Mass Effect 3 Wishlist
#7926
Posté 23 avril 2011 - 08:39
Higher mature rating = Less money
Less money = Less content
Less content = Unhappy fans
Unhappy fans = Package from Belfast I'm afraid.
#7927
Posté 24 avril 2011 - 07:17
shepardtheladiesman wrote...
You should call Belfast and arrange a package for ESRB
Higher mature rating = Less money
Less money = Less content
Less content = Unhappy fans
Unhappy fans = Package from Belfast I'm afraid.
ESRB already have M and higher - A rating, but this is M rating, it is not hardcore "hunter-rapist" simulator with full 3d and enchanced detalisation...
Although sexual themes can only benefit the project, ESRB is better not screw it.
Best solution (if someone don`t agree that M is enough and going to put the A banner on project):
Do everything in order, but restrict it by using in game passwords that must be entered in the options to unlock it.
Passwords can be hold by Father/Mother (ask them to get the password on the site) or be given on some site where you enter your age of birth (steam, ect.).
- Goal is to restrict using unlockable system - password/encrypted file/ approval from server (after registration and age entry), you can`t force people to bring in documents to prove their age and this can be a crime.
That suits everyone and ESRB with their cruel policies. I get the law and everything... but look at the internet out there - a lot of pornography with a lot of sites bristling with their "mature content", schoolboys and kids know how to enter site or google it. There are a lot of insulting and murdering being shown on TV screens around the world, and everyone just starting fight over a video game... (yeah, internet that 70-80 percent of PORN (and it become an internet beacause of porn - it`s where money flows), tv showing insults, wars, terrorists, violence... and kids, schoolboys already know what woman is, but in the end there is piece of reality`s art to blame...
(children WATCH news sometimes, want you this or not and more traumatised by films and news. But when everything going to the project -> RRRAWWW, cuddling! this is sexual interaction! stop this, you perverts, silicon lovers, ect.
Those who criticise even cuddling are dark, perverted souls, or poor people that unable to love and blame something on the side, when TV news, internet and reality contains every darkest thing everyday...)
Internet are filled with even the darker things - enough to enter type you needed and press magic "GOOGLE IT"...
There is a fact - i`m being obvious of what is written above, but this is extreme already.
Perhaps ESRB is filled with kids as their workers... that extremely annoyed beacause they are not adults yet.
There are other ideas in my post as well as my Love Interest ideas, they will continue to be posted and added (as my time allows, work and gym taking my day time...) but other people are WELCOME to continue this thread (again i`m obvious).
Modifié par ANdrewJ, 24 avril 2011 - 02:33 .
#7928
Posté 24 avril 2011 - 06:55
- Sacrifice earth or not?
As well as brings the idea - MEMORIAL.
You ready to witness the blood of more than 11 billions of people on your hands? I would sacrifice earth, by doing so we getting rid of massive chunk of:
- Bribed politicians
- Arrogant people
- Corruption network of the alliance
- Almost every possible bad thing in there including alliance arrogant serveants.
Heroic sacrifice of billions can bring ultimate respect to humans (there are colonies still - remember? Humans are able to restore again even better without such beings like Udina) and be a heavy burden on the next generations.
This is lasat option and still an option as sacrificing the cultural/technological and political hub is ( i mean homeworld of any race) .
But in the end - Earth hate you or not, is still may have good people, that haven`t deserved that approach even on the war. Do you stop wiping the dust from the table just beacause it will be there again?
This way their death will mean something, yeah, i can`t speculate on this beacause this is correct. Humanity will have colonies everywhere by this time as well as needed population to recover after time, respect of every other race for such heroic sacrifice, even batarians will shut up after this.
Earth is a center of corruption (it`s now and will be this centre), arrogance of politicians, where everyone with power instead of common goal pursues it`s own (if memory don`t fail me -> Major Antella? That alliance slime that tried to take us to custody, but hackett "saved us") and don`t bothered to do anything for better future for everyone. This is fact - Earth is corruption lair of people who want galactic dominance beacause "they deserve it", other races have in some part corruption too, but know their place, but the alliance don`t care - 1 or million of corpses will be created in the path to the position above everyone. This sacrifice is standing as resolution of conflict and hugest crime commited, beacause some people have actually good heart and worth of saving, yet we blew everything beacause of several ten thousand of corrupted bastards (there is no better word for them)).
But at first we need to centralise on protection of other races, slowly by rescuing and getting support race by race, increasing fleet and overall power, taking advantage of the reaper "bloody lunch" time on earth we may end up with not only fleet with advanced weaponry, we may end up with a solution - ultimate counter to them.
Then, with such force and counter - we`ll give them fight with minimal casulaties and take back earth (other races homeworlds will be safe) applying that counter and following with massive onslaught of combined races fleets (they WILL face a hell of a guns in really large numbers) in a single battle - we eliminate reaper fleet with minimal casulaties.
