Mass Effect 3 Wishlist
#751
Posté 11 février 2010 - 02:07
xp for killing
bring back multiple guns&inventory
more powers
doesn't end on the third game!
All 4 of those things are a must have in mass effect 3
#752
Posté 11 février 2010 - 02:33
customizable weapons would be nice.
resource gathering: out the window.
research was fun, finding resources for the research projects was boring. how it passed game-testing, i don't know...
suggestion: u find upgrades in the field.
boss drops: either special upgrades(headshot bonus, regenration/cooldown bonus), or items(weapons, or armor pieces). we fight several enemies who have LMG&claymores never understood why we couldn't loot them... even morinth has a revnent in her quarters, just sitting there, why can't we take it with us?
bring back the omni-gel, to simplify things. not to pick locks, but as a meta-resource u get from defeating enemies, completing mission/quests and than use for upgrade, instead of the different resources of ME2
#753
Posté 11 février 2010 - 02:36
It *did* make the galaxy feel much larger
Props to Bioware for ME1 & 2. Love the universe you've created!
-Roe
#754
Posté 11 février 2010 - 02:40
Well for starters...
Weapons etc.
- This
one has me scratching my head. We are the captain of a starship in 2185, who
has access to the most advanced technology there is, weapons in this universe
also use a technology that allows you to reduce the mass of tiny bits of metal
and then hurl them at blistering fast speeds using magnetic fields. Furthermore
you are fighting against sentient robot cuttlefish.
Yet for
some reason projectile velocity has been drastically reduced in the past two
years. Now some people here believe that thermal clips are a step backwards
technology wise, I don’t subscribe to this theory. However, this isn’t a step
backwards it’s more of a full on leap backwards. One would think with the
introduction of thermal clips higher projectile speeds would now be feasible…
apparently not.
Honestly
I would prefer to have the ridiculous passive cooling system of ME1, clunky
combat and all if the hit-scan weapons were brought back. I generally avoid
modern games and this tiny little detail is leaving a bad taste in my mouth.
Seriously at the ranges we are shooting people in the game we should not
require leading, 1/300th of lightspeed is still 1000km/s. Unless I missed the
memo that we are fighting enemies at stellar distances in ME2 if this is not
the case then hitscan weapons should be reintroduced (you have no idea how
happy that would make me).
Fuel
- While I enjoy the mechanic, it's not very deep. I think the best way to go
about this is a new minigame. Instead of burning fuel the Normandy would build
up a static charge, which would increase over time. Allowing the charge to
reach 100% saturation would result in a very unpleasant situation that would
bring you back to your last save.
At about 85% saturation there would be an audio and perhaps a visual cue. At
any point you could enter the orbit of a planet, moon, space station and
discharge. If docked at a station like the Citadel, or Omega the charge would be
dumped automatically. However if done on a planet you would have to play a
minigame were you retract the weapon systems, sensors, etc... Failing to do so
would result in the loss of one or more upgrades aboard the ship.
Furthermore planets would have three different types of magnetic fields None (cannot discharge) Average (discharge takes about a
minute or so) Strong (discharge takes about 30 seconds).
A.I.
- I'm only going delve briefly into this but I would like to see the A.I.
utilize flanking maneuvers (among other things). The fact that I can just go
into one piece of cover and just stay there while my enemies take potshots is
ridiculous. I would like to see them circle around to get a better shot,
advance when the opportunity is presented and fall back when they start dying.
Ammo System
- Now I have no problem with the thermal clip system but I think the
explanation was a little weak, it would've been better if it was added that the
thermal clips allowed the firing of munitions at faster speeds that were
previously not used because it resulted in rapid overheating and the degradation
of the weapon. But alas that was not to be.
As many have stated a hybrid system would be ideal. What I would like to see is
the ejection of thermal clips being completely manual. When your thermal clip
reaches maximum saturation the passive cooling system should kick in.
At any point you can swap out the thermal clips but if you so choose you can
continue to fire your weapon. Like ME1 firing your weapon would result in heat building up
leading to the weapon overheating when the heat built up reaches a certain
level. However unlike ME1 constantly overheating the weapon would result in a
longer cool down time. Eventually cumulating in the weapon failing and ceasing
to function until you reach another weapons locker and swap the broken gun for
a new functioning one.
