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Mass Effect 3 Wishlist


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#1051
skulberg

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[quote]GodWood wrote...

[quote]chucked a tantrum and stormed off.


[/quote]

And yes it was a tantrum, and yes I stormed off. Indeed, so should anyone above the age of 12.

#1052
Solmanian

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we want to participate in actual space combat! maybe fly a fighter...Joker is allready a playeble charecter, no reason we couldn't bust a move with the normandy.

More lvls where we play as different charecters than Shepard (like the temple battle in JE, we could have specific mission where we play as certain squadies. maybe even start the game playing as a colonist trying to escape certain doom...)

I also repeat my suggestion that resouce gathering will become a fluid part of the main-story/SQ missions via loot drops (probably omni-gel), from vanquished enemies. this way the plot won't be disrupted, when the player needs to go resource hunting...

The new inventory system is great, but wat's missing: ALL boss fights have to have a reward: armor-piece/unique-upgrade/special weapon. Nothing more dissappointing to defeating a rly hard opponent, and have nothing to show for it. that bring me to the next subject.

Trophies: completing an echeinvement is nice and dandy, but as long as we're decorating our cabbin, shouldn't we have something to remember our greatest triumphs? A geth desklamp, a piece of purgutury, a thresher maw tantacle...

#1053
AlexXIV

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Wow lots of very good ideas in this thread, well some not so good maybe but most are actually great :)

Guess if we could get all the good things in one single game it would be the holy grail of RPG. Just that it would burst the budget of any company out there ...

#1054
Sledgehammer44mm

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Sledgehammer44mm wrote...

I really like to land on earth in ME 3.
On top of it... I'd like to be able to land on the Moon & Mars in ME 3.
It be really neat if on the Moon you can visit the Apollo 11 moon landing site.

I'd also like more of Miranda!!! Preferable as a squadmate more than anything. I'd like the love story to progress even more. Such as having to deal with her father and maybe even recruiting her sister perhaps. Seeing has how she is going to need protecting from TIM etc...
Along with more story to Ashley and Liara including more of a story for Samara.
Over the course of a 1000 years is a long history for someone and she could really offer more insight to the story of Mass Effect.
Plus I'd like to interact more with Gianna Parasini & Shiala such as using their help in some form or another for the big upcoming battle in ME 3.
Ashley I'd think it be neat to meet her family seeing has how most are military and could offer future help in the coming battlefield in Mass Effect 3.

On top of everything else I'd really like to see a minigun for a heavy weapon.
To me I think the Scanning missions should be made up of scanning and landing on the planet with a vehicle.
I also think that melee could be a little bit improved... Perhaps maybe a kick added with a punch.
I'd also like to see a lot more Paragon \\\\\\\\ Renegade interrupts in Mass Effect 3 if possible.


I'd also like to see a few  cut scenes that allowed for both a Paragon and Renegade interrupt sequence at the same time.
I'd also like  more side missions that allowed us to land on ships for side missions like the first Mass Effect game had.

#1055
mossfoot

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Solmanian wrote...

we want to participate in actual space combat! maybe fly a fighter...Joker is allready a playeble charecter, no reason we couldn't bust a move with the normandy.


Naw.  I empathise with you, I really do, but the bottom line here is - save it for the next ME storyline.

If there is no in-game ship combat in ME1 and 2 I think it would be out of place with the game structure to have it in 3.   Having Joker playable was more a matter of making you feel helpless and terrified at your ship being attacked.

That said, I'd LOVE to see a space fighter game set in the ME universe.  I just don't think it has a place in the ME trilogy. 

The new inventory system is great, but wat's missing: ALL boss fights have to have a reward: armor-piece/unique-upgrade/special weapon. Nothing more dissappointing to defeating a rly hard opponent, and have nothing to show for it. that bring me to the next subject.


Really?  I have no problem with that. myself  I always disliked that RPG game trope myself.  I mean WHY would blowing up a big bad necessarily get you a better weapon?  How they have upgraded weapons "found" along the way (including the Collector Particle Gun) is just fine by me.  I also like the set experience for large/small missions as well, rather than based on Body Count.  However, that said...