That way we will take the earth back with some people left, or at least what remains of it and make a MEMORIALOF HEROIC SACRIFICE of millions that allowed all races to continue and live and move on, remembering about huge mistake - of ignoring possible threat even if there is a lot of obvious evidences of it`s presence, being completely blind to those who warned.
Memorial will be a gargantuan structure made of precious materials with a names of everyone who`s lives were lost in reaper battle, written with care and decoration, featuring on it`s sides a figures or detailed drawing of every possible ship of all races facing upwards a little with huge SR-2 above them all in the centre. There will be top of it, where will be full size, beautifully made statues of every race council representative as well as other race leaders beacause everyone lost more than ship in this war. Everyone will stand neart each other, equal in height, placing their hands on the Citadel model as mark of equality and galactic unity. There will be a place in front of this, featuring statues of us with our LI higher in height than new council for our loses and sacrifices we have suffered and endured protecting everyone, holding each other while facing the new council of all species holding their hands on the citadel model. All around us - circle made of Normandy crew facing the sky with their weapons raised in the air, shielding us (beacause they made their part in the war, while we making the critical strikes against a reaper fleet - they held them and their troops at bay) and representatives of other races against the threat with small, pieces of the reapers around the cirle.
We and LI facing the citadel model and higher than anyone else looking a bit above them all, as well as the circle made from the crew to show that we saw the danger, although heads of the Anderson, Hackett, Quarian and the Geth representatives may also look upwards to show the same.
And when this memorial will be built - all races representatives, will come down on earth this memorial as well as many crews of the ships that participated and destroyed the reaper fleet, and will have moment of silence to mourn the dead and begin celebration of the opening the memorial and victory over the reapers.
We, each councilor and admiral will make a speech as well as shorter speeches from our crewmembers, and begin celebration to show that not the Sovereign, nor the Harbinger with it`s reaper fleet can do anything to stop the combined alliance of equal races.
The council members will answer questions as well as the admirals, to show that threat make everyone equal and united against common foe and whole night will be celebration, continued on each homeworld of the all races for a week.
While we and our LI getting a house on the homeworld and living in a new galaxy, renewed and equalized by the threat of scale and power never known before.
And we actually with blessing of Casey Hudson begin some missions that decorate and show the living in our Home with LI, small quests, lovely views and a lot of cuddling, love, care, softness that surround us and LI in a blanket of peace every day.
If you have read the post above - you`ll get the monument properties and what will be written and placed on it, i`m not going to spoil it and tell short, go and read by yourself to get the epic picture in your mind.
#7929
Posté 27 avril 2011 - 06:44
From what Casey Husdon told us all -> they ARE reading and listening, so all ideas on this page will be read by Bioware team... or at least have a nice chance to be read by them.
Another LI ideas with some repetition:
- Changeble attire for you and your LI in the DECK 1 - something special for every LI.
- Ability to actually live in the HOUSE with her or him after the invasion of the reapers. (look my post for detailed descriptions)
- Decorate Deck 1 and house (which is at best case) with art, possibly - even artifact of you LI race
- More dialogues with your LI, filled with love and not Zaeed typical speech. (I remember i broke to Vido wife house, only my squad made it out alive) The softest words of care, love and trust to each other (again check above) with a lot of cuddling...
- Ability to marvel at the view of different planets, at best - ask JOKER (or EDI while Joker tries to sleep) to maneuvor over a beautiful parts of it and get your LI near window.
- Allow customisation of Deck 1 things - some furniture, bed, blanket, ect. with centralisation on your LI (i know everything, but you force everybody to change textures and sometimes quality hurts the eye. It is going to be a very nice jesture from you, beacause you`ll set a new quality plank for people to follow )
- Including everything above (and posts above too), you can include cuddling even at your LI working post (although, make an ability to move your LI to your cabin permanently is MUST. There is idea like you coming to your LI when she at her "duty", take her in your arms and going to the deck 1, it`ll be fantastic paragon option, available every time you aboard. There may be even options, like:
You coming close to your LI, she is all-busy, have not noticed you yet and there appearing the DECISIONS, a lot:
- Invite her to cabin.
- Hug her gently.
- Place a hand on her shoulder (than dialog starts and you inviting her to marvel the stars from deck 1 and there you`ll talk)
- Use OmniTool (SITUATION: you hiding on a way to the elevator, behind the door and sending her a message like "I want so much to hear your voice dear, can you find me on the elevator right now?", then you silently waiting and when she finally open the door making the first step... you gently hugging her and take her in your arms, saying ("Got you *warm smile*, now i take you to our cabin ...") and not releasing her from your arms going to the elevator. There, you press Deck 1 button, saying ("you`ve tired on this mission, trying to *do this, screwing those, ect.* and i`m not letting my loved woman screw herself working on this alliance barge. It is decided, you are free from your duties for today, captain`s orders") and then lovely chatting, cinematics, Deck 1 cuddling and hugging ect...
- Take her in your hands. (and carry her to Deck 1)
- Kiss her and gently hug her (You kissing her and when she turns to you - hug her, than speak about moving to Deck 1)
- Make a compliment and kiss (yes, and then to the Deck 1, but no dirty comments with rapist face, that is not a "one night stand", it`s L.I.)