If this were implemented I would also like to see the passive cooling system
being affected by the environment, I.E. hotter planets result in heat bulding
up faster, colder planets result in the weapon building up less heat, and
firing in vacuum leads to the gun radiating heat making passive cooling very
inefficient.
This would of course require the way you get thermal clips to be changed so
that they are more scarce.
Inventory
Armor
- It goes without saying that the current system is severely lacking in
pieces of armor. Not only that, but the amount of patterns we have to work with
is kind of pathetic. I'm willing to give bioware the benefit of the doubt that
this will be fixed through DLC. But I think it needs repeating what we have atm
is disappointing. I would like to see the same armor system in ME3 but there
should be a few changes made.
In your customization screen there should be a slot that allows you to select a
mod that improves (the amount of ammo (regular and heavy), damage protection,
melee strength, etc.) A second slot should be unlockable through research.
Instead of just buying individual pieces, armor should be sold in sets, and
from there you can mix and match. Complete sets should give a large boost
(resistance against a certain kind of damage, resistance against environment
effects, etc.) This way having a complete set gives you a noticeable boost but
mixing and matching gives you tiny boost in many areas.
Helmets
- All I can add here is that if bonus armors are used in ME3 we should have a
selector that enables us to remove the helmet at the expense of some stats. I
know a lot of people who do not use bonus armor because you are shoehorned into
having the helmet on at all times.
Weapons
- Let me just start by saying how giddy I am that the tier system is
gone, not only with weapons but with everything else. That said I think a
similar system should be used for weapons in ME3. As with armor the weapon
system is severely lacking. Although it does seem as though bioware will be remedying
this with DLC.
For ME3 I would like a tier system for manufacturers introduced. Using
ME2s level system level 1 -10 would get you access to basic manufactures like
Elkoss Combine, levels 10-20 would net you assault manufacturers such as
Batarian State Arms, and finally at levels 20-30 you could get Master
manufacturers like Rosenkov Materials.
Also I would like to see different strengths for different manufacturers.
Using the assault rifle as an example you have the avenger which can function
as the base model.
Avenger – Average rof, average capacity, average damage
AR2 – High damage, low capacity, average rof
AR3 – High capacity, low rof, average damage
AR4 – High rof, low damage, average capacity
This system could apply to just about every weapon except for burst fire
weapons like the vindicator and the shuriken. In which case the rof would be
replaced by the amount of bursts resulting from the weapon firing.
Enemy Defenses
- While the idea is very good on paper it kind of falls a little short in
practice. I think that the system should stay the same with a couple of
changes. First no defense should nullify a power. For example using throw on
someone with armor should do the same as a person with shields or just with
health, i.e. it should knock them down, except the enemy with just health who
should also take damage. I find it kind
of ridiculous that defenses make certain attacks useless.
Carryover
- What more can be said except for, I want my choices from both games to carryover and
I don’t mean a convenient news report or email (yes it’s nice to be
acknowledged for my choices but I would like more). I want to see people from
my Shepards past come into play and act differently depending on my actions in
dealing with them as well as the other choices I made. And that is just
skimming the surface but this post is long enough as is without me repeating
the same criticism that many have already brought up.
Leveling
- My only suggestion here is to make it so one skill/squad point = one purchasable rank,
I do not like having to plan out my character build from the start nor do I
like wasting resources because I didn’t build the mathematically perfect
character and now have an extra one or two squad points that are now useless. Although
I’m in love with the fact that we no longer have to pour points into weapons
skills that we should already be proficient in. Also purchasing a rank now
actually feels like an improvement instead of ME1s system were it took 5 skills
points for a barely noticeable improvement.
As with most things in ME2 I feel the current system is a step in the right direction
the only changes I would like to see is a couple extra ranks to put points into
after evolving a power.
Also instead of requiring 2 points to go into rank 2, and 3 into rank 3. For example
you should be able to put one point into rank 2 and as a result would get ½ of
the power increases. At any time you should be able to put another point in and
get the complete power increase plus a small boost for a completed rank. That
way you can still get power increases even if you don’t have enough to complete
the rank.
