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Mass Effect 3 Wishlist


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#1126
catabuca

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j.eaton wrote...

Reposted from a lost thread...

Specter / Cerberus Operative
In the first two games the story/world tells us that Shepard belongs to these big organization, yet once established they offer very little. Couldn't the council or the Invisible Man offer up 3000 credits so I could get those nice upgrades to save the universe? Is that too much to ask for saving all living beings?

How about we give Shepard a corporate card to buy things, or have her scan things and request them from acquisitions, built in the armory, or just found/acquired in the story? This way i don't have to break into wall safes, steal peoples accounts, or hack into banks.

Give me a mission where I liberate a mining operation from a band of pirates and Cerberus operators come run the mine and produce a steady stream of minerals for me so I don't have to scan planets, heck make it so I direct them to find certain minerals to go after upgrades I decide on. I mean I am this big cheese and I can't delegate someone to scan a planet or get the cook some ingredients?

Summary, make the game elements fit the story. Use the same mechanics but put them in context. I am Shepard, commander of a ship and crew. Not a miner, not some one who has to pick pockets of dead people (Thane can do that)

The World
Can we make the world a little more... alive? Can you make it so people move? I mean that bachelor party has been going on for days, that Turian has been hitting on the Quarian with no luck he should give up! What I would like to see is people walking around, different people during the day and night. I don't think we need to interact with every one but just make the places feel alive versus static objects.

Helmets/Armor
Wouldn't go into combat with out one, but would sure love to see my characters face when the talk/drink. When we first meet up with Garrus and he had the nice armor and removed his helmet that was very cool. Why not have that animation for everyone? Shepard walks into the bar and takes her Helmet off and places it on the bar top. Or like the guns, the helmet expands over her head during combat but folds up when not in use.

And bring back the companion armor in some form. I myself would be happy if companions have a social and combat look that we might be able to color but at least two levels so that they fit in both portions of the game world. So Miranda has her outfit aboard the ship, and wears Cerberus armor when fighting, that sort of thing. The color part because I like looking like a unit, heck the Blue Suns looked more organized then my group.

Again back to game play, Shep goes into a bar in her casual outfits with the team and only a pistol, a fight breaks out and now combat has a different flavor. Light shields and a pistol versus other light armed foes. I don't need to have Cain on my back all the time (oh and an option to -not- take a gun if I don't want it. The heavy weapons sucked, don't think they lived up to the "kill a person a thousand times" like they thought, faster to use a regular gun)

Heatsinks/Ammo
I think you threw out the baby with the bath water here. The lore was good, the system became unbalanced. Remove frictionless materials, don't put in uber Specter guns, and make the weapons have characteristics. Shotguns have short range but track fast for close quarter combat, assault rifles have distance but track slower, pistols move very fast when aiming.. etc.. and the different variations play with these variables, a compact assault rifle that sacrifices range and accuracy for faster tracking. If your going to look at the shooter games, look deeper and harder they have depth.

Boss Fights/Monster closets
Really? If they can have huge bosses that defy the story and world elements, why can't I just have Normandy fire from space? Don't increase difficulty but tripling health or a gun that fires a million bullets a second (that I can't pick up off the ground and have for my own after they are dead) just have them have harder AI, they take cover more often, they use the world around them.

Which leads to my next bit, why is it ever two bit mercenary is a crack shot? Make them miss every now and then, and the sound of a bullet wizzing by for near misses. Make the bosses aim better, but the trash mobs? They fire less, they get supressed and run when under heavy fire. Right now, crack shots, fearless to the point of stupidity...

...

I think that is my wall of text... but in short, tell the story through the game, make an rpg that fits the story. Don't try to cram rpg elements without relation to the world.


Quoted in full because every one of those ideas is freaking awesome.

#1127
dreadfulsins

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i guess i listen to mordin solus talk tomuch his speed talkinmg caugth on

#1128
revmark85

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1) show quarians face especially tali' face.

2) Command an army to aid races and colonies. a little bit of strategy. rewards could be more access of upgrades.

3) Make resource gathering less tedious.

4) More quests and upgrades.

5) A wholesome satisfying ending and more explanation to the story.

6) Don't kill of sheperd, probably one of the option in the ending.

7) Bring back Ashley and Liara. Re-enkindle the romance from ME1.

8) Leveling up would finally be able to complete all skills.

9) Money was made too scarce that not all upgrades can be purchased. Hope we can sell our resources to get more money.

