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Mass Effect 3 Wishlist


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#901
luckyirish.dowd

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I also hate the ammo system. I suck at shooters (Casual is a challenge for me). I play Mass Effect because I love RPG's, so having a finite amount of ammo really screws me over because I can't aim to save my life. I was perfectly happy with the overload concept and cooldowns. I didn't have to worry about running out of ammo, I just had to be patient and take cover, which is what this game is all about.



While I wish that I still had the diversity of abilities in the first one, I do love that the recharge times are way down from the first. I like using abilities, partly because I've always like the "wizard" type classes in Bioware games and partly because I just like using special powers. With drastically reduced recharge time, I get more opportunities per fight to use my abilities. This also made the Adept class perfect for me. I could just spam abilities and distract the enemy with singularity and let my squad do the heavy lifting. Really worked well on developing strategy.

#902
Farkingrouse

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Mordin!!!

#903
Tahlten

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Continue romance into the next game. Don't do the same thing you did at the beginning of ME2 just to start a clean slate with the crew. Make it so for new players they can start one, but I would like to see where they go, not just the game's over so is the storyline of the romance, then start a new one on ME3.



More crew dialog. I could really care less about mission dialog, I just care about my crew.(not that i wouldn't want more mission dialog.)




#904
shaft052

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what id really like to see im ME3 is adding more to the relationship part all you get to do in ME2 is just talk to them, get them to like you, and then have sex. I'd really like to see them make the relationship part of the game more exciting like making it to where after you beat the game you can settle down and have more interactiong with the crew memmber you've chosen hell it would be cool if you could even start up a family. they should add things that make you play for countless hours more i've beatin ME2 four times already and each one doing everything i possibly could i spent about 10 hours on each one that includes the side missions!!!!

#905
x2dzfreak

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All I wish was that there will be a place in the game that you can view "other Shepards". You know, like a party system where you can chat with your friends and they can view how your Shepard looks and vice versa. Halo 3 did this when you joined a group. You could view their armor. I hope Mass Effect 3 has that in game.Posted Image

#906
kennyme2

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Please have blindfire. Having to either expose youself to fire or not is extremely inhibiting in certain cituations e.g., a Krogan is coming down on you and you have low health. If you pop out to shoot him, you get a facefull of shotgun, instant death on insanity. If you try to make it to another piece of cover, you get shot in the back. Squadmates help to aleviate this problem but you can't always count on them because they may be dead/ in cooldown. Please have blindfire to give us a way of supressing enemies in crucial moments of gameplay.

Please bring in party banter like in DA:O. Party banter was praised as one of the strongest parts of DA:O. It lets you implement insightful peeks into a character without having to devote a cutscene to them. Humor in the DA:O banter was also extremely strong. To give a sense to the importance of humor, you only need look at Mordin in the recently compiled popularity pole. He is number one due to his great lines and personality.

Please make the squadies feel more alive. I will give an example. Meeting Liara for the first time in two years and seeing her changed personality. If you bring Garrus and Tali, they have nothing to say to Liara or about her drastic change. Why? It just makes them feel less like characters and more like in game models.

#907
Knaughty

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This may have been covered already, but i'm not going through 37 pages.  It would be nice if you could reply to certain messages at the personal terminal with different options in tone. Maybe next time...

#908
Gundar3

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-More dialogue between members of the team as in DA:O. It greatly adds to the immersion and allows the player to feel that they are on a team.



-More weapons and armor! It was very disappointing to only have essentially 2 of each weapon and 4 or 5 of each type of armor... At MINIMUM I would like this doubled for both categories. Modeling and itemization is a must.



-Helmet toggle but i see that everywhere.



-More in depth side missions... Seriously, every anomaly that you discover is doable in 20 minutes max and most are small areas. I recall a video where someone said that the missions should range from 10 to 45 minutes... The one where you activate a generator to save a colony was particularly disappointing..



-A note about relationships, and I'm sure many people would disagree, I enjoy that almost every character is romancable. I know that this was especially sought after by forum goers between 1 and 2; however,it feels as though because every character was made to be romancable that the story and interactions between the player and the character feel rushed with the exception of Mordin. Tali's romance was particularly well crafted, but if you are not pursuing a romance the player runs out of things to talk about rather quickly. Even when a romance is pursued, it feels as though you talk to a person 3 or 4 times and they are ready to "bed" you. I didn't get this conception from the first game, but this is only my opinion.



