Mass Effect 3 Wishlist
#7576
Posté 26 janvier 2011 - 02:00
everyone who agrees that the Citadel needs to be made bigger and grander please reply so that we might be able to get the mass effect creators to make this change.
Cheers.
#7577
Guest_Brodyaha_*
Posté 26 janvier 2011 - 06:29
Guest_Brodyaha_*
Especially if Liara, Wrex, Garrus, Tali, Ashley, or Kaidan makes jabs at Shepard's driving as s/he's riding in it.
Edit: in ME3, if we want to change our characters noses and makeup and whatnot.....what if EDI commented on Shepard changing his/her appearance in the character creator itself?
Modifié par Brodyaha, 26 janvier 2011 - 06:44 .
#7578
Posté 26 janvier 2011 - 06:36
#7579
Posté 26 janvier 2011 - 09:47
2) Admiral Hackett's calls. He was awesome in ME1.
3) Curing Thane so he can return to his son.
4) More talks with Legion.
5) Make Adept a bit more playable on the hardcore/insanity difficulities.
6) See Mordin curing the genophage. Also, more singing!
7) An epic scene where the Normandy faces the Reapers alone - then the fleets of Shepard's allies appear behind him one by one, the Alliance (lead by Hackett), the asari, turian, salarian ships (and a speech from Kirrahe about "hold the line"), the Migrant Fleet along with the Geth, then Wrex and the Krogan Army of Doom and finally the Rachnis.
8) Less - preferably NO - mining. That sucked, really. Or at least make things cheaper!
Modifié par LordSerion, 26 janvier 2011 - 12:29 .
#7580
Posté 26 janvier 2011 - 09:51
why?
because it felt much more spontaneous, not "let me figure something out" then we'll "romance"
I hope they fix this in ME3
#7581
Posté 26 janvier 2011 - 12:20
Like the ship models. I buy them all and the fish every time because I love to see how much STUFF I have and that decoration = win. I was rather disappointed that my Pulse Rifle and Cain as well as my DLC guns were only visible if I used them in combat.
#7582
Guest_Snuggels99_*
Posté 26 janvier 2011 - 03:14
Guest_Snuggels99_*
#7583
Posté 26 janvier 2011 - 03:46
Customizable weapons adding a scope to the assault rifle or a scope to the pistol or a forgrip or a grenade launcher.
I really like the game alot!
#7584
Posté 26 janvier 2011 - 05:43
Em0 Hobbit wrote...
There are many things I would like to see in the third installment of Mass Effect. But I think one of the biggest things is the Citadel to be big again. In the first game the Citadel was huge with tons of stuff to do, whether it was visiting the clubs or speaking with the council. And why shouldn't it be huge? seeing how the Citadel is such an important part of the Mass Effect galaxy... And then in the second game they down sized the Citadel so much that it hardly feels like the giant space station that it is. All of it is made worse by the fact that you can only stare at the Presidium.
everyone who agrees that the Citadel needs to be made bigger and grander please reply so that we might be able to get the mass effect creators to make this change.
Cheers.
Yes I absolutely agree. The citadel was way too small, what happened to walking around the presidium and the elevator rides? I mean I know there were some people who disliked the elevator rides. but a lot of people I talked to agreed that the elevators gave the citadel a bigger feeling and if there are going to be long load times anyways, I say why not put the elevators back in. Just add a bit more dialogue over the radio and amongst the crew.
#7585
Posté 26 janvier 2011 - 08:44
#7586
Posté 26 janvier 2011 - 10:02
#7587
Guest_Brodyaha_*
Posté 26 janvier 2011 - 10:17
Guest_Brodyaha_*
Snuggels99 wrote...
screenshot function for Xbox360/PS3
YES!
Or the ability to upload our Shepard's faces to the BSN for Xbox/PS3 players! SWEET.
#7588
Posté 27 janvier 2011 - 02:22
Change Biotic companions' system:
I believe they should be able to wield only a handgun(as a secondary protection)
and focus more on "unnamed" biotics hits like those shown in cutscenes (While Powers like Slam,Pull, Warp,etc.. should count as 'Special' and require a Global cooldown).
Also, it would be fun if a biotic companion could change his tactic into "Defensive Mode", allowing him/her to defend the offensive squad members.