Trophies: completing an echeinvement is nice and dandy, but as long as we're decorating our cabbin, shouldn't we have something to remember our greatest triumphs? A geth desklamp, a piece of purgutury, a thresher maw tantacle...


This is a pretty damn good idea.  Maybe not EXACTLY like that (wonder what Legion would say about a Geth desklamp ;) ) but I like the sentiment behind it.  Perhaps even a choice of trophies that can reflect the Paragon/Renegade nature of your Sheppard.

#1056
screwoffreg

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Satisfying endings in ME 3, please! If there is one thing I give JRPG's credit for, is they make sweeping ending cinematics. At the end of ME 3, it will have been a half decade journey (or perhaps a bit more) and three games with some people taking the SAME character all that way. If I come to the end of the game and get the typical "and he lived well" text and it goes to credits...well...that's really really lame.



I think the endings don't have to be TOO variable, but at least they should recognize if you chose a Paragon or Renegade ending decisions and respond to who your romantic interest is with a unique scene for each. I am not asking for an hour long ending scene, but if Lord of the Rings rewarded us with some good closing shots, ME 3, a videogame trilogy epic in its own right, should give us some closure and happy endings where warranted (assuming you didn't die or get everyone killed).

#1057
Eliono

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this was actually a post i had first out... and bioware sticks this? i have a book on my post .. not just a littel tiny page like here -_- bad work bioware bad work...

#1058
mossfoot

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screwoffreg wrote...

I think the endings don't have to be TOO variable, but at least they should recognize if you chose a Paragon or Renegade ending decisions and respond to who your romantic interest is with a unique scene for each. I am not asking for an hour long ending scene, but if Lord of the Rings rewarded us with some good closing shots, ME 3, a videogame trilogy epic in its own right, should give us some closure and happy endings where warranted (assuming you didn't die or get everyone killed).


Considering it's the end of the trilogy (but not the last game in the ME universe by a long shot) I see no reason why they couldn't have multiple endings.  Not just endings, but multiple final scenarios.  Think of it like Dragon Age: Origin in reverse, rather than having six possible opening campaigns that all bottleneck to Greymarch, you have a point in the game that bottlnecks (ie a Council of War) which then splits off to one of six different endgames - and by that I mean completely different sets of missions, not just final cutscenes.  

Maybe which endgame choices you have depends on your Renegade/Paragon status, as well as the choices you made in ME1 and ME2.  For example, people playing ME3 alone without a carry on character might have access to only 3 endgame scenarios - Paragon, Renegade, and Middle Ground.  But people carrying over from ME1 and ME2 might have additional endgame scenario choices unlocked.  That way it in no way hurts gameplay for people playing ME3 as stand alone, but encourages people to play through all three games (multiple times). 

#1059
Jersey75639

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Just a couple things: major roles for the ME2 squad members, not like the cameos ME1 characters got. DO NOT BRING BACK THE MAKO I LOVED NOT HAVING THE MAKO (or any similar vehicle). And, satisfying ends for both the story and the LIs. Not too much to ask right? :]

#1060
MrCrathes

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Bring back the Mako! You dont have to make it mandatory to use!

#1061
AddoExAtrum

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Bring back weapon/ammo/armor mods. Being able to use ammo as a power for the soldier really made the class more boring I thought. Its nice that you can change ammo types quickly for different armors that you need to tear through but I honestly found myself using nothing but Inferno ammo throughout the entire game even on insanity difficulty.



The Mako would be nice, as would being able to just click <Scan> and scan the entire planet instead of having to find so many resources. I think everyone enjoys the action more than the farming of resources to perform upgrades.



Oh and a great Renegade ending would be to have Shepard put into a Reaper as the controlling consciousness.... I mean cmon even harbinger is constantly saying "Preserve Shepards body if you can" all the time!

#1062
Shadowfire67

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I personally want the game to be linear. It gives the devs more control over what goes on and it makes a better experience.

#1063
mossfoot

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You be crazy, yo. Mixing up the gameplay is part of what makes ME awesome.