10) Make it a Kick a*ss game

#1129
dreadfulsins

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1)dont bring ashley back shes ugly needs a face lift rather have miranda tali or jack stay romace throughout game



2) lets make earth explorable this time unless urplaning on blowing it up it make sence to be able toland in a place u are from



3) keep me2 team dont add old squad it would be to redundant to add old squad back to team when u justfocused on getting rid of them



4)more nuke guns



5)garrus is and always will be in the sqaud so if u dont like him get over it because hes basically part of the story that rovles around shepard he will prolly takea bullet for ghim in me3



6) lets fight more krogans there are the best to fight they actully give a challegenge besides the collectors and new husks



7) make edi more life like give her like a vitrtuall huma body it would e cool



8)shepard has to die at some point people they caint make a story for ever soletsnotbelike o dont kill shepard evry heroe has an end his willeither be 3 or somwhere after



9)more biotics pull and push get tiringafter a whilenmake like a crush move or somthing and theyshould be able to be risited with shields on wht does a sheild have to dowith some one be lifed by gravityand dieng



10) game was awsome make it more kick ass as well



11 i would like to land on every planet ifpossible caint say a planet is landble

#1130
Skaldarr

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What I really want is that the cannon version of ME2 has Shepard dieing in the suicide mission, allowing players to create a whole new char in ME3 of any race (which people have wanted to do in the second one when the first one was over) and fans of Shepard, to continue on from ME2, since they survived. Ive been wanting to play a krogan, or a turian since ME1's beginning.

#1131
LBDII

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I agree that the leveling up aspect of the game could use some work, and I also enjoyed the Mako so I hope they bring back the vehicle aspect in it because it made the game seem so LARGE. I liked how the missions seemed linear. I couldn't get lost easily but I also felt I had so much freedom to do what I felt was necessary at the time.

#1132
Pr3ying M4nt15 360

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Actually really I was wondering if bioware have considered this for Mass Effect 3 given the disc space issue.



Microsoft doesn't allow 360 games to have mandatory installs but they do allow install of optional content as long as the game can work without it. So this is a great loop hole bioware could use (forza 3 did this for example by having loads of optional tracks and cars, but the game works without them).



Why not put the majority of sidequests on a 3rd optional install disc (the ones that just help you get upgrades etc, no story critical stuff). I know this sucks for people without harddrives but its so easy to get a harddrive cheap now and this is a great work around MS's rules for the 360.



Then you'd have the barebones game (with basic side quests and planet quests that effect the story) on disc 1 and 2. Using the same method you used for ME 2. With all the sidequests and optional install. This would leave space on disc 1 and 2 for all the story variations they wanted to do for ME 3 (since ME 3 doesnt have to worry about a next game with shepard)

#1133
mossfoot

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dreadfulsins wrote...

1)dont bring ashley back shes ugly needs a face lift rather have miranda tali or jack stay romace throughout game


If this is the last in the trilogy, I think it makes sense that they'll bring back every possible romantic choice. Otherwise someone will be annoyed that Jack or Miranda or Ashley or Tali or Liana or Kelly or whoever they prefer isn't available.  You can't exactly wrap up a series yet leave something big like that out.  Don't like Ashley?  Don't romance her.

2) lets make earth explorable this time unless urplaning on blowing it up it make sence to be able toland in a place u are from


I hear this a lot.   I think it should be more accurate to say "let one mission take place on earth" even if it's a side-mission.  And really, what would it accomplish?  You won't be able to explore any full city?  You'll get ten square blocks at most and some skyline beauty shots.  It's really not that vital.  I'm not against having a mission on Earth, but it's hardly important. 

3) keep me2 team dont add old squad it would be to redundant to add old squad back to team when u justfocused on getting rid of them


And what are you supposed to do if in the playthrough you're going into ME3 wth has half your ME2 squad dead?

Seems to me a better way of handling it is to make ALL living characters from both ME1 and ME2 available, as well as X number of new characters to take to account any who might have died.  BUT you can only take on 2 of each class (Soldiers, Biotics, Engineers, etc) on your ship.  That would make ME3 even MORE playable because you could, in theory, have two completely different crews in two different playthroughs., or any mix inbetween. 

4)more nuke gun


A nuke is a nuke.  

5)garrus is and always will be in the sqaud so if u dont like him get over it because hes basically part of the story that rovles around shepard he will prolly takea bullet for ghim in me3


I'd be bloody surprised is Garrus was left out of three.  Not going to happen.  Don't worry.

6) lets fight more krogans there are the best to fight they actully give a challegenge besides the collectors and new husks


I'm sure there will be new powerful enemies for you to worry about.  ;)

7) make edi more life like give her like a vitrtuall huma body it would e cool


You do that and someone's gonna want to shag it.  She's safer (and I'm saner) if she says a HAL type computer.

