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Mass Effect 3 Wishlist


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#1301
Disthron

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..: Response to the First Post:..

1) Give us levels that make us feel like we've accomplished something!
I have to say that this was not a problem for me at all. Now I was playing on normal, I always play on normal, but I was still killed a couple of times, usually when I was getting cocky. I thought the dificulty was at a good level for the normal setting. Not to easy, not to hard, had to do something pretty stupid to get burned.

2)Bring back the Inventory (upgradeable sizing)
Have to agree here, it would be nice to be able to sort things while in the shop but it is nice to have a second sorce of income. I could bearly afford anything in ME2, considering that you don't get much in the way of oficial funding it's nice to know that you can pick up your downed foes weapons and sell them on the intergalactic e-bay.

Also, though I liked the resorce scaning thing in ME2 it would be nice if there were some kind of resorce exchange market. So if you are going to keep it in there I would apreceate that a lot. By the end I had tones of one resorce and was scrounging for scraps on everything else, and again it would have been nice to sell some of it for cash.

3) Upgradeable weapons/armor
Personally, that's not something I'm really conserned about. I liked the slot system in the first one but the arrmor in this one seemed to work just fine as well.

4) Where did the vehicle go!? Please. . . Give it back!!
YES! I have to say that I loved the driving sections of ME1. Spesially the ones on the main missions. The ones in side quests and exploration were a bit barron but still it made for a nice change to the main shooting sections of the game. Pleas bring back a drivable vehical for the 3rd game. I would like to see the exploration worlds have a bit more stuff in them. Like trees or rocks and such however if that's not possible I'd be happy with just a return of the planet exploration fo the first one. Also, since were making a wish list here, space battles with the Normandy would be awsome.

5) the rest of the first post.
Other than being able to fight with the Normandy I'm not faised ether way on the last few points that figuare9 has. While I don't think making the missions more open would be a bad thing I also had no problem with the way they were set out in ME2. Hell how meany side missions were all in that one "random bace" environment. As for going to earth, again, I wouldn't knock it back but on the other hand it wouldn't bother me if it was just kind of in the background.

..: Response to other Posts in the Thread:..

Ok, after reading over some of the other comments I have to say that if it's a choice between making the levels less linier or the storie telling less linier then I choose the story telling! One of the things that really peeved me when I first played Deus Ex was how linier it's story was. Every one had been telling me how non-linier the game was, that there were a bunch of diferant ways to compleat eatch mission, witch was true, but the story WAS linier. Basically it wasn't non-linier in a way that mattered to me. So if it's a choice between having non-linier missions and a non-linier story then I choose a non-linier story. If they can do both, grate, but it's the story that matters more to me.

It seems a lot of people really didn't like the Mako sections of MS1. I loved dicking around in the Mako. I loved driving to the top of the tallest cliffs and then rocket jumping off. Bounsing around on the terrain. positioning it just over a hill from the enimy, rocket jumping, taking a pot-shot with the cannon and then disapearing back behind the hill again. Like I said above it was a nice change of pace, it broke up the shooting missions and I for one found it extreamly entertaining. Maybe it's becouse I'm a fan of racing games as well but I would love to see this return. Ooo! Maybe with some kind of racing mini-game to win extra credits!

After reading over some other peoples comments I realise that what I really liked about the inventory system in the first game was that it allowed me to get the extra money I needed. So maybe some kind of weapons sales bonus would surfice. I did like going through my weapons and armor and equiping verius things, and I thought the upgrade slot thing was cool. I think the thing that irked me the most was that, with all the other arrmor sets, I couldn't switch off the helmet and see my charecters face. That's why I NEVER used anything but the arrmor that you start with (besides switching out the upgrade parts). Some of the arrmor had better stats than what I was using, but I wonted to see my charecters face.

I would really like to see the overheating mechanic from the fist game make a come back. Or why not do a combination of both. While you have spair ejectable heat since in stock you can reload them cooling it off virtually instantly then when your down to your last one you have to wait for it to cool off. Though I don't really understand why you made us need ammo in the second game.

Oh, and pleas bring back the sticky wall system from the first game, why do I need to press space bar to go into cover now, the original cover system worked perfectly. At least for me anyway.

