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Mass Effect 3 Wishlist


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#926
Pannamaslo

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Gameplay:



-Please give us market to exchange resources!



-Scanning planets for minerals is a boring way to artificially prolong game and I wish it won't be a case in ME3



Squadmates:



-More intereaction between squadmates would be nice, also some closure on romances. I wouldn't like adding more options. It is enough as it is, but I would like to see existing ones developed. Also can't wait to see what are consequences of cheating everyone talks about.



- I would like to have almost all previous squadmates back. For me ME2 wouldn't have much point when all effort in creating your dreamteam is wasted.



-Armor for teammates! When I saw waist up naked Jack in a vacuum, with only a breathing mask I thought I played fantasy game...



Story:



- I liked ME1 sidequest missions better. Less pew pew more RPG style. I would like to see them back in ME3.



- No more outrageous bosses please O_o



Places:



ME2 Citadel was even smaller than ME1's. Not to mention little Tuchanka. Illium wasn't so big either. I prefer less, but bigger locations.



Still I hope ME3 will be at least as good as ME1 and 2. Becasue they are hell of a Games with capital G. :)






#927
daimfreak

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Jebel Krong wrote...

daimfreak i don't know what game you were playing, but it wasn't mass effect 2.


Well, it's namned MASS EFFECT 2 so......Posted Image   Even if you disagree with my opinion I have the right to have one, just like you

#928
Temper_Graniteskul

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luckyirish.dowd wrote...

I also hate the ammo system. I suck at shooters (Casual is a challenge for me). I play Mass Effect because I love RPG's, so having a finite amount of ammo really screws me over because I can't aim to save my life. I was perfectly happy with the overload concept and cooldowns. I didn't have to worry about running out of ammo, I just had to be patient and take cover, which is what this game is all about.

While I wish that I still had the diversity of abilities in the first one, I do love that the recharge times are way down from the first. I like using abilities, partly because I've always like the "wizard" type classes in Bioware games and partly because I just like using special powers. With drastically reduced recharge time, I get more opportunities per fight to use my abilities. This also made the Adept class perfect for me. I could just spam abilities and distract the enemy with singularity and let my squad do the heavy lifting. Really worked well on developing strategy.

This. I'd like to see a return to my character's skills and abilities mattering, not my own as a player.

#929
BIOHAZARDBINKIE

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 I like the new inventory set up, allot easier to deal with. I would like to be able to add attachments to my guns. For example, extra ammo capacity or extended scope on the sniper rifle. I don't want Bio Ware to add the mako back it felt like allot of aimless driving with allot of nothing to see. I would really love to be able to take back the quarien home world back. Also, I would like to be able to build a team choosing between the new and old crew members. 

     Thats all i can think of right now....:(

#930
Etiempo

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i just don't want to scan planet anymore....it's frustrating.......

#931
doublethedose

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.FIRST OFF I GOTTA SAY THAT BIOWARE IS PROBABLY ONE OF VERY FEW DEVELOPERS THAT ACTUALLY LISTENED TO FANS! SERIOUSLY.. LOOK AT WHAT IT DID TO THE GAME! A DAMN EPIC SUCCESS!!B)

but there are a few things that i think needs improvements here are a few points:

-NOT ENOUGH SIDE QUESTS:
I know that on ME1 the planetary quests are a bit repetitive but it was these missions that gave the game a sense of scale, ME2 fixed it and did very well...BUT A BIT TOO WELL FOR ME, making such varied quests can take a lot of time and resources and that's why there is not much of them. I think one thing that made the planetary exploration of the first game to feel boring is cause the gunfights weren't that exciting. But ME2's gunfights are freekin epic and now i felt like i want to shoot at everything but didn't get enough time shooting around with all  those 'talk only' side quests. i think id go for a few hand crafted sidequests and a lot of randomly generated missions instead of no generated missions and a lot of hand crafted sidequests but not enough OR no hand crafted sidequests but tons of randomly generated missions. 

