Mass Effect 3 Wishlist
#1076
Posté 14 février 2010 - 04:38
I feel my paragon shep has too many opportunities to do something wildly out of character (renegade), and likewise for my renegade shep.
But any blue/red option is always some very scripted get out of jail free card or win the dialogue system event. I'd like to see some that do nothing special.. just for once.
#1077
Posté 14 février 2010 - 05:19
ME1 only had like one or two good sidequests though (one of them being DLC), ME2 was a step in the right direction.Jotyma wrote...
GodWood wrote...
Sounds like you simply didn't look for the side missions, declared there were no more, chucked a tantrum and stormed off.skulberg wrote...
After doing the character related quests (which were good) I was looking forward to exploration and endless sidequests, with interesting events and meaningful development. Instead I got three short and easy missions, endlessly cut up by inane pep-talks and melodrama. Then the game ended, leaving me annoyed and not coming back
Maybe this link will assist you in actually finding them. (scroll down to the ME2 section)
That list of side missions is still hilariously short when compared with ME1. Of course, large quantities of side missions are incredibly hard to pull off without them feeling repetitious, but more time spent killing people is less time killed using that scanner. A mix between an economy system and scanning planets could help alleviate the pain.
#1078
Posté 14 février 2010 - 05:23
I loved the backstory of the characters and crew, but felt that it came at the cost of the main arc story....ME1 had a much better balance of MAIN STORY and CHARACTER STORY.
Modifié par Matt VT Schlo, 14 février 2010 - 05:24 .
#1079
Posté 14 février 2010 - 06:20
Bad Bioware!
Scanning planets- bollocks to this. I understand the need for immersion, and that you tried to make exploring the planets more involved, but this was mind numbingly boring. Too much time was spent covering whole freaking planets while looking for materials for research. At the least you could have enabled us to BUY our resources. This was almost as bad as driving the Mako around.
weapon interface- It was tough to figure out which of my dozens of weapons were the most efficient. Sure they had a description for them, but I'm looking more for stuff like what you did with the lv. 4 skills and gave us numbers telling us their strength and whatnot. Maybe it's because the first half of my gaming career was built on JRPGs, but that's just how I work better.
shotgun- is it just me, or did shotguns get nerfed? I remember clearing a room as a Vanguard using my biotics at a distance and blowing husks away with a shotgun at close range, but it seemed like they were a lot weaker this time around.
Conrad Verner- A Paragoned his ass back home in ME1. I did NOT Renagade him, yet in ME2 Renagade was cannoned. This was the only time you took from me what I did last time. You broke the immersion man, not cool.
No love for Fem shep- I've played as both a male and female(in ME1 anyways) and to me Shepard is a woman. Like Ellen Ripley from Alien(I think that's her name anyways) you've created her to be a strong willed woman who can accomplish anything a man can without having to bring her gender into the equation. I'm drawn more toward Jenifer Hale's protrayal better, yet I never see her in any promotional material. I understand the need for an "Iconic" Shepard, and I'm not faulting Bioware in the slightest, but for your next major project after ME I'd like to see a female lead in promotion, even if it's just the "cannon" trailers with the lead swapped out.
More party interaction- Their were only 2 of the lauded scenes between your shipmates. In ME3 I'd like to see more interaction between your crew, and not just when you have to pick a side. Something as simple as more verbal back and forth on missions could go a long way. Too me my ship mates felt like they lived on the same ship but didn't have anything to do with each other unless Shepard was settling an argument (which she did twice). Maybe in addition to Shepard, they somehow show loyalty to each other next time.
Good Bioware
Mako- it's gone. Thank you, I hated that.
Better cinematics-much improved, and in game animations didn't feel as robotic either. Now just do something about that brief pause before NPCs turn their heads and walk away to your right and you're golden.
Story- outstanding, keep up the good work.
Romance- The romances this time around were much more interesting and felt more natural this time. In ME1 I didn't really feel any love towards the LIs, but this time around I actually felt a connection. I don't know if it was better writing or if I'm just hot for the aliens (Jacob and Miranda didn't do it for me, and Jack scares me), but I definately felt more of a connection with Garrus than I did any of the ME1 LIs. Now if only Tali were more open to women.
