Mass Effect 3 Wishlist
#7826
Posté 29 mars 2011 - 07:15
#7827
Posté 29 mars 2011 - 08:23
seriously: i'm scared to death thinking about how EA could destroy me3 (i've played dragon age 2... i perfectly know what i'm talkin about)
#7828
Posté 29 mars 2011 - 08:38
Modifié par magnuskn, 29 mars 2011 - 08:39 .
#7829
Posté 29 mars 2011 - 02:01
Techno Viking wrote...
a good thing could be keeping away the entire EA from Bioware... this would make Mass Effect 3 the most awesome game in history
seriously: i'm scared to death thinking about how EA could destroy me3 (i've played dragon age 2... i perfectly know what i'm talkin about)
Destroyed is a big exaggeration .. DA2 did feel lacking in some spots .. and yeah EA probably rushed the team to finish it .. but nonetheless it is still a very enjoyable game.
Besides .. wasn't EA there when Bioware made ME2 .. it worked just fine .. it seems the DA2 team just doesn't work well under pressure or EA tried to push the release date to an earlier date to pull off stunt the team wasn't ready for .. either way i think ME3 is in good hands.
100k wrote...
Also, DO NOT SHOW TALI's FACE UNLESS
NECESSARY! That compromises who she is as a character! If she is ugly
underneath the mask, players will lose interest. If she is beautiful,
then she'll just become another object of sex (though nothing can stop
that now I suppose). Tali is great because she is living, breathing
proof that it's what is inside that counts. Miranda's got a great ass.
Jack's got great eyes. Samara's got a great rack. But Tali proves that
she can charm you with personality alone. Please don't compromise that!
I don't think Admiring Beauty = Sex .. that's just blunt ... you can see the face of Liara .. but that never made her a sex object ... actually if anything Tali's face should have been shown in ME2 if you chose to romance her with Male Shepard .. the moment Shepard removes her helmet and we see her face for the first time would have been a very emotional moment espically if you played her loyalty mission before that .. i'm baffled as to why they didn't do this !!!?
Actually some people already admire Tali's assets just like some do admire Miranda's
http://fc04.devianta...y_ghostfire.png
Modifié par Hunter-Wolf, 29 mars 2011 - 02:04 .
#7830
Posté 29 mars 2011 - 02:11
#7831
Posté 29 mars 2011 - 02:20
The best thing Bioware can do for us is to keep EA entirely out of the development process and take their time even if it means delaying the game for months or even a year, don't rush it like DA2.
#7832
Posté 29 mars 2011 - 02:35
but with dragon age we pass from a demi-d&d style-rpg-action game to a hack 'n slash game... they could call it Dragon May Cry or Dragon's Inferno (nothing against the two Dantes, i've got Dante's inferno... but when i look for an rpg, i don't want a different type of game...
if you buy Super Mario Galaxy 3 and you find that is a survival horror with mario, do you be a little disappointed? (mmm... the survival horrors are cool... maybe it's not the right example
#7833
Posté 29 mars 2011 - 06:44
Techno Viking wrote...
mass effect 2 is more action than rpg respect the first chapter, but it's quite ok, 'cause is a sci-fi game with guns, it wasn't traumatic
but with dragon age we pass from a demi-d&d style-rpg-action game to a hack 'n slash game... they could call it Dragon May Cry or Dragon's Inferno (nothing against the two Dantes, i've got Dante's inferno... but when i look for an rpg, i don't want a different type of game...
if you buy Super Mario Galaxy 3 and you find that is a survival horror with mario, do you be a little disappointed? (mmm... the survival horrors are cool... maybe it's not the right example)
Far from that .... that's just a huge exaggeration that stems from fanboyish love to DA:O .. either you didn't play DA2 on a higher diffuclty than Normal or you never played Devil May Cry or Dante's Inferno .... or God of War for the matter ... they are worlds apart ... these action games are all about timing your attacks and dashing out of damage way .. frantic and rapid action that mostly depends on reflexes.