-WANT TO MAKE TONS OF SIDEQUESTS BUT AFRAID PEOPLE ARE GONNA WHINE "TOO REPETITIVE"??:
HERE'S MY SOLUTION!
i think to make up for the repetitiveness of the missions you have to reward the players for doing those missions....but i'm not talking about money and resources. IM TALKING ABOUT COOL ITEMS AND EPIC WEAPONS! that way when people notices an anomaly they will go "oooooo! a quest! i wonder what i'm gonna find there! a hanarian assault rifle? who knows!! doesn't matter if it's repetitive the battles are BETTER than the first game and  i'm curious what i might find!" instead of  "oh great another boring sidequest for money and resources"(in ME1's case) or "oh FINALLY i've found a quest! but i'm afraid if do this  there wont be any other sidequests left to do!" (in ME2's case). 

I WANT TO KEEP PLAYING MY CHARACTER LOOOONG AFTER I'VE FINISHED THE MAIN QUEST!

look at the elder scrolls series for instance. they have tons of sidequests but people didn't seem to whine cause those sidequests tickles your curiosity... u don't know what items u might find!:wizard:

this i think means you have to change the loot system again.(PLEASE GIVE US AN RPG TYPE LOOT SYSTEM INSTEAD OF THE VERY LIMITED TYPE OF WEAPONS)i think it won't be much of a task since i don't think you need to WASTE RESOURCES ON ANYTHING ELSE cause i think the're PERFECT:wub:






-AN RPG WITH TONS OF QUESTS  AND ITEMS
BUT BORING BATTLES ARE INTERESTING BUT REPETITIVE
-A SHOOTER WITH CLAUSTROPHOBIC MISSIONS AND VERY LITTLE CONTENT IS EXCITING BUT NOT ENOUGH

-BUT AN RPG WITH EXCITING SHOOTER MECHANIC AND TONS  OF ITEMS IS F****N EPIC!!!


#932
just_revan

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Okay I would try to keep this as short and constructive as possible. I ADORE Mass Effect and that's why i write this...

First I am very disapointed with the small number of weapons and armor components in ME2. I LOVE the N7 armor, seriosly but i would like to see a bit more components(chestplates...etc..). Very poor in that department compared with ME1. The weapons are the thing that disapoints the most. I was thrilled when I got and made use of the inventory system in ME1. The options for the weapons and armors(rail extensions, heat dumpeners, exosceletons...) were great! And the equipment feels more customizable that way...Like it's yours and yours only, not some default gun that every ME owner shoots with. To summarise the inventory system needs to be far reacher that it is.

Second, I see the course the game has taken. It orientates on shooter elements more, in expense of the RPG. That is no go! The shooting mechanics in ME2 is far better that in ME1. The cover, the leg shooting, the squad commanding, the abilities menagment is GREAT. Good work on that. But like I said it should be in everyone mind that Mass Effect is a RPG with Shooter elements, not Shooter with RPG elements. I would hate to see ME turn into some kind of clone from Halo, Gears of War and similar games!NO! What made Mass Effect so popular and GREAT game is the unique experience from playing it. Cinematic storytelling and shooting and lot of RPG elements.

Third, I am very pleased with the resource gathering, the space exploration and the researches done aboard the Normandy. Exploring planets is great. And also the "uncharted world missions" are far far better than in ME1. Each one of them is unique, keep it that way.

Fourth, in my opinion the "main" planets are very limited and small. I am refering to Illium, The Citadel and Omega. I remember in ME1, The Citadel was HUGE! Many levels, many characters, many weapon stores, many quests! Now it's smaller and very limited. It simply doesn't feel like the "galaxy capital" with so little to explore. Illium is great but also small. There should be more levels on the planet, some locked but unlockable at some point, but we need more!

