Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#1101
yoomazir

yoomazir
  • Members
  • 341 messages

ELJIKTIM wrote...

U know, I think that mass effect 2 was a Prologue to mass effect 3, in 2 you just recruit team members. And in 3 the Real fighting begins.


should have been called Mass Effect Prologue intstead on putting a 2 on the title.

#1102
helmetache

helmetache
  • Members
  • 4 messages

Cyras. Knight-Errant wrote...


Evolve the Geth-Quarian conflict: Please let them go to war, try to make peace or at least let them make one step foward.

Let us see a quarian face (e.g. Tali) or at least a picture/painting/sculpture (there have to be some): I know this is difficult especially while there are so much different fatansies about how a quarian should look like and it's difficult to satisfy all the quarian-fans. *minor spoiler?* I really liked the idea with the camera angle, but this wont work a second time in ME3.

.

 exactly my idea =D full scale quarian-geth war...oh the possibilities!
 and yes seeing Tali's face would be a sort of finishing touch for the trilogy

#1103
Jackal904

Jackal904
  • Members
  • 2 244 messages

ELJIKTIM wrote...

U know, I think that mass effect 2 was a Prologue to mass effect 3, in 2 you just recruit team members. And in 3 the Real fighting begins.


I hope that's the case. We already got a bunch of squadmates in ME2, we don't need to recuit any more people in ME3.

#1104
Phinco

Phinco
  • Members
  • 28 messages
I wouldnt actually mind seeing Jobs implimented into ME3. Give us the opportunity to work at clubs and stores, where we can work as bouncers, strippers, and possibly work our way up to obtain property. Give us an open warehouse or something and let us decorate it them on different planets. This could replace "scanning" planets for ore and give us a more worldly solution to money. Let us hire slaves to dance if wanted to go renegade or hire personel if we was paragon. Set up advertisement all over the universe, ect. Let us market our own business and give us an avenue to not just use our Cargo Hold on the Normandy, but a means to sell the things we collect to make money for research, Armor, and Weapon Upgrades. Give us more armor and clothes, not just for Shepard, but for the whole crew. Upgradable, sexier armor, outfits for the jobs at hand.

#1105
j.eaton

j.eaton
  • Members
  • 7 messages
Reposted from a lost thread...

Specter / Cerberus Operative
In the first two games the story/world tells us that Shepard belongs to these big organization, yet once established they offer very little. Couldn't the council or the Invisible Man offer up 3000 credits so I could get those nice upgrades to save the universe? Is that too much to ask for saving all living beings?

How about we give Shepard a corporate card to buy things, or have her scan things and request them from acquisitions, built in the armory, or just found/acquired in the story? This way i don't have to break into wall safes, steal peoples accounts, or hack into banks.

Give me a mission where I liberate a mining operation from a band of pirates and Cerberus operators come run the mine and produce a steady stream of minerals for me so I don't have to scan planets, heck make it so I direct them to find certain minerals to go after upgrades I decide on. I mean I am this big cheese and I can't delegate someone to scan a planet or get the cook some ingredients?

Summary, make the game elements fit the story. Use the same mechanics but put them in context. I am Shepard, commander of a ship and crew. Not a miner, not some one who has to pick pockets of dead people (Thane can do that)

The World
Can we make the world a little more... alive? Can you make it so people move? I mean that bachelor party has been going on for days, that Turian has been hitting on the Quarian with no luck he should give up! What I would like to see is people walking around, different people during the day and night. I don't think we need to interact with every one but just make the places feel alive versus static objects.

Helmets/Armor
Wouldn't go into combat with out one, but would sure love to see my characters face when the talk/drink. When we first meet up with Garrus and he had the nice armor and removed his helmet that was very cool. Why not have that animation for everyone? Shepard walks into the bar and takes her Helmet off and places it on the bar top. Or like the guns, the helmet expands over her head during combat but folds up when not in use.

And bring back the companion armor in some form. I myself would be happy if companions have a social and combat look that we might be able to color but at least two levels so that they fit in both portions of the game world. So Miranda has her outfit aboard the ship, and wears Cerberus armor when fighting, that sort of thing. The color part because I like looking like a unit, heck the Blue Suns looked more organized then my group.