Combat
- No real complaints here, aside from the a.i. issues combat is solid, and stands well on
its own. I would be perfectly fine with it staying as it is for ME3. Although,
I would like to see a cover to cover system so that you can quickly move
between close pieces of cover.
Crouching
- I really think this needs to be reintroduced. Crouching is a tactically sound idea;
it allows to minimize your profile when out of cover, while still allowing you
to accurately shoot your foes.
Squad Customization
- This is by far the one aspect of ME2 that I am most disappointed with. I just think
that they took too much out of this aspect. Although I am fine with the weapons
system I firmly believe that certain squad mates should have more than two
equip-able weapons. Furthermore I’m not of a fan of only having two powers and
one loyalty power, I hope that in ME3 your squad mates have all the powers tied
to their class available.
Now onto the armor, just like the armor system the pc has this system is lacking.
Firstly over time squad mates should get regular upgrades to their armor that
increase shields, health, etc. Furthermore each squadmate should get a single
slot for mods. We should also be able to purchase and unlock multiple different
skins with at least one suit being capable of use in vacuum (here’s looking at
you Jack). Also on areas that are in vacuum, toxic, relatively hot/cold squad
mates should automatically be equipped with a suit that would be able to
withstand the stresses of the environment that means no vests, no damaged
armor, and no skintight outfits that flaunt your assets.
Squad Banter
- While it still exists in ME2 there is just enough to qualify as practically
non-existent, and that really is a damn shame. That was one thing I as well as
many others enjoyed. This aspect helped make the squad mates feel more alive.
Needless to say I would like to see this brought back.
Mission Complete
- I don’t mind it but I can understand others gripe with it. I would like to see it in
ME3 except it should be optional and manifest itself as a tablet in your
private quarters.
Modifié par Admoniter, 11 février 2010 - 02:44 .
#755
Posté 11 février 2010 - 02:41
#756
Posté 11 février 2010 - 02:52
The loss of changeable armor for your teamates is obscure (why would characters continue to wear armor when its integrity has been comprimised?). The length of the game including its side quests was disappointing; two discs seemed promising for a lengthy rpg, but after noticing multiple locations and dialogues were accessible on both discs it seemed the two discs were not really to manage more data for a lengthier game, but instead to have a normal lengthed game with a large assortment of audio files. Most of what I hope for in the next game was mentioned in the opening post of this forum, I don't really have much to add to that list, but I do hope that mas effect doesn't become just an episodic series, the first game had a lot of potential and it needs to be carried on without becoming an endless story.
#757
Posté 11 février 2010 - 02:55
#758
Posté 11 février 2010 - 02:58
#759
Posté 11 février 2010 - 03:06
There are a lot of systems to explore in ME2. But alot of dead or live worlds. There is a lot of history in those gas giants, moon bases, lost wrecks, Stations, alien artifacts, etc. There is no end to what adventures may wait in the dark space.
These random events can be found by chance through explorations or for helping out someone even ripping off data from a terminal or more history of what had happened to many lost empires to the reapers.
This can give the game more random maps and not so linear game. Point is to explore new worlds and ships. Seeing cool things.
#760
Posté 11 février 2010 - 03:07
More consiquences and harder choices. Having all my squads loyalty made it extremly haard to kill off some of my squadmates I didn't like. Your suckses on the suicide mission boiled down to how mutch of a compleashonest you are. (Plus the upgrades) you really had to tey in order to get somone killed. Tougher and less obvous choices will make it more chalenging.
A better romance seen. Don't get me wrong they were very emotional and compelling but it felt very cut off. Like the mood was just killed by the elusive man. I would like a better and over all more fulfilling conclusion to the romance in the next game.
#761
Posté 11 février 2010 - 03:38
I'd also like to see Samara and Ashley along with Liara again as squadmates...
#762
Posté 11 février 2010 - 03:50
#763
Posté 11 février 2010 - 04:00
StreetlightEagle wrote...