Tali, Garrus and Thane- I'm so glad they were made romancable, and Tali and Garrus brought back as active members too boot, they were my favorite characters. I feel Bioware did a better job with all the PCs this time around, but I felt these 3 received special attention. Shepard's been through hell and back with T and G and as the story progresses their bond is particuarly strong and I'd love to see where ME3 takes them. Thane was the favorite of mine though as his relationship with his son mirrored the issues I had with my own father. As far as the other characters go, they are less 2-D than ME1's, so keep up the good work.
#1080
Posté 14 février 2010 - 06:31
#1081
Posté 14 février 2010 - 06:33
#1082
Posté 14 février 2010 - 06:33
I have now played through the game multiple times(Veteran through Insane), and on the most recent playthrough I intentionally did not upgrade my ship or go on loyalty quests. After going on the suicide mission with nothing it made me think "What if the Loyalty missions had been much easier to fail?" I think the first playthrough would be much more interesting in Mass Effect 3 if they make the loyalty quests harder, and maybe even make decisions like upgrading your ship more difficult (if it was reeaaally expensive for example). Going into the final mission on the first playthrough more unprepared than you like, but without a choice (because of mistakes you made), in my opinion would make the story even More interesting.
It would be strange if they had you search for a team again in ME3, BUT I could see something like being provided with a team in ME3 from the very beginning(which would be different from 1 and 2). I think that would be an interesting new twist. And it got me thinking again: Not only would you have to earn your teams trust in the next one, but they have to earn yours. Imagine if you were forced to have a character on your team that wasn't the best of the best and kept causing your team issues, but they play a vital part in the story. Maybe ignoring this character and not supporting them in any way because of your lack of trust causes them to leave the team altogether and eventually work against you. Maybe you choose to try to help them out and in the end they save Shepard's ass. It's things like this that I feel are completely necessary to ending this trilogy. People MUST die, Teammates should betray you and eachother, and fixing a problem will hopefully be more difficult than just choosing the blue or red option. I'm excited at the possibilities and Bioware is doing things that make me excited for the Video Game industry as a whole, but I hope the end to this epic trilogy won't make it as simple to choose the best option for success.
#1083
Posté 14 février 2010 - 07:23
And on that note, it would be nice if some of your team fell in love with each other for a change, instead of always falling for Shepard
ALSO::
Multiplayer.
Its the UT3 engine, surely there is some multilayer support somewhere. I don't mean a deathmatch thing, that would suck.
But someone hosts, they're Shepard, then you can join and be your favorite character (Cue large arguments over who gets to be Tali.)
The host has control over the direction of the story and how to interact with story based NPCs, and perhaps the others can choose how they're character responds.
In short: Co-Op would rock.
#1084
Posté 14 février 2010 - 07:53
Mattabyte wrote...
Agree with the above, more interaction between NPC's
And on that note, it would be nice if some of your team fell in love with each other for a change, instead of always falling for Shepard
ALSO::
Multiplayer.
Its the UT3 engine, surely there is some multilayer support somewhere. I don't mean a deathmatch thing, that would suck.
But someone hosts, they're Shepard, then you can join and be your favorite character (Cue large arguments over who gets to be Tali.)
The host has control over the direction of the story and how to interact with story based NPCs, and perhaps the others can choose how they're character responds.
In short: Co-Op would rock.
I'm not sure how well it would work, especially with all the dialog and running around on the Normandy, or in hub areas where there is no combat. I can't count the times I wish my squadies were human controlled, but I'm not entirely sold on if it would work, or even take away from the immersive experience
#1085
Posté 14 février 2010 - 08:30
A good example of how co-op could work and not mess up the gameplay is Tails in the old Sonic games. Someone could grab a controller, hit start, and play as one of the supporting cast. It's basically what they did in Resident Evil 5 and I thought that worked very well.
#1086
Guest_W-Man_*
Posté 14 février 2010 - 08:58
Guest_W-Man_*
#1087
Posté 14 février 2010 - 09:48
#1088
Posté 14 février 2010 - 10:17
#1089
Posté 14 février 2010 - 10:32
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What was the point of having so many systems and sub systems in ME2 if the side quests that we got from finding anomalies were ,I think less than 10?More side quests.Include surface exploration which may also include finding settlements( both inhabited and ancient ruins) .
