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Mass Effect 3 Wishlist


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#1201
Wally2905

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piemanz wrote...
Also,loading screens...mission complete screens breaks the immersion imo


I didn't mind the mission complete screens, actually I found some of them interesting. They are basically a report back to Cerberus and a glimpse into their methods - llusive Man thinking about possibly recruiting some people you saved/didn't kill

#1202
mossfoot

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Shotokanguy wrote...
Just go all out guys. Get creative with the combat. Go all out with the plot.

MAKE IT THE GREATEST GAME EVER!


No pressure :lol:

#1203
KrazyKomrade

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please please please please don't make it the 'final' game in the series.

#1204
Yossarian_pl

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I wouldn't mind if this were the end of the Shepard saga. Would love to see more games in the ME universe though - it's too good to put aside once the trilogy is done.

#1205
Torhagen

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Erasculio wrote...


From the point of view of a PC player:



The Good (in comparison with Mass Effect 1)



*No more Marko missions. Which means, no more hours wasted climbing vertical mountains in generic looking worlds.


*No
need to always walk around with characters having specific skills in
order to hack terminals or open containers. Everyone can bypass and
hack.


*The characters no long equip weapons they cannot use
properly. My Sentinel is not stuck around running with a Shotgun
permanently strapped to her waist.

*No more generic subquests in
the same recycled areas. Most of the ME1's assignments were in the same
looking rooms filled with big boxes.


*Being able to see to which planets we have been and which planets and systems are still be to be explored.


*Faster trading. Having direct access to the trading screen without having to talk to a NPC and wait for the greetings is nice.


*Being
able to skip dialogue lines and cutscenes. As beautiful as Ilium is,
not having to see the docking animation every time the Normandy lands
there is great.


*Limited armor customization so looks isn't always linked to function.


*Better graphics, as expected from a newer game.


*Higher number of interesting party members. ME1 had some interesting characters, but ME2 has more unique personalities.



The Bad (in comparison with Mass Effect 1)



*Planet
scanning. Bioware replaced a silly gameplay device meant to
artificially inflate game length (running around in the Marko) by
another (wasting hours scanning planets). Scanning is even worse than
the Marko assignments since it's required in order to get some critical
updates for the storyline, while the mountain climbing was optional.
And there's also the problem of how 3 resources are very easy to get
(and there's nothing to do with the excess; we can't even sell those
materials) but Element Zero is far less common, so players are stuck
scanning worlds and finding only the resources they don't need while
trying to find the only resource they do need.


*Fuel and
probes. If scanning weren't bad enough by itself, having a limited
amount of probes (which also happens to be extremely small in the
beginning of the game) and limited fuel only add more frustration to a
feature which is far from being fun. I wonder who thought the new map
system introduced in ME2 was even close to being a good idea.


*Worse
hacking and bypassing systems. The ME1 mini game was annoying, but at
least it could be finished in literally two seconds; the current
bypass, and principally the current hacking, are still annoying and
take a longer time to be completed. It's also far less interesting to
hack or bypass objects; while in ME1 hacking a terminal would often
give small pieces of information, now it only gives money.


*Limited
armor design. While we now have the option of changing the color of the
N7's armor, and mixing a few pieces, we still have less options than we
did in Mass Effect 1. Some weird design decisions (why no helmet toggle
for anything other than N7 armor?) and a very limited armor design for
party members (who in ME1 had multiple armor look options, but in ME2
have only two) make this a bigger problem than it had to be.


*Ammo.
I mean, WTF? Ammo? That doesn't make any sense. Why would the Mass
Effect Universe go from a system in which all weapons may be used
always, even if with some pauses between shots, to a system in which
guns become unable to fire unless there's an ammo clip around?
Lore-wise, it makes no sense. Gameplay wise, adding an ammo requirement
doesn't add anything other than minor frustration to the game.


*Shorter
missions. The ME1 storyline missions were very long and elaborated, but
ME2, despite having a higher number of missions, has only simple and
quick assignments.


*No main hub. In ME1, the Citadel was our
home base; it was where our characters learned the most about the ME
universe, where we learned about gameplay, and the place our characters
were meant to grown the most attached to; it's no surprise that ME1
ended in a fight defending the Citadel. In ME2 there is no such home
base; we can barely explore the Citadel beyond a few ugly looking
areas, we can only enter one room in the Presidium, and the place that
was advertized as the ME2's hub, Omega, is just small like any other
hub.


*Worse story. In a typical example of “Middle Chapter
Syndrome”, Mass Effect 2 does not introduce a big threat like ME1 did,
nor did it offer resolution to said threat like ME3 will probably do.
It only adds a self-contained story that probably could have been
skipped and cannot have a bigger impact on the main tale, not to
mention the inclusion of many plot holes (which I won't describe here
in order to avoid spoilers). The main triumph of ME2 is negated by its
own design; all characters that could have died in ME1 have only very
small roles in ME2, as Bioware probably felt it would not have been
wise to having the story rely on characters that may not be there.
Therefore, it's only logical to assume that all characters who could
have died in ME2 will have at most a very small role in ME3.