DA2 clearly has lots of things these action games are lacking ... things that it shares with DA:O .. controlling a party of 4 .. applying AI battle tactics ... pausing and issueing orders ... doing cross-class combos .... the only difference between DA:O and DA2 is that combat is faster paced and way more responsive .. first due to faster animations .. second due to that fact [chance to hit] impact on combat is minimized .. when you slash your sword at something you hit it (unlike in DA:O where you could miss it eventhough it is clawing at your face .. really !!!?) ... just like what happened from ME1 to ME2 .. chance to hit was removed as well .. your aim is what matters in ME2 .. like it should be in all RPGs .. including the new Deus Ex 3 .. as in DE1 you could aim a headshot point blank and casue you lack points in pistol skill you miss .. that's just dumb, unrealsitc and clunky .. an RPG trope that needs to go and die in a dark corner of the gaming world.
Those are the main differences between DA1 and DA2 .. so please don't talk about something you don't understand well enough. <_<
--------------------------------------------
Now back to topic
Perosnally i'd like more seamless transition between combat areas and exploration and hub areas like it was in ME1 .... there are some areas in ME2 that mix both .. but that's only very few times.
Second .. i want drastically improved melee combat and some melee skills .. like Kasumi's attack .. and Grunt's Charge should be an ability as well .. also .. Thane must get a melee attack/assassination combo like the one he usese in the FMV intro and during his recruitment mission when he kills that asari business woman .. damn cool.
Also .. vehicular combat improved and with the ability to modifiy our vehicle like we do to our N7 armor ... also would like a section with space combat (kinda like the flying taxi part from Shadow Broker mission .. except much longer and with actual combat).
Finally .. Shepard own background story needs closure (meeting his/her mother if shepard is spacer/ meeting someone one from earth he/she knew if they were earthborn/ meeting someone who surive the attack on their colony if they are colonist) .. also same for phsycology background .. all that needs to be covered (there was a mission in ME1 that dealt with Akuze incident .. but it was brief and unsatisfying) .. also the whole LI thing needs proper closure .. and most improtantly ... some aftermath clips showing what everyone did after the battle to save the galaxy/earth was over.
That's all for now
#7834
Posté 29 mars 2011 - 10:35
combat
and I like what 100K said too
#7835
Posté 30 mars 2011 - 12:57
Spooky81 wrote...
More companion dialogue and interactions. Even after you've had discussions with your squad mates, it would be nice to get more out of them towards the end of the game.
The best thing Bioware can do for us is to keep EA entirely out of the development process and take their time even if it means delaying the game for months or even a year, don't rush it like DA2.
indeed
to bad EA just hired a sniper to kill you...
crap and me
#7836
Posté 30 mars 2011 - 02:20
#7837
Posté 30 mars 2011 - 02:42
TheBatdorf wrote...
Please...Please just make it more like ME1, yea the graphics were better in ME2, but story and customization was perfect.....perfect.
Sorry, but I think there is almost zero chance of this happening. I'm just hoping they can match the quality of either game, to be honest.
#7838
Posté 30 mars 2011 - 07:07
in Nightmare, the only problem is if u want to make the "unstoppable" achievement...Hunter-Wolf wrote...
Techno Viking wrote...
mass effect 2 is more action than rpg respect the first chapter, but it's quite ok, 'cause is a sci-fi game with guns, it wasn't traumatic
but with dragon age we pass from a demi-d&d style-rpg-action game to a hack 'n slash game... they could call it Dragon May Cry or Dragon's Inferno (nothing against the two Dantes, i've got Dante's inferno... but when i look for an rpg, i don't want a different type of game...
if you buy Super Mario Galaxy 3 and you find that is a survival horror with mario, do you be a little disappointed? (mmm... the survival horrors are cool... maybe it's not the right example)
Far from that .... that's just a huge exaggeration that stems from fanboyish love to DA:O .. either you didn't play DA2 on a higher diffuclty than Normal or you never played Devil May Cry or Dante's Inferno .... or God of War for the matter ... they are worlds apart ... these action games are all about timing your attacks and dashing out of damage way .. frantic and rapid action that mostly depends on reflexes.