The Reason for the change:
In my opinion there are 2 main reasons for the above:
- I found characters like Samara and Jack, incompetent in battle as a result of relying on firearms and lack of "Biotic Power" especially in Insanity
- I believe that the huge difference between what is shown in cutscenes and the actual Biotic gameplay harms the integrity of the game(Jack in the prison for example).It is quite disappointing that in cutscenes they seem strong and useful, while in-game they mainly use firearms and are considerably less useful than tech or combat companions.
Modifié par killerpie53, 27 janvier 2011 - 02:23 .
#7589
Posté 27 janvier 2011 - 05:49
Gameplay:
- helmet on/off-switch (like in DA:O or ME1)
- space battles, where the player isn´t only the audience, but the most active role in it
- more RPG
- Dialogue Answers not on the same spot (like paragon/renegade Answers)
- No lengthening through Mini-Games
- No Planet Scanning anymore
- Interrupt-System should stay and be more intensive
- Paragon/Renegade-Dialogueoptions again through skills (like in ME)
- Better vehicle than the Mako or Hammerhead; or Imrpovements of this vehicles
- Mission so individual like in ME2 and so big like in ME1 (or better than that)
- few Side quests should have connections to the story
- bigger and more useful choise of weapons
- bigger and more useful choise of skills
- No Recruiting-Marathon like in ME2 anymore
- Batarian as Squadmate
Story:
- Continuation of the Romances
- more deep romantic experience than in ME1 and ME2
- realistic ending (no something like a deus ex machina for a happy end)
- Many different endings dependent of the choice from ME1, ME2 and ME3, and a possible apocalpse-ending, too
- Renegade/Paragon-choices should have a big influence on the reaction of NPCs to the player (detailed differentitation)
- Squadmates should make choice themselves
- individual, and maybe drastic reactions of the Sqaudmates on missions
- more lively setting and crew
- more hard choices
- appearance of Admiral Hackett
- a ready, bugfree (the worst bugs) and great Game!!!
#7590
Posté 27 janvier 2011 - 06:20
2) way to talk to characters without falling in love.
3) less static quests like ME1 rather than ME2s sqaudie collectathon(not that it was terrible, I just liked 1s diversity better.)
4) more activity among the crew, like being able to talk to them like a regular party member.
5) collapsable helmets, like when you took of your helmet for conversations in DAO.
6) carry over upgrades that you got in ME2 to ME3.
7) make the hammerhead able to withstand someone punching it.(basically don't make it out of cardboard.)
8) make the presidium a visitable area.(and not just Anderson/Udina's office).
9) finally see the full consequences of our actions(maybe to throw a loop at us, make saving collector station the better choice)
10) find a way to upgrade the Normandy without destroying it.(example make the hanger bay accesible.)
11) have a nuetral interupt.(shooting a mech should not get you renegade points).
12) ability to invest in various armies and defences, similar to DAO but more intensive. like buying more ships or upgraded ships for different fleets or invest in defences for certain planets and bases.
13) show the scope of the reapers attack, perhaps have certain factions get nearly wiped out.
14) find some way for PS3 users to access the Conrad Verner quest and similar things.(Mass Effect: The Other Guys Interactive Comic)(I don't want Kirrahe dead but I want to play the game on the PS3 so make me able to have him live in the PS3 version.)
15) replacement characters: if a certain character died in ME2, have a replacement ready. like have reeger replace Tali if she died(I still want more reeger, tali dead or not.)
Modifié par pmac_tk421, 27 janvier 2011 - 06:30 .
#7591
Posté 27 janvier 2011 - 08:03
pmac_tk421 wrote...
...2) way to talk to characters without falling in love...
I completely agree with this. Especially in Mass Effect 2 it seemed like I couldn't be nice to anyone without flirting with them. I think they should make a separate command menu for flirting, and the more you are friends with them (by using the standard command menu) the better chance you have of getting a positive reaction to your flirting.
#7592
Posté 27 janvier 2011 - 08:21
ME User wrote...
Em0 Hobbit wrote...
There are many things I would like to see in the third installment of Mass Effect. But I think one of the biggest things is the Citadel to be big again. In the first game the Citadel was huge with tons of stuff to do, whether it was visiting the clubs or speaking with the council. And why shouldn't it be huge? seeing how the Citadel is such an important part of the Mass Effect galaxy... And then in the second game they down sized the Citadel so much that it hardly feels like the giant space station that it is. All of it is made worse by the fact that you can only stare at the Presidium.
everyone who agrees that the Citadel needs to be made bigger and grander please reply so that we might be able to get the mass effect creators to make this change.
