cry too much.



In hindsight, putting a spin on letting us control the Normandy, the way Shadow Broker uses the sky cars, and having the chance to engage those ship enhancements would have made the gateway to our ending much more gratifying. I'd like to see this in ME3!



Another interesting spin would be to use a similar method for battling the Reaper's, from time to time, leading up to the final battle in ME3 by means of star ship.



Mining could be a lot more fun if they'd break it up between scanning systems and revisiting the MAKO. Splitting these tasks up just ads more life and less redundancy, especially since I've played it through from ME1 to ME2 13 times now.



I don't want the old inventory back. I'm fine with the advancements in ME2 on that one. Maybe a mix of the two...like a couple of killer attachments like we have for our suits but I really don't want to have to deal with as many options as we had in ME1.



I did like the large Citadel in ME1, but I honestly don't miss it much in ME2, and it doesn't seem to "need" to fit to me. They go where they need to. However, I would like to be able to revisit locations that we explore through DLCs and side missions, even if it's just to look around or possibly have some kind of interaction upon returning like we got in ME1 most of the time.



Hmmm, I kind of get what you're saying about the linear feel of missions. I wouldn't mind it if they opened it a bit. They do this on a few missions in ME2 with gas and fog...kinda' cool.



I like your Earth idea :)



Other Wishes:

1) Give us back our apartment from Pinnacle Station. That was a haul to achieve.

a. Use it for unique upgrades & communicate with the Shadow Broker

b. Have our romantic partner join us when we visit and wear something sexy :)



2) How about a store on the Flotilla, where we can buy expensive but unusual technology?



Peace,



b

#7214
LordofMasks

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From an occasional gamer that finished his first playthough:

1) A little bit better enemy AI. Enemies other than the Reapers shouldn't have a constant bead on me while my squad mates get to walk right up to them and blast away without dying.

2) Headshots should should take out unshielded unarmored enemies and seriously incapacitate any shielded and armored enemies. Massive concussive force to the head is not trivial, m'kay?

3) Someone earlier upthread mentioned the hacking games and making it possible to have tech specialists hack them due to player boredom or just personal preference. I think that is a great idea. The tech expert would hack it more quickly but the game should make it more likely that enemies would regenerate in that area if someone other than Shepard does the hacking.

4) Every teammates should be able to use every weapon but with different profiencies. Throughout the game you can pay to train/upgrade teammates to be more proficient at least one additional weapon. For instance, if you want Jack to use the Krogan shotgun, fine. Early in the game, w/o training using the Krogan shotgun would cost her health but over time with training she could develop a biotic barrier to deflect the recoil. Some teammates would ony be able to achieve a certain level of profiency in a particular weapon and would begin with different levels of profiency in certain weapons but at least  those weapons would be a available for a character if you needed them.

5) A unstable Yahg squad mate. yes we already have a powder keg type melee fighter that makes the crew uneasy in Grunt(and perhaps Zaheed) but it would be good to have one who even when loyal creates an air of suspicion/danger/tension and is beyond Shepards ability to control. This teammate under the right conditions could do something to hurt the mission, the Normandy or its crew as well as undermine Shepards leadership. This may be a good bonus for renegades as rengades may be able to more easily intimidate a yahg.

6) A return of all ME2 teammates in one form or another either as current teammates( current unloyal teammates would have to be re-recruited with a loyalty mission) or in important side missions.

7) More opportunites to reallocate points of team members. I think there is only one opportunity for that in the game.

8) Someone else mentioned looting from friendlies should be renegade. I think at least there should be a dialog. The situation that comes to mind is in LotSB when there is the terminal with 40K palladium( or whatever it is) that Shepard hijacks for himself. Now that Liara is the Shadow Broker that may be needed by her for something.

9) Consequences to having a LI in the middle of a war. For instance a mission where if you include your love interest they are injured and you have the choice to continue(risking their death), return to the Normandy and abandon the mission(losing whatever advantage the mission gains), or seek medical attention solo having your teammates hold the position(risking their lives).

10) Tali's face of course!