DA2 clearly has lots of things these action games are lacking ... things that it shares with DA:O .. controlling a party of 4 .. applying AI battle tactics ... pausing and issueing orders ... doing cross-class combos .... the only difference between DA:O and DA2 is that combat is faster paced and way more responsive .. first due to faster animations .. second due to that fact [chance to hit] impact on combat is minimized .. when you slash your sword at something you hit it (unlike in DA:O where you could miss it eventhough it is clawing at your face .. really !!!?) ... just like what happened from ME1 to ME2 .. chance to hit was removed as well .. your aim is what matters in ME2 .. like it should be in all RPGs .. including the new Deus Ex 3 .. as in DE1 you could aim a headshot point blank and casue you lack points in pistol skill you miss .. that's just dumb, unrealsitc and clunky .. an RPG trope that needs to go and die in a dark corner of the gaming world.
Those are the main differences between DA1 and DA2 .. so please don't talk about something you don't understand well enough. <_<
theHUGE problem of dragon age 2 respect of dragon age origins are the locations:
city and 2 types of outside... with about 10 different maps... the blloming rose is the same place of fenris mansion, as the hunted mansion... my house is used for 3-4 different warehouse... seriously?
it's true that mass effect 1 got the same problem, but it got a LOT of locations and it was of 4-5 years ago
i'm really worried about the sad destiny that could have mass effect 3
#7839
Posté 30 mars 2011 - 07:32
[/b]
Ammo:[/b]
The original heat system in ME was
a unique spin on an institutional system, but execution tripped it up. The new heat-sink system in ME2 relegates
combat to any other generic shooter (possibly less so, as it isn’t as
frenetic/polished as say a Halo, COD, or GoW).
Rather than choose one over the
other, ME3 could design a system of internally built heat clips in
weapons. “Chambered” heat sinks could
function much like ME2- e.g. An SMG gets 40 shots per heat sink. However, when a “reload” occurs, rather than
simply dumping the entire heat sink, it rotates out into a different chamber in
the weapon, where it automatically begins cool down. Meanwhile, a different heat sink is chambered
into the firing position. If too many
reloads occur with overheated heat sinks, then all heat sinks will be too hot,
and nothing will be fired. This would
allow for the pacing of a “tactical reload” based game, without specific ammo
limitations. Obviously, different
weapons would have a different number of heat sinks, and upgrades to weapons
could increase the number of heat sinks in a given weapon.
Weapons:[/b]
ME had an overly complex and
tedious system. ME2 had a monotonous
simplified system. The solution lies in
the middle ground. ME2 had a decent
variety of weapons, and the general approach to weapon acquisition should be
the same – e.g. have two equal assault
rifles, but have them fire very differently (full auto inaccurate vs. 3 round
burst accurate). Maintain the upgrade
system as well. However, allow for some
accessorizing. Enable the ability to
change the color scheme of the weapon, similar to armor color scheme. Allow for customization in regards to optics
and ammo type.
We don’t need a hundred thousand
types of optics, but let the player choose whether they want a laser mounted on
the assault rifle versus a regular aiming reticule. Given the trend towards modularity in modern
weapon systems, it wouldn’t be inconceivable that a sniper rifle in the future
can be used without a scope, albeit would suck at range.
Similarly, using ammo as an
ability simply doesn’t make sense. Why
can’t an infiltrator use incendiary ammo when a soldier can? I think that ammo types can be acquired as an
“upgrade” just like everything else in ME2.
However, having a slot on the weapon to choose ammo type prior to a
mission would work beautifully. If incendiary ammo upgrades into inferno ammo,
let inferno ammo replace it in the same slot.
