Mass Effect 3 Wishlist
#701
Posté 10 février 2010 - 09:33
If you must make me earn my upgrades and experience points fine, but as it stands I'm considering propping up my controller in such a way it continues to scan planets for me in a spiraling pattern while I get up to find a drink, probably alcoholic in nature if I have to scan one more planet.
#702
Posté 10 février 2010 - 09:35
Oh yeah, and this. They were hilarious and so were Tali and Garrus. Mwuahahahaha... "I have a shot gun."Darazelly wrote...
Oh and... More Joker-EDI banter! ... Wait, more party banter at all! I love getting a good laugh while running around.
#703
Posté 10 février 2010 - 09:38
#704
Posté 10 février 2010 - 09:44
Shouldn't you have to be in space port somewhere to get an upgrade? I mean did we upgrade the armor in space?
How many times do we need to say that we want customizeable armor. That doesn't mean shoulder pads. That means color, material, and bonus stats. The same is true with our weapons.
Shouldn't ammo be more of an inventory item than a skill?
#705
Posté 10 février 2010 - 09:45
-- more quests related to pushing main Reaper story forward vs. Character Loyalty quests. ME1 was all about the story, ME2 was all about the characters, ME3 is all about the story again. ME2 didn't really push the epic Reaper story forward much for me and was more underwhelming.
-- larger role for Captain Anderson - he rocks! Maybe having him recruitable or join you on a mission.
-- ME3 story makes it clear that ALL races (not just humanity) are worried about the Reaper threat. Same note: travelling to or showing homeworlds of all major Council races (Turians, Asari, Salarains) and showing them fighting off the Repears would be stellar.
-- ME2 felt very human-centric. ME3 should make it feel like the entire GALAXY is dealing with this now. All races need to unite to take care of this threat.
-- more exciting "lore moments" and ah-ha moments like Virgil on Ilos and realizing the Conduit was actually on the Citadel in ME1.
-- 'evil' figurehead like Saren from ME1 to personalize the threat a bit more and actual interaction with this being (there was no direct dialogue between the Collector Harbinger in ME2.)
-- option for gay male/male romance.
-- travel to Reaper space? I bet that's gonna happen for sure...
-- more 'exploration' only sidemissions like: ESTEVANICO. That rocks!
-- travel to the Hanar homeworld: sweet!
-- more 'ancient' places with a lot of story-related history -- like in ME1 on Ilos.
-- multiple step exploration missions/whodunit in one location akin to the Peak 15 research station: what happened here?, getting the AI restarted, dealing with the Arachni, dealing with Benezia.
-- Arachni queen interaction
-- time travel (maybe back to see the Protheans pre-Reapers or the Citadel when first constructed) or somehow get a larger glimpse of this cycle of annihilation every 50,000 years.
-- interacting with the Keepers!
-- adding additional DLC for ME1 which plays a role in your ME3 experience.
-- more singing from party members! (a la Mordin in ME2)
#706
Posté 10 février 2010 - 09:51
Alocormin wrote...
Let's have an option to turn off the aiming assistance on the 360. One of the more frustrating aspects of ME 2 combat.
agreed, though it was really only a problem for me with snipers, but oh how i died on insanity when my gun tracked somebody else
#707
Posté 10 février 2010 - 09:54
#708
Posté 10 février 2010 - 10:04
I didn't play the first Mass Effect when I got ME2, but I did now so I could pick my "decisions".
I got ME, played it and put it down as not worth it. I just don't like it (well, the gameplay).
Please, put the option to fill in a quiz thingy with ME1 and 2 decisions. I get that filling in a quiz is not the same as a cutscene, so maybe show the cutscene and then let you do the decsion (only important ones ofc) with the option of choosing the canon choices if you cba.
I guess you wouldn't make the LIs optionable like that cuz there's supposed to be some big reward for staying loyal to them or something.
Maybe something to just fight for the hell of it (and credits
The countless Armor VI item thingies sucked btw. But a bit more armour than in ME2 wouldn't hurt, aswell as more casual clothes.
#709
Posté 10 février 2010 - 10:22
#710
Posté 10 février 2010 - 10:26
1. No "Mission complete" screen. I felt it didn't quite fit, it gave me the impression of "You've completed level #12, procede to the next level". Just bring back xp for kills to level up.
2. Keybinding weapons. I play on a PC and finding out that I couldn't bind my weapons was kind of sad, I mean I have a keyboard with all these buttons and i can't make use of them. To change weapons I always had to pause the game. I felt like I was playing a console game with a mouse and a keyboard. Using the mouse to scroll trough the weapons just didn't work for soldier class(although it probably is OK for classes that have less guns). So please bring back the weapon keybinds, as it would make the combat much more convenient.
3. Party banter. Basically I'd like you to add random conversations between squadmates, we had that in the first game. However as the elevators were scrapped so was the banter. Look at DAO in that department, it was amazing, your party felt alive.
#711
Posté 10 février 2010 - 10:30
#712
Posté 10 février 2010 - 10:35
bring back tali. Tali is all i care about...
#713
Posté 10 février 2010 - 10:35
My one wish: In the make your own character section before you start the game, how's about we add one more option to the list of things you can change? Let's add "race". I like to play as a Turian, or a Krogan for that matter. (won't fit with the story I know.) But this isn't just an Mass Effect wish. This is a bioware wish. Playing as a different race would be fun. Doesn't have to be in mass effect, just in games they make in the future. having that option would be groovy. (yes I said groovy, I'm bringing it back. Wanna fight about it?)