Give us more armor!
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If we don't take into account the DLC armors ME2 lacks variety compared to other RPG .A bit more effort will definately be appreciated.
A bit more level design for outposts!
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It kind of puts me off that the Citadel is so gigantic but in the meanwhile i can only explore so little of it.And that's just an example.Picture takind a stroll through Illium?
Keep the crew!
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If somehow you manage to include the option to keep the crew that survived ME2 that would be spectacular
The Quarrians are here!
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Developing a longer and diverse quest chain on the quarrian home fleet will be a plus.Maybe even take part in the quarrian-geth conflict upon retaking the home world? oh i almost forgot.KEEP TALI
#1090
Posté 14 février 2010 - 10:36
What I missed in ME2 and a bit in ME1, was how the world would respond to the class choice.
There were some small snippets of special dialogue in the first installment, didn't notice any in the second one.
What I missed in ME2 and a bit in ME1, was how the world would respond to the class choice.
There were some small snippets of special dialogue in the first installment, didn't notice any in the second one.
I would really like to be, even though it is rather Mary Sue-esque, recognised as a badass biotic-**** or a promising military/combat engineering specialist sometimes. In dialogue or whatnot, similarly with other classes too.
I recall having the biotic amp talk with Kaidan in ME1 when he said he doesn't quite spike as high as Shepard still in terms of raw power. It would really add to immersion and replayability if there would be some special chats or maybe even assignments for different classes. Infiltrator getting a classified Alliance spy mission or a soldier having to be a bodyguard or sentinel getting a mission for biotic technologies etc.
The new normandy's crew. or even Tali, if she makes an appearance, could comment on tech skills in the next game.
A soldier would be known even moreso as a weaponry and tactics specialist. Vanguards or other biotics could be feared as a biotic god! Like I said, anything from dialogue to missions.
What I am envious of, as playing a biotic for example, are the various power displays in dialogue and cutscenes of other biotic NPCs. For example Samara's and Morinth's batlle and Miranda trying to blast one mercenary asari **** with her power. Maybe add class-specific interruption options to dialogue aswell? Biotics are of course known what they would do. Soldiers or similar classes would get the regular punching or disarming or shooting stuff. Tech specialists could cause a light show with their omni-tools to distract, close down computers or hack robots! Everything goes.
Also there could be missions for different classes. Soldiers getting an epic mini-battle or a hard-ass mercenary duty. Engineers getting a mission requiring hacking and acquiring technology. Adepts taking on ancient Asari trials on biotic powers. Sentinels having a mission to secure knowledge of some bio amps and technology. Infiltrators getting a stealth mission, assassination or even stealing! Vanguards dealing with biotic extremists or red sand dealers. And so on.
TLDR version. More recognision of class. It was really-really odd for the engineers in the lowest floor of Normandy to talk about boring me with tech on my engineer character. Quests and snippets for classes. class-SPECIFIC interruptions!
Kaidan biotic amp snippet about not spiking higher than Shepard in ME1 was nice.
These things increase replayability!
#1091
Posté 14 février 2010 - 10:47
50+ kinds of pistol's to 2... really? special ammo type's good. But to make them a power... not so much
or the huge maps with that (in my opinion) disgustingly insurmountable terrain to "oh yes you have a
vehicle you just dont get to drive it.... ever."
Over-all great game better than the first yes but my god the little things! The little things drive me
up the wall!!!
Why cant I visit feros ilos noveria and no presidium? upgrades for everything, grenades,
crouching, lifting my enemys cover and using overcharge,not feeding fish,obscene amounts of codex info
And im sorry but I miss Wrex and Kaidens elevator conversations. They were AWSOME.
I apologize for complaining I only wish to confer my thoughts to further cause! Here's the stuff that actually
aply's to the thread.
Me3 NEEDS
variety in guns armor powers for you AND your team.
Level 60!(we need something to strive for.aka:waste hours/days/months)
Assignments! Boatloads of 'em
A blend between ME1 and ME2 exploration.
