Mass Effect 3 Wishlist
#7876
Posté 12 avril 2011 - 10:23
#7877
Posté 12 avril 2011 - 11:28
#7878
Posté 12 avril 2011 - 11:38
All I can say is that I would like to explore more planets, scanning was a good system but 2 hours of my 32 hour playthrough I'm guessing was scanning... and it was always the small rocky planets which were best.
#7879
Posté 13 avril 2011 - 10:57
BEING ABLE TO LEVEL UP SQUAD MEMBERS, FROM THE NORMANDY.
In ME2 you have to select them and visit omega illium or whaterver place select them, rank them up acording to your level, then select 2 new companions and keep doing the same to upgrade them all.
Maybe we could just visit their lockers (like in ME1 normandy for their weapons selection) and do it from there the level up also.
Modifié par The Shadow Broker, 13 avril 2011 - 10:57 .
#7880
Posté 13 avril 2011 - 01:21
#7881
Posté 13 avril 2011 - 01:24
#7882
Posté 13 avril 2011 - 01:32
Now, i dont know if the game is gonna be set on just a planetary scale, or a galaxy scale like ME2.
What would be cool though, is if you could pilot the Normandy from orbit into atmospheric flight, and like... explore the planet or something, fly around the planet, dodging Reapers. maybe make a chase sequence if a reaper gets to close.
Also... show off the Normandy more. Its supposed to be state of the art, and what has it done so far? Cleave a reaper down the middle, blow up a collector rock. give us MOAR!!! maybe also make it more interactive this time too.
Modifié par Baal883, 13 avril 2011 - 02:07 .
#7883
Posté 13 avril 2011 - 02:09
Other than that...more Companion/NPC dialogue please and thank you.
#7884
Posté 13 avril 2011 - 05:42
#7885
Posté 14 avril 2011 - 01:39
#7886
Posté 14 avril 2011 - 05:01
Second, what many people have already mentioned, more ways to make my Chars unique. For example, I can choose to go with sleek, speedy, Miranda-Catsuit-type armor which increases speed, or clunky battle armor which increases protection....my choice.
Third, another that has been mentioned....being able to wander around a town,for example, so that the missions feel less linear. Put 3 objects that must be retrieved in buildings around the town, but you can get them in any order, so you have to explore the whole map.
Last, and I hope this is not a huge spoiler....the universe ultimately being saved by Emperor Niftu Cal and the Volus Horde!
#7887
Posté 14 avril 2011 - 06:06
thisflipflopbop wrote...
Tali's face....
#7888
Posté 14 avril 2011 - 09:06
OMG!!!! I bet a million bucks...Tali's face is going to be revealed in a ME 3 DLC...I just know it!!!!atheelogos wrote...
thisflipflopbop wrote...
Tali's face....
#7889
Posté 14 avril 2011 - 09:53
#7890
Posté 14 avril 2011 - 03:39
Torhagen wrote...
The Shadow Broker wrote...
I did the same topic just after ME2 came out, with fresh gamers imprssions and this is what they said they wanted in ME3.http://social.biowar...5/index/1014273
resume=
- Final boss EPIC figh tvery hard to kill(not like terminator reaper), make the galaxy feel the danger
- Decisions that really make big different impacts.
- ME1+ME2 long
- Full citadel exploration
- Last battle choices, anyone can die/survive(whole races included)
- Missions with much more epic scope, like some of ME1(feros, noveria..)
- Every companions that survived comeback ME1+2, plus some new, maybe batarian?
- Every major decision in ME1-2 huge impact, not just few dialogue altered.
- ME1 inventory and armor for companions back
- more revelations and unexpected twist(example ME2 collectors were protheans)
- continue the suicide mission use of squad, making all 10+ companion useful instead of just 3.(you can interact with them by radio, like virmire with kaidan&ashley)
- new ship, new mako.
- Quarians homeworld vs geth fight
- Quarians face(at least tali)
- Unique weapon and armor(customization)
- No load screen, if you are with companions is better some chating.