Squadmates:[/b]
[/b]For some reason, people
complained about there being too many squad mates in ME2. As far as I can tell, the problem doesn’t lie
in the number, but in the way they are utilized. If extra squad mates were given something to
do while your field team was away on a mission, I think the immersion level
would be considerably higher, and people wouldn’t complain about the number of
characters. For example, let’s say three
squad mates are required to go explore a planet for resources. Some characters are more optimized for this
mission than others, and so you decide to send a group that has a high “combat”
potential, rather than a team with a high “research” potential. You drop them onto the planet, and go do one
of your missions. Now you wish you
brought a team with more “combat” potential.
When you get back, you find that the squad you sent out recovered 2000
platinum, vs. 4000 platinum had a “research” group been sent because the region
wasn’t dangerous. Other planets, perhaps
a research group would be less successful, since the planet would be more hostile.
Now imagine
if you could drop off 2 or 3 squads at once.
All of a sudden, your choices have more impact, but you also feel like
you’re directing a small army of people, rather than just a team of 2. These additional characters have a meaningful
use, and it could be used in conjunction with other resource gathering methods,
such as planet scanning.
Resources[/b]
ME had
tedious vehicle sections in between resource gathering. ME2 had planet scanning, which was about as
entertaining as shooting myself in the foot.
In addition to the squad exploration method as used above, perhaps the
best way to have an interactive resource gathering mini-game is to have
resource gathering incorporated into vehicle sections that aren’t tedious. Honestly, variety and pacing are the problems
of resource gathering. Some sort of
mini-game that has a lot of variety (where we’re not doing the same thing over
and over again), and also be a high-speed affair, would be excellent.
For example, a drilling game styled
in the form of a racing game. You
proceed down a tunnel that you’re drilling at a relatively high speed, and have
to go through hoops of resources, and there are time limits to how long you can
go. Something
more interactive than simply scouring a large open area for one item would get
the point across, and be fun.[/b]
[/b]
Homebase Sandbox[/b]
For those
who have completed LotSB, he SB base seems much more like a home base than the Normandy, at least to
me. There are more terminals to access,
and more things to do. Whether our
operations are based from SB base or the Normandy,
I think it would be wonderful if that location operated as an open world
sandbox, where the ship can be upgraded both visually and functionally. It would also be great if I didn’t have to
travel through 3 floors just to talk to my team. Being able to color the Normandy would also be great, similar to
armor customization.
Leveling up Visually[/b]
[/b]Combat abilities in ME2 leveled
up, but never really felt any different.
The power had the same look from level 1 to 4, and it didn’t even feel all
that different because the game scaled with you. There should be a noticeable difference in
abilities, along with differing impactful visual effects depending upon what
was chosen. I think there just needs to be more of an extreme. Along that note….
Special Ability
Utility[/b]
Special
abilities in ME2 didn’t feel all that special.
Anyone could hack anything, and biotics weren’t really any good against
an opponent with any sort of protection.
In short, someone with tech expertise should be required to hack
something, and biotics should be able to affect something with armor. From a
strictly canonical stand point, I can see why biotics wouldn’t affect someone
with a barrier, or even shields. But
armor is physical matter, and as such, is subject to the laws of known physics.
In
addition, some special abilities were less useful than others. Infiltrators go invisible, soldiers slow down
time, and engineers….summon a small glowing orb that annoys people. A reason why people don’t play certain
classes is because they simply aren’t compelling. If the engineer has the ability to hack
things while others don’t, and also the ability to, say, call in a Normandy strike, that
would be a compelling reason to play engineer.
Mission[/b] Complete Screen[/b]
Send an
e-mail of this, rather than making it compulsory. It kills immersion, and makes more sense as
an e-mail anyway (Mission summary/report).
Squadmate Interaction[/b]
While the
moments where squadmates were interacting were ok, there simply weren’t
enough. While it isn’t necessarily
feasible or a good idea in regards to game design to have squadmates walk
around, it would be cool to see a few more scripted events where squadmates are
chatting, eating, etc. Then again, if
the area they are located is an open sandbox, maybe it would be ok, as long as
they were clearly marked on a map of some sort.
