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Mass Effect 3 Wishlist


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#776
Serpenttt92

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Nothing to do in Capt. cabin. I bought fish then killed them. Check measages on CIC

Pointless...

Team members are afraid to come out of there caves...

#777
Guest_Bennyjammin79_*

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I feel like an opportunity has been lost with whole"fuel" system.



I far as I knew, ships had to discharge there core before resuming travel as opposed to refueling.



Many times during the scanning of planets advisories, warnings and geneal info about discharing would come up. Rather than spending credits on gas, why not have to find appropriate places to dis discharge the core? This could lead to random discoveries or battles. Sometimes nothing would happen, other times you'd have no choice but to discharge somewhere dangerous and calamity ensues. I think it's a great way to breath more life into the universe that hasn't been utilized.

#778
DirtyVagrant

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I think this whole thread can be summed up to one thing: more. More of this, more of that...

#779
NukeHaze

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More like "less of ME2" and "more of ME1".



As far as the nudity and lesbian/gay romance stuff... it isn't just soccer moms who might not want them. A good game does not necessitate such things and you can still leave some stuff to the imagination and have a good game such as ME1. Our entertainment does not always have to have some political message, lesson, or even undertone to make it entertaining. If you want those options there, fine. Perhaps have different levels of options even within the game that have it in its current rating system and even poll you before starting during character creation to see if you switch hit, are straight or whatever. You can then make your dialogue choices as you come to them. Just don't make achievements that are dependant upon you choosing each way individually or how much flesh you feel you need to see. I personally think there is enough shown already so as to not go too far but I have yet to finish out the game ME2. DA:O would have been a little less "fleshy" if I would have been a creative consultant which I am not. I cannot help but notice the difference in BioWare since the move into EA.



There are many who would enjoy these games and continue buying them without added "emtremeness".

#780
JKDARPR

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 just an idea to toy around with, it would be amazing if you could choose to go into a first person during combat.  

#781
JKDARPR

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and it would also be awesome if a sort of piece between Quarians and Geth was reached because of Shepard and Shepard could at the end or somewhere in the storyline in-fact build Tali her house on the Quarian homeland.

#782
RenjiReno

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The first what I need to tell it is about my language. I'm not englishman, so I can do mistakes. Take my apologies...

I'd like to talk about alien female. Actually it looks very strange and unnaturally that players didn't see any female alien except Quarian. Just like they don't exist! I can understand why we can't see Salarian female (we can read in Galactic codex about it). But what about other aliens!? On Tuchanka when Shepard helps Mordin with his personal quest we could see Krogan female. But BioWare doesn't show her to players! Why? Does it really difficult to create? In fact I understand that it is difficult to create pretty Krogan female :-), but actually players don't need pretty Krogan female, we will understand if they be ugly. Really. Just please create female, it is important to make ME universe more realistic.

It will be better if a helmet disappear when Shepard start talking like in ME1. I never put on a helmet because of this.

Romance. In fact I was disappointed when understand that not Asley, not Kaidan, not even Liara love Shepard in ME2. It was strange and very pity. So that's why it will be much better if romance between Shepard and some person from squad (Tali, Miranda, Kelly, Jack, Jacob, Garrus, THANE!) in ME3 become more seriously and have consequences! Each player knows that the finale of ME3 can be one of these: galaxy not saved - all dead except the Ripers and they slaves; galaxy saved - Shepard dead; galaxy saved - Shepard alive. So if the finale will be good (galaxy saved - Shepard alive) I want to see that Shepard stays to the end of his days with some person from his squad. It will be deserving finale!

Galactic codex. Unfortunately I did not find enough information about some aliens. Like Turians, Volus, Vorcha, Drell, Hanars. It is very pity. There is too many information about Asari (Azari? I don't know right form of this word, sorry =__=), Geth, Quarian, Salarian. Why such discrimination? I want to know about all races in equal proportions!

Home planets. I was very happy when visit Krogan's home planet Tuchanka. And I want to have a chance to visit home planet of other races. Please, BioWare do it! I can say the same about humanity's home planet Earth. It is not fair that players can't visit this planet and see Earth in future!