The Ugly (in comparison with Mass Effect 1)



User
interface. This is so bad it requires a section specifically about it.
The storyline is nice, the characters are nice, the missions are nice,
the combat is nice, but everything related to the user interface is
horrible. I mean:


*Incredibly clunky inventory system. In
this day and age in which even single player RPGs try to be a copy of
WoW and kids think “character development” means “raiding to get 3p1c
g34r, L0L!!!111”, Bioware is to be commended for designing a system in
which finding new equipment is not important. However, the system is
extremely filled with artificial limits: being unable to change weapons
in the middle of a mission, being unable to change armor, very small
weapon customization (we cannot mod our weapons so the same pistol
could become many different guns like the upgrade system in ME1 allowed
us to) make the new system far worse than what we had in the first Mass
Effect. There's also a considerably smaller number of weapon and armor
options in the newer game.


*Weak upgrade system. Upgrades
are either found too rarely or sold in a half dynamically and extremely
disorganized way in stores. The upgrades also lack the diversity the
ME1 upgrades did: we don't have to choose between two conflicting
upgrades that would give us different functions, we just keep adding
upgrade over upgrade. By the end of the game, most players are going to
have the exact same weapons under the exact same upgrades, very
unlikely the big variety we could have in ME1. The option to Review
Upgrades is also an unreadable mess; instead of sorting upgrades like
the research screen, it just shows everything in a very cluttered and
useless list.


*Map system. A big W!T!F! here. ME1's maps may
not have been the best looking maps ever, but they fulfilled nicely the
job of letting we know where we are and what the important things
nearby were. ME2's maps in the hubs are more drawings than real maps,
but if that were the main problem, it wouldn't be a significant issue.
However, no map anywhere else other than hubs? Whose idea was that? It
doesn't make any sense from a lore point of view (the Normandy could
scan planets from above in order to give us at least a basic layout of
the area), it doesn't make sense from a gameplay point of view (I can
think of at most a extremely small number of recent games that didn't
have at least a map filled as players explored around them) and it only
shows a huge lack of polish.


*Party control. PC players had
a great party control screen in Mass Effect 1, allowing us to access
all relevant party controls through a nice interface. Such interface is
gone from ME2, replaced by a very simplistic and incomplete system
which offers only very basic functions.


*Radar. Having to
pause the game to see the radar is ridiculous; it completely halts the
flow of battle by requiring us to stop the game in order to access very
basic information. Considering how Bioware was trying to make combat
more seamless, this change makes no sense.


*Weaker
health/shield bar. The health and shield display were bad in ME1, but
they have become even worse now. Not being able to see health while
shields are up is silly, and it removes the ability of damaging health
while shields are still up that was a nice element of strategy in the
first game.



Mass Effect 2 is not better than Mass Effect
1. Bioware solved many of the annoying flaws in ME1, only to replace
them with equally annoying flaws in the newer game.


Could not express that better

#1206
Guest_Sgt.Budsky_*

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First time poster here!

Given that this is a forum, I have the luxery of being able to edit my post willy nilly. So if I post inaccuracies it's only a small effort to rectify that error, in any case... based on what I've seen posted by people in the first few pages (I then skipped to the final page), I think everyone supports the idea of:

  • More interaction with crew members
  • More customization of armour and weaponry (akin to Mass Effect 1, not referring to the problem of amassing 1000's of items ready for melting down)
  • Removeable Helmets (or moveable faceplate when conversing or drinking)
  • Significant Normandy Upgrades (demonstrating the Normandy's awesomeness beyond it's ability to survive a few dogfights)
  • No To Ammo (the introduction of Ammo seems like a backwards step)
  • Static NPC/Dialouge (everyone seems to agree that NPC's need to wander around a bit, even if only a few feet and back so they aren't rooted to the spot)
  • Seeing Tali's Face (some might say they aren't interested, but that's a lie. Everyone that's played either game is curious on what Quarians look like under their windscreens... I mean helmets) 
    To a lesser or divided extent, people seem to favour or oppose the idea of:
  • Mako Revisit (personally, it was quite the novelty the first few playthroughts of ME1 but I do not miss the Mako, others feel differently and are quite right to wish it back if they enjoyed it)
  • Paragon/Renegade Diplomacy: (some people don't like what one person dubbed the "instant-conversation win"  button, I love it)
  • Variety Of Weapons (I might not have as keen a eye as the next person but the differences between the ME2 weapons, barring heavy weapons, seemed very subtle, whether your going for a wide or tight selection of military hardware at least make a clear defined difference in what you pick)
  • The Music (I'm listening to "Two Steps From Hell - Heart of Courage" right now and the only reason I knew about it was because of the launch trailer 'which is awesome'. I don't support either party that wants the ME1 music to return or stay where it is)
  • Intimacy Scenes (everyone that calls themselves a Mass Effect fan knows about the controversy that exploded over a certain scene in ME1, whether or not the radically mild scenes in ME2 is a result of that controversy is subject to much debate. Some people suggest looking up porn for such fixes, I say they 'the developers' should try and bring back the sensuality and emotion that was demonstrated in ME1 'and absent in ME2 with the exception of Thane' and enhance it, one pre-suicidal mission romp isn't what I'd call "Achieving the Romantic Subplot" if that's as far as it goes)
  • Resource Collecting (has GOT to go! Or at least that's how majority feel, some enjoy it, offered alternatives or suggestions for improvement, that or simply said "make it better". I'm on the Against side on this one, as Commander Shepard and 'though no one has said it' messiah of the human race and soon all other races s/he should be able to delegate such tasks to the crew or his/her current affiliated group 'Alliance/Cerberus'. For all the enthesis on Cerberus's expansive resources, you'd think The Illusive Man would've opened his wallet a bit more to help Shepard in the final leg of the game other then saying "Good Luck")
  • Researching... Stuff (ties into the above point in some aspects, assuming Mordin 'or some sorry replacement' returns to the normandy to help with research some people think it should be a gradual thing or that resources can be directed to finalising a research project to completion)
  • Volus/Elchor Teamates? (it's been suggested by numerous posters and Bioware may just add a small segment in where you have to escort one of these aliens to a place of safety-NO!! BAD BIOWARE!! As Volus cannot even run without having something on par with an asthma attack and Elchor having pretty much everything about them explained by it's ambassador in ME1 it doesn't offer much more character development on that front. Vorcha and Batarian team mates wouldn't really work, Vorcha are too damn stupid... Batarians on the other hand, if Tali can work alongside Legion then it isn't completely that far fetched... I'm skeptic though)
  • Multiple Relationships (now this was being mentioned more and more around page 4 onwards I think, BioWare curbed that by only allowing Shepard a relationship with one crew member at any one time and forcing them to break up with one to pursue another, obviously people want a method to go behind one members back to have nookie with another or to just have them ignore your evident affections for someone else entirely, admittedly I tried having my Femshep flirting with everyone possible on first playthrough. Didn't get far and I'm indifferent on this aspect)
  • Playing as a different character (playing as "that other person" near the end of ME2 was a nice surprise albeit short, I feel the reason for this was to mix things up a bit but also not to confuse players on one fact. This is Shepard's story, the Mass Effect story is centered around this person and their actions on the galatic stage, that's why you can't import your save to ME3 if you die. BioWare have infinite possibilities to bust out another saga where you play as a Varren or what have you but for one that's played ME1, carried their Shep to ME2 and then to ME3, would you really want to play as something else after establishing such a history for your own Shepard? I believe that playing as one of the squad members even briefly would horribly detract from that history you made and make Shepard unspectacular... which is bad considering the amount of hours players spent refining him/her. Just my thoughts)
  • Mini Games/Skills (I liked the bypass/hack system in ME2, never quite understood why you'd need a mini game to pitch a beacon/flagpole by a gold deposit in ME1, however as one person suggested it was a good touch to need another squad member trained in such things to help with that, as skilled as Shepard is, s/he isn't living in the Matrix where required skills are uploaded upon needing them)
  • Melee Weaponry (it wouldn't be the most terrible thing if BioWare added a katana'esque weapon in ME3 to satisfy all those ninja nuts)
  • Powers: The scope is powers definately needs to be expanded, a choice of either a "powerful"specific strike or a "lesser power" broad attack isn't exactly unique, especially when there's another squadmate or two that can do the exact same thing, one unique power per squad mate was a nod in the right direction though.

Now it's time for my suggestions and thoughts on the above... more so:

Crew Interaction: I felt disappointed and annoyed when playing ME2 that beyond four interactions with individual crew members they were always cleaning an engine or checking calibrations, no one is going to be doing that for as long as Tali and Garrus said they were. Assumption: BioWare made Mass Effect 2 in a manner hoping it'd attract additional gamers, however to get full enjoyment you'll still need to have played Mass Effect 1 to get the full story on things, places, people etc. There's simply not much they talk about as it seems everything one would need to know was explained in the first game.

I'd love to be able to board the Normandy one time, go to Armoury to talk to Jacob and go "What...? Where the heck is Jacob?" go down the next floor and ask for example 'Miranda' if she's seen Jacob at which point she'd either say no or "I think I saw him down on the engineering floor". Upon going down to the engineering deck and searching around you'd find Jacob and Jack going at it like jack rabbits or at the least playing tonsil hockey. (i know right?) As I stated above how BioWare seems to want to make it a clear point that the game is centered around you/Shepard, that doesn't mean that the other characters aboard your ship have nothing better to do then fiddle with their control panel. Or being able to go to the mess hall and play "Doctor" with Mordin or target practice with Thane, even compete for someones affection with another crew member though I'm not sure who would furiously fight to win Jacks attention from you. Even being able to talk to squad mates about other squad mates (to either praise or redicule them). A big plus for having a squad mate suddenly burst into a small rant during a mission rather then having to push an "A" button to hear them... which may or may not at times be overridden by a nearby volus merchant or snobby asari on her iPhone 3000.

