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Mass Effect 3 Wishlist


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#101
Mr_Boyd

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LeingodX wrote...

Well personally I don't really care about racing, but ship battles would be a nice element to add to the game. The Normandy itself and Joker would have a more active role, and that means more Seth Green (awesome dude) which is cool. Ship battles could range from actively arcadeish, to turn-based and cinematic, as seen on a great RPG of old - Skies of Arcadia.

Actual space exploration could be a nice touch, as well. RPGs have lost a lot of their exploration aspects over the last years, and having the whole universe as source material, Mass Effect 3 could bring it back with a bang. How cool would it be that when exploring uncharted space, the Normandy gets caught in a black hole or something? Or has first contact with an unknown species? The possibilities are huge.

If all that other guy wants are third-person shooting sequences, maybe he's got the wrong game. Go play MW2 or something.

I agree about Seth Green, I would like to see more scenes with Joker. How about having Joker pilot the drop ship, EDI can take take of the Normandy in his absence.

#102
GrimmjawJin

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The things I would like to see in ME3:

a) The mako. Even though the controls were ****, the driving around was cool. Its just that the planet felt empty so no one liked that aspect.

B) Remove the planet scanning please. It was a great idea to scan planets for resources but I'm afraid the execution of that idea failed to have the desired effect. Instead it just became a chore.

c) Keep the inventory system as it is or improve upon as you see fit. The scanning new weapons and researching them is a way better idea than the cumbersome inventory. Reaching the inventory limit and converting trash into omni gel for half an hour was definitely annoying.

d) More weapons and more armor for shepard as well as the team. The customization approach ME2 takes is awesome and I'd like to see it continued. My only gripe is the absence of the helmet toggle option.

e) A better stat allocation system. Don't get me wrong the new version is better compared to ME1 but it lacks something, how do I say........... options. So I'd like to see improvement in that.

f) A mission / side quest / story related to earth. I definitely want to see the futuristic version of earth.

g) New classes and abilities maybe?

Well here are my ideas. I hope this thread gets stickied as it has lots of cool ideas and stuff. BIOWARE needs to read this.

Modifié par GrimmjawJin, 04 février 2010 - 12:52 .


#103
deathhawk2

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I agree 100% with most of what the original poster wrote.

I would like to see some of the aspects of me1 back for me3, or a combination of the me1 and me2 for it.

Inventory - me1 was way over bloated but, me2 had nothing, I used the same 2 weapons from start to finish, and the same suit of armor from start to finish.

                - What i would like to see in me3 is a combiniation between the 2 games, having a large selection like me1 but, being able to change out pieces the armor as you find better ones, or ones that are best for your play style, even if the overal protection isn't that great. 

                - Weapon selection in me2 was all but useless, i used the original assualt rifle, and the original sniper rifle for the enitre game. Where as in the first one i was always looking for one that had better damage,accuracy rating,more shots until overheating 

                - The research for upgrades in me2 was a great idea, what i liked in me1 was the huge amount of choices you had for armor, weapon upgrade attachments. What I whould like to see in me3 is something inbetween. Say the first level of an upgrade, you found or picked it up at a store, Then to improve that upgrade if you chose to you had to research and spend resources to upgrade it. This would bring back a lot of the improvements we liked in me1, but also the research function from me2. This would also cut back on part of the problem of inventory,omni-gel,money from the first one.

              - What i mean here is say you had the armor-piercing rounds(shredder rounds) 1  from me1, but to increase the effectivness of those rounds you had to research the improvements to that ammo like me1. This would take this away from being a skill, but in place of it they could add actual skill like in me1.

               - I know cause of me1 system being over bloated, money and omni-gel was to much at all times. but with some ideas like above you could tone this problem down a bit. Such as the research idea above, by doing it this way, you cut down on having 6000 variants of the exact same improvement but at lower lvls, cause of that your not selling those as much, or reducing them to omni-gell like crazy.
               - Weapons could technically be done same way take the weapons from me1 where they had different level per each type, you coulde take the base weapons and then to increase the stats of that weapon you have to do research, this again would reduce amount of clutter, money/omni-gel, but also keep the huge selection of weapons as in me1.
                - Armor in me1 was very well done, it had way more benefits to you then me2, but not quite as much custimzation as me2. So lets keep the custization you can do, in terms of the patterns, colour, and the ability to change indivdual pieces. but had some of the armor aspect back in from me1. ME1 armor determined your damage protection, shields, tech/biotic protection. Again to upgrade those to be better you could take the base armor and use the research function from me2 to increase the potetinal of them.

               - Know lets say each weapon, armor, or the upgrades to weapons and armor such as ammo,sensors like in me1, had research upgrade caps, such as in me2 for the research upgrades. At this point the only way to get a stronger weapon, or better armor for protection is to find or buy one. At this point you could sell the old one.
               - This would also give back another way to obtain money, other then doing just the quests, It would also solve the lack of choices in armor and weapons, would also take away some of the more useless skills, to make room for some different ones.
              