Characters. This question is very important for me. Which old characters in Shepard's squad players will see in ME3? When I played ME2 first time I was very happy to see Tali and Garrus from ME1. Garrus was my favorite character in ME1, so I hope to see him in ME3 not like Asley or Liara - somewhere in space - but in the squad! In my opinion Garrus Vakkarian is the best male character in ME1, Tali is the best female.
But in ME2 I've met one more best character - Thane Krios. He became my favorite even more than Garrus. But to my deep regret he dies! I don't want his dead in ME3! It is too important and memorized person with deep character and charisma. I want to say big thanks to a men, who voiced Thane. Perfect voice. When I hear his voice I do believe that ME2 is not the game, is not the movie, it is real world where I am! In fact there is 2 ways how to save Thane: Cerberus with Lazarus and Mordin the genius. If project Lazarus could bring back to live Shepard, so it can save Thane and no matter that Hanars said that they can't save Krios. If BioWare ask why Cerberus need to spend to much money for project to save Thane I can say. For example "to say" thanks to Shepard for saving humanity colonies from the Collectors! Fair deal, actually. And in fact Cerberus knows that Thane is very useful person. The second way is Mordin, he is perfect scientist, that is why he can save Thane. I do hope my words be heared by BioWare... Thank you for reading my post.

Modifié par RenjiReno, 11 février 2010 - 07:12 .


#783
Shotokanguy

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Wow, 32 pages.

It's sort of a daunting task to try and give feedback with so many others likely saying something opposite of what you think, but here goes.

I think, in terms of how gameplay feels, ME2 was the right direction. Or it might even be the right place to stop...as long as there are a few changes.

When you see complaints about it being dumbed down and not an RPG, I'm sure you guys don't take it seriously, but I do feel ME2 is a little too stripped down. I don't mind finding guns the way you do in ME2, but I'd like to see stats again...there's not even a clear way to show how much damage something does.

So don't be afraid to beef up those "RPG elements" some people love so much.

Some fixes to gameplay would bring it more in line with the first game, like changing the barrier/shield/armor/health system. I don't mind going through different types of protection, but the ME2 seemed convoluted and sometimes made an enemy very annoying.

Also on the subject of health, ME2 is annoying dependent on cover. No matter what level you are at, the difference in how much damage you seem able to take is something I still haven't gotten used to. More control over how much health you have, the ability to crouch, and changes to the health system like I talked about in the above paragraph could make things a bit more reasonable.

There are so many things I could say. I think BioWare has done an incredible job, because I think I understand how huge a task these games are to make. Still, it shows. I was disappointed in some of the mistakes or misses concerning your ME1 import data, like Conrad thinking you shoved a gun in his face, or a sole survivor not having any real bonus dialogue or something with Cerberus.

So, I'd say ME3 should be a middle ground, of sorts. There isn't as much to try to bring from ME1 to make ME2 work better, but it's there. And hopefully, with the experience of these first two games we can get the most polished and fine tuned game from you yet.

#784
Clarence2679

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I personally would love for ME3 to have romances that have a combination of Me and ME2 more nudity and let us feel even more of a closeness to our Li's. (also to have more than One Love scene with our Li's)



Please Bring Back Miranda she was my favorite LI



Bring Samara Back so we can Romance her



I would love to be able to have a decision on whether I could Join Cerberus or go back to the alliance. (personally I would choose Cerberus)



Let us be able to hit or kill Udina and the Turian Councilor.



Let us have a 60 level cap and have another new game plus where you can continue playing after the game and let only some mission be available you beat the game and have everyone you come in contact with know that you defeated the reapers.



Please don't let Shepard Die at the end Miranda needs my Shepard alive.






#785
Jackal904

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Mass Effect's dialogue and morality system is too obvious and forces players into certain dialogue choices. Make Mass Effect's morality, dialogue, and persuation system more like Dragon Age: Origin's.

I elaborate in this thread --> social.bioware.com/forum/1/topic/103/index/1130908

There is a link to a video in that thread. The video is from the G4TV.com podcast called Feedback, and near the end of the podcast they discuss the issues with Mass Effect's morality and dialogue  system and how you are forced to go hardcore renegade or hardcore paragon, and how the dialogue choices are so obvious because good is on the top, neutral is in the middle, and renegade is at the bottom of the dialogue wheel.