These were my greatest concerns about ME2 but I still would give the game a very high score, especially for the cinematic feel. Ill also take this time to say high to all the forumers here. Been a lurker on the Mass Effect forums since before the first game was released but that Id throw in my two cents to let Bioware know my opinions. Cheers.

#909
NL Neo NL

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Don't make us work for Cerberus. At least give us a choice if we want to be working for the Alliance or Cerberus. I also enjoyed the counsel meetings in ME1. Would love to see the new counsel. I also would love to see more Turians in the story, and aspecially evil ones like Saren.:alien:

Also please be sure to let Thane Krios and the Legion Geth return in ME3

Modifié par NL Neo NL, 12 février 2010 - 08:57 .


#910
JakePT

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I was going to post my own thread, but then noticed this so I'll post here instead.

Gameplay
My biggest gameplay gripes are how the story and combat elements of gameplay have been segregated:

Loading Screens Must Go
Even though it kinda broke the immersion being in an elevator that took so long to get where it was going, it was nothing like the: Open door (or whatever), BAM loading screen, BAM now you're magically on the other side of the door in another place. It broke the world of Mass Effect into small chunks.

Mass Effect 1 felt like one large continuous world. Even though different parts of the citadel were obviously different maps/locations and they loaded while you were in an elevator, the place felt like one large single place because the camera never left Shepard. There was never any doubt that C-Sec and the Wards and the Citadel Tower were part of the same location because you could travel between them without anything being hidden by a loading screen. Shepard passed through doors, entered and exited elevators, he/she didn't just teleport to the other side while the game was loading.

No More Missions
In Mass Effect 2 there are two types of gameplay, Shooter and Walking. This is a similar problem to the loading screens issue. It breaks the game into chunks. Instead of exploring a large world and occasionally getting into fights where you need your weapons and powers you (through a bloody loading screen) transition between walking, exploring and talking into Call of Duty/Gears of War like shooter levels. While these shooting sections are fantastic, they never feel like they're taking place in the same location you were walking and talking and the transition between the two 'modes' are never smooth. There's always a door or something, followed by a loading screen, which after going through you find yourself in 'shooter mode'.

A large part of this is being unable to draw weapons in non-combat situations. While this makes sense in a story sense, the simple inability to do so creates a clear dichotomy between the two types of gameplay.
This is made infinitely worse by the god awful mission complete screens. They do nothing but pull me right out of the story and into 'game world'.

N7 Missions Suck
These suffer from the same problems as the past two points. They don't feel like part of the same world. They feel like little segregated parts of the game that don't matter at all.

In the Developer Diary we were told they all tie into the main story in some way. This was a flat out lie. They were completely meaningless.

In ME1 we woud meet people on the Citadel and they would tell us about someone who's gone missing in X System or a news report saying hostages were taken in Y System. Then we would travel to that system, and investigate the situation and report back. This greatly added to the way the universe all felt interconnected, instead of the segregated mini-missions that were the N7 missions.

The ME1 side missions also had dialog and real emotionally engaging story elements. I can't recall a single moment of non-EDI dialog in the N7 missions, or a decisions i had to make that will have any impact on the story. Remember all the ME1 decisions we made outside of the main quest in ME1? There were none of those (kinda) in ME2's N7 missions.

It appears the loyalty missions took on most of the resources of the side missions, and most of there characteristics (story relevant decisions, dialog, optionality etc.) so I'm not too miffed. However, I would say that N7 missions should be dumped altogether and any resources spent on 5 N7 missions put into 1 or 2 story driven optional missions.

Levelling Should be More Rewarding
I'm perfectly happy with the lower level cap/less powers thing ME2 has going on, but I would simply ask that by the end of ME3, if we've spent a lot of time into levelling, we should feel very powerful. Levelling shouldn't simply be a way to stay alive in tougher missions, it should be a way to allow the character to feel powerful and experienced, as a reward for the effort put into levelling.

Also, since we're hopefully not going to have segregated missions/mission complete screens, experience should be rewarded for killing enemies. Even if we have the same experience by the end of the level and level up at the same times, there should be a more immediate reward for taking out that YMIR mech, or doing it more efficiently.

Story
I had very few problems with the story in ME2. Unlike the gameplay (which I still really loved) I feel like ME2's story took no steps backwards. However I still have some requests.