               - Also for inventory, i like the ability to change the armor, weapon, or upgrade slots for those 2 for the other group members. Add this to the ideas above, and to me at least would make a nice in between inventory system.


Vehicle

          - I enjoyed the aspect of the vechile quite a bit in me1, I am also disapponted that at the moment there isn't one in me2. I enjoyed having to explore a planet in the mako to get to a destination on that planet. One thing i think they could improve on this from me1 is to have the unexplored planets not tell you excatly where to go, make it so on those planets you actually have to find where on it, the location you need is, specially if the normandy can't pinpoint it.
            - Another way to give it some benefit if while your exploring in the vechile and you come accross a resource node, like in me1, you can use it to gain some of that resource for the research of upgrades, like the ones listed under inventory in my post.

Citadel
      
             - I am someone that very much enjoyed exploring the citadel in the first game, this actually includes the elevators. I was also disappointed about the citadel in me2, When i finally went to the citadel in me2, i was expecting to beable to explore it like in me1, and more areas of it. Instead  I find a citadel area that is smaller. When i took the transit to the presidum, I figured i would be in that open area where the lake and everything is again, instead your taken directly to the office, and not allowed to explore the rebuilt area.

              - For me3 I think they should bring back the way the citadel was for exploring, and the area in which you got to go to in me1, But, then also expand it, open up multiple areas/wards.
            
              - I bring up the elevators in general in this area, since the reason i actually enjoy them, was beacause during the time it took to take one, your characters bickered/bantered between themselves, and things went on in the back ground. Where as with the now new loading screens, you get the same lengeth of time on the loading screen. but you get nothing going on. Elevators at leased gave you a form of entertainment while the next area was loading.

         - I know a lot of people disagree with me on the elevator/citadel thing, but to me, i enjoyed that area, and idea of elevators in place of the loading screen. To me going back to loading screens from an idea where it keeps you basically looking at the game, even if it is just ur chars, standing waiting and chatting amongst themselves, through out the game, is a lot better to me then staring at a loading screen with the same tips you already know from the first 5mins of game play.

Missions

            - I didn't care to much that they were linear, beacause most times, that is the way they are. I liked that they differed more then they did in me1, but the amount of missions, assignments to me were cut in half from the number there was in me1, which to me meant a lot less to do in the game.

Skills

          - Like a lot of people have already stated, i disliked the lack of skills, biotics, tech skills.
          - If you put the ammo skills back to where they should be as i stated in the inventory section of this post, this leaves a lot of room opened up for additional skills/powers.
          - Compared to me1, the number of skills,powers, were cut almost in half. I liked the fact that in me1, you could specialize in a weapon, opening up a weapon ability to use. Or in hacking which opened up a skill. Combine these aspects to the powers in me2 and you have urself a nice list of skills,powers.

Hacking/bypassing

          - I like the mini games associated with these in me2, but i like how it was implemented in me1 more. The face that you needed someone with eletronics skill to bypass an object, or someone with the decryption skill in your group to hack something, makes more sense then having one char do everything himself, specially if your playing as a soldier, since as a soldier you probably wouldn't of trained in tech expertise, you probably trained more so in weapons, and such.

#104
MajFauxPas

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/edit
Had to say I was proven wrong when I say there is no atmosphere below... I played Haestrom and Korlus and the level design is freaking awesome. Also, there are other biotic abilities which fill in for Lift, but honestly their names still threw me off. Warp is now a finishing move, which is weird, because it used to be an armor debuff and DOT. I'm still trying to figure out the clunky cover system... 90% of hte time when a fight starts my ass is haniging in the wind and I have to sprint for cover, and the cover I get into is usually facing the wrong way and I get shot and die anyway... lol failcover

Thanks for starting this thread! Now my thoughts have a proper home.

After five ME1 completions with one on Insanity, I have to say that ME1 was my favorite game of all time. No questions. I love the Mako. I love Liara. I love killing Geth and modding my gear to kill Geth better. I love force lift and singularity when enemies fly in every direction.

Oh wait, none of that exists in ME2? What?

So now that I played enough of ME2 to not see anything I loved about ME1 (just six hours mind you), I have completely lost interest. ME2 just doesn't do it for me. I'm just going to stop playing for now. Why would I do that, after not being able to stop playing ME1?

First, ME2 didn't fix any of the combat problems ME1 had, it in fact ME2 combat is more clunky, harder to manage with mouse and keyboard, harder to use powers, harder to switch weapons, harder to give orders to teammates. Dumbed down is not the issue here. The interface is more complicated, but does not improve on ME1.
To argue that the changes are an attempt to gain new fans is inaccurate because this is a sequel and most players will have played the first game, and because new players will experience all the problems ME1 had when they play ME2 anyway, like these:

- Still impossible to get out of cover without sliding on the floor or moving backwards very slowly.
- Now it's harder to get into cover when you need it... you have to press a key, which is usually the wrong key, because the cover key is now ALSO the sprint key AND the use key. Even then it usually fails to set you up facing in the right direction.
- Can't charge when near cover because they're both share the same command.
- You have to press a separate key for melee and a separate key for aiming. You can aim and fire at the same time IF you chose compatible keybinds (middle mouse for aim doesn't let you fire while aiming), When combat gets fast and in your face, and there are too many damn keys to press, and they're all interchangeable... well let's just say it's harder than ME1's insanity setting.