Again back to game play, Shep goes into a bar in her casual outfits with the team and only a pistol, a fight breaks out and now combat has a different flavor. Light shields and a pistol versus other light armed foes. I don't need to have Cain on my back all the time (oh and an option to -not- take a gun if I don't want it. The heavy weapons sucked, don't think they lived up to the "kill a person a thousand times" like they thought, faster to use a regular gun)

Heatsinks/Ammo
I think you threw out the baby with the bath water here. The lore was good, the system became unbalanced. Remove frictionless materials, don't put in uber Specter guns, and make the weapons have characteristics. Shotguns have short range but track fast for close quarter combat, assault rifles have distance but track slower, pistols move very fast when aiming.. etc.. and the different variations play with these variables, a compact assault rifle that sacrifices range and accuracy for faster tracking. If your going to look at the shooter games, look deeper and harder they have depth.

Boss Fights/Monster closets
Really? If they can have huge bosses that defy the story and world elements, why can't I just have Normandy fire from space? Don't increase difficulty but tripling health or a gun that fires a million bullets a second (that I can't pick up off the ground and have for my own after they are dead) just have them have harder AI, they take cover more often, they use the world around them.

Which leads to my next bit, why is it ever two bit mercenary is a crack shot? Make them miss every now and then, and the sound of a bullet wizzing by for near misses. Make the bosses aim better, but the trash mobs? They fire less, they get supressed and run when under heavy fire. Right now, crack shots, fearless to the point of stupidity...

...

I think that is my wall of text... but in short, tell the story through the game, make an rpg that fits the story. Don't try to cram rpg elements without relation to the world.

Modifié par j.eaton, 14 février 2010 - 03:33 .


#1106
Wally2905

Wally2905
  • Members
  • 254 messages
What I'd like to see in ME3 that I missed in ME2 is weapons customization. The way weapons are upgraded in ME2 works quite well for me, but I really enjoyed the accessories from the original.

One other thing I would like to see in ME3 (would love it even more if it would be included in DLC fro ME2) is an expansion of the citadel. Surely it wouldn't be that big of a problem writing something that uses some data from the old game and enables it for the new one. Seems to me that it might be a nice way to open up room for future DLCs.

I would dare say that Bioware spoiled us with social aspects of the game - character interaction, personal stories etc...and to say that I love them for that would be a gross understatement. Someone else mentioned this before and I'll just re-iterate it: more NPC interactions plix! Elevator talk was nice in back when it existed, but maybe they could work on that in ME3. I think it would be pretty cool to see that NPCs bond too...maybe even fight amongst themselves - in which case Shepard could help them resolve the issue.

I'm not really sure if I want to see Earth. I like my space adventures to be in space (including non-Earth planets). I think it would be a bit dissapointing for me if the most crucial part of the storyline would involve Earth/mankind being the key to ensuring the reapers' downfall. Would be pretty shallow IMO - kinda like Americans saving the world in every movie (please, no offence :lol:). But even if this does turn out to be the case, I'm sure Bioware will make it look good

#1107
Haasth

Haasth
  • Members
  • 4 412 messages
I'd like to see no more Kaidan in pink-white phoenix armor please.

#1108
Moogliepie

Moogliepie
  • Members
  • 269 messages
The only things I would want from ME1 are customizable weapon attachments, some sort of vehicle (or several), and great control over squad members gear.

Other than that, I would draw on my experience with other games instead of just wishing to bring back features of ME1.

First off, I started playing Baldur's Gate again, and I forgot what an amazing game that was. Part of that was the ability to control a full party of 6 members, instead of being limited to 3. This results in a much more strategic gameplay, and I have always been disappointed since Bioware cut the party size in half in subsequent games. This is probably just wishful thinking and it will never happen though.

What I really, really, would like to see implemented is changing the position of gravity on certain levels. By that, I would have to refer to Nintendo games like Legend of Zelda TP, Super Mario Galaxy, or Metroid Prime. These are the only games I've played where you walk on walls, ceilings, or on objects in space, and gameplay is cleverly designed to involve that. I don't know why popular games on other systems haven't implemented this feature, but I think I think Mass Effect would be a perfect fit. Imagine the Collector Ship if there was no "gravity simulator."

Modifié par Moogliepie, 14 février 2010 - 04:30 .