#786
Gameover1988

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 Well for one, they need to go back to ME1, because it had more RPG elements. now don't get me wrong, I absolutely love ME2 but I don't like how they are trying to appeal more to shooter fans by making it have more shooter elements. The ammunition count (except for rockets) is one thing that annoys me. I also miss the mako exploration. It had a sense of freedom. But overall, there is nothing bad with ME2.

But for ME3, i would love to see more RPG elements over the shooter ones, and mako exploration. I would also love to have multiple relationships going on at once, but have a severe consequence (like losing loyalty) to add a more realistic feel, and for players who want to pursue a pure renegade story. The dialogue system is absolutely perfect, so that should NEVER change. other than that, the game is great the way it is.

#787
ORENRIS

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My own wishlist for Mass Effect 3



FINISH IT

I know all of us fans of Mass Effect would have cursed the heavens, not to mention the game companies, if ME 2 had been delayed but many things, not just the glitches, make this game feel incomplete. For Mass Effect 3, make sure the product is finished first.



PARTY BANTER

Bring back the bantering between party members. It makes them seem more vibrant. Not automatons to say "got it" when giving them instructions....ME 1 had party members bantering off and on while walking around, and there were some pretty funny things said. (Dragon Age Origins has great bantering)



GRAPHICS

-ME 2 was meant to be dingy side of the universe, but it's also the dull side too. Way too little deviation on the theme. (to avoid spoilers) A majority of the game I felt like either I was on Mass Effect 1 DLC combat training space station, or the Zhu's Hope.



-Make text larger. Not everyone has a super HDTV that will show the news caster's pores look like moon craters. I want to be able to read whatever's on the screen. It doesn't matter if it's the conversation wheel options, or the Journal, or the Codex.



-Use a single, simple, LOADING screen. There is no need for overly elaborate loading screens such as in ME 2.



-Retro graphics are not good. I can't believe how the frog like shuttle landing and take off graphics made it in. These are one of those things where I look at and think "they must have meant to put something better here".



-Bring back the old highlighter (light blue circle) for things you want to look at. Yhere is too much difficulty in judging distance with the set up in ME 2, not to mention the highlighter in ME 2 is way too dark of a color...Just to be clear it's look at, not shoot at....the crosshairs are fine colorwise.



EXPLORING THE GALAXY

-Bring back the old Galaxy Map.and it's functionality. It takes twice as long, or more, to get anywhere using the he ME 2 miniship. As I flew around the solarsystem in the miniship I kept getting the feeling I was playing the old classic arcade game Asteroids.



-The Fuel system needs to be gotten rid of. It was a kind of cute idea, but the ship has a reactor core, much like the modern military subs, it does not have a gastank..



MISSIONS

-A better mixture of missions. Not just in the ratio of Outdoor Exploration, Indoor ground facility, Underground, and space facility. I'd also like to see a better mix of combat to non combat missions. ME 2 being exceptionally heavy on the Combat side of things.



-Bring back exploration....Many ME 2 missions feel like you are in line. Follow ramp, make turn, follow ramp...ooh side nook, follow ramp. It's tedious. Especially since once you start many of the missions the doors lock behind you and you can't escape to come back at a later date.....A few mor



-Get rid of the AUTO RETURN to Normandy/landing bay when mission is complete. There have been several missions, (doctor on Omega being one) where I didn't explore over much and found the mission to before I had a chance to truely explore. Or, as in the origional Mass Effect, leave the locations open so they can be revisited.



VEHICLES

-The Mako wasn't perfect, it had a fair shair of problems. Bring it back, not just for missions calling for an assault vehicle, but because it allows you to feel that the universe is even larger....and it gets you off ship a bit more often. Plus lets face it, there will be times and places that a land vehicle can get you in where a shuttle cant.



-Keep the shuttle...Lets face it, terrain is a factor. It can get to places that the Mako wouldn't be able to.



MISSION COMPLETE

-Get rid of this screen. It is annoying, usesless, and ugly.