11) Shepard goes rouge from Cerberus due to TIMs (mis)use of collector tech or tactics in acquiring more collector tech(depending on your end of ME2 choices). This forces Liara to become your new source of info. Throwing out a bone for those that have Liara as a LI.

12) more Elcor dialog.

#7215
saecula

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- Make the Normandy a single zone. We have HUGE playable areas in missions, why do I need a loading screen to get from the captain's cabin down to engineering?



- Make the key for skipping dialogue NOT also select the next line in conversation. Example, I'm mashing the spacebar hard and fast to skip dialogue, but when the next option appears, I want to only be able to select it with a mouse click. Otherwise I accidentally select an option that I didn't really want. Yeah, you can say "be more careful", but it's an easy thing to program, so why not?



- Make the intro skippable. Starting a new game in ME2 takes too long.



- Make the 'skip' button separate from the 'HUD' button. I missed out on the end game cutscene one time because I mashed it at just the wrong time.



- I would like the 'main' plotline to be longer. In ME2, there are only like 3 or 4 missions on the main plotline. It just feels weird that despite the galaxy being in imminent danger, I spend more time doing side quests than actually trying to save the galaxy. It would feel better if there were around 10 or more missions on the main plotline, perhaps they could doable in any order to keep it from being too linear. I'd like to feel like I'm actually fighting against the Reapers, instead of just travelling around the galaxy meeting people, and then going on the final mission only once I have nothing better to do. It's like, "oh alright, I GUESS I'll go save the galaxy now, if I have to..."

#7216
Guest_EndoftheLine00_*

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More Sim-like Character Behavior

- Make characters aboard ship and abroad more sim-like, and not stationary, in that they may move about the ship, and perhaps interact with each other.

Randomness

- Less linear, and more randomness thrown in would help keep the game fresh for replays.  This plays into a more sim aspect to the game, where each time you play, characters may react differently, and situations may unfold in a different manner.  If for example Miranda and Jacob sim a conversation, perhaps when you try to romance her she will already be involved, creating conflict.

Ability to Crouch (not just when glued to objects)

- There are many situations where this simple addition would have saved my life!

Improved Character Movement in Combat

Often if you give a command for a squad member to move to a location, and that location is near where they are already standing, they ignore the command.

Greater Depth in Romantic Options

- Characters you romance should open new levels of dialog, in that in certain situations where their opinion may have been more professional, it may be more off-the-record, or offer more support when faced with certain situations.

Helmets Off

There are some scenes of dialog outside of combat where your character is still wearing a helmet and armor when there's nothing combat related going on.  It would be nice if in these scenes you could see the character's face during conversations, or had a 'remove helmet' option.

Paragon/Renegade Reaction

A great feature of KOTOR 2 (I know BioWare passed the torch), when your character's appearance changes to light or dark, other characters would comment on the change.  If you begin to look like a terminator with red eyes I think someone would take notice.

Better Renegade Dialog Options

Playing paragon is well written and well voice acted.  Choosing more "dark side" renegade options often leaves your character sounding like a jerk.  Being evil is less fun if your character comes off more like a common street thug.

Transparent Dialog

Having a vague dialog wheel is interesting, but also leaves your character saying things that you perhaps didn't intend for him to say, or that the dialog written did not imply.  Having an option to show exactly what your character will say before you click the button would save a lot of reloads for players trying to RP a certain type of character.


All that being said, ME2 is an amazing game.  Thanks for reading!

#7217
Guest_AwesomeName_*

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EndoftheLine00 wrote...

Transparent Dialog

Having a vague dialog wheel is interesting, but also leaves your character saying things that you perhaps didn't intend for him to say, or that the dialog written did not imply.  Having an option to show exactly what your character will say before you click the button would save a lot of reloads for players trying to RP a certain type of character.


THIS TIMES ONE MILLION THOUSAND.  In addition to a conversation history.

Hands up everyone who also find themselves reloading for this very reason.

*RAISES HAND*

Modifié par AwesomeName, 03 décembre 2010 - 09:24 .


#7218
ObserverStatus

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1. Ability to crouch.