The main thing I found so tragic about ME2 was the overall display. In ME1 I used to enjoy reading the codex and and reading the details about the side missions, but in ME2 the text is just so small that for someone with a standard def TV (I played it on my brothers HD as well and it still wasn't easy to read) and not perfect eye sight, it was just too much effort to lean in close to the TV and strain my eyes to read everything. So in the end I felt I missed out on a lot of information because I just struggled to read it.
I'll second that.
#764
Posté 11 février 2010 - 04:11
Also the environments in ME2 seem more constrictive (although in sci-fi that is often an actual intentional ambiance). But I like vistas, which ME2 seems to lack.
#765
Posté 11 février 2010 - 04:12
#766
Posté 11 février 2010 - 04:12
[quote]figuare9 wrote...
Mass effect is hands down the very best game I've ever played. I enjoyed the trilogy so far and look forward to the next more than ever. I'm creating this topic as a goal for the community to reach out to Bioware to make mass effect 3 the very best it could ever be. ME2 Seemed to suffer a little bit in areas that ME1 thrived in. These are a few things that I personally would love to see in mass effect 3. Although I'm well aware we all would like different things, it'd be great to have a few things back from ME1. Things that really made it shine, and possibly some new elements in the mix as well. I feel as if ME2 has gone too far into the FPS-Action only, and will probably have hardly any RPG aspect in ME3. If we don't correct it soon, it'll be too late. With that said, here's some things that I would love to see in ME3 to really give us that RPG feel.
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.[/quote]
Hallelujah, brotha! Sing it!
[quote]
Bring back the Inventory (upgradeable sizing)
Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel. [/quote]
Again with the excellent ideas! I hated not having different items. You had like two different items to chose from for each weapon category.
[quote]Upgradeable weapons/armor (The NEW fasioned way)
I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers![/quote]
Totally agree. I'd like to have a more visible change when I upgrade.
[quote]Where did the vehicle go!? Please. . . Give it back!!
I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.[/quote]
Me too! The planets seemed bigger when you were tiny by comparison. Plus it was various animals were both annoying and cool. So...I'm not sure what to do about them.
[quote]Please, Make the citadel larger.
This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.[/quote]
All of the levels fetl small. I liked having shorter missions, but smaller Main Planets was...not as fun.
[quoteWhile doing missions, make them less linear.
Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore! [/quote]
Gosh no. Totally disagree. I hate not knowing where I'm supposed to go. Exploring the rooms where the halls lead? Nice. Exploring the ENTIRE BASE? Not on your life.
[quote]Keep the Normandy just as exploreable/vehicle
Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine![/quote]
I'd give it up if having this meant less other stuff, but if there's room...hey, why not?
[quote]More Normandy fights!
In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.[/quote]
Completely agree. While the one fight we did have was AWESOME, it felt like we poured all of this stuff into a one trick. One really important trick, but still.
[quote]Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.[/quote]
We can look at it from afar...twice, but never get to go there? PLEASE let us go to Earth. I kinda get the feeling we're going to be able to in ME3.
#767
Posté 11 février 2010 - 04:26
NeoGuardian86 wrote...
the linearization is one of the things i really really liked in ME2.
it allowed the player the freedom to choose what part of the story to go through.
This also allowed for the Bioware guys to set the tempo for each level.
so while most side quests felt like you were being guided, there was far more story action going on, of which the player could take either way.
Makes it easier on the Bioware developers, and allows the player to have full control in telling the story the way they see fit, and Bioware to tell a stronger story. only people who lose are people who want every level to be this big open ended deal.
The problem with linear quests like this is that you can't come back to it. You can't go "oh man I'm too weak for this" and back out to get there later. You also can't re-explore an area for things you missed. Once the mission is over, boom you can't go back at all. A pain since you might have missed cruicial tech along the way
#768
Posté 11 février 2010 - 04:33
#769
Posté 11 février 2010 - 04:37
#770
Posté 11 février 2010 - 04:39
Solmanian wrote...
upgrades>mods
Invisible upgrades that may or may not do anything and have no effect on game play, vs customizable mods that allow you to tweak the playability of a specific gun and tune them for the foes you anticipate ot tactics you prefer.
And you prefer option A? Really? Choice frightens you that badly? Put me down for mods baby!