In ME1 did you ever try the diference between rescuing Liara as your first mission versus your last? Great little touch there. I wish there was more of that, not less!

#1064
SuSuSudio

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I hope this won't be too long- I put asterix next to the best ideas if you want to skip some.

1: Music - why does everyone listen to techno in the future? Jazz has already been around for 100 years in one form or another, why not include a jazz/blues club?  And if you're paying enough to get top grade actors, why not recruit some one like Paul Haslinger (ex- Tangerine Dream) to lay down the score? 

2.  Ages - I feel like there are almost no old people in this game.  Some of my favorite characters in film are old, decrepit seeming men that have an unholy amount of control.  Think Jack Nicholson in The Departed.  I liked Mouse but he still didn't look that young; it was a near-miss on one of the more heart-string-pulling scenes in the game.

*3.*  USE BIG STAGE!  Face creation is a PAIN in ME, it's really one of the most difficult systems I've ever tried to use.  My results are almost never terribly interesting / attractive, and I'm not the only one who thinks so.  It'd be SO easy to integrate Big Stage's software now that the majority of xboxes are networked to Facebook etc.  And it'd be great to use the software to generate more unique NPCs, too.

4.  The Ticking Clock - I love that ME2 used this- you are given a mission and if you ignore it there are terrible consequences.  I would love to see more of that in ME3, especially if you get a message from Ashley/Kaidan/Tali that they've left to go tackle some minor/major problem and expect you to follow them before they're overwhelmed.  It's a fantastic plot device.

5.  Get rid of the hot actors - seriously, why do we need EDI and Miranda played by Chuck people who have little talent but great bodies?  Skip finding good looking voice actors and look for people who can ACT. Granted, Yvonne Strachatnannanaa has a great pooper, but she is a GODAWFUL actress.

6.  Bring back Ashley's sister!  She was a neat cameo/storytime character in ME1, I'd love to see how she's doing and what she chose to do outside the Navy.  Is she a corporate commando?  Doing good in the galaxy by busting up disfunctional companies and busting the balls of corrupt CEOs?  

*7.* Sports- thre are no sports ANYWHERE in the universe.  It would be badass to play some kind of high-tech Jai Alai or something like that, something niche and unusual.  For money, fame, etc.

*8.*  a Fame system - How cool would it be to be infamous? You approach a shop with a Salarian behind the counter.  He spots you coming over his customer's shoulder and freaks; he pulls his customer down behind the counter, hits the lights and slams the doors shut.  You look in the door to see if he's still there and you catch him peeking over the counter, hoping you're gone and that he won't be robbed blind or killed today. 
We already have a measure for your persuasiveness, it doesn't seem like it'd be that difficult to integrate a similar system for notoriety/infamy.  It'd act as a multiplier for your persuade/intimidate scores (who's going to believe a famous goody-two-shoes is going to kill you if you don't give him the information he wants?) and the world
would react to you differently depending on how famous you are. Shopowners give discounts, people approach you without permission (or maybe not), people ignore you when you approach them or stop what they're doing for a chance to talk to you. 

9. Give me ANNOYING aliens - Seriously!  Everybody is racist against Quarians because 90% of them (outside the fleet) are poor thieves, but you have never met a bad one?  Really?  If there were a ton of Quarians on the Citadel that acted like they'd been transplanted out of a Dickens novel then I'd be a lot more understanding of the nonsense xenophobia every species seems to have.  Your writers need to visit Dubai or Singapore if they want to see what it's like to live someplace like the Citadel; all the racists get weeded out and leave because you can't avoid dealing with intelligent and dynamic people from any and all ethnicities.  If there is such universal dislike for Quarians then I want you to show me why!  Have a couple of them rob me or steal **** off my ship!  It's the way the galaxy works!

10.  Make mining an ethical decision - you need platinum? How about trading with a mining expedition instead of strip-mining a planet to death?  How about robbing the expedition instead?  You find an uncharted world with a young sentient race - you're given a choice between leaving them alone and allowing them to develop independently, or you can be a UFO and disturb the race's development by mining their resources right out from under them.  I thought it was unfortunate that you could probe minerals away from miners that were laboring away on the planet and nobody seemed to care. Nobody had 'turf' that you could disturb and that was weird.