That is basic interaction that can be made on approach, and after it, in the elevator or upon entry to deck 1.. excellent place to make a gift (purchase/ find/ tore from the death`s hands before it, but find it and present it, especially of this is the artifact of her race(there are posts above, describing possible gift and INTERACTION ON A MISSIONS)) to her.
Then switch off the lights and select a video for both to watch (No Kai Leng braking the glass above in that moment, or he`ll fly back faster than sound from dual punch in his helmet.)
and make interaction during it:
- Place a hand on her waist, rubbing it
- Kiss her
- ECT.
The next idea, it was described previously: talk and interact with LI on missions. (Does military training, fights, hard choices, sacrifices can kill a man, a soul in us? No. Sometimes it makes you a man, increasing the value of "things" in your eyes, especially of people who you truly love. )
So, don`t let that fact pass through, make it at least in some scale, i`m not telling about the hugs on a battlefield with a LI, i`m telling about those that take place in peaceful time.
The project is gargantuan as gameinformer paraphrased it, so make it even more gargantuan.
Best Wishes.
Modifié par ANdrewJ, 28 avril 2011 - 11:25 .
#7930
Posté 29 avril 2011 - 07:09
- Husks are less zombie like (yes, they are zombies, but controlled by the reapers - some tactics may bring new flavour)
- Support of allied forces in the area in some major battles
- More types of ammunition
- Heavy weapons with different types of ammunition: Incendiary, concussive, Cry Bose, cumulative, frag...
- Ability to utilise heavy firepower of vehicles in the area (simply use their main gun)
- Rocket boots on the cerberus infantry are nice, but they have no use for us... (Yeah, start fly like a collector and be gunned down as fast as the collector)
- More Omni-tools with different properties
- Make the medigel come back...
- Other ideas are in the posts above.
#7931
Posté 29 avril 2011 - 08:42
The 'LI' goes behind the same form of cover as Shepard' thing would have limitations put in place, of couse (if he/she is too far away, I'd hate to see them constantly dying because they're running halfway across the map, haha) but if implemented soundly it would be great.
The addition of a multitude of dialogue wheeling scenes with your LI throughout the course of the game? Splendid. If that's to happen in this trilogy then ME3 is the natural choice; with so little hope for survival throughout the first leg of the game (as Hudson has stated numerous times) intimacy between loved ones would be that rare gemstone in a field of death telling them to hang on; telling them that things will get better.
Excellent mining ideas. Again, I'd be incredibly surprised to find even half as deep a system in ME3 -- not because I don't consider the development team to be top-notch but because it costs so much time and money to get the story arcs fleshed out to completion without delving into non-combat depth. Nonetheless, if they showed up I'd welcome them with hugely open arms.
Mineral deposits not being largely worthless? Sign me the heck up! Casey Hudson said that the mining system will be completely different from what we came to know in ME2, and Christina Norman once proclaimed, 'nobody liked ME2's mining system.' I think it's safe to say they're going to be aiming for something radically different.
The vehicle suggestions are likely a dead end; I love them but since you initial post BioWare has made numerous cryptic statements suggesting we won't find anything like the Mako or Hammerhead and like with ME2, no leg of the main story will require the use of anything remotely akin to either of them. (I'm still expecting a vehicle sequence of some sort and various side missions [potentially purchasable] utilizing something though. So maybe we'll still get a bit of your desires out of the matter.)
#7932
Posté 29 avril 2011 - 08:43
#7933
Posté 29 avril 2011 - 09:32
Basically:
Shepard Vs. Kai Leng in a fist-fight to the death inside the Afterlife bar as the patrons run from the badassery whilst the club is playing this in the background:
www.youtube.com/watch
So yeah, more or less completely inspired by a great scene in the new Tron, but it would be AWESOME!
Hell, add a Reaper/Terminus pirates space battle outside the window as they fight for added BOSS-NESS!
Modifié par DurkBakala, 29 avril 2011 - 09:35 .
#7934
Posté 30 avril 2011 - 02:52
Screw "negative" effects for "cheating" if I did not cheat.
dick.
(PS: Hell hath no fury like a woman scorned. Especially if she's the type who runs suicide missions before breakfast.)
Modifié par Midnight Voyager, 30 avril 2011 - 02:53 .
#7935
Posté 30 avril 2011 - 03:47
JeffZero wrote...
I really like a lot of those proposed LI thoughts, Andrew. It's hard to imagine BioWare going quite that 'all out' with it given the scope of the main story and the countless hours they've no doubt needed to allocate for just that. But I think certain aspects could certainly make it in.
The 'LI' goes behind the same form of cover as Shepard' thing would have limitations put in place, of couse (if he/she is too far away, I'd hate to see them constantly dying because they're running halfway across the map, haha) but if implemented soundly it would be great.