- more crowded cities
- secret unexplored n7 missions with big weight to the main plot if done correctly
- Normandy battles, no matter if we control fully the ship or cgi scene we push interrupt botons for certain actions when correctly pushed the buttons that pop up.
- Planets to land always available to fight enemies every new time we land.ex: thresher maws.
What he said
appreciated
#7891
Posté 14 avril 2011 - 03:39
OK this is how Man-Giraffe-Dog came to be:

While growing up it was spotted in the wild (but the team was all killed by it and the photos were recovered afterwards)

After which it began its infiltration of humanity, disguised as Giraffe-Dog:

Which leaves us here. Man-Giraffe-Dog is poised to attack and destroy humanity and I'm trying to warn everyone before it's too late. This is totally serial guys. You need to prepare.
Excelsior!
#7892
Posté 15 avril 2011 - 05:25
#7893
Posté 15 avril 2011 - 10:30
Muzyka: Well, it’s a range of factors. We made the determination that the game we thought represented the franchise the best was Mass Effect 2. And we brought it over and are really happy with the result. And as a result of investing a lot of effort into ensuring that it ran well and looked great and played great on PS3, now we can bring the trilogy to a close on PS3, and 360, and PC. " oh, what a shocking statement
ME2 as best representer?
Is Britney Spears' music better than Radiohead's? Well..... it sure sells better...
I found it here: http://www.gameinfor...s-effect-3.aspx
Modifié par Notrufnot, 15 avril 2011 - 10:31 .
#7894
Posté 16 avril 2011 - 01:16
Here's my wishlist:
1. I'd like health to be more difficult to chip away at then shields or armor because sometimes shields or armor negate powers which are the funnest parts of the game. Right now Shields and Armor take more time then health. This should be reversed.
2. A real RPG style of inventory.
3. Don't force us to play a FPS when we may want to choose a different play style like ME1.
4. Bring back Miranda. She was... perfect.
5. More quests that have to do with the main story. Side-quests are good, but the Main story in ME has been more interesting and funner to explore.
6. More abilities to choose from.
7. Option to get married.
8. Less swearing. A little swearing is okay but, my hell, you'd think the developers thought swearing alone would make a great game. At least let there be an option to tone it down.
9. Let there be an option to clothe Jack-like characters please:innocent:.
Anyway, love the series. Thanks Bioware:wub:.
#7895
Posté 16 avril 2011 - 01:23
Avissel wrote...
Other than that...more Companion/NPC dialogue please and thank you.
Yes please. More it is never too litle.
Those characters may be animated, but who cares!
voice acting is amasing. So we feel like we are realy there Talkin to real people.. even if it is nothing more than momos and fiction.
It is simply iriplacable key element of ME
in adition I liked how we were able to change characters behavior towards Shepard via conversatio and moral choices
Modifié par Creator001, 16 avril 2011 - 01:23 .
#7896
Posté 16 avril 2011 - 06:58
With that said it would be awesome if you could hotkey all your powers so you can access them without the power wheel. Possibly have 2 separate sets of hotkeys that you can switch between. I like using the power wheel for some squad commands but it breaks up the fight if you use it for your own powers.
#7897
Posté 16 avril 2011 - 07:03
#7898
Posté 16 avril 2011 - 07:53
The Shadow Broker wrote...
Torhagen wrote...
The Shadow Broker wrote...
I did the same topic just after ME2 came out, with fresh gamers imprssions and this is what they said they wanted in ME3.http://social.biowar...5/index/1014273
resume=
- Final boss EPIC figh tvery hard to kill(not like terminator reaper), make the galaxy feel the danger
- Decisions that really make big different impacts.
- ME1+ME2 long
- Full citadel exploration
- Last battle choices, anyone can die/survive(whole races included)
- Missions with much more epic scope, like some of ME1(feros, noveria..)
- Every companions that survived comeback ME1+2, plus some new, maybe batarian?
- Every major decision in ME1-2 huge impact, not just few dialogue altered.
- ME1 inventory and armor for companions back
- more revelations and unexpected twist(example ME2 collectors were protheans)
- continue the suicide mission use of squad, making all 10+ companion useful instead of just 3.(you can interact with them by radio, like virmire with kaidan&ashley)
- new ship, new mako.