More customization of armour and weaponry: I keep thinking of Army Of Two's level of weapon customization and feel that it's unique because that's AOT's trademark, Mass Effect needs something to call it's own, not take something and alter it... or just simply take it and give it a different name (anyone ever heard of bullet time?). I believe there CAN be a middleground between ME1 and ME2 as far as armour and weapons customization goes, my idea would consist of already having 'x' amount of customized parts from the start and then through the research panel progressively upgrade them. So you won't get stuck melting down items for 30 minutes every 60 minutes and you still get to customize each squads armour/weaponry to your desired specifications. An additional research project could be to increase the amount of customizable parts available or simply purchase the extra "slot" from a vendor or.. something, so if your squad number exceeds parts available you'll have some squads with standard make items. A nod from me in being able to just stroll around town in casual clothes (or extended wardrobe, femshep in high heels... what the?) with but a pistol, makes players on edge on whether something may happen when they are completely exposed. This has NEVER happened in ME or ME2 aside from when a certain someone tries to seduce you, need more situations like that but not always forcibly.

Removeable Helmets: I always thought it was funny (if only a little) how I'd get Shepard punch drunk at a bar by splashing booze on her full face visor/windscreen. Can s/he not just push a button to prop open the front or take it off for such situations? I mean if your going to a bar and going to have a drink, you'd obviously be comfortable taking your helmet off... or pouring it down a nutrient tube. Still... a little detail that lots of people have noticed and wish tweaked. Why go through the trouble of motion capturing Shepards facial expressions if players are likely to have a tinted or completely hidden helmet 98% of the time? Assumption: Animating this particular feature is tediously complicated or was overlooked.

Significant Normandy Upgrades: This could be taken in two different ways, since you play as Shepard who is not a pilot, it's not extremely important that the upgrades that you purchased for your ship don't get much spotlight since it's someone else that puts them to use... once. Got a bit cynical there, I support people when they say it'd have been a nice touch to see the upgrades put to more practical use instead of having their first field test when literally going into the belly of the beast, eye of the storm, gates of hell... whatever you want to call it. Given how often you actually see the normandy (and how long those sights are) I don't see a feature to customize the Normandy's paintjob being a practical addition. Nifty, but a tedious project to undertake and develop for BioWare depending on how they do their cutscenes.

No To Ammo: Ideally keep the overheat function and also keep ejectable heat sinks to assist avoiding said overheat, fire for longer by throwing in new heat sinks, weapons overheat faster when you can't throw in a fresh heat sink, forcing you to spray and pray less but not leaving you sniffing the battlefield for heat sinks despite your accuracy.

Static NPC/Dialouge: Evidently, Mass Effect's programming differs from the likes of Oblivion in that people are stuck where they stand, I don't think I've seen a single NPC move their legs, at least... none that you could interact with without being in a cutscene. Also, I don't think anyone has said it but... day/night transitions. It'd be nice to have some scope of just how many days pass during gameplay, I got a message from a would-be thug from Omega that I saved from getting eventually killed by Garrus and he sent me a lovely message saying he had spent the next few days getting drunk out of his mind. To me it didn't even feel like a day had past, even though it'd definately take more then 24 hours to assemble Shep's team, do their loyalty missions, do sidequests, do the main quests, go through the Omega 4 relay AND destroy their base.

Seeing Tali's Face: You wanna see it, I wanna see it... I theorise that they are all bald, have bloodshut eyes, toothless gums and incredibly pale skin, worst case scenario. That's how I looked after playing ME2 all night the first day I got it, without the baldness or toothless gums, I certainly didn't look pretty.

Mako Revisit: I'm not shedding any tears for the Mako, that was done on the Normandy Crash Site Add-On, I'm reserving judgement of the Hammerhead until the DLC comes out, obviously.

Paragon/Renegade Diplomacy: I love this feature, it is odd how you'll get a flashing button on your screen without knowing what your about to do exactly considering it is for all intents and purposes "you" who is doing it. A small text saying "Punch" "Comfort" "Tickle" "Vomit" would be handy, I pretty much got the idea of what Shepard was thinking of doing everytime it came up, minus a few Paragon choices (Punching Zaeed in the face was Paragon?).

Variety Of Weapons: Subtle changes (if you 'BioWare' are not going to venture back into individual weaponry customization) could be a case of Weapon A: Good range, Good Accuracy, Bad Damage to Weapon B: Excellent Range, Bad Accuracy, Excellent Damage to Weapon C: Good range, Bad Accuracy, Good Damage over the classes of pistols, SMG's, rifles etc. Heavy Weapons being the usual case of: Excellent range, various accuracy, Staggering Damage.

The Music: Refer to previous mention of music, again.. still listening to "Heart of Courage" and I've been spending what feels like an hour and a half writing this post.