Romances Should Affect the Story
I'm not one of those people for whom the Romances are the most important of Mass Effect/BioWare's stories. Far from it. I didn't even pursue one in ME1 (with my main character), simply because my choices didn't lead to one and it didn't feel like a natural outcome of my character's behaviour. However I did have one in ME2, because I did connect with that character and it did feel like how my character would behave.

What I would like to see with Romances (or a lack of one) is them playing a larger role (not the largest role) in the wider story. In ME1 and ME2 Romances were entirely confined to a single cutscene before the beginning of the final mission and the dialog with that character. Other characters never even acknowledge the relationship (in ME2 at least, there's some talk in ME1).

It would have been great if there was a moment in the suicide mission where the love interest and Shepard had some kind of interaction. In ME3, especially since most characters with a romance will be starting the game with one, not developing it throughout the game, there should be some acknowledgment, even if it's only 1-3 cutscenes and some bits of dialog, of Shepard's relationship. Obviously it shouldn't be anything game changing, since that just adds a huge amount of cost and development time for something few people will see, but since it's the last game of the trilogy the ending and final mission should have a major moment between Shepard and the love interest that has a big effect on the stories conclusion and the fate of other characters.

I will also note that this need not be a happy ending. *Dragon Age Spoilers* In DA I romanced Morrigan. One thing I loved about the story was that the relationship appeared to have a pretty big impact on the story at least the dialog at some points, and it wasn't even a typical happy ending, and thanks to that was, to borrow Ray's favourite phrase, much more emotionally engaging.

Squadmates Should Make Story Sense
Do not simply make characters squadmates simply due to fan demand. For some characters, while they should still have large roles, it doesn't make sense why they would joining Shepard's squad (for combat purposes at least).

I can see Garrus, Kaidan/Ashley, maybe Tali, becoming squadmates, it doesn't make much story sense for Liara to become a squadmate (she was never a soldier/fighter and wasn't in ME1s squad because Shepard needed her combat skills) and Wrex becoming one wouldn't seem quite right either (it makes much more sense for him to play a large role as an ally, leading the Krogan, assuming he survives).

I haven't got anything against those characters, they're great characters, but just because they're great characters doesn't mean it makes sense for them to join Shepard's fighting squad.

The best thing to do, in my opinion, would be to have the squad consist of ME2's survivors (maybe only loyal ones), Ashley/Kaidan and maybe a couple of new faces.

Acknowledgment of class
I don't want class to play a huge role or anything, but it would be nice to see Shepard using a Sniper Rifle if he's an Infiltrator or using a Biotic ability if he's an Adept in the occasional (very occasional) cutscene/interrupt.

Background Missions Should Return
I'd really like to see the return of at least one or two unique missions based on your background/reputation.

Paragon/Renegade Must Be Scrapped
This system must go. It's nothing more than a distraction. People are fretting over their decisions affecting their rating or whether or not they're really 'Renegade' or 'Paragon' instead of making the choices based on their character/possible outcomes/personal morality.

Removing the Paragon/Renegade meters will go a long way towards getting people to play in a more natural way, instead of obsessing over their Paragon/Renegade points.

Modifié par JakePT, 12 février 2010 - 09:10 .


#911
daimfreak

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When I first started playing ME2 I thought it was better than ME1. BUT then I realized that ME2 is 80% watching a movie and 20% gameplay...that sucks. And some of the cut scenes are ended in the middle of a sentence, the timing is way off. WTF were they thinking when they released this crap? I loved ME1 and was really looking forward to ME2, but I'm really disappointed.

Things they made better:
No messing around with inventory and worthless pieces you have to reduce to omnigel, no endless cruising around planets in the Mako just to find every mineral (I wouldn't mind a little cruising tho), and no elevatortrips that takes like 2 minutes each.
Conversations are improved.
More realistic with the thermalclips, and the individual powers.
Some cutscenes are very good- the ones when people talk and look more relaxed.

Things that really bug me:
Shepard is still stiff when he moves.
I miss the Presidium, and there aren't many missions there.
No change in the game when you reach level 30 (In ME1 you unlocked a lot more missions and it changed more after you reached level 50)
The missions are too short and linear, It feels like scanning planets and watching videos takes up most of the time, I feel robbed of the gameplay.Posted Image 
When I started playing I thought "Wow, TWO discs, this game must be bigger than ME1" but it's about 1/3 the size.
And one other thing...when the game is finished it feels like something is missing. Did they cut ME2 in half just to be able to make a quick ME3-release? Sloppy job overall. All efforts were made to make the videos look great, but what about the game itself? I'm not sure I'll buy ME3, not if it's gonna be like ME2-a game without gameplay.