#1109
Mandaloros

Mandaloros
  • Members
  • 20 messages
first of all good job :) Nice graphic but unreal engine is quite old so you can see sometimes that it's not enough anylonger.So long it's doing fine .I hope that storyline will be as much good as in ME2 or naybe better .When it comes to third part there are few things i would like to see :

- I really would appreciate if realtionship between Liara and Shepard still evolved .She was significant person in first part and she could be it also in third part.I hope that she will reunite with Shepard.IN ME 2 i heaven't fall in love with Talia or anyone else becouse i hope to be with Liara :)

- second things concerns Legion.It was a great idea to bring a Geth into the team and get familliar with their culture and their interst in philosophy (Legion told about some device which will collect geths thoughts even after death).I would like that you can travell to Perseus galaxy and get to know them with help of Legion.I would like to see a quest where you can bring peace between Quarians and Geths ( I came on this after conversation between Legion and Talia )

So that's all i wish for .I'm sure that you gonna do a great game.good Luck :)

Modifié par Mandaloros, 14 février 2010 - 04:45 .


#1110
sinfulpledge

sinfulpledge
  • Members
  • 5 messages
wht i would liketo see is the team from me2 to return and not get rid of them like the last team this team is more thorough and has more people makes the game more enjoyable because then u have to try and keep all ur teamates at the same lvl and the it extends the romance options

id also like to see a big war like missions tht u might have to go to diffrent places and recruit armies like turian army salrian army krogan army would kick ass and if u saved the rachni queen in the first mass effect then u could get a  a rachni army to fight alongside them would be cool and they could like land on the reaper ships and like plant explosives to destroy them cause we all know theres no way tht were gonna be able to destroy  all those reapers with just one team

i would also like to  see mabey instead of just ur armor custimization mabey in me3 u could make the team have armor custimization 2 tht would be cool make them stronger and tougher

newer skills i likea lot of the skills u added in me2 like the vanguard chare  the egineer drone  incinerate and cryo blast, i mean uhave pull push warp singularity etc why not put like a move where u can take to guys and slam them into each other tht would be funny u know it be like ok im gonna pick this guy up slam him into the other guy u picked up and make the kill each other or somthing to tht effect or mabey make overload effect people weapon s like  me1 but instead u over laod a guys weapon and it shoots his partner in the head

o and another thing i liek alot of biwaregames i paly alot and ive noticed a in all the games eccept me1 and 2 u can take control of ur teames an fight with them as well as ur player chracter tht would be cool take control of garrus or grunt  still keep the squad moves where u can tell them toatcck such and such opr take cover overthere justmakeitwhereucan swicth between characters though idlike tht might mqke itmore fun u get to play as gfrunt get the fealof wht a krogan is like or swicth to garrus and seewht a turians like

#1111
sinfulpledge

sinfulpledge
  • Members
  • 5 messages
well personallyi really didnt like hafl the romance options in the first me i liked the second liara was a little to wierd for me and ashley looked like a man from the side  so if anything keep the me2 romances id rather not have the me1 chars  and i like the idea of peace between aliens  tht seems cool u could also make pecae between the rachni and other races if u saved the queen from the firstone would be gootd to have them fight at ur side in a battle because if u took the krogan and macthed them up with an alien race tht only thjey could kll it would  make an unstopbale armiy in a sence

Modifié par sinfulpledge, 14 février 2010 - 04:57 .


#1112
sinfulpledge

sinfulpledge
  • Members
  • 5 messages
well just replying again cause i forgot to say tht i know u guys are gonna make me3 amzing and tht mabey we could make a non suicide mission this time even tho my whole team and i lived at the end id rather not like to see any of them die cause i have a feeling tht thteres gonna be a sitaution in me3 where people can die again it be a little stupid to be in a romance with Miranda or tali and they die and then ur romance option or ur whole time spent getting people even more loyal goes into the garbage

#1113
awpdevil

awpdevil
  • Members
  • 302 messages
They must be doing something right by me, because I have played more of me2 then I ever did of me1.



Some things I may or may not have liked thus far in the trilogy.



1. The felt the mako wasn't hard to drive at all. However fetch missions with every friggin planet having mountainous drop zones that took forever to climb in some cases just to get to a mineral drove me up the wall literally.



I feel that if you kept the halo like break the frontal defenses with the vehicle, then insert your team where you need to be, like you did in me1, that would be fine. Now I'm not saying do that with every mission like you did in the first. But nonetheless, the need for a tank or something on some missions would create a better image that this particular mission needs a little more then just inserting a team with no AA retaliation, then have them go in and do the said objective.



