First time poster here!
Given that this is a forum, I have the luxery of being able to edit my post willy nilly. So if I post inaccuracies it's only a small effort to rectify that error, in any case... based on what I've seen posted by people in the first few pages (
I then skipped to the final page), I think
everyone supports the idea of:
- More interaction with crew members
- More customization of armour and weaponry (akin to Mass Effect 1, not referring to the problem of amassing 1000's of items ready for melting down)
- Removeable Helmets (or moveable faceplate when conversing or drinking)
- Significant Normandy Upgrades (demonstrating the Normandy's awesomeness beyond it's ability to survive a few dogfights)
- No To Ammo (the introduction of Ammo seems like a backwards step)
- Static NPC/Dialouge (everyone seems to agree that NPC's need to wander around a bit, even if only a few feet and back so they aren't rooted to the spot)
- Seeing Tali's Face (some might say they aren't interested, but that's a lie. Everyone that's played either game is curious on what Quarians look like under their windscreens... I mean helmets)
To a lesser or divided extent, people seem to favour or oppose the idea of:
- Mako Revisit (personally, it was quite the novelty the first few playthroughts of ME1 but I do not miss the Mako, others feel differently and are quite right to wish it back if they enjoyed it)
- Paragon/Renegade Diplomacy: (some people don't like what one person dubbed the "instant-conversation win" button, I love it)
- Variety Of Weapons (I might not have as keen a eye as the next person but the differences between the ME2 weapons, barring heavy weapons, seemed very subtle, whether your going for a wide or tight selection of military hardware at least make a clear defined difference in what you pick)
- The Music (I'm listening to "Two Steps From Hell - Heart of Courage" right now and the only reason I knew about it was because of the launch trailer 'which is awesome'. I don't support either party that wants the ME1 music to return or stay where it is)
- Intimacy Scenes (everyone that calls themselves a Mass Effect fan knows about the controversy that exploded over a certain scene in ME1, whether or not the radically mild scenes in ME2 is a result of that controversy is subject to much debate. Some people suggest looking up porn for such fixes, I say they 'the developers' should try and bring back the sensuality and emotion that was demonstrated in ME1 'and absent in ME2 with the exception of Thane' and enhance it, one pre-suicidal mission romp isn't what I'd call "Achieving the Romantic Subplot" if that's as far as it goes)
- Resource Collecting (has GOT to go! Or at least that's how majority feel, some enjoy it, offered alternatives or suggestions for improvement, that or simply said "make it better". I'm on the Against side on this one, as Commander Shepard and 'though no one has said it' messiah of the human race and soon all other races s/he should be able to delegate such tasks to the crew or his/her current affiliated group 'Alliance/Cerberus'. For all the enthesis on Cerberus's expansive resources, you'd think The Illusive Man would've opened his wallet a bit more to help Shepard in the final leg of the game other then saying "Good Luck")
- Researching... Stuff (ties into the above point in some aspects, assuming Mordin 'or some sorry replacement' returns to the normandy to help with research some people think it should be a gradual thing or that resources can be directed to finalising a research project to completion)
- Volus/Elchor Teamates? (it's been suggested by numerous posters and Bioware may just add a small segment in where you have to escort one of these aliens to a place of safety-NO!! BAD BIOWARE!! As Volus cannot even run without having something on par with an asthma attack and Elchor having pretty much everything about them explained by it's ambassador in ME1 it doesn't offer much more character development on that front. Vorcha and Batarian team mates wouldn't really work, Vorcha are too damn stupid... Batarians on the other hand, if Tali can work alongside Legion then it isn't completely that far fetched... I'm skeptic though)
- Multiple Relationships (now this was being mentioned more and more around page 4 onwards I think, BioWare curbed that by only allowing Shepard a relationship with one crew member at any one time and forcing them to break up with one to pursue another, obviously people want a method to go behind one members back to have nookie with another or to just have them ignore your evident affections for someone else entirely, admittedly I tried having my Femshep flirting with everyone possible on first playthrough. Didn't get far and I'm indifferent on this aspect)