Modifié par daimfreak, 12 février 2010 - 09:31 .


#912
ZedameX

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Some strange ideas, many pages. Heres my request:



Inter-platform save import ability. Yes, I would like to be able to upload my ME1 character data from the 360 version so I can continue that character on the PC. And Vica-Versa.



Infact I don't see why the character import utility couldn't be patched to support that to bridge ME1->ME2. Like, allow one character save data upload or something.



How to avoid console saves being uploaded to be downloaded for PC then modified and flicked back again would be an interesting one tho.

#913
Timae89

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daimfreak wrote...

... And some of the cut scenes are ended in the middle of a sentence, the timing is way off. WTF were they thinking when they released this crap?


never had such a problem...

#914
DaBigDragon

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HELMET TOGGLE PLEASE

#915
hawat333

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As the topic already reached 37+ pages, let it be the semi-official whishlist, and bump it up and up again.
Let's see.
WARNING, WoT incoming.

- Exploration
Currently, we lack exploration. The N7 assignements are great, but short spec-ops missions. Exploration was a core element in ME1, exploration should have been a core element in ME2, exploration shall be a core element in ME3. Strike the happy balance! Some N7 missions, some exploration, everyone's happy. Note: The problem with exploration wasn't the MAKO (although it could be smoother to handle). It was the terrain designed for the MAKO to run on. I get it, uncharted worlds are uncharted, but if it were more smooth, there would have been much less complaints.
I know it will come in the form of Hammerhead, but currently it sounds like a two or three planets DLC.

- Customization
The new inventory system works fine. Let's admit it, in the first game the only difference lied in the stats. For example a Raptor V and Banshee II had different points in damage or accuracy, but they weren't different in mechanics. In ME2 this is improved actually, as all the weapons have different methods of making holes in the enemy.
It still lacks something: I'd say, make some customization options. Two slots for mods, one slot for ammo for every weapon. It could bring back the looting system, but still wouldn't force you handling 153154 items after a mission.
Some weapon paints would be nice too.

- Get rid of the ammo powers
Replace them by grenades or something, and let us choose ammunition at the start of the mission. We have a good sense of what's coming anyways, so there's no need to change it on the fly.
Also, weapon slots: Ok, my infiltrator can use a sniper rifle, an smg, a pistol and a heavy weapon. Great. But I'd like to have the idea of choosing "No weapon" for a slot. What if I only wanna bruise through the level with a pistol and a sniper rifle? What if I don't wanna carry a wheel on my back? Note: I was glad to see that every weapon had a different slot in the first game. In the sequel the pistol and smg both use the sidearm slot. Don't be lazy to make an own animation and slot for the smg.

- Armor customization, squad mate armors
Currently we have two skins for every squadmate. The emphasis lies on the word 'skin'. Let us have at least three or four different squad mate armors, which have actual stats or effects on the character. You know, battle armor, guardian armor, swift-but-lacks-protection-armor, that kind of stuff. Using skins makes it as complicated as a resident evil game while the genre is action/rpg, not survival action/horror.

- Don't spread the interspecies romance...
... to even more species. Alien species are alien. That's a basic principal of any sci-fi setting. They have different culture, thinking, phylosophy, physiology, body liquids, anatomy, whatever you'd like. That makes them alien. Therefore they aren't "compatible" with a human being without a really strong and lore-wise explanation which ME2 lacks as badly as Al Bundy lacks a good salary. In case of asari, at least we had an explanation, a transmitter in the form of melding minds.
This issue of course doesn't stand for Platonic relationships, but it's strongly problematic for actual sexual relationships.
In short: It scr...es up the setting being a sci-fi. Would work in cyberpunk, but again, it's science-fiction.