2. I would have to agree with the way you handled the gear in me2. The comment that was made about using the omni gel feature for unwanted stuff for hours would express how I feel as well. However that doesn't mean I wouldn't like to see some additional armor sets or weapons. I say keep the current system, but put more weapon and armor variations in.



3. I have no issue with an ammo system. If people took the time to read a tool tip, they wouldn't either. The different weapon classes clearly state what they are strong against. By using that type of weapon, you waste less ammo people.



4. The new leveling and skill system was much better as well. The one thing I hated about me1's was the fact that I had to play or use a certain person for everything I did just to hack something. I love you for just letting shep handle that regardless of his class or party make up.



I also felt the new skilltrees were handled better. They were more focused on class diversity, which makes it more fun to do multiple playthroughs just to see how you could go about killing stuff differently. One thing I do miss from me1 though, is the weapon skills. Now I'm not saying go off on a full bar for just those skills like you did in the first, but darn it, I would love to have my carnage ability back. That would probably fix the whiner vanguards complaints too.



Having a level cap that was lower then the first's was a good call I feel as well. Having to play through the game 2 or 3 times just to max one class out really killed any hope for me wanting to try something else. With me2's ability to get to max level with any class you pick has really allowed me to branch out. I have completed the game with the soldier, sentinel, adept, infiltrator, and vanguard so far.



5. Companion interaction was pretty good in the first and second game. I don't really have any issues there, except for the fact that you can't choose to be friends with someone of the opposite sex and continue to explore their past. In me2, if you rejected a lady friends pass at you, it immediately turned into a case of get that door welded shut, the emotion aliens are coming and they definitely won't use the vent system to get in.



With games like dragon age, and me1 and 2, when I really sit down to think about it, my favorite thing to do was talk to my team. I remember being anxious to get through a mission just so I could go back to the camp/ship, just to see if a new dialogue would open up.



I think those are mostly what I felt like talking about, nothing else seems to be really coming to mind. To sum it up though. I felt the changes made in the second game were for the better. Like I said, I have played the game to death, and I am still going, which says a lot for how much I like me2. I think if the 3rd incorporates things from the first and second without going in one direction to far, it will be great. To much of one thing leads to something being tedious. If they can strike a balance, no other game will ever touch it.



6. Oh one last thing I just thought of... I hate that Bioware's games leave me with no desire to play anything else lol. No other game ever seems to stack up... which then leads me into being a sad panda for 2 years or so because I don't have a Bioware game to play heh.


#1114
awpdevil

awpdevil
  • Members
  • 302 messages
Argh it double posted...

Modifié par awpdevil, 14 février 2010 - 05:13 .


#1115
Fox200x2

Fox200x2
  • Members
  • 60 messages
Well, folks! First, let me be clear that I admire a lot of Bioware. In my opinion, Bioware has become the main reference for all games of this generation of HD consoles. This is an absolute. Secondly, I would like to congratulate the amazing achievement of Mass Effect 2. From first to last minutes of gambling, everything in this universe is absolutely fantastic. I'm sure the game will be the main candidate for Game of the Year in 2010. All my bets go to ME 2.

And Third: I would like in Mass Effect 3 had several battles in environments / planets with snowstorms. Planets like Noveria of Mass Effect 1. Battles blizzards in places would be fantastic. Perhaps the possibility of having a mission that Shepard would go to a planet with storms of snow and ended up losing contact with Normandy. I think that would be terrific. Thanks, guys. I'm new here in the forum. Wish a great day everyone.




#1116
Ieldra

Ieldra
  • Members
  • 25 188 messages
Here's one more small thing:

A toggleable radar
I dislike having to pause the game to use the radar, but would like the option to turn it to "always on", "on while holding L-shift" (or whatever that is on a console), or "always off". Preferably by a single key.

Modifié par Ieldra2, 14 février 2010 - 05:48 .


#1117
BlackFulcrum

BlackFulcrum
  • Members
  • 20 messages
I think what I want most is not having to pick up everyone as crew members again, not because I hate it, but because I did both ME1, and ME2 as paragon endings, with everyone alive except Kaiden in ME1, so I have a lot loyal people around me, I know people who lost a lot of crew at at ME2's ending it might be required to get new crew, with new characters, but still.

What I want to see when I walk onto the Normandy in ME3 for the first time is all the faces of the people that followed me from both ME1 and ME2, I want to see them working together, not just cameo's, full usable squadmembers from the get go, and all the other people that you need to recruit, that would be extra, and it shows the help you have if you saved everyone compared to if you let everyone besides yourself die.

