Mass Effect 3 Wishlist
#1251
Posté 15 février 2010 - 11:05
Spoilers
I also hope you can Kill the shadow broker for trying to sell your body to the collectors (after all i gave him the info on Cerberus) I want to splatter his brain matter for that.
#1252
Posté 15 février 2010 - 11:16
#1253
Posté 15 février 2010 - 11:23
Taxonomical wrote...
About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it. It killed the flow of the game, got in the way of questing and story telling. Felt like a bad Halo clone. No way. Let's hope the new hovertank coming in the DLC isn't as bad.
If you consider that they effectively replaced the Mako with that BORING and extremely repettetive planet scanning mini-game....I'd personally rather have the mako...at least you got attacked by a monster every once in while in it.
#1254
Posté 15 février 2010 - 11:30
#1255
Posté 15 février 2010 - 11:50
TheReciprocater wrote...
Mass effect 2 was the best game I've ever played. The only downside was having to go through a loading screen every time I wanted to move around the ship to customize my armor or talk to squad mates. There also weren't enough secondary missions. Customizable weapons from the first game were great and the weapon training at the start of the game instead of the end was good aswell. Finally I can't stand a shooter game without a crouch button. Aargh! I can handle FPS's without "going prone" but no crouch button. Why do you need 2 compass buttons, Kill one and give us crouch.
Did you play the first? loading every 5 steps, that was awsome!
Anyways I'm all for Blasto as a companion
#1256
Posté 15 février 2010 - 11:58
So perhaps instead of a random loot system like ME1, just put in a considerably greater variety of armor(and maybe even weapons?)
Also, i felt that the limited(in some cases, EXTREMELY limited) ammo was a bit annoying.I found a very effective tactic to be 1. tell your teammates to take cover WAY back where they can't shoot or get shot. 2) Hide in cover where you can see the enemies, but not get shot. 3) spam your allies abilities to kill enemies, without leaving cover.
(this works even though your allies cant see the enemies...what you can target with their abilities depends on what shows your screen, not on any line of sight). I found myself doing this often after running out of ammo for most/all of my weapons. Perhaps you could combine the two methods....you use heat clips until you run out, then fire til you overheat and wait, etc.
Furthermore, It would be great if there's some way to grab any upgrades you might have missed in missions, say, have them show up in a shop after you complete the mission, so you can buy it later.
And I'll say it again...the scanning planets and launching probes for resources is AWFULL. It was fun the first time...ok the next 5 times, and I was about ready to throw the game out the window by the 100th time.
#1257
Posté 16 février 2010 - 12:30
[quote]figuare9 wrote...
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. It'd be nice to have enemies outside of your level that are too difficult to kill, or much harder.
[/quote]
If the fights become too trivial for future missions the game will become boring I would think.
Also, what you propose sound a bit like Borderlands, not a very good idea.
[quote]
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc.
[/quote]
In my opinion, I would hate to see this. Character level should have nothing to do with being able to wear/shoot/upgrade stuff.
Honestly, anyone can take a rifle and kill people, be that a level 1 Peasant or a level 30 Cpt. Jean-Luc Picard.
[quote]
Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.
[/quote]
The upgrades are very noticeable, just play on insanity with your fully upgraded lvl 30 the last mission, then play the "recruit the professor" quest NG+. You'll see how different it is.
About the level making you stronger, I don't know, I found the unlocking of skills to be illusive enough of my character's might.
[quote]
Bring back the Inventory (upgradeable sizing)
There’s always a good feeling knowing what's in your backpack. RPG gamers love looting!
[/quote]
You want R.P.G. right? For my example, the role chosen is "a soldier".
No soldier will be able to sprint/run/aim/survive if he has 4 different guns strapped on his back while carrying a backpack with 40 handguns, 50 Assault rifles, 2 grenade launchers, 1 bottle of Dr. Pepper, 3 cans of deodorant and one box of Hot-Pockets.
So no, please do not bring back the ME1 inventory. (more on this later)
[quote]
Upgradeable weapons/armor (The NEW fashioned way)
I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!
[/quote]
I kinda agree with you here.
It's hard to tell, seeing as I like all the weapons in the game.
Some custom upgrades to make the Claymore or the Widow have 3 shots overheat limit rather than one and upgrade them to be half-automatic...
Well I'm sure that is going to make the KWDI (Krogan Weapon Development Institute) very happy.
[quote]
Where did the vehicle go!? Please. . . Give it back!!
I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.
[/quote]
Yes, the wiki talks about a hover-tank, the Hammerhead, also, the Normandy’s elevator for the 4th floor uses this name in the description. Still haven't seen it nor heard anything about it from Bioware on the official site/here.
However, back on topic:
Ugh, gravity-defying MAKO. Nu-uh.
I'm okay with some form driving but not something as unrealistic as the 85%-slope-climbing-vehicle.
[quote]
Please, Make the citadel larger.
The Citadel in ME2 seems lifeless, just a bunch of shops and levels.
[/quote]
YES!!!! PRETTY PLEASE!!! (Morinth attempts to "Dominate" Bio-devs. Invalid Target)
[quote]
While doing missions, make them less linear.
[/quote]
The linear missions allows each of the missions to be unique, have a story of it's own and not have any repetitive elements.