2. Toggleable helmets

3. Shepard get's punched by reporter.

4. No more scavenging for ammo in combat.

5. Remove paragon and renegade bars.

#7219
Guest_konderus_*

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No ending like: "Shepard raised his hand, and all reapers returned to organic form, but Shepard did not kill them - he just mooved them to empty planet......... Now he rules this galaxy together, with X (name of Shepard's passion.)"

Aria as squadmate in mission: "Defense of Omega."

Modifié par konderus, 03 décembre 2010 - 09:17 .


#7220
TheTouch

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saecula wrote...

- Make the Normandy a single zone.

- Make the key for skipping dialogue NOT also select the next line in conversation.

- Make the intro skippable.

- Make the 'skip' button separate from the 'HUD' button.

- I would like the 'main' plotline to be longer.


Oh god these! 

I lost count of the number of times the conversation wheel came up just before I pressed the spacebar and I chose a line of dialogue without knowing what it was.  And I did feel that recruiting the team and making them loyal felt like a chore by the end.  This is Bioware we're talking about.  The people who made Baldur's Gate and KOTOR.  We know they can write good story-driven RPGs, so it was kind of disappointing when the story elements in ME2 probably added up to about 10% of the playtime.  The rest was pretty much recruiting the team and making them loyal.

And that was fun but, by the end, it became a chore.  I think it would make sense for there to be more story arcs, but have them more focused, and have squad members join you at certain points along the way.  Recruiting Legion on the abandoned reaper made a lot of sense narratively, because searching for reaper tech was the logical thing to do in order to advance the game, and learning about the geth schism could have been used to advance the plot at that stage.  Randomly going to yet another merc-run part of some backwater planet with the express purpose of recruiting somebody makes little sense from a narrative perspective.

#7221
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Bring back briefing after each mission like in ME1.Get rid mission complete screens!

#7222
ObserverStatus

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Also, the Normandy SR3 should be a lobotomized reaper.

#7223
Mr. Man

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vakarian1111 wrote...

Bring back briefing after each mission like in ME1.Get rid mission complete screens!

This x 1000

#7224
Terastar

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Something for people to think about.

For those people who Do Not want any inventory system them what type of merchants and stores do you want the developers to place on a larger Citidal or other major ports?

At least if you have a inventory you will need shops. I hated the way Mass Effect ones inventory was handled but I like to go shopping and I like looting.So what is the answer to this?

#7225
Sir Ulrich Von Lichenstien

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If the Normandy is still going to be ours to travel in during ME3 I would like it to remain as it is, but obviously maybe open up the bottom area of Engineering where the Hammerhead and Shuttle are stored in case we need it for more squadmates. The idea some people have of it becoming a single level zone really does have me concerned but each to their own opinion I guess even if it is obvious the reason why it has multiple areas is because ships have decks (to answer the question about getting from the Cabin to Engineering) and the due to the multiple areas loading screen has to occur (which require loading either by static loading screen or loading behind the illusionary elevator scene, the latter of which was longer than the ME2 loading screen).

If we are to fight a Thresher Maw in ME3, please can we have it like in ME rather than ME2. Yes I know we could kill them on foot even in ME, but to me part of the excitement was not knowing where they would initially pop up.

I'd love to see more missions that involve Shepard battling against the climate or some other element like some of the N7 missions had One mission I'd like to see an improvement on, maybe not using the same example is basically of some platform (be it ship or a station) is on the verge of collapse and there is an artifact somewhere in it and Shepard has to be real careful in getting to the artifact without causing the platform to collapse. Only unlike the one time it was in ME2, this time there is a chance that Shepard could cause it to collapse and thus Shep dies in the process (though just like a scene if killed during a normal mission). I loved the tension the one in ME2 initially gave, but once you realised there was no danger, it did kind of destroy the coolness of that mission. Could maybe even this time throw party members into the equation where we send them over to certain points to act as counter weights. On the climate front, I loved the ones in the heat and the cold, granted the former did have enemies in it too. But it really did add a whole new element to it (scuse the pun)

I'd like to see some missions in ME3 that incorporate the idea of some other 'squadmates' not in the party helping out to complete the mission, sort of like as happens in the Suicide Mission. Maybe not so necessarily all of them having potential fatallities, just them helping by doing something else to help Shep's team do the mission.