IN GAME CONTENT
DLC's with substance not a gun here a suit of armor there I mean whole systems... with guns and armor in them.
(that should go without saying)
"We think so you dont have to"-FFUTS
#1092
Posté 14 février 2010 - 11:11
Eduiles wrote...
I also miss the inventory system. Me1 and Me2 are an example of extreme's, too much loot too none
50+ kinds of pistol's to 2... really? special ammo type's good. But to make them a power... not so much
I don't think of them as powers, just that he's changing settings ala Judge Dredd
or the huge maps with that (in my opinion) disgustingly insurmountable terrain to "oh yes you have a
vehicle you just dont get to drive it.... ever."
Word is a DLC will provide a vehicle you can use.
Why cant I visit feros ilos noveria and no presidium? upgrades for everything, grenades,
crouching, lifting my enemys cover and using overcharge,not feeding fish,obscene amounts of codex info
I like the codex, it's optional after all. You don't HAVE to read everything but it's there if you want to. I find myself skimming the stuff that doesn't interest me and reading in detail the stuff that does. Kinda like real life that way
And im sorry but I miss Wrex and Kaidens elevator conversations. They were AWSOME.
That was one thing I thought Dragon Age did better. It had banter/conversations while people walked, but of course not during battles. They certainly could have used more of that here.
Assignments! Boatloads of 'em
Again, I'm hoping for more assignments via DLC dropped off every so often... I just hope to god we don't have to pay for them. I hate being nickle and dimed to death.
#1093
Posté 14 février 2010 - 12:11
More impact of choices: That's the one thing that bothered me the most in ME2, so for ME3 i want to see how my actions shape the universe not just read about it in a mostly uninspired e-mail. I know it's difficult give every choice from ME1 and ME2 some impact in ME3 but at least try it. It's the last game of a brilliant trilogie take your time to make it it's best part.
The ammo-system: In my opinion the ME2 ammo system (tactical component) was way better than the ME1 system, but it had it's logical weakness. Why should a weapon when it is out of cooling units, be permanently overheated? A posibillity would be to lengthen the natural cooldown time of a weapon and add the thermal clips to shorten it, so it's a tactical choice to use e.g. the 1 of the last 2 thermal clip or wait the 30 or more seconds for the natural cooldown to kick in.
Female Shep Love intersts: Please bioware, get rid of your habit to create those melancholic guys with a dead wife, a alienated son or one wose still talking about his ex. (this annoys me since KOTOR)
Evolve the Geth-Quarian conflict: Please let them go to war, try to make peace or at least let them make one step foward.
Let us see a quarian face (e.g. Tali) or at least a picture/painting/sculpture (there have to be some): I know this is difficult especially while there are so much different fatansies about how a quarian should look like and it's difficult to satisfy all the quarian-fans. *minor spoiler?* I really liked the idea with the camera angle, but this wont work a second time in ME3.
That's it, continue making such great games, bioware.
Modifié par Cyras. Knight-Errant, 14 février 2010 - 12:15 .
#1094
Posté 14 février 2010 - 12:26
#1095
Posté 14 février 2010 - 12:26
hello
My small and easy wish is to change something with 'space' button and it's functions. I play English version of the game with Polish subs, and because I read faster than characters speak I use space to skip to the next part of dialogue. Unfortunately space has 2nd function: choice of dialogue option. So many times I had situation that I pressed space to end part of dialogue in the same moment as dialogue options appeared and automatically I've chosen one of these options without knowing which one
Modifié par rip1988101, 14 février 2010 - 12:28 .
#1096
Posté 14 février 2010 - 12:38
on the other hand i do like finding weapons. and then putting things in my weapons. and switching stuff. although i can already feal the buildup of crap i dont need and I just barely got my own ship.
Im sure I cant have my cake and eat it too. in the fact that I like the way that we get to fight in the seccond one, but I had complaned that the way one levels in the sequal does not make you feel like you are becoming powerful at all, yet after playing the first one i was not exactly jumping for joy after getting ripped apart by simple zombies. I like never feeling as helpless as i did in the first one.
ok well let me accualy make a list:
- gain xp from exploring like in ME1 (made me look at my codex more than the seccond game)
- more weapons
- instead of/in addition to generic upgrades, move the ammo types back to phisical pluggins that you can research from the upgrade window.