The new mission system from ME2 is absolutely splendid, a must-keep.
[quote]
Keep the Normandy just as exploreable/vehicle
Another big one for me. I think it'd be great to have the Normandy land on a planet, walk down to the cargo hold, get into a vehicle, and drive it out onto the unexplored planet.
[/quote]
I agree, the airlock is useless, the garage is not explorable, and you can't lie on the bed, nor sit on a chair!
*Grunt-like growl*
In-game quote: "The next Normandy gets a lounge." (lower Afterlife music in the background)
[quote]
More Normandy fights!
In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? Some dogfighting would be great.
[/quote]
I totally agree.
ME1 had some nice cinematic scenes with the Normandy, doing loops and using one (1!!!) missile to take down Sovereign. It was sweet, a bit light content-wise but esthetically very pleasing. The Suicide Mission's Normandy fight is way more improved!
[quote]
Give us Earth!
[/quote]
Finally someone who said it!
Now, (some) details and opinions:
Actually there will be a lot of annoying details.
- Advanced weaponry and armor
Mass Effect (supposedly) has far more advanced weaponry than what we have today, but you can dodge metal slugs propelled at incredible speeds by taking cover behind an indestructible metal crate.
I know this isn't Modern Warfare or something of the like but it still feels weird.
Cover should be temporary (not all of it) but not the same as the "Fragile Crate"s in ME2.
Also, the Cain heavy weapon, boom, everything dies, nice cloud, walls are still there, crates are still there, the glass in the windows is still there.
ME3 should have some fix for this.
The codex also tells us how each weapon can have thousands of miniature slugs that serve as projectiles. The geth created the Thermal Clips to cool down overheated weapons.
The concept of not beeing able to fire without a thermal clip is sound but the fact that when you're at your last clip the weapon doesn't cool down by itself isn't.
A mod to adress this issue is already out (haven't tried it myself, check www.masseffectsaves.com) but ME3 must adress this problem.
- Physics, powers and melee
Using Throw on an enemy can propel him off his feet in a great variety of ways, which is great! There are some bugs but well whatever...
But the physics isn't complete, if a krogan charges towards you like a bull and it hits you... your shields go down but you're on your feet, stunned.
The kinetic barriers did their job and kept you alive, but shouldn't you be on the ground if you didn't react with a punch or block like in rugby?
Warp is a molecular disintegrator if I remember the description correctly... ahem, hello? Warp used on Normandy's hull... oups! half the ship has been disintegrated before the biotic feels hungry/light headed/can't focus anymore?
Except the brief power cooldown there is no RPG element of strain on the user, no blurry vision if the character exerted himself by using 5 warps in a row or keeping his first warp active for more than a minute.
I do imagine that this can become a nuisance and is a bit exaggerated, it may also ruin the concept of ME3 being a game and not pseudo-life. Would like to hear more opinions.
- Biotics
One could maintain a singularity at one point by holding the button pressed for example.
Shockwave is represented as some blue explosions in the ground going to your target, if it has protection, it doesn't do anything. A shockwave from a Scion tears your shield appart in one hit and kills you if it hits again.
Yours doesn't, where's the balance?!
More bitoic possibilites please, by DLC or whatever... just need more!
Would like to hear some opinions please.
- Inventory
However ,I would like to have the option to take what weapons I want with me and how many thermal clips on my soldier rather than always have, by default, a shotgun, an smg, a pistol and an assault rifle.
Shepard in the Cinematic trailer has only 2 weapons, an AR and the Missile launcher; you can't do that in the game except if you go Sentinel while canon Shepard is a solider!!
Please allow custom loadouts for ME3!
- Stores
Upgrades, Star Charts, Cabin Souvenirs, Armor pieces
Uhm, okay, so Rodam Industries doesn't have any weapon whatsoever in its online store. Weird since it's a weapon (manufacturer and) seller.
I do like the fact that you don't have tier I, II, III, IV...X of weapon Y, that must remain the same, but the lack of weapon buying feels... out of place.
It's easier and much more realistic to be able to buy a desired weapon in a store rather than have to go on a mission and find one on the ground.
- Companions and NPCs
But it's completely lifeless, they just stand there, no one moves around, no one does something; they sit there every time you pass!
Please, more life, more scripts and more random dialogue.
Also, same goes for companions, you can't talk to them if you're not on the Normandy, they do shout some "The oceans take you" after a kill but that's all, it's also very lifeless.
More party banter and animations! (there is a topic on possible party dialogue on the forums here: http://social.biowar...5/index/1222206 )
- Outfits
A simple, change outfit to black isn't enough.
Helm toggle on/off shouldn't be available, why get the +10% headshot damage if you don't wear the visor? Not RPG.
Kissing a helmet is also bizzare, so a solution must be found. (Cinematic: takes helmet off)
- Romance
ME3, combination of both? (mmmmmm blue pixels, oups sorry) ("Be still Mouse, you may change your pants later")
As an adult I don't care of bare skin in games but hey, what looks good is uhhh, good?
PS. Sorry for the heavy amount of unorganized text. Late at night, will edit the post another time maybe.
Modifié par Ahalazar, 16 février 2010 - 12:34 .