- Deeper character-exploration (most important issue in my opinion)
Example one: If you don't romance Jack, she keeps the same ****y attitude. Which is okay, but the people who never romanced her, won't see her real personality, they'll never peek behind the ice. The same goes for Garrus. If you don't romance her with a female Shepard or simply play as a male Shepard, you'll only have about two buddy moments, which are great, but the character-development-conclusion isn't there.
This basically stands for every single romance in the game (maybe except for Thane). If you don't romance the given character, the development is basically cut one dialog after the loyalty mission. We should have alternate paths: one for romance, one for friendship, "crewmateism", and one for "hey, I don't give a damn".
As the strongest parts of any BioWare game are the story and the characters, it's strongly recommended. Like it worked in ME1 with Ash or Kaidan. Bring it back.
Cannot emphasis enough how important it is.

- Normandy elevators, airlock
Ok, some people hated elevators. Personally, I loved the squadmate to squadmate chit-chat, but I don't make a great deal about them. Except for the Normandy. Dividing my ship with loading screems breaks the feeling that it's actually one ship. At least it does for me. Bring the elevator rides back in the Normandy, or replace them with something other, but get rid of the loading screens there somehow. It's one ship, one ship as a whole, and not ship deck 1, ship deck 2, etc.
And when we get back to the ship, I'd like to see the airlocks again. This time we disappear from the planet and reappear on the Normandy. I prefer to have the feeling that I actually board my ship.

- More skills per character
The highlight of the new skill system, that skills themselves are much more varied, diverse (in case you don't play a soldier, hee-hee). The downside is that we have basically 3-5 skills depending on the class. Come on. You bought the HALO players with the second game, it's time to give us more skill/character so we have wilder arsenal.

- Choices impact on the story
We made a lot of choicies in the games. Let them have a serious impact on the endgame. Personally, if I saved the flagship of the Citadel, I'd be glad to see it in fight in the endgame. It was just an example.
However I suspect that the point of some decisions was exactly this. Saving the rachni means another helping hand in the devastating final encounter, just like saving the Ascension.

- Counter-suggestion
Some people suggested that romances shall seriously affect the story. I disagree. For example if I were forced to romance... dunno... Liara for surviving the game, I'd rather jump out the airlocks.

- Mordin? Mordin! Mooor-diiiiin!

Modifié par hawat333, 12 février 2010 - 12:56 .


#916
Lotion Soronarr

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A human dreadnought...from the inside!



Spehship battles. Would make travel from system to system interesting if ships can duke it out as a minigame ć(and then you can board them!..or be boarded.)

#917
0utlier

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My .02. Couldn't read all 40 pages so apologies if they've been covered before.

Location, location
-----------------
More hit locations! Having headshots being they only noticably effective hit area on most enemies wasnt that interesting. Shooting limbs off mechs and blowing up flamethrower tanks were some of the best fun to be had in ME2, and adds more tactics to the shooting with every location. On the heavy mechs: the arm weapons should have been destructable with the rocket arm causing secondary damage. Hitting humanoid enemies weapons should interrupt attacks and reduce accuracy. Hitting their legs while they're on the move should have higher chances to knock them down. On 0 atmosphere missions; organic enemies oxygen supplies should be vulnerable! (Also all of these should work on armored enemies. The stuff doesnt cover their whole body equally dammit!)

Interrupt request.
-----------------
The dialog interrupts were a great addition; but they should go even further; Instead of just resolving dialog they should include causing events like Zaeeds destruction of the refinery. Bold actions should have bold consequences with run on effects throughout the rest of the mission and not just contained in the one convo.
Some examples would be shooting the gas line in Mordins mission causing run on explosions as you progress. Dropping the guy out the window should alert the mercs ahead and force you to wade through more/better prepared resistance.
Other options would be class based or specific power/weapon based interrupts and not just paragon/renegade which would make for some real diverse play-throughs. Things like the sniping opportunity on Garrus' recruitment only being available to chars with the skill, and biotic options not available to soldiers etc.

Thats all I got for now;

#918
aeetos21

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***Miranda as a squadmate and continued LI***



- Urz on the Normandy, I'd like to see him just wandering around and chilling with crewmembers



- The hanhar who played Blasto signing autographs



- A type of in game picture taker that when you take a picture of some really cool scene (like the Illium skyline or a really lush and beautiful planet) you can then use those pictures to decorate your cabin.



- More armor customization and more casual wear selection



- Some new guns



- More money



- Reappearance of most of the ME1 and ME2 crew, either as sqadmates or NPCs



- Option to go solo, have allies instead of being affiliated with an organization



- Responding to emails, after you read one you get the option for either a paragon or renegade response or the option to not send any reply at all



- Build on the classes, increase the cap from 30 to 60 and allow for more customization of the powers



- Explode on the role playing options (the dialogue, the interrupts, your choices, etc...). You don't have to worry about the effects these choices will have in a following game so just go for it. Go big.