STORY

-Lets face it, the opening to ME 2 was a touch on the weak side. Shepard's acceptance of Cerebus's help was too easy given their past. I'd like to see a little more thought go into the whatever Shepard 'sr whomever) actions.



-I want to see atleast 4 different possible endings.....1) Love Conquers All.. The chance for anyone that your character had a relationsip with in the past, it continues. Call it sappy, but the Hero should get a chance at that happy ending of getting their love interest back (or stay around), and save the galaxy, and live on...2) Blaze of Glory. Sometimes you gotta make the ultimate sacrifice to save the universe.....3) Betrayal. Turn your back on humanity and help the enemy.....4) Slave. The hero fails, but isn't killed. Instead being kept around to see how futile actions were.......There are many others that could be added, but by the end, we deserve several possibilites



-The impact of past choices being much more evident than just hearing the results



LEVEL UP

-Remove the screen constantly reminding you to level up.



-Use something similar to system in Dragon Age Origins for powers. You can evolve and grow the charcter's abilities however you want, yet at the same time it wouldn't be overly complex..



-Sometimes you just plain don't like a power you bought. The ability to undo a rank in a power and use those points elsewhere would be nice....Example (using the ME 2 system) at level 6 you spent 2 points for Cryo Ammo 2...Then lets say at level 9 you realize you have only used Cryo Ammo twice. It'd be nice to have the option to get those 3 points back for use elsewhere



POWER USAGE

-Medigel needs to be it's own seperate button outside of the Powerwheel.

-Recharge times on all powers must be seperate once again. This will allow Biotics and Engineers to actually be useful again



SQUAD

-it was a good idea to have them seperately controled, but fell short of the mark. Currently they are overagressive and will chase after everything unthinkingly, leaving Shepard high and dry unless constantly told where to go



-The ability to swap squadmembers without returning to the Normandy.......Bioware, you've had that option in other games why not in either of the ME games?



AMMO

The explination for the inclusion of it in ME 2 was exceptionally weak. Especially when you look at a few key facts. That aside, ammo must be gotten rid of. I prefer the old overheat method, or something similar to a charging station on the ship, and the ship only....When you return to the ship, you go to the armory and put your weapons "on the charger" so to speak. This is something that happens in many hightech futuristic settings (Star Trek being one). It also makes the armory section of the ship more useful, and not just be a place to stop off and chat.



SCANNING PLANETS

-The idea of scanning isn't bad. The fact you have to sit there forever, buy the probes, and hold the trigger is. If the radar moved at the same speed it did when the trigger wasn't held, it wasn



ORES & RESEARCH

-The idea of collecting resources to help research items was a good inclusion and should be continued into the final game.



EQUIPMENT

-Painting the armor was a nice touch that needs to be kept in.



-A balance needs to be made between the old system Armor and Weapon upgrades and the new one as both have really good points and bad points.



-Grenades from ME 1 need to be back in, no matter what armor and equipment you have.



-Keep casual outfits, but add in couple more choices. Or allow a color/material option for it as well.



-The Inventory brought back, so you can switch things out as needed instead of using terminals to do so.



classES

-stop showing Soldier and Vanguard so much favoritsm. That doesn't mean make them weaker, just keep in mind that players do play Adepts, Infiltrators, and Engineers too.

#788
OptimusAlex

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i'd really like to see a hybridization of the two games. i really liked the skill point system in ME1, though the way they did paragon/renegade in ME2 was a lot more uh....."realistic" i guess. another thing about 2 that i was a little irritated by was the universal cool-down of powers. there needed (I thought) to be a lot more armor and weapon options. the color-change thing on the armor was awesome, though i'd like the number of individual armors to be closer to the ME1 level.



As far as combat goes though, ME2-style all the way!




#789
Starbiter

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Please do not remove the concept of ammo!



I can't stand the thought of ME 1 were ALL you did was use ONE gun the ENTIRE game. Assault rifle gg. Try playing halo with infinte rockets and sniper ammo. It becomes incredibly easy and boring very fast.



Ammo FTW!