*11.*  Conquer the Terminus Systems.  Bring systems into the Alliance by doing outreach to colonists, protecting colonies from pirates, negotiating treaties, etc.  Would be AWESOME.  You gain influence, resources, etc with each system that gets integrated. It can't be too easy- make it something you can only really accomplish near end-game.

*12.*  A home.  The captain's cabin is one thing, but it'd be great to be able to buy a home or have one given to you.  Each side mission you complete gives you some kind of memento/snapshot that you use to decorate the place, and as you gain influence/fame/money you can upgrade it (ie only the fabulously rich can afford a place on the presidium, and even then you'd have to KNOW the right people to get one).  Renegades get very different homes from Paragons by choosing to recieve favors from drug lords or by becoming folk heroes that rich and powerful people want in their corner. Maybe a famous CEO or politician offers you their holiday home to use whenever you drop by Ilium?

13.  And for your home - a coffee-table sized Normandy model that you can custom skin/paint.  that'd be cool. It'd be even cooler if you could sell them on the xbox marketplace for in-game credits a la Forza.  There are entire communities dedicated to paint jobs for the Forza games, for some people it's even more important than the driving. If it can be done it'd be a huge success.

14.  Personal betrayals - your shipmates always warn you that they don't trust each other but with a possible excpetion of Wrex in ME1, nobody ever turns on you.  I really hope that changes in ME3, with serious consequences.  I hope you can betray people, too - the Tali loyalty mission was beautifully written and one of the parts that most impressed me is that you have to choose whether or not to sell out your teammate.  Fantastic stuff, I hope there's more to come.

15.  Bring back the RPG elements, please!  ME2 was a great action game but it didn't have that "I want to jump right back in" magic that ME1 and DA:O had for me.  I never felt like I took ownership of Shepherd's character like I did in ME1.

Thanks for taking the time to read this marathon post.  I am pretty biased but I think there are some unique ideas in there that would be worth developing. :lol:

Modifié par SuSuSudio, 14 février 2010 - 12:32 .


#1065
corporal doody

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mini games....more of um....some sports and sports gambling! i mean there is already the varren fights! why not some football and some baseball! i wanna gambler and get my fingers broken.

oh....i wanna be Boba Shep to Aria the Hutt!!   Bounty Hunter missions

#1066
KainrycKarr

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I cannot believe noone has mentioned bringing back the characters. NO MORE NEW CHARACTERS. Allow us to choose between ME2 and ME1 squaddies. PLEASE.

#1067
KainrycKarr

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Shadowfire67 wrote...

I personally want the game to be linear. It gives the devs more control over what goes on and it makes a better experience.


That detracts away from what Mass Effect is supposed to be; your story, or rather, your Shepard's story.

ME2 is already more linear than ME1. Linear would literally make ME3 a pure shooter. Does anyone want that?

#1068
BrunoBolderfist

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1) Exploration. I took the time to read the very well done little side notes before I scanned a planet and hey, theres a colony down there that was invaded by Geth....o I'll just sit here and scan it! Seriously, why can't we explore anything other than what we were told to explore(I don't count the side missions b/c they were shorter than warden's keep).

2) As stated above, better side missions. Make use of those little captions you put on the planets. Let use explore and destroy a pirate base or buy more fish and space hamsters (Boo in SPACE!!) at a random town. Something to get me out of this point and shoot mode.

3) More rewards from anomolies(I know that is spelled wrong). Maybe a house or too. maybe we could save and restore a random town or help settle the first Quarian settlement.

4) Some random mini games. Lets indulge in the seething underworld culture of omega.

5) More pets...just because I like animals.

I had more but got distracted...

Edit:

6) Harder achievements and/or Secret achievements

7) More 'epic' moral based decisions and cut scenes (i.e. Nuke the this or that, kill him or her, etc)

8) I was told to watch out b/c someone was going to kill me....WHERE WERE THEY!!!!! I was really looking forward to some epic fight from an arch enemy!!