Anyway, I really loved ME2. I loved the story and though I missed a few things from the original I didn't think there was anything really wrong with what the team had done. Some people have said that this game felt less like an RPG and more like a shooter. I can't agree, to me the roll playing is in being able to shape the story in your own direction. There's nothing that pulls me out of a game more than when my charecter dose something that just makes me go "why the hell did I just do that". This is something that almost every JRPG I've played has suffered from. I was talking to someone the other day about ME1 and they asked me "why is spearing the Rachni even a choice, it's so obvius, you should kill them." Well I speared the Rachni queen and if I had not been given that choise it would have destroyed my suspention of disbelive and taken me out of the game.
Becouse that's exactly what happened in "the world ends with you" there is a point, early on in the game where one of the bad guys tells your charecter that they will let you out of the "game" if you kill your team mate. It was so obveus, at least to me, that she was lieing but you have no controll over what happens and your charecter tryes to choak your team mate to death.....And then when everything faids to black and you come to your team mate is like "oh, it's ok." I'm just stearing at my DS saying WTF!

Ok, I'm rambaling now, but if theres anything I wont you to take away from this is that Roll Playing is about more than just loot and charecter stats, it's about story and how you can effect it. BioWare seems to understand this, the game may put you in situations that are out of your controll but I never fealt that I was out of control of my charecter. If Sheperd acted like an **** it was becouse I wonted her to, not becosue the script wrighter thought I should. But this is all just one randome guy's opinion, I hope you find it useful.

#1302
armass

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Would like to add, please make a good villain for me3. Problem with 2nd game was it pretty much lacked a clearly defined villain, like Saren or Sovereign and the conversations with them. You have however established 2 potential nice villains for the third game in here and seeing if ME3 will be continuation to the threads weaved here:



The Illusive Man (sides with the reapers to safe mankind, uses reaper tech on himself, becomes Shepards nemesis)



Harbinger (the big bad reaper himself)




#1303
PlatypusAssasin

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Batarian Squad mate, more armor customisation(for pieces for each section is not enough),  squadmates have more powers(not ridiculously overpowered, but 2 is not enough!),  and if there is gunna be crying, don't make the tears look like pools of oil!

Modifié par PlatypusAssasin, 16 février 2010 - 07:24 .


#1304
screwoffreg

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On top of more squad interaction, I'd like to see some conflicts in the romances in ME 3. Perhaps from outside sources, like Quarians not accepting your affection for a certain somebody or other humans reeling at your mingling with Turians or the Drell. It would open up room for some interesting conversations, perhaps even ways to fail a romance if you respond incorrectly or irrationally. A little fire to test those relationships would be good...before the end...

Perhaps even some tough choices would be in order before the final mission.  Do you spare your love the risk and let them return to their people and stand by their side or do you "selfishly" take them with you into what is probably your final and real death?

Modifié par screwoffreg, 16 février 2010 - 07:48 .


#1305
HANZ1990

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i dont know if anyone else said anything about it but i would like to see some first person shooting. I understand its an rpg but its also a shooter. i think that when u r just walking around or behind cover 3rd person is good but i would like it if that when u r in combat its first person i hate having to look over my character's shoulder. I also think they can do some cool things with it they can show iron sights or scopes on the rifle i think it would be cool to have a holographic reflex scope on the rifle, it would also allow for cool weapon customization choosing different scopes or sights and attachments for ur weapons.

Modifié par HANZ1990, 16 février 2010 - 08:16 .


#1306
HANZ1990

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I think that the mini map should remain on the screen that would free up the thumb sticks, i thoughts were left thumb stick to crouch and right thumb stick for storm, then X reload/interact, B melee/cover, and A jump/climb



i did not like the mission maps in ME 2 because they had a set path they were to closed i think the maps should be open so u can choose were to go, also when u bring up the map i think u should be able to set way points for u and the individual squad members or draw the path u want them to take, this way u can send 1 to a sniping position and the other to assault the enemy while u flank. u would need smarter AIs and the enemies would have to be there at all times. I would also like to set a mission/assignment as current so that the arrow on the mini map shows its location. and 3 smaller arrows on the mini map 1 to show ur way point and the other 2 to show what direction ur squad mates r in.

#1307
Guest_KEffect72_*

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- More interaction between the squans, like squad member romance or them playing games. Just imagine Jacob and Mordin playing billards against Thane and Tali.