- Playing as a different character (playing as "that other person" near the end of ME2 was a nice surprise albeit short, I feel the reason for this was to mix things up a bit but also not to confuse players on one fact. This is Shepard's story, the Mass Effect story is centered around this person and their actions on the galatic stage, that's why you can't import your save to ME3 if you die. BioWare have infinite possibilities to bust out another saga where you play as a Varren or what have you but for one that's played ME1, carried their Shep to ME2 and then to ME3, would you really want to play as something else after establishing such a history for your own Shepard? I believe that playing as one of the squad members even briefly would horribly detract from that history you made and make Shepard unspectacular... which is bad considering the amount of hours players spent refining him/her. Just my thoughts)
- Mini Games/Skills (I liked the bypass/hack system in ME2, never quite understood why you'd need a mini game to pitch a beacon/flagpole by a gold deposit in ME1, however as one person suggested it was a good touch to need another squad member trained in such things to help with that, as skilled as Shepard is, s/he isn't living in the Matrix where required skills are uploaded upon needing them)
- Melee Weaponry (it wouldn't be the most terrible thing if BioWare added a katana'esque weapon in ME3 to satisfy all those ninja nuts)
- Powers: The scope is powers definately needs to be expanded, a choice of either a "powerful"specific strike or a "lesser power" broad attack isn't exactly unique, especially when there's another squadmate or two that can do the exact same thing, one unique power per squad mate was a nod in the right direction though.
Now it's time for my suggestions and thoughts on the above... more so:Crew Interaction: I felt disappointed and annoyed when playing ME2 that beyond four interactions with individual crew members they were
always cleaning an engine or checking calibrations, no one is going to be doing that for as long as Tali and Garrus said they were.
Assumption: BioWare made Mass Effect 2 in a manner hoping it'd attract additional gamers, however to get full enjoyment you'll still need to have played Mass Effect 1 to get the full story on things, places, people etc. There's simply not much they talk about as it seems everything one would need to know was explained in the first game.
I'd love to be able to board the Normandy one time, go to Armoury to talk to Jacob and go "What...? Where the heck is Jacob?" go down the next floor and ask for example 'Miranda' if she's seen Jacob at which point she'd either say no or "I think I saw him down on the engineering floor". Upon going down to the engineering deck and searching around you'd find Jacob and Jack going at it like jack rabbits or at the least playing tonsil hockey. (i know right?) As I stated above how BioWare seems to want to make it a clear point that the game is centered around you/Shepard, that doesn't mean that the other characters aboard your ship have nothing better to do then fiddle with their control panel. Or being able to go to the mess hall and play "Doctor" with Mordin or target practice with Thane, even compete for someones affection with another crew member though I'm not sure who would furiously fight to win Jacks attention from you. Even being able to talk to squad mates about other squad mates (
to either praise or redicule them). A big plus for having a squad mate suddenly burst into a small rant during a mission rather then having to push an "A" button to hear them... which may or may not at times be overridden by a nearby volus merchant or snobby asari on her iPhone 3000.
More customization of armour and weaponry: I keep thinking of Army Of Two's level of weapon customization and feel that it's unique because that's AOT's trademark, Mass Effect needs something to call it's own, not take something and alter it... or just simply take it and give it a different name (
anyone ever heard of bullet time?). I believe there CAN be a middleground between ME1 and ME2 as far as armour and weapons customization goes, my idea would consist of already having 'x' amount of customized parts from the start and then through the research panel progressively upgrade them. So you won't get stuck melting down items for 30 minutes every 60 minutes and you still get to customize each squads armour/weaponry to your desired specifications. An additional research project could be to increase the amount of customizable parts available or simply purchase the extra "slot" from a vendor or.. something, so if your squad number exceeds parts available you'll have some squads with standard make items. A nod from me in being able to just stroll around town in casual clothes (
or extended wardrobe, femshep in high heels... what the?) with but a pistol, makes players on edge on whether something may happen when they are completely exposed. This has NEVER happened in ME or ME2 aside from when a certain someone tries to seduce you, need more situations like that but not always forcibly.