#790
screwoffreg

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I want to see the squad relationships become more focused and intense, in particular the romances (though not ignoring old friends as well). This would mean more party banter and, at the climax of the action in the game, perhaps strong reactions and dramatic scenes as Shepard prepares to face the Reapers. I think at the end of "all things", we deserve a bit more exposition and dialogue for coming such a long way.

#791
Starbiter

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screwoffreg wrote...

I want to see the squad relationships become more focused and intense, in particular the romances (though not ignoring old friends as well). This would mean more party banter and, at the climax of the action in the game, perhaps strong reactions and dramatic scenes as Shepard prepares to face the Reapers. I think at the end of "all things", we deserve a bit more exposition and dialogue for coming such a long way.


it would be interesting to hear it in the actual gameplay as well. For example if you pursue a love interest with Miranda and bring her on a mission with you she might yell out something differant if you get to within an inch of dieing. This would need to be done sparingly of course because while playing on insanity you are basically within an inch of dieing the entire time.

#792
screwoffreg

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Starbiter wrote...

screwoffreg wrote...

I want to see the squad relationships become more focused and intense, in particular the romances (though not ignoring old friends as well). This would mean more party banter and, at the climax of the action in the game, perhaps strong reactions and dramatic scenes as Shepard prepares to face the Reapers. I think at the end of "all things", we deserve a bit more exposition and dialogue for coming such a long way.


it would be interesting to hear it in the actual gameplay as well. For example if you pursue a love interest with Miranda and bring her on a mission with you she might yell out something differant if you get to within an inch of dieing. This would need to be done sparingly of course because while playing on insanity you are basically within an inch of dieing the entire time.


I like that idea.  Outside of a few conversations and cut scenes there really isn't anything that would indicate your squadmate romance actually cares about you differently than anyone else.  Even something small like your romance rushing to you or attacking your enemy when you are injured or even what you said, a small acknowledgement of concern, would good to draw us in.  Even ME 1 had Tali yelling "Shepard is hit!" when you are about to die.

#793
Irassat

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I would like to see the love interest from ME1, or the preferred second, in the crew for the third game. A batarian, and maybe a volus would be good additions to the crew as well. A rachni party member would be great, considering you didn't exterminate  them on Noveria.  Garrus was in the first two games, he would be good as a constant character.  And of course there is no Mass Effect without Joker.
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Modifié par Irassat, 11 février 2010 - 09:44 .


#794
skiele

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Rogue1982 wrote...

 My thoughts regarding storytelling aspects:

CREW

Give us only 3 maybe 4 new crew members and keep the old ones. And of course, make it possible to recruit back ME1 LI (cause who else is still left out, eh? Wrex is good and needed where he is I think).

Make it possible to NOT recruit members you don’t want to have on your ship or dismiss them. You could set the total number of team members to say 8 but have like 12 to chose from. With both ME1, ME2 and potential ME3 characters, it should not be a problem.

RELATIONSHIPS

Evolve the relationships with your squad. This means MUCH MORE interaction with them. More conversation particularly. Also, I liked the DA:O gifts...  but only the ‘meaningful gift’ system would be nice to see in ME3 too, not the trash you stuffed their pockets with to get  liking points.

Interaction between team members. ME2 had some interesting scenes (like Miranda vs. Jack) but way too few. Would love to see more of those. And have random interaction back, like the ME1 elevator talks, only more. ME2 characters kept so silent on missions, they felt like ‘floating guns’ rather than living people. I still remember the loveable exchanges between Karth and Mission from KOTOR1. Something to think about.

LOVE

This falls under relationships but I felt needed emphasis. Somehow, in ME1 the love thread felt more subtle than in ME2. It was what captivated me back then. When I got on the new Normandy in ME2, I felt ‘Hey, when did my Shepard become so flirty? The two years can’t have changed her so much... she was dead.’ 

Love played a big role in ME universe so far, and the amount of LI threads on the forums is proof of that. SO please please please, make it worth the epic trilogy ending this time. Make it about emotions, NOT sex. And since there are LIs already established from previous games, make the thread feel more significant and longer (through the entire game).

It actually gives huge dramatic potential – love, decisions, maybe sacrifice. Even more so if you had been unfaithful in ME2.

This is not to say you could not add still another LI in ME3.