8)shepard has to die at some point people they caint make a story for ever soletsnotbelike o dont kill shepard evry heroe has an end his willeither be 3 or somwhere after


WRONG. 

Look, that's an old and tired cliche and I'm sick of it.  Let a nobel death be an option, sure, but not the only option.  Some people will want Sheppard to live long, prosper, and retire.  Others will want a blaze of glory.  Both can be pleased, it all depends on how you handle it afterwards. 

Don't worry about a new Sheppard story, there won't be more Sheppard stories unless the ME team wants it.  They won't.  ME is a trilogy.  It will end.  But there will be new stories in the ME universe that have nothing to do with Sheppard.  

#1134
DoNotResistHate

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Ya but if EDI had a body she could date joker. I could even imagine it being hilarious if they got into a fight maybe EDI gets jealous or something.

Anyway I was thinking about it and I think it would be cool if they brought back the Mako but made it so you can either run the gun or drive but not both. Then your squadmates would just do whatever one you were not. You could do a lot of cool things like make tech users more proficient with the guns than biotics(more damage, better aim etc.) and maybe biotics would give your Mako shields a boosts(more shields, faster recharge rate) that way it would always pay to have a balanced squad. If I decide to drive Garrus could run the guns and Liara could concentrate on reinforcing the mako shields with her biotics. If you took someone that was a Soldier perhaps they would be a more proficient driver instead of just driving the Mako around while I run the gun they would activly try to use the Mako as Weapon by running enemies over or using the boosters to jump up and land on some Krogan crushing them in the process. Maybe the flames from the booster could catch enemies on fire.  Would be amazing IMHO.

Modifié par DoNotResistHate, 14 février 2010 - 08:41 .


#1135
Wally2905

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Something just occurred to me (and this is a legitimate question, not sarcasm). How likely is it that devs take seriously anything we write here? I have no clue what phase ME3 is in right now, and how much liberty the team has to change anything in the game to suit "outside" wishes

Academic or not, I enjoy this type of discussions, but I don't really have a clue how likely is it that developers will listen to public opinion.

Any knowledgeable people around that can shed some light on this?

blues? :P

#1136
Malckeor

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I'd rather not have the Mako in the third one... Walking and shooting is fine for me.

Oh and to the OP: go through the game again. There is a bit of a dogfight at the end.. I'll say no more as to avoid spoilers.

#1137
East4u

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I would like to see more weapon variety in ME3.  ME2 weapon selection was just to sterile compared to ME. Also, I would like to see more side quests that has some substance to them in ME3. 

Modifié par East4u, 14 février 2010 - 09:50 .


#1138
Jackal904

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Longer missions, at least the same length as the missions on Feros, Noveria, and Virmire from ME1. And keep all surviving ME2 squadmates as usable squadmates in ME3.

#1139
Moogliepie

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Wally2905 wrote...

Something just occurred to me (and this is a legitimate question, not sarcasm). How likely is it that devs take seriously anything we write here? I have no clue what phase ME3 is in right now, and how much liberty the team has to change anything in the game to suit "outside" wishes

Academic or not, I enjoy this type of discussions, but I don't really have a clue how likely is it that developers will listen to public opinion.

Any knowledgeable people around that can shed some light on this?

blues? :P

well, I don't think their going to have a dev meeting about every discussion, but I think a lot of the changes from ME1 to ME2 were based on customers voicing their concerns. 

#1140
mossfoot

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East4u wrote...

I would like to see more weapon variety in ME3.  ME2 weapon selection was just to sterile compared to ME. Also, I would like to see more side quests that has some substance to them in ME3. 


While I want an improvement on how weapons are handled in ME3, it's unfair to call ME2 weapons sterile compared to ME.  Really what is the difference between weapons in ME?  Paint jobs, for the most part.  At least there is a distinct difference between a Heavy Pistol and a Hand Cannon, or a Viper and Mantis rifle.  But the weapons in ME1 have no such distinctions.  They're bland pretty much identical other than damage.  You just get the best Spectre gear and call it a day.  

#1141
East4u

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mossfoot wrote...

East4u wrote...

I would like to see more weapon variety in ME3.  ME2 weapon selection was just to sterile compared to ME. Also, I would like to see more side quests that has some substance to them in ME3. 