Removeable Helmets: I always thought it was funny (if only a little) how I'd get Shepard punch drunk at a bar by splashing booze on her full face visor/windscreen. Can s/he not just push a button to prop open the front or take it off for such situations? I mean if your going to a bar
and going to have a drink, you'd obviously be comfortable taking your helmet off... or pouring it down a nutrient tube. Still... a little detail that
lots of people have noticed and wish tweaked. Why go through the trouble of motion capturing Shepards facial expressions if players are likely to have a tinted or completely hidden helmet 98% of the time?
Assumption: Animating this particular feature is tediously complicated or was overlooked.
Significant Normandy Upgrades: This could be taken in two different ways, since you play as Shepard who is
not a pilot, it's not extremely important that the upgrades that
you purchased for
your ship don't get much spotlight since it's
someone else that puts them to use...
once. Got a bit cynical there, I support people when they say it'd have been a nice touch to see the upgrades put to more practical use instead of having their first field test when literally going into the belly of the beast, eye of the storm, gates of hell... whatever you want to call it. Given how often you actually see the normandy (
and how long those sights are) I don't see a feature to customize the Normandy's paintjob being a practical addition. Nifty, but a tedious project to undertake and develop for BioWare depending on how they do their cutscenes.
No To Ammo: Ideally keep the overheat function and also keep ejectable heat sinks to assist avoiding said overheat, fire for longer by throwing in new heat sinks, weapons overheat faster when you can't throw in a fresh heat sink, forcing you to spray and pray less but not leaving you sniffing the battlefield for heat sinks despite your accuracy.
Static NPC/Dialouge: Evidently, Mass Effect's programming differs from the likes of Oblivion in that people are stuck where they stand, I don't think I've seen a single NPC move their legs, at least... none that you could interact with without being in a cutscene. Also, I don't think anyone has said it but... day/night transitions. It'd be nice to have some scope of just how many days pass during gameplay, I got a message from a would-be thug from Omega that I saved from getting eventually killed by Garrus and he sent me a lovely message saying he had spent the next few days getting drunk out of his mind. To me it didn't even feel like a day had past, even though it'd definately take more then 24 hours to assemble Shep's team, do their loyalty missions, do sidequests, do the main quests, go through the Omega 4 relay AND destroy their base.
Seeing Tali's Face: You wanna see it, I wanna see it... I theorise that they are all bald, have bloodshut eyes, toothless gums and incredibly pale skin, worst case scenario. That's how I looked after playing ME2 all night the first day I got it, without the baldness or toothless gums, I certainly didn't look pretty.
Mako Revisit: I'm not shedding any tears for the Mako, that was done on the Normandy Crash Site Add-On, I'm reserving judgement of the Hammerhead until the DLC comes out, obviously.
Paragon/Renegade Diplomacy: I love this feature, it
is odd how you'll get a flashing button on your screen without knowing what your about to do exactly considering it is for all intents and purposes "you" who is doing it. A small text saying "Punch" "Comfort" "Tickle" "Vomit" would be handy, I pretty much got the idea of what Shepard was thinking of doing everytime it came up, minus a few Paragon choices (
Punching Zaeed in the face was Paragon?).
Variety Of Weapons: Subtle changes (if you 'BioWare' are not going to venture back into individual weaponry customization) could be a case of
Weapon A: Good range, Good Accuracy, Bad Damage to
Weapon B: Excellent Range, Bad Accuracy, Excellent Damage to
Weapon C: Good range, Bad Accuracy, Good Damage over the classes of pistols, SMG's, rifles etc. Heavy Weapons being the usual case of: Excellent range, various accuracy, Staggering Damage.