- The ability to choose between the Alliance, Cerebrus or make your own faction. People who believe in the reapers but don't like Cerberus ways could join Shepard or something along those lines.

- Miranda as squadmember and Love Interest.Image IPB

- Seeing Tali's face.

-Female Aliens.

-Better armor customization.

I will come up with more once I get the game.

#1308
EphelDuath666

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what I miss in ME 2 is a medi-gel station on the Normandy where you can refill your medi-gel after a mission. There was one in ME1 and now that I'm playing ME2 on insanity, I sometimes wish there was one too! Or is there one and I just didn't find it? Hehe.



I'd like to be able to explore Legion a bit more as a character and I'd enjoy taking him on missions a bit more than you can in ME2. So I hope he's part of the team again in ME3.



I'd like the team AI to be a little better. They do OK on easier difficulties but on insanity their lack of a good AI really shows.



I hope that animation and cutscene bugs will be history in ME3. They can kind of ruin the cinematic experience in ME2 on Xbox 360. I still hope there will be a fix for this for ME2. Considering that the cutscenes are real-time, it may be possible to patch this problem. But on the other hand I don't know **** about game developing, so who knows.



In ME2 I don't really hate the planet scanning but I'd realy like it to work faster, with fewer but bigger resource locations. While I understand the idea behind it, it is not a lot of fun to scan planets for hours just so you can get your upgrades. Maybe there could also be an option that allows you to choose between simply scanning a planet or actually searching for resources on the ground, the way it was possible in ME1. That way you don't always have to search for everything on the ground but you have the choice to do so and enjoy the planet.



I'd also like the locations to look a bit more 'alive'. More people walking around and reacting to you instead of just standing there the same way during the entire game.



more interaction between the team members. I'd like that to be explored as much as possible because it will make your squad seem more alive and much more believable.

#1309
Korrta

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I for one, would like to see more role playing effect in the game, and more influence of team members. Something, that represents their own feelings and beliefs, and that they share they opinions on decisions the character makes.



And I also hope that I can get back Liara, I loved her, and I know she still loves me :) I wanna marry her in the end of the game...

#1310
SpectreSeven

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Bring back vehicles and lifts.



More armors and weapons.



Allow even more customisation for armor.



Give squaddies more powers.



Give tougher choices.

#1311
cmj15

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-More weapons or more weapon customization options. Example: increasing clip size for more ammo. Increasing barrel length for more accuracy.

-Please find a new way to gather resources. The planet scanning was horribly borring. This is the biggest thing I disliked about Mass Effect 2. Could just make upgrade cost money and make you earn through sidequests or some type of side game. KOTOR had podracing and Pazzak which where much more interesting side games.


-Bring back some type of loot. It doesn't have to be excessive like it was in ME1 but it would be nice to sometimes get a new gun or armor piece from killing a strong enemy.

-Hoping to get a combination of the best squadmates from both ME1 and ME2 along with a few new characters.
For me personally I would love to get Liara, Ashley and Wrex back.

-ME3 choices should have drastically different outcomes since it no longer has to carry over into another game.

-Fix new game + to be like it was in the first Mass Effect. I put all that work into building up that character and in Mass Effect 2 you have to start over with research and paragon/renagade points. At least let me keep my weapon upgrades because the enemies scale to your level anyways.

-Would really like to see deeper dialog trees. The dialog trees in ME2 where smaller than ME1 which was smaller than KOTOR. Please make this go back in the other direction and have more dialog with squadmates. I would rather have a smaller squad if necessary to get more dialog.


-Want to go to Earth and see what future Earth is like in Mass Effect.

-Bring back achievements that give bonuses.

Modifié par cmj15, 16 février 2010 - 10:41 .


#1312
Samuel Beckenbach

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i agree me2 really cut back on the rpg elements and thats because we are in the douche bag era. People desire an online shoot um up game the the respect for great story telling and a great single payer game have deminished. i often find friends looking at my status and saying what game is that and does it have online. i often say no and their interest is gone. Im not saying that me3 needs online its just that bioware is trying to evolve acording to the market with its desire for FPS shootters wih an online game setting. Now to my point (intended for bioware) stop trying to change to the expectations of the cod douchbags and go back to the great RPG games you are known for. Also if you dont have an online setting you wont get the FPS masses so dont cut out the RPG elements for "them" it wont work. Thank you Image IPB

#1313
Fox200x2

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The destruction of a planet. It would be an interesting scene in Mass Effect 3.