- Finally, not that the main plot in ME2 was bad, but I would like to see a bigger (epic) and more complex (plot twisting) main plot for ME3.



PS!* Did I mention I wanted Miranda back?

#919
Vena_86

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1.
More party interaction:
Squad mates should talk more during missions (outside of dialoge scenes) and also talk to each other. They should show that they are characters and not just AI bots. During battles they should talk more too, giving tactical input, swearing, screeming, joking.
They should comment on what is going on as much as possible!

There should also be situations where only certain crew members with certain skills can interact with objects or other characters, giving them more purpose then beeing interchangable gun holders.

more on that here:
http://social.biowar...03/index/903560

2. Minigames with the ability to change the speed when time is a factor. So each player can choose their risk and reward ratio for them selfs. Higher speeds should be rewarded somehow.

3. Make scanning a reaction game with adaptable speed (as in point 2)

4. More exploration with more reward and less linear map design.

5. Mako style missions mixed with N7 style missions for best possible diversion, immersion and the sense of exploring a huge galaxy.

6. Inventory; more weapons and a M1 style modding system, but less loot than in M1; also a faster and more intuitive to use Inv then in M1 (such as marking the best possible item for each category and putting identical items into drop box groups)

7. More armor for squad mates (best with customization), auto-change to suits that actually protect from hazardous environments when in such areas (breathing masks are not enough! huge immersion breaker)

7.2 More armor sets (with customization like N7 armor)

8. Helmet toggle, manual or automatic for dialogs (unless your in hazardous environments)

No forced helmets like on DLC armor that destroy the biggest feature of the Mass Effect series, the faces and their animations and make many people end up not using them at all

9. Instead of just having a mission end screen popping up you should have a small box popping up and asking if you want to return to the normandy. If you choose yes, there could be a mission end screen if you dont then you can explore the map a bit more (given that there is something to explore) and return to the shuttle, landed normandy, hammerhead/mako on your own adding a great deal of immersion.

10. So that casual gamers with short attention span can get to shoot things faster all the RPG like options should be optional and automated on demand.

Just like in ME1 where you could set your talent management and that of your squad mates to be automated you should have such options for more things like inventory management (automaticly choosing the best balanced weapon and mods, same for armor)

Instead of forcing one way or the other, allow the players to choose how they want to play and the shooter fans vs rpg fans debates will be gone!

11. Experience based on what you are doing is better than just experience at the end of a mission. It totally defeats the feeling of a large universe with mission end screens and mission end experience breaks up the flow and tells you "you just finished a level". It is also not true to the statement "everyone will have a different experience".

Modifié par Vena_86, 12 février 2010 - 05:07 .


#920
catabuca

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Haven't read all 37 pages, but have picked up a few really important points I'd like to agree with:



Relationships - if you don't romance someone there comes a point (very early on) where you can't develop a friendship, or any type of relationship, with them. "Do you have time to talk?", "Sorry, I'm busy right now". Oh.



Banter - the last point leads into this one: there's not much point choosing two people to come with me to wander around Illium/Citadel/Omega when I'm off to just buy stuff or talk to people if they don't say anything. What's the point? I might as well go planet-side on my own for all the good they do.



Planet Scanning - 'nuff said.



Toggle Helmet - self-explanatory.



Normal Environment versus Combat Environment - "ooh look, some crates, better watch out for mercs". Scenery is a lot more varied than in ME1, but it's blatantly obvious when you're going to meet some evil folk with guns. Also related to this is the way going into a combat mission/area is broken up with the loading screens, and the inability to draw your weapon at any other time. There's never a feeling that danger might be just around the corner - you're always warned. Might as well be a neon sign advertising it :-D



Exploration - this is somewhat related to the above. More unchartered world exploration (the MAKO was, er, a divisive issue, but rejigging it rather than removing it would have been preferable, to me at least); more things to interact with in combat environments after combat has finished/before combat starts (fostering the feeling that you aren't just dropped into combat missions then extracted from them unnaturally); and it'd be nice if the environments of main combat missions were re-explorable instead of forever locked off once you finish. This would engage with the problem some have with the game's 'linearity'.