The addition of a multitude of dialogue wheeling scenes with your LI throughout the course of the game? Splendid. If that's to happen in this trilogy then ME3 is the natural choice; with so little hope for survival throughout the first leg of the game (as Hudson has stated numerous times) intimacy between loved ones would be that rare gemstone in a field of death telling them to hang on; telling them that things will get better.
Excellent mining ideas. Again, I'd be incredibly surprised to find even half as deep a system in ME3 -- not because I don't consider the development team to be top-notch but because it costs so much time and money to get the story arcs fleshed out to completion without delving into non-combat depth. Nonetheless, if they showed up I'd welcome them with hugely open arms.
Mineral deposits not being largely worthless? Sign me the heck up! Casey Hudson said that the mining system will be completely different from what we came to know in ME2, and Christina Norman once proclaimed, 'nobody liked ME2's mining system.' I think it's safe to say they're going to be aiming for something radically different.
The vehicle suggestions are likely a dead end; I love them but since you initial post BioWare has made numerous cryptic statements suggesting we won't find anything like the Mako or Hammerhead and like with ME2, no leg of the main story will require the use of anything remotely akin to either of them. (I'm still expecting a vehicle sequence of some sort and various side missions [potentially purchasable] utilizing something though. So maybe we'll still get a bit of your desires out of the matter.)
Thank you JeffZero, your support and suggestions are very welcome, i agree with all your statements, i`ll explain :
1) Minerals Vs Casey Hudson Vs Christina Norman
You see, they are not sure how it`s going to be (according to gameinformer information), they still thinking about it and some push in the right direction from us is almost welcome. It`s not a mandatory or law, but overall, judging by your responce - a very nice way for things to follow.
Christina Norman has stated the fact, but that system may be enchanced to be less boring, more developed as i have described, for example:
- We have a beautiful views on the planets in the first project, so, we take them to the whole new level:
- We drawing that way a whole planet, with beautiful background, segmenting it (explain a bit lower in my post)
- The whole planet is large in first project, so, it remaining even that large (yes, we saw part of the planet but now we`ll be able to scroll it, and the planet is rivaling our scanning screen by it`s size.
- The whole planet will be detalised, large piece with far more mineral deposits, to find some of them, you may need to ZOOM in or out.
- Purchasible planet data (when purchased, planet will be drawn with borders like the map of earth with different countries, but here it will be several colours and each one is attached to corresponding type of MINERAL) that will make the whole mining more pleasant thing to do - possible locations of the minerals, some chatter (if planet is populated) on background, notable sites and detalised surface (even more than in the first project)
- Then, if we taking my way of development:
- The planet scanning screen will possess a menu, that will open on left or right side with content:
- Probe amount.
- Probe type (several types of probes is optional, even if only two or three)
- Deployable automated refinery (1 or 2 beacause of size of that thing)
- Amount of minerals extracted every hour: 'units'
- Ready to transfer to SR-2: 'units'
- Approximation of minerals that left to mine (depend on type of deposit): 'units'
- Time to mine: 'hours.minutes'
- Alliance foothold markers: 'units' (a beacon for it, beacause you can`t pack a building that reinforced and fortified in the hangar - too large, especially with equipment.)
- Cost: 'credits' - depending on planet type and it`s climate conditions at basic as well as minable materials
- Time to deploy: 'no more than 7 hours'
- Minerals transferred to you: 'type - amount' (can be a lot, becaus there are humans AND machinery for mining)
- Support cost: "small fee for maintaining it`s operation as well as crew, you are "co-founder" as well as alliance, so you pay some percent (for kids not to complain - no more than 10 percent of total cost)"
We will choose the type of tha thing we want to deploy by clicking on it`s button with small picture of it and then on the territory/accurate deposit location on the planet. There will be annimation of deployment for a probe, marker for the alliance mining "base" and automated refinery.
If we approach at least in that way to ONLY mining, people will be satisfied or at least talk less bull**** about it (This is already far more interesting, i`m not mention the POSSIBLE MISSIONS on the deployed alliance bases, small buildings with salesman`s that will sell upgrades for weapons(basic ones) and trade in materials (have a lot of eezo and no irridium? Now it`s not a problem, sell one and get the other one as "money") protection from husks (even if it`s small, kill everything mission) and reinforcing with alliance marines ect.) and start thinking and THANKING bioware for it`s efforts (yes, i mean it, don`t like how it is done? Go and read about everything and perform this by yourselves, acting, script writing, programming, animation, texture creation, AI programming... after repeating something in the same manner talk that you can do better, IF you can do even this. Then compare how much time you`ll spent on doing this, ect. put yourself in Bioware place and smell how hard this can be.)
2) Hammerhead vs Mako vs Bioware
There is the same as mineral mining, it require time to do, even more than a mining, beacause there are a lot of buisness to do.
People complain about Mako, sure they do, we can make an improvisation:
- Mako`s getting upgrades, possible ways that may end in completely DIFFERENT vehicles.
- List of them:
- Weapons:
- Turreted Mass Accelerator (with 4 types of improvement)
- Alliance "Slug_1": Basic Turret with single Mass Accelerator cannon, less powerful than mako but shoot fast.