And as a last but not least, THE STORY. I like The Illusive Man, but It's strange how all of a sudden Shepard is done with the Alliance and the Council. I mean he worked his entire life with the Alliance...made friends like Anderson and Admiral Hacket. And now in ME2 we can't use them for nothing. They should have had a bigger role in ME2. In ME3 it some things should be cleared and understanded and backed by everybody including the Council(unfortunately no spoilers allowed). The Spectre status doesn't make any use in ME2. Why is that? I mean I am a SPECTRE!!! And I can't do a godamn thing with it :).
P.S. In ME3 make a mix from the characters of ME1 and ME2. Not new ones ;).

AND BTW... I LOVE OMEGA!!! ESPECIALY AFTERLIFE...my god, the club, the music, the ambient, the set up....one word...GREAT!!!

Mass Effect is a great game, but keep it RPG with Shooter elements, don't turn it into Shooter with RPG elements!

Modifié par just_revan, 02 mars 2010 - 09:11 .


#933
Anjuli

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Suggestions for 3:

1) More developed upgrade system. If you're going to remove our inventory, then give us lots of options for customization. More armor customization, weapon customization... More choices and more ways to achieve what we want with our characters.

2) Been said already, but bigger levels (if we have to continue with this level structure) and more non-linearity. Again, related to having more choices.

3) Keep the same writing team. :)

4) I miss my Mako. Can I have another, but with maybe a better control scheme for the keyboard/mouse combination?

5) Watching the cutscene when you first encounter Jack makes me think that biotics are some of the most powerful beings in the universe. Using biotics in ME1 felt that way. Using biotics in ME2 doesn't quite give the same feeling. If there's a middle ground that you guys could find, that would be great. Currently I feel that biotics are a little underwhelming, especially in hardcore/insanity runs.

6) More choices when generating Shepard's face woudl be cool as well, male and female.

Modifié par Anjuli, 12 février 2010 - 05:04 .


#934
Gunnman185

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One I forgot earlier -- Ability to talk to squadmates during quests. ie -- ask for suggestions, background, flirt, and PDA (Public Display of Affection) like Dragon Age. PDA and flirting in public would make LI trees much more dynamic and harder to navigate.


#935
Ygolnac

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figuare9 wrote...

Bring back the Inventory (upgradeable sizing)

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.



Upgradeable weapons/armor (The NEW fasioned way)

I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!



Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.

Please, Make the citadel larger.

This one is crucial to me, but I'm not sure how this strikes other gamers. I really enjoyed the citadel in ME1, not soo much in ME2 though. It seemed a lot smaller and the fact that it was just a bunch of levels on top of each other wasn't much for me. I really enjoyed being in the Citadel in ME1 and loved to explore the life in it. The Citadel in ME2 seems lifeless, just a bunch of shops and levels. I guess it's hit or miss on this one with the community, but I though I'd point it out.



1: Inventory for shepard AND TEAM MATES WITH DIFFERENT ARMOR TYPES, plus ability to remove helmet in a click before dialogues
2: Planet free exploration on vehicle

These are the 2 main things about gameplay i am missing from ME1

A larger Citadel, with presidium and tower to explore as well, would be really nice too, but less important than the inventory.

Seriously, i love ME2, but the inventory missing is a very strange thing for an RPG, and we players like to look at our item or change equipment.
Also i would like to be able to use different armors for npc, just like ME1, nothing complicated, it just enriched the gameply experience.

I know these are minor things compared to the brillancy of this game, but in a videogame is very difficult to make people involved in the story as if they were there, and the inventory is one of those little things that help soooo much in that direction.
That much that you notice the difference only when they are missing, lol

#936
otafest

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princekai13 wrote...

Major Gore wrote...

Seeing as only a small portion of people even mentioned story, my good friend posted an interesting idea: while going about stopping the reapers and all that, what if a SPECTRE or two decide it's in their best interests to "try" and eliminate Shepard?



My favorite idea so far.  I'd expand it though with a couple things though

(1)not just a spectre or two doing one failed hit, but make it something you constantly have to worry about during gameplay.  Make a spectre pretty hard to beat, so that the player almost fears running into one.  Either make it a group of say 6 or 7 and you take them out one by one.