#771
Posté 11 février 2010 - 04:50
Combat
-I miss the weapon/armor customization of ME1. I don't mean physical appearance, but the actual upgrades. ME2 felt like it was too limiting and the selection of weapons and armor didn't feel very big. I liked the mixing and matching that ME1 offered. As for squadmates, I would like to customize their armor as well, just not the appearance. I don't mind each party member having one set-in-stone appearance, but I want to have more control over their "stats".
-I want to be able to switch different types of weapons during battle (like switch out shotgun A for shotgun B for example). I do, however, love the fact that you don't need to purchase/find multiples of the same gun in order for all of your squadmembers to use it. Keep that in please.
-Get rid of the red veins. Those, plus the lack of proper sound, means I can hardly tell what's going on when I'm close to death. I suppose you could say that makes things more challenging, but it honestly just made me annoyed.
-I don't mind the new ammo system, but I think it would be better to have a combination of the ME1 and ME2 ammo systems. Let us pick up clips, but when we run out don't force us to switch guns. Let us keep using the gun that ran out of clips, but make it follow the overheating system of ME1. Then we'll be able to keep using the same gun with a penalty or switch to a different weapon if we choose to.
Characters
-Two words: Character. Interaction. BioWare? It sucks. I'm not talking about the dialogue between Shepard and the crew--I'll get to that later--I mean party banter. There practically IS none! All we got were two whole scenes on the Normandy and that was it. I want something like DA:O. You know that conversation between Garrus and Tali on the Citadel? That. That's exactly what I want. Since you put that in the game it's clear that you are more than capable of implementing it. Maybe you just don't feel it's worth the time it would take to write out+record party banter between all possible squadmember combinations, but it's totally worth it. I'd also love to have random scenes between characters on the Normandy--like the Miranda/Jack and Legion/Tali ones, only they don't necessarily have to be fights. They can be anything. They can be sad or scary or funny or charming or...anything. I just want to see the squadmembers INTERACT with each other in some way. If Shepard is romancing someone, the other characters should comment on it. Seriously, you could just copy exactly what DA:O did, because that system was nearly perfect, and I'm positive most of us fans would be thrilled.
-Let us keep using the surviving members of the ME2 squad! Why bother making the entire game revolve around recruiting and getting to know these characters (because let's face it, the main story was rather weak) only to sideline them in ME3? It doesn't make any sense. Shepard shouldn't have to run around and recruit more powerful characters when he/she already HAS plenty. I can maybe understand giving certain characters cameo roles if it really, really makes sense. I may hate it if you sideline Thane because of his illness, or sideline Samara because of her duty as a Justicar, or sideline Mordin because of his age, etc...but at least it would make sense. But Tali? And Garrus? I can't imagine them ever leaving Shepard unless they died (and no, I'm definitely not suggesting to kill them off. That would be...I don't even want to think about it). They've been with him/her the entire way so far--might as well keep it that way. We don't want them to have cameos, not even good ones. We want them with us fighting the good fight to the end. We want them on our squad. Being able to play through the entire trilogy with these two characters would be wonderful beyond belief. Plus, neither of them have any good reason to leave. Tali clearly has no problems with leaving her fleet for a time to help Shepard and hell, Garrus doesn't even have any job or friends to speak of. We formed bonds to these characters. Don't cheapen that by forcing them out of the team. At the very LEAST, whichever squadmember is your LI should stay on your squad (even characters like Jack and Thane).
Giving us two or three brand new characters would be cool. You could give us Liara, Ashley or Kaiden, and a SMALL number of new characters. Since if your entire team in ME2 dies at the end then Shepard dies, which means everyone importing a game into ME3 will HAVE to have at least a couple of ME2 squadmembers alive. That would give every player a minimum of 7 squadmates or so, which is a fine number. Certain ME2 party members can be alive by default for players who are starting a brand new Shepard in ME3, so they won't be penalized.