Now we have the bonus setback of limited ammo. I've already run into problems where I had to run around through machine gun fire looking for clips on the floor in the middle of a fight, unable to shoot at all. Again, more complicated, less fun, less realistic.

As for powers, stats, abilities and weapon mods: I haven't progressed far enough to get additional weapons or powers, and I'm on the 6th level or something. The problem is that I need to mod my weapons and use different abilities than the ones I've been given in order to survive the current level (prison, veteran setting), but no longer is the user able to customize their weapons, ammo, armor and skills to meet a specific threat (specifically Mechs).

So I'm basically going to have to re-roll as a soldier or an engineer, because my Sentinel just doesn't have the balls to kill anything with significant armor, nor can he tank significant damage with his Virtual Armor. In other words, I'm stuck and I have to reroll after six hours of gameplay on veteran setting. LOL GG
Seriously, there should be an ME1 PC keybind schematic for run, aim, fire, melee and use. I mean, this is the PC version not the PS version, so we have more than 4 buttons. Let us use them again!

As for weapons upgrading, I like ME1 better, because you could sift through what was there and equip them right away, where as in ME2 you buy the things and then you have to research them and then the next time you go out you have to sift through layers of weapons and upgrade each one for each character even though they're all the same. It's just backwards! It takes all the fun out of upgrades but leaves all the tedium and frustration. I thought upgrades were supposed to be immediate and spread to all teammates in ME2, but that is bull****. You still have to do it manually for each character and each weapon. It's just that the weapons are all the same... which is stupid boring.

Environments: where did the game's atmosphere go? There used to be floaty things in the air, dust motes and mist you could actually see which gave the game levels such nice realistic and beautiful qualities. No, I'm not talking about the stuff you breathe. It's the level's atmosphere that makes it feel like it's a real place, that you are there looking at it, instead of sitting behind a screen at home, which is what ME2 feels like.

Animations: is it jsut me or were the ME1 character animations way better than ME2? Running up stairs, my character would lean forward and take two steps at a time in ME1. Turning around was very smooth, very realistic. Each step was natural. In ME2, my character turns 90 degrees with no transition like a freaking robot. Combat running is like a kid with a sword instead of a marine with a sidearm. I'ts night and day. I wish they just kept the old animations, they were so much better. So here is my advise:
- If it ain't broke, don't fix it.
- You can't improve upon perfection.
- Always optimize for single cores.

As for what i like: Joker's humor has a little more kick. And it seems like it might take a little more than a conversation to get you know what from you know who. The cybernetic enemies look cool, the vehicle looks cool, and the new navigator is cute. Seeing the tracer rounds is neato. Exploding enemies are fun, except for all the screaming.

I'm just sorry that EA/BioWare didn't deliver on the promise of a better gaming experience. Every bit of hype about better combat and easier inventory was complete BS IMO. Anyway, I should stop ranting, I apologize.

Modifié par MajFauxPas, 08 février 2010 - 04:00 .


#105
RSevo09

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Firstly, hopefully someone from Bioware reads this thread, because there's a lot of great suggestions.

My wishlist for ME3:

#1 Make ME3 the longest (like 5 discs):D, deepest, most epic, badass game ever created. Also, take out the mineral mining probe mini game, its boring as hell.

#2 Put the RPG back into Mass Effect, please. Put in some actual armor, weapon, biotic, & tech customization and variety. Like a poster above said, a mix between ME1 and ME2.

#3 Keep the loyalty missions or something similar. They really fleshed out the characters for me. I think there  wasn't as much interaction with the characters on the ship in ME2 as in ME1, however. A little more would go a long way.
Also, the character designs are awesome in ME2, Samara, & Thane in particular, IMO, also the varied models for npc's in towns was awesome, none of them looked the same, that i noticed. Keep it up.

#4 Less linearity, I understand it's hard to strike a balance with a game so massive in scope. I really like the side missions in ME1 because you had to explore a little to find them, but I didn't like the Mako and the repetitive environments. And in ME2 I love the varied environments but they all seemed a little too linear with hardly any exploration at all.

#5 Combat in ME2 is just about perfect. A few bugs need to be ironed out but overall its perfect. I hope it carries over to ME3. More customization will only help it.

#6 I hope the character migration from ME2 to ME3 is just as good or better. I really enjoyed seeing how some of my choices turned out.

#7 The intimate scenes in ME2 are weak. Make them at least as good as the first game.

#8 Bring back a majority of shephards old squads from the first two games.

And that's about it for me. Basically keeping all the upgrades from ME1 to ME2 like graphics, combat, & character design & development, and mixing in key ingredients from ME1 will make the perfect game. In any case, I can't wait for the 3rd installment!!!!

Modifié par RSevo09, 04 février 2010 - 02:04 .


#106
Sidac

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I agree with everything already stated but Id like to see a longer storyline. I would like to see a darker story than the one that is told in ME2. Why? Because in ME1 and ME2 you hear about the big bad reapers but you rarely encounter one. In ME1 soverign was a BEAST. In ME2 harbinger was there but not really.

"It always Darkest before the dawn" I see ME2 leading into darker times now that the reapers have come at last.

ME3 should have the longest and darkest storyline of them all. In 1 and 2 you were fighting pawns of the reapers, The true test of wether or not galactic civilization deserves to live or die is at hand. Soverign said that none have stopped them before. I hope that they accurately show that the **** has hit the fan now that the reapers are here! I would love to hear and see the war that is going on. I would like to see another battle of the citadel or a siege against Earth happen, colonies being wiped out, people dying, fire, death, all of it.

mostly I would love for there to be no super ultra corny ending like....OMGZ I FOUND A COMPUTER VIRUS WE CAN UPLOAD TO KILL THEM ALL. They have been around for forever. I think the reapers have that covered. I would also hope that they dont go super corny by saying "If we shut down the mass relays they will never get to us!!!"  uhhhh they just drove from dark space genious! I dont think thats going to stop theier massacre.  

Other than that:

1.. Deeper.....darker story. The true test is here
2. HIDE HELMET / NO HELMET IN CUTSCENE
3. croutch
4. More customization. More armor pieces. I really REALLY liked ME2 armor customization. Just needs to go deeper. Mix the two. I liked ME2 cuz no armor looked the same.

Modifié par Sidac, 04 février 2010 - 02:14 .


#107
Tatooine92

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andrewv42 wrote...

ALSO.
A space monkey as a pet.


I'd better not buy one of those.  I fear I'd shoot it.  I was on Zorya today; saw a monkey and BLAM.  DIE little creature.  It took me back to ME1, driving around in the Mako and shooting helpless space monkeys because they took the darn data...  *sigh*

I miss those days.

#108
christopher_f

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Wishlists are fun:

- Bigger maps. Ideally, Deus Ex-like multiple approaches in many maps that are more viable depending on your team focus - tech/combat/biotics.
- More big scripted sequences. Things like: Defending a bunker full of colonists against waves of husks, as artillery changes the battlefield, creating and removing cover as things proceed.
- Allow limited effects of biotics against protected opponents. Maybe the power causes damage, but none of the secondary effects. Immunities prevent relying too much on a given tool, but they are over used at Hardcore and above.
- Better design on the the higher difficulty levels. Hardcore and Insane really aren't that hard: battles just take longer, and the number of tools that you can actually rely on is reduced. Higher difficulties should require the use of more tools to succeed, not fewer.
- It's clear that ME2 uses more of an advantage/disadvantage system for weapons, rather than just accuracy/damage/heat. I'd like to see this made clearer by providing a list of advantages and
disadvantages for each weapon.
- More Hard choices. I love the no right answer dilemmas that Mass Effect provides, they are a huge part of the reason I'm replaying ME2.
- If a balance must be struck between quantity and quality of henchmen, I'd prefer fewer with more depth. If romances continue to be a feature, please continue to make them optional.
- I prefer the mini-games to having to pay a stat tax, but I think the mini-games were only tolerable in ME2. A good mini-game should be fun on its own. Resources could be much, much better. Fighting over resources is a big part of conflict. Since I suspect the backdrop of ME3 will be a major conflict with the reapers, having missions to capture and defend your backers resources ( that translates into some personal income for Shepard ) would be much more fun, and would play more to ME's strengths.
- Since the end of ME3 is the end, this likely won't matter, but I was disappointed in the post-finish play of ME2. It's incredibly tedious to find something to shoot at. I'd honestly like some sort of set of repeatable instant-action missions. It doesn't need to provide any rewards, except maybe a scoreboard.
- I'd like to be able to put down a kinetic barrier. The geth could in ME1, the collectors can in ME2, but for all my super-technology, I have to stand behind boxes. It would add an additional tactical choice to battlefields, which would be nice.
- I'd like Paragon to mean something other than boring and predictable. The renegade dialog seems to have better writing and delivery in ME2.
- One flying, cybernetic, biotic, pony.

Modifié par christopher_f, 04 février 2010 - 03:42 .


#109
Tom Adama

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1) Bring the Mako back

2) ME1 inventory and armor

3) Persuade/Intimidate

4) Color vivdness, more palette dabs and less gamma saturation

5) Combine passive weapon cooldown in ME1 with the heat sinks in ME2. (for the sake of the lore)

6) Drop in-system fuel consumption and probes

7) Vastly improve combat animations or just re-implement ME1's and hybrid that with the cover animations of ME2

8) Create a larger storyline scope that actually involves the galactic community and humanity.

9) Citadel end-like battle finale

10) Bring the first crew from ME1 back for the last chapter. Drop or hybridize the ME2 cast.

11) Rejoin the alliance as a spectre and report to the alliance navy

12) Bring back the RPG elements of ME1 - all of them

13) Never bring Cerberus into the story again. Shepard is a council spectre; the end.

#110
Tennyochan

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wow people actually liked the mako or the idea of driving around?

for me, i hated it and i hope it doesn't make it back in ME3. i prefer the way they've handled it in ME2, maybe with more and larger areas/stages to explore on foot.

#111
kregano

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  • Bring back the arsenal from ME2, but tweaked so that every weapon actually feels useful (the shotgun definitely needs this).
  • Show us weapon stats, like RoF and clip size in the weapon screen so we can have an easier time picking which weapons to choose.
  • Allow us to set points for squad mate powers while on the Normandy.
  • More powers for squad members. Some feel practically useless because they only have 2-3 moderately useful powers, while others are practically must haves whenever you head out.
  • Toggle helmets or make some that have a transparent face plate and one of those visor things integrated into it.
  • Shepard level of armor customization for squad mates.
  • Keep the research/upgrade system, but reorganize the upgrade screen so that it's more like the research menu and you don't have to scroll through a huge ass list of upgrades.
  • One upgrade per squad member doesn't really make sense for certain characters, like Garrus and Tali, so giving them two upgrades for the ship, with one randomly unlocked some time after you get the first one would be nice.
  • Have squadmates interact more with each other and Shepard, especially once you get on the Normandy. Most of the time you won't get any new dialogue out of them until they need something, so that needs to be improved.
  • Get whoever animates the Normandy manuevering in space to watch Battlestar Galactica and see how ships in space really move. It's a lot cooler than seeing the Normandy swooping around in space and making Joker look bad whenever he pulls a move that ends up causing more problems than it solves.
  • Bring back planet scanning only if it's less tedious and you can sell off excess minerals to earn credits.
  • Ditch the fuel system or rework it so it's more along the lines of building up charge on the drive core, kinda like the overheat system on ME1 guns, except you can only discharge the core near planets with strong magnetospheres.


#112
IzzQuad

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I've created a thread titled "The Feedback for Bioware Thread" I am trying to compile a list of all or most posts like this. I would appreciate if you could post some of this, or at least link this to the thread. I feel that one thread for all of these feedback posts is better than a zillion.

#113
Matrices1

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You guys seem to be assembling a wishlist with no sense that this game has a finite amount of resources and a certain release timeframe for it. There are going to be so many loose ends to tie together in ME3 as you try to unite all the factions and races, and so many characters, such that it's going to be impossible to create some kind of alternate universe simulator where dozens of planets are teeming with random but somehow interesting people and missions.



That stuff is just no realistic. ME2 was a solid step in the right direction - tight, focused, and intense. ME1 feels clunky and almost goofy by comparison. Old RPG fans are too close to the situation to realize it, but ME1 was very flawed. I never even finished the game until I got and finished ME2. While its magic occasionally shines through, the terrible maps and the ridiculous layout of the Citadel almost made me quit ME1 soon after I started it. It wasn't just the inventory system that was terrible, though that it was, but the inventory itself was mostly redundant or superfluous crap.



No need to resurrect what was rightly discarded. Just focus on providing the tightest and most polished climactic finale, please, and don't waste resources generating a host of random and generic worlds that serve no purpose.

#114
figuare9

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Definitely more great ideas. I really think that it's great that you guys are getting together and posting your thoughts. Bioware listened to the community and changed a LOT in ME2 because of us. However, I feel as if they may have taken it too far. I don't blame them at all, and I know that this thread will have been looked at and ideas are probably already being bounced around in the office. I really hope it changes the outcome of ME3 to make it a wonderful game. I'm not saying ME2 is a bad game, I loved every bit of it, but it could do with it's changes for ME3.

Modifié par figuare9, 04 février 2010 - 06:41 .


#115
Guest_deku2106_*

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Bring back the ME1 style in terms of Mako-like vehicle, inventory (with a faster scroll and 'Optimise' and 'Send to Normandy' buttons), leveling, skills like Electronics and Decryption making a difference outside of combat, the overheat system (because things like Overkill don't work when you only have thermal clips), party customisation, planetside towns/cities, the Presidium and the Wards being available to check out, elevators being back, removing the Mission Complete screen, EXP and items for killing enemies and quest/sidequest structure.

Storywise, I'd like to rejoin the Alliance. I just preferred being a Spectre to a Cerberus op.

Thematically and aesthetically, I preferred the feel of the first game (and the Normandy SR1)

Somehow, ME2 just didn't feel like a sci-fi game to me. At least, nowhere near the way the first game did. I don't know why. Maybe it was the music, because I did sort of get that feel when Vigil's theme started playing.

Also, I preferred choosing my course on the galaxy map over actually flying around in it. It just felt like it made more sense.

Modifié par deku2106, 04 février 2010 - 10:11 .


#116
bobthomson

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YES! i agree , half the fun of a game like this is the gear, buying new stuff looting enemies etc, it has taken away all the fun elements of an rpg, i like the game but it seems they have made it into an action/shooter, it was fun because it was all the best bits of RPG/action shooter , i miss the unlimited ammo too, i can see they got rid of it to make the game more challanging, but it dosent really add to the challange, just  adds to the frustration (especially if you want to play anything but a soldier)

also - my favorite class in me1 was vanguard, i tried this in me2 but got halfway and restarted, the main reason for this is that i have found the shotgun completly useless, the pistol is good (like im ME1) but i just run out of ammo all the time

If i had only one thing to suggest for ME3 it would be - PLEASE bring back the RPG elements of the game, eg-buying gear, having an inventory, looting enemies, also what kind of sequel had less customization

#117
Getorex

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Not knowing if (or where) Bioware peeps may see this, I am reposting my suggestions here that I also posted in related threads:



Has anyone here played any of the Ghost Recon FPS/tactics games? I love the combat and control in those games. You are able to direct 3 other troops in your platoon with a fairly fine grain. Besides having the ability to position your guys in a manner similar to how it is done in ME2 (first person view) you are also able to take on an overhead 2nd person/god's eye view within which you can zoom in or out to cover a larger area. Doing this, you are able to direct specific troops to specific locations AND then direct them to watch/direct fire over a particular sector. I would like this ability in the forthcoming ME3. It would be so helpful to be able to direct one of your troops to cover over there while another is directed to cover over here, while you can move to wherever - and you aren't limited by your immediate first person view.



Stealth: rather than the simple "your character steps past this point so all enemy troops move to attack" rules, how about making it more like Far Cry? If you are stealthy and careful in that game, at least in SOME situations, you are able to sneak past the enemy. At best, you may only have to fight briefly at the trailing edge of a situation because you managed to sneak past the worst of it.



Drones: Drones in this world should be useful for more than (their rather weak) direct fire support. They should also serve as your "eyes" beyond your immediate view. A drone launch should provide you with a map of the area as it moves about. You could launch a drone into a new area/room and get a (near) full map of the entire local area/room and from there be able to direct troops to cover positions based upon that, as described above. Perhaps there could be two types of drones: a combat drone more in line with their current status AND a recon drone that is stealthy and acts as a forward scout and isn't necessarily immediately spotted and destroyed - also giving away your presense.



AI: Companions needs more combat smarts. They should NEVER stand there in the open and spray fire at the enemy. NEVER. They should ALWAYS take advantage of any cover available and fire from there, even if you did not specifically direct them to a full cover position. Standing there in the open and spraying-and-praying rounds at the enemy is what untrained, undisciplined gangs or random thugs or typical M.East terrorists do. They stand there in the full open, rifle at the hip(?!) and simply spray and pray that a round will magically find a target. HAH! So, make them smarter. Have them ALWAYS make use of whatever cover is available in their immediate areas. If there is none, WHAT ARE THEY DOING IN THAT POSITION?! MOVE to a better position with cover. If I direct them to a cover position and as the battle progresses that position becomes untenable (overrun) then they should know enough to MOVE OUT/FALL BACK to a new COVERED position.



Finally, it would be nice to be able to bring along more than just 2 other people on at least some of your missions. With a Ghost Recon-style tactics control system it would be possible to direct 3 or even 4 other members without becoming overwhelmed (and spending all your time directing them rather than directing your own character in a battle).



A more general suggestion, non-combat-related. Please make ME3 BIGGER. How about 4 DVD discs so that the universe, the missions, side missions, and exploration can be much vaster? It will be the last of the series so make it really count. More dialog, more free-roaming, more exploration (beyond simple mineral hunts on dead worlds). I'd love to be able to freely visit places all over the Citadel, or see much more of cities on this or that planet, or find ruins, new life, etc, on landable/searchable planets. Go big so you go out (with the series) with a big bang.



Love the ME games. I get immersed and, for better or worse, get nearly obsessed playing such that I spend way too much time getting through it (at least the first time). I love them so much that I want MORE.




#118
DaewaNya

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-Technically, planets could be so much better. I like traveling and seeing all those planets in game but each time something is bothering me: everything is too much static. I mean everyone and everything has it's place and they never leave it. It's ok for NPC but how about making a crowd or dynamic change of "extra actors" positions.

-Make the team more useful. I really liked to make multiple squads in the final mission. During the entire game in ME1 and ME2, I brought the same characters with me in my commando, the others just stayed in the normandy. How about giving tasks to them or something. Something different would be making a injury system: as they keep falling, characters would be injured and unavailable for some times, so it will force the player to choose other characters.

-About the cooling system. I like both system, why not making the player choose? Being able to change weapon parts to tweak the cooling system, add a scope, attach a grenade launcher etc would be really cool.

-The aiming: I'll REALLY appreciate if I could switch shoulders while aiming, like in MGS4, Gears of war or Splinter Cell.

-Climbing: make it so we don't have to back on the wall first. It's kinda weird and slow.

-Hacking: In ME1 we got manual override or omni gel override, now we just have manuel, how come? In addition to manual and omnigel override, how about an automatic wireless override available only to engineer or something else. You'd have to stay near the device for a certain time and voilà, hacked. This way, we can fight and hack in the same time.

-Many times my commando spoke to me and as I walked, they got interrupted by meaningless crowd speech. It's annoying. Make speeches priorities, commando's first, crowd's second.

-The mako disappeared, I don't miss it now we have a shuttle that drops us directly to the mission. How about multiple drop points? We choose where to land, moreover it would perfectly fit with my previous suggestion about making the team more useful as we could make multiple squads.

-Harvesting: Hmm, well I'm used to harvesting with MMORPG, no matter what game it is, it's always a pain. But in MMORPG, we can buy ressources. Here's a suggestion that fits again with my previous suggestion about making the team more useful: for example, give Mordin the task to find ressources for a specific research, it will take time, but at least the player don't have to do it. We could give Mordin credits too, in order to buy ressources.

-Dubbing: please, just like Dragon Age Origins, make it simple to change voice language and text language.

-Credits: Shepard is always working for an organisation. I suggest a salary system. I remember in Final Fantasy VIII, there was a salary system wich gave you credits in  each specific number of steps. The amount of that salary depended on your behavior, if you acted good, you got a bigger salary. For example, I'm working with Cerberus but I don't share their motivation, my actions reflects that, so my salary just keep getting smaller. But fortunatly, I'm working for the alliance too, so they reward me with credits in counterpart.

PS: sorry I posted this 3 times, I didn't really know where my post really belongs lol

Modifié par DaewaNya, 04 février 2010 - 03:04 .


#119
Getorex

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DaewaNya wrote...


PS: sorry I posted this 3 times, I didn't really know where my post really belongs lol


You and me both.  I didn't want to see my comments/suggestions disappear into a dead thread and disappear or not be seen so I triple-posted too into different related threads.  Hopefully at least one of them is still alive and would actually be seen by developers.

#120
figuare9

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DaewaNya wrote...

-Technically, planets could be so much better. I like traveling and seeing all those planets in game but each time something is bothering me: everything is too much static. I mean everyone and everything has it's place and they never leave it. It's ok for NPC but how about making a crowd or dynamic change of "extra actors" positions.

You aren't the first person to want environments with more life. I agree with you on this and think people really need to move around a lot more, things should be happening in the enviroment around as your in a city or something.

-Many times my commando spoke to me and as I walked, they got interrupted by meaningless crowd speech. It's annoying. Make speeches priorities, commando's first, crowd's second.

OMG i know! It really pisses you off! I hgate it when EDI is giving you valuable mission intel and a squad member says something and EDI 's gone, I liked her intel half the time too.

#121
wrdnshprd

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ME2 was a good game, but i think it could have been a lot better.



- the primary adversary in ME2 is.. meh... the saren conflict in the first game was much more compelling. also, the last bit of combat in ME 2 is.. mediocre at best. not gonna say more due to spoilers.



- the customization of my party's gear is gone. choosing a weapon loadout with just a couple options per weapon type is not my idea of customization.



- it seemed the side missions for each character were better written then the primary story. it's nice to have good side missions, but the primary story should stand tall by itself, and frankly it falls way short.



again, i like the game.. the story overall wasnt BAD, but for a bioware game it was a bit underwhelming. the combat was also fun, though the soldier is a bit overpowered (at least on normal).



here's hoping ME3 will bring the best of both games together and finish things off on a high note :)

#122
DDM8

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Dear Bioware,
 
We are many fans from Germany, Austria and Switzerland and we have some wishes for ME3. I think you already know a lot from the american community but please listen also to us.
 
1. We really want to have bigger, better and more intensiv relationships to more partymember. May be ist possible to have a relationship with more then one partymember at the same time, please give us more love, jealous dialouges and the choice to choose EVERYONE for a relationship female or male sheppard and partymember speak to each other about our relationships… MAKE LOVE NOT WAR ;-)
2. Please bring us back, a little more Micro-Item-Managment. We think the golden way could be a mix of ME1 and ME2 micromanagment.
3. Pleas give us an option to take the helmet off.
4. Please bring back the relationships with the partymember of ME1.
5.Please start the relationships a lot earlier, not in the end of the game!
The rest you already said in this thread and thanks a lot for the greatest games ever DA:O Me 1+2 and hopefully 3Image IPBImage IPBImage IPB


#123
lumen11

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For the record. I loved this game. It took huge strides forward in creating a true shooter/rpg hybrid (I always saw ME1 as such a game, but more clumsily balanced).

That said, my list will focus more on giving (constructive) criticism on ME2 than desribe wishes for ME3.

The inventory system

I rather liked the concept of being able to find item and upgrade schematics rather than actual items. It felt much more realistic than constantly lugging around tons of hardware (no magic backpacks in the ME universe) and it wasn't as tiresome to sort out the same 10 avenger rifles and 5 titan armors over and over again.

However, the new inventory system does feel very intangible. Maybe ME3 could introduce a system were, in addition to the schematics, you can find unique pieces of equipment that are so specialised they can't be reproduced and therefore can only be used by one person.

Relationships
It would be nice if you could develop you relationships, and romances in particular, during missions rather than just through dialogues on the ship. It would make them much more dynamic. The loyalty missions were a step in the right direction, so more of that please.

