Mass Effect 3 Wishlist
#76
Posté 03 février 2010 - 12:53
#77
Posté 03 février 2010 - 02:01
- Good story ofc but i have trust in Bioware
- I wish that we would have option to pick from characters in both ME1 and ME2 for crew in M3 how we like.
- As ppl mentioned before i would like maybe less repetiteve exploration like it was in ME1 and more content with more detailed zones , like more huge citadels with content.
- I think is very good idea if we would see citadel of every race in ME3
- I think itemizations in ME2 was much better maded than in ME1 , we rly dont need half of our game to go in cleaning our inventory in omni gel .
- Would be cool if they would add maybe some sort of space combat with Normandy.
#78
Posté 03 février 2010 - 06:21
-Make mineral scanning faster and allow them to be bought and sold like commodities so you don't end up with stockpiles of some--you know who you are, palladium!--when what you really need is more platinum.
-Have some individual or group try to get to you through your love interest. It could present some very interesting and difficult choices.
#79
Posté 03 février 2010 - 07:12
Hmm...Some conclussion (paragon/Renegade) to Genophage and Geth/Quarian would also be cool!
#80
Posté 03 février 2010 - 07:47
#81
Posté 03 février 2010 - 09:03
Also, I'd like to see heavier populated "hubs" eg the Citadel, Illium etc. Again, with people walking around interacting with each other and the environment etc.
I'd also like to see greater expansion on the whole Romance thing. I'd like to be able to take my LI (and even my crew) out for drinks or Varren steaks or something. I'd like to discuss my feelings about the mission and everything that's happened in the games with my LI or crew mates. Make them part of the team, make it a two-way thing rather than having me ask them how they feel all the damn time.
#82
Posté 03 février 2010 - 09:13
1. The Normandy crew lead an attack to retake the Quarian home world from the Geth, after finding that the Geth have technology that is needed to defeat the Reapers, and the only way to get it is to drive them off the Quarian home world
2. Tali with out that breathing apparatus
3. A pet varren
4. A Vorcha squad member
5. A Batarian squad member
6. Legion returning with the hole in his chest repaired
7. More opportunities for love scenes
8. Brief nudity
9. A new threat to continue the series.
10. More alien races with unique abilities
#83
Posté 03 février 2010 - 09:15
Reason: I didn't like the whole toned down Citadel in ME2.
Modifié par TVR_Fan, 03 février 2010 - 09:17 .
#84
Posté 03 février 2010 - 09:56
Malastare- wrote...
In my opinion, ME2 has done a good job of making me feel more powerful. Tough stuff is still tough, and by mid game, weak things are just toys. I've never liked linking external game elements to character levels ("Sorry, only level 20 Shepards in here, level 19s are going to have to wait"), and while I know people hate level scaling areas, you must scale in some manner or the game becomes effectively linear.figuare9 wrote...
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)This is really personal taste. For the style of the ME series (sci-fi, realistic), I find the idea of Shepard pushing a cart of all the sniper rifles and armor he's found a little unrealistic. Along the same lines, I find it unrealistic that there are dozens of weapons lying around in Malfunctioning Objects. And why did anyone send a probe into space with a sniper rifle and an Omni-Tool stuffed into it?figuare9 wrote...
Bring back the Inventory (upgradeable sizing)
Yes, there are lots of people who love RPGs with loot. However, looting is not a requirement of an RPG. It's actually one of the least believeable parts of them.That sounds a lot like the current method. I can see what you're saying, and some choice in what Level 4 Sniper Rifle Damage does might be nice, but it's not actually different in substance.figuare9 wrote...
Upgradeable weapons/armor (The NEW fasioned way)I'm fine without the MAKO. In fact, I'm slightly better than fine. I prefer taking the shuttle. The uncharted planets were visually stunning, but for realism ranged from questionable to downright unbelieveable and the fun of driving up ridiculously steep cliffs waned within minutes. I still love ME1, but I view the Mako as a mediocre element of it.figuare9 wrote...
Where did the vehicle go!? Please. . . Give it back!!I'm all for bigger areas, but I see no reason to focus on the citadel unless the story focuses on the citadel. I'd rather have a large new area than to waste time on expanding the citadel because fans feel that it is important.figuare9 wrote...