RPM: 155, Damage: 305
- Alliance "Slug_2": Advanced version, half of the Mako`s damage output
RPM: 80 Damage 493
- Alliance/Turian "Peacemaker_1" Result of several years in research in mass accelerator techology, posess advanced targeting system and cooling, but have alternative. Here, the 3rd "level" we can choose from 2 variants of weapon appearance and damage.
Variation 1: Turret is upgraded with second barrel, doubles RPM.
RPM: 250 Damage: 420
Variation 2: Turret posess dual barrels, shooting simultaniously, yet slow. RPM: 25 Damage: 851
- Salarian/Alliance "Hunter". Top level scientists cooperation in resarch of element zero and it`s positive effects lead alliance professor Joe Strater to fascinating idea represented in this new weapon.
Variation 1: Turret uses twin coaxial machine guns with main mass accelerator that shooting medium powered shells with small amount of Eezo, inside, resulting impact shatters the ground and kicking every enemy in 4 meters flying away from the point where projectile hits the ground. Mass accelerator machine gun uses revenant principle with packing a bit more punch.
Main Gun: RPM: 100 Damage: 500,
Machine Gun: RPM: 700 Damage: 30.
Variation 2: Turret uses larger main gun calibre, covering stunning 11 meters with shockwave, and posess smaller calibre dual barrel machine gun.
Main gun: RPM: 90 Damage: 800.
Dual barrel machinegun: RPM 900 Damage 18
- Turreted Missile Launcher
- Terminus Systems "ML-144": Shooting guided warheads that effective against smaller enemies.
RPM: 190 Damage 300
- Alliance Hahne-Kedar "Javelin": Basic military rocket launcher that proven moderate effectiveness against light vehicles and higher efficiency against infantry, but somewhat slow to hit the target
RPM: 160 Damage: 430
- Turian Haliat Armory`s "Thunder": Highly priced and recognised weapon system of turian combat tanks, capable of inflicting considerable damage upon impact, or shoot volley of missiles towards a taraget.
Variation 1: System shooting two missiles that posess high explosives as payload, making it nightmare for enemy vehicles.
RPM: 100 (two missiles at once) Damage 680.
Variation 2: Multibarrel assault missile launcher with incendiary liquid, that burns through any armor and set enemy troops running in horror and pain.
RPM: 200 Damage 305 (target burns for 10 seconds with 56 damage per second)
- Armax Arsenal/Rosenkov materials "Devastator": Cooperation between the main supplier of elite Turian military units and human corporation created a system that used only by special tactics tanks as well as those who can pay gargantuan amounts of money to send enemies to hell.
Variation 1: Missiles using fragmentational warheads coupled with small AI chip that coordinates the missile flight, if missile`s AI recognise target as armored vehicle, it direct it on the target`s weapon systems to prevent their fire or shift them away from target. There is another tactic against soldiers, AI will detonate the missile in the air, covering more territory with fragmentation warhead explosion. If there is a soldiers behind cover, missile flies above and hit the floor near the target.
RPM: 150 Damage 790
Variation 2: Missile turret utilise double missile racks with removed guidance system and increased speed, the main advantage of system is replacement of firing warheads, vehicle driver may choose
fragmentation("soft" target elimination) electromagnetic(evaporates shields) or javelin warheads(good against armored targets and some shields). RPM: 300 Damage: 150
- Turreted Beam Cannon
- Turian Armax Arsenal "Firestream-I": Following the battle of the citadel and the Thanix cannon development, turian military was impressed with capabilities of this weapon, and ordered the company to create vehicle version of it, in six weeks, "Firestream" prototype was created. This weapon shoot basically stream of molten metal as it`s larger brother, evaporating any vehicle on it`s path, stream size can be decreased, allowing the shooter to eliminate enemy infantry.
Mode 1(single, AP cone) :
RPM: 75 Damage: 380
Mode 2 (smaller, Anti-Infantry stream:
&am
Modifié par ANdrewJ, 30 avril 2011 - 03:48 .
#7936
Posté 30 avril 2011 - 04:00
- Turian Armax Arsenal "Firestream-II". Upgraded version, that serve as a bridge between newer technologies and current "Firestream-I" version that is being fitted on current vehicles. It represent heavier punch, but longer cooling time to not evaporate the barrel.
Mode 1(single, AP cone) :
RPM: 50 Damage: 480
Mode 2 (smaller, Anti-Infantry stream:
RPM: 45 Damage: 120 per second ( 4 second stream)
- Turian Armax/Haliat "Annihilator-I": Cooperation between turian companies in complete secrecy and incorporation of captured cerberus data on reaper technology has led to the creation o two prototypes of devastating weapon called "Annihilator-I". Weapon is still hydrodynamic- accelerator but with new technologies allowing to create it more flexible and powerful in the same time.
- Version 1: Pure stream of metal combined with elements of eezo core, that repulses the stream in it`s way towards the target, resulting in close to shotgun effect - several, from 3 to 10 small streams that have a pretty high chance to hit multiple targets.