Intimacy Scenes: Obviously no one should expect to take what they see in videogames and use them in the real world and expect postive results, especially with intimate things. BUT that's the wonderful thing about videogames right? We don't have to irk at the thought of approaching whoever and being shot down, though a lot of people I know would probably immediately and literally gun down the person that rejected them... in game that is. It's a novelty people (us gamers) enjoy, turning Shepard into a real gentleman or a sleazy lounge lizard. As far as the real intimate scenes go, I'm not expecting nor overly desiring something of the likes seen in Farenheight (push up on thumbstick to... you know... go in and down to..Image IPB) but perhaps a more emotional experience after the deed to allow players to metaphorically see into the souls of the characters you 'BioWare' have developed. Pillow talk and such, really hear what the character has on their minds, if Shepard "performed" well, (based on paragon 'sensual' or renegade 'rough' :P), what might be troubling them or have players brace for some teary ephiny that'll spawn half a dozen internet comics that have people laughing out of their seats. Also, it'd be nice if Shepard can let his/her guard down and be the one that gets support rather then being the pillar of strength for everyone else. Saving the world "twice" would take a lot out of someone, maybe some cutesy shenanigans like throwing a grape at your LI so they can try and catch it or vice versa. Maybe I'm looking too far into this now?

Resource Collecting: I wouldn't be saying anything that hasn't already been said at least once, having Shepard be the one to collect resources isn't something the commander of the ship should be charged with doing. As far as the gameplay in ME2 goes if he wants to survive he'd be wise to find as much as possible but it'd be a step in the right direction to make the player really feel like they are in the boots of a Commander beyond mere title, delegate such things to minions.. I mean crew. It'd add an rpg element still, you can direct what you want resources put into amongst other things, maybe even add features that affect crew morale, like how often they can take breaks or how long they must remain at their posts... obviously don't make it as god damned tedious and difficult despite our best attempts to keep the crew (not including main characters) happy as similar games with this feature. If you must insist on keeping the resource collecting then use it in a fasion that the more probes you deploy the quicker resources come in rather then one ''cash'' injection per resource deposit found.

Researching... Stuff: Refer to above segment, from one easy to use console you can direct what resource you want mined and where you want said resource to go. Do you want it delivered to key planets to establish better planetary defenses? Put towards improved Normandy armaments? Upgrade crew armour or weaponry? Put it in some bizzare bank account that's backwards transferrable? (The next ME3 character you start gets the resources your previous ME3 deposited... because that makes sense *cough*)

Volus/Elchor Teamates? A novelty to be sure, along with a Vorcha or Batarian teamate. It just doesn't make sense, however one of the new characters (surely they'll be at least 1 new ME3 squadmember) having a pet Varren would be interesting, assuming the damned team AI is fixed and the Varren doesn't take cover thinking it's got a gun.

Multiple Relationships: Now I didn't really think this point was very significant but it's been mentioned several times so why not put my 5 cents in? If BioWare can make it evidentally a morally debauched choice for the player (it's obvious to the player that doing this is wrong) to "share" themselves with as many squad mates as possible then I'm all for it, but if the characters dismiss this tidbit completely then that'd just be silly "You smell like Jacob, so how was breakfast Shepard?"

Playing as a different character: As I said earlier, it'd detract from the main protagonist that is Shepard, if your not happy playing as the character you've developed all the way from ME1 (which will be a sizeable effort come ME3) then you've obviously developed him/her the wrong way (or in part due to however BioWare allow you to portray Shepard in ME3), like most other RPG's, the game drops the ball when you play as another character other then the main protagonist because the game simply isn't centered on Thane or Garrus or whoever it is you may want to play as (or a custom asari stripper succubus thing), course that's just my thought based on previous games that did this. 

Mini Games/Skills: If a racing mini-game is added in I'll scream. If it's not a lynchpin of the game it is almost always cheesy and mediocre. The hacking mini game used in ME2 was a nice touch, I definately think the skills list needs to be expanded and have a look over, many times I found myself with many squad members that had 1 or 2 squad points left over but unable to spend them because there was nothing else that cheap... so the "Squad" tab was always blinking. Grr! I don't think the specific weapons skills should be brought back (in the extra 2% per dot sense, extra abilities with that weapon sure!)

Melee Weaponry: Let's face it, an asari commando with biotic power up the wazoo warping her way towards you with a shiny impaling object aimed at your lungs would inspire fear in your typical gamer, if nothing else then a small 2-hit combo via pistol whip to the face then kicking them in the ass as they spin around would be GREAT! If BioWare is going to add some blood into this (beyond the small "plah!" of blood from grevious bodily bullet wounds) then a Vorcha grabbing hold of you and gnawing into your neck wouldn't be bad either. A QTE to knock the damned thing off or you could just stand there while it tears chunks out of your jugular. It'd also be a great panic effect next time you encounter a Husk hive (if hive is the right word), one husk grabs you while the others swarm and wail on you.