YEAH!! Thats it!!

Modifié par BrunoBolderfist, 14 février 2010 - 03:21 .


#1069
AnathamaDye

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<3  My Wishlist: <3
  • More Hairstyles!  I want something that is like Miranda's hair (in length). 
  • More Hair Colors!  (White Hair ♥)
  • Better Biotics (perhaps a barrier)
  • Biotics:  Telekinesis on in game objects.  (I know there are some objects that you can pick up but I want a biotic power where It is designed to throw ojects at the enemy)
  • More Armor where the helmet is detachable!!!!
  • Light Armor:  Armor that is similer to the light armor in Mass Effect 1
  • Option to choose some other type of clothing.  Like what Miranda or Samara wears.
  • Physical changes for Renegade and Paragon (I liked that about Mass Effect 2)
  • Liara as a teammate!!!! 
  • More character creator options (ex.  more makeup, sliders, ect)
  • MORE DIFFICULT ACHIEVEMENTS!!!  (the achievements for Mass Effect 2 were TOO easy)

Modifié par AnathamaDye, 14 février 2010 - 02:45 .


#1070
Fluwm

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1. Keep the ME2 cast intact. Bring back some ME1 cast. DO NOT introduce many/any more party members.



2. Let us use the Normandy in combat--think a mini-game similar to naval combat in Empire: Total War, or some of the old Star Trek sim games. Let us use it in the story, and when we WANT--like random battles, and stuff.



3. Actual romance. Having a "sex" scene at the end is pretty juvenile. Let us pursue actual relationships--"dates," even "marriage" would be good to see. Give the whole romance angle some much-needed depth.



4. More armor/clothing options--customization, etc.



5. Expand the mail system. A lot of dialog and character interaction can be utlized with mail. Let us write responses. Let us chain letters together. It should supplement speaking to the characters in person.



6. Exploration: tweak it. I don't know how. Exploration is a great idea, but it wasn't handled quite right in either ME1 or ME2.



7. Let's see more/bigger cities and places. Let's see some more homeworlds--Earth is a MUST-HAVE. Luna would be cool, too. The Asari and Turian and Hanar homeworlds/colonies would also be cool--as would spending more time on the flotilla.

#1071
AtreiyaN7

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My one big request is for DA:O-style party banter, because while I think that many of us loved the characters there wasn't enough dialogue between the team members (or anything to talk about with your LI - at least I could kiss Alistair in DA:O :P - ahem). I'd also like to have my old keybinds back for the weapons, journal, and codex because I'm a PC gamer (mentioned this is the Scarecrow's thread, but hey, can't hurt to repeat it in the more general request thread).

#1072
thepimpto

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ARMOR MODIFICATION

This simply needs more. More base armors that are modifiable. More modifications to the armors. More benefit to the modifications. Bring back class restricted armors. That will widen the equipment and also bring back more defining class play styles.

Integrate a more fluid loot system. Unlike the first game do not have enemies drop common, uncommon, rare items after each kill. Simply have unique characters that carry unique loot that the player must A) pry for their cold dead corpse or B) be given as a gift.

Example: Mission has the player storming a Merc base. The Merc Leader has an armor mod that I A) could have purchased B) found or C) otherwise don’t have. Upon killing Merc Leader and examining the corpse if A or B, it becomes credits if C I now possess the mod.

I would also like Omni-tool and Biotic Amps back with different makes and models along with different modifications to customize them. (See below)

WEAPONS CUSTOMIZATION
    

Follow the ME2 precedent of armor modification and apply it to weaponry. Start with a variety of stock weapons, makes and models (pistol, assault rifle, SMG, sniper rifle, shotgun) each with their own varying levels of customization (Accuracy, Rate of Fire, Damage, Shot before Overheat/Ammo per clip).

Example: A Hahne-Kedar Kessler pistol could add an upgrade to the heat sink to allow more shots before overheating or the need to change thermal clips as well as a calibration to improve rate of fire.

Where as a Kassa Fabrication Razer pistol could benefit from an improved targeting reticle for higher accuracy and high caliber barrel for more damage.