(2)  I wouldn't make it just a normal enemy popping out along with a normal swarm of bad guys.  (I hated that in ME1  "Oh I need to take out this crime boss"  "man that last wave of bad guys wasn't too bad, I'm ready for him now."  "wait... ... I killed him already?")  anywho, the way I'd do it would be to have them approach shepard in a variety of ways.  Maybe Shepard's at a bar (like say afterlife) and orders a drink, some salarian walks up and strikes up a conversation that ends up with him subtly letting shepard know he's a spectre and there to kill her then bam, bar fight.  Or maybe you're in the middle of a plot mission or side quest and you get a cut scene where a spectre is introduced  They have a short conversation that leads into a fight.  Hell make one of them a possible squad member (assuming you say the right things in the conversation).

I really love this idea.  major props to your friend.


Idk about that many of them.if u look at the codex it only says they travel in pretty much a max of 3. but yea this idea would be bad ass. and making them hard would be sweet too, seeing as sheep is hard to kill loll.and princekai13 what  you said about ME being like "o wait he dead". Is so true and was sad :(

#937
titan 234

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I had this one idea when re-playing.



Why not have a renagade/hero missions like when you opt to destory the [not saying if anyone who reads this but if you have complated ME2 you know what I mean] , the first mission in ME3 is to take out Cerberus with a Allance task force (who dont trust you plus who ever you saved in ME1) or if you saved [not saying if anyone who reads this but if you have complated ME2 you know what I mean] then you have to defend Cerberus form the attack.



The missions are different for a renagade/hero to give players a uniqe style of playing.



As for guns well, ME2 laked in that. I say put in more guns (but keep the Termal clips)



more side missions on planets



Explore earth (if you chose earthborn then theres a personal side misson for Shepard)



have your old teammates form ME1 in your team



Continue love story form ME1



thats all for now but hopefully I should have some more.

#938
Major Gore

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ME2's soundtrack didn't match the the story's proceedings ( with the notable exception of AfterLife on Omega) and was pretty forgettable. ME1's soundtrack felt natural and oozed with sci-fi style... it was so kick-arse that I jumped off the couch during the raid on Virmire, and attacked my younger sibling... that's how a soundtrack is supposed to sound.


#939
Haventh

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figuare9 wrote...






Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

Bring back the Inventory (upgradeable sizing)

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.


Upgradeable weapons/armor (The NEW fasioned way)


Where did the vehicle go!? Please. . . Give it back!!


Please, Make the citadel larger.


While doing missions, make them less linear.


[b]Keep the Normandy just as exploreable/vehicle


[b]More Normandy fights!

[b]
[b]Give us Earth! If ME3 really is the end of the trilogy (better not be!) than at least let us explore our homeplanet. Have the reapers invade it or something. I duno, just bring earth into the picture. I want to see it in the future.


[b]Keep this as the best game I've ever played, just put some more RPG elements into it!







I hope this can be stickied, and we can all come together as a community to make Mass Effect 3 the best game to ever be released. . . . Until ME4-100 of course. :)



[b]


Level didn't matter to me. This isn't an mmo, i hardly care about the lvls aslong as i am able to progress, beyond that, don't care. 

I myself don't want inventory back. I liked it this way, fewer options, and you didn't have to go sell stuff so much. I think it is fine with limited weapons.

Fashion upgrades would be cool.

I really hope the mako is never reinstated. That was the part i hated the most about ME 1. I do not play an rpg to drive around on empty worlds with lots of annoying mountains. I don't like racing games and such, that i have to even drive a car in an  rpg is a piece of crap i think. And i think it has no relevance to the game.  That they removed it in ME 2 made my eyes sparkle.

I agree, the citadel should be larger. And there were very little side quests. Larger citdadel with lots of side quests (interesting ones).

Linear missions or not, really doesn't matter to me. Some place in the middle would be fine, aslong as there isn't alot of unneccesary exploring you have to do. I play Mass Effect because it's an rpg, i really have no interest in exploring /adventure/rpg hybrids like oblivion.