I think in Mass Effect 3 could put the Reapers as responsible for the destruction of a planet. This would cause fear in the galactic community. The Reapers would be most feared.




#1314
mossfoot

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Samuel Beckenbach wrote...

i agree me2 really cut back on the rpg elements and thats because we are in the douche bag era.


I'm honestly curious here.  What RPG elements did they cut back on?  Are you talking about skills/powers?  

Personally I think far too many games forget the R part of RPG - Role Playing Game.  To me what's important is the character interaction and not the character sheet. 

#1315
Malanek

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I will just first say that I thought ME2 moved in the right direction from ME1. Keep the same gameplay design philosophy. The pacing was better, combat smoother, character development better and the humour sprinkled through the game was superb. Most of what is listed below sounds like criticism but I think ME2 was one of the best if not the best game I have ever played.
Suggestions
- Make the dialogue wheel prompts more accurately resemble what Shephard says.
- Be able to skip the opening scene in the game when you are playing through for a second time. It takes too long to start a new character.
- Have the key that skips the current dialogue line different to the key that selects what you say next. I suggest escape as default.
- The bonus powers were much better in ME2 as they made the character classes more distinct from each other (as opposed to more similar in ME1). Were these designed with that in mind though? I would look at these and try to make as many interesting combinations as possible for the base class abilities. This adds quite a bit to replay value.
- Make sure any mini-games are genuinely fun. Hacking and By-passing were pretty good. Scanning really needed to be replaced with something better because it was tedious and completely without any sort of challenge.
- Introduce space combat if you can come up with a quick and fun implementation.
- Try to make the plot a little less generic/mechanical. ME2 had very interesting micro-plots which helped bring the world alive, but it just felt a little unreal that everything was so symetrical ie having a recruitment mission plus loyalty mission for each character. One thing I fear is that ME3 will mainly be a series of recruitment missions for various species to unite them. This has been done too many times. I would rather see 60%+ of the story focusing on slogging it out with the reapers to foil them in a number of different situations.

Modifié par Malanek999, 16 février 2010 - 11:12 .


#1316
Samuel Beckenbach

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suggestions for me3.
 
i fetlt that the hub worlds were very "small". there wasn't a feeling of openness it was like someone else said "cramped". i really liked that saying and i think it fitts for the entire game. the universe of mass effect is massive let us feel that in the gameplay, open it up. also in me1 there was many side quests on the hub worlds. i think you lost them thier was little side missions and many didn't require going of a hub world to do i think theis added to the "crampedness". Inventory. ill agree inventory was terrible in me1 but inventory is necessary in a RPG game. i hope that you go back to some sort u've inventory but if you feel that you (bioware) are to invested in this new system im ok just improve it like more items to choose from and don't make them in DLC form thats just obnoxious. i only found four different items for each armour type. and they also had lttle to no effect on game play 5% is nothing make it more like 20 or something. just saying. CHOICES. i was really looking forward to the carry over system but it had lttle effect on me2. of course the major choices like the ending is there but side missions accomplished aren't there. just the little hey you helped me last game or an email. make them really effect you. but maybe that'll be out of the question with the lack of side missions with choices in me2. LEVEL CAP i felt that the level cap was retarded 30 are you kidding me. that wasn't even enough to fill all skills. that really effected the replayabillity. i just felt no accomplishment replaying the game when i was already at level 30. MAKO. i did fell that the mako side missions were aful but usin the mako during story mission was great and helped crete the openness. maybe you could have incorporated a vehicle mission on tchulanka when driving to the rite or somr\\ething. Communications. in me1 having Hacket brief you on side missions was great. there was none of that in me2. just a reading and a bland side mission. OVERALL i feel that the gamplay of Me2 is way better than me1 but the over all story side missions and overall game feeling is better in me1     

#1317
Samuel Beckenbach

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MOSSFOT- i mean the customization and the feelin that the character is you i felt that i was shepard not me and also felt like someone before said it felt like playing a movie