Please, Make the citadel larger.Unless you're talking about fighting a group of enemies that has invaded the Normandy, I'll pass, thanks. I'm just not interested in space battles. No dogfights. No cannon aiming. No racing. I'm not gonna say that it sucks, I'm just not interested. I'd much rather Bioware spend their time elsewhere.figuare9 wrote...
More Normandy fights!
#85
Posté 03 février 2010 - 10:55
Actual space exploration could be a nice touch, as well. RPGs have lost a lot of their exploration aspects over the last years, and having the whole universe as source material, Mass Effect 3 could bring it back with a bang. How cool would it be that when exploring uncharted space, the Normandy gets caught in a black hole or something? Or has first contact with an unknown species? The possibilities are huge.
If all that other guy wants are third-person shooting sequences, maybe he's got the wrong game. Go play MW2 or something.
#86
Posté 03 février 2010 - 10:56
/agree with everything else.
Modifié par newcomplex, 03 février 2010 - 10:57 .
#87
Posté 03 février 2010 - 11:01
Anticitizen1 wrote...
I agree 100% with this thread.
ME1 had too much.
ME2 has too little.
ME3 needs the right balance.
Also totally agree with that statement. Short and sweet!
bring back some elements of ME1 and intergrate them to what's in ME2. The perfect partnership.
#88
Posté 03 février 2010 - 11:32
Instead of taking out what was bad, why not improve it? The majority of us still like it, just think it could be improved.
-Mako
-Inventory
-Squad screen
-Not having to go into the menu to open up squad
-Crouching
Etc...
#89
Posté 03 février 2010 - 11:35
#90
Posté 03 février 2010 - 11:39
#91
Posté 03 février 2010 - 11:47
Also, how about the option to sell off the minerals we don't need. I completely ran out of money, buying upgrades. I had finished all the regular missions except for going through the Omega 4 relay. The missions I picked up from the new worlds found from the new maps I bought only maxed out at 7500 credits per mission. You can't even buy a Space Hamster with that. Speaking of the Space Hamster, no exercise wheel?
#92
Posté 03 février 2010 - 11:50
The level of detail for the wards was great and it felt like an actual place where people lived and worked instead. In ME 1 it felt like a place people worked but it also felt very sterile. Kudos.
I was disappointed about the restricted access to other parts of the citadel though. I'm hoping that's corrected in DLC. I've seen a few people mention the Predium was restricted in ME 1 but I believe it was Citadel tower, not the Presidium as a whole that was heavily restricted.
I understand BioWare has finite resrouces and decisions had to be made but I really do hope it's opened up in future DLC. I would have liked to see Shiara again and ask about the news story involving her. I would have been interested in seeing some of the other embassies again and definitely revisiting the shadow dealer (broker?).
I also miss the Mako and for the record, I never complained about it because aside from its utter inability to handle steep terrain, I really enjoyed it. The controls were crappy but it so what? It reminded me of driving the Dodge Aries K in driver's ed. I had fun with it.
OTOH, I also think it makes for better immersion to not have it because now you land on a smal protion of the planet do your thing and go. Before there was theoretically a whole planet with usually a base of some kind, some debris and some minerals which didn't make sense to me. I'm not sure sure how to reconcile those things, but I do miss having the Mako.
And on a stupid note, I didn't care about how the amor or casual clothes looked before, but now that we've made designing armor part of the game play, why can't we buy casual clothes in stores the way we do armor parts. For that matter, why can't we dye casual clothes the way we do armor? It's far down on my list of things but if you're going to introduce the game mechanic why not do something with it? It's (slightly) more interesting to me than the fish.
And while we're on the subjec tof the fish, you've got Kelly, your personal assistant, and EDI, the VI brains of the ship and neither one can figure out that perhaps someone should feed the fish between missions because Shepard has more pressing matters to attend to? To say nothing of the hamster that apparently neither eats nor eliminates. Fish need to eat but hamsters don't?
I'm also in favor of going back to one button scanning. If you're not a completionist like I am it's not a big deal, but if you are it's a time sink. I've actually dozed off a few times while doing it because a) I'm playing way too late far too often I'm sleep deprived and
I'm in the camp favoring character progression. I'm going to up the difficulty on my next play through now that I'm comfortable with the mechanics. But it's boring when none of the enemies are easier and very few are difficult in terms of anything but numbers. Why have character levels at all if increasing them doesn't have any real affect on the game? It feels monotonous after a while. Geth is to Blue Sun is to Eclipse is to Collector. I've heard people talk about strategy in brining other party members but even though I use other pary members' powers for more than my own there's not a lot of strategy to it. Bring some one with overload and bring someone with incinerate and your'e covered for any eventuality.