I would rather want Normandy or your ship to be simular to how it is in Mass Effect 2.

More Normandy ro ship fights would be awesome.

Yeah! I want to go to earth.


These are just my personal opinions. I have not intention of forcing them on others.

#940
Tredkilla

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Bring back the MAKO, Citadel inner ring is a must. I loved the long elevator rides, made places seem even bigger and a good place to hear the radio thingy. And the decompression room thingy should work again. Even more random exploration content as allways hehe. Details details details, its hard work but we truly appriciate them...

#941
princekai13

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otafest wrote...


Idk about that many of them.if u look at the codex it only says they travel in pretty much a max of 3. but yea this idea would be bad ass. and making them hard would be sweet too, seeing as sheep is hard to kill loll.and princekai13 what  you said about ME being like "o wait he dead". Is so true and was sad :(


Well I didn't mean all seven grouping up and coming to a Shepard conclusion together.  I meant more along the lines of individual spectres coming to the same conclusion on their own.  Each one acting independently to take down Shepard.

#942
otafest

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princekai13 wrote...

otafest wrote...


Idk about that many of them.if u look at the codex it only says they travel in pretty much a max of 3. but yea this idea would be bad ass. and making them hard would be sweet too, seeing as sheep is hard to kill loll.and princekai13 what  you said about ME being like "o wait he dead". Is so true and was sad :(



Well I didn't mean all seven grouping up and coming to a Shepard conclusion together.  I meant more along the lines of individual spectres coming to the same conclusion on their own.  Each one acting independently to take down Shepard.


well then would make it really interesting. seeing as with the reaper threat coming and sheps all like "not only do i have to worry about reapers. i now have to worry about spectres ? this day just gets better and better. what next jokers gonna dress up like santa clause?" if they could make it random too. like u land on a planet and BAM! a spectre. then diolog then possible fight or something. would be great!

#943
aerowars617

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Definately mentioned before, but:

- Helmet Toggle

Others:

- Add a choice to change the armour before EVERY mission, just like how it asks you to choose weapons and squad, I mean it shouldn't be too much to ask for for one extra screen before combat should it?

- Liked the crew dialogue, but more dialogue with all the crew would be super (Garrus only talks twice on the Normandy for MaleShep!)

- Squad armour screen to customise them

- Probably a bit late 'cos its the last of the trilogy, but I'd like to see more choices that clearly have an immediate impact on the world around you; similar to ME1 Feros, where the colonists were either killed (therefore more barren camp afterwards) or spared.



Good stuff to keep:

- Combat mechanic is good, just naturally evolve it & add more weapon choices (ME1 had many pistols with 2 models, ME2 has 2 pistols period!)

- Normandy 2

- Research & Mineral mechanic (I hated those Mako missions with steep mountains!)

#944
Sledgehammer44mm

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I really like to land on earth in ME 3.
On top of it... I'd like to be able to land on the Moon & Mars in ME 3.
It be really neat if on the Moon you can visit the Apollo 11 moon landing site.

I'd also like more of Miranda!!! Preferable as a squadmate more than anything. I'd like the love story to progress even more. Such as having to deal with her father and maybe even recruiting her sister perhaps. Seeing has how she is going to need protecting from TIM etc...
Along with more story to Ashley and Liara including more of a story for Samara.
Over the course of a 1000 years is a long history for someone and she could really offer more insight to the story of Mass Effect.
Plus I'd like to interact more with Gianna Parasini & Shiala such as using their help in some form or another for the big upcoming battle in ME 3.
Ashley I'd think it be neat to meet her family seeing has how most are military and could offer future help in the coming battlefield in Mass Effect 3.

On top of everything else I'd really like to see a minigun for a heavy weapon.
To me I think the Scanning missions should be made up of scanning and landing on the planet with a vehicle.
I also think that melee could be a little bit improved... Perhaps maybe a kick added with a punch.
I'd also like to see a lot more Paragon \\\\ Renegade interrupts in Mass Effect 3 if possible.