Immersion/Story/Decisions/Personalisation - this is the most important point for me, and all aspects are interrelated. ME1 did a great job of making me feel side missions mattered, of giving me decisions throughout the whole game I'd have to pause over and ponder. Each decision had the effect of personalising the game. Also, each of the main missions fed into the feeling that I was investigating the reaper/Saren/geth threat. In ME2 the main missions are primarily team-building. That's fine, and an important part, but the Collectors felt like a secondary concern. I didn't feel an urgency of building up to something. The Collector missions were foisted on me at times dictated by the devs/TIM (another 'linearity' issue), constituted a small part of the game, and all I (Shepard) was in control of was what order to build my team. In ME1 the side missions felt like they belonged in the geth/reaper story, for the most part, and almost everything I did had a purpose. Not so in ME2. An outsider dipping into gameplay would be forgiven for thinking the Blue Suns/Eclipse/Blood Pack were the main baddies of the game. Also, there has to be a way to write ME3 that makes me feel like my decisions matter, even if they kinda don't. That's what was achieved in ME1 (I really did think it'd matter whether I killed/saved the Feros colonists, for example, even though it didn't, not really), but in ME2 all the decisions are left for the final mission, and that makes the rest of the game leading up to that point feel cookie-cutter. Being a badass or a diplomat, renegade or paragon, and various QTAs, doesn't achieve that same level of personalisation that was there in ME1.



Clips/Weapons/Powers - playing as an adept or sentinel I don't notice the thermaclips at all and they are never a problem, but as a soldier I was in danger of running out a fair few times. I'm used to it now, but I can't deny I did prefer the system in ME1. Is there a happy medium somewhere? I don't know. Also, I'd like squad mates to have more powers than they do. 2 (or 3 after the loyalty mission) just doesn't seem enough, nor realistic seeing as though Shepard has more. I think it'd make me more likely to use more characters. As it is, I stick with 2 or 3 of the same squad mates all the time (as a sentinel I'm taking Zaeed all the time, and alternate Miranda and Mordin as the mission requires - and will only pick Tali for her mission and the rogue mech factory).



XP - I'd like to see XP change back to being kill/action based. I don't feel rewarded for my actions when I get a set amount of XP for doing a mission. Might as well just get rid of XP altogether and just give me some squad points to spend each time I finish a mission and be done with it (that's me being facetious, not an actual suggestion for ME3!).

#921
thul

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I love seeing how my decisions from ME1 carryover to ME2. While this was done well with the larger decisions, the general treatment of ME1 choices is pretty lacking. Reading emails that recap my choice and either thank me or threaten me is not my idea of influencing/shaping the world. It's a lost opportunity that I hope Bioware rectifies in ME3. Drop the emails and show me the results of my choices.



"Show, Don't Tell".

#922
Protato911

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it funny but I kind of miss the elivator in ME1

#923
Protato911

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What i want most in Mass Effect 3:

Weapon Customization: improve your gun in any ways(machine gun with a flamethrower will be nice or even a sniper with a granade luncher).

Better combat: Mass Effect 2 combat are great but it will be better if there was blind fire and execution move.

Space battle: it will the cool to control the Normandy turret and shoot down Reaper Warship.

Import Mass Effect 2 save data: I think everybody want this.

#924
Gunnman185

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I would like the toggling of helmets on and off back.

More reactions and consequences upon squadmates (as in Dragon Age) not just a loyalty quest.  I would prefer a long branch of quests to resolve some backstory items. 

Also why do we have to wear Armor on all the hubs. There should be an option of clothing to wear. How many times do we go back just to buy plans or something and look like we are spoiling for a fight. There could be different dialog trees depending on Casual or Assualt attire.

I also would like more armor for squadmates and a little more sense when on missions. ie Grunt wears a helmet when on some worlds but Miranda and Jack wear just a breather. Jack should at least have a Biotic Barrier on when fighting.

I would like to see s merchant where we can sell or buy resources (that we recover from planets). For a decent commision of course.

I also miss being able to explore the Citadel. We hear reports about and recieve messages form people on the Citadel, I had expected to be able to see them and find a short mission.

Modifié par Gunnman185, 12 février 2010 - 04:06 .


#925
Jebel Krong

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JakePT made some very good points in his post, i liked that a lot. daimfreak i don't know what game you were playing, but it wasn't mass effect 2.