Powers: A clear define difference at 4th level, still within the context of it's name (a Pull won't turn a Blue Suns merc into green goo) but noticely different as well as remaining a tactical choice. Given that squads no longer randomly remark on surroundings like they did in ME1 on the citadel they need something to make them more unique (Thanes trenchcoat is awesome, but it's not enough). Perhaps a power that is really unique to that character. (The loyalty powers were somewhat unique, but having to gain Zaeeds loyalty so he'll be inclined to use inferno grenades doesn't make much sense... even though your not meant to apply logic in videogames. A new profound sense of loyalty will inspire them to achieve greater heights, Shepard took the time to do them a service, the other characters should opt to unlock their hidden potential)

Additional Notes: As someone mentioned earlier, your LI becoming one of the famed "hard tough decisions" in a ME game would be awesome. A certain Batarian group (lead by Balak..... bastard) could snag your LI and use him/her to bargain or demand something off Shepard, the dramatic gut wrench people might feel for choosing the greater good over their love interest would be very surreal (unless your one of those people that can make all the morally evil choices in Mass Effect.. which in saying that, you'd probably save the LI anyway or say something like "I'll find another one"). Also, being able to have an additional squad mate (for a total of four) would be handy. Though after seeing the environments of ME2 it may not be practical, only so much cover can be used while still mounting an attack, on the other hand if you are docked on say Illium or Omega it'd be GREAT to say to your crew (and/or squad mates) "We are going to the bar/dance club, who wants to come with?"

And having people approach to offer their thanks or criticism for all the deeds you've done, there's no accurate information to suggest where ME3 will be picked up from. I have a hypothesis (or maybe theory would be a better word) that it'll take place 4-5 years after events of ME3. Why? Because a lot of the side quests you do in ME1 and to a lesser amount ME2 say that "It'll be a few years before we have any practical results or prototypes" (eg: Mr Batia's wifes who had strange injuries and was denied having her body back for burial due to tests) now assuming that a great discovery was made and research advanced by 2 and 1/2 years we won't see anything come from those kind of sidequests, though presently all we've seen from most was additional dialouge or e-mails. Therefore I think that at least 3 years will have past if BioWare plans on adding anything to do with this side quests into ME3, also... sure it shows the reapers are coming but the galaxy is a BIG place and dark space could be a fair way away, there's no telling how long it'd be before they arrive into the system where ME2 takes place. Also, there's no indication that they are coming, not sense Shepard foiled Saren... just a forboding fear.

I hope you all enjoyed reading this and hope many dissect and discuss it further, it took about 2 hours to write. Slow writer or just distracted? Bit of both really, enjoy.

I'd say sorry for the wall of text but it was either that or make many many smaller posts.

Modifié par Sgt.Budsky, 15 février 2010 - 01:09 .


#1207
Balerion84

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I'll make this very short:

-weapon and armor stats! (that's probably my biggest complain about ME2)

-more equipment in ME3 (at least a few more choices in each category)

-bigger Citadel and/or cities/hubs/whatever with more quests

-more loyalty quests for each member 

There's more of course, but these are what I want to see in ME3 most

 

#1208
tg1413

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I really hope the choices made in ME3 really play out properly. The choices we made in ME1 were acknowledged in ME2, but they didn't really have as much weight as I'd have hoped, (it was still amazing to have your own choices carry through though, no matter how little they were) and they ended up being more like little "cameos" as it were. As its the last game in the trilogy and they can tie everything up, I'm really hoping that our choices from ME1 and ME2 have a big impact.



Also for nostalgia purposes it would be great to return to some places from Mass Effect, just to see how they've changed, and of course, the original Citadel.

#1209
mjs0066

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  • More squad/npc interactions/conversations.  The crew largely seemed to ignore each other in this game.  I miss being able to talk to your squad during combat missions and really miss the dialogue you would get in the elevators.  While I don't miss the elevator rides themselves, it would be nice to see some of this dialogue added back randomly during missions or walking around the city areas.
  • More Armor/Weapon Variety.  This has been beat to death already, just need more variety, more to choose from for shepard and some additional armors for the other characters other than palate swaps.
  • Improved Talent System.  I don't mind the talent/skill system being revamped and streamlined, however, I don't like that you can end up with leftover points.  Perhaps allow leftover points to be spent on talents already purchased to increase their effectiveness, but at a reduced amount for any points spent over the capped skill.
  • More Exploration.  Not so much planet exploration (I talk about that later on), but rather more room to explore in the city areas.  I miss seeing the presidium and what not.  While the environments all look amazing, they just feel really small overall.
  • More consequences for choices.  I understand that it is probably extremely difficult to construct a strong narrative tale when everyone can make different choices, but i was a little dissapointed that so many choices from the first game didn't really seem to have much effect on the second outside of a few minor dialogue changes and emails in game.  I'd like to see them really effect the story more...not sure if this is really possible with such a developed storyline and limited resources (for writing, voice acting, etc).
  • Adept class Changes.  I think that on harder difficulties, biotics were neutered a little bit too much.  They are by no means useless, but I think that for the adept class in in particular, a lot of their CC/minor damage abilities should be a little bit more effective on targets that have shields/armor/barrier on.  Also, think that Adepts should have two types of ability cooldowns.  Damage abilities should share a global cooldown, while cc abilities should be on an entirely separate set of shared cooldowns.  This would make chaining abilities a lot easier and make the class more fun, in my opinion, even if overall damage on some abilities had to be toned down a bit.
  • No Fuel/Probe Purchases, No Planet scanning.  Buying fuel and probes, while logical in a sense, really doesn't add anything to the game other than a money sink, which really isn't necessary for this type of game, in my opinion.  Also Planet scanning is very, very monotonous.  Either remove this or provide a new type of method for doing it that is less time consuming or more enjoyable.  Also, make resource gathering an optional portion of the game again.  Make resources purchase different graphical upgrades rather than being required to improve the effectiveness of your gear.
  • Fewer Planets, More Uniqueness, Better Vehicle Usage, More Planetary Exploration.  Instead of having dozens of planets with just text that you can scan or having dozens of planets that all look and feel the same that you can use a vehicle to explore.  Make a fewer number of unique planets with a limited area to explore.  These planets should provide minor side missions that give a little bit more background on characters, the story and the ME universe, without being required to enjoy the main story.  Add resources to these planets (as mentioned in point 7) and make these resources be used for optional armor/weapon graphical upgrades rather than effectiveness upgrades.  All of this would then be completely optional, but satisfy those players that really enjoy the RPG exploration and customization elements.
  • Fewer Love Interests, but more detailed relationships.  I would prefer only having 2 or 3 potential love interests, but give them more detailed and unique interactions to make it more meaningful for the characters and the story.  Nudity or no nudity, either is fine, but should be done in a way that is fitting of the characters and story.
  • Normandy Loading.  If at all possible, reduce the amount of loading to be done while on the normandy.  It's not a huge issue, but was a little bit annoying having 4 different areas to load in the normandy every time you got on it to go feed your fish or talk to the various crew in the different areas of the ship.  (also, remove fish feeding).
  • More Epicness, More Urgency.  The story in ME2, while great, lost a little bit of the epic feeling of part 1 due to the fact that the majority of it is finding and gathering characters.  If this was done on purpose to setup the story for part 3, then i have no qualms with it, but if you start out part 3 having to develop characters completely from scratch again, I would be a little bit dissapointed.  I would like to see fewer new characters added and more focus on the epic final confrontation between shepard's team and the Reapers.  Would also like to see a stronger central villain and more from the council as well.
Guess that about sums up my issues and wants for ME3.  I love this game series, probably my favorite, with a few minor alterations, ME3 could end up being absolutely amazing.