The ME1 and 2 squadmates are important to us, BioWare. Don't just give them all cameos. And it's not like you need to make them important to the plot--hell, Garrus and Wrex weren't very important to the plot of ME1 and they still managed to be interesting, developed characters. More than half of the ME2 team didn't have any vital importance to the plot aside from being on the list of strong people you needed to find. You can make Liara, Kaiden/Ashley and the newbies important, but leave room for the old favorites too. It may be too much to ask for us to be able to keep ALL of the ME2 team, but at least let us use some. Even if we can't take them out to battle, I could imagine some of them hanging around the ship. For example, Mordin could stay and do research on the ship but not actually be in the party. He could be a more developed NPC character like Joker. If he's dead in someone's game then they'll have a generic NPC who only has a few lines there instead.
-Continue the development of the romance interests from ME1 and 2. Shepard and his/her respective LI (all of them, not just certain ones) should pretty much be a couple by the start of ME3. Don't make up any stupid excuses to try and avoid this. We don't want to start over with our LI, BioWare--maybe the Kaiden/Liara/Ashley fans will have to since you pretty much forced that situation onto them in ME2, but the ME2 love interests shouldn't have
to be in the same boat.
Writing dialogue conversations between two people already in a romantic relationship shouldn't be hard to do--and if it is, consider it a challenge. Just keep in mind that the dialogue should be less about sex and more about feelings--ESPECIALLY if it's with a romance you're continuing from ME1 or 2. I'm sure you can manage that without making it sound too mushy. I want to feel like Shepard and his/her LI are in an actual ROMANTIC relationship and not just desperate to get into each other's pants. Like I said, I'm not asking for over-the-top mushyness and fluff (...though a little bit of fluff is okay sometimes), but I want more genuinely heartfelt moments. They should act a little more comfortable around each other since they're together now (although I wouldn't mind more of Tali and Garrus' dorky awkwardness since it makes them ADORABLE), and they can have their playful/friendly banter, since two people in love are still friends at heart, but the bottom line is that emotion is key. Sex isn't. The obligatory sex scene at the end of the romance is fine, but I don't want the romance to revolve around that. You did that in ME2, which was fine...for ME2.
This is ME3. It's the finale, so the romances (both new and continued) should focus on what really matters. Oh, and they should say "I love you" or some variation of that at least once. I mean, why not? It would certainly make the romances feel more genuine. Even though they make up a very small portion of the game, romances are obviously important to a lot of fans, BioWare. Please give this aspect of the game the attention it deserves.
-Balance out the romance dialogue and the non-romance dialogue better. The romanceable squadmembers in ME2 felt under-developed because they didn't have much to say unless you romanced them. That needs to change in ME3. Every character should have a lot to say, romanceable or not. And if Shepard IS in a relationship with a squadmember, don't lock us out of the neutral character development dialogue. Find some way for us to access both and still keep a nice conversation flow. Obviously just because Shepard is in a relationship with a character doesn't mean they're going to act lovey-dovey 24/7.
-Please don't force my FemShep to flirt with the obligatory human male squadmember again. That's getting pretty annoying. Thanks.
Misc
-FEMALE ALIENS. Please please pleeeaaase BioWare. You made the effort to design elcor walking mechanics (which we barely saw), but you won't take the time to implement female aliens? Really, BioWare? Really? I'm not sure you have any idea how much more immersive the game would be if we actually got to see female turians/krogans/etc, but if you do, please seriously consider putting them in. Especially female turians, since they don't have any lore-related excuse for staying at home (and for the love of god don't make one up). Plus, it's never said that krogan women are expected to stay at home like salarian women are. The fertile krogan women, maybe, but otherwise they should be running around just as often as the men. And no, the "durhurr you just can't tell them apart" excuse does NOT fly or make any logical sense whatsoever. For SOME races I could see that (like the hanar), but not most. If you absolutely must stick to that horrible (and sexist) excuse, then you could at least differentiate the sexes by hiring female voice actors for some of them.
-Hanar and elcor, we need a lot more of them. I don't even think we got to speak to a single hanar in ME2. WTF?
-More new alien species. I mean cool ones like the drell, not cannon fodder like the vorcha. ...Although if making new species means we don't get female aliens then forget it. I'd rather see one female turian than five brand new species. And I'm being serious.
-I didn't see any logical purpose for implementing fuel other than a reason to make us spend money.
-Mining was alright, but got way too tedious way too quickly. Either make it go much faster or make the upgrades require a smaller amount of minerals.