- Quarians homeworld vs geth fight
- Quarians face(at least tali)
- Unique weapon and armor(customization)
- No load screen, if you are with companions is better some chating.
- more crowded cities
- secret unexplored n7 missions with big weight to the main plot if done correctly
- Normandy battles, no matter if we control fully the ship or cgi scene we push interrupt botons for certain actions when correctly pushed the buttons that pop up.
- Planets to land always available to fight enemies every new time we land.ex: thresher maws.
What he said
appreciated
May i add a few things?
- LI must be actually an LI. Even before a house on selected homeworld, she or he must be a little closer to you, walk closer to you, in combat take the same cover as you if possible. There is a peaceful time still? Yes? Than when you simply walk on hmmm... Salarian homeworld? Or maybe the Citadel green gardens, your LI approach to you, sometimes placing her/his head on shoulder, hugging you (don`t be greedy! make different hugs!), some conversation, if situation allows - PARAGON option to give a kiss (+1 paragon). It`s not hard at all to make it, but the whole impact is tremendously positive! There is a cabin too, so add there it as well, with only difference - more intimate hugs, more abilities (paragon and renegade or only paragon) in interaction with LI. Ability to seat at least on more than one place in cabin (why all chairs are for? and a bed?), take more positions while holding each other on the bed, shift positions.
- Above is MUST HAVE, either in release, either in DLC. If this is DLC - work nicely and add more interaction variants.
- Different attire for battle and ship walk, again, especially for LI.
- Epic battles in space with reapers, other ships.
- N7 missions featuring point higher.
- Space Combat is joker part, ours - land based, so make it better.
- Are you not proficient in AI programming? Learn him to make basic assaut and flanking, calling air support if available, coordinate attack with other soldiers/vehicles.
#7899
Posté 16 avril 2011 - 08:17
ANdrewJ wrote...
The Shadow Broker wrote...
Torhagen wrote...
The Shadow Broker wrote...
I did the same topic just after ME2 came out, with fresh gamers imprssions and this is what they said they wanted in ME3.http://social.biowar...5/index/1014273
resume=
- Final boss EPIC figh tvery hard to kill(not like terminator reaper), make the galaxy feel the danger
- Decisions that really make big different impacts.
- ME1+ME2 long
- Full citadel exploration
- Last battle choices, anyone can die/survive(whole races included)
- Missions with much more epic scope, like some of ME1(feros, noveria..)
- Every companions that survived comeback ME1+2, plus some new, maybe batarian?
- Every major decision in ME1-2 huge impact, not just few dialogue altered.
- ME1 inventory and armor for companions back
- more revelations and unexpected twist(example ME2 collectors were protheans)
- continue the suicide mission use of squad, making all 10+ companion useful instead of just 3.(you can interact with them by radio, like virmire with kaidan&ashley)
- new ship, new mako.
- Quarians homeworld vs geth fight
- Quarians face(at least tali)
- Unique weapon and armor(customization)
- No load screen, if you are with companions is better some chating.
- more crowded cities
- secret unexplored n7 missions with big weight to the main plot if done correctly
- Normandy battles, no matter if we control fully the ship or cgi scene we push interrupt botons for certain actions when correctly pushed the buttons that pop up.
- Planets to land always available to fight enemies every new time we land.ex: thresher maws.
What he said
appreciated
May i add a few things?
- LI must be actually an LI. Even before a house on selected homeworld, she or he must be a little closer to you, walk closer to you, in combat take the same cover as you if possible. There is a peaceful time still? Yes? Than when you simply walk on hmmm... Salarian homeworld? Or maybe the Citadel green gardens, your LI approach to you, sometimes placing her/his head on shoulder, hugging you (don`t be greedy! make different hugs!), some conversation, if situation allows - PARAGON option to give a kiss (+1 paragon). It`s not hard at all to make it, but the whole impact is tremendously positive! There is a cabin too, so add there it as well, with only difference - more intimate hugs, more abilities (paragon and renegade or only paragon) in interaction with LI. Ability to seat at least on more than one place in cabin (why all chairs are for? and a bed?), take more positions while holding each other on the bed, shift positions.