Modifié par mjs0066, 15 février 2010 - 02:11 .


#1210
ToshiStation38

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Better beards.

#1211
DonJuan2000

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More Inventory items,



More planets landable and/or sidequests about it.



More cutscenes about every orbital approach and I WANNA SEE THAT PLANET OUT OF THE WINDOW !! :-)

Some mission even about Space Walks on Normandy and/or other places/ships should be very nices. Remember KOTOR ??



More NPC interaction.



FPS part its perfect as is it.



HELMET i wanna be free to leave them as in ME1.



I wanna go throught the Normandy Door like in ME1.



More Deeper relationship.



More consequences.



More Commander choices as for final mission ( love that ) about strategy and tactic also on Ship about maybe naval enganging with his consequences and in normal quests.



More Space interplanetary exploration and/or at least variable situations. Look Freelancer for inspiration. You already did lots of planets, should not be so hard to make it landable and at least some space environments variety and quests, space stations, debris, unknow ships encountered, incoming alert messages when come into a system or orbiting a planet, damnit look Star Trel theres lots of inspirating situations.



You already made some very appreciated quotes of Star Trek, make it much more. Its all about Space Exploration and Epicness of a Space Saga.



End just this adventure, but Make it Serial with more about Mass Effect and even Shepard too just like James Tiberius Kirk adventures !!!



You can even release DLC, even by payment, for big quests like Kirk adventures.

Absolutely NOT an MMO, but yes for a kind of annual DLC payments for those big adventures. I repeat make it serial anyway, with DLC adventures and Big game every year or maybe 2. You have a lots of way to improve it and lots of fans ready to finacial your space games.










#1212
DonJuan2000

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ah take inspirations from Star Wars and Starship Troopers or Aliens2 from what kind of situations we have to manage in ME3, a space war !


#1213
Mcovin

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.more females



.a LONG experience.. granted a 30 to 40 hour game is great.. ME2 just felt lacking like there could've been even more content



.with the character creation i was thinking something like... EA's fight night round 4 has where u can take a front and side profile of your face and import your OWN looks into your character.. making it an even more personal experience



.maybe another character class?



. new aliens of course



.customize the ship a little more... like changing the color of the ships exterior.. maybe buying things like furniture and more tools for the ship

#1214
Snarlinghamster

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Most of this has already been said. The Normandy upgrades to actually mean something. Hunting down collector ships and boarding them perhaps? A much larger selection of armour for crew mates than just the lame option of a couple of different colours. An improved weapon set, with a few more bullet types. Planet scanning needs changing, it is terrible! More crew interaction and the possibilty of same sex relationships for both genders (at least the choice should be there). The loyalty missions were great so more of the same. More big worlds to explore instead of the very short anomaly missions.

#1215
princekai13

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I'd also like to see some more varieties in things like height, weight, muscle, and more customizable options for Shepard. (more hair styles, facial hair styles and the like.)



It is starting to get to me that every salarian, human and asari are exactly the same height, not to mention everyone is in perfect shape. I'd like it if they had some skinny people, some fat, some taller some shorter.

#1216
princekai13

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Snarlinghamster wrote...