And while we're on the topic of romances. A lot of it consists of you as Shephard comforting your romantic interests. Why don't they comfort Shephard? You are the one with the difficult decisions to make. Put it another way, the romances are very much one way streets.

class roleplaying

Give us roleplaying options that differ from class to class, as well as roleplaying options that are dependent on your squadmates (and their unique abilities) for that matter. Up till now I only got the sense of playing a particular class through its combat abilities and that sense is actually reduced once you start using bonus abilities.

Leveling
I have no issue with leveling being purely a gameplay mechanic and not also a story mechanic. Neither do i have an issue with the streamlining of the abilities. There are still plenty of abilities to develop. I do have a problem with the fact that gaining a level isn't very rewarding when you don't get enough ability points to improve one of those abilities.

Upgrading the ship
(slight spoiler)
Upgrading the ship hardly takes any effort if you recruit all the available squadmembers (and who doesn't?). Why not make more eleborate quests out of it?  Especialy when you consider the huge difference these upgrades can make during the end game. For example, that new canon that is based on reaper tech could have been the object of a fun quest. In other words, personal quests in ME3 can be about more that the main story or your team members.

Animation
Make a proper handshake animation. :whistle:

#124
toguspyder

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Ok, after discussing this over in the ME2 RPG lite? forum, this is my list and thoughts for ME3:

1.) Big worlds to explore. I originally believed that the Mako should come back, but after reading every ones thought on this, I just want the planets that I visit to feel expansive. I would like to see some ground/air vehicle driving missions, like in ME1 where you had to raid Sarasens Lab.

2.) Multitask the resources. Did not care for the scanning of resources. I would have preferred to drive in the Mako (but that is because it reminded me of an old game called Starflight), to look for resources. People talked about how things in ME1 made the story drag, well I believe this did in ME2. There is a ship’s crew, have them do it while you are conducting mission on the planet.

3.) The locations felt small. The Citadel, Illum, Omega all felt allot smaller compared to ME1 and DAO. I would have liked to wonder the areas more, see what has changed at the Citadel since the last time I was there from ME1.

4.) Breath life in to the NPCs. In DAO, I loved the constant banter between the NPCs while being out. I would just stop and listen to them. Could you have imagined the talks between Miranda and Jake, in ME2 if you had them both on the team? Also, as a pain as it might have been from time to time in DAO, talking to the squad while in the field would have been nice. Asking them what they thought, getting further information, and continuing the story while out in the field would be nice.

5.) Radial/Main Menu update. I would like to see a merger of ME1, ME2, and DOAs radial menu. I liked what they tried to do in ME2 but I still felt limited. Accessing the inventory and stats and all the other things in ME1 and DAO felt more in depth.

6.) Communications and Tactics. The new command option for the team was plus/minus feel. Maybe a radial menu of its own for different commands for the NPCs would have been nice. Also the tactics options in DAO gave you a bit more control on how the NPCs acted when engaging.

7.) Shopping and research. The research was a nice touch, but felt like I had to do it. When I went to the purchase, the big options where model ships and fish. I would have liked to see an even balance between the two, especially since ME1 and DAO had huge store options. Now I’m not saying that a huge inventory is needed but a little more variety would be nice (especially since we just came from a huge one in the previous). Also, it would have been nice to buy and sell resources, since it was very important to go find. I had a lot of credits but nothing to buy, and I could not just buy what I needed for my research. As a side thought, maybe the research should take a little time to do after submitting the request, have it work the story a little.

8.) Loyalty. Loved how it worked in DAO, not so much in ME2. Honestly, I should not have to work that hard on two characters that where in the previous game that you shared blood with, and the interaction between the love interests from the previous game was sort of none existent in the new one. Seriously, the guy was dead for two years and all you get hey (not to give too much on what really happens away). No discussion, no worry, nothing. Speaking of worry, with that big fancy communication in the Normandy, there was no way to call people to say "Hey, I had the case of the dead, but I am feeling better now." There was mention of the mother, but no communication directly. Being a soldier myself, I know if I was presumed dead and I was alive, I would have never heard the end of it from my mother, and Sheppard’s mother is a friggin captain in the Alliance, she has connections.

9.) Purchasing skills. After some discussion, it’s not needed. I prefer to have a system of skill leveling based off of usage, with training options to get new ones. The basic statement use it or lose it. Character leveling should give perks based off of reputation (or just bragging rights for the players). All the skills I worked up in ME1 felt like it meant nothing in ME2. I would like to see in ME3 acknowledge from the previous.

10.) Clips verses Heat. Again, there has been mention about some dynamics of ME1 that made it lag (the Mako for example). I believe switching to clips is it for ME2. By having the weapons overheat, it stopped you for a bit but continued the action and story, with the clips I was running around in every little spot to make sure I had enough for the Widow.

11.) Tourist. In ME1 you saved allot of people, it would have been nice to visit those places. You see some of the people again that you have impacted in the previous game, but do not seem like you really make an impact (personally) on people in the second one. There was no extra conversations that made it important.

#125
toguspyder

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One more:



12.) With all those people you recruited, you can only take three? It would be nice to have a bigger group to take with you.