While I want an improvement on how weapons are handled in ME3, it's unfair to call ME2 weapons sterile compared to ME.  Really what is the difference between weapons in ME?  Paint jobs, for the most part.  At least there is a distinct difference between a Heavy Pistol and a Hand Cannon, or a Viper and Mantis rifle.  But the weapons in ME1 have no such distinctions.  They're bland pretty much identical other than damage.  You just get the best Spectre gear and call it a day.  

Look, don't argue with me I am entitled to my opinion as a paying customer of this game! Keep your indoctrination to yourself!  This is my opinion posted in a thread where we can discuss a wishlist do to other cues that developers have listened to customer requests in the past.  Having said that the guns in ME2 were sterile when compared to ME.  As with any game of this genre variety is welcomed. 

Modifié par East4u, 14 février 2010 - 10:28 .


#1142
mattahraw

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An idea:



Everyone would like most if not all the ME1 and 2 squadmates to make a return to active duty with Commander Shepard. However, this poses a problem: You'd have some players with a potential squad of 16-17, others with a very small squad. The only NPC so far that can't die is Liara.



I think a recruitable crew system could help with this:



Not only do you recruit your combat squad, but some people you pick up aren't interested in the field any more. They join the Normandy, and as crew members, give passive bonuses to squad members.



For example, say Mordin wants to join you again, but no longer wants to fight combat. So he joins as a crew member, will be in his tech lab, and because you've recruited him, your entire squad gets 10% extra health.



Or Thane decides to join as a crew member, works in the armoury and gives 5% weapon damage.



This would also open up the dillema of whether one could recruit Tali or Kal'Reegar, perhaps the player could choose one to be a squadmate, and the other to be a passive bonus crew member.



Also, Grunt and Wrex, rather than having 2 krogan squadmates, one could be a passive bonus character.



You could even allow Conrad Verner onto your ship after he begs you, and because he's so useless, he has no passive bonus.

#1143
mossfoot

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East4u wrote...

Look, don't argue with me I am entitled to my opinion as a paying customer of this game! Keep your indoctrination to yourself!  This is my opinion posted in a thread where we can discuss a wishlist do to other cues that developers have listened to customer requests in the past.  Having said that the guns in ME2 were sterile when compared to ME.  As with any game of this genre variety is welcomed. 


Dude, chill.  I'm disagreeing, not trying to brainwash you.  If you think the weapons in ME2 were more sterlie than ME1, I'd love to know how.  I'll be damned if I noticed a difference between any of the ME1 weapons (other than colour) aside from the Geth pulse rifle, and I certainly didn't notice enough gamplay difference between any to rightfully give a damn.  Yeesh!   Besides, we're in agreement that the weapons/equipment needs to be improved, and variety added.

Now I will get the hell off your lawn before you beat me with your cane.

#1144
Guanxii

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Adept class needs some work: here's some reasonable suggestions.

Here goes... in ME2 only being able to use warp 85% of the time (reave bonus unlockable notwithstanding) because of the new emphasis on AI shielding/barriers sucks all the fun out of using biotics as it makes the other powers almost entirely worthless except for about 15% of the time in my experience. It's especially frustrating given that it takes up to 12 secs? for warp to recharge.

1) Maxed-out (heavy/wide/field specialised) Throw, Shockwave and Singularity, etc should do damage to enemy shields AND barriers in addition to warp but to a lesser extent simply to compensate for warp's rather excessive recharge time.

2) In order to accommodate for these changes I'd suggest making the 15% or so (red) health hp component much less susceptible if not impervious to biotic attacks much more as it was in the first game while they are flailing around in a pull field or singularity - and draining that last remaining health bar should be achieved with purely gunfire blasts... whilst simultaneously limiting Biotics just to pistols and heavy weapons to balance the class. 

Although many will probably disagree and want to keep SMG's but I think with these tweaks it would be become too easy and it's a necessary trade-off.


3) Universal cool-downs are irritating and ruin all the spontaneity and tactics involved. In ME1 I got much more use out of all my powers because I was always using whatever was available at that moment in time. Now that you can only use 1 thing on the power wheel at a time I'm just spamming Warp between the recharge time.

4) Throw Field does not work as described. I loved the idea of blasting multiple targets with it but in my experience it works poorly in practice probably because it's damage/force just too weak in comparison to heavy throw.

5) Biotic Barrier should be an integral power to Adepts along with Warp and Singularity, etc and I'll explain why and before anyone starts about Sentinels  - I'm not giving up half of my biotics. I missed the god-complex inspiring moments of Adepts in ME1. Now i'm constantly reduced to cowering behind a box waiting for warp to recharge like a broken soldier and here's why.