- Above is MUST HAVE, either in release, either in DLC. If this is DLC - work nicely and add more interaction variants.
- Different attire for battle and ship walk, again, especially for LI.
- Epic battles in space with reapers, other ships.
- N7 missions featuring point higher.
- Space Combat is joker part, ours - land based, so make it better.
Weeeeell
I dont see how that is possible... walking part
But I think every fan would sign under all of it ...
- Personal: I would like more interactions with Jokker. AND Doctor Li
Modifié par Creator001, 16 avril 2011 - 08:18 .
#7900
Posté 17 avril 2011 - 07:54
Creator001 wrote...
ANdrewJ wrote...
The Shadow Broker wrote...
Torhagen wrote...
The Shadow Broker wrote...
I did the same topic just after ME2 came out, with fresh gamers imprssions and this is what they said they wanted in ME3.http://social.biowar...5/index/1014273
resume=
- Final boss EPIC figh tvery hard to kill(not like terminator reaper), make the galaxy feel the danger
- Decisions that really make big different impacts.
- ME1+ME2 long
- Full citadel exploration
- Last battle choices, anyone can die/survive(whole races included)
- Missions with much more epic scope, like some of ME1(feros, noveria..)
- Every companions that survived comeback ME1+2, plus some new, maybe batarian?
- Every major decision in ME1-2 huge impact, not just few dialogue altered.
- ME1 inventory and armor for companions back
- more revelations and unexpected twist(example ME2 collectors were protheans)
- continue the suicide mission use of squad, making all 10+ companion useful instead of just 3.(you can interact with them by radio, like virmire with kaidan&ashley)
- new ship, new mako.
- Quarians homeworld vs geth fight
- Quarians face(at least tali)
- Unique weapon and armor(customization)
- No load screen, if you are with companions is better some chating.
- more crowded cities
- secret unexplored n7 missions with big weight to the main plot if done correctly
- Normandy battles, no matter if we control fully the ship or cgi scene we push interrupt botons for certain actions when correctly pushed the buttons that pop up.
- Planets to land always available to fight enemies every new time we land.ex: thresher maws.
What he said
appreciated
May i add a few things?
- LI must be actually an LI. Even before a house on selected homeworld, she or he must be a little closer to you, walk closer to you, in combat take the same cover as you if possible. There is a peaceful time still? Yes? Than when you simply walk on hmmm... Salarian homeworld? Or maybe the Citadel green gardens, your LI approach to you, sometimes placing her/his head on shoulder, hugging you (don`t be greedy! make different hugs!), some conversation, if situation allows - PARAGON option to give a kiss (+1 paragon). It`s not hard at all to make it, but the whole impact is tremendously positive! There is a cabin too, so add there it as well, with only difference - more intimate hugs, more abilities (paragon and renegade or only paragon) in interaction with LI. Ability to seat at least on more than one place in cabin (why all chairs are for? and a bed?), take more positions while holding each other on the bed, shift positions.
- Above is MUST HAVE, either in release, either in DLC. If this is DLC - work nicely and add more interaction variants.
- Different attire for battle and ship walk, again, especially for LI.
- Epic battles in space with reapers, other ships.
- N7 missions featuring point higher.
- Space Combat is joker part, ours - land based, so make it better.
Weeeeell
I dont see how that is possible... walking part
But I think every fan would sign under all of it ...
- Personal: I would like more interactions with Jokker. AND Doctor Li
Walking part is easy to perform, familiar with techniques to do so a little and able to say that can be done relatively quickly (walking, hugging, everything else i wrote). There is only wish required to do this and MARKETING DEPARTAMENT attention to run all this. They have technologies, resources AND what we need as well (As they say they love to keep people happy, well, i`ll write this with capital letters - THIS WILL MAKE PEOPLE VERY HAPPY) .
Calling all guys out here, read this quotes, and don`t let that forum, this quote line be forgotten in the ashes of forum topics and posts.
This is fundamental points is concerning every single guy out there, so please continue this and make them finally see what we want.




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