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Mass Effect 3 Wishlist


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#1001
Homebound

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alickar wrote...

itd be cool in ME3 like you could customize your wepons like you find scrapes of wepons on planets and once u get enouph parts you can make the wep into a shotgun pistol etc. you can change the color the barrel type and how big it is and like the better the scraps the more it costs to customize the wepons.


Like Army of two! That would be pretty cool I guess, but the weapons would just end up looking ugly...


Id like the ability to create a character's face before starting the game.  Sort of like the Dragon Age character creation kit.

And the ability to get in-game surgery and change the character's face again if I dont like it.


Also in regards to faces, give us different lighting layouts so we know what the face looks like better.

lastly, get rid of the whole "snapping" thing when you make your Shepard look over a direction and give us full control.

#1002
dubosedraken

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All I need is an excellent end to the story.

#1003
Homebound

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dubosedraken wrote...

All I need is an excellent end to the story.


And some hot, dirty, dirty Quarian love.

#1004
thepimpto

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- A weapons modifications system that works along the lines of the ME2 armor mod system. Different stocks, barrels, scopes, etc.

- A wider variety of weapons, (makes, models)

- Make ammo a mod again not an ability



- A none cover dependent combat system



- No universal cool down times.



- A more in depth skill tree without progressive point costs

- A wider variety of talents



- No more regenerative health. Return to a health bar system.



- No more mission complete screens. Bring back hidden load screens, yes that mean elevators.



- Omni-tools and Biotic Amps back and customizable.



- Heat sinks that actually dissipate heat when the gun is not in use. A hybrid between ME and ME2 cooling systems.

#1005
Hazelrah10

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Please keep the ME 2 team as squadmates. No new recruitable characters. Continue to develop the relationships that are already in place and focus energy on the main storyline.



No planet scanning. If there has to be some method to earn extra materials then make it fun and make it require some level of challengeg like the shooter mini game in Jade Empire. It was sort of quirky sure but at least it was engaging.




#1006
junkie3245

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Focus on the amazing crew we having ( your party members from ME1/ME2) already, and finish theres aswell as shepards story, instead of meeting his new crew we will have little amount of game time to get to know.

#1007
Jotyma

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Not sure if anyone else has had this problem, but I actually ran out of money to buy upgrades with by the end of the game, and that SERIOUSLY conflicted with my inner completionist; maybe another playthrough will solve that, I need to keep my entire crew alive next time anyway.



Exploration can be left for overworld parts of the game, because I need [bigger hub worlds] and maybe some levels that required me to do some exploring. After all, I found myself spending way too much time searching through levels ME1, but some exploration would definitely provide a little entertainment. Not sure if that means bringing back the Mako or not, but some mechanic more involved than scanning planets. Don't scrap that scanner feature though, I'd like to continue getting my upgrades in that manner.



As far as level design goes, though, choosing to place more scripted sequences really ramped up the action and excitement. Unfortunately, I think that there needs to be [more interesting battles] like what we had with Matriach Benezia. I did, however, have a problem with the [amount of missions]. While I don't know if there is any way to balance out the missions from from feeling repetitive and dull, I just know that I would love to have more missions to do and spend less time checking the planets for the [too few side missions] that existed for this game.



The [ammo system was alright], the [weapons need much more variety] if you're going to continue with this system. Personally, I'd be a little embarassed to have my RPG game's weapon selection dwarfed by Modern Warfare 2, though, if the selection was even I guess would not have anything to complain about. I would actually enjoy a little more performance customization with my weapons, too, just [don't eliminate the upgrade system] you've established for ME2.



[More armor pieces] would be nice as I also miss the many aesthetic features that were cut from my weapons and the crew's armor. The customization of my own armor was awesome, despite the fact that my casual clothes selection was horrid and the whole wearing nothing more than a breathing apparatus in space was just messy.



I think I touched a little bit on this towards the top of my post: an economy system would definitely ease any financial burdens, and allow players to invest in whatever customizable features or items that are placed throughout the game. The problem with economy systems, obviously, is that many people can't be bothered with these systems, so it would be best to keep it simple yet deep enough that the people that delve into it can be rewarded for their efforts.



But, that last bit could probably be said about ANY game that seeks mass appeal......