Modifié par Sledgehammer44mm, 12 février 2010 - 06:12 .


#945
Brockololly

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I think it would be great if we were able to explore our Shepard's backstory with a loyalty-type quest of our own. Why don't any of the squad mates care about whats going on in Shepard's life? My sole survivor, colonist Shep wants to go back to Akuze and Mindoir!

#946
mossfoot

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I would think that the Mass Effect team could take a trick from Dragon Age and invert it. Dragon Age had a great idea with multiple Origin Stories. If Mass Effect 3 is the end of the story arc (well, as far as Sheppard is concerned that is), then it should consider having multiple endings, and I don't just mean a final decision or final cutscene.

I mean at the key moment (The "Point of no Return" moment) in the game you have multiple options of how to proceed. Completely different possible solutions, some Paragon, some Renegade, some in-between, each with different consequences.

Perhaps you choose at a Council of War type moment where options are discussed. Perhaps which choices are available is determined by your Paragon/Renegade status, or perhaps you get a bonus/penalty of some sort if you go with a choice against type (a Paragon choosing the Renegade solution).

Or maybe you never see what options you have, just the choices you make along the way (perhaps even choices as far back as ME1) will determine which solution opens up.

The latter would be an interesting choice since it would encouraging replaying the trilogy multiple times.


Oh, that reminds me... someone should suggest that they do a "Special Edition" of the original Mass Effect, using the updated graphics and techniques used in ME2/3 (since ME3 is likely to use ME2's framework largely unchanged). They could throw in some bonus in-game material in a ME1 Special Edition, too, but it would be neat to have the trilogy even more consistent.

Modifié par mossfoot, 12 février 2010 - 06:44 .


#947
nitey

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 Here is my bucket list for ME3:
  • More squad/crew interaction. More banter. I realize in a VO game that can get expensive, but after about half the game the ship seems pretty quiet.  The ability to interact more with the general crew that would make me feel more like a Captain would be welcome. Perhaps crew that that come to attention and salute at various times?
  • I also vote against the inventory system, but I want better options to customize squad armor/weapons and equipment. I don't really mind having standardized armors so that there are only 5-6 basic options, but I would like to be able to choose how my squad goes into battle. Make one of the armor choices a sort of a Mech-Armor. I've never liked the Omni-gel idea though and I'm not totally sold on the heat clips. Maybe you should combine the omni-gel with the heat clip and make self configuring ammo?
  • I think I would like the return of grenade style weapons. Yes, the heavy weapons are nice, but I would like to toss a couple grenades without having to swap out weapons to get to that heavy weapon. They can be lifesavers when some of your squad is down and you need to disable or kill a group of enemies.
  • More skills/feats - and I would like a return of the skills that allow you to add assault weapons or sniper feats so you can add those weapon choices to your character if they don't have them.
  • I'm undecided about a vehicle. There were times I enjoyed the Mako in ME1, other times I didn't like being forced to use it. Maybe a return for only a few special missions.
  • More variation in the mini-games. I really liked the hacking games, but they because far too predicable. Maybe if something could be done to make them more challenging as the game went on?
  • The ability to use Research to customize personal and squad level weaponry/armor.  
  • No forced mini-game space battles as some have suggested! Please. If there is space battles - please make the battle more story driven or make it an option. While I understand that people want a use for their ship upgrades, I don't really want to play 'space shooter' to use them.
  • Make the game EPIC!!! DA:O epic.
  • Stop making battle grounds obvious by placing obstacles in obvious places! In fact it would be very cool if there was some type of ability that would allow you to place or move items into cover positions. (i.e. move some nearby crates to a better location).
  • Planet scanning is kinda/sorta interesting as a mini-game and if you are going to keep it for the next version I would like to see some Research options that make the scanning more interesting/varied and perhaps semi-automatic.
  • I think I liked the more detailed maps that were always available in ME1. While the objective marker/radar screen was useful - I would rather see something that would display the full map so I can see where I'm going/been and what I missed.
  • Pets were interesting - but I hated feeding the fish. This seems like something the captain of a starship would have a crew assistant do from day 1.
  • Perhaps some specialized equipment that could indirectly be used on missions that could be researched or purchased? For example, for the people that didn't like the hacking games, a piece of equipment that could be created to autobypass the computer security. Perhaps a device that could hack into the security system and disable security turrets and robots. Maybe a device like the stealth-boy in Fallout 3 that gives the entire squad invisibility for a short time to by pass a battle.
  • And more planet side locations (that goes without saying!)
  • FINALLY - Just my 2 cents on this point. Bioware should make the games that have Shepard die at the end start with a new NON-Shepard character in ME3. While I understand that there will be duplicate VO need to be made whenever Shepard is referred to by name, but dead IS DEAD. Those that die at the end of two should have to start with another named character. JMO.
My 2 cents.