I felt like the balance of powers was better in ME. Now I bring along party members for A power, not the totality of what they can offer becasue the totality of what they can offer doesn't really matter. Speaking of, Tali seems to be nearly useless against the geth, which makes no sense. Why does she not have overload? I know she has the AI override thing and the battle sphere but neither one seems to be nearly as effective as overload.
Modifié par schnaucl, 03 février 2010 - 11:54 .
#93
Posté 03 février 2010 - 11:51
but let me add one VERY important thing- INTERACTIONS
i want to see a more in depth interaction system i mean in ME2 there are what about 4 different conversations u can have with each squad member and it always ends the same either u romance them and they repeat one sentece,
OR you reject them and they wont talk to you
i want it to be more like dragon age so that u can do quests for them, give them gifts, have loads of different conversations, your party talk amongst themselves disccusing everything from the last quest to one squad member being jealous of the other for sleeping with the player character- and like DAO if u cant decide on a relationship u can sleep with one and then simply like to the other and continue developing both relationships
#94
Posté 03 février 2010 - 11:53
enigma1337 wrote...
One thing that I would like to see in ME3 is more interaction between your party members. A way to do this that comes to mind is some sort of "Compatibility" system where each party member has a certain level of compatibility with every other party member.
It would work like this:
The more compatible two party members are with each other, the better they will function when together in your group. Each pair would have a starting compatibility (Miranda & Jacob would be fairly high starting out because they worked together in Cerberus for a while, similar notion for Garrus & Tali; Tali and Legion would be pretty low starting out due to natural antagonism, etc) which could then be either boosted or reduced throughout play.
Using two people in a squad together boosts their compatibility.
Resolving disputes between two members in a good manner boosts their compatibility.
Resolving disputes between two squad members poorly drops their compatibility.
etc, etc.
#95
Posté 03 février 2010 - 11:57
Mr_Boyd wrote...
I like your idea enigma1337enigma1337 wrote...
One thing that I would like to see in ME3 is more interaction between your party members. A way to do this that comes to mind is some sort of "Compatibility" system where each party member has a certain level of compatibility with every other party member.
It would work like this:
The more compatible two party members are with each other, the better they will function when together in your group. Each pair would have a starting compatibility (Miranda & Jacob would be fairly high starting out because they worked together in Cerberus for a while, similar notion for Garrus & Tali; Tali and Legion would be pretty low starting out due to natural antagonism, etc) which could then be either boosted or reduced throughout play.
Using two people in a squad together boosts their compatibility.
Resolving disputes between two members in a good manner boosts their compatibility.
Resolving disputes between two squad members poorly drops their compatibility.
etc, etc.
i hadnt read the enitre thread simply because its way too longbut from reading that if u add some of my suggestions with that of enigman- u have one hell of a game- heres hoping we can do something to get bioware to pay attention^_^
#96
Posté 04 février 2010 - 12:18
I would also like to see ambushes were I am attacked completely off guard. In ME2, I new I was about to be attacked because of all of the places to duck for cover. Remember in ME1, the mission where there was a distress signal on some planet. There was no cover, just a sloping landscape, there was nothing around and all of a sudden, red blips started appearing the the radar, as it was a Geth ambush.
#97
Posté 04 février 2010 - 12:21
#98
Posté 04 février 2010 - 12:29
#99
Posté 04 février 2010 - 12:38
Let's say reinforcements were called while you are fighting your way to the mission objective, you would need to fight your way back, or how about the option to be picked up at an alternate pick up site, or call in reinforcements yourself. An option to choose a 2nd team to come in and help you out.
#100
Posté 04 février 2010 - 12:39
2) ROMANCE IS PARAMOUNT
3) WEAPONS OF ME2 RETURN
4) ARMOR OF ME1 RETURN(plus commando and archangel armor)
5) SCRAP SIDEQUESTS IF THEY INTERFERE WITH 1-4 ON LIST.
Bioware, if you manage to pull off 1-4 in EPIC fashion I will applaud you.
Modifié par MassEffect762, 04 février 2010 - 12:41 .




Ce sujet est fermé
Retour en haut