Ability Timer[/b]
[/b]While it was much more immersive
to have all the skills set to one timer bar, I think, from a story based
standpoint, it doesn’t really work. I
think the abilities would be much better served if they used a standard
stamina/mana bar. It would allow me to,
for example, spam throws at people, but also to use different combinations in
succession. It really stinks that I
can’t lift and throw someone on my own. If
stamina regeneration was high enough, I think it could be just as limiting as a
timer.
Vehicular Combat[/b]
[/b]Hammerhead was much better than
the mako, though I think we went from a heavily armored immovable tank to a
swift and agile glass cannon. I think something
in between would be best, and that the platforming sections need to be toned
down a bit.
I also
think it would be great to take control of the Normandy just once, and fly it around like a
space sim a la Star Wars Rogue Squadron, Star Fox, or even the flying section
in Halo Reach. It adds a little bit of
variety like the car chase in LotSB, and would be cool to control all the
upgrades in action, rather than just see it in a cutscene. It is
also entirely feasible, since this game, the fight will be against a fleet of
reapers, and conventional small arms fire is not likely to affect anything.
#7840
Posté 30 mars 2011 - 07:37
"Get rid of those red veins!"
Okay guys have seen that vid that dropped on gamespot? If you have I'm
sure you've noticed that when you get hurt some weird red veins pop up
on the screen.
Now I for one had no problem with the way getting
hurt worked in the first game, and I see no reason as to why a silly
mechanic like this is needed in Mass Effect 2. (or 3)
It is just
downright annoying when games devlopers do this. They put these nice
visuals in the game and then ruin the color with red screens. Yeah thats
right I'm talking to you Halo ODST. I don't understand it myself but if
your with me and what this removed while there is still time to do it
please make your voices heard and say so in this thread. Devs may not
comment a lot in the forums but I know they read on a regular basis.
On
a side-note Bioware I want you guys to know that up until now I've
loved every single thing released so far about ME2. You guys are doing a
great job and you rarely slip up.
Now with that said I must add
that the only thing you've done wrong so far in my books is the way the
game lets you know your hurt. Its a horrible mechanic. PLEAS REMOVE IT."
Most of what I said goes for ME3 so yeah... Please don't repeat silly mistakes Bioware. Its a bad mechanic and shouldn't be in ME3.... IMO lol
link to the old post meforums.bioware.com/forums/viewtopic.html
Modifié par atheelogos, 30 mars 2011 - 07:38 .
#7841
Posté 30 mars 2011 - 09:23
so what i think right now is: "why trying to fix a thing which is not broken"
the ONE and ONLY solution for me at this point is to make a compromise...a compromise between the good old me1 elements and the good me2 elements.
one example: some ppl complain about the "ammo"-clips...some like that idea...so why dont we take the ammo clips to prevent the weapon from overheating...as long as we got some (you can switch between normal overheat use for normal fights...and kick in the clips for harder encounters so your gun doesnt stop firing)....i know someone else posted this idea ages ago...but i like it so much...i just want to support it.
the other idea has been in a post not long ago...but its like a compromise too:
side missions in me1 and me2...the one had some feeling of freedom...but lvl desings and objectives have been kinda monotone...the other one lacked freedom and lvls became linear BUT had great diversity...
in the first game you collected your ressources by travelling to them...the second game was just about scanning...some liked it the one or the other way.
then why dont we just combine things....give us the well designed unique side missions...with some room to work on...just a few areas to travel with your vehicle...and maybe the choice of where to go first..."overlord" was really a great direction to that
i bet there are a lot more examples...but i am to tired now...getting some sleep in hope that the devs really care for our ideas and critics by now
#7842
Posté 30 mars 2011 - 09:27
- I'd love to see more boss fights along the lines of those in the Shadow Broker DLC.
#7843
Posté 31 mars 2011 - 06:11
This pretty much ties into my wish to see the squad armored again too. Yes, I realize that vacumn exposure will not immediately kill, but it should be uncomfortable...armor please, and not just face masks!