-More big worlds to explore. The Citadel and Illium both felt very small in ME2. And to a lesser extent, so did Omega. Sure, the Citadel was the only big world we got to explore in ME1, but it was huge (and I miss it). I was so excited to visit the krogan homeworld, but it ended up feeling so tiny that I couldn't help but be a little disappointed. I want to visit a lot more planets and their respective big cities. Earth, Palaven (let us meet Garrus' dad...come on you know you want to), etc.
-Don't rush. You probably don't need me to even tell you this, but take all the time you need in order to make ME3 the best it can be. I don't even care if it comes out on 5 discs! I'll swap as many times as I need to if it means getting the best possible experience. This is the last of the trilogy. The last real chance for fans to visit this wonderful universe you guys have created (aside from spin-offs but we all know that just isn't the same). Go all out!
I want the option for a happy ending with your LI. It doesn't have to be a big thing meriting lots of screen time, but so many players feel so invested in the people their Shepards romance -- and after getting curb-stomped by fate over and over again, it'd be nice to have some kind of "Yay, we're together, we're alive" thing with Shepard's paramour in ME3. Shep deserves that much, right?
I completely agree with this. Don't force tragedy on us, BioWare. I want to feel heroic and epic and HAPPY at the end, not bitter and depressed or "sort of happy".
Modifié par MarginalBeast, 11 février 2010 - 05:31 .
#772
Posté 11 février 2010 - 05:00
I realize the game developers have very little to do with the marketing department, but... I was watching TV, and several ME2 commercials aired. All of them with a male shepard. Which made me kind of sad, because I always plays a female Shepard, and Jennifer Hale does such a good job. I would love to see trailers with a female Shepard.
But my quicklist:
- female aliens
- fem!Shepard in promotional materials
- gay/lesbian romance
- more party banter
- simple inventory system. (I'm one of the few people who liked the new system, I guess.)
- More than just two/three unique conversations for Garrus. (or any character, but Garrus was the worst offender this time around.)
- _Actual_ alternate costumes, not just recolors of the same mesh.
And I'm sure I'd agree with a lot of what was already said, and disagree with some of it too.
#773
Posté 11 février 2010 - 05:09
an actual love scene with garrus
bring wrex back to the squad!! or just give us more involvment with him rather that just one or two bits of dialogue. if anything have a mission where we fight alongside him and have him blow some **** up!
bring back the Hanar!
add female turian, salarians, krogan, drell, batarian and volus, starting to believe the asari are not the only a-sexual species in game.
also more civilian clothing, I'm beginning to think everyone buys at the same store from the same fashion designer.
more custimization
more dialogue with squad mates, also allow us to do engage dialogue offship, like in KotoR.
bring the nudity back to the love scenes, you let the outside media soccer moms scare you into censorship!
also gay/lesbian romances, another thing the media soccer moms censored you on
LET US TAKE OFF OUR HELMETS!!! Liara can't give me proper smoochin through them things.
Modifié par LJScribes, 11 février 2010 - 05:10 .
#774
Posté 11 février 2010 - 05:11
figuare9 wrote...
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.
I agree with this. The levels seemed to go by so fast, and then you hit thirty and it was like, "Oh, hey.. I'm done!"
figuare9 wrote...
Bring back the Inventory (upgradeable sizing)
Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.
I somewhat disagreee here. I disagree with your generalisation that all RPG gamers love looting. Personally, it becomes tiresome and tedious after awhile. Eventually you find a god weapon and then forget about everything else and your bag fills until you can't loot. Then you have to sell crap, but your at max credits too, so your stuck. I like not having a large invetory. I liked having the clothes on my back and my guns, not a trailer of stuff I doubt I'll use. And it makes alot more sense, when you think about it. I'm one of those people who always wonders, "Where is this bag that holds a small space station full of junk?" I play RPG's to play the role of a character, which Mass Effect does flawlessly.
figuare9 wrote...
Upgradeable weapons/armor (The NEW fasioned way)
I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!