The big problem is because of Barrier's enormous cool-down time combined with universal cool-down it basically wears off before long before I can use my other powers with any protection so with or without universal cool-down I feel that Barrier cool-down needs to be treated independently of the other cool-downs on the power wheel and then there will be far less time spent hiding behind crates.

6) Finally more custom hot-keys for the Xbox 360 version in addition to LB and RB. So for example when holding down LT why not have combos like LT+X or LT+Left = shockwave, LT+B = pull, etc.

Modifié par Guanxii, 15 février 2010 - 12:43 .


#1145
Fox200x2

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One of the things that is missing in Mass Effect is the presence of complications on the romantic. If one considers the relationships that existed in the two games in the franchise, you can create a fantastic love triangle in Mass Effect 3, increasing the load even more dramatic relief. For example, it would be interesting if given the opportunity to do the tough choices love with the characters (from ME 1 and ME 2) present in Mass Effect 3, generating intrigue, discord and even sacrifices at the end of everything. I mean, something that really makes gamers were moved. I think you're missing the writers raise the drama of the novel. If we consider ME 1 and ME 2, the Bioware developed the whole basis for creating a romantic plot breathtaking inside ME 3. The Bioware has everything in hand. The question is what will they do with it??????

#1146
DJ Doc

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Fox200x2 wrote...

One of the things that is missing in Mass Effect is the presence of complications on the romantic.


I prefere RL for that kind of gameplay ;)

#1147
mohdhm

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wow i disagree with about everything the original poster said...

#1148
Poison_Berrie

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East4u wrote...
Look, don't argue with me I am entitled to my opinion as a paying customer of this game! Keep your indoctrination to yourself!  This is my opinion posted in a thread where we can discuss a wishlist do to other cues that developers have listened to customer requests in the past.  Having said that the guns in ME2 were sterile when compared to ME.  As with any game of this genre variety is welcomed.  

Wait... So he isn't allowed to an opinion? Only you can have an opinion, but if he makes his opinion stemming from your post he has to shut up?

On Topic:
I would like to see more interaction between your squad members. Even during missions it's rare to have people interact. One or two conversations that each of the character can have won't be too much work, right?
Also a chance for friendship between potential love interest if you don't pursue them. I was really bummed to find that if I opted against a romance the conversation ended there. There was nothing left to say.

Customizing weapons through certain modifications is an option to the general lack of weapons. It would give you a chance to improve certain statistics in favor of others. That said it would in turn detract from each weapons own characteristics. 

I feel the different weapons really have a different character, but there is fun and accomplishment to be had when you actually get a new weapon that 's better than you previous ones after you successfully completed a certain challenging mission. Perhaps there is something to be said for letting players choose rewards after beating certain parts of the story.

I really liked the ingame economy this time, but perhaps collecting resources ground-side should be more rewarding to cut down on the necessity of planet-scanning. The suggestion of buying resources scares me, since it would mean that money would have to be plentiful again. I really liked that I usually would run out of money when I went shopping.

Also a retcon on manned single spacefighters! Ugh, the bane of science fiction rears it ugly had for the rule of cool only, since I don't remember seeing one in actual use. And their existence was questionable at best. 
At least the space-stealth had an underlying basis in lore that made sense.

#1149
Fox200x2

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DJ Doc wrote...

Fox200x2 wrote...

One of the things that is missing in Mass Effect is the presence of complications on the romantic.


I prefere RL for that kind of gameplay ;)


Is. Agree. But Bioware could break several barriers in Mass Effect 3, becoming the main reference in the gaming industry. For me, Bioware has a watershed in this generation of HD consoles. If further increase the load on the romantic drama, it would be better. Thanks!!!!

#1150
mossfoot

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Poison_Berrie wrote...

East4u wrote...
Look, don't argue with me I am entitled to my opinion as a paying customer of this game! Keep your indoctrination to yourself!  This is my opinion posted in a thread where we can discuss a wishlist do to other cues that developers have listened to customer requests in the past.  Having said that the guns in ME2 were sterile when compared to ME.  As with any game of this genre variety is welcomed.  

Wait... So he isn't allowed to an opinion? Only you can have an opinion, but if he makes his opinion stemming from your post he has to shut up?


Well, to be honest, once I got past the hostility, I realized he had a point. 

We don't want a thread like this to turn into a shouting match over which ideas should and shouldn't be implemented.  If everyone did the thread would be filled with little but arguing over points made ten pages earlier.  It really should be about us saying what we do and don't want to see in ME3.

That said, there has to be some back-and-forth expected, especially if one person's idea ("bring back the Mako!") contracticts someone else's  ("Don't bring back the Mako")