The Music: Refer to previous mention of music, again.. still listening to "Heart of Courage" and
I've been spending what feels like an hour and a half writing this post.
Intimacy Scenes: Obviously no one should expect to take what they see in videogames and use them in the real world and expect postive results, especially with intimate things.
BUT that's the wonderful thing about videogames right? We don't have to irk at the thought of approaching whoever and being shot down, though a lot of people I know would probably
immediately and literally gun down the person that rejected them... in game that is. It's a novelty people (
us gamers) enjoy, turning Shepard into a real gentleman or a sleazy lounge lizard. As far as the real intimate scenes go, I'm not expecting nor overly desiring something of the likes seen in Farenheight (
push up on thumbstick to... you know... go in and down to..
) but perhaps a more emotional experience after the deed to allow players to metaphorically see into the souls of the characters you 'BioWare' have developed. Pillow talk and such, really hear what the character has on their minds, if Shepard "performed" well, (
based on paragon 'sensual' or renegade 'rough' 
), what might be troubling them or have players brace for some teary ephiny that'll spawn half a dozen internet comics that have people laughing out of their seats. Also, it'd be nice if Shepard can let his/her guard down and be the one that gets support rather then being the pillar of strength for everyone else. Saving the world "twice" would take a lot out of someone, maybe some cutesy shenanigans like throwing a grape at your LI so they can try and catch it or vice versa. Maybe I'm looking too far into this now?
Resource Collecting: I wouldn't be saying anything that hasn't already been said at least once, having Shepard be the one to collect resources isn't something the commander of the ship should be charged with doing. As far as the gameplay in ME2 goes if he
wants to survive he'd be wise to find as much as possible but it'd be a step in the right direction to make the player really feel like they are in the boots of a Commander beyond mere title, delegate such things to minions.. I mean crew. It'd add an rpg element still, you can direct what you want resources put into amongst other things, maybe even add features that affect crew morale, like how often they can take breaks or how long they must remain at their posts... obviously don't make it as god damned tedious and difficult despite our best attempts to keep the crew (
not including main characters) happy as similar games with this feature. If you
must insist on keeping the resource collecting then use it in a fasion that the more probes you deploy the quicker resources come in rather then one ''cash'' injection per resource deposit found.
Researching... Stuff: Refer to above segment, from one easy to use console you can direct what resource you want mined and where you want said resource to go. Do you want it delivered to key planets to establish better planetary defenses? Put towards improved Normandy armaments? Upgrade crew armour or weaponry? Put it in some bizzare bank account that's backwards transferrable? (
The next ME3 character you start gets the resources your previous ME3 deposited... because that makes sense *cough*)
Volus/Elchor Teamates? A novelty to be sure, along with a Vorcha or Batarian teamate. It just doesn't make sense, however one of the new characters (
surely they'll be at least 1 new ME3 squadmember) having a pet Varren would be interesting, assuming the damned team AI is fixed and the Varren doesn't take cover thinking it's got a gun.
Multiple Relationships: Now I didn't really think this point was very significant but it's been mentioned several times so why not put my 5 cents in? If BioWare can make it evidentally a morally debauched choice for the player (
it's obvious to the player that doing this is wrong) to "share" themselves with as many squad mates as possible then I'm all for it, but if the characters dismiss this tidbit completely then that'd just be silly "You smell like Jacob, so how was breakfast Shepard?"
Playing as a different character: As I said earlier, it'd detract from the main protagonist that is Shepard, if your not happy playing as the character you've developed all the way from ME1 (
which will be a sizeable effort come ME3) then you've obviously developed him/her the wrong way (
or in part due to however BioWare allow you to portray Shepard in ME3), like most other RPG's, the game drops the ball when you play as another character other then the main protagonist because the game simply isn't centered on Thane or Garrus or whoever it is you may want to play as (
or a custom asari stripper succubus thing), course that's just my thought based on previous games that did this.