#1258
Posté 16 février 2010 - 12:32
#1259
Posté 16 février 2010 - 12:34
In ME2, I really like what some mentioned as the concept of 'character development' - which in this case I only refer to running missions to recruit and getting their loyalty. It would be great though to have more complex relationships with these characters. For example rather than just simply getting their loyalty permanent, why not having a Paragon/Renegade meter on them - the levels could be determined by Shepards actions. Heck, maybe even having their Paragon/Renegade level also determine their AI during the battle in missions (ie. being a killer, being killed or simply running away...lol).
Oh, one other thing...for goodness sake, characters need to move around a little more in the Normandy - maybe even just having them walk outside of their quarters once in a while. I hate going to each of their locations (main team members) and see them just stand/sitting there like zombies...well except for some little movements. Please make them move around more.
Overall, I enjoyed ME2 as much as ME1....thanks to those who had a part in making it!
Modifié par toxze, 16 février 2010 - 12:37 .
#1260
Posté 16 février 2010 - 12:46
miranda: hey shepard that's a cute monkey.
shepard: ohh ya , u wanna pet my monkey?
romance ensues.
or they could help in combat, for example:
shepard with space monkey on shoulder walks into room full of geth. the geth look at shep then at space monkey. collectively they all sigh at the monkey and then BAM, BAM, BAM. shepard kills 'em all while the geth are to busy uhhing and ahhing over the space monkey.
or the best yet, maybe the professor can do research and turn ur space monkey into a biotic badass who likes bananas! or even better the space monkey and the space hamster can join shep as potential squad mates!!
i apologize for my silliness but i'm a big fan of mass effect and bioware and felt i should throw something out there thats completely wacked out. i hope this brings a smile to someones face cause we all need to laugh.
#1261
Guest_Sgt.Budsky_*
Posté 16 février 2010 - 12:46
Guest_Sgt.Budsky_*
Sgt.Budsky wrote...
First time poster here!
Given that this is a forum, I have the luxery of being able to edit my post willy nilly. So if I post inaccuracies it's only a small effort to rectify that error, in any case... based on what I've seen posted by people in the first few pages (I then skipped to the final page), I think everyone supports the idea of:
- More interaction with crew members
- More customization of armour and weaponry (akin to Mass Effect 1, not referring to the problem of amassing 1000's of items ready for melting down)
- Removeable Helmets (or moveable faceplate when conversing or drinking)
- Significant Normandy Upgrades (demonstrating the Normandy's awesomeness beyond it's ability to survive a few dogfights)
- No To Ammo (the introduction of Ammo seems like a backwards step)
- Static NPC/Dialouge (everyone seems to agree that NPC's need to wander around a bit, even if only a few feet and back so they aren't rooted to the spot)
- Seeing Tali's Face (some might say they aren't interested, but that's a lie. Everyone that's played either game is curious on what Quarians look like under their windscreens... I mean helmets)
To a lesser or divided extent, people seem to favour or oppose the idea of:
- Mako Revisit (personally, it was quite the novelty the first few playthroughts of ME1 but I do not miss the Mako, others feel differently and are quite right to wish it back if they enjoyed it)
- Paragon/Renegade Diplomacy: (some people don't like what one person dubbed the "instant-conversation win" button, I love it)
- Variety Of Weapons (I might not have as keen a eye as the next person but the differences between the ME2 weapons, barring heavy weapons, seemed very subtle, whether your going for a wide or tight selection of military hardware at least make a clear defined difference in what you pick)
- The Music (I'm listening to "Two Steps From Hell - Heart of Courage" right now and the only reason I knew about it was because of the launch trailer 'which is awesome'. I don't support either party that wants the ME1 music to return or stay where it is)
- Intimacy Scenes (everyone that calls themselves a Mass Effect fan knows about the controversy that exploded over a certain scene in ME1, whether or not the radically mild scenes in ME2 is a result of that controversy is subject to much debate. Some people suggest looking up porn for such fixes, I say they 'the developers' should try and bring back the sensuality and emotion that was demonstrated in ME1 'and absent in ME2 with the exception of Thane' and enhance it, one pre-suicidal mission romp isn't what I'd call "Achieving the Romantic Subplot" if that's as far as it goes)
- Resource Collecting (has GOT to go! Or at least that's how majority feel, some enjoy it, offered alternatives or suggestions for improvement, that or simply said "make it better". I'm on the Against side on this one, as Commander Shepard and 'though no one has said it' messiah of the human race and soon all other races s/he should be able to delegate such tasks to the crew or his/her current affiliated group 'Alliance/Cerberus'. For all the enthesis on Cerberus's expansive resources, you'd think The Illusive Man would've opened his wallet a bit more to help Shepard in the final leg of the game other then saying "Good Luck")
- Researching... Stuff (ties into the above point in some aspects, assuming Mordin 'or some sorry replacement' returns to the normandy to help with research some people think it should be a gradual thing or that resources can be directed to finalising a research project to completion)
- Volus/Elchor Teamates? (it's been suggested by numerous posters and Bioware may just add a small segment in where you have to escort one of these aliens to a place of safety-NO!! BAD BIOWARE!! As Volus cannot even run without having something on par with an asthma attack and Elchor having pretty much everything about them explained by it's ambassador in ME1 it doesn't offer much more character development on that front. Vorcha and Batarian team mates wouldn't really work, Vorcha are too damn stupid... Batarians on the other hand, if Tali can work alongside Legion then it isn't completely that far fetched... I'm skeptic though)
- Multiple Relationships (now this was being mentioned more and more around page 4 onwards I think, BioWare curbed that by only allowing Shepard a relationship with one crew member at any one time and forcing them to break up with one to pursue another, obviously people want a method to go behind one members back to have nookie with another or to just have them ignore your evident affections for someone else entirely, admittedly I tried having my Femshep flirting with everyone possible on first playthrough. Didn't get far and I'm indifferent on this aspect)
- Playing as a different character (playing as "that other person" near the end of ME2 was a nice surprise albeit short, I feel the reason for this was to mix things up a bit but also not to confuse players on one fact. This is Shepard's story, the Mass Effect story is centered around this person and their actions on the galatic stage, that's why you can't import your save to ME3 if you die. BioWare have infinite possibilities to bust out another saga where you play as a Varren or what have you but for one that's played ME1, carried their Shep to ME2 and then to ME3, would you really want to play as something else after establishing such a history for your own Shepard? I believe that playing as one of the squad members even briefly would horribly detract from that history you made and make Shepard unspectacular... which is bad considering the amount of hours players spent refining him/her. Just my thoughts)
- Mini Games/Skills (I liked the bypass/hack system in ME2, never quite understood why you'd need a mini game to pitch a beacon/flagpole by a gold deposit in ME1, however as one person suggested it was a good touch to need another squad member trained in such things to help with that, as skilled as Shepard is, s/he isn't living in the Matrix where required skills are uploaded upon needing them)
- Melee Weaponry (it wouldn't be the most terrible thing if BioWare added a katana'esque weapon in ME3 to satisfy all those ninja nuts)
- Powers: The scope is powers definately needs to be expanded, a choice of either a "powerful"specific strike or a "lesser power" broad attack isn't exactly unique, especially when there's another squadmate or two that can do the exact same thing, one unique power per squad mate was a nod in the right direction though.
Now it's time for my suggestions and thoughts on the above... more so:
Crew Interaction: I felt disappointed and annoyed when playing ME2 that beyond four interactions with individual crew members they were always cleaning an engine or checking calibrations, no one is going to be doing that for as long as Tali and Garrus said they were. Assumption: BioWare made Mass Effect 2 in a manner hoping it'd attract additional gamers, however to get full enjoyment you'll still need to have played Mass Effect 1 to get the full story on things, places, people etc. There's simply not much they talk about as it seems everything one would need to know was explained in the first game.
I'd love to be able to board the Normandy one time, go to Armoury to talk to Jacob and go "What...? Where the heck is Jacob?" go down the next floor and ask for example 'Miranda' if she's seen Jacob at which point she'd either say no or "I think I saw him down on the engineering floor". Upon going down to the engineering deck and searching around you'd find Jacob and Jack going at it like jack rabbits or at the least playing tonsil hockey. (i know right?) As I stated above how BioWare seems to want to make it a clear point that the game is centered around you/Shepard, that doesn't mean that the other characters aboard your ship have nothing better to do then fiddle with their control panel. Or being able to go to the mess hall and play "Doctor" with Mordin or target practice with Thane, even compete for someones affection with another crew member though I'm not sure who would furiously fight to win Jacks attention from you. Even being able to talk to squad mates about other squad mates (to either praise or redicule them). A big plus for having a squad mate suddenly burst into a small rant during a mission rather then having to push an "A" button to hear them... which may or may not at times be overridden by a nearby volus merchant or snobby asari on her iPhone 3000.
More customization of armour and weaponry: I keep thinking of Army Of Two's level of weapon customization and feel that it's unique because that's AOT's trademark, Mass Effect needs something to call it's own, not take something and alter it... or just simply take it and give it a different name (anyone ever heard of bullet time?). I believe there CAN be a middleground between ME1 and ME2 as far as armour and weapons customization goes, my idea would consist of already having 'x' amount of customized parts from the start and then through the research panel progressively upgrade them. So you won't get stuck melting down items for 30 minutes every 60 minutes and you still get to customize each squads armour/weaponry to your desired specifications. An additional research project could be to increase the amount of customizable parts available or simply purchase the extra "slot" from a vendor or.. something, so if your squad number exceeds parts available you'll have some squads with standard make items. A nod from me in being able to just stroll around town in casual clothes (or extended wardrobe, femshep in high heels... what the?) with but a pistol, makes players on edge on whether something may happen when they are completely exposed. This has NEVER happened in ME or ME2 aside from when a certain someone tries to seduce you, need more situations like that but not always forcibly.
Removeable Helmets: I always thought it was funny (if only a little) how I'd get Shepard punch drunk at a bar by splashing booze on her full face visor/windscreen. Can s/he not just push a button to prop open the front or take it off for such situations? I mean if your going to a bar and going to have a drink, you'd obviously be comfortable taking your helmet off... or pouring it down a nutrient tube. Still... a little detail that lots of people have noticed and wish tweaked. Why go through the trouble of motion capturing Shepards facial expressions if players are likely to have a tinted or completely hidden helmet 98% of the time? Assumption: Animating this particular feature is tediously complicated or was overlooked.
Significant Normandy Upgrades: This could be taken in two different ways, since you play as Shepard who is not a pilot, it's not extremely important that the upgrades that you purchased for your ship don't get much spotlight since it's someone else that puts them to use... once. Got a bit cynical there, I support people when they say it'd have been a nice touch to see the upgrades put to more practical use instead of having their first field test when literally going into the belly of the beast, eye of the storm, gates of hell... whatever you want to call it. Given how often you actually see the normandy (and how long those sights are) I don't see a feature to customize the Normandy's paintjob being a practical addition. Nifty, but a tedious project to undertake and develop for BioWare depending on how they do their cutscenes.
No To Ammo: Ideally keep the overheat function and also keep ejectable heat sinks to assist avoiding said overheat, fire for longer by throwing in new heat sinks, weapons overheat faster when you can't throw in a fresh heat sink, forcing you to spray and pray less but not leaving you sniffing the battlefield for heat sinks despite your accuracy.
Static NPC/Dialouge: Evidently, Mass Effect's programming differs from the likes of Oblivion in that people are stuck where they stand, I don't think I've seen a single NPC move their legs, at least... none that you could interact with without being in a cutscene. Also, I don't think anyone has said it but... day/night transitions. It'd be nice to have some scope of just how many days pass during gameplay, I got a message from a would-be thug from Omega that I saved from getting eventually killed by Garrus and he sent me a lovely message saying he had spent the next few days getting drunk out of his mind. To me it didn't even feel like a day had past, even though it'd definately take more then 24 hours to assemble Shep's team, do their loyalty missions, do sidequests, do the main quests, go through the Omega 4 relay AND destroy their base.
Seeing Tali's Face: You wanna see it, I wanna see it... I theorise that they are all bald, have bloodshut eyes, toothless gums and incredibly pale skin, worst case scenario. That's how I looked after playing ME2 all night the first day I got it, without the baldness or toothless gums, I certainly didn't look pretty.
Mako Revisit: I'm not shedding any tears for the Mako, that was done on the Normandy Crash Site Add-On, I'm reserving judgement of the Hammerhead until the DLC comes out, obviously.
Paragon/Renegade Diplomacy: I love this feature, it is odd how you'll get a flashing button on your screen without knowing what your about to do exactly considering it is for all intents and purposes "you" who is doing it. A small text saying "Punch" "Comfort" "Tickle" "Vomit" would be handy, I pretty much got the idea of what Shepard was thinking of doing everytime it came up, minus a few Paragon choices (Punching Zaeed in the face was Paragon?).
Variety Of Weapons: Subtle changes (if you 'BioWare' are not going to venture back into individual weaponry customization) could be a case of Weapon A: Good range, Good Accuracy, Bad Damage to Weapon B: Excellent Range, Bad Accuracy, Excellent Damage to Weapon C: Good range, Bad Accuracy, Good Damage over the classes of pistols, SMG's, rifles etc. Heavy Weapons being the usual case of: Excellent range, various accuracy, Staggering Damage.
The Music: Refer to previous mention of music, again.. still listening to "Heart of Courage" and I've been spending what feels like an hour and a half writing this post.
Intimacy Scenes: Obviously no one should expect to take what they see in videogames and use them in the real world and expect postive results, especially with intimate things. BUT that's the wonderful thing about videogames right? We don't have to irk at the thought of approaching whoever and being shot down, though a lot of people I know would probably immediately and literally gun down the person that rejected them... in game that is. It's a novelty people (us gamers) enjoy, turning Shepard into a real gentleman or a sleazy lounge lizard. As far as the real intimate scenes go, I'm not expecting nor overly desiring something of the likes seen in Farenheight (push up on thumbstick to... you know... go in and down to..) but perhaps a more emotional experience after the deed to allow players to metaphorically see into the souls of the characters you 'BioWare' have developed. Pillow talk and such, really hear what the character has on their minds, if Shepard "performed" well, (based on paragon 'sensual' or renegade 'rough'
), what might be troubling them or have players brace for some teary ephiny that'll spawn half a dozen internet comics that have people laughing out of their seats. Also, it'd be nice if Shepard can let his/her guard down and be the one that gets support rather then being the pillar of strength for everyone else. Saving the world "twice" would take a lot out of someone, maybe some cutesy shenanigans like throwing a grape at your LI so they can try and catch it or vice versa. Maybe I'm looking too far into this now?
Resource Collecting: I wouldn't be saying anything that hasn't already been said at least once, having Shepard be the one to collect resources isn't something the commander of the ship should be charged with doing. As far as the gameplay in ME2 goes if he wants to survive he'd be wise to find as much as possible but it'd be a step in the right direction to make the player really feel like they are in the boots of a Commander beyond mere title, delegate such things to minions.. I mean crew. It'd add an rpg element still, you can direct what you want resources put into amongst other things, maybe even add features that affect crew morale, like how often they can take breaks or how long they must remain at their posts... obviously don't make it as god damned tedious and difficult despite our best attempts to keep the crew (not including main characters) happy as similar games with this feature. If you must insist on keeping the resource collecting then use it in a fasion that the more probes you deploy the quicker resources come in rather then one ''cash'' injection per resource deposit found.
Researching... Stuff: Refer to above segment, from one easy to use console you can direct what resource you want mined and where you want said resource to go. Do you want it delivered to key planets to establish better planetary defenses? Put towards improved Normandy armaments? Upgrade crew armour or weaponry? Put it in some bizzare bank account that's backwards transferrable? (The next ME3 character you start gets the resources your previous ME3 deposited... because that makes sense *cough*)
Volus/Elchor Teamates? A novelty to be sure, along with a Vorcha or Batarian teamate. It just doesn't make sense, however one of the new characters (surely they'll be at least 1 new ME3 squadmember) having a pet Varren would be interesting, assuming the damned team AI is fixed and the Varren doesn't take cover thinking it's got a gun.
Multiple Relationships: Now I didn't really think this point was very significant but it's been mentioned several times so why not put my 5 cents in? If BioWare can make it evidentally a morally debauched choice for the player (it's obvious to the player that doing this is wrong) to "share" themselves with as many squad mates as possible then I'm all for it, but if the characters dismiss this tidbit completely then that'd just be silly "You smell like Jacob, so how was breakfast Shepard?"
Playing as a different character: As I said earlier, it'd detract from the main protagonist that is Shepard, if your not happy playing as the character you've developed all the way from ME1 (which will be a sizeable effort come ME3) then you've obviously developed him/her the wrong way (or in part due to however BioWare allow you to portray Shepard in ME3), like most other RPG's, the game drops the ball when you play as another character other then the main protagonist because the game simply isn't centered on Thane or Garrus or whoever it is you may want to play as (or a custom asari stripper succubus thing), course that's just my thought based on previous games that did this.
Mini Games/Skills: If a racing mini-game is added in I'll scream. If it's not a lynchpin of the game it is almost always cheesy and mediocre. The hacking mini game used in ME2 was a nice touch, I definately think the skills list needs to be expanded and have a look over, many times I found myself with many squad members that had 1 or 2 squad points left over but unable to spend them because there was nothing else that cheap... so the "Squad" tab was always blinking. Grr! I don't think the specific weapons skills should be brought back (in the extra 2% per dot sense, extra abilities with that weapon sure!)
Melee Weaponry: Let's face it, an asari commando with biotic power up the wazoo warping her way towards you with a shiny impaling object aimed at your lungs would inspire fear in your typical gamer, if nothing else then a small 2-hit combo via pistol whip to the face then kicking them in the ass as they spin around would be GREAT! If BioWare is going to add some blood into this (beyond the small "plah!" of blood from grevious bodily bullet wounds) then a Vorcha grabbing hold of you and gnawing into your neck wouldn't be bad either. A QTE to knock the damned thing off or you could just stand there while it tears chunks out of your jugular. It'd also be a great panic effect next time you encounter a Husk hive (if hive is the right word), one husk grabs you while the others swarm and wail on you.
Powers: A clear define difference at 4th level, still within the context of it's name (a Pull won't turn a Blue Suns merc into green goo) but noticely different as well as remaining a tactical choice. Given that squads no longer randomly remark on surroundings like they did in ME1 on the citadel they need something to make them more unique (Thanes trenchcoat is awesome, but it's not enough). Perhaps a power that is really unique to that character. (The loyalty powers were somewhat unique, but having to gain Zaeeds loyalty so he'll be inclined to use inferno grenades doesn't make much sense... even though your not meant to apply logic in videogames. A new profound sense of loyalty will inspire them to achieve greater heights, Shepard took the time to do them a service, the other characters should opt to unlock their hidden potential)
Additional Notes: As someone mentioned earlier, your LI becoming one of the famed "hard tough decisions" in a ME game would be awesome. A certain Batarian group (lead by Balak..... bastard) could snag your LI and use him/her to bargain or demand something off Shepard, the dramatic gut wrench people might feel for choosing the greater good over their love interest would be very surreal (unless your one of those people that can make all the morally evil choices in Mass Effect.. which in saying that, you'd probably save the LI anyway or say something like "I'll find another one"). Also, being able to have an additional squad mate (for a total of four) would be handy. Though after seeing the environments of ME2 it may not be practical, only so much cover can be used while still mounting an attack, on the other hand if you are docked on say Illium or Omega it'd be GREAT to say to your crew (and/or squad mates) "We are going to the bar/dance club, who wants to come with?"
And having people approach to offer their thanks or criticism for all the deeds you've done, there's no accurate information to suggest where ME3 will be picked up from. I have a hypothesis (or maybe theory would be a better word) that it'll take place 4-5 years after events of ME3. Why? Because a lot of the side quests you do in ME1 and to a lesser amount ME2 say that "It'll be a few years before we have any practical results or prototypes" (eg: Mr Batia's wifes who had strange injuries and was denied having her body back for burial due to tests) now assuming that a great discovery was made and research advanced by 2 and 1/2 years we won't see anything come from those kind of sidequests, though presently all we've seen from most was additional dialouge or e-mails. Therefore I think that at least 3 years will have past if BioWare plans on adding anything to do with this side quests into ME3, also... sure it shows the reapers are coming but the galaxy is a BIG place and dark space could be a fair way away, there's no telling how long it'd be before they arrive into the system where ME2 takes place. Also, there's no indication that they are coming, not sense Shepard foiled Saren... just a forboding fear.
I hope you all enjoyed reading this and hope many dissect and discuss it further, it took about 2 hours to write. Slow writer or just distracted? Bit of both really, enjoy.
I'd say sorry for the wall of text but it was either that or make many many smaller posts.
#1262
Posté 16 février 2010 - 12:53
#1263
Posté 16 février 2010 - 12:56
#1264
Posté 16 février 2010 - 01:03
#1265
Posté 16 février 2010 - 01:44
#1266
Posté 16 février 2010 - 02:00
1) More banter between squad mates. This does appear to be a case of throwing out the baby w/the bathwater on ME2 (which is a great game that I'm enjoying!). People didn't like the elevator rides because the banter would end and then you'd be stuck with another minute or so with nothing happening. But I loved the actual banter and I think most other people did, too. So bring back the banter in bushels -- we want more of the stuff like the convo between garrus and tali referencing the elevator rides. Don't want all the convos to be self-referential like that but we do want the convos. Thanks.
2) A very small organisational detail: I would like to be able to name my saves whatever I want. It's much easier to catalog your missions that way.
#1267
Posté 16 février 2010 - 02:00
What I'm saying is, the main story is something I expect to be more linear; but the sidequests should be as immense as the player wants it to be. Mass Effect tries to combine elements from different gaming genres, so it can be an enjoyable experience to a wider audience of gamers, right? So they attempt to provide you with options that allow you to define the nature of how you want to play the game. For the most part, they've nailed the combat aspect! Now they just need deeper sidequests...
Like what I touched on earlier, the universe that Mass Effect is composed of is really crucial to the games. The sidequests allow you to explore that portal more, to make things feel considerably larger. Unfortunately, I think the second installment really lacked this. The sidequests were almost just as linear as the main quest. The path in front of you was always so defined when locating anomalies, that it left little room for the player's curiosity. Bounty hunting in a crowded metropolis to execute targets, seeking out the lairs of gang lords on an isolated sphere, and joining cults for exclusive lines of weaponry or armour, are all good examples of what I want to see in ME3. Offering the player the option of digging real deep into ME's lore from a different perspective, and leaving the flow of the main story up to the player.
As far as planet exploration goes, they COULD make it more detailed, and make the planets a little more breathtaking. I think a huuuuge issue with the planet exploration in the first game was the speed, and horrible manueverability of the MAKO. I bet if they incorporated elements seen in games like Farcry 2's[as much as I loathe that game] environments into the planet exploration, it would make things a bit more entertaining. Time-consumption doesn't have to be boring...you just need to balance out the time it takes to advance toward an objective, and how much time spans over from exploring. Which means cropping the size of the exploreable zone, making terrain less aggrivating, or moving points of your personal interest closer together.
Think of what Taxonomical had said about the planet exploration being a bad Halo clone. Well...think about if it was a really GOOD Halo clone, minus the really defined path, and far less scripted events. You know, like enemies spawning in random locations on the planet, patroling certain spots, with their bunkers set up at certain locations. What's great about this is, it wouldn't make Mass Effect a halo clone, seeing as this option would only make up a portion of the game.
The way I've always seen Mass Effect is similar to how I see trilogies like Star Wars. They are COMPLETELY seperate from reality, and infinitely diverse. It is a complex, science-fiction universe, and it should be treated as being at the same epic scale.
#1268
Posté 16 février 2010 - 02:08
Anywho, I've been ruminating about what should be in the third one, and while there are certainly many more ideas bouncing around, this is what has surfaced so far.
First: Romance specific drama. ME2 had a whole heaping pile more drama than it's predecessor, and I thuroughly enjoyed it. But, it can be assumed that there will not be a whole new group of potential love interests in the thrid game, people have had the first game to create a romance subplot (which I did not exploit) and the second game to create a romance subpolt (which I did exploit). It would be kind of ridiculous to create a completely new one in the next game. So, there should be some specific drama for your respective love interest, kind of like loyalty missions. They would be specific for each love interest, not just some interchangeable situation where you could just replace the character model with another one. Some really gut wrenching drama would be much appreciated. I mean some real dicy situations: for instance saving your love interest while letting, say, one hundred people die or vise versa. Evil, drama-inducing choices like that.
This idea was brought on when I was thinking about how to show Tali's face, actually. What popped into my head was some wort of situation where Shepard get's shot, or his oxygen depletes in zero G and he passes out. Tali (or I suppose any other love interest) drags him back into an airlock and tries to wake him up. To save him, she has to take her mask off to give him mouth to mouth. I'm sure everyone can imagine the kind of nail biting, heart rending drama that would come from a scene like this, especially if Shepard almost (or does) die. It would disguise a blatant need to show Tali's face with a very intense scene.
All in all, number one, is for the romance subplots to endure into the third one. I (personall) don't want Shepard to be some love-em'-leave-em' type.
I guess that's all I really have for now. I'm sure I'll have more sooner or later.