#1318
Samuel Beckenbach

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ONLINE- i know that i bashed online shooters but this is for bioware and how they could incoperate it to get more demand for the game. have a sort of horde/firefight setting. you could use all gameplay species and all classes. i feel that this would be a great adition and really you could go wild with this thought but not too much id rather have a great RPG but if the need for money is too high this is how you could keep the great RPG that is mass effect and meet the needs of onlinme shooter players and also it could give some more replayablity

#1319
mikeloeven

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vanguards need alot more health and shields.
they are supposed to be close quarters combat specilists but the entire mass effect 2 game was designed so unless you were hiding behind somthing you were dead in seconds. vanguards need better melee damage and a **** ton more damage resistance they are supposed to run straight into enemies bio them and than rape them with a shotgun all at close range but with the way regeneration and health workes in me 2 my build was useless. in me 1 it was alot better because you had the ability to heal durring a fight  more easily plus you started off with barrier and shield recharging abilitys. none of this nonsense of having to earn it by helping gain a squad mates loyelty. if they didn't disable the console i would have added it right off the bat manually and not felt even slightly like i was cheating because vanguards are supposed to have these or as i said they will die in seconds. in mass effect one i was able to make the most of the close range abilities and i didn't have to play freaking hide and seek with the dang enemies while praying you could reach cover within .03 seconds of charging. oh and in mass effect 2 if you didn't help jacob and gain the barrier ability. if you cant reach cover after charging your instadead. as it is the game is broken for close quarters combat and seems to have moved in favor or sniper classes.

Modifié par mikeloeven, 16 février 2010 - 11:27 .


#1320
Samuel Beckenbach

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MIkeloeven i totally agreed i was a van gaurd in my first play through and it sucked vangaurds are terrible i felt that i nnedded barrier as a bonus power to even to some of the CQB powers

#1321
mikeloeven

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Samuel Beckenbach wrote...

MIkeloeven i totally agreed i was a van gaurd in my first play through and it sucked vangaurds are terrible i felt that i nnedded barrier as a bonus power to even to some of the CQB powers



actually once you get barrier from jacob's loyalty mission it gets a bit easier but it is the first little bit of the game that sucks. i just hope someone finds a way to bring back the console so i can fix the powers when i create a new character


though on the other hand they did ballance tali and garrus i remember in me 1 that team was basicly cheating seeing as they all had tech abilities with you as a vanguard taking care of any organics but since you were mainly fighting organics in me2 you kinda cant use them anymore effectivly

Modifié par mikeloeven, 16 février 2010 - 11:33 .


#1322
themadhackermatt

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-I want to see tali's face.

-change the planet scanner, it hurts my brain and causes my pain.

-if you do bring back the mako make it easier to drive.

-Also start looking into a MMORPG, pick a race; turian, Human, asari, batarian, qurian, or krogan. Then pick from the same classes as the game. Make it in the shadow of Shepard or something Bioware I know you have the backround, think about it.

-Finally I want to see tali's face!

#1323
mikeloeven

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themadhackermatt wrote...

-I want to see tali's face.
-change the planet scanner, it hurts my brain and causes my pain.
-if you do bring back the mako make it easier to drive.
-Also start looking into a MMORPG, pick a race; turian, Human, asari, batarian, qurian, or krogan. Then pick from the same classes as the game. Make it in the shadow of Shepard or something Bioware I know you have the backround, think about it.
-Finally I want to see tali's face!


AND NONE OF THAT BUL**** ABOUT MONTHLY FEES    you are backed by ea now bioware they have more money than god and can affoard to run a few servers withought charging you 15 a month

#1324
Samuel Beckenbach

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Character relationships.
in me2 idk all ive done so far was mirandas relationship dialoge and didnt feel real that never would have happened it needed to be slow played like a kiss then pull a way then a little bit more. not just a touch pull away then do it its not realistic and i did really make a connection with the other character it just felt like a waste of time. idk maybe is different with other characters but this even more hurt the RPG feeling of connection to the other characters

#1325
Astranagant

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Make the Reapers the real focus of the game. Don't pretend some two-bit faceless goon squad from a previous game is somehow a big, bad, famous and feared shadow organization and come up with some lame plot twist like killing the player to fo force them to work with said goon squad.

Modifié par Astranagant, 16 février 2010 - 11:48 .