I agree with the concept. I think it would be cooler to be able to focus on one gun instead of having a global upgrade to all your weapons. For example, like Zaeed's "Jessie," make me fall in love with my gun. Like the armor system in ME 2, give me new parts, ammo's, camos, etc. etc. to use on it. Not just a "+50% AP" boost.
figuare9 wrote...
Where did the vehicle go!? Please. . . Give it back!!
I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.
I have a big disagreement here.. I personally dreaded the vehicle missions in ME 1... They were long and tedious on very bland planets with lots of hills. Everytime I'd go down to explore an uncharted world, I'd let out a great sigh of discontent as the worlds all began to meld into one, with perhaps a thresher maw there and some pirates here. And the Mako, while a cool idea, wasn't that great of a vehicle. In combat the only really good use was the cannon, the machine gun doing little to nil damage. While I dislike there were so few explorable worlds, it somewhat makes sense because there are more gas giants than there are terrestial planets out there.
figuare9 wrote...
Please, Make the citadel larger.
This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.
[/guote]
I agree and disagree here. The fact of the matter is, you're working with Cerberus now and not the Citadel Council. While yes, I love the Presidium and the Wards too, a Spectre working with an alleged terrorists organization isn't going to have full access to march around the best place in citadel space. Depending on your actions should really determine how much range you have.figuare9 wrote...
While doing missions, make them less linear.
Hard to get lost during a mission, it always felt like a hallway leading with doors to the objective. DON'T get me wrong, I don't feel as if the game is linear, but 80% of the mission are. There's usually only one way to go, one way to complete it, and one way in/out. Open it up! we want to explore!
I agree. The missions eventually became, "Find X person, do Y mission for them, talk to them to reveal Z subplot, complete Z subplot, gain A loyalty, rinse and repeat." Yet, the way you interacted talking wise, vastly changed the game, detracting from the linear mission set up. But all in all, killing Eclipse Vanguards got somewhat boring after awhile.figuare9 wrote...
Keep the Normandy just as exploreable/vehicle
Another big one for me. I think it'd be great to have the normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet. Something tiny, but it's this attention to detail that really makes a game shine!
Problem: EDI basically tells you if you talk to her in the cargo hold about the shuttle, that the new Normandy has twice the mass of the original, making planetary entry... Rough? I'm not sure if that's the word, but yeah. New Normandy =/= Landing craft. And at the same time, you sound like yo want a fully developed world. That's not "something tiny," that's something huge. For them to develop EVERY uncharted world would take months, and we'd probably not get this game until next gen systems come out, whatever they may be.
figuare9 wrote...
More Normandy fights!
In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.
Shepard isn't a pilot, the Normandy isn't a plane and this isn't a flight sim. This just would feel out of place in the game. The only way I could truly see this working if it were either like the Dragonfly mini-game in Jade Empire or if they teamed up with the guys at Pandemic to make it like Battlefront. But, then again, we will be going against giant Reapers, so I'm counting on there being ten times more space stuff.
figuare9 wrote...
Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.
I think we can count on this. But sadly, it's the end of the Shepard trilogy...
The two things I'd really like to see in ME 3 are these: better cusomazation and more focus on the main story. I loved the characters and the interactions of ME 2, but I also disliked the disconnection with the main story. In ME 1, those player - NPC interactions were optional, and the main focus was on stopping Saren. Yet, while they were optional, we all did them. However, in ME 2, they have become the focus of the game, and they all progress in the same fashion: "Go to planet. Find [Insert]. Convince [Insert] to team up with you by completing proving quest. Talk to on ship twice. Get mission X. Complete to gain loyatly. Continue talking for 3 or so more conversations then they'll be depleted of what to say." Maybe I'm breaking it down too much, but some diversity would be nice.
And on customazation, I pretty much said how I felt about this above. I love the N7 armor system, even though it felt somewhat limited. And I'd love to be able to do the same with my guns.
Oh, and some in depth side quests! I like 'em, but the random ones on uncharted worlds are kinda tedious.
Modifié par Pasicrates, 11 février 2010 - 05:17 .
#775
Posté 11 février 2010 - 05:47
Arrtis wrote...
me3 needs more customization.More powers and more exploration.
I agree...




Ce sujet est fermé
Retour en haut





