Really a minor thing for me, but one glaring omission from the Normandy is a lack of any kind of exercise equipment. Anyone who has read any books on humans living out in space has an idea of how it adversely affects the body over time. I'd imagine in the future, on most ships, there'd be some kind of exercise equipment so soldiers can keep their bodies strong on a day to day basis.
I mean, if you think about it, with the Normandy floating around space for days or weeks at a time, there'd be a lot of decay in one's fitness, regardless of how good Mess Sergeant Gardner's cooking is. So a crew with no cardio, stanima, or strength in a heated battle I'd imagine would be a little inadequately prepared for combat. Just ask any soldier; fitness is paramount to success, and it's good for morale.
So what I propose is simple, make a section of the updated Normandy with a small gym with just a few pieces of equipment. It wouldn't even need to be much bigger than the non-functional bathrooms that were in ME2 (great idea to add those, it makes the ship feel more realistic. I'd hate to see what the crew was doing on the first Normandy). To make it actually have a purpose, make there be two usable machines, one for strength training which would increase melee damage and weapon stability up by small amounts of points that can only be used between each mission, and a cardio machine like a treadmill that would increase sprint time and sprint speed. Have a limit for how many times you can use it, and don't make the gain be so much that casual gamers would be unnecessarily penalized for ignoring that feature, but rewarding enough for those who do. I mean, if Bioware decided a fish tank was absolutely necessary for Shepard, and you'd have to feed the fish between missions or they'd die, I don't think a few pieces of gym equipment would be such a bad idea considering. Or the usable trash compactor, for that argument. Don't get me wrong, I loved having fish, I'm just trying to make a point.
EDIT: Another thing that I kind of miss that had been mentioned previously was overheating weapons, just for the fact that in the first game the technology was explained and it was really ingenious. Just put a chunk of metal in the gun, and mass effect fields would sheer off the necessary mass and size piece for every shot, which allows the user to fire thousands of rounds with never reloading. While I appreciate the aspect of the heat sinks to eliminate cool down times, I found having limited ammo to be a regressive move on the developer's part of sticking with the universe's canon where the gun would simpily not work without a heat sink.
I would suggest a combination of both systems from ME1 and ME2., If you run out of heat sinks with your selected weapon, it is usable unless you manage to overheat it, in which point it WILL NOT cool down until you get a new heat sink. This way, it continues on with the system that was introduced in ME2 while being faithful to ME1's technological design. Can you imagine being an Alliance soldier and being told the new model rifles that you are being issued will just stop working because you can't instantly cool it down? There's probably a reason Zaveed misses his old rifle, it used Mass Effect 1's technology.
Modifié par Sturmwulfe, 13 février 2010 - 03:00 .