Bringing back the manufacturers can also limit the modifications as only the manufacturers’ upgrade can be applied to the individual manufacturer’s weaponry. Perhaps there could also be universal mods that are less effective than the manufacturers’; cheap knock-offs if you will. Also certain modifications should have ramifications as well their benefits like certain mods in ME1 sacrificing one stat for another.

A system like this promotes weapon balance. The stock gun for each category of proficiency (Damage, Rate of Fire, etc.) would truly only excel in it’s own category, thus not making any gun overall better than another, but rather giving it its own true strength. This allow a greater range of play types, slower firing heavy hitters, rapid-fire guns doing small bursts of damage, or a steady medium.

Ammunition should also return to being an interchangeable mod.

Overall weapons upgrades can still be obtainable. In ME2 upgrading a weapon type gave you a new model number for your current gun. It’s the same principle here. Advancing your current weapon to the latest or higher end model of the same gun.

Example: The player would start with the Kessler I but through either purchase or looting of the “general weapon upgrade” the Kessler I to the Kessler II. An marginal increase in the weapon’s base stats which can be further upgraded through Mods.

Biotic Amps and Omni-tools could be applied the same way with three basic categories (Duration, Power, and Cool Down) with modifiable processors, and user interfaces.

HYBRID HEATSINK

This is a simple fix. Keep the ammo system, but allow the thermal clips to accumulate and dissipate heat. This would cut down the need for ammo as long as a player maintained a stable weapon temperature.

COMBAT

A return to a health bar would be nice along with squad health and shields visible. Medi-gel that heals wounds not bring people back from the dead. (Who would have thought I had the Lazarus Project in a first aid kit) This is one of the things I feel ME1 did completely better than ME2.

Replenish my Medi-gel in the infirmary and Power cells in the armory. I’m on a warship I shouldn’t have to scout mercenary bunkers and cityscapes for standard supplies.

Individual cool down times. The global cool down was step backwards. Yes, I liked the shorter cool down times, but it hinders the ability to pull your own combos thus making you party dependent on powers. I have played as a Sentinel since ME1; I would send in my tanks and play the support role. This could not be done in ME2, at least not to the extent as in the first game, and much of it derides from the global cool down.

Do not make a cover dependent ME3. Make cover a luxury not a necessity. This heavily coincides with going back to the health bar system. I would also like the ability to crouch back, and perhaps take that one step further and let me into the prone position. (Hello SOCOM)

LEVELING SYSTEM

Get rid of Progressive talent costs. One point per bar means no more wasted skill points at max level.

One of the few things I actually liked about the ME2 leveling system was the specialization of the powers however I feel this is best left to Shepard’s and NPC’s passive class talents trees. In any case talent specialization for all skills in progressive ways could become a larger aspect of customizing the player’s character, play style, and complete game experience.

A return to something more along the lines of the ME talent tree is advisable, however perhaps not to its full twelve bar extent.

Example:

Overload: [] [] [] [Specialization1*] [] [] [] [Specialization2*]

Specialization1 would be a choice like in ME2 (Damage or Area of Effect) where as Specialization2 would further expand Specialization1. In the case of damage a player could get an Overload bomb that would drain the target’s shield and send out a concussive blast knocking down enemies within a certain radius or for AoE an overload chain connecting to nearby enemies akin to master force lightning in KotOR.


Something along those lines expands the current system yet keeping it streamlined. However, I would like to see more range and variety in talents giving more depth to character classes. Soldiers got the worst of this, but each class has its own lack of depth. All classes became equal with none better or worse at handling any facet of the game except perhaps difficulty level. The only things that truly separated the classes were class specific bonus powers and weapons available.

-Cryo became the Tech version of Bastion stasis from ME1
-Incinerate is not to far off form the tech version of Warp
-Ammo copying real talents and replacing them

The only unique techs besides class powers were AI Hacking and that wasn’t too useful this game and Overload. And of course...well biotics are biotics.