RPM: 90 Damage: 200 (per every little stream)
- Version 2: More powerful capacitors with larger eezo core allowed to build something close to assault rifle mode of fire with one excuse - every "bullet" is 2 second stream of metal. This kind of fire stream is lethal to any kind of armor as well as infantry, which turned into meat/metal sandwich extremely quickly.
RPM: 400 Damage: 97 (per stream)
- Heretic Geth armory "oMW.241##": There is very small data on this kind of weapon, only reliable data is it`s results, devastating power and firing modes that leave ashes from target.
- Version 1: What is supposed to be a barrels, two barrels, shoot bright blue stream that forms a ball on a way to it`s target and melting the target as whole. On impact with surface it melts, by unknown means and principles and creates bath of molten metal and bacon from evereone who foolish enogh to step on it.
RPM: 57 Damage: 300 for 4 seconds to anyone who stop inside the molten metal "bath".
- Version 2: Single barrels with some kind of extreme cooling that protects the weapon from destruction, and pulse-based weapon to support the main gun. There is match between Sovereign weapon and this in color, stream formating principle and power, geth heretics were able to crack the secret and made a small replica of the reaper weapon, which power is enough to evaporate enemy cover with the enemy.
RPM: 75 Damage: 900 (4 second stream)
Pulse weapom: RPM:800 Damage: 40
- Turreted Grenade Launcher
- Alliance Hahne-Kedar "M.G.L. 1": After Eden Prime, Hahne-Kedar had serious intention to develop multi purprose support weapon that can be mounted on any vechicle and provide firepower to ground team that combat enemy forces, especially robotic opponents. There are critics that think M.G.L. 1 needs to undergo redesign, but alliance soldiers are strongly against it, because M.G.L. 1 allows several soldiers with omni tools to create it`s ammunition and continue firing.
RPM: 150 Damage: 400
- Turian Haliat Armory "Fury": So called "Fury", the grenade launcher that support to fire different grenade types, the Fury allows to fire special smoke grenade that quickly followed by fragmentation one, setting opponents in fear - all vision within 7 meters are impossible due to density of the smoke.
RPM: 125 Damage: 0 (smoke) 450(frag)
- Alliance Rosenkov Materials "XM-75": High quality of arms that are made by Rosenkov materials is as high as their price but new approach to conventional technology made surprisingly efficient weapon called "XM-75". They say, that the number 75 stands for 75mm grenade that is filled with different explosives.
-Version 1: Single barrel firing 75mm grenades with special, devastating effect. Grenades consist of large area that is filled with new, highly flammable gas, that creates extreme pressure and temperature upon detonation. After contact with a ground/surface, grenade spreading the gas and after it release powerful spark that detonates the gas - eliminating living force, shredding bunkers and armor in 8 meter radius.
RPM: 125 Damage: 520 (6 seconds of 25 damage)
-Version 2: Dual 75mm tubes, shooting fragmentation grenades with shockwave/fragments radius of 14 meters.
RPM: 50 Damage: 482
- Alliance Ariake Technologies/Geth Armory "TL-75.1": The battle at the citadel has forced and will force everyone to develop a approach to weapon technologies, some parts of geth cruisers that were destroyed by the alliance fleet were salvaged by cruiser belonging to Ariake Technologies, yet marked as alliance one. The succesful salvage of technology, was a big jump ahead of it`s opponents and first result was a "Tactical Launcher-75.1" or "TL- 75/1". Ariake`s scientists were able to crack a secret behind the &n
Modifié par ANdrewJ, 30 avril 2011 - 04:05 .
#7937
Posté 30 avril 2011 - 04:01
- Armor:
- Alliance
- Reinforced Carbon with titanium weave L1 - adding 500 points to armor of vehicle. - Titanium/Ceramic - Ceramic properties allow this plates to survive in enemy heat weapons, reducing the damage of enemy rockets and flamers.
Properties: +20% "immunity" to rocket explosions
+400 "health" points
- Dense Titanium with carbon nanotubes medium density of titanium with nanotubes made of carbon rendering light weapon fire inefficient.
properties:
+700 health points
+70 percent protection against M-8 avenger.
- Tantalum alloy with carbon nanotubes. Alloy like this able to survive light mass accelerator fire and some deflect it.
properties:
+ 100 protection against M-8 rifle and predator pistol.
+ 1890 health points.
+ 40 % protection against electromagnetic weaponry.
- Eezo core:
- Salarian "Tactician"
Large Eezo core with impressive weight compensation haracteristics.
Details:
Allows level 2 weapon usage
Grants +20% in speed.
Only wheeled drive system support.
+5% longer work of thrusters.
- Alliance "Dreadnaught"
Standart Eezo core with amplification of capabilities, coming with power source that able to generate enough power to handle tracked chassis.