So much believeable detail has been put into the Mass Effect universe, that things like this are just incredibly jarring to me. Gameplay wise, I've enjoyed ME2 very much. I would like to see a return of at least a limited inventory, or more customization at least- I enjoyed kitting out my team in modded armor and weapons.
#7844
Posté 01 avril 2011 - 04:33
#7845
Posté 01 avril 2011 - 04:53
Please STOP toning down the romance scenes.
In ME1, you (tastefully) showed naked characters.
In DA:O, you toned that down to show characters in their undergarments.
In ME2, you toned that down even further to show a bra.
In DA2, you toned it down yet again where everyone is completely clothed.
You've gone too far with appeasing the censors to the point your romance scenes are just cheesy. Frankly, I thought the romance scenes in ME1 were very tastefully done, but I understand you guys took a lot of heat for that. Perhaps something between DA:O and ME2 would be a good compromise. But for a game that is appropriately rated "M" for Mature, it's gotten ridiculous.
P.S. I'd like access to the docking garage again on the Normandy II like we did on the Normandy I.
Modifié par DSGrant, 01 avril 2011 - 05:35 .
#7846
Posté 01 avril 2011 - 05:14
Earth
Arcturus
Hackett
Customizable Shep armor and companion armor
#7847
Posté 01 avril 2011 - 05:33
I'd love an actual base of operations. Something that evolves as you upgrade it. The Normandy opened up new areas as you recruited more people in ME2, but it didn't ever feel like it changed. My ideal would be something similar to the base of operations from Konami's Suikoden games. They tended to start out as a rundown abandoned castle or something, and evolved into bustling towns as you recruited your forces. Maybe you'd have a space station or something, and when you first start out it's only the Normandy parked in the hangar, but by the end of the game you have a whole swarm of vessels ready to help you take on the Reapers. Something like that.
I'd love to see biotics able to do something more like what they can do in cutscenes. The mission to free Jack in ME2 got me so excited to get her, since she was running around killing robots without even needing a gun. The Samara/Morinth fight was similar. Then when you get them in your team, they just.. shoot pistols and occasionally use Warp or whatever. Underwhelming to say the least.
I want an elcor ally. I have no idea how you'd do it. But I want one. "Alarmed warning: Geth forces spotted."
#7848
Posté 01 avril 2011 - 05:56
Also, I'd love this:
- Exploring Earth (only if I can explore the rest of the galaxy too).
- Big impact of ME1 and ME2 choices.
- Mako back, but only in a few missions.
- Ashley statue.
- Kaidan's face when he sees that my female Shepard chooses Garrus before him.
- Strong differences between endings (as in KotOR, but more than two endings if it's possible).
Modifié par Bolboreta, 01 avril 2011 - 05:56 .
#7849
Posté 01 avril 2011 - 07:15
#7850
Posté 02 avril 2011 - 07:18
Scnew wrote...
I'd love an actual base of operations. Something that evolves as you upgrade it. The Normandy opened up new areas as you recruited more people in ME2, but it didn't ever feel like it changed. My ideal would be something similar to the base of operations from Konami's Suikoden games. They tended to start out as a rundown abandoned castle or something, and evolved into bustling towns as you recruited your forces. Maybe you'd have a space station or something, and when you first start out it's only the Normandy parked in the hangar, but by the end of the game you have a whole swarm of vessels ready to help you take on the Reapers. Something like that.
Don't forget, we have that penthouse from ME1 at one end of the galaxy all by itself where we could certainly set up shop. There's also that training station (ME1 DLC) that could be upgraded. Or even someplace new. I like the idea, personally. I did feel like the Normandy II in ME2 evolved as we added upgrades and crew, but it wasn't nearly as customizable. What I would also like to see along those lines is the ability to post a FRIGGIN guard in EDI's computer core with Legion. I don't care how helpful he was in ME2, he's still a Geth who's awaiting consensus, while hanging out in the Normandy's COMPUTER CORE.




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