Modifié par nitey, 12 février 2010 - 07:14 .


#948
geezer2

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I agree with the 'sense of scale' that the Mako gave ME1. I enjoyed exploring the alien worlds, even if a few where tiresome. Large adventures on the Citadel where great in ME1. The Citadel in ME2 was pretty small in stature, when could have been compensated by a similar scale of adventures on Illium and/or Omega. Pretty abbreviated if you ask me. Story line was absolutely wonderful in ME1 including the closing credits music. Literally takes 1/3 the time to go through ME2 than ME1 for me.

For ME3 I suggest having the possibility of the Rachni come back and somehow saving all of humanities and alien life's collective **ses toward the end against the Reapers all due to Shepard's choice with the queen on Novaria. Showing that all life in the universe is valuable, and both precious and precarious. Spend the same time and effort on the story line on ME3 that was done on ME1. I felt kind of like "ok, that was pretty good" after ME2, but not the "Wow, I am blown away by this entire game and story. I can't wait to go through it again" of ME1. Just my view, I'm sure many if not most other would disagree...

#949
Heliosas

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This is a repeat of something I said in another thread. But hey most people only read the first few. And well, my opinion is the best..you know this. I mean.. this is the net, everyones opinion is the word of god. (laughs) ;)

Both games main story quests are seriously short. Both games I adore and
love. But really the only thing holding them together is the character
interaction and a simple battle system. Take away the great, yet small
story, exploration (basic), leveling systems (again basic) and what do
you have left? Not much my friends, not much.



Put all together you have two very fun games...BUT, two very flawed and
main-story-wise SHORT games.



I am what some would call a fan boy, I love Bioware and probably always will. Yet for me ME3 needs
to be something special. It needs to be something incredible. It needs
the game play, atmosphere and character interaction of the Mass Effect
world..but with the Baldurs Gate/Baldurs Gate 2 epic scale.



Anything less I fear, will be tragic.

Modifié par Heliosas, 12 février 2010 - 07:07 .


#950
valttu

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1. Don't make the team too big! :blink: ME1 was fine with only 6 squadmates, in ME2 it's been doubled. I mean, come on! The team is so big that there are not enough missions to even use all of the characters! This could be changed though, if you could take 3 guys with you on a mission instead of 2. Anyway, keep the team as it is. (of course someone has to die/leave and some new guy comes in, but mostly the same team, please) I don't want more team mates, I want to become friends with the ones I already have..! :)

2. Bring back the Citadel! In ME1 I used to spend ridiculous amounts of time on the Citadel, doing side quests, chatting with people, all that stuff. And it was a place where I could always come and find some peace in the middle of the fighting and the missions. Omega and Illium are great. Either they should be made larger, or a couple more similar places should be added. These kind of places are always nice to explore!

3. No scanning. Scanning would be OK, if it took less time. Even if you use all the tricks to make it faster, it's still too slow and takes too much of your time.

4. You're doing great with the story, keep it up!!! So far it's my favourite storyline ever in video games.

5. The last, but the most important part... I want to marry Tali. :wub: And her face MUST be revealed!! (and she better be beautiful!!!) ^_^