#1008
CorvushatesEA

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I understand hiding Tali's face up to this point. But I'm sincerely hoping we see her in Mass effect three. Not just as a squadmate; Actually SEE her.

#1009
Mak89

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Keep the "inventory" but add more weapons and armor pieces. Mako was a good idea, but badly executed. Get a better vehicle and let's get some real exploration. More places to go and make them bigger. More party interaction. More depth and character development. You give us these great characters but some only have like 2 lines! Get rid of the "**** you shepard, I won't talk to you unless we bang!" More sidequests. They got there work cut out for them. But seriously if it takes an extra year, I'll wait. ME2 has shown serious improvement, but also lacks in some areas but they have to perfect it for ME3.

#1010
TODD9999

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I felt like everything in Mass Effect 2 was an improvement over the original, or at least on par. I would ask that the inventory remain stripped-down (I would rather spend time either shooting or enjoying the story, not agonizing over 2% shield damage vs. 3% chance to catch on fire) and that there be further interpersonal interaction between characters (Loyalty levels and romantic involvement should be shown by more than just one or two dialogue options and a cutscene. Don't tell me: show me that these people are now friends or lovers).



Oh, and a look at Tali's face. :)

#1011
Jotyma

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You realize that you can just pick a gun and be done with it right? Agonizing over a decision implies that you care. The first inventory system was so convuluded that I just started tacking things on and hoped my guns killed something. If my weapons felt underpowered I'd just tack on some more powerful stuff later the rest of it was just credit junk or omni-gel.

#1012
Jotyma

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This inventory, or lack of, is slick but needs some more choices. I love what they did with the differing firing rates, ammo capacities, etc, but a few more choices wouldn't hurt, and attachments that provide different perks to your weapon would be good, maybe... actually, I am not so sure about that last one. Infinity Ward proved that giving players some customization of their guns can expand gameplay, but I don't know if that's a choice that many would approve of Bioware taking.

I don't know maybe I am just overthinking this.

#1013
SkittlesKat96

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I'm guessing for Mass Effect 3 we might have to amass huge armies of different races to stop the reapers. Maybe when you get the choice to tell the Quarians something in Tali's side mission maybe that'll have an effect on the third game, and if you let the rachni queen survive and rebuild or any of the other stuff that happens at the end of Mass Effect 2.

maybe even some races can get nearly annihilated?

#1014
Dracotamer

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Got to say it again... Tali's face!!!



Inventory system, with squad and player armor and weapons!

#1015
beautifvl_flaw

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The main thing I'd like to change is the cool-down times of the biotic/tech powers. I don't like how they are currently shared, because they way I play, shooting is a last resort, so I'd like to be able to fire off loads of biotic attacks in quick succession as I did before.

#1016
nupfi

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Please:



!!! more party interaction !!!

longer romances, teammeetings, party banter, more interaction, consequences ect..

I wan't to have the feeling that the crew members interact with each other; comment on my decisions, agree/disagree.

The Jack/Miranda ****fight was great, but there could be more than just one scene!

I wan't to keep my squadmates from the first two games; no need to introduce a bunch of new ones.

#1017
Exstrife8469

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Only part of the game I disliked was the scanning of planets.. ugh.. so boring. They need to bring back planet exploration where you can drive around and manually mine planets. And perhaps run into the occasional merc base, or some sort of side mission. Also I agree with the OP, I'd love to see Earth, as well as a much bigger Citadel.

#1018
Beregar

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(repost from another thread with a few additional tweaks)

Just played through ME1 and ME2 one after another and my first knee-jerk reaction to ME2 was that I hate it. After I had played it a bit more and now after being through it once I've to admit I very much prefer ME2 over ME1.