Most of this has already been said. The Normandy upgrades to actually mean something. .



I thought whether or not you got the upgrades determined part of the ending.

#1217
Samtree1

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Arrtis wrote...

me3 needs more customization.More powers and more exploration.



I completely agree with this, i liked the fact in ME1 that you could loot new and different guns, the upgrade system was good, and to top it off the armor system was much better, where u loot/buy new sets that were better than what u had. However if you incorporate this into ME3 then you could colour it how you want like in ME2 it would make for great customization and a more funner experience.

I also want the mako back as landing on uncharted worlds and exploring was very fun and having an exploration vehicle added a new dimension to the game. Also a more interesting space, where your ship and space battles become part of ME3, this is where the ship upgrades that were pointless in ME2 come into play; being able to navigate around space in the game will create a much better game overall with more playability, however i would advise not stressing space missions too much but space could be a "free roam" environment where you could Level up your piloting skills and you could incorperate a space leveling feature?

Also leveling up needs to have a drastic improvement from ME2. ME1 had a good system with a good amount of choices for upgrades and powers, If you could incorperate a improved leveling system into ME3 it would make gamers feel more accomplished having a large choice of things to aquire when leveling up this would also want to make gamers plauy and level up to aquire the skills at the level they want. So generally make a more advanced leveling system.

However i am not saying the other ME's were bad but making this one better than both combined will make this trilogy end out with a bang. So listening to gamers views and taking good ideas and incorperating them would definatly make the fight to destroy the reapers in ME3 much more fun to do.

Great work and applause to all the bioware team for making these great games!!! B)

#1218
Samtree1

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Please add more ideas people i want this game to be one to blow away all others!

Modifié par Samtree1, 15 février 2010 - 05:14 .


#1219
KillahNoR

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Controllable spacecraft!! Let us control the normandy (and other space craft too) in battles, into orbit and navigate through mass relays..

#1220
kovrec

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I just wish you get rid of facepalm elements.

o) Some team members running around naked or in high heels. Total facepalm. And don't get me started on Garrus. Sure he looks badass with that hole in the armor...but seriously he should fix the armor or get a new one asap. ME1 got this right! Colossus armor for whole team.
o) Ammo is character power. Seriously. Facepalm. ME1 got it right with the mods.
o) Fuel? Sure the only thing missing is the option between diesel and leaded or unleaded gas. Facepalm again. I don't mind 1 quest per total gameplay where you need to refuel the ship. Just not on every "jump".
o) Armor and Shields are not property of the Armor. Ueber facepalm. In this case just give me a T-Shirt I don't care about 10 % more _insert something here_. I am sure there is a mod with Shepard in the underpants saving the galaxy.
o) Shallow achievements. Come on, an achievement for opening the armor screen. Wow. Congratulations you can open the screen. Why no achievement for changing the game settings? Ueber Ueber Facepalm. I felt like I am on "special" olympics. You can stand up and walk 3 feet. You get a medal. In ME1 it felt harder to get the achievement. In my book that is a good thing - they must be earned not given away for free.

Not facepalm but I think ME1 got it right and ME2 not.

o) Give us more than 1 way of solving a quest. ME1 got it right in a few places. Like Noveria
mission could be completed in 2 different ways. The same goes for a few
more. I missed this in ME2. Again I felt like I am on "special" olympics.
o) More "Hard choices" . Like in ME1 you got to chose who dies Kaidan
or Ashley it is not an option to save them all. ME2 feelt a bit to much
like Generic Hollywood happy ending. It sure din't feel "dark". I was expecting some hard moral choices like make an horrible medical experiment on some innocent people or sacrifise 2 team-members of your chosing or whatever - you guys should have some more imagination on this than me. ME1 got it right with a few "hard" choices.

Other-wize very cool game. I enjoyed it a lot.

Modifié par kovrec, 15 février 2010 - 06:00 .


#1221
HK47DL

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I want the ME2 crew to be there.



Tali and Garrus is a MUST. I will be so damn disappointed if they ain't there. Mordin would be fun and to be able to use the genophage data if you'd like.

#1222
mornegroth

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Just for one:

Implement a tactic overview and RTS elements

#1223
Joseph_Shepard

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Hey, add a recruit a crew for Mass Effect 3. I lost half my crew, i need a new cook so we don't all starve and a new assisstant so I'll know when I have new  messages and when Garrus is *****ing in the main battery.


I'd love to see more ship battles too, but more importantly, more armor and weapons.

#1224
Mcovin

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it is hard to believe someone at bioware is reading all of this! and taking notes thinking "hmmm....never thought of that before",

...any who i've thought of some more things..this has probably been mentioned, but I'd really like more costume options for the squad mates. maybe more costumes in DLC?



a weapon that is not a gun? perhaps swords hmm.. idk lol..








#1225
LucidStrike

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Jack. <3

Peaceful resolution to Geth-Organic conflict.

Genophage cured.

Indentured servitude abolished. Why would the Asri, of all species, be into slvery? That was very strange and very infuriating that I couldn't really do anything about it. Give me at least one abolitionist mission.

Peace for Rachni.

:bandit: