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Mass Effect 3 Wishlist


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#801
coinop25

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Serpenttt92 wrote...

Nothing to do in Capt. cabin. I bought fish then killed them. Check measages on CIC
Pointless...
Team members are afraid to come out of there caves...


In Mass Effect 3, your teammates should die if they refuse to come to your cabin for regular games of Pictionary.

#802
JAZZ_LEG3ND

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Liara was nice, Samara was... different, but as far as Asari teammates go we haven't had much. I think it'd be cool to see an Asair Commando on the team in ME3.

#803
streetz7

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I realy only want to see one thing changed..Bring back the ability to increase your charm and intimidate the old way..The ME1 way...

#804
Guanxii

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1) restore the council to the predominant role they had in the first game, no lame cameo excuses (this time) and let the renegades have their Human council made up of Terra-firma representatives.

2) let renegades align themselves with cerberus and pargons re-align with the alliance and the alien council right off the bat.

3) bring back the citadel as we know and love it including everything from the first game... just say that the Keepers rebuilt everything way ahead of schedule. Open it all up... everything from Chora's Den to Zakeria Ward and even some new ward areas for ME3. Chora's Den could be now re-opened under new management by Rita's sister .

4) No new squadmates. Overkill. Any more and we'd just end up neglecting our already bulging roster. I don't want to waste time doing loyalty quests for new flavors of the month with little opportunity for char-devt at this late stage at the cost of having less time with our LI's and our fav's - just let us decide who we want to spend our time with if thats the case.

Every past and present squadmate that isn't dead should be recruitable simple as that.  If you must impose conditionality then so be it.

#805
Jhourney

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coinop25 wrote...

Serpenttt92 wrote...

Nothing to do in Capt. cabin. I bought fish then killed them. Check measages on CIC
Pointless...
Team members are afraid to come out of there caves...


In Mass Effect 3, your teammates should die if they refuse to come to your cabin for regular games of Pictionary.


Hence why I would like to see a DA Camp system for the Cabin. Every now and then scenes with squadmates will trigger when you go up to feed your fish or whatnot. 
I'm sure those who want to talk to you in private can come to you too after all, why does Shepard have to check in on every little hermit on her ship personally?
Would love to hear Kelly's voice on the intercom upon entry of the cabin, telling you one of your squadmates wishes to speak to you. You can either tell her to send him/her up or decline if you don't want to see anyone.

#806
Bendok

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I felt it somewhat punishing to be a neutral character, even if you are leaning to one side. The reason being is you miss out on a lot of greyed-out dialogue options because you aren't maxed in one direction.



For example my one Shepard was a renegade except when it came to his crew, and since he's not pro-human, standing up to cerberus. This was enough to grey out at least 3 renegade conversation options that i wanted to use.



In ME1 it didn't matter because you chose to put points into them... however since ME2 has respeccing I can see why it doesn't. My suggestion is to make the requirements for conversation options less severe. Like if you are leaning renegade (no matter by how much) and you have 4/4 in the talent that boosts it, you should be able to use that conversation option.

#807
Sledgehammer44mm

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JAZZ_LEG3ND wrote...

Liara was nice, Samara was... different, but as far as Asari teammates go we haven't had much. I think it'd be cool to see an Asair Commando on the team in ME3.



I agree we could use someone like Shiala.


Though I still prefer Samara more than anything and Miranda.
Along with Liara and Ashley.
As long as those 4 can be in my party for fighting an enemy I'm pretty happy.

Modifié par Sledgehammer44mm, 11 février 2010 - 03:44 .


#808
princekai13

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One more thing to add to my wish list would be of course being able to take the helmets off, but on top of that, let's say you have a helmet on and something involving the laws of physics comes up. Like oh, I don't know, taking a drink at a bar. It would be nice to see Shepard take off the helmet as she walks up to the bar, rather than take a drink through the helmet. This can also work for important conversations. Bioware was bragging about the facial expressions they put in the game. it would be nice to actually see them.



So yeah, that, choosing a race other than human. female aliens. and a group of spectres hunting shepard.

#809
Getorex

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Missions should actually depend, in part, on which members you choose to go with you. Easier if you make the best choices and harder to impossible if you make the wrong choices. As it is currently, you could simply choose the two members with the hottest bods as your criteria and you would still get through.



Similarly, weapon loadout should matter. Your mission members loadout appears to be irrelevant to the success of a mission - a mere submachine gun and pistol is as good as a member with an assault rifle and sniper rifle, regardless of the actual nature of the enemy encountered. Shouldn't be this way. In melee attacks, a shotgun should be a BIG plus, as would be a submachine gun. In a more combat-oriented situation, an assault rifle and sniper rifle loadout should be much better than a shotgun and pistol loadout.



Here's another suggestion/comment: if Jack can get by with a loin cloth and pasties in battle, what kind of moron am I to be all suited up in what must be a heavy suit of armor? Apparently I could get by with shorts, a Hawaiian shirt, and flip-flops. Now, if the lovely ladies wear next to nothing (or even better NOTHING) in their off-time, fine, but when we go to battle, I expect them to dress the part: armor, helmets. I mean, c'mon! Even embed reporters wear PASGT or MICH full helmets and full body armor when they travel with the troops they report on.



Finally, just because I jump Jack at the first opportunity, it shouldn't necessarily rule out developing that into a real LI as the game progresses. In real life sex hot and early does NOT guarantee a ruined relationship.



Love the games and look forward to ME3 - make it bigger/longer/more involved. I would like to be able to play ME3 for a LONG time before it has run its full course. I will beg if that is what it takes.

Modifié par Getorex, 11 février 2010 - 03:52 .


#810
ValkyrieDrake

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customization of your cabin.

I would like to be able to place things where I want instead of them being put in a pre-determined spot.

#811
dr.random

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All in all I'd say: ME2 is better than the first part. I came late to the series and played part 2 directly after the first (which caused some trouble with the controls: The Shift-key can be quite small in quick activity situations...)

The first thing I stumbled over was the new ammo system: I think you made a great background of the whole thing. The neglect of reloading your weapon in ME1 was very convincing. Heat buildup had to be controlled by pausing the shooting. OK for me. When I discovered that ME2 introduced the thermal clips I thought: What the...? That's a setback. Now you have to equip those armies again with ammo - what a logistic nightmare. Well - in terms of gameplay I found myself desperately looting clips in my first playthrough as a soldier. Especially the 2nd assault rifle and the first sniper rifle held way too few rounds and were depleted very quickly (You know that soldiers love pulling the trigger?) I figured out quite lately how useful the slow-mo ability was (in terms of ammo conservation).

Driving the Mako was partly fun, nice to explore something. How come all the planet wide action and interesting places are concentrated on such small spots on the planet? OK, game mechanics, I can live with some inconsistencies. ME2 skipped the part of planetside exploration which I appreciated because it turned out to become tedious with the time. The side missions offer more variety. You clearly put a dedicated effort into it. Nice, in ME1 those areas were quite repetitive.

Instead we now have to scan for resources. I'm beginning to get annoyed by it (3rd playthrough). What about reintroducing some trading elements again? No, leave that inventory overflow out, I won't like to sort that items over and over again. Licenses were a nice thing - one could complement it with mining contracts. We now know that Ilium has an active market. Rather make contracting, short selling and whatnot a mini-game maybe? Discover the Volus way? Broker information? But I think we might see the shadow broker take shape in ME3.

Finally we come to see the Migrant Fleet: Hell, I was eager to see some Quarians without masks. We need to see that in ME3. (This is utmost priority!)

Where do all those snipers come from? Move Miranda, MOVE!! In Veteran I'm getting hit by almost every shot when exposed. My impression, I really have to time and allot abilities. That's fine for me, but it turns out to be fatal for me mates. Positioning them can be a pain in the (whatstheword). I found hardcore unplayable in some areas, at least it turned out to be no fun. They must seek cover (except against husks and bugs)

Currently playing the infiltrator: I like that cloaking, but it is quite short to truly infiltrate something. OK to lose the cloak when firing but increase the time.

BIG LETDOWN: Booo, don't repeat that again! This is the future! Any decent aquarium should have an automated feeding integrated. EDI can handle that, can't she? Don't let us babysit the fish or anything in-game. It's hard enough to let go of the game and care for the real pets and family...

Great situations: The bachelor party, Matriarch barkeeper, Turian-Quarian flirt, "I am the model of a scientist salarian..." etc. Joker-EDI interaction. Apart from the immersive story I liked and smiled at these stop-bys and really enjoyed them. Good voice acting too in my eyes. More please.

Do I miss the weapon variety of part 1? Not really, however, does the tech research have any effect?

Cutscenes at end and beginning take too long.
Rahhh, I want to figure how not to leave anybody behind. OK, here we go again.... (Restart, watch again, get disappointed again) Why is there no save option before making IMPORTANT decisions??? Really bugs me!
Every time I start a new char I have to spend too much time to fire up the action.


I love Miranda's accent. Is that an Australian one, or some British? Dr Chakwas has a great voice, glad you left her in.

Generally:
I like: Certain freedom, you may gently direct me. I however decide (also take consequences - but not hilarious punishing).
I hate: Being pushed around. Wagging with the finger. Saving at certain spots only. Have the badguys speak with German accent.

#812
Getorex

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Guanxii wrote..


4) No new squadmates. Overkill. Any more and we'd just end up neglecting our already bulging roster. I don't want to waste time doing loyalty quests for new flavors of the month with little opportunity for char-devt at this late stage at the cost of having less time with our LI's and our fav's - just let us decide who we want to spend our time with if thats the case.

Every past and present squadmate that isn't dead should be recruitable simple as that.  If you must impose conditionality then so be it.


Just a note..those loyalty quests/missions were part of the character development for those characters. I, for one, enjoyed doing them.

What I didn't like was how petty Miranda/Jack ended up being when I had to intervene in their spat and sacrifice one or the other's loyalty with no way to regain it (I played twice so far and still haven't managed to ungray the two other convo choices that appear to make it possible to smoothly navigate the spat). It was truly annoying to go through the rest of the game with either Miranda or Jack telling me to ****** off after what I did for them in their loyalty missions. Apparently that sh*t didn't count for anything...at least give me a way to regain the loyalty either via another mission or persistent trying.

#813
princekai13

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Getorex wrote...

Missions should actually depend, in part, on which members you choose to go with you. Easier if you make the best choices and harder to impossible if you make the wrong choices. As it is currently, you could simply choose the two members with the hottest bods as your criteria and you would still get through.

Similarly, weapon loadout should matter. Your mission members loadout appears to be irrelevant to the success of a mission - a mere submachine gun and pistol is as good as a member with an assault rifle and sniper rifle, regardless of the actual nature of the enemy encountered. Shouldn't be this way. In melee attacks, a shotgun should be a BIG plus, as would be a submachine gun. In a more combat-oriented situation, an assault rifle and sniper rifle loadout should be much better than a shotgun and pistol loadout.

Here's another suggestion/comment: if Jack can get by with a loin cloth and pasties in battle, what kind of moron am I to be all suited up in what must be a heavy suit of armor? Apparently I could get by with shorts, a Hawaiian shirt, and flip-flops. Now, if the lovely ladies wear next to nothing (or even better NOTHING) in their off-time, fine, but when we go to battle, I expect them to dress the part: armor, helmets. I mean, c'mon! Even embed reporters wear PASGT or MICH full helmets and full body armor when they travel with the troops they report on.

Finally, just because I jump Jack at the first opportunity, it shouldn't necessarily rule out developing that into a real LI as the game progresses. In real life sex hot and early does NOT guarantee a ruined relationship.

Love the games and look forward to ME3 - make it bigger/longer/more involved. I would like to be able to play ME3 for a LONG time before it has run its full course. I will beg if that is what it takes.



They tried to do that with the weapons I think.  Your sub machine guns and assault rifles were geared toward taking down shields, while shotguns and heavy pistols sapped actual health.  But you're right.  I just used a sub machine gun and snipe rifle the whole way through, only changing weapons when i wanted to spice up the combat a bit. 

Also with Jack, I guess they're assuming she always has a biotic barrier on or something along those lines.  Doesn't matter though, with no armor of any kind, one shot should take her down and a well placed shot should be an instant kill.  Specaking of instant kills, Can the sniper rifle be a one shot kill?  Unless the target has a barrier and shields up, or you hit a non vital body part of course. 

#814
Thermorium

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Getorex wrote...

Guanxii wrote..


4) No new squadmates. Overkill. Any more and we'd just end up neglecting our already bulging roster. I don't want to waste time doing loyalty quests for new flavors of the month with little opportunity for char-devt at this late stage at the cost of having less time with our LI's and our fav's - just let us decide who we want to spend our time with if thats the case.

Every past and present squadmate that isn't dead should be recruitable simple as that.  If you must impose conditionality then so be it.


Just a note..those loyalty quests/missions were part of the character development for those characters. I, for one, enjoyed doing them.

What I didn't like was how petty Miranda/Jack ended up being when I had to intervene in their spat and sacrifice one or the other's loyalty with no way to regain it (I played twice so far and still haven't managed to ungray the two other convo choices that appear to make it possible to smoothly navigate the spat). It was truly annoying to go through the rest of the game with either Miranda or Jack telling me to ****** off after what I did for them in their loyalty missions. Apparently that sh*t didn't count for anything...at least give me a way to regain the loyalty either via another mission or persistent trying.


It's not that difficult to keep the loyalty of both, just stay true to paragon or renegade and you should be fine.

On another note: you can regain loyalty if you talk to the one you pissed of afterwards and have high enough paragon and/or renegade
:devil:

#815
GeometricLol

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I agree with a lot of FlachnaC's suggestions, here are some of my own:



i dont understand why anyone would want "more of ME1, less of ME2." bioware took a very systematic and analytical approach in designing ME2 by understanding what did or didnt work, taking out the boring or redundant and making the good stuff even better.



forget the mako, it sucked. driving up walls or driving on X planet to Y anomaly for Z mission got tedious pretty quick. I'd like to see how the new hammerhead tank DLC stuff turns out before suggesting a wish for ME3 though



The new inventory system took a good direction, it made everything so much cleaner and less cluttered. I dont konw about other players, but i couldnt care less about gearing up my squadmates in ME1, and having to individually omni gel 50 different items from my inventory back then is not something i'd want to do again for ME3. It'd be nice if there were more customization pieces to buy though. I didnt get any DLC armor components so the customization options i had were quite few.



it'd be nice if ME1 squadmembers played a bigger role in ME3. In ME2 they were kinda just, there. Besides their 10 minute screen time they disappeared and were gone forever. If they were recruited as squadmates again, or had more interactive options.... maybe. The newly introduced characters in ME2 were good, but ive played ME1 so much that i've grown more attached to the squadmates from the original. which is why tali and garrus are also my favorites =)



most of all i hope bioware doesnt lose their writing talent for ME3. I loved all the random conversations/advertisements/news in all the cities, i had some good laughs listening to them and it made the omega, citadel, and ilium seem that much more alive and active. It'd be even better if the scope of the explorable cities were bigger.

#816
Orca_

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The removal of the inventory was something I was skeptical to see...but was surprised to find out it actually made the game *much better*.  They removed everything extraneous from either fighting or roleplaying.  I got news for you folks, roleplaying isn't stats and equipment lists, it's the part Bioware's focused on:  the decisions, the talking.  By pruning away all the extraneous stuff, they made a much better game.  Contrast with Dragon Age, where the inventory micromanagement I found tedious and annoying (bag space and buying more slots?  Really?  Come on guys, I didn't like that in WoW and I don't like that here...)

Similar for the linearity of the missions.  Yes, they're linear.  Yes, it's hard to get lost.  Given the removal of the map during the missions, it's a good thing they're largely linear.  The linear nature of the missions also allows for a much more tightly crafted and tightly paced game.  *This is a good thing.*

I miss the Mako myself--I know I'm in the minority here--but given the extreme complaints regarding it, I can see why they removed it, and it doesn't bother me.

The only substantive changes I would look for are the mineral scanning (an upgrade to automate it would be great; after the first several planets it gets pretty tedious, while the first few it's just fun and awesome as a way to break up the pace a bit), and correcting the many UI issues the game has.

The voice acting, the decisions, the core gameplay all work and work very very well.  This entire thread has lost track of what makes ME2 so much better than ME1, and this is coming from someone who has something like 6 full ME playthroughs (as in, COMPLETE, all missions done, including collection missions) and maybe 10 total playthroughs all together.

They made the right choices in choosing what to pare away, what to keep, and what to focus on.  If they continue with that trend in ME3, it's gonna be a great game.

tldr;

STFU noobs, they're gonna make a lame game if they listen to you.

#817
otafest

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Major Gore wrote...

Seeing as only a small portion of people even mentioned story, my good friend posted an interesting idea: while going about stopping the reapers and all that, what if a SPECTRE or two decide it's in their best interests to "try" and eliminate Shepard?




heh i agree with this one. seems like a wicked idea. delve into a whole new area. seeing how the spectres work. and maybe u could  get him/her on your team as well. or have to kill him/her , or send him/her on their way.  like one of my animation teachers used to say. STORY STORY STORY. even more story would be awesome. the rest is just filler, its kinda why i picked up Mass Effect 2 was for story. 

#818
Richtwitch

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Amaizing job i loved every seacond of ME2 apart from the time consuming mining.
 I found the loading screens for ME1 aganisingly boaring yet original glad to see the change for ME2
If i were to change anything i would have some kind of progress bar to let me know weather it is safe for me to go and grab some coffie between scenes.
Great job Bioware looking forward to ME3
Posted Image!!!!

#819
The Real Sulaco

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A lot of folks got tired of the Mako in ME, especially needing to examine every square inch of a planet with it. In response Bioware ditched it in favour of the scanning interface in ME2 which a lot of folks are complaining about as well.

The jist I am getting from both groups is that they were alright in smaller doses but became less fun and more annoying through continued repetition, which makes me think that the best solution is to rely solely on neither option but rather to combine small parts of both into a new system.

Now this idea is just off the top of my head so it is likely full of holes (the idea, not the head);

Mining should be a mini-game kind of like the new hacking systems. Upon arrival EDI does a scan, generating a colour-coded mineral map of the world. Instead of being able to mine every single nugget of ore there are only so many nodes tha can be successfully mined, with adjacent nodes reducing in either number of quality. The player has to drop probes to plan out a mining strategy to maximize the yeild in terms of both quantity of ore harvested as well as focusing on the type they need.

A much greater number planets should have something other than just a scan-and-mine option (pirates or mercs that need fighting, downed vessels, lost colonies, ancient ruins, monster/Geth infestation, tech in need of repair, damaged space stations, etc.). Some of these would be combat missions (shuttle-drop to surface or boarding another vessel/station), some of them would be puzzles (either in-person like the colony magnetic shield repair in ME2 or "tech" puzzles in a more complex hacking-style mini-game), some would be exploration (involving the Mako), some leading to ship-to-ship combat (in the shuttle or the Normandy), even have one where the Normandy itself is boarded and you have to fight off pirates on your own damn ship.

Giving us more to do, and more importantly mixing up how we do it, as well as making the scan and mine system into a fun mini game, would help to greatly alleviate the doldrums that many players have experienced.