Detalis:
Tracked and Wheeled system support
+30% speed if Wheeled system is used
Level two weapons are available
+10% to firepower of Beam Cannons
+10% to RPM of grenade launchers
- Turian "Phoenix"
Turians attempt to create an marvellous Eezo core to make their combat vehicles f float using thrusters, while attempt failed, this is a very impressive technology allowing to mount any weapon:
Details:
Level 3 weapons allowed.
+ 20% speed
+ 10% firepower of beam cannons
+ 25% shielding
- THIS iis required for Hawk drive system.
- Asari "Commando"
Largest Eezo core with formidable weight compensation and cutting edge technologies in weight compensation effort are allowing to mount anything.
Details:
Level 4 weapons.
+35% speed
+50% shielding
+10% to track drive system speed
Unable to cooperate with HAWK system.
- Drive System:
- Alliance "LWDS"
Standart Mako wheel system coupled with auxillary thrusters, that in theory capable of moving the machine without wheels, if Eezo allows.
- Alliance "Hawk"
Given the turian failing prototypes that were attempts to create a flying tank, Alliance merged them with blueprints of a Hammerhead, after 1 month of development and research, Hawk drive system was created.
Properties:
This is a sweet part that allowing Mako to become the hammerhead in some sort.
Ability to fly 16 meters above the ground for 6 seconds with same cooldown.
Ability to return to on SR-2 using it`s own drive (as hammerhead)
Ability to use afterburner while hovering above the ground.
Ability to burn enemy infantry in close range, turning afterburner mode on extreme and hovering above their heads.
- Asari "Repulse"
Tracks, tank tracks that are slow in motion, but durable and reliable, enough to withstand a blast from small arms fire without a scratch.
- Shield System:
- Alliance "Brawler"
Eezo based, small shield generator, strength: 2000 shield points.
Resistance: none.
- Turian "Defender"
Elite military shield generator, mounted on turian commander tanks.
Strength: 2500 shield points
Resistance: +15% against mass accelerators.
- Asari "Mind Shield"
Hard shields, that negate the effect of heavy weapons and stronger at the same time thanks to Ariake Technologies assistance in electronics.
Strength: 3100 Shield Points
Resistance: +20% against missiles
Enemy heavy weapons: -60% damage
- Salarian "Invisible fortress"
Salarians are known for their scientists, but they also familiar with almost indestructible shield technology. Council has decided to help the salarians for free access to the technology and the result was astonishing.
Strength: 5200 Shield Points
Resistance: +25% agaist any weapon
That`s it for the components, although they CAN be even a way more of them.
GOOD:
- We get exciting missions
- We get different vehicles with different parameters and capabilities that made from SINGLE mako.
- We get different weapons
- We get tactical overall advantage on the battlefield.
- We breaking a MAKO stereotype, it`s not MAKO anymore - it`s upgradable chassis and what you`ll see depending on what you mount.
- We blowing to dust any common approach to missions.
- We anhinilating every minus of planet missions with it.
BAD:
- Development requires additional forces from Bioware whole team
- Possibly this MAY me a large DLC with a heavy price tag (for GOOD reason)
- If this will be in the release, perhaps overall quality of the project will be decreased to do this kind of combat.
- Kids may complain on how difficult it has become (but it just kids and schoolboys)
Doing such a technologies will also benefit the storyline, giving new variants of actions using mako.
Modifié par ANdrewJ, 30 avril 2011 - 04:07 .
#7938
Posté 30 avril 2011 - 04:38
I would like to have my class have some sort of effect in the story, or even in cut-scenes. It would really add some more uniqueness to our characters.
#7939
Posté 01 mai 2011 - 03:07
When you make Story-DLCs then only when you want to make a bridge between ME3 and other ME-Games.
#7940
Posté 03 mai 2011 - 07:10
But idea with such upgrades for mako will remove any negative effects on him.
Expanding mining is also welcomed DLC, although, it`s quality must be high, otherwise no one is going to buy it (only out of curiosity...)
Everything that expanding the original will bring a new taste and interest (taste + interest = profit), but it`s so easy to screw it...
#7941
Posté 03 mai 2011 - 11:51
#7942
Posté 04 mai 2011 - 05:58
#7943
Posté 04 mai 2011 - 12:18
I liked the uprading ot f the weapons but I would like to see some custemisation as in ME1 like the combatscanners or heatsinks.
Toggle helmet also for DLC armor. I wore the blood dragon armor so when I was talking you could not see my face.
The makko back would be great but than the hammerhead from project firewalker. That vehicle was great and was better than the makko
Modifié par tfh, 05 mai 2011 - 09:31 .
#7944
Posté 04 mai 2011 - 03:33
MackTec wrote...
Don't know if this has been mentioned in this thread before, but I would like to see the ability to buy gifts for your love interests. I think this is particularly relevant for Liara who has all the information in the universe but is stuck in one place. It would be nice if you could buy desserts, wines, or trinkets when traveling to new systems, and bring them to her on your occasional visit.
Please read my post about LI on the top page, i`ve mentioned everything there, including NON alchogolic drinks.