  • ME2 introduced a way to research upgrades which is certainly better than going through your inventory every few encounters. I just hoped there were more upgrades and more weapon specific upgrades. More "stat ******" for me.
  • ME2 introduced a streamlined skilltree but I personally didn't care much for that. I like spending points on a lot of abilities and powers. It's not all bad but see the "stat ******" above.
  • ME2 introduced exploring space with Normandy which is very fun. I hope ME3 also introduces space battles with controllable Normandy, space anomalies, and hidden systems. In fact I'd prefer space battles over controllable Mako.
  • ME2 did away with the god dang awful pointless planet exploration and moved the resource hunting to space which is alright. I like planet exploration but hated struggling through the terrain with Mako. Hours spent on mapping the planets quickly grew annoying.
  • ME2 introduced new skill games (bypass, hacking) which is all good. I like them and they certainly aren't too hard to complete. I mean you really need effort to fail a hack or bypass. I do realise not all enjoy them so I think omitting the omni-gel bypass was not a good idea.
  • ME2 also introduced ammo and while I don't hate it, I preferred the overheating method. There were quite a few times when I ran out of ammo in initial plays and had to rely on biotics alone (Vanguard being my primary).
  • ME2 introduced planet scanning which I suppose is okay, certainly better method than Mako exploration for resources, but it seemed a bit pointless. I mean if they expanded it by adding anomalous readings, lore entries etc. There are plenty of planets with backgrounds and I think scanning them might be interesting way to find new tech from "lost civlisations" that fell to reapers or each other, along with lore entries.
Love scaling enemies too so that the difficulty stays pretty much the same throughout the game. Not too hard nor too easy. Even more I love fast-paced combat and biotics - and how you can instakill enemies with proper use of them. I got concerned that "lift" and "throw" were not there but luckily they were. Fun.

Actually I like ME2 (and ME1) because the fast paced combat combined with excellent story. It seems like standard is to either have FPS with no story and no character progression or RPG with slower combat. Most RPGs feel like you are some distant force controlling a team and you merely give them tactical commands, most FPS feel like they are combat simulators. ME2 specifically gives me more of a feeling like I'm Shepard, like my skills as a player matter and just not character stats, without sacrificing the story and still appealing to the part that enjoys new shinies (be they ability upgrades or items).

All in all, I like, a lot. I wish there was Mass Effect MMO with exactly same combat system. Too many MMOS (all current ones?) rely on the old "stand in the open and exchange spells/bullets while healer keeps you alive" method. What I'd really love to see is fantasy or scifi multiplayer shooter with PvE quests, exploration and character progression.

Modifié par Beregar, 13 février 2010 - 02:03 .


#1019
billcaster

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I suggest they put the action back. I don't know how to explain it but for those who played ME 1, the quest that you have to convince a girl not to kill herself at the citadel port. I find it interesting because you have to listen to what NPC say and do the right things, actions: step forward or backward or say something, or you may force her to pull a trigger. I really want more of that kind of thing to sold problems. In ME 2 I only find it in the court for Tali when there in an option to gather the crowd, and for the rest of the game in ME 2, if we want to get paragon just choose the sentence on the top or the bottom one for being renegrade or the blue text for paragon or renegrade, the red one, or just wait for the paragon/renegrade actions pop-up and click. I think it is too simple to solve the problem and choose to be a good/bad man. If there is anyone playing ME 1 now and at the quest i mentioned, then you can tell how much I want this kind of solving back. Hope BW will put this back. Please......!

#1020
just_revan

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yeah. Focus the energy, time and money on building a great storyline to wrap and explain everything up so far. Don't waste it on creating new characters... Use the existing ones from ME1 and ME2.

And of course The Suicide Mission was GREAT! Make more of that in ME3. The ability to simultaneously command 2 or more strike teams, picking specialists, the background music that keeps you adrenaline up... It feels like you're THE COMMANDER a bit more.

Modifié par just_revan, 13 février 2010 - 02:45 .


#1021
ElementCT

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AlbertoAquilani wrote...


-Get rid of planet-scanning, focus on gathering resources while you're doing missions like ME 2 but without the scanning.


Definately got to agree here. Scanning for minerals is insanely tedious, its even driven me to go back to MW2 for a while lol.

Other than that no complaints XD.

Modifié par ElementCT, 13 février 2010 - 02:49 .


#1022
mossfoot

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I think planet scanning would be far less tedious if they added a Fog of War aspect to the scanning. Let you know what you've already looked at. Also speed up the pace in which you do it.



Personally I like the fact you have to track down the anomoly the way you do, garbled signal getting stronger and whatnot.

#1023
Sturmwulfe

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Really a minor thing for me, but one glaring omission from the Normandy is a lack of any kind of exercise equipment. Anyone who has read any books on humans living out in space has an idea of how it adversely affects the body over time. I'd imagine in the future, on most ships, there'd be some kind of exercise equipment so soldiers can keep their bodies strong on a day to day basis.