Many people enjoy ME so much because of the immersion into the character. There is little you can do regarding gameplay that will really awe players I think (all has been done one way or another before), but you can do so with the love tread.   

STORY

I’m confident here. Bioware never lets down. Still, since there is always a first time, please be sure it’s not with ME3. You can mess things up afterwards (hehe).

Generally, I’d imagine a blend of the ME1 epic story and ME2 brilliant side ‘events’. Because the final episode really needs a main plot driven story (ME1 style) and not the ‘dark middle part’ build-up story (like ME2).




got longish, stay tuned for more...
sorry for the imperative tone, it's just easier to write


this is a great post. 
Only one thing to add: 
- improve the feeling of travelling in a living universe: right now the ME universe seem to beh 3-4 rooms around the planets, the normandy and places to kill enemies, we need a living environment, more npcs with their schedules, more places to visit, more realistic economy (even if you put in the market useless items that will add depth).

#795
VampireCommando

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Trust me when i say this space aint big enough for my ideas ^ ^ but it seems that everyone one this thread has hit pritty much all of my ideas give or take.



however i do have one thing to say . . . BRING BACK ASH!!!!

and a real relationship with her would be nice :)

#796
skiele

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ash :love:

she was a really deep character, very "difficult" romance, and a gorgeous girl :)

#797
v.dog

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MINING

Fix it. Add a mineral merchant on each hub world so we can buy and sell minerals. That way if we need cash to buy upgrades we can mine for it, or conversely, if we need a mineral for research we can pay for it.



FUEL.

Ditch it. It makes so sense that fuel is only used for inter-system travel and not intra. It's not fun, and adds little to the RPG aspects of the game.



INVENTORY

Tweak it. Personally, I think ME1's inventory managment was to burdensome to mantain while 2's was non-exsistant. something in the middle would be nice- keep the clear weapon/armor levels from 2, but bring back some of 1's upgrades.



VEHICLES

Add it. While roaming generic world X wasn't fun, driving around in properly designed level would be.

#798
Ziggy

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Some moral dilemma's instead of always just:

be nice -> nice outcome; be nasty -> nasty outcome

#799
FiachnaC

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I made an account simply so I could post in this thread, I'm sorry if i rehash anyone's ideas.

Here goes:

 - Combat was pretty good this time round, a definite improvement over ME1, but thats no reason to sit on your laurels, the AI needs to be improved, perhaps having the enemies work as squads rather than as individuals, this would allow for more "intelligent" tactics at low cost to resources. It would also allow for the area affect abilities to have some use, since the enemies tend to spread out a lot at current. I'd like to see enemies provide one another cover whilst moving forward, or retreating when their numbers drop, use powers in combination etc.
 - Another thing was the cover, whilst the mechanic is good I feel the way cover was littered around everywhere when a fight was coming and other dead giveaways, as well as places that simply looked like they had no other purpose in a world than to be a combat area. I'd rather see something, dare I say it, more like what was around in MW2, particularly the favella, where you race through houses etc. This would just make the cover system more realistic in my eyes.
- Upgrades were a very poor area I felt, there was no depth beyond "should I spend 75k credits on skin weave or assault rifle damage?" whilst the system could have been better than ME1, i feel that the whole tiered system was rubbish and dull, I liked the way ME1s upgrades had both pros and cons to everything, add to this a system similar to that of bioshock or the recent wolfenstein where weapons are visually different as well. For example a rifling improvement would increase accuracy and spin, but would cause more heat due to more friction, decreasing fire rate and or heatsink capacity.
 - With the possible variations that would arise from these upgrades i think that there would be a limited need for extra weapons, as everyone would modify them to their liking, giving them unique looks etc.
 - I loved the armor customisation, but I felt there just wasn't enough content there, ultimately the terminus armor was better than any of the combinations I tried. I rather disliked the set suits that couldn't be modified, it would have been nice if they had changed the look of the various possible pieces instead. Also the bonuses provided by the armor were kind of useless, and the lack of protection provided was annoying too. I'd like to see armor provide some armor depending on the type, then the modules attached would provide extra pros and cons much like the aforementioned weapon upgrade system.
 - Heatsinks were a nice idea, but I would have liked to have seen it integrated into the old heat system, where heatsinks could be ejected for instant cooldowns of weapons. Running out of ammo on a tough ass shielded enemy before even hitting their health really sucked.
 - Fat people and downtrodden looking people, they must just get sweapt under the carpet when visitors turn up at any of the hubs, maybe its a publicity thing? Also, give the random nameless NPCs more dynamic lives, maybe they go to the nightclub, luck out with all the asari then throw up in the sink for a while, then repeat. even this small loop would be enough to improve the immersion and atmosphere of the hubs.
 - One liners and the paragon/renegade actions were fantastic, give us MOAR epic stuff like pushing the guy out the window and emotional stuff like hugging tali. Also more squad dialogue, and some party banter like DA:O would be fantastic, i loved the little exchange between tali and garrus about the elevators.
 - Get rid of the mission completed screen, gone, completely erased, let us end a mission at our convenience simply provide a door back to the main area/normandy but don't turn this into splinter cell or something.
 - On that note take out the linearity of everything please! give us more exploration, particularly of the hub areas. Give us the choice to complete missions in different ways, maybe we can sneak past the bad guys, or take them out from a distance with a silenced sniper rifle, or go in guns blazing like the current conflict resolution method, or even, heaven forbid, more talking people down.
 - No new characters as squad members, let us assemble our team from the ME2 and ME1 cast, personally I wasn't real keen on liara, kaiden or ashley, but a lot of people are, however I loved each and every character from ME2, I hated jack, but thats just because she was a great character, I had tears in my eyes when tali found her father dead and garrus was the most awesome turian batman ever! and legions dance had me in stitches.
 - Give us an epic story,  I would love it to span 50-60 hours, ME1 lasted me around 30 hours and ME2 lasted 25-26. Every time its felt like I only just started playing due to the short nature of the main story thread. I don't care if it takes 10 years to make, I want to see something truly incredible.
 - Bring the illusive man back, I loved the way he straddled the dangerously ambiguous grey moral areas. I want to see him return in ME3, but I feel that to really do him justice I want to see him die in a truly heroic and selfless fashion, maybe heading up a cerberus fleet in order to buy shepard the time he needs to get the job done, before dieing he could thank shepard for showing him there was a better way and hoping to redeem himself, or he could say that shepard opened his eyes to how much of an **** he was and again, hopes to redeem himself.
 - Resolutions to the plotlines of Quarians/Geth, Krogan and a trip to the various homeworlds, give us a real idea of what we're fighting for, we've seen the people, show us the places!
 - If you absolutely must unmask tali, do it right at the end. However, I feel that by unmasking her, some of the mystery and intrigue that makes her so popular as a LI would be ruined, so personally I'm in no hurry to see her face.
 - That being said I'd like to see a return to the tasteful love scene of ME1, just avoid showing tali's face in her version or something. I found that the whole approach to sexuality was rather immature in ME2, sure it was the backwash of the galaxy, but even so I felt like the entire thing was over the top. Particularly the promiscuous quarian on illium. I thought quarians weren't allowed near illium! Not to mention the population explosion of quarians across the galaxy!
 - more beating up volus please?
 - Finally, give us a satisfying ending, I personally want to hear about my sheepdawg marrying tali and hanging with garrus at the spectre bar.

I think thats all?

#800
Crimson_Crio

Crimson_Crio
  • Members
  • 24 messages
Good lord, please don't make the helmet disappear when you start conversation, it's really lame and stupid. The game needs to look realistic as possible. What you did in ME2 was perfect, some levels make you wear it and some don't.

Please leave the ammo system alone. I hated in ME1 that you could fire all day long, and just watch that it doesn't overheats. Then you concentrate one one or two weapons while you neglected the rest. In ME2 you were forced to change different weapons so please leave the ammo and reload ON!

Cutscenes where other members talk about something. They could all sit down and eat all together, anything. Just give some nonsense talk about different topics not just their personal live and how the world is gonna end. It brings more life to the characters.

AA option in control panel anyone?

Modifié par Crimson_Crio, 11 février 2010 - 12:52 .