We are not drunken monkeys, and we shouldn`t be them with Kai Leng after our head and picture showing unnamed operative in gameinformer that breaks into our Deck 1.
#7945
Posté 04 mai 2011 - 04:06
On the Mako ideas(three of my posts from 11th from the top pf the page 318(i`m obvious with it)) read them too.Mining ideas with Mako posts as well. I STRONGLY recomment reading my posts before posting yours, beacause this sometimes creating a stream of equal ideas (when this is getting out of control, moderator click the "destroy thread" button).
Short about the mako: to make it very interesting -> incorporate upgrades (i`ve wrote short, 3-post list of them above, to find out what they are - go above and read them) that will change the whole style of vehicle combat.
Short about the mining: make more than probes for mining.
Read my ideas and don`t be afraid of approval and showing your support if you like them... Bioware needs to do this, they got a hell of a time and project leader and if we will support my, your and other users really worthy ideas, Casey Hudson is watching the forums as he said to the gameinformer (video).
But i do not say that everything is going to be as we speak (think as Bioware, put yourself in their place), they`ll take idea and do this even better (result = we all get pleasantly surprised).
Reminding: please keep polite and on topic, respect everyone`s ideas.
Voices:
LI ideas - 3 people out here + 9 my friends that confirmed it.
Mining & Mako - 1 user out here + 6 friends of mine.
#7946
Posté 06 mai 2011 - 01:57
I know the mako parts were a bit silly with all the mountain climbing, but by the end when it wrecked I was sad to see it go. It had served me well. For the second game I was hoping for a flying vehicle.
I got addicted to that game. Once I beat it I HAD to get the second. I've been playing it for about 9 hours now and I think I'm gonna cry. And NOT for joy. At first I was impressed with the graphical improvments. Then I realized that was the ONLY improvment and it came at the cost of seemingly everything I liked about the first game.
What happened to the unlimited ammo?! That was one of the best parts about the first game! This was the future and they had a feasable explanation for the infinite ammo! I could deal with the overheat. It made the battles more strategic. Now they have degenerated back to having ammo?! WTF!? So bring my sniper over from the first game is a waste of time becase nine shots down, Im out of ammo, have to switch to a pistol, then switch BACK to my rifle so the ammo I pick up goes to the rifle and not the pistol. Utter Fail.
And now it seems we have fuel issues too. Way to ruin my sense of exploration. Now as opposed to checking out every world, I have to worry if I can afford to do so. Or worse, choose to do so and not have enough money to buy weapons and armor.
Plus I don't even want to talk about the new galaxy map traveling. Counter intuitive much? I don't WANT to fly my little ship around trying to get places I cant even see till I get to that side of the map. THATS JOKERS JOB TO FLY THE BLOODY SHIP! The first game was fine. I have a map, I point where to go, he takes me there. I go to a world, if I'm lucky I can scan it, if I'm REALLY lucky I can land and explore. This new scanning thing is utter crap.
Plus I have to buy probes too?! AAAAUUUGGGHHHH!!!!
Oh and wait, you can't buy weapons and armor anymore! You pay for upgrades. So... no more having fun equiping your character, getting immersed even further in knowing which companies made the best stuff. In fact it seems that my inventory has vanished completely.
The new leveling up system it shot to hell. Not even half of what it once was. No inventory, barely noticible leveling? I thought this was a RPG/3rd person shooter. WHERE'S MY RPG?!
In fact, gameplay wise, the only things I can call Improvments are the more intersting hacking minigames, the 'q' and 'e' buttons for controling your companions, and the set up of the new Normandy. I always DID wonder if they ever ate or used a restroom.
And thats IT
The combat became crap (I havn't even mentioned how odd all the random chest high walls seem) not more streamlined. My grenades have vanished, Health is now a waiting game just like every other piece of shooter garbage instead of actually having to heal tactically.
I will NEVER get over the new ammo thing. IF THEY HAVE AMMO IN ME3 I'M NOT EVEN BUYING IT!!!. I'll read spoilers to know what happens in the story. >
I loved Mass Effect. It was practically a perfect game. But ME2.... I don't even know if I can finish it. While playing it I can't even enjoy it for the rising frustrated anger I feel at how what I would call the best game since Knight of the Old Republic got GUTTED in the sequel.
And lastly... you know, not everyone remembers to quick save right before they attempt a safe crack...
GIMMIE BACK MY OMNIGEL!!!
Modifié par ZenPoet, 06 mai 2011 - 02:00 .
#7947
Posté 06 mai 2011 - 06:17
Your RPG is waiting for you inside the closest supply depot of US Armed Forces.
Modifié par ANdrewJ, 06 mai 2011 - 06:49 .
#7948
Posté 06 mai 2011 - 11:32
#7949
Posté 11 mai 2011 - 05:02
Relay creating a "corridor" for the ships - that way no ship will be damaged with debris on it`s way as well as succesfully decelerated by another relay.
It requires tremendous energy to decelerate ship from that speed with ship`s own engines.
#7950
Posté 12 mai 2011 - 11:57




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