I mean, if you think about it, with the Normandy floating around space for days or weeks at a time, there'd be a lot of decay in one's fitness, regardless of how good Mess Sergeant Gardner's cooking is. So a crew with no cardio, stanima, or strength in a heated battle I'd imagine would be a little inadequately prepared for combat. Just ask any soldier; fitness is paramount to success, and it's good for morale.

So what I propose is simple, make a section of the updated Normandy with a small gym with just a few pieces of equipment. It wouldn't even need to be much bigger than the non-functional bathrooms that were in ME2 (great idea to add those, it makes the ship feel more realistic. I'd hate to see what the crew was doing on the first Normandy). To make it actually have a purpose, make there be two usable machines, one for strength training which would increase melee damage and weapon stability up by small amounts of points that can only be used between each mission, and a cardio machine like a treadmill that would increase sprint time and sprint speed. Have a limit for how many times you can use it, and don't make the gain be so much that casual gamers would be unnecessarily penalized for ignoring that feature, but rewarding enough for those who do. I mean, if Bioware decided a fish tank was absolutely necessary for Shepard, and you'd have to feed the fish between missions or they'd die, I don't think a few pieces of gym equipment would be such a bad idea considering. Or the usable trash compactor, for that argument. Don't get me wrong, I loved having fish, I'm just trying to make a point.

EDIT: Another thing that I kind of miss that had been mentioned previously was overheating weapons, just for the fact that in the first game the technology was explained and it was really ingenious. Just put a chunk of metal in the gun, and mass effect fields would sheer off the necessary mass and size piece for every shot, which allows the user to fire thousands of rounds with never reloading. While I appreciate the aspect of the heat sinks to eliminate cool down times, I found having limited ammo to be a regressive move on the developer's part of sticking with the universe's canon where the gun would simpily not work without a heat sink.

I would suggest a combination of both systems from ME1 and ME2., If you run out of heat sinks with your selected weapon, it is usable unless you manage to overheat it, in which point it WILL NOT cool down until you get a new heat sink. This way, it continues on with the system that was introduced in ME2 while being faithful to ME1's technological design. Can you imagine being an Alliance soldier and being told the new model rifles that you are being issued will just stop working because you can't instantly cool it down? There's probably a reason Zaveed misses his old rifle, it used Mass Effect 1's technology. :lol:

Modifié par Sturmwulfe, 13 février 2010 - 03:00 .


#1024
kregano

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My ideas for weapon customization in ME3.



-Allow me to place markers for destinations I want to go to on the map. The current map is such a pain to use and the "press R/L stick to see what direction to go to" sucks if you don't actually have an objective to go to.

-Some more variety of N7 missions. Most of them involved shooting stuff, but I felt the most effective ones didn't really involve that much shooting. Try making an arc out of the missions by making each mission slowly unravel a big mystery or something

-Get the Normandy more involved in the story. Most of the time I feel it's nothing but a glorified ferry aside from the few cutscenes where it does something awesome.

-Give us a little more to do on the Normandy. Most of the time I feel like I'm just doing housekeeping when I'm there and aside from the few NPC interactions, there's not a lot else to do. How about some sparring with squad mates or something?

-Have more than one sizable area on hub planets. For example, you can go to Nos Astra on Illium, then take the Kodiak to a totally different city and do a couple of missions there before returning to the Normandy.

#1025
LtShelfLife

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For me stuff for ME3 would be:

- Bring back the old weapon system, maybe not quite as overkill but better than the one in this which has about three weapons in each catagory each with a little bit of flavour text which doesn't actually give you much idea as to the actual stats of the weapon. Take the best of both games instead of just something along the lines of "Fully Automatic" or "Burst Fire".  Same applies to armour. Granted it would be hard/annoying to maintain nine party members with the old system.

- Bring back the old Level-Up system, how many RPGs do you not get Exp. for killing enemies. Ptrobably just a personal matter but meh.

- Enough money to buy everything, alot of people seem to be having this problem.

- Another personal matter but i never really cared for "sit under a table sucking your thumb until the pain goes away" healing method in games. 

- Bring back Hackett or an equivilent, I wanna know where I'm going to do side-missions, not just exploring blindly hoping I run into one.

- Keep the story just as brillaint as the first two. :P

(Also first post, woo)