Also I would like to visit some of the places I've saved over the past two games, Zhu's Hope, maybe Asteroid X57 from Bring down the Sky, since it's been completed into a space station now, that not for missions, but just to see, Arcturus Station, the headquarters of the Systems Alliance is also one.

Modifié par BlackFulcrum, 14 février 2010 - 05:55 .


#1118
dreadfulsins

dreadfulsins
  • Members
  • 19 messages
id agree with u on tht its a hastle to get all the team members over and over again butid ratherkeep all the me1 caharctyera tht arnet in my team like kaiden orashley wrex liara keep then npcs because personally id rathernot get int a romance with ashley agin shes not tht pretty and shejust gets annoying affter awhile although it wouldbe good to see a cat fight between her and miranda and then u getto choose who u want could work to


#1119
Striker1246

Striker1246
  • Members
  • 120 messages
Hey all,

So one of the biggest sources of conflict concerning changes between ME1 and 2 was the streamlining of the inventory system. Both systems have problems. The ME1 system was far too convoluted, and once the player acquired specter gear nothing else became omni-gel fodder.



Many people can't seem to articulate the problem with ME2's inventory; "Its too simple. It's too confusing. wahwahwah I te hates Bioware!". Here's what I think the problem is with ME2's Inventory; There is no choices.



Think about it; at no point in your characters inventory experience were you forced to choose one upgrade over another. In ME1 you had to make the choice between mods that increased accuracy and mods that increased damage, or added fire, or improved kickback- in ME2 you can have them all, as long as you have the minerals. The weapons themselves suffer from this same lack of choice; every gun you find is a natural improvement over the last one.



So here is my suggestion for ME3: keep the system streamlined, but at the same time force the player to make choices when choosing weapons and mods.

#1120
dreadfulsins

dreadfulsins
  • Members
  • 19 messages
well with with th armor tho i felt like i was pimping out a car with all the glossy colors when i first wsaw the wholearmor custimazition thin i was like yeah greatnow my chars a car all i need are the wheels and i can do drive bys with my shoitgun

#1121
Hulluliini

Hulluliini
  • Members
  • 304 messages
After my initial shock with everything that was new, I only have a couple disappointments:



a) no elevator discussions - I DON'T miss the elevators, only the discussions! The new load screens are really nice.



B) biotics are useless, only the last line of defense.



c) can only explore Zakera Ward on Citadel - I want much more, it's such a cool place!



d) can't talk to crew members of opposite sex without flirting. there's a lot of room in the dialogue wheel for flirty and non-flirty lines!



Other than that, I basically love the game. I love scanning for minerals because I can't fall off a mountain like the Mako. Ammo system is great, having to stay in cover is great, cooldown is much shorter so I'm basically using my powers as much as ammo!

#1122
dreadfulsins

dreadfulsins
  • Members
  • 19 messages
well i lovethegame to but i would like to at least palyas a krogan orturian tht would be awsome swicthto grunt and do a krogan chare to somone or give finishing moves like grunt taring of somones head


#1123
dreadfulsins

dreadfulsins
  • Members
  • 19 messages
o and by the way letsmake earth explorable this time and more squad member comments like when ur in illium or omegaand u can hit a at certain points and somone will give there opinion and if we coul skip the suicide missions please id rather not take the timeto figure out who does wht when to have evry team member survive and personally i hated the ME1 team eccept for garrus and wrex so can we like skip evryone else i mean wegot to kep technically almost have the grouop leave theother half as npcs i like grunt better than rex and miranda isa better romance than ashleyespecially because ashley looks like a man from the side andhasa big nose liara was a little wierd for me so lets not bring her back and mabeyad morethan just 2 drell this time in the game



ialso felt tht the vorcha were a little stupid the kinda ran around like chikens and dided to easily make them toughfer the way u describe than in the codex there tough little bastards butibn thegame i usualy killthem in 2 sec especially the ones tht are stupid enough to carry the gas takns on ther back for theflamethrower

#1124
dreadfulsins

dreadfulsins
  • Members
  • 19 messages
argh it doubl;e posted
r

Modifié par dreadfulsins, 14 février 2010 - 06:21 .


#1125
Hulluliini

Hulluliini
  • Members
  • 304 messages
Take some Ritalin plz ;)