#1269
Posté 16 février 2010 - 02:19
Within my first playthrough I found only a handful of armor permutations and weapons. While the systems may feel somewhat limiting, a higher number of munitions one picks up in the field would help to alleviate this discrepancy.
What I would also like to see would be more character interaction between different members of the crew as well as reactions to the different occurrences, choices and situations that are presented within the world. This could probably be only done to a smaller extent of what I envision as this would be a gigantic undertaking.
Edit: Also, for the love of god, do not add melee weapons or even contemplate adding melee weapons. Don't even think about thinking about adding melee weapons. Your'e thinking about it aren't you? Stop it!
Modifié par Tesla17, 16 février 2010 - 02:27 .
#1270
Posté 16 février 2010 - 02:31
But before I start, props to Bioware on an awesome game - and for listening to their fans - the only reason I'd post something like this is because they'd actually take the time to read it/ bother to include suggestions in the next game.
I have read a few posts here and there though, so just to add my comments on what's already been said:
- I personally loved the pace of ME2 (and the cover system); however, I do agree that the missions were pretty linear. It felt like ME2 was the perfect game for a speed run - all you had to do was just follow the path of green/orange doors and in the meantime, shift from side to side a bit so you picked up any materials/resources highlighted on the way.
- I wasn't a big fan of the mako in ME1, but I wouldn't mind its return as long as it was needed on a few missions rather than the majority of exploration.
- I actually liked the armor customisation system in ME2. Revisiting the old system wouldn't bother me all that much though, or a slight expansion of the options you can choose would be also welcome
With the romances.. I really liked the characters in ME2, they were a huge improvement over the romanceable options in ME1 imo. What I'd like to see in ME3 though, which may sound kind of intuitive (but is along the lines of being able to see Tali unmasked, which I'd love to see btw) is deeper conversations - it might be a bit late for this, considering that relationships are already established, but it'd be cool if relationships weren;t so easy to obtain. Perhaps with the future potential conflict between ME1 and ME2 LIs, it'd be nice if the player found it really difficult to win back whatever LI he/she chooses. Also, I'd like to have the option of having Shepard show some vulnerability, if the player so chooses..
On a related note, I'm not a big fan of the dialogue system. Blanked out options when you didn't have enough renegade/paragon - that's kinda unrealistic. I agree with what someone else said earlier (not sure if it was in this thread) about switching up the position of the dialogue options too, so it wouldn't be so obvious whether you'd gain paragon/renegade points. I think it'd be more involving to actually have to consider what you want to say + the consequences.
In fact, I'd actually advocate a return to something like KOTOR where you could say whatever you wanted but it'd fail or succeed depending on your relationship with the characters. It'd be more realistic that way - matching the way that you can say anything irl, but what differs is how people react to what you say.
I'd also like to have to make some hard, game-changing choices in ME3 - kind of like the ones that paralleled the save Ashley/ Kaiden or kill/save Wrex in ME1, although they don't necessarily have to be about saving/killing someone.
And there ends my 2c!
#1271
Posté 16 février 2010 - 02:59
More armors
Make it feel like a real battlefield or war
If renegade people hate you lil more, if paragon people like you lil more
More shops
More skills
and.....
more romances
#1272
Posté 16 février 2010 - 03:45
#1273
Posté 16 février 2010 - 04:01
Just some feedback for you guys to eat on.
1. I WANT WREX: That krogan made my game in Mass Effect 1, I want him in my party with Grunt in Mass Effect 3 so I can unleash Krogan fury on folks.
2. Music: I liked the Music in ME 2, but it didn't give me the same feeling Music in ME 1, perhaps it was due to the narrative of the story. I understand ME 2 was like SW: ESB, well hopefully ME 3 can hit that right kind of balance. I wish it was more electronic/ambient. Hopefully the right synthesis can emerge with ME 3.
3. Mining: The mining process in ME 2 was a bit too much in it's occurence.
4. More open environments. Places like the Citadel, Omega are just begging to be expanded on.
5. Romance: I was faithful to my ME 1 choice in Romance, so I am hoping that that will carry over and we can have one great romance scene( screw the ESRB and Foxnews, I want some passion).
Ill think of more later, but hopefully this is enough to build on. Keep on making great games folks.
#1274
Posté 16 février 2010 - 04:49
also put in ship battles, that would be so kickass!
#1275
Posté 16 février 2010 - 04:57
finding 12 of the same weapons would get really annoying and pointless very quickly. it makes sense to equip the normandy with a mini weapon factory that can replicate the good weapons your find for everyone. they should've/could've had a little more weapon diversity, especially as far as pistols go.
the new "ammo" system makes the game more challenging and helps keep combat more intense and involving
the revamped power system is incredible compared to me1's.
tbh i like the new armor system. in me1, all of the armors were identical, apart from light, medium, heavy and different color schemes. the problem was i would always wear the armor i thought looked cool, rather than what was good defensively. ME2 solves this problem.
not to mention the ability to change your armor, armor upgrades, weapons, weapon upgrades mid-battle is lame. your 3 man squad carrying around 400 pieces of armor is unrealistic. me2 is aiming at being more realistic and therefore more immersive.
the goal here was to create this more involving experience, and realism is the best way to go about it.
i commend bioware for creating such an incredibly involving and visceral experience.




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