- more sets of armor that change stats. (only 3 torso bits by the end? seems like quite a small selection)
- if there are still selections of casual clothes, shops that sell clothes.
- more sellection in general at shops.
- no planet scanning(I'm not sure what you would replace it with, but it just seems like one of the random people that sit in the chairs on the walls of your ship would have the job of "planet scanner" I mean im sure TIM or the Alliance dont pay you for your planet scanning abilitys. they pay you to shoot the bad guys.)
- buying and selling of minerals.
- I would not mind normal grenades. Not like the ones that just fly forward in the first game. just if there is a bad guy and hes behind something that i cant get around, yet i still want to kill him, it would be nice. when i was turning fans back on in omega, there were guys high up behind walls, somehow shooting rockets while compleatly behind cover. i had to wait for my teammate with a sniper rifle to kill him. it took around 5 minutes and that was while i was using all my and my teams skills as well. would have loved some explosives i could just pop over the wall.
- In the first game there is a guy on the citidel that asks you for your autograph. then says that he would love to by you a drink if you are ever on earth. i know that Earth is asked for by alot on here, but i want to see him again.

- I want to see one of those big deep voiced ellephant type aliens trample a guy. you never see them walking till the second game when you are talking to anderson. and its just in the background. I bet they have cool armor also.
- If we are to get extra DLC weapons and things, i want to accualy find them in the game world. not have them just show up on my ship like in ME2. more than half the fun is the discovery of things, i think. i mean if you are going to have all the cool DLC stuff show up without me having to search for it, i might as well have all the guns in the game right from the start.
#1097
Posté 14 février 2010 - 01:32
Bigger part for Keith David (Anderson) I felt he wasn't given enough lines in this, especially since he plays a very important role as a Counsellor.
More Decisions carrying over from ME1, some of mine are not resolved yet, this is a must have!.
Earth, Let us visit Earth.
Space Battles where say you would control Joker flying the ship.
Side missions much longer, in ME1 they were sort of generic, in ME2 they were better but much shorter, Im hoping ME3 can hit the right balance.
Make Ashley's Hair go down, I find it a little weird that she has kept it the same style for two years surely she must change it in the 3rd one.
Keep the romance options, its the end of the trilogy would it not make more sense to keep the relationships your in now rather than getting a new squad and making other romances.
More Armour Customization possibly on DLC armour as well
Raise Level caps periodically possibly through like a DLC service like the Cerberus Network
#1098
Posté 14 février 2010 - 01:39
Generally speaking, I believe ME2's gameplay is superior to ME1. Normally I like complex mod/inventory systems, but in ME1 they were just tedious. Specifically, I'd keep minimal/no inventory, upgrades rather than lots of different items, electronics/decryption as mini-games available to all classes, relatively easy resource collection, etc.
Now, I know some might think, "Gosh, you like games dumbed down." Not at all. I just know making ME3 account for all of the choices made in the preceding games is going to be incredibly difficult, even for Bioware. I'm saying that I want zots spent on characters and story instead of tons of different items and mods that aren't that interesting or distinctive anyway. Also, totally don't care about the Mako or other vehicles. The planet-scan system for resources is fine (considering you only need to strip-mine a couple of planets to be set for the rest of the game), and vehicle battles are not as visceral as regular firefights. If you do bring back vehicles, give us a hovercraft or something. I didn't mind the Mako's controls (after a while!), but trying to navigate it over and around mountains was really effin' tedious. Make it easy to cover a lot of ground quickly.
Separately, please keep/bring back characters from the first game to preserve continuity. (Spoiler: I have a feeling this is going to happen anyway, considering how many if not all party members in ME2 can die, and I think breaking away from Cerberus will be necessary to form an anti-Reaper coalition.) And, specifically, if you passed up romances in the second game because of romances in the first game, ME3 should acknowledge/reward that. If nothing else, give me Liara back and we'll call it good.
Beyond that, I'd simply suggest priorities: story, characters, action, in that order. And take as long you need to do it right!
#1099
Posté 14 février 2010 - 02:18
#1100
Posté 14 février 2010 - 02:26




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