Mini Games/Skills: If a racing mini-game is added in I'll scream. If it's not a lynchpin of the game it is almost always cheesy and mediocre. The hacking mini game used in ME2 was a nice touch, I definately think the skills list needs to be expanded and have a look over, many times I found myself with many squad members that had 1 or 2 squad points left over but unable to spend them because there was nothing else that cheap... so the "Squad" tab was always blinking. Grr! I don't think the specific weapons skills should be brought back (
in the extra 2% per dot sense, extra abilities with that weapon sure!)
Melee Weaponry: Let's face it, an asari commando with biotic power up the wazoo warping her way towards you with a shiny impaling object aimed at your lungs would inspire fear in your typical gamer, if nothing else then a small 2-hit combo via pistol whip to the face then kicking them in the ass as they spin around would be GREAT! If BioWare is going to add some blood into this (
beyond the small "plah!" of blood from grevious bodily bullet wounds) then a Vorcha grabbing hold of you and gnawing into your neck wouldn't be bad either. A QTE to knock the damned thing off or you could just stand there while it tears chunks out of your jugular. It'd also be a great panic effect next time you encounter a Husk hive (
if hive is the right word), one husk grabs you while the others swarm and wail on you.
Powers: A clear define difference at 4th level, still within the context of it's name (
a Pull won't turn a Blue Suns merc into green goo) but noticely different as well as remaining a tactical choice. Given that squads no longer randomly remark on surroundings like they did in ME1 on the citadel they need something to make them more unique (
Thanes trenchcoat is awesome, but it's not enough). Perhaps a power that is
really unique to that character. (
The loyalty powers were somewhat unique, but having to gain Zaeeds loyalty so he'll be inclined to use inferno grenades doesn't make much sense... even though your not meant to apply logic in videogames. A new profound sense of loyalty will inspire them to achieve greater heights, Shepard took the time to do them a service, the other characters should opt to unlock their hidden potential)
Additional Notes: As someone mentioned earlier, your LI becoming one of the famed "hard tough decisions" in a ME game would be awesome. A certain Batarian group (lead by Balak..... bastard) could snag your LI and use him/her to bargain or demand something off Shepard, the dramatic gut wrench people might feel for choosing the greater good over their love interest would be very surreal (
unless your one of those people that can make all the morally evil choices in Mass Effect.. which in saying that, you'd probably save the LI anyway or say something like "I'll find another one"). Also, being able to have an additional squad mate (
for a total of four) would be handy. Though after seeing the environments of ME2 it may not be practical, only so much cover can be used while still mounting an attack, on the other hand if you are docked on say Illium or Omega it'd be GREAT to say to your crew (
and/or squad mates) "We are going to the bar/dance club, who wants to come with?"
And having people approach to offer their thanks or criticism for all the deeds you've done, there's no accurate information to suggest where ME3 will be picked up from. I have a hypothesis (
or maybe theory would be a better word) that it'll take place 4-5 years after events of ME3. Why? Because a lot of the side quests you do in ME1 and to a lesser amount ME2 say that "It'll be a few years before we have any practical results or prototypes" (
eg: Mr Batia's wifes who had strange injuries and was denied having her body back for burial due to tests) now assuming that a great discovery was made and research advanced by 2 and 1/2 years we won't see
anything come from those kind of sidequests, though presently all we've seen from most was additional dialouge or e-mails. Therefore I think that at least 3 years will have past if BioWare plans on adding anything to do with this side quests into ME3, also... sure it shows the reapers are coming but the galaxy is a BIG place and dark space could be a fair way away, there's no telling how long it'd be before they arrive into the system where ME2 takes place. Also, there's no indication that they are coming, not sense Shepard foiled Saren... just a forboding fear.
I hope you all enjoyed reading this and hope many dissect and discuss it further, it took about 2 hours to write. Slow writer or just distracted? Bit of both really, enjoy.
I'd say sorry for the wall of text but it was either that or make many many smaller posts.
Modifié par Sgt.Budsky, 15 février 2010 - 01:09 .