The only truly uniquely defined class was the Adept because their lack of balanced powers, but I will not get into the radically toned down usefulness of biotic powers other than Warp (Hardcore and Insanity), because that has been addressed enough and the developers got the message. However I will address certain powers should be just as effective regardless of armor and shields.

I do not like Ammo as a talent gameplay-wise, nor from a story stand point do I find it logical, but ME2 Soldiers would not work with out it. Now to address this for ME3 a few of the class specific powers could work for the Soldier (Adrenaline Rush, Charge, Tech Shield but more along the lines of Shield Boost in ME1, Incendiary Grenade, Fortification) would work better as Soldier talents with ammo being a mod.



STORY AND PRESENTATION

On a renegade playthrough I found ignoring paragon interrupts did not leave me with a renegade option or outcome and I missed out on free Paragon points, and game footage, if I wanted to play somewhat neutral. Same could be said going the other way. Perhaps that’s why they are interrupts, however in the future I would like to see more two-way resolutions.

Load screens and Mission Complete screens really make me miss elevators. Hidden load screens (Elevators) kept me ingame with my character and had it play like one complete story. ME2's load screens and mission complete screens made the game feel episodic.

An option to turn off tutorials would be another nice addition. I do not need the Cerberus logo popping up every thirty seconds telling me to use an ammo power or launch a probe.

I know voice acting is big and expensive, but wider interaction between the team would be a plus. I miss full team debriefings in ME1, asking opinions on the last mission, and party banter. I do need more team members, but team members with more substance.

Develop an in game economy. Buy, Sell, Trade. Minerals, weapons, cargo. Or give a recurring job (running slaves or red sand, taking mercenary contracts, be a special guest minister at someone’s wedding at the Shepard Memorial on Elysium) every once and a while to make a significant amount of creds.

I would like to see more layered missions like the suicide mission. Part one - cutscene - Part 2 - concluding cutscene.

#1073
MarginalBeast

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KainrycKarr wrote...

I cannot believe noone has mentioned bringing back the characters. NO MORE NEW CHARACTERS. Allow us to choose between ME2 and ME1 squaddies. PLEASE.


Um, what? Tons of people have mentioned that.

#1074
Barker673

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AtreiyaN7 wrote...

My one big request is for DA:O-style party banter, because while I think that many of us loved the characters there wasn't enough dialogue between the team members...


 - This, definitely. It was one of the things I loved about DA:O is the party banter and for such a character based and driven story such as ME2, I was really surprised we didn't get any - other than those points on hub worlds where you could have a character spout something random, but that was particularly one sided. Also, we don't even have the ability to initiate dialogue with squaddies outside the Normandy. I understand ME2 has a lot more combat, but removing this wasn't a great idea.

HUD: Updating the HUD from what it currently is would be great. I preferred the HUD from ME1 over our current one, though both are far from perfect. So hopefully ME3 gets the balance.

Weapons & Armour: More. That's it - just make more of every type, rather than two AR, two SMGs, two SR's etc. But definitely a lot more armour pieces, and patterns (More custimosation as a whole is a must)

Less linear: I didn't like the scripted events that you couldn't avoid, such as after recruiting the first segment of squaddies, you have to travel to Horizon, or straight after you talk to TIM for the first time you instantly travel to Freedom's Progress. Things like that, while do keep the games rhythm up I'm sure annoyed more than just myself.

Melee Animations: Army of TWO: The 40th Day had some beautiful melee animations that only required you to hit one button, and there were no melee weapons involved - how about different animations depending on the species? For a Krogan you might have a different take down, such as whacking it in the eyes first, and compare it to another where you snack the neck of a salarian or something.

#1075
Shadowfire67

Shadowfire67
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KainrycKarr wrote...

Shadowfire67 wrote...

I personally want the game to be linear. It gives the devs more control over what goes on and it makes a better experience.


That detracts away from what Mass Effect is supposed to be; your story, or rather, your Shepard's story.

ME2 is already more linear than ME1. Linear would literally make ME3 a pure shooter. Does anyone want that?


Just because it is linear doesn't mean you can't make your own story. Making your own story is about making decisions, not wandering around a level aimlessly.