Sorry if these have been mentioned already, but I can't find myself dragging myself through near 300 pages of replies
POSSIBLE MINOR SPOILERS.
And I'm putting money on the Martiarch in the Illium bar being Liara's "Father".
1) Change X so that you can skip conversations but NOT make X work like A and confirm a choice in dialect by accident. I'm not a fan of going through the same story again, spamming X to skip the same ol' conversation, then finding X spammage accidentally picked the default choice instead of letting me choose the one I want. People could argue this may result in more people blitzing through the game and not giving a damn about the story, but surely such people aren't all that bothered about what choices they make anyway?
2) Hybrid the two "ammo" systems, so you need to be careful with your rate of fire to conserve ammunition. I.E shooting in short bursts means you get more bang for your buck (haha, pun), but if you overheat you have the choice of a super fast reload. Obviously, ammo wouldn't be so abundant as it was as well as being a more logical transition from no ammo to ammo in everything. I may be alone here.
3) Change the commands to move an npc so that it won't run out into death when you miss the target when you're trying to use an npc's power. For example, I'm carefully lining up my sights so Miranda uses Warp on a Barrier when I'm shot just as I hit the shortcut, place a marker out in the field and watch Miranda run into a hail of fiery death instead of using the power I wanted to. Standing up and shooting with rockets coming at you, also not terrible clever.
4) A happy medium of driving around like we did in ME1 with the Mako and the diversity we saw in ME2 would be a nice touch. Personally I'm not sure what the issue with the Mako was, other than trying to take a shortcut over a sheer mountain face, but this is easily rectified with either a vehicle that laughs in the face of physics or more easily accessable, obvious routes to objectives.
5) Perhaps some consequences for taking the time to develop your squad in ME2 having detrimental effects in ME3. It was a bit obvious that if you spent time developing your team in ME2, they're more likely to survive. Perhaps having some choices of that nature out of reach would make each players own ME story a little more personal. Admitedly, I liked being able to keep everyone alive, but it was a more shallow feeling then ME1 having to choose between Kaiden and Ashley.
That's it for now
6) More music by Faunts
7) Ammo powers should be universal for classes with no cooldown. It's not like there's a risk the switch for the guns between ammo types is going to break, right?
8) Bring back the Tank bred krogan from Grunt's retruitment mission! "I am not perfect, but I have purpose". Would nice to see this reject become something in the future. I think his speech pattern made him interesting.
9) More effort with regards to motion capture. Seeing a Krogran's crest seemingly disappear into it's armour was unessesary, as was an NPC's hands melding when they put them together.
10) Liked the suggestion of removable helmets. Maybe even a helmet that unmasks it's self to reveal the face during conversations (like a bike helmets visor being liftable, etc.)
11) Tali unmasked...
12) Bit more variety with regards to weapons. Maybe the point in this was to buy DLC... personally not a huge fan of DLC, but hey, if it's going to make people more money...
13) I almost miss the elevator conversations. Sticking a really, really dull loading screen showing the same thing over and over was not a step in the right direction. At least the elevators actually gave you some distraction from thei purpose.
14) Perhaps some way to actually use your own face for Shepard via gamer or something, instead of struggling to recreate it. I seem to recall something similar for Perfect Dark on the N64 (it was later removed, they didn't like the idea of shooting your friend on multiplayer or something).
15 ) I think part of the problem with the inventory in ME1 was the option to Take All, but only reduce individual pieces to omni gel. Then of course interupting the flow by saying "Your back pack is full!" instead of a simple little "your bag is full. Duplicates/inferior variants will be automatically converted to omni gel/credits". Something simiple like this will take all the headache out of having such a vast amount of options. Heck, even just having the same variety as ME1, but only needing one pick up for everyone as opposed to individual pieces for whoever has it equipped a la ME2.
16) More of the Citadel! In ME1 it reminded me of Midgar of FF7, getting this pretty big space to walk around in, then later finding you had an entire WORLD map to explore (FF7 was my first JRPG, so the whole world map thing was a big wow factor when I was expecting just to stay in Midgar). Maybe this only caters to new players, though.
17) Codex entries. Perhaps if you go out of your way to talk to people, it'll offer you insight into other species. For a (really simple) example, while chatting to some NPC, they let slip that all turians left knee is particularly weak, and so shooting their left leg trips them quicker than their right, or that barriers are weaker to one type of biotic than another, etc.
18) Need some figure head for the enemies. Working against Saren was more compelling than working against a horde of voiceless, uncompelling waves of Collectors.
Sleep takes me...
Modifié par Sedres, 15 décembre 2010 - 09:00 .