#820
alexey350

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I loved the game but one thing that I believe it lacks is a good challenge. Sure you can up the difficulty but there were no insanely hard missions throughout the course of the game. I'm not necessarily talking about main story missions but a few REALLY challenging side missions would be welcome: along the lines of high risk, high reward. I felt like I cruised through the whole game (and enjoyed every second) but it would have been nice to be overwhelmed at one point and say "wow, that really pissed me off but I really want to finish this mission to see what I get". Something along the challenge of the weapons in FF7; you don't have to beat them but if you do, it's rewarding both from an item perspective, and a personal satisfaction of "damn, I just did that!" Of course I'm not talking about having a super powerful side boss but something that works in the ME universe: a few side missions with less than favorable odds of survival that really reward the player. If Bioware can do that and maybe even incorporate it into the story somehow without ruining the experience for players that can't, or choose not to, do the challenging missions but enhances and rewards the players that do. That would really top off my ME experience =]

#821
UHitMeInTheEar

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I agree with alexey350. Some more challenge would be nice. Or maybe have difficulty ratings for side quests or danger levels on planets, meaning that you see a side quest but add some risk to doing it. As it is I just do everything I can (on my first play through at least) but there's not risk in doing one task over another.

Tell me that more then just the mission is suicide. going to illium isn't going to be that difficult but busting jack out of a super max prision should be dangerous. tell me i could lose a team member if I do this or something....

Just add more risk or danger. make a player really have to choose between tasks or who to help, who to save.

Otherwise I'm loving ME2!

#822
Zoe Dedweth

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I sincerely hope Bioware does not listen to all the fan feedback here. Much of the Original Mass Effect was changed with good reason, and regression would be sad.



As far as suggestions go - the scanning minigame could use some spicing up, and removeable helmets would be nice.

#823
yuncas

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The option to actually change the appearance of an imported character when ME3 begins. I understand somewhat the idea of not being able to change your appearance in ME2, but if any signifigant amount of time passes between games shouldn't we be able to change some features.

Oh yeah, needs more helmet toggle. And customized squad armor.Posted Image

Modifié par yuncas, 11 février 2010 - 06:05 .


#824
Getorex

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Combat AI for enemy AND teammates is needed. I could duck behind a barrier and sit all happy for as long as I wanted with a big baddie immediately on the other side trying to shoot me through the barrier...when all he needed to do was go around the end.



Teammates are morons. They do not always stay in place when I place them specifically in a certain spot and if I don't keep a tight reign on them (in follow mode) they will take off and head pellmell right into combat. There was several times when I thought they were nearby to help back me up for me to then be surprised that one or both were suddenly dead because they went off on their own, standing up in the face of direct fire! As soon as I reanimate them, down they go again because they haven't the smarts to fall back and duck behind cover.



No one, not yourself and not your teammates, should EVER race ahead without thinking and simply stand in the open and spray fire at the enemy. They should always stick pretty close (if in follow me mode) or intelligently sit pat where I place them (behind cover) until that position becomes untenable...at which point they are smart enough to fall back to new cover. Don't just stand there and die and don't race ahead and get isolated and die.




#825
princekai13

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Zoe Dedweth wrote...

I sincerely hope Bioware does not listen to all the fan feedback here. Much of the Original Mass Effect was changed with good reason, and regression would be sad.

As far as suggestions go - the scanning minigame could use some spicing up, and removeable helmets would be nice.



Well if they do take note of what's here, I'd assume they give serious consideration to what they see popping up over and over *cough* no scanning, helmet toggle *cough*. 
I'd also wager that ideas that are obviously in the minority will be brushed aside (i doubt the mako is coming back) 
Then of course I'm hoping that unique ideas are taken seriously if they happen accross them.  I liked a few I saw on here and I hope they make it in.  A band of Spectres going after shepard, and the normandy actually landing on planet, you run down to the cargo hold, and then either leave on foot or jump in a vehicle and head to the planet surface that way.