#714
Posté 10 février 2010 - 10:37
#715
Posté 10 février 2010 - 10:48
Major Gore wrote...
Seeing as only a small portion of people even mentioned story, my good friend posted an interesting idea: while going about stopping the reapers and all that, what if a SPECTRE or two decide it's in their best interests to "try" and eliminate Shepard?
My favorite idea so far. I'd expand it though with a couple things though
(1)not just a spectre or two doing one failed hit, but make it something you constantly have to worry about during gameplay. Make a spectre pretty hard to beat, so that the player almost fears running into one. Either make it a group of say 6 or 7 and you take them out one by one.
(2) I wouldn't make it just a normal enemy popping out along with a normal swarm of bad guys. (I hated that in ME1 "Oh I need to take out this crime boss" "man that last wave of bad guys wasn't too bad, I'm ready for him now." "wait... ... I killed him already?") anywho, the way I'd do it would be to have them approach shepard in a variety of ways. Maybe Shepard's at a bar (like say afterlife) and orders a drink, some salarian walks up and strikes up a conversation that ends up with him subtly letting shepard know he's a spectre and there to kill her then bam, bar fight. Or maybe you're in the middle of a plot mission or side quest and you get a cut scene where a spectre is introduced They have a short conversation that leads into a fight. Hell make one of them a possible squad member (assuming you say the right things in the conversation).
I really love this idea. major props to your friend.
#716
Posté 10 février 2010 - 10:49
Ticondurus wrote...
Wishlist for ME3 (mostly story related):
-- more quests related to pushing main Reaper story forward vs. Character Loyalty quests. ME1 was all about the story, ME2 was all about the characters, ME3 is all about the story again. ME2 didn't really push the epic Reaper story forward much for me and was more underwhelming.
-- larger role for Captain Anderson - he rocks! Maybe having him recruitable or join you on a mission.
-- ME3 story makes it clear that ALL races (not just humanity) are worried about the Reaper threat. Same note: travelling to or showing homeworlds of all major Council races (Turians, Asari, Salarains) and showing them fighting off the Repears would be stellar.
-- ME2 felt very human-centric. ME3 should make it feel like the entire GALAXY is dealing with this now. All races need to unite to take care of this threat.
-- more exciting "lore moments" and ah-ha moments like Virgil on Ilos and realizing the Conduit was actually on the Citadel in ME1.
-- more 'ancient' places with a lot of story-related history -- like in ME1 on Ilos.
-- rachni queen interaction
all of these and a much darker than ME2 story line
Modifié par Sidac, 10 février 2010 - 10:50 .
#717
Posté 10 février 2010 - 10:52
-Option to choose a race (adds up to the story of course)
-Full control over your conversations. Available to kill or hurt anyone you talk to. Even your squadmates!
-Available to land on EVERY planet. Even earth and mars.
-More of everything (items, armors, weapons, clothing, upgrades etc)
-Ship creator. Build your own ship. Interior/exterior
#718
Posté 10 février 2010 - 10:54
Toxik King wrote...
Please, put the option to fill in a quiz thingy with ME1 and 2 decisions. I get that filling in a quiz is not the same as a cutscene, so maybe show the cutscene and then let you do the decsion (only important ones ofc) with the option of choosing the canon choices if you cba.
.
One thing I liked about importing your character's choices was that it made it seem much more... I don't know, concrete maybe? I can't find the right word. But I liked that when you make a decision, it's made. You have to either play with the consequences/benefits, or start all over.
It just makes me feel like I'm playing "my" shepard. To each his own though, I don't see the harm in doing both. Having it to where you can either import a character or do the Q&A thing. Much like the handled the facial scars.
#719
Posté 10 février 2010 - 10:57
Major Gore wrote...
Seeing as only a small portion of people even mentioned story, my good friend posted an interesting idea: while going about stopping the reapers and all that, what if a SPECTRE or two decide it's in their best interests to "try" and eliminate Shepard?
this would be great, maybe even as DLC for ME2 since you can flip the bird to the council... another thing i felt might enhance the game might be that if you preform certain actions, your party will rebel against you or leave. i really enjoyed this mechanic in other bioware games...
#720
Posté 10 février 2010 - 10:59
#721
Posté 10 février 2010 - 11:01
#722
Posté 10 février 2010 - 11:02
yuncas wrote...
if there is a possibility of implementing something as to not have every single person including females have a gangsta strut when walking it would be much appreciated by me.
Haha! Tali's gansta strut is the best.
#723
Posté 10 février 2010 - 11:05
whhoops did not mean to quote that >_>echolimar wrote...
they could possibly make it to where u could choose ur specture race if u dont survive the suicide mission so u start over kinda. hope thats not to much of a spoiler ^^;
Modifié par echolimar, 10 février 2010 - 11:06 .
#724
Posté 10 février 2010 - 11:06
Better dialog, most importantly with your team. Make Shepard less of a noob with the ladies or men if that's your thing. Less goofy grinning too, whats up with that? If Shep wasn't such a BAMF I doubt he would be getting any tail with his lines...
CARRY THE ROMANCE
I'm not pulling a James Bond, if Shep gets shafted again I'm saving the galaxy alone damnit!
Anyway, two things I would like to see in ME3. Not sure if that part of the game has been discussed much. Like some things I have read though.
#725
Posté 10 février 2010 - 11:06




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