Cheers.
Yes I absolutely agree. The citadel was way too small, what happened to walking around the presidium and the elevator rides? I mean I know there were some people who disliked the elevator rides. but a lot of people I talked to agreed that the elevators gave the citadel a bigger feeling and if there are going to be long load times anyways, I say why not put the elevators back in. Just add a bit more dialogue over the radio and amongst the crew.
MAKE THE CITADEL BIGGER!!! I just finished ME2 last week and as amazing as I thought it was, I was very disappointed by how small the Citadel was. Please bring back the Presidium, the Citadel Tower, and yes bring back the elevators (as much time as they took, they added to the magic of the Citadel)
Another thing I would like to see brought back is customizing weapons. I liked all the different types of ammo. and buying and selling weapons and ammo to shops really added to the experience.
#7593
Posté 27 janvier 2011 - 08:37
#7594
Posté 27 janvier 2011 - 09:44
2) grenades - and not the weird ME1 grenade please. maybe an under-the-barrel launcher.
3) if squadmates would refrain from using explosive crates as cover that would be great. "thats it! drug test for the whole crew!" always good for a laugh though.
4) space battles/driving the Normandy
5) if the Normady could play a more active role in some missions. I mean if you have space superiority you could bombard a target rather than going in there to plant an explosive. or simply use the threat of doing so coupled with Sheps reputation to force a surrender, if Shep has a rep for acting honorably. This should only happen a few times, but i feel that it is a shame that Normandy is used only for transport when it represents a good deal of firepower.
#7595
Posté 27 janvier 2011 - 10:57
PantokratorII wrote...
1) combat outfits for squadmates to wear on missions. heels and tight closes are great in the office, but not-so-great when boarding an alien vessel. and a breath mask does not protect against vacuum or toxins. Boots'n armor for everybody please.
2) grenades - and not the weird ME1 grenade please. maybe an under-the-barrel launcher.
3) if squadmates would refrain from using explosive crates as cover that would be great. "thats it! drug test for the whole crew!" always good for a laugh though.
4) space battles/driving the Normandy
5) if the Normady could play a more active role in some missions. I mean if you have space superiority you could bombard a target rather than going in there to plant an explosive. or simply use the threat of doing so coupled with Sheps reputation to force a surrender, if Shep has a rep for acting honorably. This should only happen a few times, but i feel that it is a shame that Normandy is used only for transport when it represents a good deal of firepower.
1. Thats a great idea, it slipped my mind. Skintight rubber suits do not deflect bullets.
2. Nothing to say
3. I lost booth my guys at once because of that. Friggin idiots.
4. I'd really have to see what they were doing with it. The whole premise is that you're commander Shepard from start to finish, the Joker section in ME2 was out of place enough.
5. Also a good idea, but I doubt a Reaper wouldn't surrender.
Once again, could we get this thread stickied?
Sorry about the previous mistake about reapers surrendering, its fixed.
Modifié par pmac_tk421, 27 janvier 2011 - 11:07 .
#7596
Posté 27 janvier 2011 - 11:02
5. Also a good idea, but I doubt a Reaper would surrender.
Modifié par PantokratorII, 27 janvier 2011 - 11:02 .
#7597
Posté 27 janvier 2011 - 11:07
pmac_tk421 wrote...
5. Also a good idea, but I doubt a Reaper would surrender.
You are most likely right
6. give TIM a white furry cat.
7. Why am I (Shepard) hacking/overriding stuff if Tali/Legion/Kasumi is on the squad? It would be nice if they could do it when on the squad. I dont assume Shepard does his own plumming either.
Modifié par PantokratorII, 27 janvier 2011 - 11:15 .
#7598
Posté 27 janvier 2011 - 11:07
Sorry, just wasn't thinking about fighting non reapers for a moment.
Modifié par pmac_tk421, 27 janvier 2011 - 11:12 .
#7599
Posté 28 janvier 2011 - 03:46
#7600
Posté 28 janvier 2011 - 03:53
I would like to see specific stats for each gun so I can better decide which one I want to use in ME 3. Otherwise the game is perfect.




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