End Of Mission:
eternalnightmare13 wrote...
Get
rid of the 'End of Mission' screens that recap the stats of the mission
I just completed. UGH! Way to kill the immerision factor Bioware! Why
not just list this under the options where it can keep a tally of how
many kills etc etc etc. In DA:0 there's a seperate page for all that.
Please get rid of it, I feel like I'm playing friggin' Splinter Cell or
some **** and not an immersive action/rpg.
I actually like it, maybe have the "End of Mission" as a toggle option? It helps me know what effect the mission had. What
completing the missions gives me or does. I like the insight of the
Illusive Man on the events with the occasional reference to spying on
the people for future options.
Spectre Gear: (Could be DLC for ME2)
I AM a Spectre (Just ask the Council), Why am I not referred to as such. It feels like I'm working for Cerberus in ME2, that I'm just a Alliance soldier in stead of a "spear of humanity". I would love to get some spectre weapons and armor.
Also,
Where are the other Spectres? All we've met so far are a deed turians.
I'd like to meet and perhaps compete with another Spectre. Imagine, if
the Council truly believes you went wrong, they would send another
Spectre to find out if you are and to stop you.
Opposing Force:
This
goes with the Spectre idea, but I would like to feel like I'm competing
against the enemy. In ME1, I felt like I was playign catch-up with
Saren, in ME2 I'm searching for the enemy, but in ME3 the climax is going to occur. The Reapers are going to have a plan to do something against the galaxy.
Shepard
needs to feel like the missions is just one false step from giving the
enemy an advantage in the battle to save organic life.
Mass Effect 1 Love Interests:
As mentioned before, The love interestes from ME1 gave shafted for the new LI, which is basically every member of the crew. I want to see and have my character.
It feels like my relationship with them is gone. No one even asks if
I'm in a relationship. But if I pursue a person, then they are all for
it. Heck, the LI in ME2 will go after me even if I didn't flirt with
them.
I want to have my ME Love Interest treat ME like a love interest and not some yahoo.
Mass Effect 1 Choices have an effect.
Yes,
we have references to some things and cameos by small characters. But
the bigger decisions just don't seem to have any affect. yes I ran into
people form Feros & Noveria, but aside of the Noveria Experiment alien, there is nothing of particular meaning for the wider galaxy.
I
was even expecting to go to Feros to protect it from the Enemy...nope.
Liara just sits around. And the only mission with meaning seems to be
the one of Noveria with a character that states they will help us in
the battle of our enemy. Which is hinted to be the Reapers.I would love to see that in ME3.
t
no matter whether the Council is pro-human or saved from death, they
still put down the truth and hide my real accomplishments. Not to
mention no trust or materialistic support.
Fix Plot Holes:
As a spacer Shepard has family, but they are no where to be seen in ME2. So much for the big reunion of the son/daughter they thought dead.
As
a sole survivior, Shepard's team got destroyed by an attack
orchestrated by Cerberus. in ME1, Shepard meets a friend of his that
escape testing. But in ME2, that is all
forgotten and not even mentioned when Shepard is confronted with
working with Cerberus. That isn't even reconciled, it's just dropped
like an unwanted child.
More Ship interactions:
I love having Kelly aboard as my assistant. But I'd like to have more scenarios where I would work with my XO (Pressly in ME1, Lawson in ME2) to fix the ship, motivate/direct the crew, perform duties Captains of a ship.
I want an improved upgrade system for the Normandy, instead of a one-way system, i'd
like branching choices for choosing the kind of focus you wnat the
Normandy to have. Improve Stealth, Defensive Combat, Offensive Combat,
Research/Scan abilities, other upgrades.
Less Loading Screens:
kai769 wrote...
There needs to be no break in game play
for loading screens, it is better to hide loading time with animations,
like the elevator rides and the door scanner, it would be really great
if lets say, you walk up the boarding ramp to the Normandy, you go into
the airlock, the door closes behind you, the scanner starts, it scans
you a few times, the inner door opens, you go onboard, NO apparent
loading, it should be the same with landing on a planet, the ship
arrives in orbit, you go to the armoury and get your gun and armour,
you get on the lift, the lift goes down, you get off in the shuttle
bay, you walk up to the shuttle, open the door and get in, the shuttle
takes of and flies into the planet, with you sitting in the cockpit,
when it arrives at the open map you take control, and choose where you
land, you get out and start the mission, once again No apparent loading.
Mineral Mining:
spcul0 wrote...
On the other hand I enjoyed detecting anomalies planetside, if the
mining game had used this sort of technique, eg a rich planet has 4
major resource deposits and you use the anomaly detecetion method to
find them it would have made it feel more tolerable.
I like using the minerals versus the flagging of the first game.
Maybe
as someone else mentioned, have a few projects set as primary where the
resources would be allocated automatically. So that people don't have to go back and forth from the map and research terminal.
Weapons:
Less Linear progression of weapons and
more details in the Weapon selection for them. Such as Fire rate, ammo capacity. I
cannot be expected to remember that.
Character Customization:
Why is my Spectre wearing Cerberus uniforms? I want to change the uniform to NOT CERBERUS! My character would not wear Cerberus uniform nor would they wear the Hercules getup.
I
want to be able to show who my Shepard is by what he wears. Shepard is
a military person, they would wear military uniform. Especially if they
have a bad history with Shepard.
The N7 Armor is iconic I know,
but the armor needs to be fleshed out. More armor pieces to mix and
match. The DLC armor NEEDS to be as customizableas the DLC ARMOR. At least the color.
More patterns for the Armor. More colors like black for the pattern.
Allow players to edit the features of the imported characters. And allow us to add scars without being an ugly Renegade.
Other Stuff:
-Skorpious- wrote...
4) Don't sideline the characters of the suicide mission
I will reiterate, bold, and cap to ensure my point will get across - DON'T SIDELINE THE CAST OF MASS EFFECT 2.
However,
since potentially every teammate can die on the mission, this is a very
delicate situation. I would be insulted, and quite frankly, turned off
if the entire cast of ME:2 is thrown away in the third installment
simply because of the nature of the suicide mission. What would be the
point of Mass Effect 2 if the characters we spent our time recruiting
and getting to know end up getting replaced by a cast of unknowns?
5 ) Bring party banter back
In
Mass Effect the elevator rides were enjoyable because of the
conversations between squadmates. In Mass Effect 2 however, your
teammates barely even acknowledged each other. It really irritated me
that Liara and Wrex recognized Shepard but ignored Tali and Garrus.
Edit
- DAO did an excellent job with party banter, and is something that the
Mass Effect team should take notes from when designing ME:3.
No Fuel, with less opportunities to earn money, the fuel just hinders the ability to find missions further.
Better font for SD tvs. Better background for subtitles and conversation choices. Sometimes the font is obscured due to the background color matching the choice.